Old Glast Heim Challenge

18 December 2024

Changes:


1. Item Usage Restriction Update. Items cannot be used while the character is sitting. The restricted items include: Elemental Fire, Elemental Water,Elemental Earth, Elemental Wind
2. Changes to the Faceworm's Nest Dungeon. When speaking with Chaos at the start of the journey, players can now select the dungeon's difficulty. This choice determines the number of monsters and the rewards for completion.
3. Skill Description Update for Ninja Class. The skill descriptions for the Ninja profession have been updated for clarity and accuracy.

New Equipment for Episodes 16.1–17.1

New equipment for episodes 16.1, 16.2, and 17.1 has been added to the game. Any player can purchase class-specific gear using the currency from these episodes. Enchantment scrolls and safe refinement scrolls are also available for purchase.
Note: All items purchased from the shop are bound to the character.
You can earn the items needed for purchases by completing storyline and daily quests from the selected episode.

Episode 16.1: Royal Banquet

  • Required Base Level: 100
  • Merchant: Page Merchant /navi prt_cas 165/260
Items
ItemsPrice
General equipment

Noblesse Refining Ticket

10  

Honor Token

Noblesse Battle Boots [1]

10  

Honor Token

Noblesse Magic Boots [1]

10  

Honor Token

Noblesse Battle Manteau [1]

10  

Honor Token

Noblesse Magic Manteau [1]

10  

Honor Token

Noblesse Battle Ring [1]

10  

Honor Token

Noblesse Magic Intensifier Ring [1]

10  

Honor Token

Noblesse Neophyte Suit [1]

10  

Honor Token

Noblesse Neophyte Mantle [1]

10  

Honor Token

Class Equipment

Noblesse Dragon Armor [1]

10  

Honor Token

Noblesse Knight's Armor [1]

10  

Honor Token

Noblesse Pike Armor [1]

10  

Honor Token

Noblesse Primeval Armor [1]

10  

Honor Token

Noblesse Party Suit [1]

10  

Honor Token

Noblesse Field Suit [1]

10  

Honor Token

Noblesse Stage Suit [1]

10  

Honor Token

Noblesse Reflective Suit [1]

10  

Honor Token

Noblesse Blessed Mantle [1]

10  

Honor Token

Noblesse Shining Mantle [1]

10  

Honor Token

Noblesse Storm Armor [1]

10  

Honor Token

Noblesse Volcanic Armor [1]

10  

Honor Token

Noblesse Travelling Suit [1]

10  

Honor Token

Noblesse Hurricane Suit [1]

10  

Honor Token

Noblesse Vortex Suit [1]

10  

Honor Token

Noblesse Assassin Suit [1]

10  

Honor Token

Noblesse Ghost Suit [1]

10  

Honor Token

Noblesse Hunter Suit [1]

10  

Honor Token

Noblesse Avian Mantle [1]

10  

Honor Token

Noblesse Raincoat [1]

10  

Honor Token

Noblesse Assault Suit [1]

10  

Honor Token

Noblesse Fire Suit [1]

10  

Honor Token

Noblesse Asteroid Mantle [1]

10  

Honor Token

Noblesse Frost Robe [1]

10  

Honor Token

Noblesse Psychic Mantle [1]

10  

Honor Token

Noblesse Dusty Mantle [1]

10  

Honor Token

Noblesse Sun Suit [1]

10  

Honor Token

Noblesse Lunar Suit [1]

10  

Honor Token

Noblesse Stealth Suit [1]

10  

Honor Token

Noblesse Piercing Suit [1]

10  

Honor Token

Noblesse Esoteric Mantle [1]

10  

Honor Token

Noblesse Explosive Mantle [1]

10  

Honor Token

Noblesse Suit with Knuckles [1]

10  

Honor Token

Noblesse Tiger Suit [1]

10  

Honor Token

Episode 16.2: Terra Gloria

  • Required Base Level: 125
  • Merchant: Baron Merchant /navi rebel_in 99/51
Items
ItemsPrice
General equipment

Imperial Refining Ticket

10 

Schwartz's Honor Token

Imperial Neophyte Suit [1]

10 

Schwartz's Honor Token

Imperial Neophyte Mantle [1]

10 

Schwartz's Honor Token

Imperial Magic Boots [1]

10 

Schwartz's Honor Token

Imperial Battle Boots [1]

10 

Schwartz's Honor Token

Imperial Battle Manteau [1]

10 

Schwartz's Honor Token

Imperial Magic Manteau [1]

10 

Schwartz's Honor Token

Imperial Battle Ring [1]

10 

Schwartz's Honor Token

Imperial Magic Intensifier Ring [1]

10 

Schwartz's Honor Token

Imperial Clearance for Physical Upgrade (Manteau)

Schwartz's Honor Token

Imperial Clearance for Magical Upgrade (Manteau)

Schwartz's Honor Token

Imperial Clearance for Physical Upgrade (Armor)

Schwartz's Honor Token

Imperial Clearance for Magical Upgrade (Armor)

Schwartz's Honor Token

Class Equipment

Imperial Dragon Armor [1]

10 

Schwartz's Honor Token

Imperial Knight's Armor [1]

10 

Schwartz's Honor Token

Imperial Pike Armor [1]

10 

Schwartz's Honor Token

Imperial Primeval Armor [1]

10 

Schwartz's Honor Token

Imperial Party Suit [1]

10 

Schwartz's Honor Token

Imperial Field Suit [1]

10 

Schwartz's Honor Token

Imperial Stage Suit [1]

10 

Schwartz's Honor Token

Imperial Reflective Suit [1]

10 

Schwartz's Honor Token

Imperial Blessed Mantle [1]

