Master Class
02 November 2021
The Master Class update will be installed on November 3rd, 2021. Join the update discussion in our Discord channel.
Hunting Zones
Tower of Insolence (Middle)
— Added a world session zone called Tower of Insolence (Middle).
Required level | Cycle | Base time | Price |
---|---|---|---|
Lv. 110+ | Weekly | 600 min. (10 h.) | 1,500,000 adena |
* To enter the zone and compete with the players from the other servers, use the special hunting zone interface.
* The Tower of Insolence (Middle) zone will be merged with the Russian old servers: Airin, Elcardia, Hatos.
* After teleporting to the Tower of Insolence (Middle) zone, the UI and NPC dialogs will be shown in Russian to the players from the Russian servers and in English to the players from the European server.
* Tower of Insolence (Middle) includes floors 4 to 6. To teleport to one of them, talk to an NPC that manages teleportation.
* The Tower of Insolence (Middle) is a PvP zone. Peaceful zones can only be found near the entrance and the teleport.
* On each floor players might encounter an elite monster who has a high chance to drop an Enhanced Rune Stone.
* In the Tower of Insolence (Middle) you can obtain the following rewards.
Floor | Available rewards |
---|---|
4th | Dark Weapon Enhancement Stone, Bloody Weapon Enhancement Stone, Enhanced Rune Stone, Vitality, Rune Stone, Orb of Anger (4th floor), Spirit Ore, Soulstone |
5th | Dark Weapon Enhancement Stone, Bloody Weapon Enhancement Stone, Enhanced Rune Stone, Vitality, Rune Stone, Orb of Anger (5th floor), Spirit Ore, Soulstone |
6th | Dark Weapon Enhancement Stone, Bloody Weapon Enhancement Stone, Enhanced Rune Stone, Vitality, Rune Stone, Orb of Anger (6th floor), Spirit Ore, Soulstone |
* Orbs of Anger that can be obtained on every floor are a part of a collection.
* Item crafting, skill learning, My Teleport, clan quests as well as clan and collection functions are limited in the world session zone.
— The Bathin raid is available on the 6th floor of the Tower of Insolence (Middle).
* Bathin can be found in the sealed northern room on the 6th floor. As long as the room is sealed, it is impossible to come inside.
* On Saturdays at 11 p.m., the seal becomes weaker, Bathin awakes and the door swings open.
* Once exhausted, Bathin falls to the ground, the room starts to reseal and closes completely in 5 minutes. At this moment all the characters in the room are teleported to the 6th floor entrance.
* If the Bathin's room remains unsealed until 12 a.m. on Monday, it reseals automatically.
Raid time | Loot rights |
---|---|
Saturday, 11 p.m. — Sunday, 11:59 p.m. | Party or command channel whose member has delivered the killing blow |
* Rewards for defeating the raid boss are as follows.
Available rewards |
---|
Krishna Weapon (1 of 14) Leviathan Heavy Armor (1 of 5) Leviathan Light Armor (1 of 5) Leviathan Robe (1 of 5) Navari’s Mask (1 pc.) Orb of Darkness (3 pcs.) Enhanced Rune Stone (1 pc.) Dark Weapon Enhancement Stone (1 pc.) or Bloody Weapon Enhancement Stone (1 pc.) |
— To learn more about the new zone, follow the link to our database: https://l2central.info/main/articles/899.html?lang=en. The monster and boss list is also available there. Follow the links in the monster name to check the available loot.
— Tower of Insolence (Middle) will not be available every week from the scheduled maintenance of the Russian version on Tuesdays until the end of maintenance of the European version on Wednesdays. This time is needed for technical maintenance to ensure the Russian and the European regions are connected.
Tower of Insolence (Lower)
— Decreased the monster levels in Tower of Insolence (Lower). 1st floor monster: 115 → 112. 2nd floor monsters: 118 → 116.
— Increased the stats of the monsters on the 1st, 2nd and 3rd floors of the Tower of Insolence.
- Decreased the defense from Blood Syphon.
- The monsters are now vulnerable to Mortal Blows.
- Added a passive skill called Direct Hit Resistance. It gives 100% immunity to the active effects of the Heavy Punch and Golem's Spirit skills (there is a chance to deal damage equal to 30% of the target's HP after a standard attack).
- Increased HP / P. Atk. / P. Accuracy / Atk. Spd. / P. Def./ M. Def.
- Decreased M. Atk., slightly decreased attribute attack/defense.
- Increased the amount of acquired XP/SP.
- Decreased the amount of adena that 1st floor monsters drop. Slightly increased the amount of adena 2nd and 3rd floor monsters drop.
- Removed the Dye Powder from the loot list.
- Added Bloody Soul Orb to the loot list. It is needed to complete collections.
- The following rewards can be obtained in the Tower of Insolence (Lower).
Floor | Available rewards |
---|---|
1st | Enhanced Rune Stone, Vitality, Rune Stone, Orb of Anger (1st floor), Spirit Ore, Soulstone |
2nd | Enhanced Rune Stone, Vitality, Rune Stone, Orb of Anger (2nd floor), Spirit Ore, Soulstone |
3rd | Enhanced Rune Stone, Vitality, Rune Stone, Orb of Anger (3rd floor), Spirit Ore, Soulstone |
— Added a map of Tower of Insolence (Lower Floor). It can be viewed in the Map window or on the radar.
Otherworldly Atelia Refinery
— Modified the Otherworldly Atelia Refinery session zone.
* Changed the placement of monsters in every area.
* Monsters in the area controlled by Resurrected Excuro are now aggressive. Modified their respawn time (15 → 21 sec.) and return distance (1500 → 900).
* Atelia Raven in the area controlled by Resurrected Excuro now uses magic melee attacks.
Hunting zone | Monster list |
---|---|
Area controlled by Resurrected Excuro | Resurrected Excuro, Embryo Raven, Atelia Raven |
Area controlled by Resurrected Pondus | Resurrected Pondus, Embryo Manchidai, Embryo Bodyguard, Atelia Yuyurina, Atelia Wizard |
Area controlled by Resurrected Spira | Resurrected Spira, Embryo Manchidai, Embryo Bodyguard, Atelia Yuyurina, Atelia Wizard |
Boss Changes
— The following epic bosses now have the Critical Defense passive skill. It decreases received Critical Damage from standard attacks and P./ M. skills by 90%.
* Baium
* Orfen
* Lilith
* Anakim
* Lord Ishka
* Queen Ant
Other zone changes
— Changed the items that can be looted off monsters in the following hunting zones. Follow the links to check the up-to-date list of lootable items.
Hunting zone | Monster list | Loot changes |
---|---|---|
Neutral Zone | * Removed the R99-grade equipment. * Added Orb of Bloody Soul. | |
Ketra Orc Outpost | * Removed the R99-grade equipment. * Added Orb of Bloody Soul. | |
Varka Silenos Barracks | * Removed the R99-grade equipment. * Added Orb of Bloody Soul. | |
Sea of Spores | * Replaced Aden's Treasure Chest with Shining Aden Treasure Chest. * Removed the R99-grade equipment. * Added Orb of Bloody Soul. |
— Increased the HP of the monsters in the following hunting zones as well as the amount of XP rewarded for killing them.
Hunting zone | Level |
---|---|
Altar of Evil | 85 – 95 |
Bloody Swampland | 95 – 99 |
Blazing Swamp | 99 – 100 |
War-Torn Plains | 99 – 100 |
Desert Quarry | 101 – 102 |
Beleth's Magic Circle | 101 – 102 |
Enchanted Valley | 103 – 104 |
Phantasmal Ridge | 103 – 104 |
— Modified the placement of monsters in the Abandoned Coal Mines session zone and increased the amount of XP and SP awarded for killing them.
— Fixed a bug that prevented the teleport from working when Neutral Zone was chosen in the teleport list.
— Fixed a bug that stopped monsters in some areas of the Sea of Spores from attacking the character.
Classes and Skills
New Class - Death Knight
— Added a new class called Death Knight.
* Check our database to learn more about the skills of Sigel Death Knight and other classes:https://l2central.info/main/skills/sigel_death_knight Follow the links in the table to see the full description of the skills.
* Only a male Human character can become a Death Knight. The player can choose the color of the flame when creating the character (visual effect only).
* Death Knight can't use the Beauty Shop or modify their appearance. They can, however, modify the appearance of items (weapon/sigil) and use the transformation skills.
* Death Knight can only be chosen as the main class.
* When a Dual Class is added to Death Knight, the male Human appearance is used. After switching to the Dual Class, the character may use the Beauty Shop and modify their appearance.
* The male Human model is used when the character takes part in a competition that affects the appearance like the Ceremony of Chaos or Conquest.
