14 August 2024
The Pharos Lighthouse recently collapsed for unknown reasons. There must be something serious happening here. Some of the restorers and guards sent from the royal palace have also gone missing. Rumor has it that monsters dwell here. The locals are afraid of this place; it seems endless to them. They call it the Endless World. However, some have managed to venture in and make a good profit. Would you like to try your luck?
1. At the location “Beacon Island, Pharos” find the NPC Reckless Researcher and talk to him (/navi cmd_fild07 58/278).
2. Then, enter the dungeon by clicking on the red portal next to Reckless Researcher.
3. Inside the dungeon, talk to Reckless Researcher again and choose the dungeon difficulty.
The cave consists of 50 rooms, alternating 5 times as follows: 9 rooms with regular monsters and 1 room with an MVP. As you progress, you may encounter random powerful monsters, and aside from the drops from monsters, killing an MVP grants additional items from a treasure chest. For each MVP kill, one treasure chest appears.
Normal Difficulty: Intended for players who wish to explore the cave easily and safely.
High Difficulty: For experienced players. The number of rewards in Hard Mode is 2-3 times greater than in Normal Mode.
Common:
Infinity Poring
Toad
Toad of Infinity Card
Perfect Dodge +2.
If refine rate is +7, additionally Perfect Dodge +2.
If refine rate is +7, additionally Perfect Dodge +3.
Type: Card
Class: Footwear
Weight: 1
Vagabond Wolf
Stray Wolf of Infinity Card
ATK +10.
If refine rate is +7, additionally ATK +10.
If refine rate is +9, additionally ATK +15.
Vocal
Vocal of Infinity Card
MDEF +5.
If refine rate is +7, additionally MDEF +10.
If refine rate is +9, additionally MDEF +15.
Eclipse
Eclipse of Infinity Card
Max HP +300.
If refine rate is +7, additionally Max HP +300.
If refine rate is +9, additionally Max HP +400.
Chimera
Chimera of Infinity Card
Max HP + +8%, Max SP + +4%.
If equipped with one of the following cards: Toad of Infinity Card, Stray Wolf of Infinity Card, Vocal of Infinity Card, Eclipse of Infinity Card, character gets ATK +10%, MATK +10%.
Class: Garment
MVP
Eddga
Eddga of Infinity Card
Adds a 50% chance of casting Level 10 Provoke when receiving a physical attack.
Osiris
Osiris of Infinity Card
Restores 300 HP to the user when a monster is killed by a physical short-ranged attack.
Class: Accessory
Phreeoni
Phreeoni of Infinity Card
Critical Rate +100.
Class: Weapon
Orc Hero
Orc Hero of Infinity Card
When receiving a magical attack enemy is stunned with a 100% chance.
HIT +3.
Class: Headgear
Tao Gunka
Tao Gunka of Infinity Card
Max HP +10000.
AGI -10.
Class: Armor
Weapon of amazing force. Apparently, this weapon can grant mysterious capabilities to it's owner... if you can unseal it.
Class: Whip Attack: 150
Weight: 50
Weapon level: 4
Required Level: 100
Jobs: Wanderer Jobs
Number of slots: 1
Class: Musical Instrument Attack: 150
Jobs: Maestro Jobs
MATK +40
Class: Huuma Shuriken Attack: 150
Jobs: Ninja Jobs
Class: Revolver Attack: 175
Jobs: Gunslinger Jobs
MATK +100
Class: Dagger Attack: 125
Jobs: Swordsman Jobs, Archer Jobs, Novice, Ninja, Thief Jobs, Mage Jobs, Merchant Jobs, Soul Linker
MATK +170
Class: Two-handed staff Attack: 30
Jobs: Mage Jobs, Acolyte Jobs
Class: Club Attack: 155
Jobs: Swordsman Jobs, Acolyte Jobs, Merchant Jobs
Weapon of amazing force. Clever piece of work
They say, if you can reveal all the secrets of this blade, it can grant untold riches to it's owner.
Class: Two-handed Sword Attack: 230
Jobs: Rune Knight, Royal Guard
Class: Two-handed axe Attack: 265
Jobs: Swordsman Jobs, Merchant Jobs
Class: Bow Attack: 160
Jobs: Archer Class, Rogue and Thief Class
Protective armor from infinite space radiating strange energy.
Max HP +500, Max SP -100.
When refined to +7 and above, additional Max HP +400. When upgraded to +9 and above, additional Max HP +600
[If equipped with Armor from Crack and Ancient Deco]
Max SP +100. Skill casting cannot be interrupted.
[If equipped with Armor from Crack, Shoes from Crack and Manteau from Crack]
Max HP +1000.
Increase healing rate from others by 5%.
Increase healing rate to others by 5%.
The sum of refinement of set also further increase percentage of both healing rate. (limited to 30).
Class: Armor Defence: 30
Jobs: All
Max HP +300. Max SP -50.
If refine rate is +7, additionally Max HP +400.
If refine rate is +9, additionally Max HP +600.
Class: Footwear Defense: 12
Weight: 25
Class: Garment Defense: 16
Max HP +1000. When refined to +7 and above, additional Max HP +400. When refined to +9 and above, additional Max HP +600.
Class: Headgear Defense: 2
Location: Upper Weight: 20
A round edible fruit that, as the saying goes, keeps the doctor away if eaten once a day.
Restores 16-22 HP.
-------------
Weight: 2
Number of slots: 0
Sweet and tasty tropical fruit.
Restores 17~21 HP
An orange root that is supposedly good for your vision. Despite the Beta Carotene, kids don't care much for it.
Restores 18 to 20 HP.
A tuber that can be fried, baked, boiled mashed, even eaten.
Restores 15 to 23 HP.
Ruins Black Market Vendor (/navi cmd_fild07 375/167) sells Scroll of Return to the Dungeon of Infinity for 20,000 zeny.