10 

Schwartz's Honor Token

Imperial Shining Mantle [1]

10 

Schwartz's Honor Token

Imperial Suit with Knuckles [1]

10 

Schwartz's Honor Token

Imperial Tiger Suit [1]

10 

Schwartz's Honor Token

Imperial Storm Armor [1]

10 

Schwartz's Honor Token

Imperial Volcanic Armor [1]

10 

Schwartz's Honor Token

Imperial Travelling Suit [1]

10 

Schwartz's Honor Token

Imperial Hurricane Suit [1]

10 

Schwartz's Honor Token

Imperial Vortex Suit [1]

10 

Schwartz's Honor Token

Imperial Assassin Suit [1]

10 

Schwartz's Honor Token

Imperial Ghost Suit [1]

10 

Schwartz's Honor Token

Imperial Hunter Suit [1]

10 

Schwartz's Honor Token

Imperial Avian Mantle [1]

10 

Schwartz's Honor Token

Imperial Raincoat [1]

10 

Schwartz's Honor Token

Imperial Assault Suit [1]

10 

Schwartz's Honor Token

Imperial Fire Suit [1]

10 

Schwartz's Honor Token

Imperial Asteroid Mantle [1]

10 

Schwartz's Honor Token

Imperial Frost Mantle [1]

10 

Schwartz's Honor Token

Imperial Psychic Mantle [1]

10 

Schwartz's Honor Token

Imperial Dusty Mantle [1]

10 

Schwartz's Honor Token

Imperial Sun Suit [1]

10 

Schwartz's Honor Token

Imperial Lunar Suit [1]

10 

Schwartz's Honor Token

Imperial Stealth Suit [1]

10 

Schwartz's Honor Token

Imperial Piercing Suit [1]

10 

Schwartz's Honor Token

Imperial Explosive Mantle [1]

10 

Schwartz's Honor Token

Imperial Esoteric Mantle [1]

10 

Schwartz's Honor Token

 

 

Episode 17.1: Illusions

  • Required Base Level: 150
  • Merchant: Royal Merchant /navi sp_cor 136/156
Items
ItemsPrice
General equipment

Grace Refining Ticket

20 

Cor Core

Grace Clearance for Physical Upgrade (Manteau)

10 

Mysterious Component

Grace Clearance for Magical Upgrade (Manteau)

10 

Mysterious Component

Grace Clearance for Physical Upgrade (Armor)

10 

Mysterious Component

Grace Clearance for Magical Upgrade (Armor)

10 

Mysterious Component

Grace Neophyte Suit [1]

20 

Mysterious Component

Grace Neophyte Mantle [1]

20 

Mysterious Component

Grace Battle Boots [1]

20 

Mysterious Component

Grace Magic Boots [1]

20 

Mysterious Component

Grace Battle Manteau [1]

20 

 Mysterious Component

Grace Magic Manteau [1]

20 

Mysterious Component

Grace Battle Ring [1]

20 

 Mysterious Component

Grace Magic Intensifier Ring [1]

20 

Mysterious Component

Class Equipment

Grace Dragon Armor [1]

20 

Mysterious Component

Grace Knight's Armor [1]

20 

Mysterious Component

Grace Pike Armor [1]

20 

Mysterious Component

Grace Primeval Armor [1]

20 

Mysterious Component

Grace Party Suit [1]

20 

Mysterious Component

Grace Field Suit [1]

20 

Mysterious Component

Grace Stage Suit [1]

20 

Mysterious Component

Grace Reflective Suit [1]

20 

Mysterious Component

Grace Blessed Mantle [1]

20 

Mysterious Component

Grace Shining Mantle [1]

20 

Mysterious Component

Grace Suit with Knuckles [1]

20 

Mysterious Component

Grace Tiger Suit [1]

20 

Mysterious Component

Grace Storm Armor [1]

20 

Mysterious Component

Grace Volcanic Armor [1]

20 

Mysterious Component

Grace Travelling Suit [1]

20 

Mysterious Component

Grace Hurricane Suit [1]

20 

Mysterious Component

Grace Vortex Suit [1]

20 

Mysterious Component

Grace Assassin Suit [1]

20 

Mysterious Component

Grace Ghost Suit [1]

20 

Mysterious Component

Grace Hunter Suit [1]

20 

Mysterious Component

Grace Avian Mantle [1]

220 

Mysterious Component

Grace Raincoat [1]

20 

Mysterious Component

Grace Assault Suit [1]

20 

Mysterious Component

Grace Fire Suit [1]

20 

Mysterious Component

Grace Asteroid Mantle [1]

20 

Mysterious Component

Grace Frost Mantle [1]

20 

Mysterious Component

Grace Psychic Mantle [1]

20 

Mysterious Component

Grace Dusty Mantle [1]

20 

Mysterious Component

Grace Sun Suit [1]

20 

 Mysterious Component

Grace Lunar Suit [1]

20 

Mysterious Component

Grace Stealth Suit [1]

20 

Mysterious Component

Grace Piercing Suit [1]

20 

Mysterious Component

Grace Esoteric Mantle [1]

20 

Mysterious Component

Grace Explosive Mantle [1]

20 

Mysterious Component

 

 

Old Glast Heim (Challenge Mode)

 

Starting NPC: Oscar /navi glast_01 143/288

Minimum Level: 170+

Time Limit: 60 minutes

Cooldown: 3-day reset

Group Required: Yes

Rewards: Temporal Fragment / Temporal Gemstone / Coagulated Spell / Sealed Temporal Circlet

 

All players begin from the first level, as Oscar values skill over needless sacrifices.
The dungeon’s difficulty increases as the dimensional contamination escalates. The highest level you can reach depends on the number of successful completions. For details on access to higher levels, check the Achievements section under Rune-Midgard Memorial Dungeons > Glast Heim: Challenge Mode.