* When a Death Knight equips a shield, it is not shown.
* The Death Knight class path:
Base class | 1st Class | 2nd Class | 3rd Class | Awakening |
---|---|---|---|---|
Death Soldier | Death Warrior | Death Berserker | Death Knight | Sigel Death Knight |
— Death Knight class skills.
Type | Skill | Description |
---|---|---|
Toggle Skill | Aura of Restraint | Out of the two toggle skills you may choose to activate either Aura of Restraint or Aura of Fury. Death Knight's iron will prevents you from rushing headlong into the fight as your cursed blood commands. You take a defensive stance. If Aura of Restraint is active, Hell Slash/ Hellfire/ Hellbringer/ Mocking Resilience work in the Restraint mode. The cooldown is fixed. * Restraint Mode: combat style suitable for tanks. |
Toggle Skill | Aura of Fury | Out of the two toggle skills you may choose to activate either Aura of Restraint or Aura of Fury. Death Knight's cursed blood makes you rush headlong into the fight. You take an attack stance. If Aura of Fury is active, Hell Slash/ Hellbringer/ Mocking Resilience work in the Fury mode. The cooldown is fixed. * Fury Mode: combat style suitable for attacking characters. |
Aura | Provoke Aura (common Knight skill) | Increases your Speed by 20 and attract nearby monsters' attention to you. |
Buffs | Presence of Mind | Death Knight uses their abilities to apply Blood Curse. For 5 min., P. Atk. +10%, P. Skill Power +20%, P. Skill Critical Damage +10%, P./ M. Def. +30%. Cannot be used along with Spirit Altar. |
Buffs | Spirit Altar | Death Knight's cursed blood makes you unbelievably strong. For 5 min., P. Atk. +20%, P. Skill Power +40%, P. Skill Critical Rate +15%, P. Skill Critical Damage +30%, P./ M. Def. +40%. Cannot be used along with Presence of Mind. |
Buffs | Valakas' Sturdiness | Death Knight unleashes Valakas' powers hidden inside. For 60 sec., P. Def. +200%, all received Critical Damage -50%. Additionally, applies the Valakas' Defense effect for 30 sec. <Valakas' Protection> Valakas' energy wraps protectively around the Death Knight. Removes all debuffs, protects from any damage for 30 sec. Consumes 5 Soulstones. |
Buffs | Valakas' Protection | Valakas' energy wraps protectively around the Death Knight. Removes all debuffs, protects from any damage for 30 sec. While the effect is active, Valakas' Roar cannot be triggered. |
Buffs | Valakas' Fury | Death Knight unleashes Valakas' fury hidden inside. For 60 sec., P. Atk. +15%, P. Skill Power +60%, P. Skill Critical Rate +20%, P. Skill Critical Damage +30%. Additionally, applies the Valakas' Roar effect for 30 sec. <Valakas' Roar> Valakas' energy is unleashed with a mighty roar. For 30 sec., protects from ranged debuffs, recovers 5% of Max HP when using Hell Slash/ Hellfire/ Hellbringer/ Fire Earthquake. Consumes 5 Soulstones. |
Buffs | Valakas' Roar | Valakas' energy is unleashed with a mighty roar. For 30 sec., protects from ranged debuffs, recovers 5% of Max HP when using Hell Slash/ Hellfire/ Hellbringer/ Fire Earthquake. While the effect is active, Valakas' Protection cannot be triggered. |
Buffs | Ignition | Fills your sword with fury, setting it aflame. Death Knight's weapon is on fire. For 60 sec., P. Atk. +10%, P. Skill Power +18%, P. Skill Critical Rate +10%, P. Skill Critical Damage +7%. Consumes 5 Soulstones. Requires a one-handed sword. |
Buffs | Mocking Resilience | Death Knight mocks their enemies becoming battle-driven and encouraging their allies. The effect depends on an active aura. <Restraint mode> For 15 sec., P./ M. Def. +80% for you and nearby allies. <Fury mode> For 15 sec., increases your defenses, decreasing maximum received damage to 500. Additionally, resets the Hellfire's cooldown when hit. Protection of Faith/ Nine Aegis/ Mocking Resilience - Enhancement can't be used while the effect is active. Requires a one-handed sword. |
Active | Hell Slash | Makes a downward strike with your sword. The effect depends on the active aura. <Restraint mode> Deals damage equal to 105% of your P. Atk. Additionally, the target's Atk. Spd./ Casting Spd. -10%, Speed -35. <Fury mode> Deals damage equal to 105% of your P. Atk., ignoring 2% of the target's P. Def. Requires a one-handed sword. |
Active | Pursuing Curse | Throws a cursed sword at an enemy at a distance, dealing them damage equal to 105% of your P. Atk. Additionally, the target's P. Def. -20%. Requires a one-handed sword. |
Active | Death Sentence | Unleashes your anger in the form of a chain pulling an enemy to you. Stuns them for 3 sec., their received P. Skill Critical Rate and P. Skill Critical Damage +3%. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). Requires a one-handed sword. |
Active | Drainage | Throws a sword filled with fury at an enemy at a distance and burns away their shield. Deals damage equal to 120% of your P. Atk., ignoring 10% of the target's P. Def. Removes the target's invincibility effect in PvP. The cooldown is fixed. Consumes 3 Soulstones. Requires a one-handed sword. |
Active | Hellfire | Your fury becomes a hellfire that burns nearby enemies. The effect depends on the active aura. <Restraint mode> Attacks nearby enemies dealing them damage equal to 110% of your P. Atk., ignoring 5% of their P. Def. Additionally, their Atk. Spd./ Casting Spd. -10%, Speed -30. Applies the Mocking Barrier effect: your P. Def. +20%% for 5 sec. <Fury mode> Attacks nearby enemies dealing them damage equal to 110% of your P. Atk., ignoring 10% of their P. Def. Requires a one-handed sword. |
Active | Hellbringer | Summons a hellish dragon that attacks nearby enemies. The effect depends on an active aura. <Restraint mode> Attacks nearby enemies dealing them damage equal to 130% of your P. Atk., ignoring 20% of their P. Def. Additionally, provokes nearby enemies, cancels their targets and makes them attack one another. <Fury mode> Attacks nearby enemies dealing them damage equal to 130% of your P. Atk., ignoring 20% of their P. Def. and paralyzing them. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). Requires a one-handed sword. |
Active | Fire Earthquake | Unleashes a destructive energy from your sword into the ground making it explode. Attacks nearby enemies dealing them damage equal to 120% of your P. Atk., ignoring 30% of their P. Def. and pulling them to you. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). Requires a one-handed sword. |
Active | Furious Eruption | Unleashes your fury into the ground targeting an enemy at a distance. Attacks the target and nearby enemies dealing them damage equal to 110% of your P. Atk., ignoring 10% of their P. Def. Requires a one-handed sword. |
Active | Fateful Assault | Rushes to the target attacking them and nearby enemies. Deals them damage equal to 107% of your P. Atk., ignoring 5% of their P. Def. and stunning them. Cannot be used on a close target. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown). Requires a one-handed sword. |
Active | Mount Night Mare | Lets Sigel Death Knight mount Night Mare. |
Buffs | Mocking Barrier | The skill's effect becomes active when using Hellfire (while in Restraint mode). Burning flames consume your body. For 5 sec., P. Def. +20%. |
Passive | Superior Sword Mastery | When using a one-handed sword, P. Atk. +30% and additionally +1689, Atk. Spd. +20%, P. Accuracy +8, P. Skill Power +10%. Additionally, STR +2. Depending on your STR, gives a chance to reset skill cooldown or increase the effect's duration by 2 times. |
Passive | Superior Heavy Armor Mastery | When using heavy armor, Max HP +6883, P. Def. +1904, Bow/ Dagger Resistance +5%, received Critical Damage from basic attacks -35%. Additionally, STR +2. Reflects 5% of the received damage back to the enemy. |
Passive | Superior Elemental Mastery | Attribute Resistance +10. Additionally, STR +2. |
Passive | Superior Adamant Will | Sigel Death Knight's unbreakable will increases Critical Attack Rate when using P. skills. P. Atk. +15%, P. Skill Power +14%, P. Skill Critical Rate +3%, P. Critical Damage/ P. Skill Critical Damage +20%, P./ M. Def. +3%. Additionally, when HP <30%, applies the Mocking Regeneration effect that recovers 100% HP and 50% MP/ CP. Mocking Regeneration triggers once in 5 min. |
Passive | Sigel's Defense Mastery | P. Atk. +1%, when a sigil is equipped. |
Passive | Sigel Force (common Knight skill) | P. Atk. +1%. |
Forgotten Power Skills
— Added a new Forgotten Power skill level, Lv. 31.
