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Update Helios, Lord of Bifrost

Update Trailer

Inside of Messiah Castle

Outside of Messiah Castle

Keucereus Alliance Base

Keucereus
Alliance Base

4rth Tavern story

Bestiary

Epic weapons

New Exalted
quests

Until the last drop of blood

The update Grand Crusade precedes the final battle of the army of Elmoraden with Embryo. Leona Blackbird and other members of Aden Avantguard gather forces to fend off the invaders — join the heroes!

Hold Keucereus —
Save Elmoraden!

Embryo Army attacked Keucereus Alliance Base. Answer the call for the bravest heroes and help to defend the base against dark forces.

Rules of the defense

During the defense, the players are divided into 2 groups: defenders and attackers. Their common goal is to stop the Embryo army and destroy Kain Van Holter. If you fail to win, the access to the base will be closed for a week.

Outside of Messiah Castle

After defeating dangerous elite monsters in this instance zone you will be able to get a valuable reward and proceed further.

Inside of Messiah Castle

You are finally in the heart of the Castle. Fight raid boss Kamilla and receive lucrative compensation.

Discover the secret of Kain Van Holter

Mystic Tavern keeps telling arcane stories.
The appearance of new fourth instance zone will shed light on what Kain Van Holter sacrificed for his sister Giselle and how he became the disciple of Embryo.

Know them all!

In the Bestiary you can find all the monsters that you need for faction quests. You will be getting extra XP, SP, and Amity points for killing mobs from the book.

The book will reveal the following information after killing monsters: Name, Picture, HP/MP, Drop

Be fully Armed!

Masters of Elmoreden keep perfecting epic weapons. Get the most powerful equipment to fend off the enemies.

Frenzied Tauti's Weapon

  • Available at NPC Ishuma
  • Requires: 1 Tauti’s weapon, 1 Frenzied Tauti's Fragment, 5 Tauti’s Crystals, and 15 Elcyums

Insane Kelbim’s weapon

  • Available at NPC Kaysia
  • Requires: 1 Kelbim’s Weapon, 1 Insane Kelbim’s Fragment, 10 Kelbim Crystals and 800 Giant's Energy

Improved Shadow Ingot

  • Can be obtained as a reward in “Blacksmith’s Soul-awakening Weapon” quest

New Exalted quests

Complete the fourth (available from level 103) and the fifth (available from level 104) quests for the Exalted and master new skills with the help of the Knight from Heine. The reward is worth the risk:

Spellbook: Dignity of the Exalted Lv. 4

EXP: 1.178.303.740.714

SP: 1.178.303.740

Spellbook: Dignity of the Exalted Lv. 5

EXP: 2.217.691.008.000

SP: 2.217.691.008

Classes

Character

  1. The levelling speed for characters level 105 and above has been increased.
    • If the monster is 5 and more levels lower than the character, experience penalty takes place. This rule applies to all monsters, including Raid Bosses.

Ability System

Ability System has been improved.

  1. Lv. 85 and higher characters can learn skills in Ability System
  2. One ability point is acquired after each level-up beginning with Lv. 85.
    • As before, acquired points can be spent on abilities.
    • Due to changes applied to skill point distribution system, formerly acquired points will be reset and distributed again in accordance with new system.
  3. Now 500 mln. SP is spent each time skill points are reset.
  4. Golden, silver and bronze ability marks acquired for ability points were removed.
  5. Changes were applied to Knight, Berserker and Wizard noble abilities.