Dungeon Progression

 

1. To prevent the contaminated dimension from affecting reality, both parts of the dungeon must be cleansed of impure spirits. Once readiness is confirmed, your group will automatically split into two teams and be transported to the battle zones.
If one side of the dungeon is cleared faster, a Powerful Corrupted Soul will appear in the central corridor. Do not approach it too closely—after a short time, it will explode, dealing massive damage to all players within its visibility range.

 

 

2. The final battle will not be easy. If you're lucky, you will face the Amdarais Illusion. If not, you’ll encounter Himmelmez, who is far stronger than her creation.

 

 

3. After victory, a reward chest will appear before you. The higher the contamination level, the more valuable the treasures that will drop from the chest.

 

Completion Rewards: Treasures from the chest

Reward 

Temporal Fragment

Difficulty Level
1-151 level
1-202 level
1-253 level
1-304 level
2-305~10 level

 

Reward 

Sealed Temporal Circlet

Difficulty Level
1-51 level
1-62 level
2-73 level
2-84 level
3-95~10 level

 

 

Reward 

Temporal Gemstone

Difficulty Level
1-33 level
1-44 level
1-45 level
1-56 level
2-57 level
2-68 level
2-69 level
2-710 level

 

 

Reward 

Coagulated Spell

Difficulty Level
1-35 level
3-76 level
5-117 level
8-168 level
11-229 level
14-2810 level

 

In addition to the chest, each participant will receive completion rewards from Oscar. The quantity will depend on the dungeon's difficulty and your current progress. You can also earn bonus rewards for completing specific tasks. For instance, destroying the Evil Root in the central corridor will grant additional Time Diadems.

New Equipment

All four types of resources obtained in the dungeon can be used to purchase and enchant new equipment.

Automated Vendor: HUGINN2001

 

Location: /navi glast_01 141/291

Vendor Services:

 

  • Purchase monster cards using Time Magic:

Mutating White Knight Card - 50 Coagulated Spell

Mutating Khalitzburg Card - 70 Coagulated Spell

ItemsDescription

Temporal Circlet (Rune Knight) [1]

Max HP +250 for every 2 refine levels.
Max SP + 2% for every 3 refine levels.
Dragon Breath and Dragon Water Breath damage +15% for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Rune Knight and subclasses

Temporal Circlet (Royal Guard) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Vanishing Point and Cannon Spear damage +15% for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, ATK 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Royal Guard and subclasses

Temporal Circlet (Mechanic) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Arm Cannon and Knuckle Boost damage +10% for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Mechanic and subclasses

Temporal Circlet (Geneticist) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Spore Explosion and Cart Tornado damage +20% for every 3 refine levels.
Physical damage inflicted on enemies of any size +2% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Geneticist and subclasses

Temporal Circlet (Guillotine Cross) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Rolling Cutter and Counter Slash damage +20% for every 3 refine levels.
ATK +2% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Guillotine Cross and subclasses

Temporal Circlet (Shadow Chaser) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Fatal Menace and Feint Bomb damage +30% for every 3 refine levels.
ATK +2% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Shadow Chaser and subclasses

Temporal Circlet (Arch Bishop) [1]

MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by -3% for every 3 refine levels of the item.
Adoramus damage +20% for every 3 refine levels.
Holy property magic damage +7% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Archbishop and subclasses

Temporal Circlet (Sura) [1]

ATK +15 for every 2 refine levels.
Max HP +2% for every 3 refine levels.
Knuckle Arrow +20% damage and Tiger Cannon +10% damage for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, ATK 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Sura and subclasses

Temporal Circlet (Warlock) [1]

MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by 3% for every 3 refine levels of the item.
Chain Lightning and Jack Frost damage +20% for every 3 refine levels.
Wind and Fresh Water property magic damage +5% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Warlock and subclasses

Temporal Circlet (Sorcerer) [1]

MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by -3% for every 3 refine levels of the item.
Psychic Wave and Diamond Dust damage +20% for every 3 refine levels.
Neutral and Fresh Water property magic damage +5% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Sorcerer and subclasses

Temporal Circlet (Ranger) [1]

ATK +15 for every 2 refine levels.
Critical Damage +5% for every 3 refine levels.
Arrow Storm and Aimed Bolt damage +20% for every 3 refine levels.
Long-Ranged ATK +5% for every 4 refine levels.
If refined to +11 or higher, Arrow Storm cooldown -1 sec.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Ranger and subclasses

Temporal Circlet (Wanderer and Maestro) [1]

MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by -5% for every 3 refine levels of the item.
Reverberation and Metallic Sound damage +20% for every 3 refine levels.
Neutral property magic damage +7% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Maestro and subclasses, Wanderer and subclasses

Temporal Circlet (Star Emperor) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Falling Star damage +30% for every 3 refine levels.
Physical damage inflicted on enemies of any size +2% for every 4 refine levels.
If refined to +11 or higher, ATK 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Star Emperor

Temporal Circlet (Soul Reaper) [1]

MATK +15 for every 2 refine levels.
Reduces the Variable Cast Time by 3% for every 3 refine levels of the item.
Curse Explosion and Esu damage +20% for every 3 refine levels.
Shadow property magic damage +7% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Soul Reaper

Temporal Circlet (Rebellion) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Vanishing Buster (Exile) and Round Trip (Circle Dance) damage +20% for every 3 refine levels.
Long-Ranged Physical Damage +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Rebellion

Temporal Circlet (Oboro) [1]

MATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Wind Blade and Freezing Spear damage +30% for every 3 refine levels.
Wind and Fresh Water property magic damage +5% for every 4 refine levels.
If refined to +11 and higher, MATK +5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Kagerou, Oboro

Temporal Circlet (Kagerou) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
Cross Slash and Kunai Explosion damage +20% for every 3 refine levels.
Physical damage inflicted on enemies of any size +2% for every 4 refine levels.
If refined to +11 or higher, ATK 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Kagerou, Oboro

Temporal Circlet (Super Novice) [1]

ATK +10, MATK +10 for every 2 refine levels.
For every 3 refine levels, ASPD increases (Attack Delay -4%), Variable Cast Time of all skills -4%.
Critical damage +5%, all property magic damage +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Super Novice

Temporal Circlet (Summoner) [1]

ATK +15 for every 2 refine levels.
Increases ASPD (Attack Delay -2%) for every 3 refine levels.
CN Meteor and Picky Peck damage +20% for every 3 refine levels.
Neutral property magic damage +7%, Long-Ranged Physical Attack +5% for every 4 refine levels.
If refined to +11 or higher, delay after skill decreases by 5%.
_
Class: Headgear Defense: 10
Location: Upper Weight: 0
Required Level: 170
Jobs: Doram Summoner

New Weapons

Automated Vendor: HUGINN2003

 

Location: /navi glast_01 139/291

Vendor Services:
This vendor offers a wide range of class-specific weapons.

  • Purchase specific weapons of your choice for 10x Coagulated Spell.
  • Opt for a random exchange for 20xTemporal Fragment and 2 Temporal Gemstone. However, the weapon received will be random from the list below. Note: weapons obtained through this exchange cannot be returned, so choose carefully before proceeding.

 

ItemsDescription

Luxurious Mage's Staff [2]

MATK +270, MATK +5%, unbreakable.
MATK +5 for every refine level of the item.
If refined to +9 or higher, Chain Lightning and Earth Strain damage +20%.
If refined to +11 or higher, magical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30, with a certain chance MATK within 10 sec. Wind and Earth property magic damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Two-handed Staff Attack: 100
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Warlock and subclasses

Luxurious Huuma Giant Wheel Shuriken [2]

Long-Ranged Physical Damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Cross Slash damage +20%.
If refined to +11 or higher, Cross Slash cooldown -2 sec., physical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Huuma Giant Wheel Shuriken are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Huuma Shuriken Attack: 240
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Ninja and subclasses

Guardian Knight's Claymore [2]

ATK +5%.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Critical Rate +5%, Critical Damage +25%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters, unbreakable.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Critical Damage +20%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Claymore are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Two-handed Sword Attack: 280
Weight: 400
Weapon level: 4
Required Level: 170
Jobs: Rune Knight and subclasses

Luxurious Katar [2]

ATK +5%.
ATK +5 for every refine level of the item.
If refined to +9 or higher, Rolling Cutter and Cross Ripper Slasher damage +20%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Katar are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Katar Attack: 200
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Guillotine Cross and subclasses

Guardian Knight's Battle Axe [2]

Unbreakable, ATK +5%, physical/magical damage from medium and large monsters -10%.
Long-Ranged Physical Damage +1% for every refine level.
If refined to +9 or higher, Axe Tornado and Lava Flow damage +20%, Axe Tornado cooldown -1 sec.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Battle Axe are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Two-handed Axe Attack: 270
Weight: 500
Weapon level: 4
Required Level: 170
Jobs: Mechanic and subclasses

Guardian Knight's Crossbow [2]

Long-Ranged Physical Damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to+9 or higher, Triangle Shot damage +20%.
If refined to +11 or higher, damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Crossbow are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Bow
Attack: 180
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Shadow Chaser and subclasses

Guardian Knight's Longbow [2]

Long-Ranged Physical Damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, [Aimed Bolt] damage +25%, delay after skill -12%.
If refined to +11 or higher, Aimed Bolt cooldown -1 sec., physical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Longbow are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Bow
Attack: 190
Weight: 170
Weapon level: 4
Required Level: 170
Jobs: Ranger and subclasses

Luxurious Revolver [2]

Long-Ranged Physical Damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Fire Dance (Dance of Massacre) damage increases by +20%.
If refined to +11 or higher, Hit Barrel (Acceleration Bullet) cooldown -5 sec., physical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Revolver are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Revolver
Attack: 150
Weight: 70
Weapon level: 4
Required Level: 170
Jobs: Rebellion

Guardian Knight's Axe [2]

ATK +5%, unbreakable.
Long-Ranged Physical Damage +1% for every refine level.
If refined to +9 or higher, Power Swing and Axe Boomerang damage +20%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Axe are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: One-handed axe Attack: 210
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Mechanic and subclasses

Luxurious Knuckle [2]

Long-Ranged Physical Damage +15%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Rampage Blast damage +20%.
If refined to +11 or higher, Rampage Blast cooldown -1 sec., physical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Knuckles are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Knuckle Attack: 190
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Sura and subclasses

Luxurious Cleric's Staff [2]

MATK +170, MATK +5%, unbreakable.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Adoramus damage +20%.
If refined to +11 or higher, magical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30, with a certain chance MATK within 10 sec. Holy property magic damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Cleric's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: One-handed Staff Attack: 100
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Archbishop and subclasses

Luxurious Mage's Wand [2]

MATK +180, Fire property magic damage +5%, unbreakable.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Hell Inferno and Crimson Rock damage +20%.
If refined to +11 or higher, magical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30, with a certain chance MATK within 10 sec. Fire and Shadow property magic damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Wand are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: One-handed Staff Attack: 80
Weight: 80
Weapon level: 4
Required Level: 170
Jobs: Warlock and subclasses

