Master Class Ch. 2
18 January 2022
The Master Class Ch. 2 update will be installed on March 10th, 2022. Join the update discussion in our Discord channel.
Skills
Combined Enchanter skills
— Enchanter class's Melody/Frenzy/Resistance buff skills have been combined:
Skill name | Level | Combined skill name | Class |
---|---|---|---|
Horn Melody | 1-5 | Musician's Melody | Iss Enchanter |
Drum Melody | 1-5 | ||
Pipe Organ Melody | 1-5 | ||
Guitar Melody | 1-5 | ||
Horn Frenzy | 1-5 | Musician's Frenzy | Iss Dominator |
Drum Frenzy | 1-5 | ||
Pipe Organ Frenzy | 1-5 | ||
Guitar Frenzy | 1-5 | ||
Basic Horn Melody | 1-4 | Basic Musician's Melody | Awakened classes, Iss Enchanter excluded |
Basic Drum Melody | 1-4 | ||
Basic Pipe Organ Melody | 1-4 | ||
Basic Guitar Melody | 1-4 | ||
Prevailing Sonata | 1 | Sonata Performance | Iss Hierophant |
Daring Sonata | 1 | ||
Refreshing Sonata | 1 | ||
Prevailing Song | 1 | Song of Triumph | Iss Sword Muse |
Daring Song | 1 | ||
Refreshing Song | 1 | ||
Prevailing Dance | 1 | Dance of Master | Iss Spectral Dancer |
Daring Dance | 1 | ||
Refreshing Dance | 1 | ||
Prevailing Drum | 1 | Drum Concert | Iss Dominator / Iss Doomcryer |
Daring Drum | 1 | ||
Refreshing Drum | 1 | ||
Prevailing Frenzy | 1 | Aria Frenzy | Iss Dominator |
Daring Frenzy | 1 | ||
Refreshing Frenzy | 1 | ||
Basic Prevailing Andante | 1 | Basic Andante Performance | Awakened classes, Iss Enchanter excluded |
Basic Daring Andante | 1 | ||
Basic Refreshing Andante | 1 | ||
Attribute Resistance | 1 | United Resistance | Iss Enchanter |
Debuff Resistance | 1 | ||
Mental Resistance | 1 | ||
Basic Attribute Resistance | 1 | Basic United Resistance | Awakened classes, Iss Enchanter excluded |
Basic Debuff Resistance | 1 | ||
Basic Mental Resistance | 1 | ||
Novice Attribute Resistance | 1 | Novice United Resistance | Iss Enchanter, 2nd and 3rd class change |
Novice Debuff Resistance | 1 | ||
Novice Mental Resistance | 1 |
* Existing buffs are maintained after the update. The combined buffs are applied when using the new skills and/or items.
* The requirements for learning the new Melody/Frenzy/Resistance buffs are specified below.
Name | Level | Required level | Required SP | Class |
---|---|---|---|---|
Musician's Melody | 1 | 85 | 0 | Iss Enchanter |
Musician's Melody | 2 | 90 | 370,000 | |
Musician's Melody | 3 | 95 | 1,000,000 | |
Musician's Melody | 4 | 99 | 5,000,000 | |
Musician's Melody | 5 | 105 | 1,753,765,925 | |
Sonata Performance | 1 | 85 | 0 | Iss Hierophant |
Song of Triumph | 1 | 85 | 0 | Iss Sword Muse |
Dance of Master | 1 | 85 | 0 | Iss Spectral Dancer |
Drum Concert | 1 | 85 | 0 | Iss Dominator/ Iss Doomcryer |
United Resistance | 1 | 85 | 0 | Iss Enchanter |
Basic Musician's Melody | 1 | 85 | 0 | Awakened classes, Iss Enchanter excluded |
Basic Musician's Melody | 2 | 90 | 370,000 | |
Basic Musician's Melody | 3 | 95 | 1,000,000 | |
Basic Musician's Melody | 4 | 99 | 5,000,000 | |
Basic Andante Performance | 1 | 85 | 0 | |
Basic United Resistance | 1 | 85 | 0 | |
Novice United Resistance | 1 | 40 | 0 | Iss Enchanter, 2nd and 3rd class change |
— Items like Emperor's Special Cocktail that grant the Melody/Frenzy/Resistance buffs now grant the combined skill buffs.
— The Melody/Frenzy/Resistance buffs that are granted in certain contexts, for example, by an Adventure Guildsman or the Mentor, have been replaced with the combined skill buffs.
— Due to the buff integration, the following skills will be deleted.
* Rune Stones that were consumed when learning the skills will be refunded to the private warehouse.
Skills to be deleted | Skill level | Class | Received items |
---|---|---|---|
Ensemble Melody | 1 | Iss Enchanter | Rune Stone (4 pcs.) |
Trio Sonata | 1 | Iss Hierophant | Rune Stone (4 pcs.) |
Spirit's Chorus | 1 | Iss Sword Muse | Rune Stone (4 pcs.) |
Dance of Triumph | 1 | Iss Spectral Dancer | Rune Stone (4 pcs.) |
Triple Stroke | 1 | Iss Dominator/ Iss Doomcryer | Rune Stone (4 pcs.) |
Immune Derangement | 1 | Iss Enchanter | — |
Power of Saha | 1 | Aeore Healer | — |
Critical of Saha | 1 | — | |
Force of Saha | 1 | — | |
Speed of Saha | 1 | — | |
Resistance of Saha | 1 | — | |
Blessing of Saha | 1 | — | |
Clarity of Saha | 1 | — |
Death Knights
— Enhanced some of the Sigel Death Knight class skills.
* Added stat-modifying effects to some of the aura skills.
* Increased the power of skills that are only applied to a single target.
Skill name | Changes |
---|---|
Aura of Restraint | Added effect: when aura is active, P./ M. Def. +20%, all received Critical Rate -15%. |
Aura of Fury | Added effect: when aura is active, P. Atk. +20%, P. Critical Rate +15%, P. Skill Critical Rate +15%. |
Hell Slash (Restraint) | Increased the power of the skill at all levels. At max level, P. Atk. power 105% -> 130%. |
Hell Slash (Fury) | Increased the power of the skill at all levels. At max level, P. Atk. power 110% -> 130%. |
Pursuing Curse | Increased the power of the skill at all levels. At max level, P. Atk. power 105% -> 120%. |
Feoh Wizards
— Changed the effects of some Feoh Wizard.
Skill name | Level | Changes |
---|---|---|
Embody Mana Armor | 1 | Received damage -90% → Received damage -80% |
Embody Mana Armor | 2 | Received damage -95% → Received damage -90% |
Transfer Pain | 1 | Transfers 58% of received damage to a servitor → Transfers 65% of received damage to a servitor |
Transfer Pain | 2 | Transfers 62% of received damage to a servitor → Transfers 70% of received damage to a servitor |
Transfer Pain | 3 | Transfers 66% of received damage to a servitor → Transfers 75% of received damage to a servitor |
Transfer Pain | 4 | Transfers 70% of received damage to a servitor → Transfers 80% of received damage to a servitor |
Other Changes
— For normal attacks and magic skills, the damage bonus has been increased, depending on the level of the character.
* The higher the character's level, the greater the bonus.
— Changed the duration of the Perfect Hydro Strike skill: 2 sec. → 5 sec.
— Reduced the amount of SP required to learn skills at 101 character level and above.
— Changed the location of the visual effect of Valakas' Sturdiness and Valakas' Fury skills of Sigel's Death Knight class.
— The chance of success of the Death Sentence skill now depends on the level of the character.
— Now the cooldown time of the Divine Storm skill of the Sayha's Seer class depends on the character stats.
— Increased the range of the Prophecy of Might skill.
— Now the description of Burst Casting, Superior Burst Casting and Mana Burst of the Feoh Wizard class reflects their real effect.
— Increased the max level of some skills. All classes are affected.
