Illusions 17.1
24 July 2023
After Terra Gloria returned to Prontera, the work of the Secret Wings and the Rebels seemed to be over. But a group of Rebels, led by Elena Volkova, stumbled upon a seemingly abandoned mine. A cursory examination revealed that it was being used as a prison. All strings led to the Rekenber Corporation, which had long employed poor people from the slums of Lighthalzen who subsequently disappeared without a trace. Even though the management of the Reckenber Corporation denied any involvement in the found "prison", it was decided to look into the situation. No one could have guessed that the results of the investigation would shock everyone...
New quests
Main quests
Starting the Illusion Quest
Requirements: Base level 110+, complete episode 16.2: Terra Gloria.
1. Operation: Rudus. In your personal room in the Prontera castle, speak to Nihil (prt_cas_q 21, 39)
2. Proceed to Einbech and go to the front of the Clana Nemieri Rebel base. поговорив с членом Talk to the Rebellion Crew (einbech 218, 80) who's standing outside the entrance. He tells you of the Rebellion's new base expansion and gives you coordinates to the new building in Einbroch — the secret pub in the northeast corner, Cat on Bullet (einbroch 302, 328). Enter the Cat on Bullet and look for Philopontes (pub_cat 93, 105) (Tes) in the north-eastern-most room.
Instances
During the Main Quest you'll have to pass through and complete a few instances. Some of them can only be completed once for the story, while others are repeatable after they and the Main Quest are completed.
Regenschirm Reclamation
Requirements: Level 110+, must be in a party, accept the quest "Regenschirm Reclamation".
Starting Location: Rekenber Guard Oscar in Lighthalzen (55, 278)
Reward: 25 Mysterious Components
Repeatable: No
The reclamation of Regenschirm is the first instance you encounter for the Main Quest. It's a part of the story and will only be completed once. Help the Rebellion reclaim Regenschirm by working with them and Rekenber Guard Aas to infiltrate the lab that's been taken over by rogue Rekenber guards! Party up and enter the instance by speaking to Rekenber Guard Oscar in Lighthalzen (55, 278). When you finish, you'll receive your rewards from Tes after reporting back to him upon completion of the instance.
Old Memories
Requirements: Level 110+, Must be in a Party, Complete "Career Map" portion of Main Quest
Starting Location: Rebellion Member in Einbroch Field (ein_fild03 278, 269)
Reward: 25 Mysterious Components
Repeatable?: No
After investigating the mysterious disappearance of a Rekenber employee, you'll be sent to investigate another closed mine out in the northwest field of Einbroch. Venture inside and meet a few more familiar faces from Terra Gloria - Ridsh, Dien, and Cotness. Together with Est, accompany them through this abandoned mine by slaying monsters and disabling dangerous machinery. By the end, Dien will give you 25 Mysterious Components and send you out for a favor.
Capturing Eliumina
After the dialogue with Aas, talk to Rebellion (sp_cor 109, 130) to join Elena Volkova and deal with the suspicious explorer Eliumina.
Side quests
Os Occupation
Requirements: Level 110+, Must be in a Party, Complete "Old Memories" portion of Main Quest
Starting Location: Est in Special Security Area Cor (sp_cor 163, 56)
Reward: 1 Damaged Weapon, 5 Cor Cores
Repeatable: No
Join Est and the rest of the Rebellion troops in clearing out the transport route to Cor. Est will lead you and several teams of Rebellion members to battle test subject monsters together!
Searching for Kaufman
Speak with Kaya Toss (sp_cor 136, 146) to investigate the whereabouts of Patrick Kaufman who is involved in the disappearances of workers in this area.
Daily Quests
My Name is Morning
Requirements: Level 110+, Enter Rudus after New Field of Operations
Starting Location: Rudus (sp_rudus 130, 200)
Reward: 1 Cor Core, 5 Mysterious Components
Repeatable: Yes
Morning must be hungry. Talk to him (sp_rudus 130, 200) and get the food he asks for.
Help the Farm
Requirements: Level 110+.
Starting Location: Special Security Area Cor.
Reward: 1 Cor Core, 5 Mysterious Components
Repeatable: Yes
Speak with the Farmhand (sp_cor 246, 97) and ask for his instructions on how to take care of the crops today.
2nd OS Search
Requirements: Level 110+, Must be in a Party, the dungeon "OS Occupation" has been completed.
Starting Location: Operations Officer in Cor Special Zone (sp_cor 160 55).
Reward: 1 Damaged Weapon, or 5 Cor Core or 5 Mysterious Components.
Repeatable: Yes
Speak with Operations Officer at (sp_cor 160, 55) and choose Ready for 2nd OS Search. Talk to him again to enter the instance and kill more monsters.
Innocent Cleanup
Requirements: Level 110+, part of the main quest "Capture Eliumina" has been completed.
Starting Location: Cor Special Zone (sp_cor 113 130).
Reward: 1 Damaged Weapon, 5 Cor Core or 5 Mysterious Components.
Repeatable: Yes
Although the rogue researcher Eliumina has been dealt with, his dangerous machines still continue to rule the Kor Zone. Enter this dungeon to destroy them.
Merc vs Merc
Requirements: Level 110+.
Starting Location: Juslan (sp_cor 155, 94) in Special Security Area Cor.
Reward: 1 Cor Core, 5 Mysterious Components
Repeatable: Yes
Heart Hunters are attacking from the Railroad again. Hunt them down so they'll stop bothering the outpost.
To Rudus!
Requirements: Level 110+.
Starting Location: Aas (sp_cor 135, 147) in Special Security Area Cor.
Reward: 1 Cor Core, 5 Mysterious Components
Repeatable: Yes
Bring to Aas 10 Subject Identification Cards.
New monsters
Common
Warped Wanderer
Skull | Centimental Leaf | Oridecon | Two handed Sword of Kingdom |
Apple | Polluted Wander Man Card |
Polluted Wander Man Card
Increase physical damage to medium, large(big) monsters by 30%.
Type : Card
Location : Weapon
Weight : 1
E-EA1L
Needle Pouch | Mysterious Component | Scarlet Dyestuffs | E-EA1L Card |
E-EA1L Card
Fire Magic damage +3%
If upgrade level is +9 or higher,
Additional Fire Magic damage +2%
If upgrade level is +11 or higher,
Additional Fire Magic damage +5%
Class: Card
Compounds On: Weapon
Weight: 1
E EA2S
Rusty Screw | Burnt Part | Mysterious Component | E-EA2S Card |
E-EA2S Card
Compounds On: Accessory
Weight: 1
HP Recovery +50%
Class: Card
E-13EN0
Sticky Mucus | Sticky Poison | Fluorescent Liquid | Rough Elunium |
Elunium | Cor Core |
Twin Caput
Rune of Darkness | Dark Piece | Zenorc's Fang | Tendon |
Cor Core | Twin Caput Card |
Twin Caput Card
Def +50
Reduces Physical and Magic Damage taken from Poison monsters by -10%.
