Illusions 17.1

24 July 2023

After Terra Gloria returned to Prontera, the work of the Secret Wings and the Rebels seemed to be over. But a group of Rebels, led by Elena Volkova, stumbled upon a seemingly abandoned mine. A cursory examination revealed that it was being used as a prison. All strings led to the Rekenber Corporation, which had long employed poor people from the slums of Lighthalzen who subsequently disappeared without a trace. Even though the management of the Reckenber Corporation denied any involvement in the found "prison", it was decided to look into the situation. No one could have guessed that the results of the investigation would shock everyone...

New quests

Main quests

Starting the Illusion Quest

Requirements: Base level 110+, complete episode 16.2: Terra Gloria.

1. Operation: Rudus. In your personal room in the Prontera castle, speak to Nihil (prt_cas_q 21, 39)

2. Proceed to Einbech and go to the front of the Clana Nemieri Rebel base. поговорив с членом Talk to the Rebellion Crew (einbech 218, 80) who's standing outside the entrance. He tells you of the Rebellion's new base expansion and gives you coordinates to the new building in Einbroch — the secret pub in the northeast corner, Cat on Bullet (einbroch 302, 328). Enter the Cat on Bullet and look for Philopontes (pub_cat 93, 105) (Tes) in the north-eastern-most room.

Instances

During the Main Quest you'll have to pass through and complete a few instances. Some of them can only be completed once for the story, while others are repeatable after they and the Main Quest are completed.

Regenschirm Reclamation

Requirements: Level 110+, must be in a party, accept the quest "Regenschirm Reclamation".

Starting Location: Rekenber Guard Oscar in Lighthalzen (55, 278)

Reward: 25 Mysterious Components
Repeatable: No

The reclamation of Regenschirm is the first instance you encounter for the Main Quest. It's a part of the story and will only be completed once. Help the Rebellion reclaim Regenschirm by working with them and Rekenber Guard Aas to infiltrate the lab that's been taken over by rogue Rekenber guards! Party up and enter the instance by speaking to Rekenber Guard Oscar in Lighthalzen (55, 278). When you finish, you'll receive your rewards from Tes after reporting back to him upon completion of the instance.

Old Memories

Requirements: Level 110+, Must be in a Party, Complete "Career Map" portion of Main Quest

Starting Location: Rebellion Member in Einbroch Field (ein_fild03 278, 269)

Reward: 25 Mysterious Components

Repeatable?: No

After investigating the mysterious disappearance of a Rekenber employee, you'll be sent to investigate another closed mine out in the northwest field of Einbroch. Venture inside and meet a few more familiar faces from Terra Gloria - Ridsh, Dien, and Cotness. Together with Est, accompany them through this abandoned mine by slaying monsters and disabling dangerous machinery. By the end, Dien will give you 25 Mysterious Components and send you out for a favor.

Capturing Eliumina

After the dialogue with Aas, talk to Rebellion (sp_cor 109, 130) to join Elena Volkova and deal with the suspicious explorer Eliumina.

Side quests

Os Occupation

Requirements: Level 110+, Must be in a Party, Complete "Old Memories" portion of Main Quest

Starting Location: Est in Special Security Area Cor (sp_cor 163, 56)

Reward: 1 Damaged Weapon, 5 Cor Cores

Repeatable: No

Join Est and the rest of the Rebellion troops in clearing out the transport route to Cor. Est will lead you and several teams of Rebellion members to battle test subject monsters together!

Searching for Kaufman

Speak with Kaya Toss (sp_cor 136, 146) to investigate the whereabouts of Patrick Kaufman who is involved in the disappearances of workers in this area.

Daily Quests

My Name is Morning

Requirements: Level 110+, Enter Rudus after New Field of Operations

Starting Location: Rudus (sp_rudus 130, 200)

Reward: 1 Cor Core, 5 Mysterious Components
Repeatable: Yes

Morning must be hungry. Talk to him (sp_rudus 130, 200) and get the food he asks for. 

Help the Farm

Requirements: Level 110+.
Starting Location: Special Security Area Cor.
Reward: 1 Cor Core, 5 Mysterious Components
Repeatable: Yes

Speak with the Farmhand (sp_cor 246, 97) and ask for his instructions on how to take care of the crops today.

2nd OS Search

Requirements: Level 110+, Must be in a Party, the dungeon "OS Occupation" has been completed.

Starting Location: Operations Officer in Cor Special Zone (sp_cor 160 55).

Reward: 1 Damaged Weapon, or 5 Cor Core or 5 Mysterious Components.

Repeatable: Yes

Speak with Operations Officer at (sp_cor 160, 55) and choose Ready for 2nd OS Search. Talk to him again to enter the instance and kill more monsters.

Innocent Cleanup

Requirements: Level 110+, part of the main quest "Capture Eliumina" has been completed.

Starting Location:  Cor Special Zone (sp_cor 113 130).

Reward: 1 Damaged Weapon, 5 Cor Core or 5 Mysterious Components.

Repeatable: Yes

Although the rogue researcher Eliumina has been dealt with, his dangerous machines still continue to rule the Kor Zone. Enter this dungeon to destroy them.

Merc vs Merc

Requirements: Level 110+.

Starting Location: Juslan (sp_cor 155, 94) in Special Security Area Cor.

Reward: 1 Cor Core, 5 Mysterious Components

Repeatable: Yes

Heart Hunters are attacking from the Railroad again. Hunt them down so they'll stop bothering the outpost.

To Rudus!

Requirements: Level 110+.

Starting Location: Aas (sp_cor 135, 147) in Special Security Area Cor.

Reward: 1 Cor Core, 5 Mysterious Components

Repeatable: Yes

Bring to Aas 10 Subject Identification Cards.

New monsters

Common

Warped Wanderer

SkullCentimental LeafOridecon

Two handed 

Sword of Kingdom

Apple

Polluted Wander 

Man Card

  

Polluted Wander Man Card

Increase physical damage to medium, large(big) monsters by 30%.

Type : Card

Location : Weapon

Weight : 1


E-EA1L

Needle PouchMysterious ComponentScarlet DyestuffsE-EA1L Card

E-EA1L Card

Fire Magic damage +3%

If upgrade level is +9 or higher,

Additional Fire Magic damage +2%

If upgrade level is +11 or higher,

Additional Fire Magic damage +5%

Class: Card

Compounds On: Weapon

Weight: 1


E EA2S

Rusty ScrewBurnt PartMysterious ComponentE-EA2S Card

E-EA2S Card

Compounds On: Accessory

Weight: 1

HP Recovery +50%

Class: Card


E-13EN0

Sticky MucusSticky PoisonFluorescent LiquidRough Elunium
EluniumCor Core  

Twin Caput

Rune of DarknessDark PieceZenorc's FangTendon
Cor CoreTwin Caput Card  

Twin Caput Card

Def +50

Reduces Physical and Magic Damage taken from Poison monsters by -10%.

Class: Card

Compounds On: Armor

Weight: 1

Dolor

Tough Scalelike StemSticky PoisonTrunkCor Core
Bloody RuneDolor Card  

Dolor Card

Increases Physical damage on Demon monsters by +5%.