Scroll from the Pharus lighthouse. It was created near the Dimensional Crack.
Use it to move to the Dimensional Crack.
Relic Booster (/navi cmd_fild07 57/275) sells gear related to the memorial dungeon Infinity Space.
Emergency Food Trader (/navi cmd_fild07 63/268):
Atk + 6
Hit + 2
Atk + 9
Hit + 3
Atk + 12
Hit + 4
Atk + 15
Hit + 5
Atk + 18
Atk + 21
Atk + 24
Atk + 27
Matk +6
Decrease Variable Casting Time by 3%
Matk +9
Decrease Variable Casting Time by 6%
Matk +12
Decrease Variable Casting Time by 8%
Matk +15
Decrease Variable Casting Time by 10%
Matk +18
Matk +21
Matk +24
Matk +27
After visiting the Sanctuary of Rachel and meeting the High Priestess, you soon receive a letter in which Master Nirien asks you for a favor and is waiting near the central fountain in the city of Rachel.Meeting Master Nirien on the streets of Rachel, you hear of recent anomalies involving High Priestess Arunafelze. Believing the cause to be in the High Priestess's dreams, Master Nirien asks for your help.
80+
300000 (MVP) + 112500
130+
1050000 (MVP) + 375000
217500 (MVP) + 112500
750000 (MVP) + 375000
1. In the city of Rachel, find Master Nirien and talk to her (/navi rachel 174/138).
Easy mode:
Sentry
Angry Cultist
Evil Cultist
Evil Dog
Creator
Loomin
Hard mode:
MVP:
Ktullanux Illusion
A holy relic created in the likeness of goddess Freyja's necklace.
Defense: 0
Weight: 20
Required Level: 80
A ring made from a withering dandelion. The wind carries its seeds far away.
Allows to return to Rachel.
Can be used once in 60 min.
Weight: 0
Find Temple Items Manager (/navi rachel 177/139) to enchant Pendant of the Priest.
A strange event has occurred on Komodo Island: two tribes of monsters have attacked a village. It is necessary to help people protect themselves from the monsters.
Note: There can only be 1 tribe on the map. To change tribes, you need to kill 1500 tribe members and their MVPs
1. Go to the Rwandan location, northern Komodo cave and talk to the totem near the upper portal (/navi beach_dun2 248/250).
2. Once in the Northern Cave of Luanda, talk to Defense Officer Luanda (/navi com_d02_i 241/255).
3. After that, you will have access to daily quests from the NPC Mission Board (/navi com_d02_i 238 266).
All daily quests start from the NPC Mission Board (/navi com_d02_i 238 266) and end by NPC Defense Officer Luanda (/navi com_d02_i 241/255).
To receive a reward, you must complete all daily quests.
Proof of the Bigstone tribe destruction
The Bigstone tribe is attacking the villagers. Bring 3 proofs of their murder. You can get a reward for them once a day.
Reward: Illusion Stone x1, 4.300.000 base and 2.800.000 job exp.
Proof of the Wootan tribe destruction
The Wootan tribe is attacking the villagers. Bring 3 [proofs] of their destruction. You may exchange them for a reward once a day.
Destruction of the Bigstone tribe
The villagers are planning to take the fight to the Bigstone tribe. Kill 5 [Ancient Tri Joints], 5 [Ancient Stalactic Golems] and 5 [Ancient Megaliths], then report back to [Defense Officer Luanda].
Destruction of the Wootan tribe
The villagers are planning to take the fight to the Bigstone tribe. Kill 5 [Ancient Stone Shooters], 5 [Ancient Wootan Shooters] and 5 [Ancient Wootan Fighters], then report to [Defense Officer Luanda].
Common mobs:
Ancient Tri Joint
Ancient Tri Joint Card
Ancient Trijoint Card
ATK +30, Max HP -1%.
_
Ancient Stalactic Golem
Ancient Stalactic Golem Card
For 30 Vitality points, Max HP +150 and increases attack speed (reduces delay after attack by 1%).
For 120 Vitality points, delay after skills -3%.
Ancient Megalith
Ancient Megalith Card
MATK +30, Max SP -1%.
Ancient Stone Shooter
Ancient Stoneshooter Card
For every 10 Luck points, Critical Damage +1% and increases attack speed (reduces delay after attack by 1%).
For every 120 Luck points, Critical Damage additionally +5%.
Ancient Wootan Shooter
Ancient Wootan Shooter Card
For every 10 Dexterity points, bow attack damage +1% and increases attack speed (reduces delay after attack by 1%).
For every 120 and more Dexterity points, ATK +40.
Ancient Wootan Fighter
Ancient Wootan Fighter Card
Critical Damage +10%.
Critical Rate +5.
Ancient Wootan Defender
Ancient Wootan Defender Card
Physical damage inflicted by boss monsters decreases by 30%.
If refine rate is +10, physical damage inflicted by boss monsters additionally -20%.
Class: Shield
Ancient Tao Gunka
Ancient Tao Gunka Card
Decreases boss monsters' DEF by 30%.
If refine rate is +10, boss monsters' DEF additionally decreases by 20%.
The word of wisdom always has great weight, especially when it is carved in stone. Use this stone tablet wisely, and your arguments will always be weighty and irrefutable.
Increase physical damage against Shadow, Undead, and Ghost property monsters by 10%.
For every 3 refine levels, increase physical damage against Shadow, Undead and Ghost property monsters by additional 10%, up to 10 refine levels.
Increases physical damage taken from Shadow property monsters by 30%.
[If equipped with Illusion Ring]
Increases ASPD (reduces delay after attack by 8%).
For every 2 refine levels of Illusion Tablet Critical Damage additionally increases by 5%.
If refine rate is +9, Critical Rate +15.
If refine rate is +11, ATK +100.