Class: Card
Compounds On: Armor
Weight: 1
Dolor
Tough Scalelike Stem | Sticky Poison | Trunk | Cor Core |
Bloody Rune | Dolor Card |
Dolor Card
Increases Physical damage on Demon monsters by +5%.
Class: Card
Compounds On: Accessory
Weight: 1
Bellare
Heart Hunter's Seal | Rough Elunium | Elunium | Cor Core |
Explosive Powder | Mysterious Component | Heart Hunter Bellare Card |
Heart Hunter Bellare Card
Hit +20 Long-ranged Physical Atk +5% if the user has [Revolvers] equipped.
Additional Long-ranged Physical Atk +1% per upgrade level.
If upgrade level is +10 or higher,
Increases the damage of Fire Dance by an additional 15%.
Class: Card
Compounds On: Weapon
Weight: 1
Sanare
Crude Ammo | Heart Hunter's Seal | Rough Oridecon | Oridecon |
Mysterious Component | Explosive Powder | Heart Hunter Sanare Card |
Heart Hunter Sanare Card
Increases the recovery rate of recovery skills by +2%
If upgrade level is +9 or higher,
Increases the recovery rate of recovery skills by an additional +3%
If upgrade level is +11 or higher,
Increases the recovery rate of recovery skills by an additional +5%
Class: Card
Compounds On: Weapon
Weight: 1
Bellare-mutant
Heart Hunter's Seal | Rough Elunium | Elunium | Cor Core |
Explosive Powder | Mysterious Component | Apple | Mutant Heart Hunter Bellare Card |
Mutant Heart Hunter Bellare Card
If compounded to Gatling Gun type weapon;
Hit + 20
Increases long-ranged damage on targets by 5%.
Additional 1% long-ranged damage per upgrade level of the compounded item.
If upgrade level is +10 or higher, increases the damage of Round Trip by 10%.
Class: Card
Compounds On: Weapon
Weight: 1
Sanare-mutant
Heart Hunter's Seal | Rough Elunium | Elunium | Cor Core |
Explosive Powder | Mysterious Component | Mutant Heart Hunter Sanare Card |
Mutant Heart Hunter Sanare Card
Matk +10
Holy Magic damage +5%
If upgrade level is +9 or higher,
Additional Holy Magic damage +5%
Class: Card
Compounds On: Headgear
Weight: 1
Plaga
Fluorescent Liquid | Solid Shell | Dragon Skin | Emerald |
Cor Core | Plaga Card |
Plaga Card
Matk +10
Neutral Magic damage +5%
If upgrade level is +9 or higher,
Additional Neutral Magic damage +5%
Class: Card
Compounds On: Headgear
Weight: 1
Plaga-mutant
Fluorescent Liquid | Solid Shell | Dragon Skin | Emerald |
Cor Core | Mutant Plaga Card |
Mutant Plaga Card
Hit +20 and Atk +15 if the user has [Knuckles] equipped.
Increases Physical damage on Large monsters by an additional +1% per upgrade level.
If upgrade level is +10 or higher,
Increases Physical damage on Large monsters by an additional +15%
Class: Card
Compounds On: Weapon
Weight: 1
Dolor-mutant
Tough Scalelike Stem | Sticky Poison | Trunk | Cor Core |
Bloody Rune | Mutant Dolor Card |
Mutant Dolor Card
Cri +7 and Atk +15 if the user has [Katars] equipped.
Critical Damage +2% per upgrade level of the item.
If upgrade level is +10 or higher,
Increases damage on Large monster by an additional 15%.
Class: Essence
Compounds On: Weapon
Weight: 1
Venenum-mutant
Sticky Mucus | Sticky Poison | Fluorescent Liquid | Rough Elunium |
Elunium | Cor Core | Mutant Venenum Card |
Mutant Venenum Card
Increases Magic Damage on Brute enemies by 15%.
Class: Card
Compounds On: Garment
Weight: 1
Twin Caput-mutant
Rune of Darkness | Dark Piece | Zenorc's Fang | Tendon |
Cor Core | Mutant Twin Caput Card |
Mutant Twin Caput Card
Increases Physical Damage on Formless monsters by 5%.
Class: Card
Compounds On: Accessory
Weight: 1
MVP
EL A17T
Used Iron Plate | Mysterious Component | Damaged Weapon | Cor Core |
Dented Iron Plate | Apple | EL-A17T Card |
EL-A17T Card
Adds a low chance of casting Level 3 Hell Inferno when performing a Short-ranged Physical attack.