Luxurious Foxtail [2]

MATK +350, MATK +5%, unbreakable.
ATK +4, MATK +4 for every refine level of the item.
If refined to +9 or higher, CN Meteor and Picky Peck damage +20.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, MATK +30, if ATK with a certain chance within 10 sec. increases Long-Ranged Physical Damage, if MATK with a certain chance within 10 sec. MATK +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Foxtail are refined to +30 or more]
Physical/Magic damage inflicted on Holy and Undead property monsters +20%.
_
Class: One-handed Staff Attack: 275
Weight: 120
Weapon level: 4
Required Level: 170
Jobs: Doram Summoner

Luxurious Whip [2]

MATK +180, Neutral property magic damage +10%, unbreakable.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Reverberation and Metallic Sound damage +20%, Metallic Sound cooldown -1 sec.
If refined to +11 or higher, Metallic Sound cooldown -1 sec., magical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30, with a certain chance MATK within 10 sec. Neutral property magic damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Sage's Luxurious Whip are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Whip
Attack: 100
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Wanderer and subclasses

Luxurious Sage's Book [2]

MATK +170, Wind and Fresh Water property magic damage +5%, unbreakable.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Varetyr Spear and Diamond Dust damage +20%.
If refined to +11 or higher, magical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30, with a certain chance MATK within 10 sec. Fresh Water and Wind property magic damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Sage's Book are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Book Attack: 90
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Sorcerer and subclasses

Luxurious Gladius R [2]

ATK +5%.
When used in conjunction with Luxurious Gladius L, each receives +2 total refine levels, and ATK +7.
If the total refine value is +18 or higher, Cross Impact and Counter Slash damage +20%.
If total refine value is +22 or higher, +30% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Critical Damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, Luxurious Gladius R, and Luxurious Gladius L are refined to +40 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Dagger
Attack: 200
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Guillotine Cross and subclasses

Luxurious Gladius L [3]

To unlock this weapon's full potential, use it in conjunction with the Luxurious Gladius R.
_
Class: Dagger
Attack: 100
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Guillotine Cross and subclasses

Luxurious Mage's Dagger [2]

MATK +170, MATK +5%.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Fire and Neutral property magic damage +15%.
If refined to +11 or higher, magical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30, with a certain chance MATK within 10 sec. Fire and Neutral property magic damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Dagger are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Dagger
Attack: 200
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Shadow Chaser and subclasses

Guardian Knight's Spear [2]

Long-Ranged Physical Damage +1% for every refine level.
If refined to +9 or higher, Vanishing Point damage +20%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Spear are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: One-handed spear Attack: 205
Weight: 400
Weapon level: 4
Required Level: 170
Jobs: Royal Guard and subclasses

Luxurious Violin [2]

MATK +180, Neutral property magic damage +10%, unbreakable.
MATK +4 for every refine level of the item.
If refined to +9 or higher, Reverberation and Metallic Sound damage +20%, Metallic Sound cooldown -1 sec.
If refined to +11 or higher, Metallic Sound cooldown -1 sec., magical damage to Undead and Angel monsters +20%.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
MATK +30, with a certain chance MATK within 10 sec. Neutral property magic damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Sage's Luxurious Violin are refined to +30 or more, +20% magic damage to Holy and Undead property monsters.
_
Class: Musical Instrument
Attack: 90
Weight: 100
Weapon level: 4
Required Level: 170
Jobs: Maestro and subclasses

Guardian Knight's Inlaid Sword [2]

MATK +180.
Max HP +1%, Grand Cross damage +2% for each refine level.
If refined to +9 or higher, Shield Press damage +20%.
If refined to +11 or higher, +20% physical/magical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
If ATK/MATK with a certain probability of ATK/MATK +7% for 10 sec.
[If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Inlaid Sword are refined to +30 or more]
Physical/Magic damage inflicted on Holy and Undead property monsters +20%.
_
Class: One-handed Sword Attack: 130
Weight: 400
Weapon level: 4
Required Level: 170
Jobs: Royal Guard and subclasses

Luxurious Club [2]

ATK +5%, unbreakable.
Long-Ranged Physical Damage +1% for every refine level.
If refined to +9 or higher, Knuckle Boost and Arm Cannon damage increases by 20%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
[If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Club are refined to +30 or more]
Damage inflicted on Holy and Undead property monsters +20%.
_
Class: Club
Attack: 220
Weight: 500
Weapon level: 4
Required Level: 170
Jobs: Mechanic and subclasses

Luxurious Syringe [2]

ATK +5%, unbreakable.
Long-Ranged Physical Damage +1% for every refine level.
If refined to +9 or higher, Cart Cannon and Spore Explosion damage +20%.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Syringe are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Club
Attack: 210
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Geneticist and subclasses

Guardian Alchemist's Staff [2]

ATK +5%, unbreakable.
ATK +4 for every refine level of the item.
If refined to +9 or higher, Crazy Vines damage +30%, Crazy Vines cooldown -1 sec.
If refined to +11 or higher, +20% physical damage to Undead and Angel monsters.
_
[If equipped with King Schmitz's Uniform and King Schmitz's Manteau]
ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%.
If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Alchemist's Staff are refined to +30 or more, +20% physical damage to Holy and Undead property monsters.
_
Class: Club
Attack: 200
Weight: 150
Weapon level: 4
Required Level: 170
Jobs: Geneticist and subclasses

 

Time Crown Enchantment

Automated Vendor: OSC0005

Location: /navi glast_01 137/291

 

 

Vendor Services:
This vendor allows you to enchant or remove enchantments from a Class-Specific Time Crown.