Class: Card

Compounds On: Accessory

Weight: 1


Bellare

Heart Hunter's SealRough EluniumEluniumCor Core
Explosive PowderMysterious ComponentHeart Hunter Bellare Card 

Heart Hunter Bellare Card

Hit +20 Long-ranged Physical Atk +5% if the user has [Revolvers] equipped.

Additional Long-ranged Physical Atk +1% per upgrade level.

If upgrade level is +10 or higher,

Increases the damage of Fire Dance by an additional 15%.

Class: Card

Compounds On: Weapon

Weight: 1


Sanare

Crude AmmoHeart Hunter's SealRough OrideconOridecon
Mysterious ComponentExplosive PowderHeart Hunter Sanare Card 

Heart Hunter Sanare Card

Increases the recovery rate of recovery skills by +2%

If upgrade level is +9 or higher,

Increases the recovery rate of recovery skills by an additional +3%

If upgrade level is +11 or higher,

Increases the recovery rate of recovery skills by an additional +5%

Class: Card

Compounds On: Weapon

Weight: 1


Bellare-mutant

Heart Hunter's SealRough EluniumEluniumCor Core
Explosive PowderMysterious ComponentAppleMutant Heart Hunter Bellare Card

Mutant Heart Hunter Bellare Card

If compounded to Gatling Gun type weapon;

Hit + 20

Increases long-ranged damage on targets by 5%.

Additional 1% long-ranged damage per upgrade level of the compounded item.

If upgrade level is +10 or higher, increases the damage of Round Trip by 10%.

Class: Card

Compounds On: Weapon

Weight: 1


Sanare-mutant

Heart Hunter's SealRough EluniumEluniumCor Core
Explosive PowderMysterious ComponentMutant Heart Hunter Sanare Card 

Mutant Heart Hunter Sanare Card

Matk +10

Holy Magic damage +5%

If upgrade level is +9 or higher,

Additional Holy Magic damage +5%

Class: Card

Compounds On: Headgear

Weight: 1


Plaga

Fluorescent LiquidSolid ShellDragon SkinEmerald
Cor CorePlaga Card  

Plaga Card

Matk +10

Neutral Magic damage +5%

If upgrade level is +9 or higher,

Additional Neutral Magic damage +5%

Class: Card

Compounds On: Headgear

Weight: 1


Plaga-mutant

Fluorescent LiquidSolid ShellDragon SkinEmerald
Cor CoreMutant Plaga Card  

Mutant Plaga Card

Hit +20 and Atk +15 if the user has [Knuckles] equipped.

Increases Physical damage on Large monsters by an additional +1% per upgrade level.

If upgrade level is +10 or higher,

Increases Physical damage on Large monsters by an additional +15%

Class: Card

Compounds On: Weapon

Weight: 1


Dolor-mutant

Tough Scalelike StemSticky PoisonTrunkCor Core
Bloody RuneMutant Dolor Card  

Mutant Dolor Card

Cri +7 and Atk +15 if the user has [Katars] equipped.

Critical Damage +2% per upgrade level of the item.

If upgrade level is +10 or higher,

Increases damage on Large monster by an additional 15%.

Class: Essence

Compounds On: Weapon

Weight: 1


Venenum-mutant

Sticky MucusSticky PoisonFluorescent LiquidRough Elunium
EluniumCor CoreMutant Venenum Card 

Mutant Venenum Card

Increases Magic Damage on Brute enemies by 15%.

Class: Card

Compounds On: Garment

Weight: 1


Twin Caput-mutant

Rune of DarknessDark PieceZenorc's FangTendon
Cor CoreMutant Twin Caput Card  

Mutant Twin Caput Card

Increases Physical Damage on Formless monsters by 5%.

Class: Card

Compounds On: Accessory

Weight: 1


MVP

EL A17T

Used Iron PlateMysterious ComponentDamaged WeaponCor Core
Dented Iron PlateAppleEL-A17T Card 

EL-A17T Card

Adds a low chance of casting Level 3 Hell Inferno when performing a Short-ranged Physical attack.

Class: Card

Compounds On: Accessory

Weight: 1


Miguel

Tiger SkinMysterious ComponentDamaged WeaponCor Core
AppleMiguel Card  

Miguel Card

Critical Damage +20%

Resistance -10% against all enemy types

Class: Card

Compounds On: Shoes

Weight: 1


R48-85-Bestia

Skeletal Armor PieceYggdrasil BerryOld Purple BoxMysterious Component
R48-85-BESTIA Card    

R48-85-BESTIA Card

Increases Physical damage on Poison enemies by an additional 40%.

Class: Card

Compounds On: Armor

Weight: 1

New armor and weapons

Illusion equipment

Illusion Armor Type A

Illusion Armor Type A

Combat Armor Type A created with Illusion's technology.

Various modules can be used for additional abilities.

Class: Armor

Attack: 0

Weight: 100

Weapon Level: 0

Requires Level: 130

Usable By: All Jobs

Atk +100.

Additional Atk +10 per 2 upgrade levels of the item.

If upgrade level is +7 or higher,

Aspd +10%

If equipped with Illusion Engine Wing Type A,

Atk +50

If equipped with Illusion Engine Wing Type B,

Reduces the global delay of skills by -10%.

Illusion Armor Type B

Illusion Armor Type B

Combat Armor Type B created with Illusion's technology.

Various modules can be used for additional abilities.

Class: Armor

Attack: 0

Weight: 100

Weapon Level: 0

Requires Level: 130

Usable By: All Jobs

Matk +100

Additional Atk +10 per 2 upgrade levels of the item.

If upgrade level is +7 or higher,

Reduces the variable casting time of skills by -10%.

If equipped with Illusion Engine Wing Type A,

Aspd +10%

If equipped with Illusion Engine Wing Type B,

Matk +50

Illusion Engine Wing Type A

Combat Engine Type A created with Illusion's technology.

Various modules can be used for additional abilities.

Class: Garment

Attack: 0

Weight: 100

Weapon Level: 0

Requires Level: 130

Usable By: All Jobs

Max HP +1000

Max HP +100 per 2 upgrade levels of the item.

If upgrade level is +7 or higher,

Aspd +5%

If equipped with Illusion Leg Type A,

Critical Damage +10%

Increases critical damage on targets by 10%.

If equipped with Illusion Leg Type B,

Reduces the variable casting time of skills by -10%.

Illusion Engine Wing Type B

Combat Engine Type B created with Illusion's technology.

Various modules can be used for additional abilities.

Class: Garment

Attack: 0

Weight: 90

Weapon Level: 0

Requires Level: 130

Usable By: All Jobs

Max HP +1000

Max HP +100 per 2 upgrade levels of the item.

If upgrade level is +7 or higher,

Reduces the variable casting time of skills by -5%

If equipped with Illusion Leg Type A,

Increases long-ranged physical damage on targets by an additional 5%.

If equipped with Illusion Leg Type B,

All elemental Magic damage +10%

Increases all Elemental Magic damage on targets by 10%.

Illusion Leg Type A

Combat Boots Type A created with Illusion's technology.