Knight Abilities

Skill name Level Effect Points required Ability required
Guardian Shield
1 P. Def. +2% -
2 P. Def. +4% -
3 P. Def. +7% -
Guardian Magic Barrier
1 M. Def. +2% -
2 M. Def. +4% -
3 M. Def. +7% -
Guardian Body
1 Max HP +3% -
2 Max HP +6% -
3 Max HP +9% -
Guardian Elemental Cover
1 All Attributes Defense +15 -
2 All Attributes Defense +25 -
3 All Attributes Defense +40 -
Guardian Armor Defense
1 Heavy Armor P. Def., M. Def. +3% 5 points -
2 Heavy Armor P. Def., M. Def. +6% -
Guardian Leather Defense
1 Light Armor P. Def., M. Def. +3% 5 points -
2 Light Armor P. Def., M. Def. +6% -
Guardian Tunic Defense
1 Robe P. Def., M. Def. +3% -
2 Robe P. Def., M. Def. +6% -
Guardian Resist
1 Debuff Resistance +5% Guardian Elemental Cover Lvl.3
2 Debuff Resistance +10%
Guardian Life
1 Max HP +3% 10 points Guardian Heavy Defence Lvl.2
2 Max HP +6% -
3 Max HP +10% -
4 Max HP +15%
Guardian Block
1 Shield Defense +100% -
Guardian Armor
1 P. Def. +2% Guardian Tunic Defense Lvl.2
2 P. Def. +4%
3 P. Def. +8%
4 P. Def. +12%
Guardian Guidance
1 P. Accuracy, M. Accuracy, servitor's P. Accuracy +12. Enchants Revelation skill. -
Guardian Death Shield
1 P. Critical Damage -10% 15 points -
2 P. Critical Damage -20% -
Guardian Focus Shield
1 P. Critical Rate -15% -
2 P. Critical Rate -30% -
Guardian Mind Control
1 Cooldown -3% -
2 Cooldown -5% -
Guardian Blessing
1 XP/SP +5% -
2 XP/SP +10% -
Guardian Binding Cover
1 Damage received when immobilized -7% 20 points -
2 Damage received when immobilized -15% -
Guardian Spirit
1 All Attributes Defense +50 -
Guardian Potential
1 P. Critical Rate умений +10% -
Guardian Expert Potion
1 Recovery Potion and Miracle Potion efficiency +500 -
2 Recovery Potion and Miracle Potion efficiency +1000 -
Guardian Defense Master
1 Damage received -10% 25 points -

Berserker Skills

Skill name Level Effect Points required Ability required
Berserker Haste
1 Attack Speed +1% - -
2 Attack Speed +3% -
Berserker Might
1 P. Atk. +1% -
2 P. Atk. +2% -
3 P. Atk. +3% -
4 P. Atk. +4% -
Berserker Elemental Attack
1 Attack Attribute +10 -
2 Attack Attribute +20 -
3 Attack Attribute +30 -
4 Attack Attribute +40
Berserker Craft Focus
1 P. Critical Rate +3% 5 points -
2 P. Critical Rate +6% -
3 P. Critical Rate +10% -
Berserker Backfire
1 Damage From Behind +2% -
2 Damage From Behind +5% -
Berserker Focus
1 P. Critical Rate +10 -
2 P. Critical Rate +20 -
3 P. Critical Rate +40 -
Berserker Cost
1 Skill MP consumption -5% -
Berserker Craft Death
1 P. Skill Critical Damage +2% 10 points Berserker Focus Lvl.3
2 P. Skill Critical Damage +4%
3 P. Skill Critical Damage +7%
Mortal Berserker
1 Skill Mastery +30% - -
2 Skill Mastery +60% -
Berserker Death Whisper
1 P. Critical Damage +2% Mortal Berserker Lvl.3
2 P. Critical Damage +4%
3 P. Critical Damage +7%
Berserker Eagle
1 P. Accuracy, M. Accuracy, and Servitor P. Accuracy +12. Enchants Revelation skill. -
Berserker Battle
1 P. Atk. +3% 15 points -
2 P. Atk. +6% -
Berserker Fire
1 P. Skill Power +2% 15 points -
2 P. Skill Power +5% -
Berserker Skill Reduction
1 Cooldown -3% 15 points -
Berserker's Blessing
1 XP/SP +5% 15 points -
2 XP/SP +10% -
Berserker’s Binding Attack
1 Damage on immobile target +5% 20 points -
2 Damage on immobile target +10% -
Berserker’s Divine Attack
1 Attack Attribute +25 20 points -
2 Attack Attribute +50 -
Berserker’s Expert Potion
1 Recovery Potion and Miracle Potion efficiency +500 -
2 Recovery Potion and Miracle Potion efficiency +1000 -
Berserker Combat Master
1 Урон +10% -