Class: Book Attack: 170
Weight: 80
Jobs: Sage and subclasses, Priest and subclasses, Gladiator and subclasses
Number of slots: 2
The bow is said to be hunters' weapon. It is hard to become a good archer, but if you manage to do it, this weapon will grant you victory in battles.
If equipped with Hunting Arrow, ranged physical damage +50%.
Critical Rate +1 for every refine level of the item.
If refine rate is +7, increases attack speed (reduces delay after attack by 10%).
If refine rate is +9, increases Critical Damage by 15%.
If refine rate is +11, physical damage on Brute and Insect race monsters +30%.
If equipped with Illusion Shoes, ATK +10%.
If refine level of Hunter Bow and Illusion Shoes is +7 or higher, ASPD +2.
If total refine value is +18 or higher, Critical Damage +10%.
If total refine value is +22 or higher, when performing a normal ranged physical attack, with a certain chance activates [Hunter's Sight] for 10 sec.
[Hunter's Sight]
ATK +100, Critical Damage +15%.
If refine rate is +11, physical damage on Brute and Insect race monsters +50%.
Class: Bow Attack: 165
Weight: 150
Required Level: 120
Jobs: Ranger Jobs
Goibne is known to have made numerous mighty magic weapons and only few armors. It is said that the gods valued his armors even more than marvelous weapons he had forged.
VIT +3, MDEF +3.
If refine rate is +7, HIT +5.
If refine rate is +9, Cast Delay -12%.
[If equipped with Illusion Goibne's Armor, Illusion Goibne's Spaulders and Illusion Goibne's Greaves] HIT +5, Max HP +15, Max SP +15%, DEF +5, MDEF +15, decreases damage taken from Water, Wind, Earth and Fire property by +10%.
If refine rate of each item is +7 or higher, additionally increases Max HP by 10%.
[If total refine value is +36 or higher]
Fixed Cast Time of all skills -0.7 sec.
[If total refine value is +40 or higher]
Cast Delay -20%.
Class: Headgear Defense: 25
Location: Upper Weight: 100
Required Level: 130
Jobs: All jobs except Novice
An armor that was accidentally enchanted by Goibne the blacksmith when he spilled the mystic ale of life all over it.
Max HP +10%
If refine rate is +7, DEF +50.
If refine rate is +9, additionally DEF +100.
Class: Armor Defence: 158
Weight: 350
According to Goibne, he forged this pair of shoes in response to competition from his old rival, Dulb.
Max HP +5%, Max. SP +5%.
If refine level is +7, Variable Cast Time of all skills -5%.
If refine rate is +9, ranged physical damage +10%.
Class: Footwear Defense: 42
Weight: 120
The first piece of armor created by Goibne. According to him, these spaulders perfectly protect the shoulders.
VIT +1, MDEF +2.
If refine rate is +7, damage inflicted on enemies of Water, Wind, Earth and Fire property increases by +5%.
If refine rate is +9, damage inflicted on enemies of Water, Wind, Earth and Fire property additionally increases by +10%.
Class: Garment Defense: 47
Weight: 100
For equipment and weapons, find the Village's owner Binu (/navi com_d02_i 234/266).
Tablet +9 or higher 1 pc.,
Defenceless Insect 100 pcs,
Illusion Stone 50 pcs
Hunter Bow +9 or higher 1 pc.,
Good Shooting Stone 50 pcs,
Illusion Stone 80 pcs,
Pot Stone 50 pcs,
Hairlike Leaves 50 pcs
Goibne's Helm +9 or higher 1 pc.,
Fragment of Wootan Defender Shield 30 ps,
Illusion Stone 120 pcs,
Wootan Token 150 pcs
Goibne's Armor +9 or higher 1 pc.,
Hardened Mud 100 pcs,
Bigstone Token 150 pcs
Goibne's Greaves +9 or higher 1 pc.,
Wootan Warrior's Fur 100 pcs,
Deep in the biolab, there is a flooded floor that is inaccessible to entry. One of the researchers who examined this lab discovered an amazing artifact - a "virtual recording". It contained memories of an unofficial Rune-Midgard expedition, including the story of Seiren Windsor. The participants of this expedition did not return, turning into wandering ghosts of memories. If this recording is placed in an analyzer and played back in virtual reality, it may be possible to unravel its mystery.
The dungeon has two modes: Story and Battle. The mode can be chosen by the group leader when creating the memorial dungeon.
Story: lots of dialogue, few monsters, few rewards.
Battle: the story is told in a short form, a lot of monsters, more rewards. There is a chance to get additional chests with a reward (Box of Weapon Prototypes, Box of Reagents, Box of Biomaterials). The boss is stronger, there are traps.
Both modes have a common cooldown.
1. Talk to NPC Sierra (/navi yuno 216/345) to start the memorial dungeon.
Rekenber Guard
Experienced Rekenber Guard
Regenschirm Scientist
Unknown Merchant
Eremes Guille
Unknown Acolyte
Unknown Swordsman
Ghostly flames engulf your body. Yet, you feel no pain... It seems like this white fire renews your strength!
If equipped with Manteau of the Fallen [1]
For every 30 Strength points, ATK +5.
For every 30 Agility points, Flee +3, increases ASPD (-3% post-attack delay).
For every 30 VIT points, Cast Delay -4%.
For every 30 INT points, MATK + 5, Variable Cast Time -8%.
For every 30 Dexterity points, ranged physical damage +1%.
For every 30 Luck points, critical damage +3%.
Class: Headgear Defence: 5
Location: Lower Weight: 10
Required Level: 170
You feel powerful magic emanations coming from this staff.
MATK +270, indestructible.
Ghost Magic damage +5%.
MATK +4 for every refine level of the item.
If refine rate is +9 or higher, Soul Strike, Napalm Vulcan, and Soul Expansion damage +20%.
If refine rate is +11 or higher, Soul Strike and Napalm Vulcan damage +30% additionally.