Class: Card
Compounds On: Accessory
Weight: 1
Miguel
Tiger Skin | Mysterious Component | Damaged Weapon | Cor Core |
Apple | Miguel Card |
Miguel Card
Critical Damage +20% Resistance -10% against all enemy types Class: Card Compounds On: Shoes Weight: 1 |
R48-85-Bestia
Skeletal Armor Piece | Yggdrasil Berry | Old Purple Box | Mysterious Component |
R48-85-BESTIA Card |
R48-85-BESTIA Card
Increases Physical damage on Poison enemies by an additional 40%. Class: Card Compounds On: Armor Weight: 1 |
New armor and weapons
Illusion equipment | |||
Illusion Armor Type A | Illusion Armor Type A Combat Armor Type A created with Illusion's technology. Various modules can be used for additional abilities. Class: Armor Attack: 0 Weight: 100 Weapon Level: 0 Requires Level: 130 Usable By: All Jobs Atk +100. Additional Atk +10 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Aspd +10% If equipped with Illusion Engine Wing Type A, Atk +50 If equipped with Illusion Engine Wing Type B, Reduces the global delay of skills by -10%. | Illusion Armor Type B | Illusion Armor Type B Combat Armor Type B created with Illusion's technology. Various modules can be used for additional abilities. Class: Armor Attack: 0 Weight: 100 Weapon Level: 0 Requires Level: 130 Usable By: All Jobs Matk +100 Additional Atk +10 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Reduces the variable casting time of skills by -10%. If equipped with Illusion Engine Wing Type A, Aspd +10% If equipped with Illusion Engine Wing Type B, Matk +50 |
Illusion Engine Wing Type A | Combat Engine Type A created with Illusion's technology. Various modules can be used for additional abilities. Class: Garment Attack: 0 Weight: 100 Weapon Level: 0 Requires Level: 130 Usable By: All Jobs Max HP +1000 Max HP +100 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Aspd +5% If equipped with Illusion Leg Type A, Critical Damage +10% Increases critical damage on targets by 10%. If equipped with Illusion Leg Type B, Reduces the variable casting time of skills by -10%. | Illusion Engine Wing Type B | Combat Engine Type B created with Illusion's technology. Various modules can be used for additional abilities. Class: Garment Attack: 0 Weight: 90 Weapon Level: 0 Requires Level: 130 Usable By: All Jobs Max HP +1000 Max HP +100 per 2 upgrade levels of the item. If upgrade level is +7 or higher, Reduces the variable casting time of skills by -5% If equipped with Illusion Leg Type A, Increases long-ranged physical damage on targets by an additional 5%. If equipped with Illusion Leg Type B, All elemental Magic damage +10% Increases all Elemental Magic damage on targets by 10%. |
Illusion Leg Type A | Combat Boots Type A created with Illusion's technology. Various modules can be used for additional abilities. MaxSP +200. For each 2 refine levels: MaxSP +20. Refine Level +7: Increases ranged physical damage by 5%. When equipped with Illusion Armor Type A: ATK +5%. When equipped with Illusion Armor Type B: ASPD +5% (After attack delay -5%). Class: Shoes Defense: 20 Weight: 50 Requires Level: 130 Usable By: All Jobs | Illusion Leg Type B | Combat Boots Type B created with Illusion's technology. Various modules can be used for additional abilities. MaxSP +200. For each 2 refine levels: MaxSP +20. Refine Level +7: Increases all elemental magic damage by 5%. When equipped with Illusion Armor Type A: MaxSP +5%. When equipped with Illusion Armor Type B: MATK +5%. Class: Shoes Attack: 0 Weight: 50 Weapon Level: 0 Requires Level: 130 Usable By: All Jobs |
Illusion Booster R | A combat booster part created with Illusion's technology. Various modules can be used for additional abilities. Class: Accessory Position: Right Accessory Weight: 10 Requires Level: 130 Usable By: All Jobs Atk 5% | Illusion Booster L | A combat booster part created with Illusion's technology. Various modules can be used for additional abilities. Class: Accessory Position: Left Accessory Weight: 10 Requires Level: 130 Usable By: All Jobs Atk +5% |
Illusion Battle Chip R | Illusion Battle Chip R A combat booster chip created with Illusion's technology. Various modules can be used for additional abilities. Class: Accessory Position: Right Accessory Weight: 10 Requires Level: 130 Usable By: All Jobs Matk +5% | Illusion Battle Chip L | A combat booster chip created with Illusion's technology. Class: Accessory Position: Left Accessory Weight: 0 Requires Level: 130 Usable By: All Jobs Matk +5% Combines with various modules for additional abilities |
Os Weapons | |||
AC-B44 OS | An ultra-strong bow created through the carbon fusion process. Class: Bow Attack: 190 Weight: 60 Weapon Level: 4 Requires Level: 130 Usable By: Shadow Chaser Matk +135 Bow Atk +5% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases the damage of Triangle Shot by 15%. If upgrade level is +11 or higher, Bow Atk +10% | HR-S55-OS | A sniper rifle capable of guiding satellite attacks. Class: Rifle Attack: 250 Weight: 100 Weapon Level: 4 Requires Level: 130 Usable By: Gunslinger Jobs Atk +3% If upgrade level is +7 or higher, Long-ranged Physical damage +7% If upgrade level is +9 or higher, God's Hammer damage +20% If upgrade level is +11 or higher, God's Hammer cooldown -5 sec. |
Beam Claymore-OS | A two-handed sword that shoots a high-density emerald-green laser beam. Indestructible. Class: Two-Handed Sword Attack: 250 Weight: 180 Weapon Level: 4 Requires Level: 130 Usable By: Swordman Jobs This item is indestructible in battle. Crit+5 If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases critical damage on targets by +15%. If upgrade level is +11 or higher, Increases damage on Small and Medium size targets by 20%. | Kuroiro-OS | A dagger with a black blade that's studded with white, almost transparent, beads. Class: Dagger Attack: 150 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Ninja Matk +150 Physical/Magic damage +5% on Shadow and Undead enemies. If upgrade level is +7 or higher, Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%. If upgrade level is +9 or higher, Increases damage dealt by Kunai Splash by an additional 20%. If upgrade level is +11 or higher, Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%. |
Blasti-OS | A seemingly bladeless ax. Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible. Class: Two-Handed Axe Attack: 400 Weight: 450 Weapon Level: 4 Requires Level: 130 Usable By: Mechanic Indestructible. Damage -10% from Small and Medium monsters +7 Effect: Additional damage -15% from Small and Medium monsters +9 Effect: Long-ranged Physical damage +15% +11 Effect: Post-skill delay -10% | Meuchler-OS | A katar whose black blade is engraved with a teal-green pattern. Class: Katar Attack: 190 Weight: 130 Weapon Level: 4 Requires Level: 130 Usable By: Assassin Jobs Atk +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Cross Ripper Slasher damage +15% If upgrade level is +11 or higher, Damage +20% on Small and Medium enemies |
Boost Lance-OS | A lance equipped with a small propulsion system. It's smaller than most lances, probably to capitalize on the propulsion power. Class: One-Handed Spear Attack: 190 Weight: 100 Weapon Level: 4 Requires Level: 130 Usable By: Royal Guard Aspd +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Banishing Point damage +20% If upgrade level is +11 or higher, Banishing Point damage additional +15% | MH-P89 OS | A crossbow with its prototype serial number, 89, imprinted on it. It's equipped with a meter to display shooting power as a numerical value. Class: Bow Attack: 170 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Minstrel, Gypsy Atk +3% If upgrade level is +7 or higher, Increases long-ranged physical damage on targets by an additional 7%. If upgrade level is +9 or higher, Severe Rainstorm cooldown -2 sec. Reduces the cooldown of Severe Rainstorm by 2 seconds. If upgrade level is +11 or higher, Increases the damage of Severe Rainstorm by 15%. |
Burning Knuckle-OS | A purple knuckle surrounded by simmering energy. It causes burning pain on hit. Class: Knuckle Attack: 175 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Sura Atk +3%. If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases the damage of Rampage Blast by an additional +15%. If upgrade level is +11 or higher, Increases physical damage on Medium and Large size targets by an additional +20%. | Rutilus Stick-OS | A staff equipped with a luminous red orb. Class: One-Handed Staff Attack: 80 Weight: 90 Weapon Level: 4 Requires Level: 130 Usable By: Novice, Acolyte, Mage, Soul Linker This item is indestructible in battle. Matk +175 Magic damage +5% on Neutral and Earth enemies. If upgrade level is +7 or higher, Reduces the variable casting time of skills by 7%. If upgrade level is +9 or higher, Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds. If upgrade level is +11 or higher, Reduces the global delay of skills by 10%. |
Cannon Rapier-OS | A sword with a detonator system embedded in its blade to cause powerful explosions. Class: One-Handed Sword Attack: 160 Weight: 80 Weapon Level: 4 Requires Level: 130 Usable By: Novice, Swordman Jobs, Merchant Jobs, Thief Jobs Matk +150. If upgrade level is +7 or higher, Aspd +7%. If upgrade level is +9 or higher, Increases the damage of Fire Ball by an additional +30%. If upgrade level is +11 or higher/lower, Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.
