24 July 2023
After Terra Gloria returned to Prontera, the work of the Secret Wings and the Rebels seemed to be over. But a group of Rebels, led by Elena Volkova, stumbled upon a seemingly abandoned mine. A cursory examination revealed that it was being used as a prison. All strings led to the Rekenber Corporation, which had long employed poor people from the slums of Lighthalzen who subsequently disappeared without a trace. Even though the management of the Reckenber Corporation denied any involvement in the found "prison", it was decided to look into the situation. No one could have guessed that the results of the investigation would shock everyone...
Starting the Illusion Quest
Requirements: Base level 110+, complete episode 16.2: Terra Gloria.
1. Operation: Rudus. In your personal room in the Prontera castle, speak to Nihil (prt_cas_q 21, 39)
2. Proceed to Einbech and go to the front of the Clana Nemieri Rebel base. поговорив с членом Talk to the Rebellion Crew (einbech 218, 80) who's standing outside the entrance. He tells you of the Rebellion's new base expansion and gives you coordinates to the new building in Einbroch — the secret pub in the northeast corner, Cat on Bullet (einbroch 302, 328). Enter the Cat on Bullet and look for Philopontes (pub_cat 93, 105) (Tes) in the north-eastern-most room.
Instances
During the Main Quest you'll have to pass through and complete a few instances. Some of them can only be completed once for the story, while others are repeatable after they and the Main Quest are completed.
Regenschirm Reclamation
Requirements: Level 110+, must be in a party, accept the quest "Regenschirm Reclamation".
Starting Location: Rekenber Guard Oscar in Lighthalzen (55, 278)
Reward: 25 Mysterious ComponentsRepeatable: No
The reclamation of Regenschirm is the first instance you encounter for the Main Quest. It's a part of the story and will only be completed once. Help the Rebellion reclaim Regenschirm by working with them and Rekenber Guard Aas to infiltrate the lab that's been taken over by rogue Rekenber guards! Party up and enter the instance by speaking to Rekenber Guard Oscar in Lighthalzen (55, 278). When you finish, you'll receive your rewards from Tes after reporting back to him upon completion of the instance.
Old Memories
Requirements: Level 110+, Must be in a Party, Complete "Career Map" portion of Main Quest
Starting Location: Rebellion Member in Einbroch Field (ein_fild03 278, 269)
Reward: 25 Mysterious Components
Repeatable?: No
After investigating the mysterious disappearance of a Rekenber employee, you'll be sent to investigate another closed mine out in the northwest field of Einbroch. Venture inside and meet a few more familiar faces from Terra Gloria - Ridsh, Dien, and Cotness. Together with Est, accompany them through this abandoned mine by slaying monsters and disabling dangerous machinery. By the end, Dien will give you 25 Mysterious Components and send you out for a favor.
Capturing Eliumina
After the dialogue with Aas, talk to Rebellion (sp_cor 109, 130) to join Elena Volkova and deal with the suspicious explorer Eliumina.
Os Occupation
Requirements: Level 110+, Must be in a Party, Complete "Old Memories" portion of Main Quest
Starting Location: Est in Special Security Area Cor (sp_cor 163, 56)
Reward: 1 Damaged Weapon, 5 Cor Cores
Repeatable: No
Join Est and the rest of the Rebellion troops in clearing out the transport route to Cor. Est will lead you and several teams of Rebellion members to battle test subject monsters together!
Searching for Kaufman
Speak with Kaya Toss (sp_cor 136, 146) to investigate the whereabouts of Patrick Kaufman who is involved in the disappearances of workers in this area.
My Name is Morning
Requirements: Level 110+, Enter Rudus after New Field of Operations
Starting Location: Rudus (sp_rudus 130, 200)
Reward: 1 Cor Core, 5 Mysterious ComponentsRepeatable: Yes
Morning must be hungry. Talk to him (sp_rudus 130, 200) and get the food he asks for.
Help the Farm
Requirements: Level 110+.Starting Location: Special Security Area Cor.Reward: 1 Cor Core, 5 Mysterious ComponentsRepeatable: Yes
Speak with the Farmhand (sp_cor 246, 97) and ask for his instructions on how to take care of the crops today.