Class: Two-handed staff Attack: 100
Jobs: Warlock Jobs
A staff that enables you to control gravity fields.
MATK +280, indestructible.
Neutral Magic damage +5%.
If refine rate is +9 or higher, Gravitational Field and Drain Life damage +30%.
If refine rate is +11 or higher, cooldown of Gravitational Field -2 sec.
Class: Two-handed staff Attack: 110
Weight: 130
A staff used by mystagogues in their prayer ceremonies.
MATK +240, indestructible.
Holy Magic damage +5%.
If refine rate is +9 or higher, Adoramus damage +30%.
If refine rate is +11 or higher, physical and magic damage inflicted by enemies of all sizes -25%.
Jobs: Arch Bishop Jobs
An intimidating black two-handed sword.
Bowling Bash skill damage +30%.
ATK +4 for every refine level of the item.
If refine rate is +9 or higher, additional Bowling Bash and Ignition Break cooldown -1 sec.
If refine rate is +11 or higher, Indestructible, Bowling Bash damage +20% (Additional).
Class: Two-handed Sword Attack: 280
Weight: 280
Jobs: Rune Knight Jobs
Heavy two-handed sword with a sharp, wide blade.
ATK +5.
Increases long-ranged damage +1% for every refine level of the item.
If refine rate is +9 or higher, Clashing Spiral and Sonic Wave damage +30%.
If refine rate is +11 or higher, cooldown of Sonic Wave -1.5 sec.
Class: Two-handed Sword Attack: 300
Weight: 650
Oddly shaped katar.
ATK +5%.
If refine rate is +9 or higher, Rolling Cutter damage +30%.
If refine rate is +11 or higher, Cross Ripper Slasher damage +20%.
Class: Katar Attack: 250
Jobs: Guillotine Cross Jobs
A katar with an exceptionally sharp blade.
Critical damage +5%.
If refine rate is +9 or higher, physical damage inflicted on enemies of any size +15%.
If refine rate is +11 or higher, indestructible, ATK +7%.
Class: Katar Attack: 270
Weight: 200
This impressive spanner looks more like an axe.
Indestructible, physical and magic damage from Small and Medium enemies -10%.
If refine rate is +9 or higher, cooldown of Axe Tornado and Lava Flow -1 sec.
If refine rate is +11 or higher, Axe Tornado damage +15%.
Class: Two-handed axe Attack: 340
Weight: 450
Jobs: Mechanic Jobs
Crossbow designed for quick shooting.
Ranged physical damage +10%.
If refine rate is +9 or higher, Triangle Shot damage +20%.
If refine rate is +11 or higher, additional Triangle Shot damage +15%.
Class: Bow Attack: 185
Jobs: Shadow Chaser Jobs
Shining red bow.
CRI +5.
Increases critical damage by +1% for every refine level of the item.
If refine rate is +9 or higher, ranged physical damage +7%.
If refine rate is +11 or higher, Focused Arrow Strike damage +10%.
Class: Bow Attack: 150
A flexible bow that can send arrows over a long distance.
Post-skill delay -5%.
For every refine level, additional post-skill delay -1%.
If refine rate is +9 or higher, Aimed Bolt damage +30%.
If refine rate is +11 or higher, Aimed Bolt damage +15% additionaly, Aimed Bolt cooldown -1 sec.
Class: Bow Attack: 210
A light bow capable of firing multiple arrows simultaneously.
If refine rate is +9 or higher, Arrow Storm damage +25%.
If refine rate is +11 or higher, Arrow Storm cooldown -0.7 sec.
Arrows fired from this bow fly faster than any wind.
Increases ranged physical damage +1% for every refine level of the item.
If refine rate is +9 or higher, Severe Rainstorm damage +30%.
If refine rate is +11 or higher, Severe Rainstorm cooldown -2 sec.
Class: Bow Attack: 200
Jobs: Minstrel, Wanderer Jobs
It seems these documents were not confiscated during the search of the biolab.
These contain scattered information... Probably, if you collect more cards, you'll be able to classify the data.
It seems this scrap of information was not confiscated during the search of the biolab.
It's hard to understand what's written here... Probably, if you collect more Biotest Fragments, you'll be able to decode this data.
A box containing a collection of various biomaterials.
It is unlikely that you find anything of use here.
A legendary wrench made of pure gold, the great weapon of Mechanix, the hero inventor.
ATK +5%, indestructible.
If refine rate is +9 or higher, Power Swing and Axe Boomerang damage +20%.
If refine rate is +11 or higher, additional Power Swing and Axe Boomerang damage +15%.
Class: One-handed axe Attack: 220
Weight: 550
With each blow, these knuckles endow you with the power of a dragon.
Raging Quadruple Blow damage +30%.
If refine rate is +9 or higher, Raging Thrust and Chain Crush Combo damage +50%.
If refine rate is +11 or higher, Chain Crush Combo +30% (Additional).
Class: Knuckle Attack: 210
Weight: 70
Jobs: Sura Jobs
Worn leather straps that were used as hand bandages. You feel powerful magic emanating from these.
If refine rate is +9 or higher, Knuckle Arrow damage +40%.
If refine rate is +11 or higher, Post-skill delay -7%.
Class: Knuckle Attack: 220
A mace with a built-in beater.
Your enemies will not be pleased!
Vulcan Arm damage +10%, indestructible.
For every refine level, increases ASPD (reduces delay after attack by 1%).
If refine rate is +9 or higher, Knuckle Boost and Arm Cannon damage +15%.
If refine rate is +11 or higher, additional Vulcan Arm damage +15%.
Class: Club Attack: 450
Weight: 320
Initially designed for cooling the cart's engine.
Ranged physical damage +10%, indestructible.
ATK +1% for every refine level of the item.
If refine rate is +9 or higher, Cart Cannon damage +25%.