Various modules can be used for additional abilities.

MaxSP +200.

For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases ranged physical damage by 5%.

When equipped with Illusion Armor Type A: ATK +5%.

When equipped with Illusion Armor Type B: ASPD +5% (After attack delay -5%).

Class: Shoes

Defense: 20

Weight: 50

Requires Level: 130

Usable By: All Jobs

Illusion Leg Type B

Combat Boots Type B created with Illusion's technology.

Various modules can be used for additional abilities.

MaxSP +200.

For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases all elemental magic damage by 5%.

When equipped with Illusion Armor Type A: MaxSP +5%.

When equipped with Illusion Armor Type B: MATK +5%.

Class: Shoes

Attack: 0

Weight: 50

Weapon Level: 0

Requires Level: 130

Usable By: All Jobs

Illusion Booster R

A combat booster part created with Illusion's technology.

Various modules can be used for additional abilities.

Class: Accessory

Position: Right Accessory

Weight: 10

Requires Level: 130

Usable By: All Jobs

Atk 5%

Illusion Booster L

A combat booster part created with Illusion's technology.

Various modules can be used for additional abilities.

Class: Accessory

Position: Left Accessory

Weight: 10

Requires Level: 130

Usable By: All Jobs

Atk +5%

Illusion Battle Chip R

Illusion Battle Chip R

A combat booster chip created with Illusion's technology.

Various modules can be used for additional abilities.

Class: Accessory

Position: Right Accessory

Weight: 10

Requires Level: 130

Usable By: All Jobs

Matk +5%

Illusion Battle Chip L

A combat booster chip created with Illusion's technology.

Class: Accessory

Position: Left Accessory

Weight: 0

Requires Level: 130

Usable By: All Jobs

Matk +5%

Combines with various modules for additional abilities

Os Weapons

AC-B44 OS

An ultra-strong bow created through the carbon fusion process.

Class: Bow

Attack: 190

Weight: 60

Weapon Level: 4

Requires Level: 130

Usable By: Shadow Chaser

Matk +135

Bow Atk +5%

If upgrade level is +7 or higher,

Aspd +7%

If upgrade level is +9 or higher,

Increases the damage of Triangle Shot by 15%.

If upgrade level is +11 or higher,

Bow Atk +10%

HR-S55-OS

A sniper rifle capable of guiding satellite attacks.

Class: Rifle

Attack: 250

Weight: 100

Weapon Level: 4

Requires Level: 130

Usable By: Gunslinger Jobs

Atk +3%

If upgrade level is +7 or higher,

Long-ranged Physical damage +7%

If upgrade level is +9 or higher,

God's Hammer damage +20%

If upgrade level is +11 or higher,

God's Hammer cooldown -5 sec.

Beam Claymore-OS

A two-handed sword that shoots a high-density emerald-green laser beam.

Indestructible.

Class: Two-Handed Sword

Attack: 250

Weight: 180

Weapon Level: 4

Requires Level: 130

Usable By: Swordman Jobs

This item is indestructible in battle.

Crit+5

If upgrade level is +7 or higher,

Aspd +7%

If upgrade level is +9 or higher,

Increases critical damage on targets by +15%.

If upgrade level is +11 or higher,

Increases damage on Small and Medium size targets by 20%.

Kuroiro-OS

A dagger with a black blade that's studded with white, almost transparent, beads.

Class: Dagger

Attack: 150

Weight: 90

Weapon Level: 4

Requires Level: 130

Usable By: Ninja

Matk +150

Physical/Magic damage +5% on Shadow and Undead enemies.

If upgrade level is +7 or higher,

Increases Physical and Magical Damage on Shadow and Undead targets by an additional 10%.

If upgrade level is +9 or higher,

Increases damage dealt by Kunai Splash by an additional 20%.

If upgrade level is +11 or higher,

Increases Physical and Magical Damage on Demon and Undead targets by an additional 10%.

Blasti-OS

A seemingly bladeless ax.

Its blade, reddish brown in color, can only be seen when it's swung. Even then, it's still faintly visible.

Class: Two-Handed Axe

Attack: 400

Weight: 450

Weapon Level: 4

Requires Level: 130

Usable By: Mechanic

Indestructible.

Damage -10% from Small and Medium monsters

+7 Effect: Additional damage -15% from Small and Medium monsters

+9 Effect: Long-ranged Physical damage +15%

+11 Effect: Post-skill delay -10%

Meuchler-OS

A katar whose black blade is engraved with a teal-green pattern.

Class: Katar

Attack: 190

Weight: 130

Weapon Level: 4

Requires Level: 130

Usable By: Assassin Jobs

Atk +3%

If upgrade level is +7 or higher,

Aspd +7%

If upgrade level is +9 or higher,

Cross Ripper Slasher damage +15%

If upgrade level is +11 or higher,

Damage +20% on Small and Medium enemies

Boost Lance-OS

A lance equipped with a small propulsion system.

It's smaller than most lances, probably to capitalize on the propulsion power.

Class: One-Handed Spear

Attack: 190

Weight: 100

Weapon Level: 4

Requires Level: 130

Usable By: Royal Guard

Aspd +3%

If upgrade level is +7 or higher,

Aspd +7%

If upgrade level is +9 or higher,

Banishing Point damage +20%

If upgrade level is +11 or higher,

Banishing Point damage additional +15%

MH-P89 OS

A crossbow with its prototype serial number, 89, imprinted on it.

It's equipped with a meter to display shooting power as a numerical value.

Class: Bow

Attack: 170

Weight: 120

Weapon Level: 4

Requires Level: 130

Usable By: Minstrel, Gypsy

Atk +3%

If upgrade level is +7 or higher,

Increases long-ranged physical damage on targets by an additional 7%.

If upgrade level is +9 or higher,

Severe Rainstorm cooldown -2 sec.

Reduces the cooldown of Severe Rainstorm by 2 seconds.

If upgrade level is +11 or higher,

Increases the damage of Severe Rainstorm by 15%.

Burning Knuckle-OS

A purple knuckle surrounded by simmering energy.

It causes burning pain on hit.

Class: Knuckle

Attack: 175

Weight: 90

Weapon Level: 4

Requires Level: 130

Usable By: Sura

Atk +3%.

If upgrade level is +7 or higher,

Aspd +7%

If upgrade level is +9 or higher,

Increases the damage of Rampage Blast by an additional +15%.

If upgrade level is +11 or higher,

Increases physical damage on Medium and Large size targets by an additional +20%.

Rutilus Stick-OS

A staff equipped with a luminous red orb.

Class: One-Handed Staff

Attack: 80

Weight: 90

Weapon Level: 4

Requires Level: 130

Usable By: Novice, Acolyte, Mage, Soul Linker

This item is indestructible in battle.

Matk +175

Magic damage +5% on Neutral and Earth enemies.

If upgrade level is +7 or higher,

Reduces the variable casting time of skills by 7%.

If upgrade level is +9 or higher,

Magic attacks create a chance of increasing Fire Magic damage by 30% for 10 seconds.

If upgrade level is +11 or higher,

Reduces the global delay of skills by 10%.