2nd OS Search
Requirements: Level 110+, Must be in a Party, the dungeon "OS Occupation" has been completed.
Starting Location: Operations Officer in Cor Special Zone (sp_cor 160 55).
Reward: 1 Damaged Weapon, or 5 Cor Core or 5 Mysterious Components.
Repeatable: Yes
Speak with Operations Officer at (sp_cor 160, 55) and choose Ready for 2nd OS Search. Talk to him again to enter the instance and kill more monsters.
Innocent Cleanup
Requirements: Level 110+, part of the main quest "Capture Eliumina" has been completed.
Starting Location: Cor Special Zone (sp_cor 113 130).
Reward: 1 Damaged Weapon, 5 Cor Core or 5 Mysterious Components.
Although the rogue researcher Eliumina has been dealt with, his dangerous machines still continue to rule the Kor Zone. Enter this dungeon to destroy them.
Merc vs Merc
Requirements: Level 110+.
Starting Location: Juslan (sp_cor 155, 94) in Special Security Area Cor.
Reward: 1 Cor Core, 5 Mysterious Components
Heart Hunters are attacking from the Railroad again. Hunt them down so they'll stop bothering the outpost.
To Rudus!
Starting Location: Aas (sp_cor 135, 147) in Special Security Area Cor.
Bring to Aas 10 Subject Identification Cards.
Warped Wanderer
Two handed
Sword of Kingdom
Polluted Wander
Man Card
Polluted Wander Man Card
Increase physical damage to medium, large(big) monsters by 30%.
Type : Card
Location : Weapon
Weight : 1
E-EA1L
E-EA1L Card
Fire Magic damage +3%
If upgrade level is +9 or higher,
Additional Fire Magic damage +2%
If upgrade level is +11 or higher,
Additional Fire Magic damage +5%
Class: Card
Compounds On: Weapon
Weight: 1
E EA2S
E-EA2S Card
Compounds On: Accessory
HP Recovery +50%
E-13EN0
Twin Caput
Twin Caput Card
Def +50
Reduces Physical and Magic Damage taken from Poison monsters by -10%.
Compounds On: Armor
Dolor
Dolor Card
Increases Physical damage on Demon monsters by +5%.
Bellare
Heart Hunter Bellare Card
Hit +20 Long-ranged Physical Atk +5% if the user has [Revolvers] equipped.
Additional Long-ranged Physical Atk +1% per upgrade level.
If upgrade level is +10 or higher,
Increases the damage of Fire Dance by an additional 15%.
Sanare
Heart Hunter Sanare Card
Increases the recovery rate of recovery skills by +2%
Increases the recovery rate of recovery skills by an additional +3%
Increases the recovery rate of recovery skills by an additional +5%
Bellare-mutant
Mutant Heart Hunter Bellare Card
If compounded to Gatling Gun type weapon;
Hit + 20
Increases long-ranged damage on targets by 5%.
Additional 1% long-ranged damage per upgrade level of the compounded item.
If upgrade level is +10 or higher, increases the damage of Round Trip by 10%.
Sanare-mutant
Mutant Heart Hunter Sanare Card
Matk +10
Holy Magic damage +5%
Additional Holy Magic damage +5%
Compounds On: Headgear
Plaga
Plaga Card
Neutral Magic damage +5%
Additional Neutral Magic damage +5%
Plaga-mutant
Mutant Plaga Card
Hit +20 and Atk +15 if the user has [Knuckles] equipped.
Increases Physical damage on Large monsters by an additional +1% per upgrade level.
Increases Physical damage on Large monsters by an additional +15%
Dolor-mutant
Mutant Dolor Card
Cri +7 and Atk +15 if the user has [Katars] equipped.
Critical Damage +2% per upgrade level of the item.
Increases damage on Large monster by an additional 15%.
Class: Essence
Venenum-mutant
Mutant Venenum Card
Increases Magic Damage on Brute enemies by 15%.
Compounds On: Garment
Twin Caput-mutant
Mutant Twin Caput Card
Increases Physical Damage on Formless monsters by 5%.