Wizard Skill

Skill name Level Effect Points required Ability required
Wizard’s Acumen
1 Casting Spd. +2% -
2 Casting Spd. +4% -
Wizard’s Empower
1 M. Atk. +2% -
2 M. Atk. +5% -
3 M. Atk. +8% -
Wizard's Elemental Shot
1 Attack Attribute +10 -
2 Attack Attribute +20 -
3 Attack Attribute +40 -
Wizard's Wild Magic
1 M. Critical Rate +10 5 points -
2 M. Critical Rate +20 -
3 M. Critical Rate +40 -
Wizard's Condition
1 Max HP, MP +3% -
2 Max HP, MP +6% -
3 Max HP, MP +9% -
Wizard's Eva
1 Skill MP consumption -5% -
Wizard's Mystic
1 M. Critical Damage +3% 10 points Wizard's Wild Magic Lvl.3
2 M. Critical Damage +6% -
3 M. Critical Damage +10% -
Wizard's Prominence
1 Skill Mastery +30% -
2 Skill Mastery +60% -
Wizard's Sight
1 P. Accuracy, M. Accuracy, and Servitor P. Accuracy +12. Enchants Revelation skill. -
Wizard's Protection
1 Mental, Stun, and Aerial Yoke success rate +5% 15 points -
2 Mental, Stun, and Aerial Yoke success rate +10% -
Wizard's Water
1 M. Skill Power +2% -
2 M. Skill Power +5% -
Wizard's Magic Reduction
1 Cooldown -3% -
2 Cooldown -5% -
Wizard's Blessing
1 XP/SP +5% -
2 XP/SP +10% -
Wizard's Binding Shot
1 Damage on immobile target +5% 20 points -
2 Damage on immobile target +10% -
Wizard's Divine Shot
1 Attack Attribute +25 -
2 Attack Attribute +50 -
Wizard's Expert Potion
1 Recovery Potion and Miracle Potion efficiency +500 -
2 Recovery Potion and Miracle Potion efficiency +1000 -
Wizard's Spellmaster
1 Damage +10% 25 points -

OTHELL ROGUES

Before the update Othell Rogue classes resembled each other and used similar mechanics. The update made Othell Rogue classes more unique as new class characteristics have been added. Moreover, some skills have been renamed to reflect the changes. Mainly the Power has been increased and cooldowns of movement abilities decreased.