* To learn these skills, you will need 1,000,000,000 SP and Forgotten Spellbook - Finale (10 pcs.).
Skill name | Effect |
---|---|
Forgotten Power - Physical Attack: Final (Lv. 31) | Damage +10%, P. Atk. +20%, Critical Damage for basic attacks +15%, P. Skill Power +10%. |
Forgotten Power - Magic Attack: Final (Lv. 31) | Damage +10%, M. Atk. +20%, M. Skill Power +15%, M. Skill Critical Damage +10%. |
Forgotten Power - Armor Defense: Final (Lv. 31) | P./ M. Def. +20%, received damage when immobilized -15%, Skill Cooldown -10%, received damage -15%. |
Forgotten Power - Vitalizing: Final (Lv. 31) | Vitality bonus +20%, Vitality Consumption -15%, acquired XP/ SP +40%. |
Forgotten Power - Elemental Guard: Final (Lv. 31) | Attribute Resistance +220, Attribute Attack +170, Max HP/ MP +15%. |
—The Forgotten Power - Vitalizing Lv. 21-30 skill now increases acquired SP.
Other Classes and Skills
— Decreased base Critical Rate when using the following Archer skills:
* Quick Shot: 10% → 5%
* Pinpoint Shot: 10% → 5%
— Changed the max P. Skill Critical Rate.
— Changed the standby animation with different weapons for all races.
— Improved the animation of the following class skills.
Class | Skill | Class | Skill |
---|---|---|---|
Sigel Knights (all) | Rising Smash | Tyrr Duelist | Triple Sonic Slash |
Superior Aggression Aura | Tyrr Dreadnought | Thunder Storm | |
Shield Bash | Tyrr Titan | Rage | |
Vanishing Stun | Tyrr Grand Khavatari | Raging Force | |
Shield Boomerang | Tyrr Maestro | Power Hammer Crush | |
Tyrr Warriors (all) | Armor Destruction | Tyrr Doombringer | Blade Slasher |
Infinity Strike | Feoh Mystic Muse | Icicle Destruction | |
Othell Rogues (all) | Blood Stab | Feoh Soul Hound | Void Destruction |
Chain Blow | Feoh Soultaker | Bedrock Destruction | |
Heart Breaker | Feoh Storm Screamer | Updraft Destruction | |
Yul Archers (all) | Multiple Arrow | Feoh Archmage | Volcanic Destruction |
Tornado Shot | Iss Hierophant | Prophecy of Power | |
Heavy Arrow Rain | Iss Sword Muse | Song of Assault | |
Pinpoint Shot | Iss Spectral Dancer | Crippling Dance | |
Feoh Wizards (all) | Final Elemental Storm | Iss Doomcryer | Chant of Bison |
Elemental Crash | Iss Dominator | Victories of Pa'agrio | |
Elemental Burst | Wynn Spectral Master | Spectral Rage | |
Iss Enchanter (all) | Crushing Assault | Greater Servitor Might | |
Crippling Attack | Wynn Elemental Master | Elemental Rage | |
Battle Rhapsody | Greater Servitor Haste | ||
Wynn Summoner (all) | Mark Retriever | Wynn Arcana Lord | Arcane Rage |
Aeore Healers (all) | Dark Blast | Final Servitor's Death Whisper | |
Mass Dark Veil | Eviscerator | Lateral Hit | |
Progressive Heal | Right Sidestep | ||
Sayha's Seer | Hydro Attack | Left Sidestep | |
Hydro Drain | Mind's Eye | ||
Hydro Strike |
— Feoh Wizard class characters will now keep at least one attribute skill.
* At least one of the following Feoh Soulhound/Feoh Soultaker/Feoh Storm Screamer/Feoh Archmage skills will remain active: Fire Stance, Water Stance, Earth Stance, Wind Stance, Holy Stance, Dark Stance.
* The attribute of the Elemental Spike, Elemental Crash, Final Elemental Storm and Elemental Burst skills is determined by the toggle attribute skill that is active at the moment. The listed skills no longer work when a skill without an attribute is active.
Items
Enhanced Sayha's Talisman
— Added a new item called Enhanced Sayha's Talisman Lv. 1-10.
Item name | Properties |
---|---|
Enhanced Sayha's Talisman Lv. 1 | When equipped, grants Sayha's power: P. Def. +2252 and +3%, M. Def. +1472 and +3%, Acquired XP/ SP +30%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +9%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 4 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 4 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 2 | When equipped, grants Sayha's power: P. Def. +2477 and +3%, M. Def. +1619 and +3%, Acquired XP/ SP +30%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +9%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 4 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 4 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 3 | When equipped, grants Sayha's power: P. Def. +2702 and +3%, M. Def. +1766 and +3%, Acquired XP/ SP +30%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +11%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 5 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 5 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 4 | When equipped, grants Sayha's power: P. Def. +2927 and +3%, M. Def. +1913 and +3%, Acquired XP/ SP +30%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +11%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 5 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 5 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 5 | When equipped, grants Sayha's power: P. Def. +3152 and +7%, M. Def. +2060 and +7%, Acquired XP/ SP +35%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +13%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 6 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 6 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 6 | When equipped, grants Sayha's power: P. Def. +3377 and +7%, M. Def. +2207 and +7%, Acquired XP/ SP +35%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +13%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 6 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 6 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 7 | When equipped, grants Sayha's power: P. Def. +3602 and +7%, M. Def. +2354 and +7%, Acquired XP/ SP +35%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +15%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 7 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 7 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 8 | When equipped, grants Sayha's power: P. Def. +3827 and +7%, M. Def. +2501 and +7%, Acquired XP/ SP +35%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +15%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 7 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 7 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 9 | When equipped, grants Sayha's power: P. Def. +4052 and +7%, M. Def. +2648 and +7%, Acquired XP/ SP +40%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +15%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 7 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 7 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
Enhanced Sayha's Talisman Lv. 10 | When equipped, grants Sayha's power: P. Def. +4277 and +10%, M. Def. +2795 and +10%, Acquired XP/ SP +40%, Recovery Potions' Effect +3000 (except for items with percentage-based healing). If equipped with Venir's Talisman Lv. 12+ or Soul Talisman Lv. 1+: Skill Power +18%, Skill Cooldown -5%. Active skills: Sayha's Grace Lv. 8 Sayha's Encouragement Lv. 4 Sayha's Anger Lv. 8 Sayha's Support Lv. 3 Effects of two identical talismans do not stack, the higher-level talisman takes precedence. |
* The higher the level of the active skills Sayha's Grace, Sayha's Encouragement, Sayha's Anger and Sayha's Support granted by Sayha's Talisman, the shorter their cooldown is.
* Enhanced Sayha's Talisman can be obtained through compounding Shining Sayha's Energy (100,000 adena fee applied).
Created item | Required material | Success | Failure |
---|---|---|---|
Sayha's Talisman Lv. 10 | Shining Sayha's Energy (1 pc.) | Enhanced Sayha's Talisman Lv. 1 | Sayha's Talisman Lv. 10 |
Enhanced Sayha's Talisman Lv. 1 | Enhanced Sayha's Talisman Lv. 2 | Enhanced Sayha's Talisman Lv. 1 | |
Enhanced Sayha's Talisman Lv. 2 | Enhanced Sayha's Talisman Lv. 3 | Enhanced Sayha's Talisman Lv. 2 | |
Enhanced Sayha's Talisman Lv. 3 | Enhanced Sayha's Talisman Lv. 4 | Enhanced Sayha's Talisman Lv. 3 | |
Enhanced Sayha's Talisman Lv. 4 | Enhanced Sayha's Talisman Lv. 5 | Enhanced Sayha's Talisman Lv. 4 | |
Enhanced Sayha's Talisman Lv. 5 | Enhanced Sayha's Talisman Lv. 6 | Enhanced Sayha's Talisman Lv. 5 | |
Enhanced Sayha's Talisman Lv. 6 | Enhanced Sayha's Talisman Lv. 7 | Enhanced Sayha's Talisman Lv. 6 | |
Enhanced Sayha's Talisman Lv. 7 | Enhanced Sayha's Talisman Lv. 8 | Enhanced Sayha's Talisman Lv. 7 | |
Enhanced Sayha's Talisman Lv. 8 | Enhanced Sayha's Talisman Lv. 9 | Enhanced Sayha's Talisman Lv. 8 | |
Enhanced Sayha's Talisman Lv. 9 | Enhanced Sayha's Talisman Lv. 10 | Enhanced Sayha's Talisman Lv. 9 |
Soul Talisman
— Added a new item called Soul Talisman.