  • First Slot Enchantment Cost: 10xTemporal Fragment
  • Second Slot Enchantment Costs:
    Standard Enchantment: 20xTemporal Fragment
    Advanced Enchantment: 2xTemporal Gemstone (provides one of the Time Crystal enhancing enchantments).
  • Third Slot Enchantment Cost: 2xCoagulated Spell. If successful, you will receive a special Level 1 enchantment, which can later be enhanced up to Level 10.

Removing Enchantments:

  • Cost: 500,000 Zeny (70% success rate). If unsuccessful, the diadem will be destroyed.

 

First Enchant (4 Slot Location)Second Enchant (3 Slot Location)Third Enchant (2 Slot Location)
Normal Enchant Special Enchant 

INT+1

INT+1

Temporal Crystal (STR) (LV 1)

Sharp 1Lv

STR+1

STR+1

Temporal Crystal (AGI) (LV 1)

Sharp 1Lv

VIT+1

VIT+1

Temporal Crystal (INT) (LV 1)

Attack Delay 1

LUK+1

LUK+1

Temporal Crystal (DEX) (LV 1)

Spell 1Lv

INT+2

INT+2

Temporal Crystal (HP) (LV 1)

Sharp 2Lv

STR+2

STR+2

Temporal Crystal (LUK) (LV 1)

Expert Archer 2Lv

VIT+2

VIT+2

Temporal Crystal (STR) (LV 2)

Attack Delay 2

LUK+2

LUK+2

Temporal Crystal (AGI) (LV 2)

Spell 2Lv

INT+3

INT+3

Temporal Crystal (INT) (LV 2)

Sharp 3Lv

STR+3

STR+3

Temporal Crystal (DEX) (LV 2)

Expert Archer 3Lv

VIT+3

VIT+3

Temporal Crystal (HP) (LV 2)

Attack Delay 3

LUK+3

LUK+3

Temporal Crystal (LUK) (LV 2)

Spell 3Lv

INT+4

INT+4

Temporal Crystal (STR) (LV 3)

Sharp 4Lv

STR+4

STR+4

Temporal Crystal (AGI) (LV 3)

Expert Archer 4Lv

VIT+4

VIT+4

Temporal Crystal (INT) (LV 3)

Attack Delay 4

LUK+4

LUK+4

Temporal Crystal (DEX) (LV 3)

Spell 4Lv

 

Temporal Crystal (STR) (LV 1)

Temporal Crystal (HP) (LV 3)

Mettle I*

 

Temporal Crystal (AGI) (LV 1)

Temporal Crystal (LUK) (LV 3)

Magic Essence I*

 

Temporal Crystal (INT) (LV 1)

 

Acute I*

 

Temporal Crystal (DEX) (LV 1)

 

Master Archer I*

 

Temporal Crystal (HP) (LV 1)

 

Adamantine I*

 

Temporal Crystal (LUK) (LV 1)

 

Affection I*

 

Temporal Crystal (STR) (LV 2)

  
 

Temporal Crystal (AGI) (LV 2)

  
 

Temporal Crystal (INT) (LV 2)

  
 

Temporal Crystal (DEX) (LV 2)

  
 

Temporal Crystal (HP) (LV 2)

  
 

Temporal Crystal (LUK) (LV 2)

  
 

Temporal Crystal (STR) (LV 3)

  
 

Temporal Crystal (AGI) (LV 3)

  
 

Temporal Crystal (INT) (LV 3)

  
 

Temporal Crystal (DEX) (LV 3)

  
 

Temporal Crystal (HP) (LV 3)

  
 

Temporal Crystal (LUK) (LV 3)

  

 

* These enchantments can be upgraded to Level 10.

Dungeon Monsters

MonsterCharacteristics

 Amdarais Illusion

Dark (Lv. 3)/Large/Demon

 Powerful Corrupted Soul

Earth (Lv. 3)/Large/Demon

Himmelmez

Holy (Lv. 3)/Medium/Angel

 

Mutating Khalitzburg

Dark (Lv. 3)/Medium/Undead

Cursed Raydric

Dark (Lv. 2)/Medium/Demi-Human

Mutating White Knight

Dark (Lv. 3)/Large/Undead

New Monster Cards

CardDescription

Himmelmez Illusion Card

Holy and Neutral property magic damage +100%.
Resistance to attacks by all properties -30%.
Class: Card
Jobs: Garment
 

Powerful Corrupted Soul Card

ATK +30, MATK +30.
When used in conjunction with Awakened Corrupted Soul Card, Fire and Neutral property magic damage +30%.
Class: Card
Jobs: Garment

Amdarais Illusion Card

Max HP +10%, Max SP +5%.
When used in conjunction with Amdarais card, physical damage and MATK on all monsters +5%.
When used in conjunction with upgraded Amdarais card, physical damage and MATK on all monsters +10%.
Class: Card
Jobs: Footwear

Mutating White Knight Card

MATK +15.
Magic damage received from medium and large monsters +20%.
When used in conjunction with Mutating Khalitzburg Card, physical/magic damage from medium and large monsters is -5%.
Class: Card
Jobs: Weapon

Mutating Khalitzburg Card

MDEF +10.
Physical/magic damage received from medium and large monsters -25%.
When used in conjunction with Mutating White Knight card, physical/magic damage from medium and large monsters is -5%.
Magic damage to medium and large monsters +5%.
Class: Card
Class: Shield

Cursed Raydric Card

Physical damage inflicted on Undead type monsters +5%.
When used in conjunction with Cursed Raydric Archer Card, physical damage on all Demon monsters +5%.
Class: Card
Class: Accessory (L)

 

Class Balance

Sura

 

A number of Sura class skills have been rebalanced.
These changes are intended to improve the balance of the game and make key skills more useful.