Othell skills change

Skill name Name change Before update After update
Superior Dagger Mastery no P. Atk. + 739, Atk. Spd. + 25%, Accuracy + 8, and vital spot attack success rate + 5%. STR + 2. Depending on your STR, Cooldown can be reset or abnormal status duration increases + 2 times. Equipping a dagger increases Attack by 25% +739, Attack Speed by 25%, Accuracy by 8, and Deadly Attack Rate by 5%. Additionally, increases STR by 2; skill cooldown is reset or skill duration increases by 2 times depending on STR.
Superior Dual Dagger Mastery no P. Atk. + 844, Atk. Spd. + 25%, Accuracy + 8, and vital spot attack success rate + 5%. STR + 2. Equipping a dual dagger increases Attack by 25% +844, Attack Speed by 25%, Accuracy by 8, and Deadly Attack Rate by 5%. Additionally, increases STR by 2.
Blood Stab no Strike's the enemy's unprotected back with 32401 Power and additionally inflicts bleed. Over-hit. Critical. Half-kill. Requires a dagger or dual dagger. Targets the back of the enemy to attack their weak spot with 38880 power added to P. Attack, inflicting additional Bleed effect. Half-kill is possible. Requires dagger/dual dagger.
Chain Blow No Inflicts damage with 22718 Power added to P. Atk. Additional Skill Power 20% to damage if used during bleed. Over-hit. Critical. Half-kill. Requires a dagger or dual dagger. Inflicts damage with 22718 Power. Additional Skill Power 20% is added to damage if used during bleed. Half-kill is possible. Requires a dagger or dual dagger.
Heart Breaker No Stabs target's heart with 21344 Power added to P. Atk. to inflict a powerful vital spot attack. Increases Spd. + 40, Evasion + 5, and Rear Critical Damage + 30%. Over-hit. Critical. Half-kill. Requires dagger/dual dagger. Attempts a fatal Deadly Attack by stabbing the target's heart with 25610 Power added to P. Attack. Increases your Speed by 40, Evasion by 5, and Critical Damage from behind by 30%. Half-kill is possible. Requires dagger/dual dagger.
Critical Wound No Increases Critical Damage by 30%. Requires a dagger. Othell Fortune Seeker can learn this skill till Lv. 5, other Othell Rogues till Lv. 8.
Power Bluff No For 3 sec., turns the enemy's back to you and Stuns them. Requires a dagger or dual dagger. The skills were renamed according to the new concept of Othell Rogues.
Razor Rain No Calls down a rain of blades to attack nearby enemies and inflicts Bleed. 13649 Power. Requires a dagger or dual dagger. Over-hit. Critical. Calls down a rain of blades to attack nearby enemies. 13649 Power. Target’s moving speed and possibility to go stealth is decreased for 7 seconds. Requires a dagger or dual dagger.
Paralyzing Shadow Dark Paralysis Causes the enemy's body to go completely rigid for 10 seconds and causes paralysis for 5 seconds. Debuff time was decreased.
Shadow Hide No For 50 sec. Becomes invisible, cancels all debuffs, decreases Speed by 50. Cancels all debuff effects inflicted on you by teleporting to the front on a distance of 250 and enters the Stealth mode for 20 seconds. Additionally, decreases Speed by 50.
Counter Stance Evasive Counterstrike Evades physical skill attacks and reflects part of the damage received for 10 seconds. Cooldown 150 seconds. For 10 seconds, with 70% possibility evades physical skill attacks and reflects part of the damage received.
Cooldown 120 seconds.
Shadow Dash No For 15 seconds, increases Speed by 66, P. Evasion by 4, and HP Recovery Bonus by 10. Cooldown 60 seconds. For 15 seconds, increases Speed by 66, P. Evasion by 4, and HP Recovery Bonus by 10. Cooldown 40 seconds.
Mass Trick No Cancels target of frontal enemies. Eliminates their aggression and prevent them from targeting anything for 3 seconds. Inflicts confusion among enemies in front to decrease magical evasion by 10 for 20 seconds and increases a chance for M. Critical Rate Received by 10%.
Shadow Flash No Move behind the target to increase the target's Critical Damage Received by 10 seconds for 30%, and prevents HP Recovery above 50%. Additionally, the target becomes unable to hide. Can only be used on PCs. Teleports to the back of the target to increase Critical Damage received by 30% for 10 seconds and prevents it from recovering HP over 50%. Additionally, the target is unable to hide and this state cannot be cancelled.
Clone Attack No Hides inside the target's shadow and summons a clone to attack. Requires dagger/dual dagger. Cooldown 300 seconds. Summoned clones Atk. Spd. was increased, active time and summon skill cooldown decreased, Skill Mastery effect was deleted.
Poison Swarm Poison Zone Sprays poison onto nearby targets for 15 seconds. Decreases P. Atk., Speed, Shield Defense, P. Def., and M. Def. Inflicts Poison that blocks the use of magic. Aggression effect is removed.
Jawbone Blow Uppercut Delivers a powerful blow to Knock Down target for 2 seconds. Requires a dagger or dual dagger to be equipped. The skills were changed according to the new concept of Othell Rogues.

All the descriptions correspond to the Lv. 1 of each skill (except for Critical Wound skill).

New

Skill name Level Description Cooldown Deleted skills SP required
Counter Traspie 85 Dumps the target who hit you with a melee attack over your back to put it into the Knock Down state for 5 seconds. This cancels the Counter stance. Requires dagger/dual dagger. 30 seconds Kick, Mischief, Poison Recovery, Cure Bleeding, Sting, Bandage, Veil, Charm, Switch, Confusion 10.000 SP
Flash Dagger 85 Reflects strong light against enemies in front to make them lose the sight for 3 seconds, disabling them to not catch a target. Requires dagger/dual dagger. 60 seconds Dagger Explosion, Throw Sand, Drain Energy, Spinning Slasher, Lure 10.000 SP

All the descriptions correspond to the Lv. 1 of each skill.

Some skills replace the old ones after learning. As a result their enchantment is deleted.

New skills are more powerful than the old ones and therefore cannot be enchanted.

OTHELL ADVENTURER

Othell Adventurer specializes in weakening enemies, has the same damage rate from all the sides and critical damage while using frontal attack.