Cannon Rapier-OS

A sword with a detonator system embedded in its blade to cause powerful explosions.

Class: One-Handed Sword

Attack: 160

Weight: 80

Weapon Level: 4

Requires Level: 130

Usable By: Novice, Swordman Jobs, Merchant Jobs, Thief Jobs

Matk +150.

If upgrade level is +7 or higher,

Aspd +7%.

If upgrade level is +9 or higher,

Increases the damage of Fire Ball by an additional +30%.

If upgrade level is +11 or higher/lower,

Adds an additional chance of casting Level 3 Hell Inferno on the target when performing a short-ranged physical attack.

 

Saphir Hall-OS

A mace with an attached ball that gleams blue

Class: Mace

Attack: 185

Weight: 80

Weapon Level: 4

Requires Level: 130

Usable By: Geneticist

This item is indestructible in battle.

Atk +3%.

If upgrade level is +7 or higher,

Reduces the variable casting time of skills by -7%.

If upgrade level is +9 or higher,

Cart Cannon damage +20%

Increases the damage of Cart Cannon by 20%.

If upgrade level is +11 or higher,

Long-ranged Physical damage +15%

Increases long-ranged physical damage on targets by an additional 15%.

Circuit Board-OS

A circuit board that has a mysterious pattern on it.

It's strong enough to be used as a weapon.

Class: Book

Attack: 180

Weight: 120

Weapon Level: 4

Requires Level: 130

Usable By: Priest, Sage, Taekwon Master

Atk +3%

If upgrade level is +7 or higher,

Aspd +7%

If upgrade level is +9 or higher,

Increases damage on Small and Medium targets by an additional 20%.

If upgrade level is +11 or higher,

Critical Damage +20%

 

Ultio-OS

A mace decorated with a lustrous black orb.

Class: Mace

Attack: 150

Weight: 120

Weapon Level: 4

Requires Level: 130

Usable By: Arch Bishop

This item is indestructible in battle.

Matk +170

Matk +3%

If upgrade level is +7 or higher,

Aspd +7%

If upgrade level is +9 or higher,

Increases the damage of Adoramus by 20%.

If upgrade level is +11 or higher,

Holy Magic damage +15%

Increases Holy Magic damage on targets by an additional 15%.

Electric Fox-OS

A foxtail-shaped machine that consists of numerous cables.

These ultra-thin cables sometimes rub against each other and generate dangerous static electricity.

Class: One-Handed Staff

Attack: 250

Weight: 120

Weapon Level: 4

Requires Level: 130

Usable By: Doram

This item is indestructible in battle.

Matk +350

Matk +5%

If upgrade level is +7 or higher,

Increases damage dealt by Silvervine Stem Spear by an additional 20%.

If upgrade level is +9 or higher,

Reduces the variable casting time of skills by 10%.

Increases Earth, Fire, Water, Wind, Ghost, and Neutral Magic damage on targets by/by an additional 15%.

If upgrade level is +11 or higher,

Increases damage dealt by Catnip Meteor by an additional 30%.

Virtual Bow-OS

A seemingly stringless bow.

It only reveals its sunset-colored string when pulled.

Class: Bow

Attack: 200

Weight: 120

Weapon Level: 4

Requires Level: 130

Usable By: Ranger

Atk +3%

If upgrade level is +7 or higher,

Increases long-ranged physical damage on targets by an additional 7%.

If upgrade level is +9 or higher,

Increases the damage of Arrow Storm by 30%.

If upgrade level is +11 or higher,

Increases the damage of Arrow Storm by an additional +20%.

Armor Enchantments

Illusion Armor may be given enchants through modules which take up an enchant slot in the armor similar to cards and regular enchants. 

Talk to RS26 (sp_cor 106, 136) to attach modules to your Illusion armors.

Notes:

  • Enchanting does not require completing any of the Illusion questline.
  • The equipment must be worn beforehand and enchanting is a 100% success rate.
  • Enchants cannot be reset nor overwritten, so choose carefully.
  • All equips have 3 enchant slots, the enchant order is 4th slot -> 3rd slot -> 2nd slot.
  • Equips can hold the same enchant a certain maximum number of times, as listed in the table.
  • For example, Illusion Armor Type A [1] can hold 1 Sharpshooter and 2 ATK.
  • There can be only 1 Legendary mod enchant per Illusion Leg.
  • List of available armor enchants:
  • Enchants are listed in order based on equipment.

List of available armor enchants:

Enchants are listed in order based on equipment.

Rank

Enchant

Description

Equip slot

Max count

Normal enchant

Modification Module (DEF)

Def + 25

If upgrade level 

is +7 or higher, 

additional Def + 10.

If upgrade level 

is +9 or higher, 

additional Def + 10.

Illusion Armor Type A [1]

 Illusion Armor Type B [1]

Illusion Engine Wing Type A [1]

Illusion Engine Wing Type B [1]

Illusion Leg Type A [1]

Illusion Leg Type B [1]

3

Modification Module 

(MDEF)

Mdef + 2

If upgrade level 

is +7 or higher, 

additional Mdef + 3.

If upgrade level 

is +9 or higher, 

additional Mdef + 3.

3

Modification Module 

(VIT)

VIT + 3.

Illusion Booster R [1]

Illusion Booster L [1]

Illusion Battle Chip R [1]

Illusion Battle Chip L [1]

3

Modification Module 

(LUK)

LUK + 3.

3

Modification Module 

(STR)

STR + 3.

Illusion Booster R [1]

Illusion Battle Chip R [1]

3

Modification Module 

(AGI)

AGI + 3.

3

Modification Module 

(INT)

INT + 3.

Illusion Booster L [1]

Illusion Battle Chip L [1]

3

Modification Module 

(DEX)

DEX + 3.

3

Rare enchant

Modification Orb 

(HP Recovery)

HP Recovery + 20%.

Illusion Booster R [1]

Illusion Battle Chip R [1]

2

Modification Orb 

(SP Recovery)

SP Recovery + 20%.

Illusion Booster L [1]

Illusion Battle Chip L [1]

2

Spell 5

MATK + 18, 

Reduces the variable 

casting time of skills 

by 10%.

Illusion Booster R [1]

Illusion Booster L [1]

Illusion Battle Chip R [1]

Illusion Battle Chip L [1]

1

ASPD 4

Aspd + 10%

1

Fatal Lv4

Increases critical 

damage on targets 

by 10%, 

CRIT + 4

1

Expert Archer 5

Increases long-ranged 

damage on targets 

by 10%.

1

Modification Orb (Health)

MHP +5%.

If upgrade level is 

+7 or higher, 

Max HP + 500.

If upgrade level is 

+9 or higher, 

additional 

Max HP + 750.

.

Illusion Leg Type A [1]

Illusion Leg Type B [1]

2

Modification Orb (Spirit)

MSP + 5%.

If upgrade level is 

+7 or higher, 

Max SP + 100.

If upgrade level is 

+9 or higher, 

additional 

Max SP + 150.

.

2

Modification Orb (Heal)

Increases the recovery 

rate of recovery skills 

by 5%.

If upgrade level is 

+7 or higher, 

increases the recovery

 rate of recovery skills 

by an additional 5%.