Class | Skill name | Current max level | New max level |
---|---|---|---|
Sigel Knights (all) | Sigel's Defense Mastery | 3 | 4 |
Sigel Shillien Templar Sigel Eva's Templar Sigel Phoenix Knight Sigel Hell Knight | Superior Sword / Blunt Weapon Mastery | 10 | 12 |
Superior Shield Mastery | 10 | 12 | |
Sigel Shillien Templar Sigel Eva's Templar Sigel Phoenix Knight Sigel Hell Knight | Superior Heavy Armor Mastery | 10 | 12 |
Superior Magic Resistance | 10 | 12 | |
Superior Elemental Mastery | 10 | 12 | |
Superior Mental Attack Resistance | 10 | 12 | |
Superior Provoke Aura | 1 | 2 | |
Superior Aggression Aura | 10 | 12 | |
Rising Smash | 13 | 15 | |
Vanishing Stun | 13 | 15 | |
Chain Strike | 11 | 13 | |
Shield Boomerang | 11 | 13 | |
Shield Bash | 13 | 15 | |
Shield Wave | 12 | 14 | |
Shield Impact | 10 | 12 | |
Chain Gust | 13 | 15 | |
Shield Charge | 13 | 15 | |
Sigel Death Knight | Superior Adamant Will | 4 | 5 |
Superior Sword Mastery | 10 | 12 | |
Superior Heavy Armor Mastery | 10 | 12 | |
Superior Elemental Mastery | 10 | 12 | |
Spirit Altar | 1 | 2 | |
Ignition | 5 | 6 | |
Valakas' Sturdiness | 1 | 2 | |
Valakas' Fury | 1 | 2 | |
Hell Slash | 9 | 11 | |
Pursuing Curse | 9 | 11 | |
Death Sentence | 6 | 8 | |
Shrivelling | 3 | 5 | |
Furious Eruption | 8 | 10 | |
Hellfire | 9 | 11 | |
Fire Earthquake | 6 | 8 | |
Fateful Assault | 9 | 11 | |
Sigel Shillien Templar | Grand Shillien Shadow | 4 | 5 |
Templar's Aura | 1 | 2 | |
Templar's Frenzy | 5 | 6 | |
Mass Lightning Strike | 9 | 11 | |
Chained Death Scythe | 11 | 13 | |
Inhale Soul | 7 | 9 | |
Sigel Eva's Templar | Grand Othellot's Wave | 4 | 5 |
Guardian Aura | 1 | 2 | |
Guardian's Frenzy | 5 | 6 | |
Reversal Stream | 8 | 10 | |
Gigantic Wave | 11 | 13 | |
Maelstrom | 7 | 9 | |
Sigel Phoenix Knight | Grand Immortal Guardian | 4 | 5 |
Paladin's Aura | 1 | 2 | |
Paladin's Frenzy | 5 | 6 | |
Phoenix Glide | 8 | 10 | |
Burning Chain Lash | 11 | 13 | |
Flame Feather | 7 | 9 | |
Sigel Hell Knight | Grand Thorn of Vengeance | 4 | 5 |
Avenger's Aura | 1 | 2 | |
Avenger's Frenzy | 5 | 6 | |
Shadow Hunt | 8 | 10 | |
Black Thorn Chain Strike | 11 | 13 | |
Revenging Thorn | 7 | 9 | |
Tyrr Warriors (all) | Superior HP Mastery | 10 | 12 |
Superior Dual Weapon Mastery | 10 | 12 | |
Superior Light Armor Mastery | 10 | 12 | |
Superior Resistance | 10 | 12 | |
Superior Weapon Mastery | 10 | 12 | |
Superior Momentum Mastery | 10 | 12 | |
Superior Heavy Armor Mastery | 10 | 12 | |
Tyrr's Defense Mastery | 3 | 4 | |
Max Energy | 1 | 2 | |
Giant's Punch | 13 | 15 | |
Armor Destruction | 13 | 15 | |
Mega Strike | 13 | 15 | |
Power Bomber | 11 | 13 | |
Infinity Strike | 6 | 8 | |
Last Attack | 8 | 10 | |
Eruption | 13 | 15 | |
Sonic Star | 7 | 9 | |
Jump Attack | 12 | 14 | |
Hurricane Rush | 11 | 13 | |
Tyrr Duelist | Superior Dual Sword Mastery | 4 | 5 |
Duelist Wrath | 2 | 4 | |
Triple Sonic Slash | 9 | 11 | |
Sonic Rage | 13 | 15 | |
Sonic Storm | 13 | 15 | |
Sonic Flash | 9 | 11 | |
Tyrr Dreadnought | Superior Polearm Mastery | 4 | 5 |
Winged Spear | 2 | 4 | |
Provoke | 9 | 11 | |
Dreadful Roar | 8 | 10 | |
Thunder Storm | 9 | 11 | |
Thunder Spear | 9 | 11 | |
Rampage | 9 | 11 | |
Hurricane Blaster | 13 | 15 | |
Hurricane Storm | 13 | 15 | |
Tyrr Titan | Superior Two-handed Weapon Mastery | 4 | 5 |
Rage | 4 | 5 | |
Furious Slasher | 2 | 3 | |
Hurricane Blaster | 13 | 15 | |
Hurricane Storm | 13 | 15 | |
Tyrr Grand Khavatari | Superior Fist Weapon Mastery | 4 | 5 |
Fury Fists | 2 | 3 | |
Furious Fist | 2 | 3 | |
Raging Force | 13 | 15 | |
Force Storm | 13 | 15 | |
Momentum Flash | 9 | 11 | |
Tyrr Maestro | Superior Shield Mastery | 10 | 12 |
Golem Power | 1 | 3 | |
Golem's Spirit | 1 | 3 | |
Power Hammer Crush | 9 | 11 | |
Hurricane Blaster | 13 | 15 | |
Hurricane Storm | 13 | 15 | |
Tyrr Doombringer | Superior Two-handed Weapon Mastery | 4 | 5 |
Soul Berserker | 3 | 4 | |
Soul Barrier | 4 | 5 | |
Sword Shield | 4 | 5 | |
Blade Slasher | 5 | 7 | |
Disarm | 9 | 11 | |
Rush Impact | 9 | 11 | |
Hurricane Blaster | 13 | 15 | |
Hurricane Storm | 13 | 15 | |
Othell Rogues (all) | Superior Movement | 10 | 12 |
Superior Dagger Mastery | 10 | 12 | |
Superior Dual Dagger Mastery | 10 | 12 | |
Superior Light Armor Mastery | 10 | 12 | |
Superior Resistance | 10 | 12 | |
Superior Critical Mastery | 10 | 12 | |
Scorpion Poison | 4 | 5 | |
Othell's Defense Mastery | 3 | 4 | |
Heart Breaker | 13 | 15 | |
Mass Trick | 6 | 8 | |
Counter Flip | 10 | 12 | |
Blood Stab | 13 | 15 | |
Shadow Chase | 11 | 13 | |
Shadow Flash | 6 | 8 | |
Throw Dagger | 13 | 15 | |
Amazing Angel of Death | 1 | 2 | |
Jawbone Blow | 9 | 11 | |
Critical Wound | 8 | 10 | |
Paralyzing Shadow | 10 | 12 | |
Flash Dagger | 10 | 12 | |
Flash Bluff | 9 | 11 | |
Barrage of Nails | 12 | 14 | |
Clone Attack | 9 | 11 | |
Throw Poison Needle | 11 | 13 | |
Chain Blow | 13 | 15 | |
Othell Adventurer | Superior Fitness | 4 | 5 |
Critical Tactics | 1 | 2 | |
Maximum Blow | 1 | 2 | |
Reverse Mana | 9 | 11 | |
Armor Break | 5 | 7 | |
Istina Acid Swarm | 11 | 13 | |
Othell Wind Rider | Superior Haste | 4 | 5 |
Chance of Wind | 1 | 2 | |
Mortal Strike | 4 | 5 | |
Right Angle Reverse | 9 | 11 | |
Easterly Wind Strike | 5 | 7 | |
Poison Swarm | 11 | 13 | |
Othell Ghost Hunter | Brutal Stab Expert | 4 | 5 |
Shadow Hunter | 1 | 2 | |
Mortal Strike | 4 | 5 | |
Shadow Reverse | 9 | 11 | |
Grim Reaper Possession | 5 | 7 | |
Poison Swarm | 11 | 13 | |
Othell Fortune Seeker | Great Luck | 4 | 5 |
Flip Lucky Coin | 1 | 2 | |
Coin of Maphr | 1 | 2 | |
Reverse Plunder | 9 | 11 | |
Dwarven Flare Bluff | 5 | 7 | |
Poison Swarm | 11 | 13 | |
Wild Plunder | 9 | 11 | |
Yul Archers (all) | Superior Bow/ Crossbow Mastery | 10 | 12 |
Superior Critical Arrow | 10 | 12 | |
Superior Light Armor Mastery | 10 | 12 | |
Superior Magic Resistance | 10 | 12 | |
Superior Elemental Resistance | 10 | 12 | |
Superior Survival Instinct | 10 | 12 | |
Superior Mental Attack Resistance | 10 | 12 | |
Yul's Defense Mastery | 3 | 4 | |
Last Stance | 1 | 2 | |
Quick Fire | 4 | 5 | |
Mass Bullseye | 6 | 8 | |
Time Bomb | 8 | 10 | |
Flare | 7 | 9 | |
Slow Shot | 11 | 13 | |
Bullseye | 10 | 12 | |
Lure Shot | 6 | 8 | |
Gravity Trap | 6 | 8 | |
Frost Trap | 6 | 8 | |
Recoil Shot | 13 | 15 | |
Multiple Arrows | 13 | 15 | |
Bow Strike | 13 | 15 | |
Phoenix Arrow | 6 | 8 | |
Quick Shot | 13 | 15 | |
Impact Shot | 11 | 13 | |
Pinpoint Shot | 13 | 15 | |
Tornado Shot | 13 | 15 | |
Heavy Arrow Rain | 13 | 15 | |
Yul Ghost Sentinel | Superior Skill Mastery | 4 | 5 |
Counter Instinct | 2 | 3 | |
Yul Moonlight Sentinel | Superior Speed Mastery | 4 | 5 |
Hunting Instinct | 2 | 3 | |
Yul Sagittarius | Superior Hawk Mastery | 4 | 5 |