* To obtain a Soul Talisman, compound Venir's Talisman Lv. 24 with a Soul Fragment. Soul Talismans can be compounded up to Lv. 10 using Soul Fragments.
* Compounding a Soul Talisman always ends in success.
* The following items are required to compound Soul Talismans.
Item | Required item 1 | Required item 2 |
---|---|---|
Soul Talisman Lv. 1 | Venir's Talisman Lv. 24 | Soul Shard |
Soul Talisman Lv. 2 | Soul Talisman Lv. 1 | Soul Shard |
Soul Talisman Lv. 3 | Soul Talisman Lv. 2 | Soul Shard |
Soul Talisman Lv. 4 | Soul Talisman Lv. 3 | Soul Shard |
Soul Talisman Lv. 5 | Soul Talisman Lv. 4 | Soul Shard |
Soul Talisman Lv. 6 | Soul Talisman Lv. 5 | Soul Shard |
Soul Talisman Lv. 7 | Soul Talisman Lv. 6 | Soul Shard |
Soul Talisman Lv. 8 | Soul Talisman Lv. 7 | Soul Shard |
Soul Talisman Lv. 9 | Soul Talisman Lv. 8 | Soul Shard |
Soul Talisman Lv. 10 | Soul Talisman Lv. 9 | Soul Shard |
* When compounded, Soul Talismans gain the following effects.
Item | Effect |
---|---|
Soul Talisman Lv. 1 | When equipped, MEN/ WIT/ CON +4, INT/ DEX/ STR/ LUC/ CHA +3. |
Soul Talisman Lv. 2 | When equipped, MEN/ WIT/ CON/ DEX +4, INT/ STR/ LUC/ CHA +3. |
Soul Talisman Lv. 3 | When equipped, MEN/ WIT/ CON/ DEX/ INT/ STR +4, LUC/ CHA +3. |
Soul Talisman Lv. 4 | When equipped, MEN/ WIT/ CON/ INT/ DEX/ STR/ LUC/ CHA +4. |
Soul Talisman Lv. 5 | When equipped, all stats +4, P./ M. Atk. +1%. |
Soul Talisman Lv. 6 | When equipped, all stats +4, P./ M. Atk. +2%. |
Soul Talisman Lv. 7 | When equipped, all stats +4, P./ M. Atk. +3%. |
Soul Talisman Lv. 8 | When equipped, all stats +4, P./ M. Atk. +3%, Critical Damage for basic attacks +1%, P./ M. Skill Critical Damage +1%. |
Soul Talisman Lv. 9 | When equipped, all stats +4, P./ M. Atk. +3%, Critical Damage for basic attacks +2%, P./ M. Skill Critical Damage +2%. |
Soul Talisman Lv. 10 | When equipped, all stats +4, P./ M. Atk. +3%, Critical Damage for basic attacks +3%, P./ M. Skill Critical Damage +3%. |
Heir's Radiance
— Added new levels for the Heir's Radiance hair accessory: Lv. 8, 9, 10.
* The new levels of the Heir's Radiance combine both PvE and PvP effects.
Item name | Description |
---|---|
Heir's Radiance - Lv. 8 PvP/PvE | Attribute Attack +60 Attribute Resistance +60 Debuff Resistance +15% Max HP +7000 Received damage from area attacks/ skill critical attacks -15% P./ M. Skill Power +5% All Critical Damage +5% STR/ DEX/ CON/ INT/ WIT/ MEN/ LUC/ CHA +5 PvP/ PvE damage +10% Received damage from Dragon's weapons -15% Enables the Heir's Radiance - PvP/PvE Lv. 1 skill. <When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P./ M. Def. +15%. Warrior's Circlet: P. Atk. +15%. Wizard's Circlet: M. Atk. +15%. Cannot be enchanted. |
Heir's Radiance - Lv. 9 PvP/PvE | Attribute Attack +70 Attribute Resistance +70 Debuff Resistance +20% Max HP +9000 Received damage from area attacks/ skill critical attacks -17% P./ M. Skill Power +10% All Critical Damage +10% STR/ DEX/ CON/ INT/ WIT/ MEN/ LUC/ CHA +6 PvP/ PvE damage +12% Received damage from Dragon's weapons -17% Enables the Heir's Radiance - PvP/PvE Lv. 2 skill. <When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P./ M. Def. +20%. Warrior's Circlet: P. Atk. +20%. Wizard's Circlet: M. Atk. +20%. Cannot be enchanted. |
Heir's Radiance - Lv. 10 PvP/PvE | Attribute Attack +80 Attribute Resistance +80 Debuff Resistance +25% Max HP +10000 Received damage from area attacks/ skill critical attacks -20% P./ M. Skill Power +20% All Critical Damage +20% STR/ DEX/ CON/ INT/ WIT/ MEN/ LUC/ CHA +7 PvP/ PvE damage +15% Received damage from Dragon's weapons -20% Enables the Heir's Radiance - PvP/PvE Lv. 3 skill. <When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P./ M. Def. +25%. Warrior's Circlet: P. Atk. +25%. Wizard's Circlet: M. Atk. +25%. Cannot be enchanted. |
— Heir's Radiance new level skills.
Item name | Skill name | Description |
Heir's Radiance - Lv. 8 PvP/PvE | Heir's Radiance - PvP/ PvE Lv. 1 | For 1 h., P. Atk. +400, M. Atk. +400, P. Def. +500, M. Def. +400, Received PvP/PvE damage -7%, Recovery Potions' Effect +600. When the effect expires, the enhanced Heir's Radiance - PvP/PvE effect activates. Consumes 1000 Spirit Ore. Note! The effect disappears after logout or when entering a world session zone and is not renewed after death. |
Heir's Radiance - Lv. 9 PvP/PvE | Heir's Radiance - PvP/ PvE Lv. 2 | For 1 h., P. Atk. +500, M. Atk. +500, P. Def. +600, M. Def. +500, Received PvP/PvE damage -8%, Recovery Potions' Effect +600. When the effect expires, the enhanced Heir's Radiance - PvP/PvE effect activates. Consumes 1000 Spirit Ore. Note! The effect disappears after logout or when entering a world session zone and is not renewed after death. |
Heir's Radiance - Lv. 10 PvP/PvE | Heir's Radiance - PvP/ PvE Lv. 3 | For 1 h., P. Atk. +500, M. Atk. +500, P. Def. +600, M. Def. +500, Received PvP/PvE damage -9%, Recovery Potions' Effect +600. When the effect expires, the enhanced Heir's Radiance - PvP/PvE effect activates. Consumes 1000 Spirit Ore. Note! The effect disappears after logout or when entering a world session zone and is not renewed after death. |
Additional 10th level skill: Heir's Intimidation | Disarms nearby enemies for 5 sec. forcing them to flee for 5 sec. Consumes 1000 Spirit Ore. Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown).
Range: 300 |
— Heir's Radiance upgrades are now done in the new crafting UI. You can also purchase Hair Accessory Lv. 1 there (500 million adena for Lv. 1).
— Upgrading Heir's Radiance is now easier than before. You will only need one material called Heir's Radiance Shard. An adena fee has also been added.
— The amount of Heir's Radiance Shards needed to upgrade Heir's Radiance Lv. 3-7 has been reduced by about 10~20% compared to the previous version of the game.
— Changed the name of the item needed to upgrade Heir's Radiance: Wondrous Shard → Heir's Radiance Shard.
— Epic bosses will no longer drop Hidden Secret Book.
— Hidden Secret Book can no longer be used, but it can be exchanged for Heir's Radiance Shard (1 book → 2 shards). The exchange will be available until December 1, 2021.
— It is now possible to exchange different items for Heir's Radiance Shards in the Game Assistant (Event) UI. There is no time limit.
— The list of items that can be exchanged for Heir's Radiance Shards in the Game Assistant UI has been modified and new items have been added.
Obtained item | Required items |
---|---|
Heir's Radiance Shard (1 pc.) | Crystal of Dyes (2 pcs.) → (1 pc.) |
Heir's Radiance Shard (2 pc.) → (1 pc.) | Artifact Crystal (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Ruby Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Sapphire Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Topaz Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Obsidian Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Opal Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Emerald Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Aquamarine Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Diamond Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Pearl Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Vital Stone Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Pomegranate Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Tanzanite Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Red Cat's Eye Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Blue Cat's Eye Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Amethyst Lv. 5 (1 pc.) |
(New) Heir's Radiance Shard (4 pcs.) | Cat's Eye Lv. 5 (1 pc.) |
Other Item Changes
— Jewel Energy will no longer be automatically slotted as material when compounding Lv. 5 superior jewels if the character has both Jewel Energy and Shiny Jewel Energy.
— Fixed a bug that made it impossible to use items that recover Vitality when it was low.