Skill change

Skill description Name Change Before update After update
Superior Vitality Grand Vantage Expert Max HP and CP + 7%. Increases resistance to poison, bleed, and stun + 4. Increases Maximum HP/CP by 10%, HP Recovery by 15%, and Poison/Bleed Resist Success Rate by 10%.
Critical Adventures Aloner's Tact For 5 minutes, Critical Damage + 304 and vital spot attack success rate + 10%. Front Critical Damage - 30%, Side Critical Rate + 20% and Critical Damage + 20%. Rear Critical Rate + 40% and Critical Damage + 40%. Requires a dagger or dual dagger. For 5 min. increases Critical Damage by 304, vital point attack rate by 10%, Critical Rate/Damage from the front and the side by 30%, Critical Rate/Damage from behind by 40%. Requires dagger/dual dagger.

All the descriptions correspond to the Lv. 1 of each skill.

New Skills

Skill name Level Description Cooldown Deleted skills SP Required
Reverse Mana 85 Attempts Deadly Attack with 36840 power added to P. Attack and recovers your MP by 3%. Half-kill is possible. Requires dagger/dual dagger. 7 seconds Backspin Blow 10.000 SP
Acid Swarm 85 Creates Danger Zone for 15 seconds to poison nearby enemies. Decreases their P. Attack/Defense, M. Defense, Speed and Shield Defense and blocks any magical skills. 15 seconds Danger Zone 10.000 SP

All the descriptions correspond the Lv. 1 of each skill.

OTHELL WIND RIDER

Othell wind rider class is based on fast target attacks. Class skills give a possibility to move quickly from the left and right side of the target, as well as in front of it and behind, that makes it harder for the enemy to fight back.

Skill change

Skill name Name Change Before update After update
Superior Haste No Physical skill Cooldown - 5%. Spd. + 5. Decreases Physical Skill Cooldown by 5% and increases Bleed attack success rate by 10%.
Critical Chances No For 5 minutes, Critical Damage + 304 and vital spot attack success rate + 15%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. Critical Damage and Critical Atk. Rate significantly increased
Shadow Walking Eastery Walking Front Critical Rate - 10%, Side Critical Rate + 10% and Critical Damage + 10%, Rear Critical Rate + 20% and Critical Damage + 20%. Moves to the left side of the target to attempt Deadly Attack with 56030 power added to P. Attack and decrease Speed by 50. Additionally, applies an effect on you to increase Critical Rate/Damage from the side and from behind for 10 seconds. Half-kill is possible. Requires dagger/dual dagger.
Shadow Dodge Gust Movement For 10 seconds, has a 90% chance of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. Cooldown 120 seconds For 5 seconds, has a 90% of evading melee and ranged P. Skill attacks. Requires a dagger or dual dagger. Cooldown 60 seconds

All the descriptions correspond to the Lv. 1 of each skill.

New skills

Skill Level Description Cooldown Deleted skills SP Required
Right Angle Reverse 85 Moves to the right side of the target to attempt Deadly Attack with 35530 power added to P. Attack. Causes Bleed on the target for 15 seconds. Half-kill is possible. Requires dagger/dual dagger. 5 seconds Backspin Blow 10.000 SP

All the descriptions correspond the Lv. 1 of each skill.

OTHELL GHOST HUNTER

Othell Ghost Hunter class is based on concealed attacks from the back. Such character has the most advantage when staying behind his target and can use different debuffs.

Description change

Skill name Name change Before update After update
Superior Critical Damage Grand Brutal Stabber P. Critical Damage + 5%, Speed + 2. Increases Attack by 5% and P. Critical Damage by 5%.
Critical Prowess Hunter From Shadow For 5 minutes, Critical Damage + 608 and vital spot attack success rate + 5%. Front Critical Damage - 30%, Side Critical Rate + 30% and Critical Damage + 30%. Rear Critical Rate + 50% and Critical Damage + 50%. Requires a dagger or dual dagger. Increases Critical Damage by 608, vital point attack rate by 5%, Critical Rate/Damage from the side by 30%, Critical Rate from behind by 50% and Critical Damage by 65% for 5 minutes. Decreases Critical Damage from the front by 30%. Requires dagger/dual dagger.
Melee Reflect Phantomize For 10 seconds, has a 90% chance of reflecting physical skill damage to the attacker. Requires a dagger or dual dagger. Becomes immune to all debuffs and evades Physical and Magic skills with a 50% probability for 10 seconds. Unable to cast Shadow Hide. Requires dagger/dual dagger.
Mass Power Bluff Grim Reaper Possession Reveals the enemy's back and inflicts Stun for 3 seconds. Requires dagger/dual dagger. Consumes 2 Soulstones. Attacks the target from the distance of 1300 to inflict short stun and increases your critical damage by 100% for 3 seconds. Requires dagger/dual dagger. Consumes 2 Soulstones.