If refine rate is +11 or higher, additional ranged physical damage +15%.
Class: Club Attack: 210
Weight: 140
Jobs: Geneticist Jobs
They say this rod hold magic powers which can influence one's gene code.
Crazyweed damage +20%, indestructible.
If refine rate is +9 or higher, additional Crazy Vines damage +30%.
If refine rate is +11 or higher, the cooldown of Crazy Vines -2 sec.
Class: Club Attack: 195
A flail with a spiked weight emanating a dull glow.
MATK +160, indestructible.
ASPD +1.
If refine rate is +9 or higher, Duple Light damage +40%.
If refine rate is +11 or higher, Normal Physical Melee attacks create a chance of casting Level 2 Judex. (Applies your skill level if it's higher.)
Class: Club Attack: 180
Jobs: Archbishop Jobs
This weapon starts singing each time it hits the aim.
Variable Cast Time of all skills -10%, indestructible.
If refine rate is +9 or higher, Throw Spirit Sphere and Occult Impaction damage +50%.
If refine rate is +11 or higher, ATK +10%.
A magic rod worthy of an Archmage.
MATK +180, indestructible.
Fire and Shadow magic Damage +5%.
If refine rate is +9 or higher, Inferno damage +30%.
If refine rate is +11 or higher, cooldown of Crimson Rock -1 sec.
Class: One-handed staff Attack: 100
Forces contained in this rod will help you climb to the heights of arcane arts.
Neutral and Wind magic Damage +5%.
If refine rate is +9 or higher, Psychic Wave damage +30%.
If refine rate is +11 or higher, Varetyr Spear cooldown -2 sec.
Class: One-handed staff Attack: 120
Jobs: Sorcerer Jobs
Water and Earth magic damage +5%.
If refine rate is +9 or higher, Diamond Dust and Earth Grave damage +30%.
If refine rate is +11 or higher, additional Diamond Dust and Earth Grave damage +20%.
And let your foes pray lest the divine retribution falls upon them.
MATK +175, indestructible.
Holy magic Damage +5%.
If refine rate is +9 or higher, Magnus Exorcismus and Judex damage +30%.
If refine rate is +11 or higher, additional Magnus Exorcismus damage +20%.
A whip with a small heart ay the end of the lash.
MATK +190, Neutral magic damage +10%.
If refine rate is +9 or higher, Metallic Sound damage +30%.
If refine rate is +11 or higher, Metallic Sound cooldown -2 sec.
Clacc: Whip Attack: 100
An elegant whip decorated with silk bowknots.
Long-ranged Physical damage +1% for every refine level of the item.
If refine rate is +9 or higher, cooldown of Severe Rainstorm -1 sec.
If refine rate is +11 or higher, Severe Rainstorm SP cost -20%.
Class: Whip Attack: 180
A grimoire that compiles the power of the four elements.
MATK +175, Fire Bolt, Cold Bolt, Lightning Bolt damage +20%.
If refine rate is +9 or higher, additional Fire Bolt, Cold Bolt, and Lightning Bolt damage +30%.
If refine rate is +11 or higher, Heaven's Drive and Earth Spike damage +50%.
Class: Book Attack: 120
One of the two sacred daggers that were once owned by the ephors, the judges and rulers of the ancient times.
They say the full power of the weapon can be unveiled if you will be able to find the Repent Slasher twin dagger.
[If equipped with Repent Slasher]
Meteor Assault and Soul Destroyer damage +40%.
ATK +8 for every 2 refine levels combined refine levels.
If total refine value is +16 or higher, Cross Impact and Counter Slash damage +20%.
If total refine value is +18 or higher, ATK +12%.
If total refine value is +20 or higher, additional Meteor Assault and Soul Destroyer damage +20%.
Class: Dagger Attack: 195
Weight: 110
This one is equipped with a long chaqin.
They say the full power of the weapon can be unveiled if you will be able to find the Judgement Slasher twin dagger.
Class: Dagger Attack: 100
Number of slots: 3
A handy weapon with a sharp blade.
This one can deliver piercing and cutting blows.
Back Stab damage +40%.
If refine rate is +9 or higher, Fatal Menace damage +30%.
If refine rate is +11 or higher, Fatal Menace SP consumption -10%.
Class: Dagger Attack: 185
Weight: 90
Dagger fully made of platinum.
MATK +170, Magic Damage +5%.
If refine rate is +9 or higher, Fire, Water, Wind and Earth magic damage +15%.
If refine rate is +11 or higher, physical attacks create a chance of increasing MATK +100 and Magic damage on enemies of all sizes +30% for 10 sec.
Class: Dagger Attack: 150
Golden spear with warhead made of magic white silver.
Brandish Spear damage +30%.
If refine rate is +9 or higher, cooldown of Hundred Spears -1.5 sec.
If refine rate is +11 or higher, Brandish Spear damage +20% (additional).
Class: One-handed spear Attack: 200
Golden knight lance intended for tournament battles.
Rapid Smiting damage +40%.
If refine rate is +9 or higher, Rapid Smiting damage +30%.
If refine rate is +11 or higher, additional Rapid Smiting and Shield Press damage +20%.
Class: One-handed spear Attack: 210
Jobs: Royal Guard Jobs
Heavy stabbing, cutting and chopping weapon.
For every refine level, cast delay -1%.
If refine rate is +9 or higher, Cannon Spear damage +20%.
If refine rate is +11 or higher, increases Overbrand damage by +20%.
Class: One-handed spear Attack: 205
Weight: 170
Futuristic black electric guitar.
It has a bright and powerful sound.
MATK +190, Neutral Magic damage +10%.
Class: Musical Instrument Attack: 100
Jobs: Minstrel Jobs
Expensive antique cello.
They say, once the King himself played it.
Variable Cast Time of all skills -10%.
If refine rate is +11 or higher, Severe Rainstorm SP consumption -20%.