Survival Instinct | 2 | 3 | |
Yul Trickster | Superior Instinct Mastery | 4 | 5 |
Bloody Instinct | 2 | 3 | |
Feoh Wizard series | Superior Weapon Mastery | 10 | 12 |
Superior Mana Boost | 10 | 12 | |
Superior Clear Mind | 10 | 12 | |
Superior Fast MP Recovery | 10 | 12 | |
Superior Anti Magic | 10 | 12 | |
Superior Robe Mastery | 10 | 12 | |
Feoh's Defense Mastery | 3 | 4 | |
Empowering Echo | 1 | 2 | |
Superior Burst Casting | 1 | 2 | |
Crystal Form | 1 | 2 | |
Death Howl | 9 | 11 | |
Death Fear | 12 | 14 | |
Ruin | 11 | 13 | |
Hell Binding | 9 | 11 | |
Mass Death Fear | 13 | 15 | |
Mass Ruin | 11 | 13 | |
Mass Hell Binding | 9 | 11 | |
Ultimate Body To Mind | 13 | 15 | |
Shadow Snare | 8 | 10 | |
Arcane Comet Strike | 6 | 8 | |
Elemental Spike | 13 | 15 | |
Elemental Crash | 13 | 15 | |
Ignore Divinity | 7 | 9 | |
Quadruple Elemental Blast | 6 | 8 | |
Magical Evasion | 11 | 13 | |
Magical Charge | 11 | 13 | |
Feoh Wizard | Superior Elemental Master | 7 | 8 |
Elemental Burst | 9 | 11 | |
Volcanic Destruction | 13 | 15 | |
Chain Blaze | 1 | 3 | |
Feoh Mystic Muse | Superior Mana of Spirit | 7 | 8 |
Elemental Burst | 9 | 11 | |
Icicle Destruction | 13 | 15 | |
Feoh Storm Screamer | Superior Spirit Eye | 7 | 8 |
Elemental Burst | 9 | 11 | |
Updraft Destruction | 13 | 15 | |
Feoh Soultaker | Superior Necromancy | 7 | 8 |
Elemental Burst | 9 | 11 | |
Bedrock Destruction | 13 | 15 | |
Discarded Wizard's Soul | 6 | 8 | |
Summon Reanimated Man | 9 | 11 | |
Summon Cursed Man | 9 | 11 | |
Feoh Soul Hound | Superior Abyss Stigma | 7 | 8 |
Elemental Burst | 9 | 11 | |
Void Destruction | 13 | 15 | |
Lightning | 9 | 11 | |
Iss Enchanter (all) | Superior Dual Weapon Mastery | 10 | 12 |
Superior Sword / Blunt Weapon Mastery | 10 | 12 | |
Superior Heavy Armor Mastery | 10 | 12 | |
Superior Light Armor Mastery | 10 | 12 | |
Superior Robe Mastery | 10 | 12 | |
Superior HP Boost | 10 | 12 | |
Superior HP Recovery | 10 | 12 | |
Superior Mana Boost | 10 | 12 | |
Superior Anti Magic | 10 | 12 | |
Iss' Defense Mastery | 3 | 4 | |
Deep Crazy Nocturne | 1 | 2 | |
Shocking Assault | 11 | 13 | |
Crippling Attack | 13 | 15 | |
Crushing Assault | 13 | 15 | |
Mass Giant Root | 9 | 11 | |
Giant Root | 9 | 11 | |
Transform | 12 | 14 | |
Petrify | 13 | 15 | |
Chaos Symphony | 6 | 8 | |
Iss Hierophant | Great Natural Superiority | 4 | 5 |
Prophecy of Might | 1 | 3 | |
Mass Transform | 9 | 11 | |
Dash Assault | 11 | 13 | |
Iss Spectral Dancer | Grand Dance of Spectral Swords | 4 | 5 |
Crippling Dance | 1 | 3 | |
Dance of Medusa | 9 | 11 | |
Dash Assault | 9 | 11 | |
Iss Sword Muse | Grand Melody of Spirit | 4 | 5 |
Melody of Refection | 9 | 11 | |
Song of Assault | 1 | 3 | |
Song of Silence | 9 | 11 | |
Dash Assault | 11 | 13 | |
Iss Doomcryer | Grand Soul Cry | 4 | 5 |
Chant of Bison | 1 | 3 | |
Freezing Flame | 9 | 11 | |
Dash Assault | 9 | 11 | |
Iss Dominator | Grand Vanguard Valor | 4 | 5 |
Victories of Pa'agrio | 1 | 3 | |
Seal of Extortion | 9 | 11 | |
Seal of Suspension | 9 | 11 | |
Seal of Confusion | 9 | 11 | |
Dash Assault | 9 | 11 | |
Wynn Summoner (all) | Superior Summon Mastery | 4 | 5 |
Superior Weapon Mastery | 10 | 12 | |
Superior Light Armor Mastery | 10 | 12 | |
Superior Robe Mastery | 10 | 12 | |
Superior Magic Mastery | 10 | 12 | |
Superior Resistance | 10 | 12 | |
Wynn's Defense Mastery | 3 | 4 | |
Summon Death Gate | 6 | 8 | |
Ultimate Servitor Share | 4 | 5 | |
Servitor's Max Power Burst | 1 | 2 | |
Mark of Void | 10 | 12 | |
Mark of Weakness | 13 | 15 | |
Mark of Trick | 11 | 13 | |
Mark of Plague | 11 | 13 | |
Mark of Fire | 13 | 15 | |
Mark Retriever | 13 | 15 | |
Invoke | 12 | 14 | |
Servitor Major Heal | 13 | 15 | |
Mass Servitor Heal | 9 | 11 | |
Dimensional Binding | 8 | 10 | |
Mass Exile | 11 | 13 | |
Exile | 10 | 12 | |
Wynn Arcana Lord | Summon Commando Cat | 11 | 13 |
Summon Witch Cat | 11 | 13 | |
Arcana's Call | 2 | 3 | |
Arcane Rage | 9 | 11 | |
Surrender to the Elemental | 6 | 8 | |
Wynn Elemental Master | Summon Unicorn Lancer | 11 | 13 |
Summon Unicorn Cherub | 11 | 13 | |
Elemental's Call | 2 | 3 | |
Elemental Rage | 9 | 11 | |
Freezing Invoke | 6 | 8 | |
Wynn Spectral Master | Summon Soul Specter | 11 | 13 |
Summon Banshee Queen | 11 | 13 | |
Summon Demonic Crucifix | 6 | 8 | |
Spectral's Call | 2 | 3 | |
Spectral Rage | 9 | 11 | |
Curse Exposure | 6 | 8 | |
Aeore Healers (all) | Superior Magic Weapon Mastery | 10 | 12 |
Superior Armor Mastery | 10 | 12 | |
Superior Anti Magic | 10 | 12 | |
Superior Elemental Resistance | 10 | 12 | |
Superior Casting Mastery | 10 | 12 | |
Superior Mental Attack Resistance | 10 | 12 | |
Aeore's Defense Mastery | 3 | 4 | |
Sustain | 13 | 15 | |
Panic Heal | 13 | 15 | |
Radiant Heal | 13 | 15 | |
Brilliant Heal | 13 | 15 | |
Fairy of Life | 5 | 6 | |
Brilliant Recharge | 10 | 12 | |
Radiant Recharge | 13 | 15 | |
Solid Resistance | 1 | 2 | |
Brilliant Purge | 1 | 2 | |
Mark of Lumi | 10 | 12 | |
Dark Devour | 11 | 13 | |
Dark Rain | 13 | 15 | |
Dark Backfire | 11 | 13 | |
Dark Blast | 13 | 15 | |
Mass Dark Veil | 13 | 15 | |
Dark Force | 13 | 15 | |
Mass Fatal Sleep | 9 | 11 | |
Fatal Sleep | 11 | 13 | |
Erase Impact | 13 | 15 | |
Crystal Regeneration | 9 | 11 | |
Aeore Eva's Saint | Superior Quick Recovery | 4 | 5 |
Aeore Shillien Saint | Superior Wizard Combat | 4 | 5 |
Eviscerator | Eminent Fist Weapon Mastery | 17 | 19 |
Eminent Light Armor Mastery | 17 | 19 | |
Eminent Stability | 13 | 15 | |
Eminent Attribute Resistance | 11 | 13 | |
Eviscerator's Defense Mastery | 3 | 4 | |
Powerful Gravity | 1 | 2 | |
Steel Mind | 4 | 5 | |
Distortion | 4 | 5 | |
Gravity Shock | 12 | 14 | |
Lateral Hit | 30 | 32 | |
Gravity Hit | 18 | 20 | |
Lateral Hit | 30 | 32 | |
Reverse Weight | 13 | 15 | |
Backspin Impact | 29 | 31 | |
Stamp Punch | 6 | 8 | |
Spinning Kick | 13 | 15 | |
Distant Kick | 16 | 18 | |
Chin Strike | 26 | 28 | |
Heavy Hand | 13 | 15 | |
Crushing Air | 17 | 19 | |
Flying Knee Kick | 13 | 15 | |
Right Sidestep | 29 | 31 | |
Left Sidestep | 26 | 28 | |
Sayha's Seer | Eminent Blunt Weapon Mastery | 17 | 19 |
Eminent Robe Mastery | 17 | 19 | |
Eminent Quick Recovery | 13 | 15 | |
Eminent Attribute Resistance | 11 | 13 | |
Seer's Defense Mastery | 3 | 4 | |
Ultimate Squall | 5 | 6 | |
Eye of the Windstorm | 1 | 2 | |
Sayha's Fury | 1 | 2 | |
Hydro Attack | 30 | 32 | |
Hydro Drain | 17 | 19 | |
Hydro Flare | 22 | 24 | |
Hydro Strike | 27 | 29 | |
Divine Storm | 6 | 8 | |
Storm Rage | 13 | 15 | |
Infinite Hydro Flare | 3 | 5 | |
Sayha's Word | 13 | 15 | |
Compelling Wind | 17 | 19 | |
Threatening Wind | 17 | 19 | |
Air Rush | 27 | 29 |
— Changed the effect of Skill Mastery for some skills.