| Saphir Hall-OS | A mace with an attached ball that gleams blue Class: Mace Attack: 185 Weight: 80 Weapon Level: 4 Requires Level: 130 Usable By: Geneticist This item is indestructible in battle. Atk +3%. If upgrade level is +7 or higher, Reduces the variable casting time of skills by -7%. If upgrade level is +9 or higher, Cart Cannon damage +20% Increases the damage of Cart Cannon by 20%. If upgrade level is +11 or higher, Long-ranged Physical damage +15% Increases long-ranged physical damage on targets by an additional 15%. |
Circuit Board-OS | A circuit board that has a mysterious pattern on it. It's strong enough to be used as a weapon. Class: Book Attack: 180 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Priest, Sage, Taekwon Master Atk +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases damage on Small and Medium targets by an additional 20%. If upgrade level is +11 or higher, Critical Damage +20%
| Ultio-OS | A mace decorated with a lustrous black orb. Class: Mace Attack: 150 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Arch Bishop This item is indestructible in battle. Matk +170 Matk +3% If upgrade level is +7 or higher, Aspd +7% If upgrade level is +9 or higher, Increases the damage of Adoramus by 20%. If upgrade level is +11 or higher, Holy Magic damage +15% Increases Holy Magic damage on targets by an additional 15%. |
Electric Fox-OS | A foxtail-shaped machine that consists of numerous cables. These ultra-thin cables sometimes rub against each other and generate dangerous static electricity. Class: One-Handed Staff Attack: 250 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Doram This item is indestructible in battle. Matk +350 Matk +5% If upgrade level is +7 or higher, Increases damage dealt by Silvervine Stem Spear by an additional 20%. If upgrade level is +9 or higher, Reduces the variable casting time of skills by 10%. Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%. If upgrade level is +11 or higher, Increases damage dealt by Catnip Meteor by an additional 30%. | Virtual Bow-OS | A seemingly stringless bow. It only reveals its sunset-colored string when pulled. Class: Bow Attack: 200 Weight: 120 Weapon Level: 4 Requires Level: 130 Usable By: Ranger Atk +3% If upgrade level is +7 or higher, Increases long-ranged physical damage on targets by an additional 7%. If upgrade level is +9 or higher, Increases the damage of Arrow Storm by 30%. If upgrade level is +11 or higher, Increases the damage of Arrow Storm by an additional +20%. |
Armor Enchantments
Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants.
Talk to RS26 (sp_cor 106, 136) to attach modules to your Illusion armors.
Notes:
- Enchanting does not require completing any of the Illusion questline.
- The equipment must be worn beforehand and enchanting is a 100% success rate.
- Enchants cannot be reset nor overwritten, so choose carefully.
- All equips have 3 enchant slots, the enchant order is 4th slot -> 3rd slot -> 2nd slot.
- Equips can hold the same enchant a certain maximum number of times, as listed in the table.
- For example, Illusion Armor Type A [1] can hold 1 Sharpshooter and 2 ATK.
- There can be only 1 Legendary mod enchant per Illusion Leg.
- List of available armor enchants:
- Enchants are listed in order based on equipment.
List of available armor enchants:
Enchants are listed in order based on equipment.
Rank | Enchant | Description | Equip slot | Max count |
Normal enchant | Modification Module (DEF) | Def + 25 If upgrade level is +7 or higher, additional Def + 10. If upgrade level is +9 or higher, additional Def + 10. | Illusion Armor Type A [1] Illusion Armor Type B [1] Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] Illusion Leg Type A [1] Illusion Leg Type B [1] | 3 |
Modification Module (MDEF) | Mdef + 2 If upgrade level is +7 or higher, additional Mdef + 3. If upgrade level is +9 or higher, additional Mdef + 3. | 3 | ||
Modification Module (VIT) | VIT + 3. | Illusion Booster R [1] Illusion Booster L [1] Illusion Battle Chip R [1] Illusion Battle Chip L [1] | 3 | |
Modification Module (LUK) | LUK + 3. | 3 | ||
Modification Module (STR) | STR + 3. | Illusion Booster R [1] Illusion Battle Chip R [1] | 3 | |
Modification Module (AGI) | AGI + 3. | 3 | ||
Modification Module (INT) | INT + 3. | Illusion Booster L [1] Illusion Battle Chip L [1] | 3 | |
Modification Module (DEX) | DEX + 3. | 3 | ||
Rare enchant | Modification Orb (HP Recovery) | HP Recovery + 20%. | Illusion Booster R [1] Illusion Battle Chip R [1] | 2 |
Modification Orb (SP Recovery) | SP Recovery + 20%. | Illusion Booster L [1] Illusion Battle Chip L [1] | 2 | |
Spell 5 | MATK + 18, Reduces the variable casting time of skills by 10%. | Illusion Booster R [1] Illusion Booster L [1] Illusion Battle Chip R [1] Illusion Battle Chip L [1] | 1 | |
ASPD 4 | Aspd + 10% | 1 | ||
Fatal Lv4 | Increases critical damage on targets by 10%, CRIT + 4 | 1 | ||
Expert Archer 5 | Increases long-ranged damage on targets by 10%. | 1 | ||
Modification Orb (Health) | MHP +5%. If upgrade level is +7 or higher, Max HP + 500. If upgrade level is +9 or higher, additional Max HP + 750. . | Illusion Leg Type A [1] Illusion Leg Type B [1] | 2 | |