Class: Musical Instrument Attack: 180
This sword can only be wielded by the one doing the will of Odin himself.
MATK +180, Gloria Domini damage +40%.
Variable Cast Time of all skills -1% for every refine rate.
If refine rate is +9 or higher, Genesis Ray skill damage +30%.
If refine rate is +11 or higher, additional Gloria Domini and Genesis Ray skills damage +20%.
Class: One-handed sword Attack: 130
The blade of this ancient artifact resembles frozen flame.
Spore Explosion cooldown -1 sec.
If refine rate is +9 or higher, Spore Explosion damage +30%.
If refine rate is +11 or higher, additional Spore Explosion damage +20%.
Class: One-handed sword Attack: 195
Bowling Bash damage +10% and Ignition Break damage +5% for every 3 Volar refine levels.
Clashing Spiral damage +10% and Sonic Wave damage +5% for every 3 Vernan refine levels.
Brandish Spear damage +10% and Hundred Spears damage +5% for every 3 Argen Blanco refine levels.
Power Swing damage +7% and Axe Boomerang damage +5% for every 3 Golden Wrench refine levels.
Knuckle Boost damage +7% and Arm Cannon damage +5% for every 3 Engine Pilebunker refine levels.
Axe Tornado damage +7% and -5% of physical and magical damage from all size enemies for every 3 Maxi Spanner refine levels.
Meteor Assault and Soul Destroyer damage +10% and Cross Impact and Counter Slash damage +5% for every 5 combined Judgment Slasher/Repentance Slasher refine levels
Dark Claw cooldown -3 sec. and ASPD increased (Attack Delay -2%) for every 3 Agudo Filo refine levels,
Rolling Cutter damage +7% and Cross Ripper Slasher damage +5% for every 3 Reaper's Cross refine levels.
Hell Inferno damage +7% and Crimson Rock damage +5% for every 3 Crimson Rose Stick refine levels.
Soul Strike and Napalm Vulcan damage +10% and Soul Expansion damage +15% for every 3 Staff of Miracle refine levels.
Gravitational Field damage +10% and Drain Life damage +5% for every 3 Gravitation Staff refine levels.
Magnus Exorcismus damage +10% and Judex damage +5% for every 3 Ponitendtia refine levels.
Holy magic damage +5% and Adoramus damage +5% for every 3 Adorar Staff refine levels.
Judex damage +10% and Duple Light damage +5% for every 3 Lucis Flail refine levels.
Focused Arrow Strike damage +7% and critical damage +5% for every 3 Sharp Star refine levels.
Arrow Storm SP Consumption -2% and No Limits cooldown -15 sec. for every 3 Falken Shooter refine levels.
Aimed Bolt damage +7% and Aimed Bolt SP Cost -2%, for every 3 Aiming Bow refine levels.
Gloria Domini damage +10% and Genesis Ray damage +5% for every 3 Farthezan refine levels.
Rapid Smiting damage +10% and Shield Press damage +5% for every 3 Harve refine levels.
Overbrand damage +7% and Cannon Spear damage +5% for every 3 Fortrage refine levels.
Spore Explosion damage +7% and Spore Explosion cooldown -0.2 sec for every 3 Estal refine levels.
Cart Cannon damage +7% and long ranged physical damage +2% for every 3 Coolant Injection refine levels.
Crazyweed damage +7% and Crazyweed cooldown -0.2 sec for every 3 Gene Rod refine levels.
Back Stab damage +10% and Fatal Menace damage +5% for every 3 Jack's knife refine levels.
Fire, Water, Wind, and Earth property damage +5% and ASPD increased (Attack Delay -2%) for every 3 Platinum Dagger refine levels.
Triangle Shot damage +7% and long ranged physical damage +2% for every 3 Rapid Fire refine levels.
Earth Spike damage +10% and Heaven's Drive damage +7% for every 3 Boltigin refine levels.
Psychic Wave damage +7% and Varetyr Spear cooldown -0.2 sec for every 3 Psychic Spear Rod refine levels.
Earth Grave damage +7% and Diamond Dust damage +5% for every 3 Dust Grave refine levels.
Raging Quadruple Blow and Raging Thrust damage +10% and Chain Crush Combo damage +7% for every 3 Combo Fists refine levels.
Knuckle Arrow damage +7% and long ranged physical damage +2% for every 3 Asura Bandage refine levels.
Occult Impaction and Throw Spirit Sphere damage +10% and Lightning Ride and Sky Blow damage +5% for every 3 Bright Mace refine levels.
Severe Rainstorm SP cost -3% and long ranged physical damage +2% for every 3 Wind Gale refine levels.
Neutral magic damage +5% and Metallic Sound damage +5% for every 3 Heart Whip refine levels.
Severe Rainstorm damage +5% and long ranged physical damage +2% for every 3 Scarlet Ribbon refine levels.
Neutral magic damage +5% and Metallic Sound damage +5% for every 3 Black Circle refine levels.
Severe Rainstorm damage +5% and long ranged physical damage +2% for every 3 Antique Cello refine levels.
Laviene (/navi yuno 220/352) enchants Items from the Edda Biolab update.
There are three ways to enchant a weapon.
If you fail, there is a chance that the equipment will be destroyed or the enchanting material will be lost.
Oscar, who observes and records various dimensions of time, one day witnesses the moment of Glastheim's fall.
Since the events of Glast Heim that Oscar himself saw and the stories about this event were clearly different, he checks whether the events he saw were really an accidental exception to the rule by repeating the event dozens or hundreds of times.
After countless confirmations that the events of the past are almost without exception true, Oscar becomes very concerned that the events of Glast Heim are being distorted in human history for various political reasons.
Not interfering in human affairs was his principle. However, conveying the true history was more important to him.
Oscar eventually decides to show people the true reality behind the wall of time. And one of the first to see this reality will be you.