All the descriptions correspond to the Lv. 1 of each skill.

New skills

Skill Level Description Cooldown Deleted skills SP Required
Shadow Reverse 85 Attempts Deadly Attack on the target with 38160 power added to P. Attack and moves backward. Additionally, decreases Accuracy by 5 for 3 seconds. Half-kill is possible. Requires dagger/dual dagger. 5 seconds Backspin Blow 10.000 SP

All the descriptions correspond the Lv. 1 of each skill.

OTHELL FORTUNE SEEKER

Othell fortune seeker class is based on skill efficiency and luck. The class has been given an ability to support group members with a buff. Also, Critical Wound skill has increased their fighting potential.

Skill change

Skill name Name Change Before update After update
Superior Vitality Grand Lucky Sum Max HP and CP + 5%. P. Atk. + 5%. Increases damage inflicted on an NPC by 30%. Increases PvE Damage by 30%, Skill Critical Rate by 10%, and LUC by 3. Decreases P./M. Critical Rate Received by 15%.
Mug Wild Plunder Inflicts 11903 damage onto nearby enemies and steals their item. Requires a dagger or dual dagger. Skill works only in front of the enemies.

All the descriptions correspond to the Lv. 1 of each skill.

New skills

Skill Level Description Cooldown Deleted skills SP Required
Coin of Maphr 85 Leave your luck to the thumb; allies at the front experience a boost in P. Attack/M. Attack, P./M. Skill Power while those at the back see a boost in their head size, P. Defense and M. Defense. Consumes 7777 Adena. Requires dagger/dual dagger. 300 seconds - 10.000 SP
Dwarven Special Bang 101 Fires Special Flare to inflict Bluff on enemies in front for 3 seconds. Requires dagger/dual dagger. Consumes 2 Soulstones. 30 seconds - 211.440.000 SP, 8 Rune Stones
Reverse Plunder 85 Attempts Deadly Attack with 36840 power added to P. Attack. Attempts to obtain an item. Requires dagger/dual dagger. 7 seconds Backspin Blow, Plunder, Lethal Blow 10.000 SP
Critical Wound 79 Increases Critical Damage by 30%. Requires a dagger 8 seconds - 5.000 SP

All the descriptions correspond the Lv. 1 of each skill.

Feoh Wizards

Changes have been applied to skills with elemental properties, which allows to distinguish Feoh classes’ individual aspects between each other.

  1. Skills with elemental properties have been changed. Light and Darkness skills were added. Moreover, elemental skills related to different classes were changed.
Skill Name Skill Effect Feoh Archmage Feoh Soultaker Feoh Mystic Muse Feoh Storm Screamer Feoh Soulhound
Fire Stance
M. Atk. Increase + +
Water Stance
Magical Skill Cooldown Decrease + +
Wind Stance
M. Critical Rate Increase + +
Earth Stance
P. Def. Increase + +
Light Stance
Max. НР Increase +
Darkness Stance
M. Critical Increase + + +
  1. New skills added.
    • Acquisition of certain skills might result in permanent removal of certain other skills, including their enchantment.
    • New skills can not be enchanted, but their power is significantly increased.

1) Common Feoh Wizard skills.

New Skills Description Skills removed after acquisition
Essence of Mana
Active Skill
Lvl. 1: M. Attack +30%, P. Def. +30%, M. Critical +30%
Lvl. 2: M. Attack +40%, P. Def. +40%, M. Critical +40%
Lvl. 3: M. Attack +50%, P. Def. +50%, M. Critical +50%
Wizard Spirit

2) Feoh Archmage, Feoh Mystic Muse, Feoh Storm Screamer, Feoh Soulhound

New Skills Description Skills removed after acquisition
Embody Mana Armor
Lvl. 1: Creates an armor from mana and reflects 10% of damage received. Damage received -90%, the rest of damage is consumed at the cost of MP. Consumes 50 MP every second. Skill effect is removed if MP reaches 0.
Lv. 2: Creates an armor from mana and reflects 10% of damage received. Damage received -95%, the rest of damage is consumed at the cost of MP. Consumes 50 MP every second. Skill effect is removed if MP reaches 0.
Arcane Barrier