— Reduced the cost of Dye Powder in the General Store: 7,500,000 → 1,500,000 adena (tax not included).
Collections
New Collections
— Added 4 new collections that can be completed with items from Tower of Insolence (Middle) and Tower of Insolence (Lower).
Collection | Category | Effect | Duration | Required items |
---|---|---|---|---|
Conqueror of Tower of Insolence's Lower Floors | World | Damage +1%, Received damage -1% | No time limit | Orb of Anger (1st floor) 48 pcs. Orb of Anger (2nd floor) 24 pcs. Orb of Anger (3rd floor) 16 pcs. High Priest's Holy Water (500 pcs.) |
Conqueror of Tower of Insolence's Middle Floors | World | Damage +1%, Received damage -1% | No time limit | Orb of Anger (4th floor) 48 pcs. Orb of Anger (5th floor) 24 pcs. Orb of Anger (6th floor) 16 pcs. High Priest's Holy Water (500 pcs.) |
Adventure in the Tower of Insolence's Lower Floor | Events and Offers | Attribute Attack/ Resistance +30 | 14 days after obtaining | Orb of Anger (1st floor) 8 pcs. Orb of Anger (2nd floor) 4 pcs. Orb of Anger (3rd floor) 1 pc. High Priest's Holy Water (100 pcs.) |
Adventure in the Tower of Insolence's Middle Floor | Events and Offers | Attribute Attack/ Resistance +30 | 14 days after obtaining | Orb of Anger (4th floor) 8 pcs. Orb of Anger (5th floor) 4 pcs. Orb of Anger (6th floor) 1 pc. High Priest's Holy Water (100 pcs.) |
— Added 47 new collections.
Collection | Category | Effect |
---|---|---|
Magically enhanced sword | Weapons | Power of basic attacks and P./ M. skills +2% |
Staff of Destruction | Weapons | Power of basic attacks and P./ M. skills +1% |
Blade of Giants | Weapons | Critical Damage for basic attacks +2%, P./ M. Skill Critical Damage +2% |
Knight's Spear | Weapons | Critical Damage for basic attacks +1%, P./ M. Skill Critical Damage +1% |
By Fire and Sword | Weapons | Attribute Resistance +20 |
Guard's Warmth | Weapons | Received P. Skill Critical Rate -4%, Received P. Skill Critical Damage -4% |
Duals Swords' Warmth | Weapons | Received Critical Rate from basic attacks -4%, Received Critical Damage from basic attacks -4% |
Avenger's Warmth | Weapons | Received M. Skill Critical Rate -4%, Received M. Skill Critical Damage -4% |
Assassin | Weapons | P. Critical Rate +3%, Critical Damage for basic attacks +1% |
Great Wizard | Weapons | M. Critical Rate +3%, M. Skill Critical Damage +1% |
Famous Marksman I | Weapons | P. Skill Critical Rate 3%, P. Skill Critical Damage 1% |
Great Warrior | Weapons | Backstab damage +4% |
Buster's Warmth | Weapons | Skill mastery +5% |
Enchanter's Warmth | Weapons | Damage to immobilized targets +4% |
Shining Edge | Weapons | Dagger Resistance +2% |
Shining Cutter | Weapons | Sword Resistance +2% |
Shining Buster | Weapons | Received. M. damage -2% |
Elder Knight I | Weapons | Fixed Damage Resistance +3% |
Elder Knight II | Weapons | Bow/ Crossbow Resistance +2% |
Famous Marksman II | Weapons | M. Atk. +1% |
High Priest's Dagger | Weapons | P. Atk. +1% |
High Priest's Fist | Weapons | P. Def. +1% |
High Priest's Staff | Weapons | M. Def. +1% |
Leviathan's Blessing | Armor | Damage +2% |
Leviathan's Protection | Armor | Received damage -4% |
Glaring Power of Protection | Armor | Attribute Attack +20 |
Grow Stronger I | Armor | Skill mastery +3% |
Leather Leggings Warmth | Armor | P. Atk. +2% |
Tunic Warmth | Armor | M. Atk. +2% |
Fortitude I | Armor | Backstab damage +2% |
Fortitude II | Armor | Received Critical Rate from basic attacks -2%, Received P./M. Skill Critical Rate -2%, |
Holy Blood Gloves I | Armor | P. Atk., M. Atk. +1% |
Holy Blood Gloves II | Armor | Received Critical Damage from basic attacks -2%, Received P./M. Skill Critical Damage -2% |
Holy Blood Helmet | Armor | Skill mastery +3% |
Leather Armor of the Abyss I | Armor | Received damage when immobilized -5% |
Leather Armor of Darkness | Armor | P. Def., M. Def. +3% |
Grow Stronger II | Armor | Received damage -2% |
Shining Leather Helmet | Armor | Damage +1% |
Shining Tunic | Armor | M. Def. +1% |
Shining Breastplate | Armor | P. Def. +1% |
Grow Even Stronger I | Armor | Damage to immobilized targets +2% |
Grow Even Stronger II | Armor | Received damage when immobilized -2% |
Holy Blood Robe | Armor | Dagger Resistance +1% |
Holy Blood Light Armor | Armor | Sword Resistance +1% |
Holy Blood Breastplate | Armor | Bow/ Crossbow Resistance +1% |
Leather Armor of the Abyss II | Armor | Fixed Damage Resistance -2%, Received. M. damage -1% |
Tunic of Darkness | Armor | Attribute Attack/ Resistance +10 |
— Added 5 collections that can be completed using items from different Conquest areas.
Collection | Category | Effect | Duration |
---|---|---|---|
Asa, Nox and Anima | World | P. Critical Rate +3%, P./ M. Skill Critical Rate +3% | No time limit |
Too Many Souls | World | Critical Damage for basic attacks +3%, P./ M. Skill Critical Damage +3% | No time limit |
Everything you wanted to know about Conquest | World | Received Critical Damage from basic attacks -3%, Received P./M. Skill Critical Damage -3% | No time limit |
Soul Enhancing I | Event | Received damage -5% | 7 days after obtaining |
Soul Enhancing II | Event | Damage +3% | 7 days after obtaining |
Other Collection Changes
— Enhanced Krishna Buster and Enhanced Leviathan Shield are now key collection items on the Collections home screen.
Conquest
General Information
— Added a world zone called Conquest.
* The Conquest world for the European server Core will be merged with the Russian old servers: Airin, Elcardia, Hatos.
* After teleporting to the Conquest world, the UI and NPC dialogs will be shown in Russian to the players from the Russian servers and in English to the players from the European server.
* The battle/reward cycle starts on the 1st of every month at 2 a.m. and lasts one month.
* When Conquest becomes available, all characters see a special Conquest UI appear on the main screen.
* To teleport to the Conquest world you need to be in a peaceful zone.
* Before teleporting to the Conquest world, the player needs to select a special name for their character.
* The selected name can be changed using a Conquest Name Change Coupon.
* The names of deleted characters cannot be used.
* Clans and alliances of the regular servers hold no weight in the Conquest world.
* It is possible to use the party-matching system in Conquest.
* To open the party-matching UI, press the Party Search icon at the bottom of the screen or in the action window (Alt+C).
* A party or a command channel can only include characters from the same server.
Battle cycle and rewards | 1st of every month at 3 a.m. (circuit lasts a month) |
Required level | Lv. 110+ |
Stay time | Friday, Saturday and Sunday from 8 p.m. till 2 a.m. (server time) |
Entry time | Friday, Saturday and Sunday at 8 p.m. (server time) |
Entry | To teleport to Conquest, use the special UI in the upper right part of the screen. |
— After teleporting to the Conquest world, characters from the conquering server appear in the Conquest's main town. Everyone else appears in other Conquest towns beyond the river.
— After teleporting to the Conquest world, characters from each server are granted a unique appearance and a server crest.
* Changes the appearance of armor/ weapons/ cloaks/ hair accessories.
* Characters from the conquering server will receive a special conqueror appearance that looks different from the regular server appearance.
* Conquest Leader (1st place in the ranking) receives the appearance of Woeful Sword Eigis.
* The agathion buffs remain, but agathions themselves become invisible.
* The visual effects of the Seed Talismans are not shown in the Conquest world.
— When characters arrive in Conquest, a special effect is applied to them. The effect type is determined by whether a character is from a conquering server or not.
* The Conquest Leader (1st place in the ranking) receives a special effect that is different from the effects of other players. The effect type is determined by whether the Leader is from a conquering server or not.