Modification Orb (Spirit) | MSP + 5%. If upgrade level is +7 or higher, Max SP + 100. If upgrade level is +9 or higher, additional Max SP + 150. . | 2 | ||
Modification Orb (Heal) | Increases the recovery rate of recovery skills by 5%. If upgrade level is +7 or higher, increases the recovery rate of recovery skills by an additional 5%. If upgrade level is +9 or higher, increases the recovery rate of recovery skills by an additional 5%. | 2 | ||
Modification Orb (ATK) | ATK + 5% If upgrade level is +7 or higher, Atk + 25. If upgrade level is +9 or higher, additional Atk + 25. | Illusion Armor Type A [1] Illusion Armor Type B [1] | 2 | |
Modification Orb (MATK) | MATK + 5% If upgrade level is +7 or higher, Matk + 25. If upgrade level is +9 or higher, additional Matk + 25. | 2 | ||
Modification Orb (Sharpshooter) | Increases long-ranged damage on targets by 3%. If upgrade level is +7 or higher, increases long-ranged damage on targets by an additional 2%. If upgrade level is +9 or higher, increases long-ranged damage on targets by an additional 2%. | 2 | ||
Modification Orb (Speed) | ASPD + 1. If upgrade level is +7 or higher, Aspd + 3%. If upgrade level is +9 or higher, additional Aspd + 3%. | Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] | 2 | |
Modification Orb (Caster) | Reduces the variable casting time of skills by 5%. If upgrade level is +7 or higher, reduces the variable casting time of skills by an additional 3%. If upgrade level is +9 or higher, reduces the variable casting time of skills by an additional 3%. | 2 | ||
Modification Orb (Critical) | CRIT + 10. If upgrade level is +7 or higher, increases critical damage on targets by 5%. If upgrade level is +9 or higher, increases critical damage on targets by an additional 5%. | 2 | ||
Unique enchant | Modification Orb (Global Delay) | Reduces the global delay of skills by 5%. If upgrade level is +7 or higher, reduces the global delay of skills by an additional 5%. If upgrade level is +9 or higher, reduces the global delay of skills by an additional 5%. | Illusion Armor Type A [1] Illusion Armor Type B [1] | 1 |
Modification Orb (Fixed Casting) | Reduces the fixed casting time of skills by 0.3 seconds. If upgrade level is +7 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds. If upgrade level is +9 or higher, reduces the fixed casting time of skills by an additional 0.2 seconds.. | Illusion Leg Type A [1] Illusion Leg Type B [1] | 1 | |
Modification Orb (Above All) | Reduces damage taken from physical and magical attacks of all property enemies by 5%. If upgrade level is +7 or higher, reduces damage taken from physical and magical attacks of all size enemies by 5%. If upgrade level is +9 or higher, reduces damage taken from physical and magical attacks of all race enemies by 5% (Players excluded). | Illusion Engine Wing Type A [1] Illusion Engine Wing Type B [1] | 1 | |
Modification Orb (Drain Life) | Adds a 2% chance of restoring 2% of damage as HP when performing a physical attack. | Illusion Booster R [1] Illusion Battle Chip R [1] | 1 | |
Modification Orb (Magic Healing) | Adds a 2% chance of buffing the user for 10 seconds when performing a magical attack; Restores 400 HP every 0.5 seconds. | 1 | ||
Modification Orb (Drain Soul) | Adds a 1% chance of restoring 1% of damage as SP when performing a physical attack. | Illusion Booster L [1] Illusion Battle Chip L [1] | 1 | |
Modification Orb (Magic Soul) | Adds a 1% chance of buffing the user for 10 seconds when performing a magical attack; Restores 80 SP every 0.5 seconds. | 1 | ||
Legendary enchant | Modification Orb (Unlimited Vitality) | Adds a chance of buffing the user with "Undying Stamina" for 10 seconds when receiving a physical or a magical attack: Vit + 50 HP + 400 every 0.5 seconds SP - 20 every second | Illusion Leg Type A [1] Illusion Leg Type B [1] | 1 |
Modification Orb (Spell Buster) | Adds a 3% chance of buffing the user with "Mana Storm" for 10 seconds when performing a magical attack: Int + 50 Matk + 15% Atk - 15% | 1 | ||
Modification Orb (Fierce Shooter) | Adds a 3% chance of buffing the user with "Shooter Under Fire" for 10 seconds when performing a physical attack: Dex + 50 Increases long-ranged damage on targets by 10%. SP - 20 every second. | 1 | ||
Modification Orb (Overpower) | Adds a 3% chance of buffing the user with "Boiling Fighting Spirit" for 10 seconds when performing a physical attack: Str + 50 Atk + 15% Matk - 15% | 1 | ||
Modification Orb (fatal slasher) | Adds a chance of buffing | 1 | ||
Улучшенная сфера (lucky strike) | Adds a chance of buffing | 1 |
Weapon Enchantments
OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of Weapon Modification Devices.
Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest).
Enchanting does not require completing any of the Illusion questline.
Directions for Use:
- Open the unique OS Weapon enchanting UI by using the desired modification consumables in your inventory (The mod parts aren't consumed yet until after the dialogue is confirmed).
- Drag the desired weapon from the eligible weapons list to the center slot of the window.
- Click on "Create" to confirm the enchanting attempt.
OS Weapons enchantment process has a 100% success rate and they may be re-enchanted multiple times by using another Weapon Modification Part directly.