Completing Story Mode gives you access to Normal and Hard Modes.
1.Talk to NPC Oscar (/navi glast_01 241/290) to start the quest..
Dark Guard
Berserk Woman Knight
Khalitzburg Knight Card
DEF + 20.
Reduces physical and magical damage taken from Medium and Large size monsters by 25%. with White Knight Card:
Reduces physical and magical damage taken from Medium and Large size monsters by 5%.
Increases physical damage inflicted on Large size monsters by 15%.
Type : Card
Class : Shield
Weight : 1
Woman Knight's Thoughts
Cursed Bloody Knight
White Knight Card
ATK + 15.
Increases physical damage inflicted on Medium and Large size monsters by 20%.
With Khalitzburg Knight Card:
Increases physical damage inflicted on Medium and Large size monsters by 15%.
Reduces physical damage taken from Medium and Large size monsters by 5%.
Weakened root
Cursed King
Cursed King Card
Physical damage on Fire property enemies +40%.
Skill Form: Armor
A parade tunic that belonged to King Schmitz.
Cannot be destroyed.
Physical and magic damage to large and medium-size enemies +10%.
If refine rate is +7 or higher, physical and magic damage inflicted on enemies of Fire and Shadow properties +10%.
If refine rate is +9 or higher, reduces physical damage taken from dragon and formless race monsters by 15%.
If refine rate is +11 or higher, reduces physical and magical damage taken from medium and large size enemies by 10%.
[If equipped with King Schmitz's Garment]
If the combined refine levels of King Schmitz's Uniform and King Schmitz's Garment are +22 or higher,
Cast Delay -15%.
Class: Armor Defence: 150
A cape that belonged to King Schmitz.
If refine rate is +3 or higher, physical and magic damage inflicted on enemies of Fire and Shadow properties +2% for every refine level.
If refine rate is +7 or higher, reduces physical damage taken from dragon and formless race monsters by 5%.
If refine rate is +11 or higher, increases physical and magical damage against dragon and formless race monsters by 15%.
Class: Garment Defense: 70
Weight: 60
A token that belonged to King Schmitz.
ATK +10%.
[If equipped with King Schmitz's Uniform and King Schmitz's Garment]
ATK +25, HIT +10.
Class: Accessory (Left) Defence: 10
Required Level: 150
MATK +10%.
MATK +25, Variable Cast Time -8%.
Critical Damage +7%.
Critical Damage +3%, ATK +5%.
Max HP +5%, Cast Delay -5%.
Increases ASPD (reduces delay after attack by 5%).
Increases ASPD (reduces delay after attack by 3%), Critical Rate +7.
Increases long ranged physical damage by 7%.
Ranged physical damage +3%, ASPD +1.
Find and talk to OSC1052#ven (/navi glast_01 245/296) for equipment and weapons.
NPC OSC1198#cru offers to exchange enchanted equipment for a small amount of related materials.
OSC1052 (/navi glast_01 243/29 ) enchants Items from the Edda: Fall of Glast Heim update.
Matk +30
Matk +50
Critical Rate +6%
Hit +2
Critical Rate +9%
Hit +3
Critical Rate +12%
HIt +4
Critical Rate +14%
Hit +5
Critical Rate +15%
Hit +6
Critical damage +4%.
CRIT +1.
Critical damage +6%.
CRIT +2
Critical damage +8%.
CRIT +3
Critical damage +10%.
CRIT +4
In the Prontera dungeon, you meet a ghost named Irene, a former member of the Prontera priests' guild. Together with her colleagues, she discovered a mysterious rift. Deciding to explore it, the priests boldly moved forward. But a moment later, they all disappeared, and Irene turned into a ghost. Now you have to uncover the secret of this mysterious rift and try to save the missing priests.
1. Talk to NPC Irena (/navi prt_maze01 97/26) to start the quest.
After completing the main quest, you can start or complete daily and weekly quests from students.
Chaos Annes
Chaos Acolyte Card
Cast Delay -4%.
Class: Accessory (L)
Chaos Cecilia
Chaos Andrea
Chaos Baphomet Jr.
Chaos Baphomet Jr. Card
Critical Rate +1 for every 15 Agility points.
If equipped with Baphomet Jr. Card, Critical Damage +15%.
Chaos Ghostring
Chaos Ghostring Card
ATK +20.
Physical damage inflicted on small and large monsters +25%.
If equipped with Ghostring Card, ATK +10%.
Chaos Fly
Chaos Fly Card
Physical/magic damage taken from Wind property monsters -15%.
Physical/magic damage taken from Insect race monsters -15%.
Chaos Killer Mantis
Chaos Killer Mantis Card
Critical Damage +3%.
If equipped with Angra Mantis Card, additionally Critical Damage +5%.
Chaos Mantis
Chaos Mantis Card
STR +3.
If equipped with Mantis Card, ATK +12, HIT +12.
Chaos Poporing
Chaos Poporing Card
Physical/magic damage taken from Water property monsters -15%.
Physical/magic damage taken from Fish race monsters -15%.
Chaos Sidewinder
Chaos Sidewinder Card
Physical/magic damage taken from Poison property monsters -15%.
Physical/magic damage taken from Brute race monsters -15%.
Chaos Stem Worm
Chaos Stem Worm Card
HIT +10.
Earth property resistance +20%, Neutral property resistance +10%.
Chaos Baphomet
Chaos Baphomet Card
ATK +25%.
Physical/magic damage taken from Demon race monsters +5%.
A bandana that seals Morpheus's power. It is believed that several items are needed to lift the seal.
INT +10, MDEF +15, MSP +20%
Reduces the Variable Cast Time by 3% for every 2 refine levels of the item.
If refine rate is +7 or higher, MATK +30.
If refine rate is +9 or higher, casting cannot be canceled.