Skill | Description |
---|---|
Light of Glory | Changes the appearance of armor/ weapons/ cloaks/ hair accessories. Available to characters from the Conqueror server. When you kill someone in PvP in the Conquest world, you don't get the PK status, and your opponent doesn't lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Crossing between worlds took its toll on you: damage to all targets -30%. (For characters from a non-Conqueror server, damage to all targets -40%.) |
Shadow of Glory | Changes the appearance of armor/ weapons/ cloaks/ hair accessories. When you kill someone in PvP in the Conquest world, you don't get the PK status, and your opponent doesn't lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. A special power fills your body: All received Critical Damage -50%. Due to the side effects of crossing dimensions, damage dealt to all targets is reduced by 40%. (For characters from a Conqueror server, damage to all targets -30%.) |
Light of Splendor | Your greatness is unrivaled. You are the Lord of the Conquest, and enemies are blinded by your splendor. Shillien has turned her gaze upon you, and you've absorbed a fraction of Woeful Sword Eigis' power. Received PvP damage -90%, received fixed damage -30%. Changes your appearance to that of Woeful Sword Eigis. When you kill someone in PvP in the Conquest world, you don't get the PK status, and your opponent doesn't lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. Due to Woeful Sword Eigis' appearance, all received Critical Damage -50%. Light of Splendor ignores the world-crossing side effect that decreases damage to all targets. (For characters from a non-Conqueror server, damage to all targets -40%, a non-Conqueror server's Lord's damage -10%.) |
Shadow of Splendor | If your server acquires the Light of Glory, you as its Lord will get the Light of Splendor that will make you much more powerful. Shillien has turned her gaze upon you, and you've absorbed a fraction of Woeful Sword Eigis' power. Received PvP damage -70%, received fixed damage -20%. Changes your appearance to that of Woeful Sword Eigis. When you kill someone in PvP in the Conquest world, you don't get the PK status, and your opponent doesn't lose XP. You cannot make a party with characters from other servers. You cannot attack characters from your server. Due to Woeful Sword Eigis' appearance, all received Critical Damage -50% Shadow of Splendor eases the world-crossing side effect that decreases damage to all targets for 10%. (For characters from a Conqueror server, damage to all targets -30%, the Conqueror server's Lord's damage is not decreased.) |
— In the Conquest characters earn Conquest points by participating in PvP and PvE. There are 3 types of points.
* Personal points: earned by a character.
* Server points: earned by a server through the actions of its characters.
* Area points: earned by characters in specific areas of the hunting zone.
* The amount of points earned by a character affects their ranking. The points are also used to determine the conquering server.
* When a new cycle begins, collected personal/server/area points are reset.
* The information in the Conquest UI is refreshed every 5 min.
— When a group delivers the killing blow to a monster, Conquest points are given to one of the party members in the area.
PvP Details
— In the Conquest world characters from different servers are considered to be hostile.
* When you hover your cursor over a character, it changes depending on the character's server: if they are from the same server as you, the cursor changes into a speech balloon, if they are from a different server, the cursor turns into a sword.
* Even if the cursor has turned into a sword, you still need to use the forced attack (Ctrl) to commence the attack.
— When a character is killed by another character, the victim doesn't lose XP.
* When a character is killed by a monster, they lose XP.
— Characters can't join parties and alliances with characters from other servers or attack characters from their server.
* Characters from the same server can't use the forced attack (Ctrl) on one another. AoE attacks do not hurt characters from the same server, even if they have purple names or are chaotic.
— When a character attacks another character and they don't retaliate, the attacker doesn't turn chaotic even if their victim dies.
— When a hostile character is selected as a target, the crest of their server is displayed in the target window.
* When a character from the same server is selected as a target, no server crest will appear in the target window.
* The background of the server crest depends on whether the character is from the same server as you. If they are, the background is blue, if they aren't, the background is red.
— Added the Bloody Coin system.
* When a Lv. 110+ character with more than one attack point and more than one life kills a character with at least one life from a different server, with a purple name or in chaotic state, the killer receives Bloody Coins. They also use one attack point, while the victim loses a life. The amount of Bloody Coins received depends on the killer's level.
* If a character is killed by a party, Bloody Coins are only given to one party member in a specific place in the location where the character was killed. A character cannot receive Bloody Coins if they do not satisfy these requirements.
* When characters receive Bloody Coins, they also gain personal and server points.
Character level | Personal points | Server points | Bloody Coins |
---|---|---|---|
110 | 16 | 8 | 50 |
111 | 18 | 9 | 55 |
112 | 20 | 10 | 60 |
113 | 21 | 10 | 65 |
114 | 23 | 11 | 70 |
115 | 25 | 12 | 75 |
116 | 26 | 13 | 80 |
117 | 28 | 14 | 85 |
118 | 30 | 15 | 90 |
119 | 31 | 15 | 95 |
120 | 33 | 16 | 100 |
121 | 33 | 16 | 100 |
122 | 33 | 16 | 100 |
123 | 33 | 16 | 100 |
124 | 33 | 16 | 100 |
125 | 33 | 16 | 100 |
126 | 33 | 16 | 100 |
127 | 33 | 16 | 100 |
128 | 33 | 16 | 100 |
129 | 33 | 16 | 100 |
130 | 33 | 16 | 100 |
* Attack points and lives are reset daily at 6:30 a.m. Every character is given 100 attack points and 20 lives.
* NPC Chloe in Aden and Rune sells the following items for Bloody Coins.
Item name | Bloody Coins required |
---|---|
Soul Shard | 54,000 |
Soul Potion | 6,000 |
Jewel Energy | 40,000 |
Crystal of Dyes | 52,000 |
High-grade Skill Power Talisman Pack | 72,000 |
High-grade Talisman of Attribute Attack Pack | 72,000 |
High-grade Skill Cooldown Talisman Pack | 72,000 |
Storm Isle's Time Stone | 17,600 |
Primeval Isle's Time Stone | 17,600 |
Isle of Souls' Time Stone | 17,600 |
Otherworldly Atelia Refinery's Time Stone | 17,600 |
Abandoned Coal Mines' Time Stone | 6,000 |
Dimensional Chain | 5,000 |
— PvP is not available in Daril's Water Source near the entrance to the Conquest world.
Conquering Areas
— Conquest points can also be earned by killing monsters in the Daril's Water Source and Daril Phran's Water Source locations. These locations are separate from areas 1-3 and are located near the Conquest world entrance.
— Callide's Hall in the center of the water hunting zone is inhabited by monsters from all 3 areas.
— The following rules apply when hunting monsters.
* If the character gains one or more experience points, the Monster Hunting mission's counter is increased by 1.
* Characters that complete the Monster Hunting mission earn personal and server Conquest points.
Mission | Kill monsters | Personal points received | Server points received |
---|---|---|---|
Monster Hunting | 300 | 250 | 500 |
* The amount of personal, server and area points gained for killing monsters is increased, if the character delivered the killing blow.
* If a character delivers the killing blow to a monster in an area conquered by their server, they receive 2 additional personal points and 2 area points for their server.
— The server that earned the most points of a certain area per cycle is considered to have conquered it.
* After the cycle is complete, the server that has conquered an area earns 18,000,000 server points.
* If two or more servers earned the same amount of area points, the area is not considered conquered.
— The amount of Conquest points earned for killing monsters is as follows.
Regular monsters
Hunting zone / monster level | Personal points | Server points | Area points |
---|---|---|---|
Daril's Water Source (no PvP, Lv. 112) | 16 | 16 | – |
Daril Phran's Water Source (Lv. 116) | 19 | 19 | – |
Zone 1: Asa (Lv. 116) | 22 | 22 | 22 |
Zone 1: Asa (Lv. 120) | 26 | 26 | 26 |
Zone 1: Asa (Lv. 124) | 32 | 32 | 32 |
Zone 2: Anima (Lv. 116) | 22 | 22 | 22 |
Zone 2: Anima (Lv. 120) | 26 | 26 | 26 |
Zone 2: Anima (Lv. 124) | 32 | 32 | 32 |
Zone 3: Nox (Lv. 116) | 22 | 22 | 22 |
Zone 3: Nox (Lv. 120) | 26 | 26 | 26 |
Zone 3: Nox (Lv. 124) | 32 | 32 | 32 |
Special monsters
Monster name | Personal points | Server points | Area points |
---|---|---|---|
Seo/ Craygo (Lv. 112) | 80 | 80 | – |
Seo/ Craygo (Lv. 116) | 95 | 95 | – |
Soul Flower (Lv. 116) | 110 | 110 | 110 |
Soul Flower (Lv. 120) | 130 | 130 | 130 |
Soul Flower (Lv. 124) | 160 | 160 | 160 |
Soul Light | 46 | 115 | 277 |
Soul Tree | 462 | 2,314 | 13,888 |
Personal and server rewards
— When a monster dies on one of the servers, their soul is transported to Conquest as a Soul Orb. Researchers have recently deduced that these orbs are incredibly valuable. This revelation has led to throngs of heroes from all servers flooding to Conquest in search of wealth and glory.