3) Feoh Soultaker

New Skills New Skills Description
Summon Ancient Wizard
Summons new servitor — Ancient Wizard
  1. Elemental Destruction
    • New skill that emphasizes class characteristics. Enchant level and value remain.
    • Characters affected by the following skills now have their Magic Resistance reduced:
Class Skills change New Skills Description
Feoh Archmage Elemental Destruction (Fire)
Lv. 1 Inflicts a magic attack imbued with fire properties on target. Power 431. For 10 sec. M. Def. -20%. Ignites the target. Over-hit.
Feoh Soultaker Elemental Destruction (Earth)
Lv. 1 Inflicts a magic attack imbued with earth properties on target. Power 431. For 10 sec. M. Def. -20%, All Attributes Defense -25.
Feoh Mystic Muse Elemental Destruction (Water)
Lv. 1 Inflicts a magic attack imbued with water properties on target. Power 444. For 10 sec. M. Def. -20%, Atk. Spd. / Speed -40%. Over-hit.
Feoh Storm Screamer Elemental Destruction (Wind)
Lv. 1 Inflicts a magic attack imbued with wind properties on target. Power 444. For 10 sec. M. Def. -20%. Over-hit.
Feoh Soulhound Elemental Destruction (4 Elements)
Lv. 1 Inflicts a magic attack imbued with dark properties on target. Power 444. For 10 sec. M. Def. -20%, M. Critical Rate +50%. Over-hit.
  1. Elemental Destruction
    • Elemental Destruction is now available to all classes. However, it can only be used on the target affected by Destruction skills.
    • Depending on the element of each Elemental Destruction skill, it inflicts M. Damage and causes specific effect.
Class Attribute Working range Additional Effect
Feoh Archmage Fire Surrounding targets Ignite
Water Only target Frozen
Wind Surrounding targets Knock Back
Earth Surrounding targets Yoke
Feoh Soultaker Earth Surrounding targets Knock Down
Dark Only target Additional damage
Feoh Mystic Muse Water Surrounding targets Frozen
Holy Surrounding targets Stun
Feoh Storm Screamer Wind Surrounding targets Stun, cancels target
Dark Only target M. Critical land rate increase
Feoh Soulhound Fire Surrounding targets Ignite
Dark Only target Instant Teleport, additional damage and cancel target
  1. Previous skill changes
    • Skill names have been changed, as well as their effects; Binding skill has been added.
New Skills New Skills Description Before update
Burst Casting
Decreases MP consumption by magic skills and magic skill cooldown and prevents it from being canceled while casting. Double Casting
Mana Burst
Effect that appears when Blast skills are being used. Increases M. Atk. and, depending on the time, augments efficiency Double Casting
Arcane Comet Strike
Attack trajectory was added to the area of effect. Decreases 15 seconds from the remaining cooldown if Mana Burst level increases. Unleash Hell
Quadruple Elemental Blast
Knock Down effect was strengthened and area of effect was expanded. Available to use in the Mana Burst Level 4. Death Mass Unleash Hell
  1. Removed skills and enchant value changes
    • If Curse Gloom and Aqua Crash enchant values are higher than that of Elemental Crash skill, Elemental Crash enchant value changes.
    • For example: if Curse Gloom is + 15, and Elemental Crash + 10, Elemental Crash will become + 15.
Deleted Skills Skills with changed enchant value
Curse Gloom
Elemental Crash
Aqua Crash
Elemental Crash
Elemental Blast
  1. Information about Protective Ditty skill additional movement speed is now displayed correctly in the description.

ADDITIONAL CHANGES

  1. The amount of energy spent on Lv. 1 Jump Attack skill is now displayed in the description correctly.
  2. The Shock effect (immobility) in the description of Power Bluff and Mass Power Bluff skills is now called “Stun”.
  3. Fixed a bug when Devil's Sway skill did not reset the duration of Silence debuff.
  4. Fixed a bug when Transmutation used by Ertheias did not consume ingredients.
  5. Lv. 3 Party Resurrection skill description now contains information about a possibility to resurrect clan members.
  6. Fixed a bug when Dark Vortex skill failed to apply P. Accuracy reduction.
  7. Freya's Frozen Scroll cooldown is now displayed correctly in the description.

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