[If equipped with Illusion Morpheus's Ring, Bracelet and Shawl]
INT +5, Max SP +10%, DEF +100.
Water, Earth and Neutral property magic damage +10%.
If total refine rate of Illusion Morpheus's Bandana and Illusion Morpheus's Shawl is +7 or higher, MATK +40.
[If total refine rate is +18]
MATK +40, Ghost, Wind and Holy property magic damage +15%.
[If total refine rate is +22]
MATK +10%, Ignore magic defense of Formless, Brute, and Demon race enemies by 50%.
Class: Headgear Defense: 15
A cloak that contains ancient spells. It is one of the three key items required to break Morpheus's seal.
Max. SP +10%. MDEF +5.
If refine rate is +7, Variable Cast Time of all skills -10%.
If refine rate is +9, Variable Cast Time of all skills -10%.
Class: Garment Defense: 8
This ring contains the power of the Fate Stone. It is one of the three key items required to break Morpheus's seal.
INT +3, Max SP +5%.
[If equipped with Illusion Morpheus's Bracelet]
Variable cast time -10%.
Class: Accessory (R)
Defense: 0 Weight: 10
This bracelet used to belong to Morpheus's beloved. It is one of the three key items required to break Morpheus's seal.
[If equipped with Illusion Morpheus's Ring]
Rotating motorized firearm.
It's been dubbed 'the Butcher' for its incredible lethality.
Ranged physical damage +2% for every 15 STR points.
ATK +10 for every refine level of the item.
If refine rate is +7 or higher, Fire Rain damage +20%.
If refine rate is +9 or higher, Round Trip damage +15%.
If refine rate is +11 or higher, physical damage to Brute and Demon race monsters +30%.
[If equipped with Illusion Shoes] ATK +10%.
If the refine rate of Illusion Shoes is +7 or higher, the Butcher's ranged physical damage +5%.
If total refine rate is +18 or higher, Increase Fire Rain damage by 20%. Reduce Fire Rain cooldown by 2 seconds.
If total refine rate is +22 or higher, When using Round Trip, there's a chance to gain ATK + 50 and increase for 10 sec. If the targets are Brute and Demon race monsters, the physical damage is increased by 50%.
Class: Gatling Gun Attack: 210
Weight: 250
This sword is said to have belonged to a brave general from the East.
Perfect Dodge +10.
Ranged physical damage +2% for every refine level.
If refine rate is +7 or higher, SP consumption -20%.
If refine rate is +9 or higher, Cast Delay -20%.
If refine rate is +11 or higher, Max HP +10%, Max SP +10%.
[If equipped with Illusion Shoes] Ranged physical damage +3%.
If the refine rate of Illusion Tae Goo Lyeon and Illusion Shoes is +7 or higher, Variable Cast Time of all skills -10%.
If total refine rate is +18, reduce fixed casting time by 0.5 second.
If total refine rate is +22, Dragon Breath and Dragon Water Breath damage +20%.
Class: Two-handed Sword Attack: 250
This shiny revolver looks very fancy, just don't expect much of it in a gunfight. However, if you want to be the center of attention, it's your weapon of choice!
For every 2 refine levels, ranged physical damage +3%.
If refine rate is +7 or higher, Desperado damage +40%.
If refine rate is +9 or higher, reduce Heat Barrel cooldown by 5 sec.
If refine rate is +11 or higher, Fire Dance damage +30%.
[If equipped with Illusion Headband] ATK +30.
If total refine rate of Illusion Gold Revolver and Illusion Headband is +7 or higher, ATK +5%.
If total refine rate is +18 or higher, reduce damage taken from Small and Medium sized enemies by 20%.
If total refine rate is +22 or higher, when using Fire Dance, there's a chance to gain ATK + 100 and increase long ranged physical damage by 15% for 10 seconds.
Class: Revolver Attack: 160
Weight: 180
A luxurious dagger decorated with an intricate design. Nobles often wear it to formal ceremonies or simply as a stylish accessory.
INT +5, MATK +170.
MATK +1% for every 2 refine levels.
If refined to +7, Fire property Magic Damage +10%.
If refine rate is +9, Fire Bolt and Fire Ball damage +40%.
If refine rate is +11, Meteor Storm and Crimson Rock damage +30%.
If equipped with Illusion Fancy Flower, MATK +50.
If the refine rate of Illusion Bazerald and Illusion Fancy Flower is +7 or higher, Variable Cast Time of all skills -10%.
If total refine rate is +18, magic damage dealt to Small and Medium size monsters +15%.
If total refine rate is +22 or higher, MATK +50, Fire property damage +20% for 10 sec. with a certain chance when using a magic attack.
Class: Dagger Attack: 120
Weight: 50 Property: Fire
Jobs: Swordman, Archer, Thief, Mage, Merchant, Ninja, and Soul Linker Jobs
For equipment and weapons, go find Esmeralda (/navi prt_fild01 141/367).
Grow path: Taekwon - Star Gladiator - Star Emperor
1. Talk to NPC A man in the Emperor’s clothes (/navi payon 171/171) to start the quest...
Cosmic Purification
Cosmos Chronicles
Flaming Kick
Solar Explosion
Sunlight
Solar Stance
Lunar Stance
Stellar Stance
Cosmic Stance
New Moon Kick
Full Moon Kick
Moonlight
Radiant Kick
Falling Star
Starlight
Supernova
Emperor's Descent
Primeval Power
Dimensional Power
Grow path: Taekwon - Soul Linker - Soul Reaper
2. Meet NPC Banjac near the tavern (/navi payon 190/93)
Soul Collecting
Soul Research
Kaute
Soul Bind
Soul Circulation
Shadow Soul
Fairy Sou
Falcon Soul
Golem Soul
Soul Harvest
Evil Soul Curse
Curse Explosion
Esha
Espa
Esu
Soul Separation
Soul Explosion