If upgrade level is 

+9 or higher, 

increases the recovery 

rate of recovery skills 

by an additional 5%.

2

Modification Orb (ATK)

ATK + 5%

If upgrade level is 

+7 or higher, Atk + 25.

If upgrade level is 

+9 or higher, 

additional Atk + 25.

Illusion Armor Type A [1]

Illusion Armor Type B [1]

2

Modification Orb (MATK)

MATK + 5%

If upgrade level is 

+7 or higher, 

Matk + 25.

If upgrade level is 

+9 or higher, 

additional Matk + 25.

2

Modification Orb 

(Sharpshooter)

Increases long-ranged 

damage on targets 

by 3%.

If upgrade level is 

+7 or higher, 

increases long-ranged 

damage on targets 

by an additional 2%.

If upgrade level is 

+9 or higher, 

increases long-ranged 

damage on targets 

by an additional 2%.

2

Modification Orb (Speed)

ASPD + 1.

If upgrade level is 

+7 or higher, 

Aspd + 3%.

If upgrade level is 

+9 or higher, 

additional Aspd + 3%.

Illusion Engine Wing Type A [1]

Illusion Engine Wing Type B [1]

2

Modification Orb (Caster)

Reduces the variable 

casting time of skills 

by 5%.

If upgrade level is 

+7 or higher, 

reduces the variable 

casting time of skills 

by an additional 3%.

If upgrade level is 

+9 or higher, 

reduces the variable 

casting time of skills 

by an additional 3%.

2

Modification Orb (Critical)

CRIT + 10.

If upgrade level is 

+7 or higher, 

increases critical 

damage on targets 

by 5%.

If upgrade level is 

+9 or higher, 

increases critical 

damage on targets 

by an additional 5%.

2

Unique

enchant

Modification Orb 

(Global Delay)

Reduces the global 

delay of skills by 5%.

If upgrade level is 

+7 or higher, 

reduces the global 

delay of skills 

by an additional 5%.

If upgrade level is 

+9 or higher, 

reduces the global 

delay of skills 

by an additional 5%.

Illusion Armor Type A [1]

Illusion Armor Type B [1]

1

Modification Orb 

(Fixed Casting)

Reduces the fixed 

casting time of skills 

by 0.3 seconds.

If upgrade level is 

+7 or higher, reduces 

the fixed casting time 

of skills by an 

additional 0.2 seconds.

If upgrade level is 

+9 or higher, reduces 

the fixed casting time 

of skills by an 

additional 0.2 seconds..

Illusion Leg Type A [1]

Illusion Leg Type B [1]

1

Modification Orb 

(Above All)

Reduces damage 

taken from physical 

and magical attacks 

of all property enemies 

by 5%.

If upgrade level is 

+7 or higher, 

reduces damage 

taken from physical 

and magical attacks 

of all size enemies 

by 5%.

If upgrade level is 

+9 or higher, 

reduces damage 

taken from physical 

and magical attacks 

of all race enemies 

by 5% 

(Players excluded).

Illusion Engine Wing Type A [1]

Illusion Engine Wing Type B [1]

1

Modification Orb 

(Drain Life)

Adds a 2% chance 

of restoring 2% of 

damage as HP 

when performing 

a physical attack.

Illusion Booster R [1]

Illusion Battle Chip R [1]

1

Modification Orb 

(Magic Healing)

Adds a 2% chance 

of buffing the user 

for 10 seconds when 

performing a magical 

attack; 

Restores 400 HP 

every 0.5 seconds.

1

Modification Orb 

(Drain Soul)

Adds a 1% chance of 

restoring 1% 

of damage as SP 

when performing 

a physical attack.

Illusion Booster L [1]

Illusion Battle Chip L [1]

1

Modification Orb 

(Magic Soul)

Adds a 1% chance 

of buffing the user 

for 10 seconds 

when performing 

a magical attack; 

Restores 80 SP 

every 0.5 seconds.

1

Legendary 

enchant

Modification Orb 

(Unlimited Vitality)

Adds a chance of 

buffing the user with 

"Undying Stamina" 

for 10 seconds 

when receiving 

a physical or a 

magical attack:

Vit + 50

HP + 400 every 

0.5 seconds

SP - 20 every 

second

Illusion Leg Type A [1]

Illusion Leg Type B [1]

1

Modification Orb 

(Spell Buster)

Adds a 3% chance of 

buffing the user with 

"Mana Storm" for 

10 seconds when 

performing a magical 

attack:

Int + 50

Matk + 15%

Atk - 15%

1

Modification Orb 

(Fierce Shooter)

Adds a 3% chance of 

buffing the user with 

"Shooter Under Fire" 

for 10 seconds when 

performing a physical 

attack:

Dex + 50

Increases long-ranged 

damage on targets 

by 10%.

SP - 20 every second.

1

Modification Orb 

(Overpower)

Adds a 3% chance of 

buffing the user with 

"Boiling Fighting Spirit" 

for 10 seconds when 

performing a physical 

attack:

Str + 50

Atk + 15%

Matk - 15%

1

Modification Orb 

(fatal slasher)

Adds a chance of buffing
the user with Lethal Speed
Maniac for 10 seconds when 
performing a physical attack; 
Agi + 50 Increases critical 
damage on targets by 10%. HP - 300 every second.

1

Улучшенная сфера 

(lucky strike)

Adds a chance of buffing 
the user with Windfall 
for 10 seconds when 
performing a magical 
attack; Luk + 50 Increases 
the damage of all property 
magical attacks on targets by 10%. HP - 300 every second.

1

Weapon Enchantments

OS Weapons may be enchanted with options (similar to Vicious Mind Weapons) through the use of Weapon Modification Devices.

Weapon enchantments come in two categories, Physical or Magical, and each category is further divided by 3 Grades (Normal, High-Grade, Finest).

Enchanting does not require completing any of the Illusion questline.

Directions for Use:

  1. Open the unique OS Weapon enchanting UI by using the desired modification consumables in your inventory (The mod parts aren't consumed yet until after the dialogue is confirmed).
  2. Drag the desired weapon from the eligible weapons list to the center slot of the window.
  3. Click on "Create" to confirm the enchanting attempt.

OS Weapons enchantment process has a 100% success rate and they may be re-enchanted multiple times by using another Weapon Modification Part directly.