Below are the lists of enchants for each grade. Two random enchants are given:
Enchant Category Details | ||
[Element] | [Race] | [Size] |
Neutral | Formless | Small |
Water | Undead | Medium |
Fire | Brute | Large |
Earth | Plant | |
Wind | Insect | |
Poison | Fish | |
Holy | Angel | |
Shadow | Dragon | |
Ghost | Demon | |
Undead | Demi-Human |
Weapon Modification Device (Physical) | |||
1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max |
Physical damage to [Element] property + | 3 ~ 15 % | Physical damage to [Race] race + | 3 ~ 10 % |
ATK + | 5 ~ 20 | Physical damage to [Size] size + | 3 ~ 10 % |
ATK + | 1 ~ 5 % | Critical damage + | 3 ~ 10 % |
HIT + | 3 ~ 10 | Long Range damage + | 3 ~ 10 % |
Critical + | 3 ~ 10 | ASPD + | 3 ~ 10 % |
ASPD + | 1 | ||
Flee + | 5 ~ 15 |
Weapon Modification Device (Magic) 1st Enchant Min ~ Max 2nd Enchant Min ~ Max Magic damage to [Element] property + 3 ~ 15 % Magic damage to [Race] race + 3 ~ 10 % MATK + 5 ~ 20 Magic damage to [Size] size + 3 ~ 10 % MATK + 1 ~ 5 % Variable Casting Time - 3 ~ 10 % ASPD + 3 ~ 10 % ASPD + 1 Flee + 5 ~ 15 |
High-grade Weapon Modification Device (Physical) | |||
1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max |
Physical damage to [Element] property + | 3 ~ 20 % | Physical damage to [Race] race + | 3 ~ 15 % |
ATK + | 15 ~ 40 | Physical damage to [Size] size + | 3 ~ 15 % |
ATK + | 1 ~ 10 % | Critical damage + | 3 ~ 15 % |
HIT + | 3 ~ 15 | Long Range damage + | 3 ~ 15 % |
Critical + | 3 ~ 15 | ASPD + | 3 ~ 15 % |
ASPD + | 1 | ||
Flee + | 5 ~ 30 | ||
SP consumption - | 1 ~ 5 % |
High-grade Weapon Modification Device (Magic) | |||
1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max |
Magic damage to [Element] property + | 3 ~ 20 % | Magic damage to [Race] race + | 3 ~ 15 % |
MATK + | 15 ~ 40 | Magic damage to [Size] size + | 3 ~ 15 % |
MATK + | 1 ~ 10 % | Variable Casting Time - | 3 ~ 15 % |
ASPD + | 3 ~ 10 % | ASPD + | 1 |
Flee + | 5 ~ 30 | ||
SP consumption - | 1 ~ 5 % |
Finest Weapon Modification Device (Physical) | |||
1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max |
Physical damage to [Element] property + | 5 ~ 25 % | Physical damage to [Race] race + | 3 ~ 20 % |
ATK + | 20 ~ 60 | Physical damage to [Size] size + | 3 ~ 20 % |
(Type 2) ATK + | 3 ~ 15 % | Critical damage + | 3 ~ 20 % |
HIT + | 3 ~ 20 | Long Range damage + | 3 ~ 20 % |
Critical + | 3 ~ 20 | ASPD + | 3 ~ 20 % |
ASPD + | 1 ~ 2 | ||
Flee + | 5 ~ 45 | ||
SP consumption - | 1 ~ 10 % | ||
Item is indestructible in battle | - |
Finest Weapon Modification Device (Magic) | |||
1st Enchant | Min ~ Max | 2nd Enchant | Min ~ Max |
Magic damage to [Element] property + | 5 ~ 25 % | Magic damage to [Race] race + | 3 ~ 20 % |
MATK + | 20 ~ 60 | Magic damage to [Size] size + | 3 ~ 20 % |
MATK + | 3 ~ 15 % | Variable Casting Time - | 3 ~ 20 % |
ASPD + | 3 ~ 10 % | ASPD + | 1 ~ 2 |
Flee + | 5 ~ 45 | ||
SP consumption - | 1 ~ 10 % | ||
Item is indestructible in battle | - |
185 character level and new skill levels
You can up your characters to level 185 and their professions to level 65.
New levels are available for the following professions: Rune Knight, Royal Guard, Mechanic, Geneticist, Guillotine Cross, Shadow Chaser, Sorcerer, Warlock, Arch Bishop, Sura, Ranger, Wanderer, Maestro.
Experience table
Character level | EXP | Profession level | EXP |
175-176 | 548 370 000 | 60-61 | 353 391 000 |
176-177 | 700 980 000 | 61-62 | 391 830 000 |
177-178 | 906 480 000 | 62-63 | 440 071 000 |
178-179 | 1 181 980 000 | 63-64 | 498 817 000 |
179-180 | 1 547 870 000 | 64-65 | 571 129 000 |
180-181 | 2 031 000 000 | ||
181-182 | 2 666 040 000 | ||
182-183 | 3 497 980 000 | ||
183-184 | 4 585 140 000 | ||
184-185 | 6 003 050 000 |
Skill’s changes
Rune Knight
- Enchant Blade:
- Increases max level from 5 to 10.
- Changes SP consumption per level.
- Sonic Wave:
- Increases max level from 5 to 10.
- Improves damage formula.
- Improved hit rate depends on skill level.
- Changes SP consumption per level.
- Damage is splitted into three parts to display accurate changes in damage value.
Royal Guard
- Shield Press
- Increases max level from 5 to 10.
- Removes Stun status inflicting.
- Improves damage formula.
- Splits damage display to 5 hits.
- Genesis Ray
- Increases max level from 5 to 10.
- Changes damage type from holy (physical + magical) damage to holy magical damage.
- Reduces skill cooldown and delay.
- Changes SP consumption per level.
- The requirement of having other Royal Guards in the group has been removed, and the damage bonus for having Royal Guards in the group has also been removed.
Mechanic
- Power Swing
- Increases max level from 5 to 10.
- From level 6. Skill delay has been reduced by half.
- Arm Cannon
- Increases max level from 3 to 5.
- Increases area of effect depends on skill level.
- Increases area of effect depending on skill level. At level 1-2 - 3x3, level 3-4 - 5x5, level 5 - 7x7.
Geneticist
- Cart Tornado
- Increases max level from 5 to 10.
- Removes knock-back inflicting effect.
- Skill cooldown is fixed to 2 seconds.
- Skill delay is increased by 1 second.
- Improves damage formula.
- Splits damage display to 3 hits.
- Spore Explosion
- Increases max level from 5 to 10.
- Increases nearby target damage from 75% to 100%.
- Explosion delay is fixed to 2 seconds.
- Improves damage formula.
- Changes area of effect based on skill level. At level 1-2 - 3x3, level 3-4 - 5x5, level 5-6 - 7x7, level 7-8 - 9x9, level 9-10 - 11x11.
Guillotine Cross
- Weapon Blocking:
- When blocking is successful. Gains "Counter state" for 10 seconds.
- Counter Slash:
- Increases max level from 5 to 10.
- Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful.
- Improves damage formula.
- From level 6. Increases area of effect to 5x5.
- Weapon Crush:
- If a player defends against an opponent's attack while [Weapon Blocking] is active, then possible to perform a [Weapon Crush] counterattack.
- Forcibly disarms a target attacking a character.
- The duration and chance of success increase with skill level.
Shadow Chaser
- Fatal Menace:
- Increases max level from 5 to 10.
- Removes teleport effect.
- If the user equips a dagger then increases the number of hits to twice.
- From level 7. Increases Hit rate.
- From level 6. Increases area of effect to 5x5.
- Feint Bomb:
- Increases max level from 3 to 10.
- Increases travel distance depends on skill level.
Warlock
- Freezing Spell:
- Increases max level from 5 to 10.
- Tetra Vortex:
- Increases max level from 5 to 10.
- From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6-7) / 5x5 (level 8-9) / 7x7 (level 10).
- Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk
Sorcerer
- Spell Fist
- Increases max level from 5 to 10.
- Duration depends on skill level.
- Increases attack count to 3 times of skill level.
- Varetyr Spear
- Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10).
- Changes damage type from wind (physical + magical) damage to wind magical damage.
- Increases SP consumption.
- Increases area of effect.
- Splits damage display to 3 hits.
Sura
- Fallen Empire:
- Increases max level from 5 to 10.
- Reduces SP consumption.
- From level 6. Reduces Spirit Sphere consumption from 2 to 1.