— Very little is known about the exact purpose and functions of the Soul Orbs, but some of them will be used as rewards.
* Soul Orbs are rewarded to characters who have placed high in the personal ranking or those who belong to a conquering server.
* Personal ranking is calculated according to the amount of personal points earned. Rewards are given out based on the position in the ranking. Characters of every rank receive a reward at a specific rate (1/n). Rewards for high rankings are only given to characters that have earned 1000 personal points.
* Server ranking is calculated according to the amount of server points earned. Members of the conquering server receive a reward at a specific rate (1/n). This reward is only given to characters that have earned at least 1 personal point.
* Characters that have placed high in the personal ranking and members of the conquering server are also awarded special 30-day runes.
Reward type | Rank | Metric | Received items | Conditions |
---|---|---|---|---|
Personal ranking reward | 1 | TOP 1% | Conquest Rankings' 1st Place Rune (30 d.) | At least 1000 personal Conquest points earned. |
2 | TOP 10% | Conquest Rankings' 2nd Place Rune (30 d.) | ||
3 | TOP 25% | Conquest Rankings' 3rd Place Rune (30 d.) | ||
4 | TOP 50% | Conquest Rankings' 4th Place Rune (30 d.) | ||
5 | Below TOP 50% | Conquest Rankings' 5th Place Rune (30 d.) | ||
Characters from a conquering server | Participant | Objective | Conqueror Server Rune (30 d.) | At least 1 personal Conquest point earned |
* The rewards can be claimed in the Conquest UI.
— Character who finished 1st in the personal ranking will become the Conquest Leader. They will be awarded a special item.
Item name | Effect |
---|---|
Conquest Leader (30 d.) | Given only to the Conquest Leader. When equipped, Max HP/ MP/ CP +5%, weight limit +25,600, damage +15%, received damage -15%, Damage Reflection Resistance +20%, Fixed Damage Resistance +20%, Critical Damage -20%, inventory slots +36, Attribute Resistance +50. |
— To create more Soul Orbs, the Conquest world needs to be connected to the Aden Castle.
* Aden Castle Lord of every server can connect Conquest to the Aden Castle.
* If three servers are connected to Conquest, the total amount of Soul Orbs available as rewards will increase.
* To connect a server to Conquest, you will need Spirit Ore (500,000 pcs.) and a Dimensional Chain.
* Dimensional Chain can be bought for 5,000 Bloody Coins.
Conquest Boss
— Added a Conquest field boss called Eigis.
* Eigis spawns every Sunday at 11 p.m. in Eigis' Seat in the north-western part of Conquest.
* If Eigis is not engaged, she leaves Eigis' Seat at 2:00 a.m. on Monday.
* When Eigis is defeated, loot privileges are awarded to the party or the command channel of the member that delivered the killing blow.
* When Eigis dies for the first time, she drops the Dragon Weapon Box (Fragment) (100% probability). Check the database for the full loot list.
* The area next to the Eigis' Seat teleport spot is a peaceful zone.
Conquest Hunting Zones
— The following hunting zones exist in Conquest.
Location | Monster level | Hunting zone features |
---|---|---|
Daril's Water Source | 112 | Light Night of Conquest |
Daril Phran's Water Source | 116 | Shadow Night of Conquest |
Zone 1: Asa (Lv. 116) | 116 | Dark Night of Conquest |
Zone 1: Asa (Lv. 120) | 120 | Late Night of Conquest |
Zone 1: Asa (Lv. 124) | 124 | Pitch-dark Night of Conquest |
Zone 2: Anima (Lv. 116) | 116 | Dark Night of Conquest |
Zone 2: Anima (Lv. 120) | 120 | Late Night of Conquest |
Zone 2: Anima (Lv. 124) | 124 | Pitch-dark Night of Conquest |
Zone 3: Nox (Lv. 116) | 116 | Dark Night of Conquest |
Zone 3: Nox (Lv. 120) | 120 | Late Night of Conquest |
Zone 3: Nox (Lv. 124) | 124 | Pitch-dark Night of Conquest |
Callide's Hall | 124 | Pitch-dark Night of Conquest |
— Monsters in the Conquest hunting zones receive different Night of Conquest buffs enhancing their combat abilities, attack and Attribute Resistance.
— Sometimes when characters kill monsters in Asa, Anima and Nox, a Soul Flower appears.
— Soul Light also appears in Asa, Anima and Nox.
— Soul Tree appears in each of the three areas. It is protected by Catshi monsters.
— Callide's Hall's central location is inhabited by Lv. 124 monsters from Asa, Anima and Nox.
— PvP is not available in the Daril's Water Source location.
— Eigis Armor Fragment can be acquired from Soul Tree and Soul Light.
— Saving and My Teleport are available in the Conquest world.
— Notifications about clan members joining the game are not shown in the Conquest world.
— The anomaly effects of Asa, Nox and Anima guardians Catshi Trickster, Catshi Muse and Catshi Ripper do not stack.
— The effects of anomaly skills used by the guardians of the Soul Tree Catshi ignore the character's immunity.
Crafting
— Modified the crafting system.
* Removed craft using recipes, added a dedicated Craft UI.
* To open the Craft UI, press the Craft icon in the sidebar on the right. When you choose an item to craft, you will be shown required materials, the amount you need and success/failure rate.
* To craft items, the character must have a skill "Create Common Item" or a "Create Dwarves' Item".
* Removed all registered recipes from the recipe books.
* Currently available recipes will be deleted on the day of the update. The full list of the items can be found on the forum.
* The Craft UI displays the success rate of crafting all available items.
— Added Forgotten Spellbook to the Other tab of the Skill Book category.
Materials | Items to craft and the probability of success |
---|---|
Forgotten Spellbook Chapter 1 (5 pcs.) 1,790,000 adena | Forgotten Spellbook Chapter 2 (1 pc.) [100%] |
Forgotten Spellbook Chapter 1 (12 pcs.), 4,290,000 adena | Forgotten Spellbook Chapter 3 (1 pc.) [100%] |
Forgotten Spellbook Chapter 1 (32 pcs.), 114,560,000 adena | Forgotten Spellbook - Final Chapter (1 pc.) [10%] Forgotten Spellbook Chapter 1 (1 pc.) [90%] |
* Forgotten Spellbooks can no longer be obtained from the Game Assistant.
— Sayha's Talisman Lv. 1 and Jewel Lv. 1 can be crafted in the Craft UI.
* The following jewels can be crafted: Ruby, Sapphire, Topaz, Opal, Obsidian, Diamond, Emerald, Aquamarine, Pearl, Vital Stone, Garnet, Tanzanite.
* Red Cat's Eye, Blue Cat's Eye and Amethyst cannot be crafted.
Item to craft (1 item) | Required materials | |
---|---|---|
Sayha's Talisman Lv. 1 (1 pc.) Success rate: 60% | Aether (35 pcs.) Success rate: 40% | Aether (350 pcs.) Black Mithril (175 pcs.) Oriharukon Ore (175 pcs.) Dragon Scale (175 pcs.) Angel’s Feather (175 pcs.) |
Jewel Lv. 1 Success rate: 60% | Aether (21 pcs.) Success rate: 40% | Aether (210 pcs.) Black Mithril (105 pcs.) Oriharukon Ore (105 pcs.) Dragon Scale (105 pcs.) Angel’s Feather (105 pcs.) |
— Items can no longer be sacrificed to increase the chance of crafting High-grade Talisman of Abundance. These talismans are now crafted in the new Craft UI.
Clan
— Added new items to the Clan Shop.
Item | Quantity | Individual Fame required | Adena | Required clan level |
---|---|---|---|---|
Scroll: Enchant R-grade Weapon | 1 | 50 | 5,000,000 | 7 |
Giant's Scroll: Enchant R-grade Weapon | 1 | 50 | 60,000,000 | 7 |
Blessed Scroll: Enchant R-grade Weapon | 1 | 50 | 40,000,000 | 7 |
Scroll: Enchant R-grade Armor | 1 | 50 | 3,500,000 | 7 |
Giant's Scroll: Enchant R-grade Armor | 1 | 50 | 50,000,000 | 7 |
Blessed Scroll: Enchant R-grade Armor | 1 | 50 | 35,000,000 | 7 |
Quests
New Quests
— Added a new quest called Invitation from Another World.
Required level | Starting NPC | Objective | Reward |
---|---|---|---|
Lv. 110+ | Conquest Guide Chloe | Receive an invitation from Chloe, take it to Entropy, exchange it for a badge and return to Chloe | Conquest Name Change Coupon (1 pc.) |
* Chloe can be found in Aden and Rune, Entropy is located in the Conquest town.