 

SkillChanges

Lightning Ride

- The number of hits now depends on the number of orbs used.The higher the skill level, the more orbs will be used.
- Damage will continue to increase based on the character's base level.
- The increased damage effect of Wind Element weapons has been removed. The skill now deals additional damage when the character uses a knuckleweapon or related weapon types.

Gentle Touch-Energy Gain

- The skill learning requirements have been changed: [

 Gentle Touch-Silence] (Lv. 3) - > [

 Gentle Touch-Cure] (Lv. 1)
- This skill can now only be used on yourself. 
- This skill can be used at the same time as [

 Gentle Touch-Convert] or [

 Gentle Touch-Revitalize].
- A damage increase effect has been added to [

 Raging Thrust], [

 Chain Crush Combo] and [

 Glacier Fist] while the skill is active.  
- The cooldown has been reduced to 1 second regardless of skill level.

Gentle Touch-Convert

- The skill learning requirements have been changed: [

 Gentle Touch-Cure] (Lv. 4) - > [

 Gentle Touch-Energy Gain] (Lv. 3)
- This skill can now only be used on yourself. 
- The number of Spirit Spheres consumed has been reduced to a fixed amount: 1 orb. 
- Positive stat bonuses have been changed: 
     1) Increases physical attack by +8 per skill level.  
     2) Increases Physical Attack by 1% per skill level.  
- The penalty for reduced Defence and Max HP has been removed.
- A 30% damage bonus has been added to the skills [

 Rampage Blast] and [

 Knuckle Arrow].
- The cooldown has been reduced to 1 second regardless of skill level.

Gentle Touch-Revitalize

- The skill learning requirements have been changed: [

 Gentle Touch-Convert] (Lv. 5) - > [

 Gentle Touch-Energy Gain] (Lv. 3)
- This skill can now only be used on yourself. 
- The number of Spirit Spheres consumed has been reduced to a fixed amount: 1 orb. 
- A 30% damage bonus has been added to the skills [

 Tiger Cannon] and [

 Gates of Hell].
- Instead of defence, a physical defence bonus based on the skill level is added.  
- The cooldown has been reduced to 1 second regardless of skill level.

Gentle Touch-Cure

- The skill learning requirements have been changed: [

 Power Implantation] (Lv. 1) - > [

 Gentle Touch-Silence] (Lv. 1)
- The number of Spirit Spheres consumed has been reduced to a fixed amount: 1 orb. 

Earth Shaker

- The skill learning requirements have been changed: [

 Cursed Circle] (Lv. 1) - > [

 Dragon Combo] (Lv. 3)
- Spirit Ball Consumption has been removed. 
- If the target is a monster, it will take increased damage from the [

 Rampage Blast] skill for 5 seconds.  
- The attack formula has been adjusted based on skill level.  
- The damage of the skill now scales with the character's base level and Strength instead of Intelligence.

Rampage Blast

- The number of Spirit Spheres consumed has been changed to a fixed amount: 5 orbs.  
- The damage formula has been adjusted due to the removal of the mechanic based on the number of orbs used.  
- This skill can now only be used while in the [

 Fury] state.  
- Enemies marked with [

 Earth Shaker] will take increased damage.  
- SP consumption reduced from 150 to 100.  
- Damage increases based on the character's base level.

Sky Blow

- The damage increase effect when used with [

 Dragon Combo] has been removed.  
- The knockback effect has been removed.  
- The SP consumption has been increased.

Tiger Cannon

This skill no longer consumes HP when attacked.  .
- Bonus damage from HP/SP is now calculated based on MaxHP/MaxSP rather than the character's current HP and SP.  
- SP consumption continues to increase with skill level.  
- Increased damage when activated in a combo after [Fallen Empire].  
- This skill no longer reduces the target's SP.

Gates of Hell

- The skill learning requirements have been changed: [

 Rising Dragon] (Lv. 5), [

 Tiger Cannon] (Lv. 5) - > [

 Rampage Blast] (Lv. 1), [

 Tiger Cannon] (Lv. 5)
- The action range is now fixed at 7 tiles, causing ranged physical damage regardless of the enemy's position.  
- The number of energy balls consumed has been reduced from 5 to 2.  
- SP consumption changed from 30% of maximum to a fixed value of 100 SP.  

Knuckle Arrow

- The skill learning requirements have been changed: [

 Lightning Walk] (Lv. 3), [

 Rampage Blast] (Lv. 3) - > [

 Lightning Walk] (Lv. 1)
- Boss monsters that cannot be knocked back now take more damage.

 

Wanderer and Minstrel

 

As part of the update, changes have also been made to the skills of the Wanderer and Minstrel professions.  
The focus has been on improving their effectiveness in combat and support roles, as well as increasing their synergy with allies.  

 

SkillChanges

Improvised Song

- The mechanics of this skill have been changed. The skill now removes all enhanced concert effects from a single selected character. The success rate is determined by the level of the skill.  
- The ability to use a random wizard or mage skill has been removed. 

Death Valley

- Spellcasting success rate is now 100% at all skill levels.  

Gloomy Shyness

- The damage increase for the skills [

 Hundred Spears], [

 Brandish Spear], [

 Clashing Spiral], [

 Spear Stab], [

 Smite], [

 Shield Boomerang], [

 Rapid Smiting] and [

 Shield Press] has been removed. .
- This skill now has a debuff: increases SP consumption and the fixed cast time of all enemy skills.  
- The skill no longer reduces dodge and attack speed.  
- Can only be used in PvP locations.  