* Whenever Skill Mastery is triggered, the effect that doubles debuff timers is applied instead of the effect that resets skill cooldowns.
Class | Skill |
---|---|
Sigel Knights (all) | Shield Bash |
Shield Impact | |
Shield Wave | |
Chain Gust | |
Sigel Shillien Templar | Mass Lightning Strike |
Tyrr Warriors (all) | Power Bomber |
Eruption | |
Sonic Star | |
Tyrr Dreadnought | Thunder Spear |
Thunder Storm | |
Tyrr Maestro | Power Hammer Crush |
Tyrr Doombringer | Rush Impact |
Yul Archers (all) | Bow Strike |
Impact Shot | |
Recoil Shot | |
Othell Rogues (all) | Barrage of Nails |
Feoh Wizards (all) | Elemental Crash (Wind) |
Elemental Crash (Earth) | |
Elemental Crash (Holy) | |
Quadruple Elemental Blast | |
Feoh Archmage | Elemental Burst |
Feoh Mystic Muse | Elemental Burst |
Feoh Storm Screamer | Elemental Burst |
Sayha's Seer | Compelling Wind |
Threatening Wind | |
Hydro Strike |
— Reduced the amount of SP required to learn skills after the character reaches Lv. 101.
Quests
New Quests
— Added the 7th Exalted title quest called Power Harmony.
* Talk to Eva's Knight Lionel Hunter in Heine to start the quest.
Requirements | Completion condition | Quest reward |
---|---|---|
Completed 6th Exalted title quest Obtaining New Power, Lv. 110 character | Reach Level 115, collect 320,000 Proofs of Unity | Spellbook: Dignity of the Exalted Lv. 7 Spellbook: Elements of the Exalted |
— Added 4 new quests that can be completed in the Conquest zone.
Quest name | Repeat | Requirements | Starting NPC |
---|---|---|---|
Conquest Adventure | Single | Lv. 110+ | Conquest Guide Chloe (Town of Aden or Rune) |
Hunting Time | Single | Lv. 110+ Completed Conquest Adventure | Conquest Guide Entropy (Town of Conquest) |
Chasing the Light | Single | Lv. 110+ Completed Conquest Adventure | Conquest Guide Entropy (Town of Conquest) |
Where Flowers Bloom | Single | Lv. 110+ Completed Conquest Adventure | Conquest Guide Entropy (Town of Conquest) |
— The Hot Springs zone is now included in the list of zones where Exalted title quests 1-6 can be completed.
Removed quests
— Removed the Invitation from Another World quest and all the related items.
Conquest
— Changed the Conquest cycle and entry time.
Before changes | Cycle: from 2 a.m. of the 1st day of every month until 2 a.m. of the 1st day of the next month Entry time: every Friday, Saturday and Sunday from 8 p.m. until 2 a.m. |
---|---|
After changes | Cycle: 1 a.m. of the 1st day of every month until the 1st day of the next month Entry time: every Friday, Saturday and Sunday from 8 p.m. until 1 a.m. |
— Increased the amount of personal and server points that can be acquired through PvP.
Character level | Personal points | Server points | Bloody Coins |
---|---|---|---|
110 | 33 | 16 | 50 |
111 | 36 | 17 | 55 |
112 | 39 | 19 | 60 |
113 | 42 | 20 | 65 |
114 | 46 | 22 | 70 |
115 | 49 | 24 | 75 |
116 | 52 | 25 | 80 |
117 | 56 | 27 | 85 |
118 | 59 | 28 | 90 |
119 | 62 | 30 | 95 |
120 | 66 | 32 | 100 |
121 | 66 | 32 | 100 |
122 | 66 | 32 | 100 |
123 | 66 | 32 | 100 |
124 | 66 | 32 | 100 |
125 | 66 | 32 | 100 |
126 | 66 | 32 | 100 |
127 | 66 | 32 | 100 |
128 | 66 | 32 | 100 |
129 | 66 | 32 | 100 |
130 | 66 | 32 | 100 |
— Increased the amount of personal and server points that are awarded for killing Conquest monsters.
Regular monsters
Hunting zone name and the monster level | Personal points | Server points | Area points |
---|---|---|---|
Daril's Water Source (no PvP, Lv. 112) | 4 | 4 | — |
Daril Phran's Water Source (no PvP, Lv. 116) | 6 | 6 | — |
Zone 1: Asa (Lv. 116) | 9 | 9 | 19 |
Zone 1: Asa (Lv. 120) | 11 | 11 | 22 |
Zone 1: Asa (Lv. 124) | 16 | 16 | 32 |
Zone 2: Anima (Lv. 116) | 9 | 9 | 19 |
Zone 2: Anima (Lv. 120) | 11 | 11 | 22 |
Zone 2: Anima (Lv. 124) | 16 | 16 | 32 |
Zone 3: Nox (Lv. 116) | 9 | 9 | 19 |
Zone 3: Nox (Lv. 120) | 11 | 11 | 22 |
Zone 3: Nox (Lv. 124) | 16 | 16 | 32 |
Special monsters
Monster name | Personal points | Server points | Area points |
---|---|---|---|
Seo/ Craygo (Lv. 112) | 20 | 20 | — |
Seo/ Craygo (Lv. 116) | 30 | 30 | — |
Soul Flower (Lv. 116) | 45 | 45 | 95 |
Soul Flower (Lv. 120) | 55 | 55 | 110 |
Soul Flower (Lv. 124) | 80 | 80 | 160 |
— Expanded the personal ranking reward list.
* Players are rewarded Bloody Coins at every rank.
Personal ranking reward
Rank | Metric | Received items | Conditions | |
---|---|---|---|---|
Rune | Bloody Coins | |||
1 | Ranking in the 99th percentile | Conquest Rankings' 1st Place Rune | 18 | At least 1000 personal Conquest points earned. |
2 | Ranking in the 95th percentile | Conquest Rankings' 2nd Place Rune | 12 | |
3 | Ranking in the 90th percentile | Conquest Rankings' 3rd Place Rune | 12 | |
4 | Ranking in the 80th percentile | Conquest Rankings' 4th Place Rune | 6 | |
5 | Ranking in the 70th percentile | Conquest Rankings' 5th Place Rune | 6 | |
1 | Ranking in the 60th percentile | Conquest Rankings' 6th Place Rune | 3 | |
2 | Ranking in the 50th percentile | Conquest Rankings' 7th Place Rune | 3 | |
3 | Ranking in the 40th percentile | Conquest Rankings' 8th Place Rune | 2 | |
4 | Ranking in the 30th percentile | Conquest Rankings' 9th Place Rune | 2 | |
5 | Ranking below the 30th percentile | Conquest Rankings' 10th Place Rune | 1 |
* Runes received as rewards for placing in the Conquest Ranking apply the following effects.
Item name | Effect |
---|---|
Conquest Rankings' 1st Place Rune | When in inventory, P. Atk./ M. Atk./ P. Def./ M. Def. +7%, acquired XP/ SP +5%. |
Conquest Rankings' 2nd Place Rune | When in inventory, P. Atk./ M. Atk./ P. Def./ M. Def. +6%, acquired XP/ SP +5%. |
Conquest Rankings' 3rd Place Rune | When in inventory, P. Atk./ M. Atk./ P. Def./ M. Def. +5%, acquired XP/ SP +5%. |
Conquest Rankings' 4th Place Rune | When in inventory, P. Atk./ M. Atk./ P. Def./ M. Def. +4%, acquired XP/ SP +4%. |
Conquest Rankings' 5th Place Rune | When in inventory, P. Atk./ M. Atk./ P. Def./ M. Def. +3%, acquired XP/ SP +3%. |
Conquest Rankings' 6th Place Rune | When in inventory, P. Atk./ M. Atk./ P. Def./ M. Def. +2%, acquired XP/ SP +3%. |
Conquest Rankings' 7th Place Rune | When in inventory, P. Atk./ M. Atk./ P. Def./ M. Def. +1%, acquired XP/ SP +3%. |
Conquest Rankings' 8th Place Rune | When in inventory, P./ M. Def. +1%, acquired XP/ SP +3%. |
Conquest Rankings' 9th Place Rune | When in inventory, acquired XP/ SP +3%. |
Conquest Rankings' 10th Place Rune | When in inventory, acquired XP/ SP +2%. |
Items
Fallen Angel's Earring
— Added a new item called Fallen Angel's Earring.