Below are the lists of enchants for each grade. Two random enchants are given:

Enchant Category Details
[Element][Race][Size]
NeutralFormlessSmall
WaterUndeadMedium
FireBruteLarge
EarthPlant 
WindInsect
PoisonFish
HolyAngel
ShadowDragon
GhostDemon
UndeadDemi-Human
23776.png

Weapon Modification Device (Physical)

1st EnchantMin ~ Max2nd EnchantMin ~ Max
Physical damage to [Element] property +3 ~ 15 %Physical damage to [Race] race +3 ~ 10 %
ATK +5 ~ 20Physical damage to [Size] size +3 ~ 10 %
ATK +1 ~ 5 %Critical damage +3 ~ 10 %
HIT +3 ~ 10Long Range damage +3 ~ 10 %
Critical +3 ~ 10ASPD +3 ~ 10 %
 ASPD +1
Flee +5 ~ 15
23779.png

Weapon Modification Device (Magic)

1st Enchant

Min ~ Max

2nd Enchant

Min ~ Max

Magic damage to [Element] property +

3 ~ 15 %

Magic damage to [Race] race +

3 ~ 10 %

MATK +

5 ~ 20

Magic damage to [Size] size +

3 ~ 10 %

MATK +

1 ~ 5 %

Variable Casting Time -

3 ~ 10 %

ASPD +

3 ~ 10 %

ASPD +

1

Flee +

5 ~ 15

23777.png

High-grade Weapon Modification Device (Physical)

1st EnchantMin ~ Max2nd EnchantMin ~ Max
Physical damage to [Element] property +3 ~ 20 %Physical damage to [Race] race +3 ~ 15 %
ATK +15 ~ 40Physical damage to [Size] size +3 ~ 15 %
ATK +1 ~ 10 %Critical damage +3 ~ 15 %
HIT +3 ~ 15Long Range damage +3 ~ 15 %
Critical +3 ~ 15ASPD +3 ~ 15 %
 ASPD +1
Flee +5 ~ 30
SP consumption -1 ~ 5 %
23780.png

High-grade Weapon Modification Device (Magic)

1st EnchantMin ~ Max2nd EnchantMin ~ Max
Magic damage to [Element] property +3 ~ 20 %Magic damage to [Race] race +3 ~ 15 %
MATK +15 ~ 40Magic damage to [Size] size +3 ~ 15 %
MATK +1 ~ 10 %Variable Casting Time -3 ~ 15 %
ASPD +3 ~ 10 %ASPD +1
 Flee +5 ~ 30
SP consumption -1 ~ 5 %
23778.png

Finest Weapon Modification Device (Physical)

1st EnchantMin ~ Max2nd EnchantMin ~ Max
Physical damage to [Element] property +5 ~ 25 %Physical damage to [Race] race +3 ~ 20 %
ATK +20 ~ 60Physical damage to [Size] size +3 ~ 20 %
(Type 2) ATK +3 ~ 15 %Critical damage +3 ~ 20 %
HIT +3 ~ 20Long Range damage +3 ~ 20 %
Critical +3 ~ 20ASPD +3 ~ 20 %
 ASPD +1 ~ 2
Flee +5 ~ 45
SP consumption -1 ~ 10 %
Item is indestructible in battle-
23781.png

Finest Weapon Modification Device (Magic)

1st EnchantMin ~ Max2nd EnchantMin ~ Max
Magic damage to [Element] property +5 ~ 25 %Magic damage to [Race] race +3 ~ 20 %
MATK +20 ~ 60Magic damage to [Size] size +3 ~ 20 %
MATK +3 ~ 15 %Variable Casting Time -3 ~ 20 %
ASPD +3 ~ 10 %ASPD +1 ~ 2
 Flee +5 ~ 45
SP consumption -1 ~ 10 %
Item is indestructible in battle-

185 character level and new skill levels

You can up your characters to level 185 and their professions to level 65. 
New levels are available for the following professions: Rune Knight, Royal Guard, Mechanic, Geneticist, Guillotine Cross, Shadow Chaser, Sorcerer, Warlock, Arch Bishop, Sura, Ranger, Wanderer, Maestro.

Experience table

Character levelEXPProfession levelEXP
175-176548 370 00060-61353 391 000
176-177700 980 00061-62391 830 000
177-178906 480 00062-63440 071 000
178-1791 181 980 00063-64498 817 000
179-1801 547 870 00064-65571 129 000
180-1812 031 000 000  
181-1822 666 040 000  
182-1833 497 980 000  
183-1844 585 140 000  
184-1856 003 050 000  

Skill’s changes

Rune Knight

  • Enchant Blade:

- Increases max level from 5 to 10.

- Changes SP consumption per level.

  • Sonic Wave:

- Increases max level from 5 to 10.

- Improves damage formula. 

- Improved hit rate depends on skill level.

- Changes SP consumption per level.

- Damage is splitted into three parts to display accurate changes in damage value.

Royal Guard

  • Shield Press

- Increases max level from 5 to 10. 

- Removes Stun status inflicting.

- Improves damage formula.

- Splits damage display to 5 hits.

  • Genesis Ray

- Increases max level from 5 to 10.

- Changes damage type from holy (physical + magical) damage to holy magical damage. 

- Reduces skill cooldown and delay.

- Changes SP consumption per level.

- The requirement of having other Royal Guards in the group has been removed, and the damage bonus for having Royal Guards in the group has also been removed.

Mechanic

  • Power Swing

- Increases max level from 5 to 10.

- From level 6. Skill delay has been reduced by half. 

  • Arm Cannon

- Increases max level from 3 to 5.

- Increases area of effect depends on skill level. 

- Increases area of effect depending on skill level. At level 1-2 - 3x3, level 3-4 - 5x5, level 5 - 7x7.

Geneticist

  • Cart Tornado

- Increases max level from 5 to 10.

- Removes knock-back inflicting effect.

- Skill cooldown is fixed to 2 seconds.

- Skill delay is increased by 1 second.

- Improves damage formula. 

- Splits damage display to 3 hits.

  • Spore Explosion

- Increases max level from 5 to 10. 

- Increases nearby target damage from 75% to 100%.

- Explosion delay is fixed to 2 seconds.

- Improves damage formula. 

- Changes area of effect based on skill level. At level 1-2 - 3x3, level 3-4 - 5x5, level 5-6 - 7x7, level 7-8 - 9x9, level 9-10 - 11x11.

Guillotine Cross

  • Weapon Blocking:

- When blocking is successful. Gains "Counter state" for 10 seconds.

  • Counter Slash:

- Increases max level from 5 to 10.

- Changes skill condition to can be used while "Counter state" is active, not when Weapon Blocking is successful.

- Improves damage formula. 

- From level 6. Increases area of effect to 5x5.

  • Weapon Crush:

- If a player defends against an opponent's attack while [Weapon Blocking] is active, then possible to perform a [Weapon Crush] counterattack. 

- Forcibly disarms a target attacking a character. 

- The duration and chance of success increase with skill level.

Shadow Chaser

  •  Fatal Menace:

- Increases max level from 5 to 10.

- Removes teleport effect.

- If the user equips a dagger then increases the number of hits to twice.

- From level 7. Increases Hit rate. 

- From level 6. Increases area of effect to 5x5.

  • Feint Bomb:

- Increases max level from 3 to 10.

- Increases travel distance depends on skill level. 

Warlock

  • Freezing Spell:

- Increases max level from 5 to 10. 

  • Tetra Vortex:

- Increases max level from 5 to 10. 
- From level 6. The skill also deal damage to nearby enemies too. Area of effect : 3x3 (level 6-7) / 5x5 (level 8-9) / 7x7 (level 10).

- Since the skill will deal multiple targets from level 6. Damage formula from level 6 will be changed. Damage formula from level 6~10 : 3200%/3400%/3600%/3800%/4000% Matk

Sorcerer

  • Spell Fist

- Increases max level from 5 to 10.