EL A17T
EL-A17T Card
Adds a low chance of casting Level 3 Hell Inferno when performing a Short-ranged Physical attack.
Miguel
Miguel Card
Critical Damage +20%
Resistance -10% against all enemy types
Compounds On: Shoes
R48-85-Bestia
R48-85-BESTIA Card
Increases Physical damage on Poison enemies by an additional 40%.
Illusion equipment
Illusion Armor Type A
Combat Armor Type A created with Illusion's technology.
Various modules can be used for additional abilities.
Class: Armor
Attack: 0
Weight: 100
Weapon Level: 0
Requires Level: 130
Usable By: All Jobs
Atk +100.
Additional Atk +10 per 2 upgrade levels of the item.
If upgrade level is +7 or higher,
Aspd +10%
If equipped with Illusion Engine Wing Type A,
Atk +50
If equipped with Illusion Engine Wing Type B,
Reduces the global delay of skills by -10%.
Illusion Armor Type B
Combat Armor Type B created with Illusion's technology.
Matk +100
Reduces the variable casting time of skills by -10%.
Matk +50
Illusion Engine Wing Type A
Combat Engine Type A created with Illusion's technology.
Class: Garment
Max HP +1000
Max HP +100 per 2 upgrade levels of the item.
Aspd +5%
If equipped with Illusion Leg Type A,
Critical Damage +10%
Increases critical damage on targets by 10%.
If equipped with Illusion Leg Type B,
Illusion Engine Wing Type B
Combat Engine Type B created with Illusion's technology.
Weight: 90
Reduces the variable casting time of skills by -5%
Increases long-ranged physical damage on targets by an additional 5%.
All elemental Magic damage +10%
Increases all Elemental Magic damage on targets by 10%.
Illusion Leg Type A
Combat Boots Type A created with Illusion's technology.
MaxSP +200.
For each 2 refine levels: MaxSP +20.
Refine Level +7: Increases ranged physical damage by 5%.
When equipped with Illusion Armor Type A: ATK +5%.
When equipped with Illusion Armor Type B: ASPD +5% (After attack delay -5%).
Class: Shoes
Defense: 20
Weight: 50
Illusion Leg Type B
Combat Boots Type B created with Illusion's technology.
Refine Level +7: Increases all elemental magic damage by 5%.
When equipped with Illusion Armor Type A: MaxSP +5%.
When equipped with Illusion Armor Type B: MATK +5%.
Illusion Booster R
A combat booster part created with Illusion's technology.
Class: Accessory
Position: Right Accessory
Weight: 10
Atk 5%
Illusion Booster L
Position: Left Accessory
Atk +5%
Illusion Battle Chip R
A combat booster chip created with Illusion's technology.
Matk +5%
Illusion Battle Chip L
Weight: 0
Combines with various modules for additional abilities
Os Weapons
AC-B44 OS
An ultra-strong bow created through the carbon fusion process.
Class: Bow
Attack: 190
Weight: 60
Weapon Level: 4
Usable By: Shadow Chaser
Matk +135
Bow Atk +5%
Aspd +7%
Increases the damage of Triangle Shot by 15%.
Bow Atk +10%
HR-S55-OS
A sniper rifle capable of guiding satellite attacks.
Class: Rifle
Attack: 250
Usable By: Gunslinger Jobs
Atk +3%
Long-ranged Physical damage +7%
God's Hammer damage +20%
God's Hammer cooldown -5 sec.
Beam Claymore-OS
A two-handed sword that shoots a high-density emerald-green laser beam.
Indestructible.
Class: Two-Handed Sword
Weight: 180
Usable By: Swordman Jobs
This item is indestructible in battle.
Crit+5
Increases critical damage on targets by +15%.
Increases damage on Small and Medium size targets by 20%.
Kuroiro-OS
A dagger with a black blade that's studded with white, almost transparent, beads.
Class: Dagger
Attack: 150
Usable By: Ninja
Matk +150
Physical/Magic damage +5% on Shadow and Undead enemies.
Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.
Increases damage dealt by Kunai Splash by an additional 20%.
Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.
Blasti-OS
A seemingly bladeless ax.
Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible.
Class: Two-Handed Axe
Attack: 400
Weight: 450
Usable By: Mechanic
Damage -10% from Small and Medium monsters
+7 Effect: Additional damage -15% from Small and Medium monsters
+9 Effect: Long-ranged Physical damage +15%
+11 Effect: Post-skill delay -10%
Meuchler-OS
A katar whose black blade is engraved with a teal-green pattern.
Class: Katar
Weight: 130
Usable By: Assassin Jobs
Cross Ripper Slasher damage +15%
Damage +20% on Small and Medium enemies
Boost Lance-OS
A lance equipped with a small propulsion system.
It's smaller than most lances, probably to capitalize on the propulsion power.
Class: One-Handed Spear
Usable By: Royal Guard
Aspd +3%
Banishing Point damage +20%
Banishing Point damage additional +15%
MH-P89 OS
A crossbow with its prototype serial number, 89, imprinted on it.
It's equipped with a meter to display shooting power as a numerical value.
Attack: 170
Weight: 120
Usable By: Minstrel, Gypsy
Increases long-ranged physical damage on targets by an additional 7%.
Severe Rainstorm cooldown -2 sec.
Reduces the cooldown of Severe Rainstorm by 2 seconds.
Increases the damage of Severe Rainstorm by 15%.
Burning Knuckle-OS
A purple knuckle surrounded by simmering energy.
It causes burning pain on hit.
Class: Knuckle
Attack: 175
Usable By: Sura
Atk +3%.
Increases the damage of Rampage Blast by an additional +15%.
Increases physical damage on Medium and Large size targets by an additional +20%.
Rutilus Stick-OS
A staff equipped with a luminous red orb.
Class: One-Handed Staff
Attack: 80
Usable By: Novice, Acolyte, Mage, Soul Linker
Matk +175
Magic damage +5% on Neutral and Earth enemies.
Reduces the variable casting time of skills by 7%.
Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds.
Reduces the global delay of skills by 10%.
Cannon Rapier-OS
A sword with a detonator system embedded in its blade to cause powerful explosions.
Class: One-Handed Sword
Attack: 160
Weight: 80
Usable By: Novice, Swordman Jobs, Merchant Jobs, Thief Jobs
Matk +150.
Aspd +7%.
Increases the damage of Fire Ball by an additional +30%.
If upgrade level is +11 or higher/lower,
Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.
Saphir Hall-OS
A mace with an attached ball that gleams blue
Class: Mace
Attack: 185
Usable By: Geneticist
Reduces the variable casting time of skills by -7%.
Cart Cannon damage +20%
Increases the damage of Cart Cannon by 20%.
Long-ranged Physical damage +15%
Increases long-ranged physical damage on targets by an additional 15%.
Circuit Board-OS
A circuit board that has a mysterious pattern on it.
It's strong enough to be used as a weapon.
Class: Book
Attack: 180
Usable By: Priest, Sage, Taekwon Master
Increases damage on Small and Medium targets by an additional 20%.
Ultio-OS
A mace decorated with a lustrous black orb.
Usable By: Arch Bishop
Matk +170
Matk +3%
Increases the damage of Adoramus by 20%.
Holy Magic damage +15%
Increases Holy Magic damage on targets by an additional 15%.
Electric Fox-OS
A foxtail-shaped machine that consists of numerous cables.
These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.
Usable By: Doram
Matk +350
Increases damage dealt by Silvervine Stem Spear by an additional 20%.
Reduces the variable casting time of skills by 10%.
Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%.
Increases damage dealt by Catnip Meteor by an additional 30%.
Virtual Bow-OS
A seemingly stringless bow.
It only reveals its sunset-colored string when pulled.
Attack: 200
Usable By: Ranger
Increases the damage of Arrow Storm by 30%.
Increases the damage of Arrow Storm by an additional +20%.
Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants.
Talk to RS26 (sp_cor 106, 136) to attach modules to your Illusion armors.
Notes:
List of available armor enchants:
Enchants are listed in order based on equipment.