— Added special Conquest tutorials for characters who have reached Lv. 110.
— Some items like Exalted weapons etc. that used to be awarded for completing the Exalted title 1-2 quests can now be earned by completing the following quests.
Quest | Reward |
---|---|
Noble Material | Level-appropriate Exalted weapons, Exalted Heavy Armor Pack, Exalted Light Armor Pack, Exalted Robe Pack, Exalted Sigil or Exalted Shield, Exalted Seed Bracelet, Exalted Weapon Upgrade Stone, Shirt, Jewel, Right Bracelet, Talisman, Dye and other consumables. |
* After completing the Exalted title quest Exalted Sigil/Shield can be bought from Lionel Hunter in Heine.
* Since Exalted Sigil and Exalted Shield are now a separate reward, they can no longer be obtained from Exalted Heavy Armor Pack and Exalted Robe Pack.
— As a reward for completing the 2nd class change, characters of all classes can now receive a Paulina's Twilight Sigil.
* Gladiator, Warlord, Treasure Hunter, Archer, Warlock, Prophet, Plains Walker, Silver Ranger, Elemental Summoner, Bladedancer, Abyss Walker, Phantom Ranger, Phantom Summoner, Destroyer, Hermit, Warcryer, Bounty Hunter, Berserker, Arbalester, Marauder, Cloud Breaker.
UI
Private Store Review
— Added a Private Store Review.
* At the moment the function is called Private Store List in the game, it will be corrected later.
* Added a Private Store Review function. It lets you search through the signboards in private stores in different towns.
* The Private Store Review UI includes a "Top Sellers (amount)" and a "Top Sellers (price)" sections that display the previous week's sales figures.
* The UI cannot be accessed from the world server.
* Hover your cursor over the icon next to the item's price in the Private Store Review UI to see the price that this item was last sold for.
* The Private Store Review UI also displays the location of the character who has interacted with the shop and lets you teleport there. Standard teleportation fees are applied.
* You do not teleport straight to the character, but to the town where they currently are. After that a command with the vendor's automatically appears in the chat window: /target Name. Press Enter to select the vendor followed by the attack button to quickly get to them.
* The Private Store Review UI has the following categories.
Category | Subcategory | Category | Subcategory | Category | Subcategory |
---|---|---|---|---|---|
Equipment | Weapons | Enchant Scrolls | Common | Other | Augmenting |
Armor | Scrolls of Blessing | Dyes | |||
Accessories | Giant's Scrolls | Enhancement items | |||
Artifact | Attack | Special scrolls | Other | ||
Defense | Consumables | Spiritshot | Collections | All | |
Support | Soulshot | ||||
Balance | Buffs |
NPC Store
— Modified the NPC Store UI.
* Added buttons that show the number of items according to the selected weight: [Less than 50%], [Less than 66.6%], [Less than 80%].
* Added a search window that allows the use of keywords.
* Added a button that toggles between the list view and the icon view.
Other UI Changes
— Rearranged the server selection screen.
— Modified the Einhasad Store UI.
* The assortment of items has also been changed with some items removed altogether. Check the database for more information: https://l2central.info/main/info/einhasads_store/?lang=en
— Areas where PvP is prohibited will now be shown on the map.
* The icons and names of areas where PvP is prohibited will now be shown in green on the map.
Other Changes
— The following items can no longer be exchanged for Mentee's Marks.
* Freya's Ice Rose
* Emperor's Special Cocktail
* Honey Dark Beer
* Glowing Dragon's Attribute Potion (XP)
* Shining Nevit's Gold Hourglass
* Blessed Scroll: Enchant Kaliel's Bracelet
* Blessed Scroll: Enchant Dragon Shirt
* Blessed Scroll: Enchant Circlet
— Special hunting zones are now called session zones.
— Class-specific Exalted weapons that were awarded for reaching the Noblesse status can now be obtained after Awakening.
* If a character hasn't reached the Noblesse status by the time they awaken, the weapon can be obtained through NPC Herphah.
— Fixed a bug that closed the artifact effect window during teleportation.
— Fixed a bug that let characters hunt in a peaceful zone of the Bloody Swampland.
— Corrected the spelling of the servitor's name in the Summon Reanimated Man skill description.
— Added a frame to the icon of the following items that shows the item's level: Bloody Soul Orbs, Orbs of Abyss and Orbs of Darkness.
— Fixed a bug that caused wrong item names to be displayed when selling or trading enchanted items.
— Fixed a bug that caused the pet level to be displayed as a negative number if it was 128 or higher.
— Fixed a bug that didn't let Ertheia race characters use Sayune.
— Fixed a bug that caused the skills that apply an MP decrease debuff to show an MP Recovery text when used against monsters.
— Fixed a bug that caused the Clan Missions window to close sometimes.
— Fixed a bug that let dead characters enter session zones.
— Fixed a bug that changed the target effect when the character mounted or dismounted.
— Fixed a bug that at times caused some materials to be slotted automatically during the compounding process.
— The landscape details setting now has 3 options instead of 5.
— Fixed a bug that caused problems with the spawn of some bosses.
— Corrected the Enhanced Exalted Weapon description to read that it can be enchanted.
— Corrected the Victories of Pa'agrio skill description to include clan members as targets.
– Fixed a bug that sometimes caused the inventory to be sorted incorrectly after launching the game.
— Fixed a bug that prevented the supply item icons in the shortcut bar or the Auto-use UI from being activated even if inventory is open.
— Corrected the wrong info in the Homunculus Hourglass description about purchase locations.
— Fixed a bug that caused monsters to be spawned in the wrong areas of the Blazing Swamp.
— Fixed a bug that prevented Shillien Saint class characters from obtaining an Exalted weapon after completing the Awakening quest.
— Exalted Sigil and Exalted Shield are no longer needed to exchange Exalted armor for Exalted armor of a different type from NPC Lionel Hunter.
— Added a caveat reading 'Cannot be used by Ertheia and Death Knights' to the description of the following items: Chaos Essence (30-day), Chaos Essence Pack (Time-limited), Chaos Essence (Dual Class), Chaos Essence (Dual Class) Treasure Chest (Time limited).
— Fixed a bug that caused NPC Blacksmith to provide information about the Soul Crystal exchange.
— Fixed a bug that caused Frintezza's Soul Necklace to produce Elcyum Crystals instead of Selenite when crystallized.
— Fixed a typo in the description of Blessed Valakas' Necklace - Mind.
— Fixed a bug that caused knockback animation of Human male Mages and Human female Fighters to be displayed incorrectly.
— Fixed a bug that prevented Ertheia race characters and character who have Awakened in their main class (Eviscerator and Sayha's Seer excluded) from upgrading alchemy skills.
— Fixed a bug that caused Doom Onslaught to deal damage to nearby regular players when targeting a character with a purple name.
— Added clarification on where to buy Homunculus' Hourglass to the item's description. It reads 'Can be bought for Einhasad's Golden Coins in the Misc. tab of the Einhasad's Store'.
— Fixed a bug that prevented basic attacks and skills using daggers/dual daggers from dealing damage once the Dagger/ Dual Daggers Resistance has reached a certain point.
— Modified the effect of the Feoh Wizard class skill Updraft Destruction.
— Fixed a bug that caused the effect of the Panic Heal Lv. 9 skill to be stronger than the effect of the Lv. 10 skill if Power had been upgraded.
— Fixed a bug that caused the Hands of Einhasad skill to increase M. Atk.
— Corrected the list of conjured items in the Summon Battle Potion skill description.
— Fixed a bug that made it impossible to change main/dual class in some areas of the Fields of Massacre.
— Fixed a bug that caused the expanded time that is displayed in the system message to be set to 0 or to a negative value when a session zone time stone was used.
— Fixed a bug that caused the tooltip description of the Superior Dual Dagger Mastery skill to be different from the actual effect.
* Fixed a bug that prevented Atk. Spd. and Vital Point Attack Rate from increasing.
* Added a description for the Illusion Hide skill. It enables hiding mode for 2 sec. when using the Clone Attack skill.
— Fixed a bug that caused an Augmenting Stone that is no longer used to be mentioned in the conditions for completing the clan mission Augmenting Expert: Accessory.
— Fixed a bug that prevented characters from obtaining Aether in some session zones.
— Fixed a bug that caused the Doom Onslaught skill to not work when used at a great distance while still starting the cooldown.
— The MP recovery penalty for the difference in level between party and command channel members is now longer applied when killing monsters.
— Fixed a VFX bug that made enchanted weapons blink.