- Duration depends on skill level.

- Increases attack count to 3 times of skill level.

  • Varetyr Spear

- Increases max level from 5 to 10. Area of effect : 3x3 (level 1~3) / 5x5 (level 4~6) / 7x7 (level 7~9) / 9x9 (level 10).

- Changes damage type from wind (physical + magical) damage to wind magical damage.

- Increases SP consumption.

- Increases area of effect.

- Splits damage display to 3 hits.

Sura

  • Fallen Empire:

- Increases max level from 5 to 10.

- Reduces SP consumption.

- From level 6. Reduces Spirit Sphere consumption from 2 to 1.

- Improves damage formula. Immobilized duration : 0.5 seconds (level 1-2) / 1 second (level 3-4) / 1.5 seconds (level 5-6) / 2 seconds (level 7-8) / 2.5 seconds  (level 9-10).

  • Knuckle Arrow:

- Increases max level from 5 to 10.

- On level 1-5: Reduces Spirit Sphere consumption from 2 to 1. From level 6: Removes Spirit Sphere consumption.

Ranger

  • Aimed Bolt:

- Increases fixed casting time to 1 second. Reduces variable casting time by half.

- Adds 1 second cooldown.

- Lower damage formula. New damage formula : (500 + (20 x skill level))%Atk.

- Number of hit no longer depend on the immobilize status of target. It will depend on target's size directly. Small size : 2~3 hits / medium size : 3~4 hits / large size : 4~5 hits.   

- Fixes SP consumption to 40 for every skill level.

  • Trap Research:

- Increases max level from 5 to 10.

Wanderer & Minstrel

  • Metallic Sound:

- Increases max level from 5 to 10.

- Splits damage display to 2 hits.

- No longer drain SP from target.

  • Severe Rainstorm:

- Can be used while Whip or Musical Instrument is equipped.

- If user equips Whip or Musical Instrument. Damage will be higher than using bow.

New locations

Upgrade your characters in two new locations - Nogg Road level 3 and Glast Heim of Madness. Available from level 175 🙂

Nogg Road F3

Daily Quests

NPC - Lily Blanc (/navi yuno_fild03 38/146)

Quest:Objective:Reward (character experience/profession experience) :
Abnormally Evolved Deleter

15 Durable Earth Deleter

 

15 Durable Air Deleter

4.852.278

3.396.600

Kill Nightmares10 Durable Nightmare Terror

1.661.868

1.163.304

Check monster density10 Durable Lava Golem

1.590.396

1.113.276

Broken gizmos 

3.251.388

2.275.968

 

New monsters

 

Durable Blazzer 

Burning HeartLive CoalWhite Herb 
Lava Leather SuitsLava Leather ShoesMagma EssenceFirm Blazzer Card

Firm Blazzer Card

Reduce physical/magical damage from neutral enemies by 15%.

Reduce physical/magical damage from demon monsters by 15%.

Type : Card

Location : Shield

Weight : 1


Durable Nightmare Terror

Burning Horse ShoeBlue PotionBlue HerbFirm Nightmare Terror Card
Lava Leather ManteauMagma EssenceApple 

Firm Nightmare Terror Card

MSP + 5%.

When equipped with Nightmare Terror Card, ATK + 10%.

When equipped with Nightmare Terror Card, MSP + 10%.

Type : Card

Location : Shoes

Weight : 1



Durable Air Deleter

Dragon's SkinDragon CanineDragon Train

Firm Flying Deleter 

Card

Lava Leather RobeMagma EssenceApple 

Firm Flying Deleter Card

MHP + 5%.

When equipped with Bungisngis Card,

additional MHP + 5%.

Type : Card

Location : Headgear

Weight : 1


Durable Earth Deleter

Dragon's SkinDragon CanineDragon Train 
Lava Leather ArmorMagma EssenceAppleFirm Ground Deleter 
Card

Firm Ground Deleter Card

MSP + 2%.

MSP + 1% per 2 refine rates.

Type : Card

Location : Headgear

Weight : 1

Вес: 1


Durable Explosion

Wing Of Red BatBurning HeartHot Hair 
Lava Leather SandleMagma EssenceAppleFirm Explosion Card

Firm Explosion Card

Reduce physical/magical damage from fire element enemies by 15%.

Reduce physical/magical damage from dragon monsters by 15%.

Type : Card

Location : Shield

Weight : 1


Durable Kaho

Flame HeartCoalBurning HeartFire Scroll lvl 3
Magma Essence Lava Leather HodeFirm Kaho Card

Firm Kaho Card

Increase magical damage dealt to earth monsters by 10%.

When equipped with Fire Frilldora Card,

Additional increase magical damage to earth monsters by 8%.

Type : Card

Location : Weapon

Weight : 1


Durable Lava Golem

Cold MagmaWhite Herb Lava Leather Muffler
Lava Leather BootsMagma EssenceAppleFirm Lava Golem Card

Firm Lava Golem Card

Increase magical damage to neutral monsters by 3%.

If refined to +7 or higher, increase magical damage to neutral monster by 5%.

If refined to +9 or higher, increase magical damage to neutral monster by 7%.

Type : Card

Location : Weapon

Weight : 1

Вес: 1

MVP

Durable Muspellskoll

Old Violet BoxYggdrasilberryLava Leather SuitsLava Leather Robe
Lava Leather ArmorFirm Muspellskoll Card  

Firm Muspellskoll Card

Reduce physical/magical damage from dragon, demon, brute type monsters by 30%.

Type : Card

Location : Shield

Weight : 1

Type : Card

Location : Shield

Weight : 1

Lava Equipment

Lava Equipment

Lava Leather Armor [1]

Armor made with the skins of creatures in laval dungeon.

Seems like it's still heating.

ATK + 100.

[Refine >= 7]

If refined to +7 or higher, DEF + 100.

[Refine >= 9]

If refined to +9 or higher, additional DEF + 50.

[+ 20935.png Lava Leather Manteau [1] ] and [+ 22199.png Lava Leather Boots [1] ]

ATK + 2%.

If each of Lava Leather Armor, Lava Leather Boots' refine rate is +7 or higher, ATK + 3%.

If the sum of refine rates is 27 or higher, Reduce delay after skill by 20%.

Defense: 85

Weight: 150

Required Level: 175

Jobs: All

Lava Leather Suit [1]

Suits made with the skins of creatures in laval dungeon.

Seems like it's still heating.

ATK + 100.

[Refine >= 7]

If refined to +7 or higher, additional ATK + 50.

[Refine >= 9]

If refined to +9 or higher, critical damage +10%.

[+ 20936.png Lava Leather Muffler [1] ] and [+ 22200.png Lava Leather Shoes [1] ]

ATK + 2%.

If each of Lava Leather Suits, Lava Leather Mufflers, Lava Leather Shoes' refine rate is +7, ATK + 3%.

If the sum of refine rates is 27 or higher, Critical Damage +20%.

Defense: 70

Weight: 100

Required Level: 175

Jobs: All

Lava Leather Robe [1]

Robe made with the skins of creatures in laval dungeon.

Seems like it's still heating.