* Fallen Angel Earring can be enchanted up to +10 using Scrolls: Enchant Fallen Angel's Accessory. In case of failure, the item is destroyed.
* The effects of every enchant value of the Fallen Angel's Earring are as follows.
Enchantment | Confusion/ Obstruction Resistance | Confusion/ Obstruction Atk. Rate | Vitality bonus | XP/SP | Critical Damage for basic attacks and P./ M. Skill Critical Damage | Vampiric Rage | Received Healing | Skill MP Consumption | Attribute Resistance | P./ M. Def. |
---|---|---|---|---|---|---|---|---|---|---|
0 | +10% | |||||||||
+1 | +20% | |||||||||
+2 | +20% | +20% | ||||||||
+3 | +20% | +20% | +10% | |||||||
+4 | +20% | +20% | +10% | +5% | ||||||
+5 | +20% | +20% | +10% | +5% | +3% | +3% | +10% | -5% | ||
+6 | +25% | +25% | +15% | +10% | +5% | +5% | +12% | -7% | ||
+7 | +25% | +25% | +16% | +11% | +6% | +5% | +13% | -8% | +30 | |
+8 | +25% | +25% | +17% | +12% | +7% | +6% | +14% | -9% | +30 | |
+9 | +30% | +30% | +18% | +13% | +8% | +7% | +15% | -10% | +40 | +3% |
+10 | +30% | +30% | +20% | +15% | +10% | +8% | +17% | -12% | +50 | +5% |
* Accessory Augmenting Stone can be used to augment the item. The price and effects are the same as when augmenting Fallen Angel's Ring.
* Fallen Angel's Earrings enchanted to +6 and higher can be upgraded to Blessed Fallen Angel's Earrings by talking to the Head Blacksmith of any city.
Required items | Material | Quantity | Fee | Produced Item |
---|---|---|---|---|
+6 Fallen Angel's Earring | Fallen Angel's Earring Pack | 100 | 1,000,000 adena | +6 Blessed Fallen Angel's Earring |
+7 Fallen Angel's Earring | 250 | +7 Blessed Fallen Angel's Earring | ||
+8 Fallen Angel's Earring | 700 | +8 Blessed Fallen Angel's Earring | ||
+9 Fallen Angel's Earring | 2000 | +9 Blessed Fallen Angel's Earring | ||
+10 Fallen Angel's Earring | 6000 | +10 Blessed Fallen Angel's Earring |
* An augmented and/or modified with Selenite Fallen Angel's Earring will retain its characteristics when upgraded to a Blessed Fallen Angel's Earring.
* Blessed Fallen Angel's Earring can be enchanted with a Scroll: Enchant Fallen Angel's Accessory.
* The effects of every enchant value of the Blessed Fallen Angel's Earring are as follows.
Enchantment | Confusion/ Obstruction Resistance | Confusion/ Obstruction Atk. Rate | Vitality bonus | XP/SP | Critical Damage for basic attacks and P./ M. Skill Critical Damage | Vampiric Rage | Received Healing | Skill MP Consumption | Attribute Resistance | P./ M. Def. |
---|---|---|---|---|---|---|---|---|---|---|
+6 | +25% | +25% | +16% | +11% | +6% | +5% | +13% | -8% | +30 | |
+7 | +25% | +25% | +17% | +12% | +7% | +6% | +14% | -9% | +30 | |
+8 | +30% | +30% | +18% | +13% | +8% | +7% | +15% | -10% | +30 | +3% |
+9 | +30% | +30% | +20% | +15% | +10% | +8% | +17% | -12% | +50 | +5% |
+10 | +30% | +30% | +20% | +15% | +11% | +9% | +18% | -13% | +60 | +6% |
* The price and success rate of a Blessed Fallen Angel's Earring augmenting and modifying using Selenite are the same as those of a Fallen Angel's Earring.
— NPC Denign can exchange 100 Fallen Angel's Earring Packs for a +6 Fallen Angel's Earring.
Produced Item | Quantity | Required items | Quantity |
---|---|---|---|
+6 Fallen Angel's Earring Pack | 1 | Fallen Angel's Earring Pack | 100 |
— NPC Denign can exchange Blessed Fallen Angel's Earrings enchanted to +9 and higher as well as Fallen Angel's Earrings enchanted to +9 and higher for an item box with the same enchant value.
— If you try to enchant a +3 Fallen Angel's Earring and fail, you will gain challenge points.
Enchant value | Acquired Points |
---|---|
3 | 1 |
4 | 1 |
5 | 1 |
6 | 2 |
7 | 3 |
8 | 3 |
9 | 3 |
— You may use challenge points to receive a support buff when you try to enchant Fallen Angel's Earring.
* The support buff and the amount of challenge points spent are the same as with the Fallen Angel's Ring.
— It is possible to enchant up to 15 Fallen Angel's Earrings using Mass Enchantment.
Tersi's Soul Crystal
— Added Tersi's Soul Crystal that can be used to enhance armor.
* Armor of grade R and higher can be enhanced.
* Sealed equipment can't be enhanced.
* Soul Crystal Lv. 1 can be obtained through in-game drops (see the link to l2central); Soul Crystal Lv. 2 can be also obtained from monsters (see the link to l2central).
* Soul Crystals of a higher level can be obtained through compounding.
Soul Crystal level | Materials | Adena price | Success | Failure |
---|---|---|---|---|
1 | Tersi's Soul | 100,000 | Tersi's Soul Crystal Lv. 2 | Aether |
2 | Tersi's Soul Crystal Lv. 3 | |||
3 | Tersi's Soul Crystal Lv. 4 | |||
4 | Tersi's Soul Crystal Lv. 5 | |||
5 | Tersi's Soul Crystal Lv. 6 | |||
6 | Tersi's Soul Crystal Lv. 7 | |||
7 | Tersi's Soul Crystal Lv. 8 | |||
8 | Tersi's Soul Crystal Lv. 9 | |||
9 | Tersi's Soul Crystal Lv. 10 |
* Tersi's Soul is sold by grocers in every town.
* When you enhance armor using Tersi's Soul Crystals, you need to choose one of the following traits: Might, Empower, Death, Fire or Mystic. Their effects are listed below.
Might
Type | Effect | ||
---|---|---|---|
Enhancement level | P. Def. | Received PvP damage | P. Atk. |
1 | +400 | — | — |
2 | +600 | — | — |
3 | +800 | — | — |
4 | +100 | — | — |
5 | +1200, +1% | — | — |
6 | +1200, +1% | -1% | — |
7 | +1200, +2% | -1% | +1% |
8 | +1200, +3% | -1% | +1% |
9 | +1200, +4% | -2% | +2% |
10 | +1200, +5% | -3% | +3% |
Empower
Type | Effect | ||
---|---|---|---|
Enhancement level | P. Def. | Received PvP damage | M. Atk. |
1 | +400 | — | — |
2 | +600 | — | — |
3 | +800 | — | — |
4 | +100 | — | — |
5 | +1200 and +1% | — | — |
6 | +1200 and +1% | -1% | — |
7 | +1200 and +2% | -1% | +1% |
8 | +1200 and +3% | -1% | +1% |
9 | +1200 and +4% | -2% | +2% |
10 | +1200 and +5% | -3% | +3% |
Death
Type | Effect | ||
---|---|---|---|
Enhancement level | P. Def. | Received PvP damage | Critical Damage for basic attacks |
1 | +400 | — | — |
2 | +600 | — | — |
3 | +800 | — | — |
4 | +100 | — | — |
5 | +1200 and +1% | — | — |
6 | +1200 and +1% | -1% | — |
7 | +1200 and +2% | -1% | +1% |
8 | +1200 and +3% | -1% | +1% |
9 | +1200 and +4% | -2% | +2% |
10 | +1200 and +5% | -3% | +3% |
Fire
Type | Effect | ||
---|---|---|---|
Enhancement level | P. Def. | Received PvP damage | P. Skill Critical Damage |
1 | +400 | — | — |
2 | +600 | — | — |
3 | +800 | — | — |
4 | +100 | — | — |
5 | +1200 and +1% | — | — |
6 | +1200 and +1% | -1% | — |
7 | +1200 and +2% | -1% | +1% |
8 | +1200 and +3% | -1% | +1% |
9 | +1200 and +4% | -2% | +2% |
10 | +1200 and +5% | -3% | +3% |
Mystic
Type | Effect | ||
---|---|---|---|
Enhancement level | P. Def. | Received PvP damage | M. Skill Critical Damage |
1 | +400 | — | — |
2 | +600 | — | — |
3 | +800 | — | — |
4 | +100 | — | — |
5 | +1200 and +1% | — | — |
6 | +1200 and +1% | -1% | — |
7 | +1200 and +2% | -1% | +1% |
8 | +1200 and +3% | -1% | +1% |
9 | +1200 and +4% | -2% | +2% |
10 | +1200 and +5% | -3% | +3% |
* Insertion, reinsertion and extraction fees of the new Soul Crystals are listed below.