Rank
Enchant
Description
Equip slot
Max count
Normal enchant
Modification Module (DEF)
Def + 25
If upgrade level
is +7 or higher,
additional Def + 10.
is +9 or higher,
Illusion Armor Type A [1]
Illusion Armor Type B [1]
Illusion Engine Wing Type A [1]
Illusion Engine Wing Type B [1]
Illusion Leg Type A [1]
Illusion Leg Type B [1]
3
Modification Module
(MDEF)
Mdef + 2
additional Mdef + 3.
(VIT)
VIT + 3.
Illusion Booster R [1]
Illusion Booster L [1]
Illusion Battle Chip R [1]
Illusion Battle Chip L [1]
(LUK)
LUK + 3.
(STR)
STR + 3.
(AGI)
AGI + 3.
(INT)
INT + 3.
(DEX)
DEX + 3.
Rare enchant
Modification Orb
(HP Recovery)
HP Recovery + 20%.
2
(SP Recovery)
SP Recovery + 20%.
Spell 5
MATK + 18,
Reduces the variable
casting time of skills
by 10%.
1
ASPD 4
Aspd + 10%
Fatal Lv4
Increases critical
damage on targets
by 10%,
CRIT + 4
Expert Archer 5
Increases long-ranged
Modification Orb (Health)
MHP +5%.
If upgrade level is
+7 or higher,
Max HP + 500.
+9 or higher,
additional
Max HP + 750.
.
Modification Orb (Spirit)
MSP + 5%.
Max SP + 100.
Max SP + 150.
Modification Orb (Heal)
Increases the recovery
rate of recovery skills
by 5%.
increases the recovery
by an additional 5%.
Modification Orb (ATK)
ATK + 5%
+7 or higher, Atk + 25.
additional Atk + 25.
Modification Orb (MATK)
MATK + 5%
Matk + 25.
additional Matk + 25.
(Sharpshooter)
by 3%.
increases long-ranged
by an additional 2%.
Modification Orb (Speed)
ASPD + 1.
Aspd + 3%.
additional Aspd + 3%.
Modification Orb (Caster)
reduces the variable
by an additional 3%.
Modification Orb (Critical)
CRIT + 10.
increases critical
Unique
enchant
(Global Delay)
Reduces the global
delay of skills by 5%.
reduces the global
delay of skills
(Fixed Casting)
Reduces the fixed
by 0.3 seconds.
+7 or higher, reduces
the fixed casting time
of skills by an
additional 0.2 seconds.
+9 or higher, reduces
additional 0.2 seconds..
(Above All)
Reduces damage
taken from physical
and magical attacks
of all property enemies
reduces damage
of all size enemies
of all race enemies
by 5%
(Players excluded).
(Drain Life)
Adds a 2% chance
of restoring 2% of
damage as HP
when performing
a physical attack.
(Magic Healing)
of buffing the user
for 10 seconds when
performing a magical
attack;
Restores 400 HP
every 0.5 seconds.
(Drain Soul)
Adds a 1% chance of
restoring 1%
of damage as SP
(Magic Soul)
Adds a 1% chance
for 10 seconds
a magical attack;
Restores 80 SP
Legendary
(Unlimited Vitality)
Adds a chance of
buffing the user with
"Undying Stamina"
when receiving
a physical or a
magical attack:
Vit + 50
HP + 400 every
0.5 seconds
SP - 20 every
second
(Spell Buster)
Adds a 3% chance of
"Mana Storm" for
10 seconds when
attack:
Int + 50
Matk + 15%
Atk - 15%
(Fierce Shooter)
"Shooter Under Fire"
performing a physical
Dex + 50
SP - 20 every second.
(Overpower)
"Boiling Fighting Spirit"
Str + 50
Atk + 15%
Matk - 15%
(fatal slasher)
Adds a chance of buffingthe user with Lethal SpeedManiac for 10 seconds when performing a physical attack; Agi + 50 Increases critical damage on targets by 10%. HP - 300 every second.
Улучшенная сфера
(lucky strike)
Adds a chance of buffing the user with Windfall for 10 seconds when performing a magical attack; Luk + 50 Increases the damage of all property magical attacks on targets by 10%. HP - 300 every second.
OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of Weapon Modification Devices.
Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest).
Enchanting does not require completing any of the Illusion questline.
Directions for Use:
OS Weapons enchantment process has a 100% success rate and they may be re-enchanted multiple times by using another Weapon Modification Part directly.
Below are the lists of enchants for each grade. Two random enchants are given:
Weapon Modification Device (Physical)
Weapon Modification Device (Magic)
1st Enchant
Min ~ Max
2nd Enchant
Magic damage to [Element] property +
3 ~ 15 %
Magic damage to [Race] race +
3 ~ 10 %
MATK +
5 ~ 20
Magic damage to [Size] size +
1 ~ 5 %
Variable Casting Time -
ASPD +
Flee +
5 ~ 15
High-grade Weapon Modification Device (Physical)
High-grade Weapon Modification Device (Magic)
Finest Weapon Modification Device (Physical)
Finest Weapon Modification Device (Magic)
You can up your characters to level 185 and their professions to level 65. New levels are available for the following professions: Rune Knight, Royal Guard, Mechanic, Geneticist, Guillotine Cross, Shadow Chaser, Sorcerer, Warlock, Arch Bishop, Sura, Ranger, Wanderer, Maestro.
Rune Knight
- Increases max level from 5 to 10.
- Changes SP consumption per level.
- Improves damage formula.
- Improved hit rate depends on skill level.
- Damage is splitted into three parts to display accurate changes in damage value.
Royal Guard
- Removes Stun status inflicting.
- Splits damage display to 5 hits.
- Changes damage type from holy (physical + magical) damage to holy magical damage.
- Reduces skill cooldown and delay.
- The requirement of having other Royal Guards in the group has been removed, and the damage bonus for having Royal Guards in the group has also been removed.
Mechanic
- From level 6. Skill delay has been reduced by half.
- Increases max level from 3 to 5.
- Increases area of effect depends on skill level.
- Increases area of effect depending on skill level. At level 1-2 - 3x3, level 3-4 - 5x5, level 5 - 7x7.
Geneticist
- Removes knock-back inflicting effect.
- Skill cooldown is fixed to 2 seconds.
- Skill delay is increased by 1 second.
- Splits damage display to 3 hits.
- Increases nearby target damage from 75% to 100%.
- Explosion delay is fixed to 2 seconds.
- Changes area of effect based on skill level. At level 1-2 - 3x3, level 3-4 - 5x5, level 5-6 - 7x7, level 7-8 - 9x9, level 9-10 - 11x11.
Guillotine Cross
- When blocking is successful. Gains "Counter state" for 10 seconds.
- Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful.
- From level 6. Increases area of effect to 5x5.
- If a player defends against an opponent's attack while [Weapon Blocking] is active, then possible to perform a [Weapon Crush] counterattack.
- Forcibly disarms a target attacking a character.
- The duration and chance of success increase with skill level.
Shadow Chaser
- Removes teleport effect.
- If the user equips a dagger then increases the number of hits to twice.
- From level 7. Increases Hit rate.
- Increases max level from 3 to 10.
- Increases travel distance depends on skill level.
Warlock
- Increases max level from 5 to 10. - From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6-7) / 5x5 (level 8-9) / 7x7 (level 10).
- Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk
Sorcerer
- Duration depends on skill level.
- Increases attack count to 3 times of skill level.
- Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10).
- Changes damage type from wind (physical + magical) damage to wind magical damage.
- Increases SP consumption.
- Increases area of effect.
Sura
- Reduces SP consumption.
- From level 6. Reduces Spirit Sphere consumption from 2 to 1.
- Improves damage formula. Immobilized duration : 0.5 seconds (level 1-2) / 1 second (level 3-4) / 1.5 seconds (level 5-6) / 2 seconds (level 7-8) / 2.5 seconds (level 9-10).
- On level 1-5: Reduces Spirit Sphere consumption from 2 to 1. From level 6: Removes Spirit Sphere consumption.
Ranger
- Increases fixed casting time to 1 second. Reduces variable casting time by half.