- Improves damage formula. Immobilized duration : 0.5 seconds (level 1-2) / 1 second (level 3-4) / 1.5 seconds (level 5-6) / 2 seconds (level 7-8) / 2.5 seconds (level 9-10).
- Knuckle Arrow:
- Increases max level from 5 to 10.
- On level 1-5: Reduces Spirit Sphere consumption from 2 to 1. From level 6: Removes Spirit Sphere consumption.
Ranger
- Aimed Bolt:
- Increases fixed casting time to 1 second. Reduces variable casting time by half.
- Adds 1 second cooldown.
- Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk.
- Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits.
- Fixes SP consumption to 40 for every skill level.
- Trap Research:
- Increases max level from 5 to 10.
Wanderer & Minstrel
- Metallic Sound:
- Increases max level from 5 to 10.
- Splits damage display to 2 hits.
- No longer drain SP from target.
- Severe Rainstorm:
- Can be used while Whip or Musical Instrument is equipped.
- If user equips Whip or Musical Instrument. Damage will be higher than using bow.
New locations
Upgrade your characters in two new locations - Nogg Road level 3 and Glast Heim of Madness. Available from level 175 🙂
Nogg Road F3
Daily Quests
NPC - Lily Blanc (/navi yuno_fild03 38/146)
Quest: | Objective: | Reward (character experience/profession experience) : |
Abnormally Evolved Deleter | 15 Durable Earth Deleter 15 Durable Air Deleter | 4.852.278 3.396.600 |
Kill Nightmares | 10 Durable Nightmare Terror | 1.661.868 1.163.304 |
Check monster density | 10 Durable Lava Golem | 1.590.396 1.113.276 |
Broken gizmos | 3.251.388 2.275.968 |
New monsters
Durable Blazzer
Burning Heart | Live Coal | White Herb | |
Lava Leather Suits | Lava Leather Shoes | Magma Essence | Firm Blazzer Card |
Firm Blazzer Card
Reduce physical/magical damage from neutral enemies by 15%. Reduce physical/magical damage from demon monsters by 15%. Type : Card Location : Shield Weight : 1 |
Durable Nightmare Terror
Burning Horse Shoe | Blue Potion | Blue Herb | Firm Nightmare Terror Card |
Lava Leather Manteau | Magma Essence | Apple |
Firm Nightmare Terror Card
MSP + 5%. When equipped with Nightmare Terror Card, ATK + 10%. When equipped with Nightmare Terror Card, MSP + 10%. Type : Card Location : Shoes Weight : 1 |
Durable Air Deleter
Dragon's Skin | Dragon Canine | Dragon Train | Firm Flying Deleter Card |
Lava Leather Robe | Magma Essence | Apple |
Firm Flying Deleter Card
MHP + 5%. When equipped with Bungisngis Card, additional MHP + 5%. Type : Card Location : Headgear Weight : 1 |
Durable Earth Deleter
Dragon's Skin | Dragon Canine | Dragon Train | |
Lava Leather Armor | Magma Essence | Apple | Firm Ground Deleter Card |
Firm Ground Deleter Card
MSP + 2%. MSP + 1% per 2 refine rates. Type : Card Location : Headgear Weight : 1 Вес: 1 |
Durable Explosion
Wing Of Red Bat | Burning Heart | Hot Hair | |
Lava Leather Sandle | Magma Essence | Apple | Firm Explosion Card |
Firm Explosion Card
Reduce physical/magical damage from fire element enemies by 15%. Reduce physical/magical damage from dragon monsters by 15%. Type : Card Location : Shield Weight : 1 |
Durable Kaho
Flame Heart | Coal | Burning Heart | Fire Scroll lvl 3 |
Magma Essence | Lava Leather Hode | Firm Kaho Card |
Firm Kaho Card
Increase magical damage dealt to earth monsters by 10%. When equipped with Fire Frilldora Card, Additional increase magical damage to earth monsters by 8%. Type : Card Location : Weapon Weight : 1 |
Durable Lava Golem
Cold Magma | White Herb | Lava Leather Muffler | |
Lava Leather Boots | Magma Essence | Apple | Firm Lava Golem Card |
Firm Lava Golem Card
Increase magical damage to neutral monsters by 3%. If refined to +7 or higher, increase magical damage to neutral monster by 5%. If refined to +9 or higher, increase magical damage to neutral monster by 7%. Type : Card Location : Weapon Weight : 1 Вес: 1 |
MVP
Durable Muspellskoll
Old Violet Box | Yggdrasilberry | Lava Leather Suits | Lava Leather Robe |
Lava Leather Armor | Firm Muspellskoll Card |
Firm Muspellskoll Card
Reduce physical/magical damage from dragon, demon, brute type monsters by 30%. Type : Card Location : Shield Weight : 1 Type : Card Location : Shield Weight : 1 |
Lava Equipment
Lava Equipment | |||
Lava Leather Armor [1] | Armor made with the skins of creatures in laval dungeon. Seems like it's still heating. ATK + 100. [Refine >= 7] If refined to +7 or higher, DEF + 100. [Refine >= 9] If refined to +9 or higher, additional DEF + 50. [+ 20935.png Lava Leather Manteau [1] ] and [+ 22199.png Lava Leather Boots [1] ] ATK + 2%. If each of Lava Leather Armor, Lava Leather Boots' refine rate is +7 or higher, ATK + 3%. If the sum of refine rates is 27 or higher, Reduce delay after skill by 20%. Defense: 85 Weight: 150 Required Level: 175 Jobs: All | Lava Leather Suit [1] | Suits made with the skins of creatures in laval dungeon. Seems like it's still heating. ATK + 100. [Refine >= 7] If refined to +7 or higher, additional ATK + 50. [Refine >= 9] If refined to +9 or higher, critical damage +10%. [+ 20936.png Lava Leather Muffler [1] ] and [+ 22200.png Lava Leather Shoes [1] ] ATK + 2%. If each of Lava Leather Suits, Lava Leather Mufflers, Lava Leather Shoes' refine rate is +7, ATK + 3%. If the sum of refine rates is 27 or higher, Critical Damage +20%. Defense: 70 Weight: 100 Required Level: 175 Jobs: All |
Lava Leather Robe [1] | Robe made with the skins of creatures in laval dungeon. Seems like it's still heating. MATK + 100. [Refine >= 7] If refined to +7 or higher, additional MATK + 50. [Refine >= 9] If refined to +9 or higher, additional MATK + 25. [+ 20937.png Lava Leather Hood [1] ] and [+ 22201.png Lava Leather Sandals [1] ] MATK + 2%. If each of Lava Leather Robe, Lava Leather Hood, Lava Leather Sandles' refine rate is +7 or higher, MATK + 3%. If the sum of refine rates is 27 or higher, Increase fire magic damage by 15%. Defense: 55 Weight: 75 Required Level: 175 Jobs: All | Lava Leather Manteau [1] | Manteau made with the skins of creatures in laval dungeon. Seems like it's still heating. HIT + 10. [Refine >= 7] If refined to +7 or higher, HIT + 5. [Refine >= 9] If refined to +9 or higher, additional HIT + 5. [Refine >= 11] If refined to +11 or higher, reduce delay after skill by 3%. Defense: 50 Weight: 40 Required Level: 175 Jobs: All |