Soul Crystal | Level | Insertion | Reinsertion | Extraction |
---|---|---|---|---|
Tersi's Soul Crystal | 1–10 | R-grade Gemstone (100 pcs.) | R-grade Gemstone (50 pcs.) | 36,200,000 adena |
* The insertion, reinsertion and extraction fees are the same for the old Soul Crystals as for the new ones (except for Exalted Weapons).
Insertion | Reinsertion | Extraction |
---|---|---|
R-grade Gemstone (100 pcs.) | R-grade Gemstone (50 pcs.) | 36,200,000 adena |
* Insertion of Soul Crystals into Exalted weapons costs as much as before.
— The following shields and sigils can now be infused with attributes and augmented.
Item name | |
---|---|
Immortal Shield | Immortal Sigil |
Twilight Shield | Twilight Sigil |
Seraph Shield | Seraph Sigil |
Eternal Shield | Eternal Sigil |
Blessed Immortal Shield | Blessed Immortal Sigil |
Blessed Twilight Shield | Blessed Twilight Sigil |
Blessed Seraph Shield | Blessed Seraph Sigil |
Blessed Eternal Shield | Blessed Eternal Sigil |
Blessed Immortal Shield | Blessed Twilight Shield |
Blessed Seraph Shield | Blessed Eternal Shield |
Blessed Twilight Shield | Blessed Twilight Shield |
Leviathan Shield | Leviathan Sigil |
Enhanced Leviathan Shield | Enhanced Leviathan Sigil |
* Armor Augmenting Stone is required for augmentation. The augmentation effects are listed below.
Property 1 | Property 2 |
---|---|
P. Evasion +1 ~ 3 | P. Accuracy +1 ~ 3 |
P. Evasion +1 ~ 3 | P. Accuracy +1 ~ 3 |
P. Def. +282 ~ 311 | P. Atk. +763 ~ 884 |
P. Def. +1% ~ 3% | P. Atk. +1% ~ 3% |
M. Def. +151 ~ 171 | M. Atk. +443 ~ 514 |
M. Def. +1% ~ 3% | M. Atk. +1% ~ 3% |
Attribute Resistance +4 ~ 50 | Attribute Attack +4 ~ 50 |
PvE Damage -1% ~ 2% | PvE Damage +1% ~ 2% |
PvP Damage -1% ~ 2% | PvP Damage +1% ~ 2% |
— Soul Crystals can now be inserted into equipped shields and sigils.
Artifacts
— Added 3 new artifacts.
* New artifacts are not available yet.
Item name | Type | Description |
---|---|---|
Artifact - Damage | Balance | Damage +11% |
Artifact - Basic Attack Power | Balance | Basic Attack Power +11% |
Artifact - P./ M. Def. | Balance | P./ M. Def. +11% |
— Changed the icons of some existing artifacts.
Other Changes
— Changed the grades of Fallen Angel's Ring, Fallen Angel's Earring, Blessed Fallen Angel's Ring and Blessed Fallen Angel's Earring. Also increased the M. Def. stat of these items.
Hunting Zones
Fafurion Temple
— Modified the open hunting zone Fafurion Temple.
Hunting zone level | 124 |
---|---|
Teleportation area | Heine |
Zone Type | Party Hunting Field |
* It is now a Lv. 124 party hunting zone. The monsters' stats and rewards for killing them have been modified to reflect the new level.
* Aggressive guardian monsters have been placed all over the hunting zone.
* When you kill certain monsters within the zone at a certain time, special monsters will appear. The type of the monster depends on the time of day.
-> Daytime: Brutal Water Dragon
-> Nighttime: Temple Zealot
Dragon Valley
— Modified the open hunting zone Dragon Valley.
Hunting zone level | 124 |
---|---|
Teleportation area | Giran |
Zone Type | Improved Hunting Zones |
* It is now an enhanced Lv. 124 hunting zone. The monsters' stats and rewards for killing them have been modified to reflect the new level.
* Aggressive guardian monsters have been placed all over the hunting zone.
* When you kill certain monsters within the zone at a certain time, special monsters will appear. The type of the monster depends on the time of day.
-> Daytime: Behemoth Dragon
-> Nighttime: Soul Hunter
Hot Springs
— Modified the open hunting zone Hot Springs.
Hunting zone level | 120 |
---|---|
Teleportation area | Goddard |
Zone Type | Improved Hunting Zones |
* It is now an enhanced Lv. 120 hunting zone. The monsters' stats and rewards for killing them have been modified to reflect the new level.
* Changed the monster placement and added aggressive monsters.
Antharas' Nest
— Modified the command channel instance zone Antharas' Nest.
Required level | Lv. 112+ |
---|---|
Party Size | 21–35 members |
Entrance NPC | Manager of Command Channel Instance Zones Bellra |
Reset time | Every Saturday at 6:30 a.m. |
* After defeating Antharas all players in the zone receive Antharas' Reward Pack.
Beast Farm
— Modified the open hunting zone Beast Farm.
Hunting zone level | 120 – 121 |
---|---|
Teleportation area | Rune |
Zone Type | Party Hunting Zone |
* The hunting zone difficulty is adjusted for Lv. 120-121 characters, new monsters for hunting in a party have been added.
* New Beast Farm monsters have been added as targets to Exalted title 1–6 quests.
* Added a defender monster (can be a target, but does not attack first) that hinders hunting.
* Monsters and NPC added earlier have been relocated to Wild Beast Reserve.
* To travel to Wild Beast Reserve the character needs to talk to NPC Beast Herder Tunatun.
Valley of Saints
— Modified the open hunting zone Valley of Saints.
Hunting zone level | 120 – 121 |
---|---|
Teleportation area | Rune |
Zone Type | Solo Hunting Zone |
* The hunting zone difficulty is adjusted for Lv. 120-121 characters; new monsters have been added.
* New Valley of Saints monsters have been added as targets to Exalted title 1–6 quests.
Session Zones
Tower of Insolence
— Added a world session zone called Tower of Insolence.
* Tower of Insolence (Lower) and Tower of Insolence (Middle) zones have been combined into one zone called Tower of Insolence.
* Tower of Insolence consists of 9 floors. To move between floors, talk to special NPCs.
* Modified the monsters' stats on floors 1–6 and the rewards for killing them.
* From now on Mimics will appear randomly on every floor. Killing a Mimic results in more experience and better loot.
* From now on Tower of Insolence elite monsters will only appear in certain places on floors 4-8.
Required level | Lv. 110+ |
---|---|
Stay time | Base time 600 min., max time 900 min. |
Price | 1,500,000 adena |
Reset time | Wednesday mornings |
Otherworldly Atelia Refinery
— Modified the Otherworldly Atelia Refinery.
* Now it is a weekly session zone now, not a daily session zone.
* Monsters in areas controlled by Pondus and Spira are now Lv. 112.
* Monsters in the area controlled by Excuro are still Lv. 116, but they no longer attack first.
* Changed the monsters' stats and rewards for killing them.
Required level | Lv. 112+ |
---|---|
Stay time | Base time 600 min., max time 720 min. |
Price | 1,500,000 adena |
Reset time | Wednesday mornings |
Other session zone changes
— Added a new function that lets characters return to town automatically after their death in a session zone if they haven't been resurrected.
* The character will automatically return to town 10 minutes after death.
* After dying in a world hunting zone, the character is teleported back to their server.
Ancient Kartia's Labyrinth
— All Ancient Kartia's instance zones and related items have been deleted.
Other Changes
— All hunting zones: changed the monsters' stats and rewards for killing them.
— Changed the list of monsters and their stats in some hunting zones.
* These changes apply to Common, Improved, Party, Special Hunting Zones and Conquest.
Regular Hunting Zones | ||
---|---|---|
Altar of Evil | Bloody Swampland | Blazing Swamp |
War-Torn Plains | Desert Quarry | Beleth' Magic Circle |
Enchanted Valley | Phantasmal Ridge | Ivory Tower Crater |
Silent Valley | Alligator Island | Forest of Mirrors |
Isle of Prayer | Breka's Stronghold | Plains of the Lizardmen |
Fields of Massacre | Wasteland |
* Monsters placement is improved in a way that makes it easier to use both single attacks and AoE attacks.
* Additional party benefit has been added.
* Changed the monsters' stats and rewards for killing them.