- Adds 1 second cooldown.
- Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk.
- Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits.
- Fixes SP consumption to 40 for every skill level.
Wanderer & Minstrel
- Splits damage display to 2 hits.
- No longer drain SP from target.
- Can be used while Whip or Musical Instrument is equipped.
- If user equips Whip or Musical Instrument. Damage will be higher than using bow.
Upgrade your characters in two new locations - Nogg Road level 3 and Glast Heim of Madness. Available from level 175 🙂
Daily Quests
NPC - Lily Blanc (/navi yuno_fild03 38/146)
15 Durable Earth Deleter
15 Durable Air Deleter
4.852.278
3.396.600
1.661.868
1.163.304
1.590.396
1.113.276
3.251.388
2.275.968
New monsters
Durable Blazzer
Firm Blazzer Card
Reduce physical/magical damage from neutral enemies by 15%.
Reduce physical/magical damage from demon monsters by 15%.
Location : Shield
Durable Nightmare Terror
Firm Nightmare Terror Card
When equipped with Nightmare Terror Card, ATK + 10%.
When equipped with Nightmare Terror Card, MSP + 10%.
Location : Shoes
Durable Air Deleter
Firm Flying Deleter
Card
Firm Flying Deleter Card
MHP + 5%.
When equipped with Bungisngis Card,
additional MHP + 5%.
Location : Headgear
Durable Earth Deleter
Firm Ground Deleter Card
MSP + 2%.
MSP + 1% per 2 refine rates.
Вес: 1
Durable Explosion
Firm Explosion Card
Reduce physical/magical damage from fire element enemies by 15%.
Reduce physical/magical damage from dragon monsters by 15%.
Durable Kaho
Firm Kaho Card
Increase magical damage dealt to earth monsters by 10%.
When equipped with Fire Frilldora Card,
Additional increase magical damage to earth monsters by 8%.
Durable Lava Golem
Firm Lava Golem Card
Increase magical damage to neutral monsters by 3%.
If refined to +7 or higher, increase magical damage to neutral monster by 5%.
If refined to +9 or higher, increase magical damage to neutral monster by 7%.
MVP
Durable Muspellskoll
Firm Muspellskoll Card
Reduce physical/magical damage from dragon, demon, brute type monsters by 30%.
Lava Equipment
Lava Leather Armor [1]
Armor made with the skins of creatures in laval dungeon.
Seems like it's still heating.
ATK + 100.
[Refine >= 7]
If refined to +7 or higher, DEF + 100.
[Refine >= 9]
If refined to +9 or higher, additional DEF + 50.
[+ 20935.png Lava Leather Manteau [1] ] and [+ 22199.png Lava Leather Boots [1] ]
ATK + 2%.
If each of Lava Leather Armor, Lava Leather Boots' refine rate is +7 or higher, ATK + 3%.
If the sum of refine rates is 27 or higher, Reduce delay after skill by 20%.
Defense: 85
Weight: 150
Required Level: 175
Jobs: All
Lava Leather Suit [1]
Suits made with the skins of creatures in laval dungeon.
If refined to +7 or higher, additional ATK + 50.
If refined to +9 or higher, critical damage +10%.
[+ 20936.png Lava Leather Muffler [1] ] and [+ 22200.png Lava Leather Shoes [1] ]
If each of Lava Leather Suits, Lava Leather Mufflers, Lava Leather Shoes' refine rate is +7, ATK + 3%.
If the sum of refine rates is 27 or higher, Critical Damage +20%.
Defense: 70
Lava Leather Robe [1]
Robe made with the skins of creatures in laval dungeon.
MATK + 100.
If refined to +7 or higher, additional MATK + 50.
If refined to +9 or higher, additional MATK + 25.
[+ 20937.png Lava Leather Hood [1] ] and [+ 22201.png Lava Leather Sandals [1] ]
MATK + 2%.
If each of Lava Leather Robe, Lava Leather Hood, Lava Leather Sandles' refine rate is +7 or higher, MATK + 3%.
If the sum of refine rates is 27 or higher, Increase fire magic damage by 15%.