Circle of Nature

- The effect area has been increased to 31x31 tiles, regardless of the skill level.
- Base HP recovery now increases by 50% for each skill level.
- Can only be used on party members within the skill's range.
- No longer consumes SP from all targets around the character.
- The duration has been extended to 180 seconds.

Deep Sleep Lullaby

- Skill functionality change: it now affects an area around the target instead of the caster.  
- The skill's area of effect has been changed to 3x3 (Level 1~3) / 5x5 (Level 4~5).  
- The duration of the deep sleep effect has been increased to 60 seconds, but it will be reduced based on the target's resistance.  
- The skill's cooldown has been reduced to 30 seconds.  
- Requires 2 

Bitter Candy to use.  

Reverberation

- The skill formula has been adjusted, and Matk% has been increased.  
- The damage distribution effect among targets has been removed; now all enemies within the skill's range take damage.  

- You can now place up to 3 high-frequency sound waves.  
- The fixed casting time has been increased to 0.5 seconds.  
- The variable casting time has been reduced and is now 1 second at all skill levels.  
- The skill's cooldown has been reduced to 0.15 seconds.  
- Global skill cooldown has been halved. 

- Requires 1 

Bitter Candy to use.  

Metallic Sound

- The skill's cooldown has been reduced from 3 seconds to 2.5 seconds.  
- The global skill cooldown has been reduced to 0.5 seconds.  

Windmill Rush

- The physical attack increase has been changed to a fixed value, with the effect scaling based on the level of the [

 Voice Lessons] skill.
- A movement speed bonus has been added.  
- The skill's duration has been increased from 60 seconds to 180 seconds.  
- The skill's area of effect has been expanded to 31x31 tiles, regardless of the skill level. 
- Requires 1 

Bitter Candy to use.  

Echo Song

- The skill duration has been increased from 60 seconds to 180 seconds.

Moonlight Serenade

- The MATK bonus has been changed to a fixed value, with the effect enhanced based on the level of the [

 Voice Lessons] skill.
- The skill duration has been increased from 60 seconds to 180 seconds. 

- Requires 1 

Bitter Candy to use.  

Swing Dance

- Added an effect that reduces fixed casting time by 6% per skill level.  
- The skill duration has been increased from 60 seconds to 180 seconds.  
- The attack speed bonus will increase based on the level of [

 Voice Lessons].

- Requires 1 

Bitter Candy to use.  

Lover Symphony

- The MDEF bonus has been changed to a fixed value.  
- The skill duration has been increased from 60 seconds to 180 seconds.
- Requires 1 

Bitter Candy to use.  

Great Echo

- Requires 1 Bitter Candy to use.  
- The damage increase effect is no longer dependent on the number of Minstrels/Wanderers in the party.  
- The skill formula has been adjusted, with increased attack %.  
- Damage increases based on the level of [

 Voice Lessons] and the character's base level.  
- Requires 10 

Bitter Candy to use.  

Lerad's Dew

- The MaxHP bonus has been changed from a fixed value to a percentage.  
- The skill's effectiveness depends on the character's [

 Voice Lessons] level.  
- The skill duration has been increased from 60 seconds to 120 seconds at max level. 
- Requires 1 

Bitter Candy to use.  

Song Of Mana

- Instantly restores a fixed amount of SP when used (depending on skill level).  
- Natural SP recovery increases to 250% at max level.  
- The skill duration has been reduced from 150 seconds to 120 seconds.  
- Requires 1 

Bitter Candy to use.  

Sinking Melody

- The effects of reducing INT and SP are no longer dependent on the number of Minstrels/Wanderers in the party.  
- The skill significantly decreases INT (by 50) and SP (by 12%) for all enemies within its area of effect.  
- The success rate is determined by the character's [

 Voice Lessons] level.
- The skill cooldown has been reduced from 180 seconds to 20 seconds. 
- Can only be used in PvP locations.  

- Requires 2 

Bitter Candy to use.  

Warcry from Beyond
 

- The effects of reducing STR and MHP are no longer dependent on the number of Minstrels/Wanderers in the party.  
- The skill significantly decreases STR (by 60) and MHP (by 20%) for all enemies within its area of effect.  
- The success rate is determined by the character's [

 Voice Lessons] level.
- The skill cooldown has been reduced from 180 seconds to 20 seconds. 
- Can only be used in PvP locations.  
- Requires 2 

Bitter Candy to use.  

Song of Destruction

- The effect of canceling songs/dances on the target and surrounding enemies has been changed to double all types of damage dealt to enemy characters for 10 seconds. 
- The duration of the effect depends on the character's [

 Voice Lessons] level.
- The skill cooldown is now 60 seconds.  
- The success rate of applying negative status effects to the target and area has been adjusted. 
- Can only be used in PvP locations.  

- Requires 10 

Bitter Candy to use.  

Saturday Night Fever

- The damage dealt at the end of the skill's duration has been removed.  
- The effect, previously applied to both allies and enemies, now applies only to enemies.  
- The success rate of inflicting the Madness status increases based on the character's [

 Voice Lessons] level.  
- The effects of reducing Dodge and Accuracy are changed from percentage values to fixed values.  
- The skill cooldown has been reduced from 180 seconds to 60 seconds.  
- The effect of increasing attack for enemies has been removed.  
- Can only be used in PvP locations.  
- Requires 5 

Bitter Candy to use.  

Dances with Wargs

- The effect of reducing fixed casting time has been increased to 70% at max level.  
- Attack speed has been increased by 5% per skill level, and a bonus to ranged physical damage of 1% per skill level has been added.  
- The skill duration has been reduced from 150 seconds to 120 seconds. 
- Requires 5 

Bitter Candy to use.