Enhanced Hunting Zone | ||
---|---|---|
Tanor Canyon | Field of Silence | Field of Whispers |
Sel Mahum Training Grounds | Wall of Argos | Cemetery |
* Monsters in these zones are stronger and more aggressive, rewards for killing them are higher than in the Common Hunting Zones of the same level.
* Additional party bonus has been added.
* Changed the monsters' stats and rewards for killing them.
Party Hunting Zone | ||
---|---|---|
Neutral Zone | Ketra Orc Outpost | Varka Silenos Barracks |
Sea of Spores |
* Party hunting features remain the same.
-> Ketra Orc Outpost / Varka Silenos Barracks / Sea of Spores: Party Bonus
-> Neutral Zone: Party Growth Bonus
* Changed the monsters' stats and rewards for killing them.
Special Hunting Zones | ||
---|---|---|
Swamp of Screams | Storm Isle | Primeval Isle |
Isle of Souls | Corroded Fields | Otherworldly Atelia Refinery |
Spirit Forest (Lv. 105) | Spirit Forest (Lv. 110) | Abandoned Coal Mines |
Imperial Tomb | Tower of Insolence (Lower) | Giant's Cave Lower Level |
* Changed the monsters' stats and rewards for killing them.
Conquest | ||
---|---|---|
Daril's Water Source | Daril Phran's Water Source | Zone 1: Asa (Lv. 116) |
Zone 1: Asa (Lv. 120) | Zone 1: Asa (Lv. 124) | Zone 2: Anima (Lv. 116) |
Zone 2: Anima (Lv. 120) | Zone 2: Anima (Lv. 124) | Zone 3: Nox (Lv. 116) |
Zone 3: Nox (Lv. 120) | Zone 3: Nox (Lv. 124) |
Craft
— Added new items that can be crafted.
Crafted item | Required items | Probability | Limit |
---|---|---|---|
Tersi's Soul Crystal Lv. 6 (2 pcs.) | Tersi's Soul Crystal Lv. 1 (100 pcs.) + 1,000,000 adena | 100% | None |
Beora's Ancient Vitality (1 pc.) | High Priest's Holy Water (4 pcs.) | 100% | 10 pcs. a day per character |
*Beora's Ancient Energy description:
-> Recovers 1 of the 4 Vitality bars. Cannot be used in the Olympiad.
— Beora's Ancient Vitality is sold by grocers in every town.
Modification using Selenite
— Fallen Angel's Earring and Blessed Fallen Angel's Earring can be modified with Selenite through NPC Denign.
Item | Selenite amount | Giant's Energy amount | Received items | Modification effect |
---|---|---|---|---|
Fallen Angel's Earring | 10 | 20 | Fallen Angel's Earring - Cooldown Decrease Lv. 1 | Skill Cooldown -1% |
Fallen Angel's Earring - Cooldown Decrease Lv. 2 | Skill Cooldown -2% | |||
Fallen Angel's Earring - Cooldown Decrease Lv. 3 | Skill Cooldown -5% | |||
Blessed Fallen Angel's Earring | 10 | 20 | Blessed Fallen Angel's Earring - Cooldown Decrease Lv. 1 | Skill Cooldown -1% |
Blessed Fallen Angel's Earring - Cooldown Decrease Lv. 2 | Skill Cooldown -2% | |||
Blessed Fallen Angel's Earring - Cooldown Decrease Lv. 3 | Skill Cooldown -5% |
Einhasad's Store
— Added a new item that can be purchased in the Einhasad's Store.
Item name | Type | Duration | Price | Purchase limit |
---|---|---|---|---|
Ultimate Jewelry Box | Equipment | No time limit | Einhasad's Golden Coin (30 pcs.) | None |
— Removed Emperor's Vitality Tonic from the store.
Enchantment System
— The enchantment UI has been changed.
* The enchantment UI opens when you use enchant scroll.
* You can drag items from an additional inventory that is placed near the main UI, or just double-click or right-click on the items to be enchanted.
- Enchant success rate depends on used Enchant Scroll and the selected item, and is shown in the interface. If you hover the cursor over the [?] icon that is placed over the success rate, you can see detailed information about the chance of success. The chance is determined by supportive enchantment effects, the selected items and skills.
* Once the item and the scroll are selected, the Detailed Introduction button in the right upper corner becomes active. If you press the button, you can see information about the item you are going to enchant and the enchantment results as well as the items to be obtained in case of failure.
* Enchanting starts as soon as you select the scroll and the item and press the Enchant button. You can interrupt the process by pressing the Cancel Enchantment button.
* If the item has a high enchant value, the enchantment process will be hidden, so you can see the result only when it's done (steps that are required for each item are described separately).
* To see the result, press the Results button in the enchant window. As soon as you do so, the result is saved, even if you close the enchantment interface or exit the game.
* If enchanting is successful, the information about the enchanted item is shown in the result window. In case of failure, there you can see items to be obtained.
* When you press the Continue button in the result window, the enchant scroll and received items are saved into the slot. In case of failure, only the enchant scroll is saved.
* If you press the Reset button in the enchantment UI, all slots are reset.
— A mass enchantment function has been added.
* To use the mass enchantment function, click on the Mass Enchantment tab in the enchantment UI.
* Only common enchant scrolls can be used. In case of success, the enchant value is increased by 1. In case of failure, the item is broken.
* Using an Enchant Scroll, you can either put the equipment item which is going to be enchanted with the scroll into the slot, or double-click or right-click on it. To cancel, double-click or right-click on the item in the slot.
* The current enchant value and enchant success rate are shown on the item icon.
* You can register up to 15 items, but not more than Enchant Scrolls in your possession.
* You can set a final enchant value. The value is corrected automatically if you don't have enough scrolls or items.
* When you press the Enchant button, the enchantment process starts as follows: 0→ 1. If you press the Cancel Enchantment button before the interface gauge is filled, the enchantment stops. The process is complete as soon as the gauge is full.
* Once the enchantment process is over, you can see the result in the corresponding slot. In case of success, a new enchant value and success rate are shown on the item. In case of failure, the item disappears.
* If the item has a high enchant value, the enchantment process will be hidden, so you can see the results later.
* To see the result, press the Results button in the enchant window. As soon as you do so, the result is saved, even if you close the enchantment interface or disconnect from the server.
* As soon as all the items are enchanted, you can see received items in case of failure and received enchanted items in case of success.
* The enchant scrolls and the item slots are saved as soon as you press the Continue button in the result window.
* All slots are reset if you press the Reset button.
* Enchant stones and supportive enchantment effects cannot be used during mass enchantment.
— Challenge points system has been added.
* If Fallen Angel's Ring is broken during the enchantment process, you can gain challenge points.
Item name | Enchant value | Gained challenge points |
---|---|---|
Fallen Angel's Ring, Blessed Fallen Angel's Ring (including Fallen Angel's Ring that's been modified with selenite) | 3 | 1 |
4 | 1 | |
5 | 1 | |
6 | 2 | |
7 | 3 | |
8 | 3 | |
9 | 3 |
* The current number of challenge points is shown in the challenge point section in the lower part of the enchantment UI.
* During single enchanting of Fallen Angel's Ring the slot of the selected supportive enchantment effect appears on the right side of the item slot. To apply the effect, you have to spend your challenge points.
Effect name | Effect | Requirements (enchant value) | Price (challenge points) |
---|---|---|---|
Common success probability increase | Success rate +8% | +3~9 | 70 |
Enchant value increase in case of success (1~3) | If enchanting is successful, there is a 50% chance to additionally increase the enchant value by 1. | +3~9 | 100 |
If enchanting is successful, there is a 45.5% chance to additionally increase the enchant value by 2. | |||
If enchanting is successful, there is a 4.5% chance to additionally increase the enchant value by 3. | |||
Value saved in case of failure | In case of failure, the enchant value remains the same. | +8~9 | 200 |
* If the Saving support effect has been applied, but enchanting is successful, the used challenge points are not refunded.
— Fixed a bug that prevented players from using Giants' Stone when enchanting items with Giant's Scroll: Enchant Weapon/ Armor.
— Giant's Stone can now be used for enchanting more One-piece armor.
Before changes | After changes |
---|---|
+4 ~ +9 | +3 ~ +9 |
Augmentation System
— Kaliel's Greater Bracelet and Superior Kaliel's Bracelet can now be augmented.
* Kaliel's Bracelet Augmenting Stone is required.
— When you augment Kaliel's Bracelet, it receives the following properties.