Defense: 55
Weight: 75
Lava Leather Manteau [1]
Manteau made with the skins of creatures in laval dungeon.
HIT + 10.
If refined to +7 or higher, HIT + 5.
If refined to +9 or higher, additional HIT + 5.
[Refine >= 11]
If refined to +11 or higher, reduce delay after skill by 3%.
Defense: 50
Weight: 40
Lava Leather Muffler [1]
Muffler made with the skins of creatures in laval dungeon.
CRIT + 5.
If refined to +7 or higher, additional CRI + 5.
If refined to +9 or higher, additional critical damage + 5%.
If refined to +11 or higher, ATK + 3%.
[+ 22200.png Lava Leather Shoes [1] ]
Increase critical damage by 5%.
Defense: 35
Weight: 35
Lava Leather Hood [1]
Hood made with the skins of creatures in lava dungeon.
Reduce variable casting by 10%.
If refined to +7 or higher, additional reduce variable casting by 10%.
If refined to +9 or higher, additional reduce variable casting by 10%.
If refined to +11 or higher, increase fire magic damage by 5%.
Defense: 25
Weight: 30
Lava Leather Boots [1]
Boots made with the skins of creatures in laval dungeon.
If refined to +7 or higher, ATK + 25.
If refined to +9 or higher, additional ATK + 15.
Lava Leather Shoes [1]
Shoes made with the skins of creatures in laval dungeon.
If refined to +7 or higher, increase physical damage dealt to all size monsters by 5%.
If refined to +9 or higher, increase critical damage by 5%.
Defense: 40
Lava Leather Sandles [1]
Sandles made with the skins of creatures in laval dungeon.
Increase fire magic damage by 3%.
If refined to +7 or higher, MATK + 25.
If refined to +9 or higher, additional MATK + 15.
NPC - Magician Nillem (/navi glast_01 191/273)
20 Warped Raydric
20 Warped Raydric Archer
8.142.552
5.674.080
2.036.754
1.425.726
4.138.800
2.897.160
Warped Raydric
Polluted Raydric Card
ATK + 5%.
When equipped with Raydric Card,
Increase resistance to neutral attacks by 10%, ATK + 5%.
Location : Armor
Warped Raydric Archer
Polluted Raydric
Archer Card
Polluted Raydric Archer Card
Increase physical ranged attack by 10%.
When equipped with Powerful Archer Skeleton Card, additionally increase physical ranged attack by 10%.
Frozen Gargoyle
Frozen Gargoyle Card
DEF + 20.
Reduce physical/magical damage from medium, large(big) monsters by 25%.
Increase physical/magical damage from small monsters by 5%.
Warped Sting
Polluted Sting Card
DEF + 100.
DEF + 25 per 3 refine rates.
When equipped with Sting Card, DEF + 150, MDEF + 20.
Ragged Zombie
Prison Breaker Card
Increase resistance to poison, earth, wind, shadow, undead attacks by 30%.
Increase damage taken from holy, ghost, fire property attacks by 100%.
Location : Garment
Ice Ghost
Ice Ghost Card
Increase magical damage to Water type enemies by 15%.
When equipped with Curupira Card,
Additionally increase magical damage to water type enemies by 8%.
Flame Ghost
Flame Ghost Card
Increase magical damage to fire type enemies by 15%.
When equipped with Fruits Pom Spider Card,
Additionally increase magical damage to fire type enemies by 8%.
Warped Brinaranea
Polluted Queen
Spider Card
Polluted Queen Spider Card
Increase water, earth magical damage by 100%.
Reduce resistance to all element attacks by 30%.
Warped Dark Lord
Polluted Dark Lord Card
When equipped with Dark Lord Card, Increase fire magical damage by 15%, increase meteor storm's damage by 15%.
Location : Accessary(Right)
P.S. This information is for informational purposes only and may change after the update is released.
Known issues:
- Some of the monsters and NPCs from the update are missing from the navigation.
- Some of the new locations do not have a minimap.
- Teleportation is currently unavailable in some of the new locations.
- The cards from the last update have not been added to the album.
- The new cards are currently missing prefixes.