Lava Leather Muffler [1] | Muffler made with the skins of creatures in laval dungeon. Seems like it's still heating. CRIT + 5. [Refine >= 7] If refined to +7 or higher, additional CRI + 5. [Refine >= 9] If refined to +9 or higher, additional critical damage + 5%. [Refine >= 11] If refined to +11 or higher, ATK + 3%. [+ 22200.png Lava Leather Shoes [1] ] Increase critical damage by 5%. Defense: 35 Weight: 35 Required Level: 175 Jobs: All | Lava Leather Hood [1] | Hood made with the skins of creatures in lava dungeon. Seems like it's still heating. Reduce variable casting by 10%. [Refine >= 7] If refined to +7 or higher, additional reduce variable casting by 10%. [Refine >= 9] If refined to +9 or higher, additional reduce variable casting by 10%. [Refine >= 11] If refined to +11 or higher, increase fire magic damage by 5%. Defense: 25 Weight: 30 Required Level: 175 Jobs: All |
Lava Leather Boots [1] | Boots made with the skins of creatures in laval dungeon. Seems like it's still heating. ATK + 2%. [Refine >= 7] If refined to +7 or higher, ATK + 25. [Refine >= 9] If refined to +9 or higher, additional ATK + 15. Defense: 50 Weight: 60 Required Level: 175 Jobs: All | Lava Leather Shoes [1] | Shoes made with the skins of creatures in laval dungeon. Seems like it's still heating. CRIT + 5. [Refine >= 7] If refined to +7 or higher, increase physical damage dealt to all size monsters by 5%. [Refine >= 9] If refined to +9 or higher, increase critical damage by 5%. Defense: 40 Weight: 50 Required Level: 175 Jobs: All |
Lava Leather Sandles [1] | Sandles made with the skins of creatures in laval dungeon. Seems like it's still heating. Increase fire magic damage by 3%. [Refine >= 7] If refined to +7 or higher, MATK + 25. [Refine >= 9] If refined to +9 or higher, additional MATK + 15. Defense: 25 Weight: 50 Required Level: 175 Jobs: All |
|
|
Glast Heim Castle Abyss 1st Floor
Daily Quests
NPC - Magician Nillem (/navi glast_01 191/273)
Quest: | Objective: | Reward (character experience/profession experience): |
Hollow ones | 20 Warped Raydric 20 Warped Raydric Archer | 8.142.552 5.674.080 |
High freezing point | 5 Frozen Gargoyle 5 Ragged Zombie | 2.036.754 1.425.726 |
Mirror creatures | 10 Ice Ghost 10 Flame Ghost | 4.138.800 2.897.160 |
New monsters
Warped Raydric
Brigan | Elunium Stone | Lance Of Kingdom | Apple |
Polluted Raydric Card |
Polluted Raydric Card
ATK + 5%. When equipped with Raydric Card, Increase resistance to neutral attacks by 10%, ATK + 5%. Type : Card Location : Armor Weight : 1 |
Warped Raydric Archer
Incisive Arrow | Brigan | Apple | Polluted Raydric Archer Card |
Polluted Raydric Archer Card
Increase physical ranged attack by 10%. When equipped with Powerful Archer Skeleton Card, additionally increase physical ranged attack by 10%. Type : Card Location : Weapon Weight : 1 Вес: 1 |
Frozen Gargoyle
Zargon | Little Evil Wing | Elunium | Crystal Arrow Container |
Crystal Blue | Apple | Frozen Gargoyle Card |
Frozen Gargoyle Card
DEF + 20. Reduce physical/magical damage from medium, large(big) monsters by 25%. Increase physical/magical damage from small monsters by 5%. Type : Card Location : Shield Weight : 1 |
Warped Sting
Mud Lump | Coal | Great Nature | Silk Ribbon |
Apple | Polluted Sting Card |
Polluted Sting Card
DEF + 100. DEF + 25 per 3 refine rates. When equipped with Sting Card, DEF + 150, MDEF + 20. Type : Card Location : Armor Weight : 1 Вес: 1 |
Ragged Zombie
Manacles | Spoon Stub | Elunium | Prisoner Dairy |
Apple | Prison Breaker Card |
Prison Breaker Card
Increase resistance to poison, earth, wind, shadow, undead attacks by 30%. Increase damage taken from holy, ghost, fire property attacks by 100%. Type : Card Location : Garment Weight : 1 Вес: 1 |
Ice Ghost
Zargon | Skel Bone | Skull | Wand Of Ice |
Apple | Ice Ghost Card |
Ice Ghost Card
Increase magical damage to Water type enemies by 15%. When equipped with Curupira Card, Additionally increase magical damage to water type enemies by 8%. Type : Card Location : Weapon Weight : 1 Вес: 1 |
Flame Ghost
Zargon | Skel Bone | Skull | Wand Of Flame |
Apple | Flame Ghost Card |
Flame Ghost Card
Increase magical damage to fire type enemies by 15%. When equipped with Fruits Pom Spider Card, Additionally increase magical damage to fire type enemies by 8%. Type : Card Location : Weapon Weight : 1 Вес: 1 |
MVP
Warped Brinaranea
Old Violet Box | Yggdrasilberry | Spiderweb | Staff Of Blue Flame |
Apple | Polluted Queen Spider Card |
Polluted Queen Spider Card
Increase water, earth magical damage by 100%. Reduce resistance to all element attacks by 30%. Type : Card Location : Garment Weight : 1 Вес: 1 |
Warped Dark Lord
Skull | Yggdrasilberry | Polluted Dark Lord Card |
Polluted Dark Lord Card
ASPD + 1. When equipped with Dark Lord Card, Increase fire magical damage by 15%, increase meteor storm's damage by 15%. Type : Card Location : Accessary(Right) Weight : 1 |
P.S. This information is for informational purposes only and may change after the update is released.
Known issues:
- Some of the monsters and NPCs from the update are missing from the navigation.
- Some of the new locations do not have a minimap.
- Teleportation is currently unavailable in some of the new locations.
- The cards from the last update have not been added to the album.
- The new cards are currently missing prefixes.