Property 1 |
---|
CON +1 ~ 3 |
MEN +1 ~ 3 |
P. Def. +1% ~ 5% |
M. Def. +1% ~ 5% |
Attribute Resistance +10 ~ 50 |
Received damage -5% |
Property 2 |
---|
When equipped with Talisman of Longing, Talisman of Insanity or Heavenly Talisman, P./ M. Atk. +1% ~ 10% |
When equipped with Talisman of Longing, Talisman of Insanity or Heavenly Talisman, P./ M. Atk. +10%, when equipped with Heavenly Talisman damage +3% |
When equipped with Sayha's Talisman Lv. 4 or higher, Skill Power +1% ~ 10% |
When equipped with Sayha's Talisman Lv. 4 or higher, Skill Power +10%, when equipped with Enhanced Sayha's Talisman damage +3% |
When equipped with Talisman of Protection Lv. 5 or higher, Resistance to All Weapons +1% ~ 10% |
When equipped with Talisman of Protection Lv. 5 or higher, Resistance to All Weapons +10%, when equipped with Enhanced Talisman of Protection received damage -3% |
When equipped with Venir's Talisman Lv. 10 or higher, Attribute Attack, Attribute Resistance +10 ~ 100 |
When equipped with Venir's Talisman Lv. 10 or higher, Attribute Attack, Attribute Resistance +100, when equipped with Soul Talisman Skill Cooldown -3% |
— Changed how the Augmentation system works.
* When you augment an item, you may choose whether to apply a new effect or keep the old one.
* If no effect is applied, the new one will be applied automatically.
* If you try to augment the item for the second time or if you close the augmentation window without choosing an effect, the new effect will be deleted.
UI
— Added a new function that lets you see information about probability and contents of different chests, boxes etc.
Function | Description |
---|---|
Items from packs/ boxes/ chests etc. | When you hover the mouse cursor over the item icon and press Ctrl, box contents will be shown. * This function is only available for certain items at the moment. It will be expanded in the future. |
Exchange through NPC | Now the probability will be displayed in exact numbers instead of words from 'high' to 'very low'. For example: 15%. |
Homunculi | Press [Chance Details] button in Cradle of Life to see the Homunculus that is being summoned and the probability. Press the Hourglass in the Cradle of Time to see the Homunculus that is being summoned and the probability. |
Augmentation | There is the [Chance Details] button on the bottom of the property list window in the augmentation UI. Type and augmentation property chance are shown in the [Chance Details] section. |
Artifacts | You can see the enchantment probability in the Artifact enchantment UI. |
— Changed the hunting zone labels in the Map > Info menu.
Type | Label |
---|---|
Hunting Zones | Common Hunting Zones Improved Hunting Zones Party Hunting Zones |
Instance Zones | Solo Session Zones Party Session Zones Command Channel Instance Zones |
— The hunting zone level has been replaced with the monsters' level.
Mail System
— You no longer need to stay in a peaceful zone to send or receive paid letters and letters with items attached.
* It is not possible to send or receive paid letters and letters with items attached during combat or when your character is dead.
Other Changes
— Pa'agrio's Blessing - Might has been replaced with Freya's Ice Rose (untradeable) in the Lv. 95 Achievement Reward Box and Lv. 99 Achievement Reward Box that are awarded for completing tutorial quests.
— Fixed a bug that caused the level of the Exalted skills to drop for some players in the Conquest zone and world hunting zones.
— A notification alarm sound settings have been separated from the general sound effect settings (Sounds - Advanced Settings - Notifications).
— Fixed a bug that occurred in the world hunting zones when trying to open the inventory: screen/system messages used to appear stating that this action was impossible.
— Characters of all races and classes will now receive No-grade Soulshot (Novice) and No-grade Spiritshot (Novice) after starting the tutorial quests.
Affected quests | |
---|---|
Path of Destiny - Beginning | Wind of Destiny - Encounter |
— Fixed a bug that prevented an online Mentee from getting the Mentee's Appreciation buff when their Mentor returned to their main server from a world hunting zone or the Conquest world.
— Fixed a bug that made auto-hunting unavailable in the Sea of Spores hunting zone if defender monsters were nearby.
— Fixed a bug that caused the Olympiad ranking to be displayed as dual class if the character has changed into the dual class.
— Corrected the typo in the name of the Vampiric Rage skill in the tooltips of some skills.
— Fixed a bug that prevented additional Enchant Effects from being applied to armor.
— Fixed a bug that caused a certain area of the Blazing Swamp to be mistakenly considered a peaceful zone.
— Fixed a bug that caused some monsters to drop Hair Accessory Spirit Stone that is no longer used.
— Fixed a bug that showed the wrong set effect in the description of Paulina's Leather Armor/ Twilight Robe.
— Fixed a bug that caused the amount of obtained adena and dropped adena to be different after creating a party.
— Fixed a bug that made the Dragon Rind Leather Shirt enchant effect to not be affected by the enchant value.
— Fixed a bug that caused the "unable to perform this action" message to appear when opening the map in a world hunting zone.
— Fixed a bug that sometimes caused the Shining Nevit's Gold Hourglass item and effect icons to be displayed differently.
— Fixed a bug that sometimes caused the Mysterious Talisman - Attribute Attack item and effect icons to be displayed differently.
— Fixed a bug that caused the Dance of Sword skill effect of the Iss Spectral Dancer class to be different from what is stated in the description when the skill is enhanced.
— Added information about Yul Archer's buff skills that cannot be used simultaneously.
* Yul Ghost Sentinel's Counter Instinct cannot be used with Mind's Eye.
* Yul Moonlight Sentinel's Hunting Instinct cannot be used with Mind's Eye.
* Yul Sagittarius' Survival Instinct cannot be used with Mind's Eye.
* Yul Trickster's Bloody Instinct cannot be used with Mind's Eye.
* Information that the common Yul Archer skill Mind's Eye cannot be used with Counter Instinct, Hunting Instinct, Survival Instinct, Bloody Instinct has been added to the skill's description.
— Information that Valakas' Fury and Valakas's Resistance skills of the Death Knight class cannot be used simultaneously has been added to the relevant skill descriptions.
— Fixed a bug that prevented Enhancement Practice Long Sword from being enchanted with Practice Weapon Enchant Scroll during the Glittering Weapons quest.
— Fixed a bug that caused Lv. 112 magic-using monsters on the Isle of Souls to use melee attacks at the start of combat.
— Fixed a bug that led to homunculi still making noises even after the homunculus management window had been closed.
— Fixed a bug that prevented players in the Conquest world and world hunting zones from receiving notification when their friends logged into the game.
— Fixed a bug that caused the base M. Def. modifier to not be applied when Greater Agathion Taurus Charm was equipped.
— Changed the Orc race icon in the ranking UI.
— Fixed a bug that caused the +5 Dragon Skin Shirt stat increase effect to be applied when equipping +0 Dragon Skin Shirt.
— Removed the mention of P. Skill Power increase effect from the Superior Sword Mastery skill description. The skill does not apply this effect.
— When the character uses a skill that applies an anomaly and deals damage against an enemy who is immune to anomalies, the anomaly is not applied but the target still receives damage.
— Fixed a bug that prevented a random enhancement of Superior Aggression Aura from increasing the debuff chance.
— Fixed a bug that caused the Stun effect applied by using the Hydro Strike to have a different duration from the one stated in the description.
— Fixed a bug that prevented Iss Spectral Dancer, Iss Doomcryer and Iss Dominator class characters from learning the Dash Assault Lv. 10+ skill.
— Fixed a bug that made it impossible to insert Soul Crystals into items during The Soul of a Sword quest.
— Fixed a bug that caused the area around the teleport in Silent Valley to not be peaceful.
— Fixed a bug that prevented Yul Ghost Sentinel class characters from learning the Quick Fire Lv. 5 skill.
— Fixed a bug that prevented Feoh Soultaker class characters from using summoning skills.
Affected skills | ||
---|---|---|
Discarded Wizard's Soul Lv. 7-8 | Summon Reanimated Man Lv. 10-11 | Summon Cursed Man Lv. 10-11 |
— The Death Sentence skill tooltip no longer incorrectly lists Confusion.
— Fixed the Presence of Mind skill description to reflect its true effect.
— Fixed a bug that caused the set effects, collection effects and enchant effects of equipped items to be canceled after an ability had been reset.
— Fixed a bug that prevented the Sigel Death Knight skill Mocking Resilience (Fury) from being triggered when receiving damage. Hellfire skill's cooldown has also been fixed to reset after receiving damage.
— Fixed a bug that prevented Feoh Soultaker class characters from targeting certain pets with the Sacrificial Soul skill.
Summoning skill name | Skill level |
---|---|
Summon Cursed Man | 10 – 11 |
Summon Reanimated Man | 10 – 11 |
Discarded Wizard's Soul | 7 – 8 |
— Fixed a bug that prevented Exalted characters from using some Noblesse skills in the world hunting zone Tower of Insolence.
— Fixed a bug that displayed the appearance of male Orc characters incorrectly when using Sayune.
— Fixed a bug that prevented the Valley Fortress gate near Giran from being displayed.
— Items that cannot be exchanged are no longer listed in the Mentor reward letter.
— Changed the tooltip for the left bracelet inventory slot.
— Corrected the Power of Maphr skill description to include the full conditions for the enchant success rate increase. The Power of Maphr skill is gained through enchanting Maphr's Shirt.
— Fixed a bug that let characters pass through walls in some areas of the 3rd floor of the Tower of Insolence.
— Fixed a bug that caused the wrong Resistance to All Weapons value to be displayed if Talisman of Seven Signs and Heavenly Talisman were both equipped.