MATK + 100.

[Refine >= 7]

If refined to +7 or higher, additional MATK + 50.

[Refine >= 9]

If refined to +9 or higher, additional MATK + 25.

[+ 20937.png Lava Leather Hood [1] ] and [+ 22201.png Lava Leather Sandals [1] ]

MATK + 2%.

If each of Lava Leather Robe, Lava Leather Hood, Lava Leather Sandles' refine rate is +7 or higher, MATK + 3%.

If the sum of refine rates is 27 or higher, Increase fire magic damage by 15%.

Defense: 55

Weight: 75

Required Level: 175

Jobs: All

Lava Leather Manteau [1]

Manteau made with the skins of creatures in laval dungeon.

Seems like it's still heating.

HIT + 10.

[Refine >= 7]

If refined to +7 or higher, HIT + 5.

[Refine >= 9]

If refined to +9 or higher, additional HIT + 5.

[Refine >= 11]

If refined to +11 or higher, reduce delay after skill by 3%.

Defense: 50

Weight: 40

Required Level: 175

Jobs: All

Lava Leather Muffler [1]

Muffler made with the skins of creatures in laval dungeon.

Seems like it's still heating.

CRIT + 5.

[Refine >= 7]

If refined to +7 or higher, additional CRI + 5.

[Refine >= 9]

If refined to +9 or higher, additional critical damage + 5%.

[Refine >= 11]

If refined to +11 or higher, ATK + 3%.

[+ 22200.png Lava Leather Shoes [1] ]

Increase critical damage by 5%.

Defense: 35

Weight: 35

Required Level: 175

Jobs: All

Lava Leather Hood [1]

Hood made with the skins of creatures in lava dungeon.

Seems like it's still heating.

Reduce variable casting by 10%.

[Refine >= 7]

If refined to +7 or higher, additional reduce variable casting by 10%.

[Refine >= 9]

If refined to +9 or higher, additional reduce variable casting by 10%.

[Refine >= 11]

If refined to +11 or higher, increase fire magic damage by 5%.

Defense: 25

Weight: 30

Required Level: 175

Jobs: All

Lava Leather Boots [1]

Boots made with the skins of creatures in laval dungeon.

Seems like it's still heating.

ATK + 2%.

[Refine >= 7]

If refined to +7 or higher, ATK + 25.

[Refine >= 9]

If refined to +9 or higher, additional ATK + 15.

Defense: 50

Weight: 60

Required Level: 175

Jobs: All

Lava Leather Shoes [1]

Shoes made with the skins of creatures in laval dungeon.

Seems like it's still heating.

CRIT + 5.

[Refine >= 7]

If refined to +7 or higher, increase physical damage dealt to all size monsters by 5%.

[Refine >= 9]

If refined to +9 or higher, increase critical damage by 5%.

Defense: 40

Weight: 50

Required Level: 175

Jobs: All

Lava Leather Sandles [1]

Sandles made with the skins of creatures in laval dungeon.

Seems like it's still heating.

Increase fire magic damage by 3%.

[Refine >= 7]

If refined to +7 or higher, MATK + 25.

[Refine >= 9]

If refined to +9 or higher, additional MATK + 15.

Defense: 25

Weight: 50

Required Level: 175

Jobs: All

 

 

Glast Heim Castle Abyss 1st Floor

Daily Quests

NPC - Magician Nillem (/navi glast_01 191/273) 

Quest:Objective:Reward (character experience/profession experience):
Hollow ones

20  Warped Raydric

20 Warped Raydric Archer

8.142.552

5.674.080

High freezing point5 Frozen Gargoyle 
5 Ragged Zombie

2.036.754

1.425.726

Mirror creatures10 Ice Ghost
10 Flame Ghost

4.138.800

2.897.160

New monsters

Warped Raydric

BriganElunium StoneLance Of KingdomApple
Polluted Raydric Card   

Polluted Raydric Card

ATK + 5%.

When equipped with Raydric Card,

Increase resistance to neutral attacks by 10%, ATK + 5%.

Type : Card

Location : Armor

Weight : 1


Warped Raydric Archer

Incisive ArrowBriganApple

Polluted Raydric 

Archer Card

Polluted Raydric Archer Card

Increase physical ranged attack by 10%.

When equipped with Powerful Archer Skeleton Card, additionally increase physical ranged attack by 10%.

Type : Card

Location : Weapon

Weight : 1

Вес: 1


Frozen Gargoyle

ZargonLittle Evil WingEluniumCrystal Arrow Container
Crystal Blue AppleFrozen Gargoyle Card

Frozen Gargoyle Card

DEF + 20.

Reduce physical/magical damage from medium, large(big) monsters by 25%.

Increase physical/magical damage from small monsters by 5%.

Type : Card

Location : Shield

Weight : 1


Warped Sting

Mud LumpCoalGreat NatureSilk Ribbon
ApplePolluted Sting Card  

Polluted Sting Card

DEF + 100.

DEF + 25 per 3 refine rates.

When equipped with Sting Card, DEF + 150, MDEF + 20.

Type : Card

Location : Armor

Weight : 1

Вес: 1


Ragged Zombie

ManaclesSpoon StubEluniumPrisoner Dairy
ApplePrison Breaker Card  

Prison Breaker Card

Increase resistance to poison, earth, wind, shadow, undead attacks by 30%.

Increase damage taken from holy, ghost, fire property attacks by 100%.

Type : Card

Location : Garment

Weight : 1

Вес: 1


Ice Ghost

ZargonSkel BoneSkullWand Of Ice
AppleIce Ghost Card  

Ice Ghost Card

Increase magical damage to Water type enemies by 15%.

When equipped with Curupira Card,

Additionally increase magical damage to water type enemies by 8%.

Type : Card

Location : Weapon

Weight : 1

Вес: 1


Flame Ghost

ZargonSkel BoneSkullWand Of Flame
AppleFlame Ghost Card  

Flame Ghost Card

Increase magical damage to fire type enemies by 15%.

When equipped with Fruits Pom Spider Card,

Additionally increase magical damage to fire type enemies by 8%.

Type : Card

Location : Weapon

Weight : 1

Вес: 1

MVP

Warped Brinaranea

Old Violet BoxYggdrasilberrySpiderwebStaff Of Blue Flame
Apple

Polluted Queen 

Spider Card

  

Polluted Queen Spider Card

Increase water, earth magical damage by 100%.

Reduce resistance to all element attacks by 30%.

Type : Card

Location : Garment

Weight : 1

Вес: 1


Warped Dark Lord

SkullYggdrasilberryPolluted Dark Lord Card 

Polluted Dark Lord Card

ASPD + 1.

When equipped with Dark Lord Card, Increase fire magical damage by 15%, increase meteor storm's damage by 15%.

Type : Card

Location : Accessary(Right)

Weight : 1

P.S. This information is for informational purposes only and may change after the update is released.

Known issues:

- Some of the monsters and NPCs from the update are missing from the navigation.

- Some of the new locations do not have a minimap.

- Teleportation is currently unavailable in some of the new locations.

- The cards from the last update have not been added to the album.

- The new cards are currently missing prefixes.