Old Glast Heim Challenge
18 December 2024
Changes:
1. Item Usage Restriction Update. Items cannot be used while the character is sitting. The restricted items include: Elemental Fire, Elemental Water,Elemental Earth, Elemental Wind
2. Changes to the Faceworm's Nest Dungeon. When speaking with Chaos at the start of the journey, players can now select the dungeon's difficulty. This choice determines the number of monsters and the rewards for completion.
3. Skill Description Update for Ninja Class. The skill descriptions for the Ninja profession have been updated for clarity and accuracy.
New Equipment for Episodes 16.1–17.1
New equipment for episodes 16.1, 16.2, and 17.1 has been added to the game. Any player can purchase class-specific gear using the currency from these episodes. Enchantment scrolls and safe refinement scrolls are also available for purchase.
Note: All items purchased from the shop are bound to the character.
You can earn the items needed for purchases by completing storyline and daily quests from the selected episode.
Episode 16.1: Royal Banquet
- Required Base Level: 100
- Merchant: Page Merchant /navi prt_cas 165/260

Items
Items | Price |
General equipment | |
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Class Equipment | |
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Episode 16.2: Terra Gloria
- Required Base Level: 125
- Merchant: Baron Merchant /navi rebel_in 99/51

Items
Items | Price |
General equipment | |
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Class Equipment | |
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Episode 17.1: Illusions
- Required Base Level: 150
- Merchant: Royal Merchant /navi sp_cor 136/156

Items
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Class Equipment | |
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Old Glast Heim (Challenge Mode)

Starting NPC: Oscar /navi glast_01 143/288
Minimum Level: 170+
Time Limit: 60 minutes
Cooldown: 3-day reset
Group Required: Yes
Rewards: Temporal Fragment / Temporal Gemstone / Coagulated Spell / Sealed Temporal Circlet
All players begin from the first level, as Oscar values skill over needless sacrifices.
The dungeon’s difficulty increases as the dimensional contamination escalates. The highest level you can reach depends on the number of successful completions. For details on access to higher levels, check the Achievements section under Rune-Midgard Memorial Dungeons > Glast Heim: Challenge Mode.
Dungeon Progression

1. To prevent the contaminated dimension from affecting reality, both parts of the dungeon must be cleansed of impure spirits. Once readiness is confirmed, your group will automatically split into two teams and be transported to the battle zones.
If one side of the dungeon is cleared faster, a Powerful Corrupted Soul will appear in the central corridor. Do not approach it too closely—after a short time, it will explode, dealing massive damage to all players within its visibility range.

2. The final battle will not be easy. If you're lucky, you will face the Amdarais Illusion. If not, you’ll encounter Himmelmez, who is far stronger than her creation.

3. After victory, a reward chest will appear before you. The higher the contamination level, the more valuable the treasures that will drop from the chest.

Completion Rewards: Treasures from the chest
Reward ![]() | Difficulty Level |
1-15 | 1 level |
1-20 | 2 level |
1-25 | 3 level |
1-30 | 4 level |
2-30 | 5~10 level |
Reward ![]() | Difficulty Level |
1-5 | 1 level |
1-6 | 2 level |
2-7 | 3 level |
2-8 | 4 level |
3-9 | 5~10 level |
Reward ![]() | Difficulty Level |
1-3 | 3 level |
1-4 | 4 level |
1-4 | 5 level |
1-5 | 6 level |
2-5 | 7 level |
2-6 | 8 level |
2-6 | 9 level |
2-7 | 10 level |
Reward ![]() | Difficulty Level |
1-3 | 5 level |
3-7 | 6 level |
5-11 | 7 level |
8-16 | 8 level |
11-22 | 9 level |
14-28 | 10 level |
In addition to the chest, each participant will receive completion rewards from Oscar. The quantity will depend on the dungeon's difficulty and your current progress. You can also earn bonus rewards for completing specific tasks. For instance, destroying the Evil Root in the central corridor will grant additional Time Diadems.
New Equipment
All four types of resources obtained in the dungeon can be used to purchase and enchant new equipment.
Automated Vendor: HUGINN2001

Location: /navi glast_01 141/291
Vendor Services:
- Disenchant a Sealed Temporal Circlet into useful resources: Temporal Fragment /Temporal Gemstone /Coagulated Spell
- Purchase monster cards using Time Magic:
Mutating White Knight Card - 50 Coagulated Spell
Mutating Khalitzburg Card - 70 Coagulated Spell
- Purify a Sealed Temporal Circlet by exchanging 5 of them for a Class-Specific Time Crown.
Items | Description |
![]() | Max HP +250 for every 2 refine levels. Max SP + 2% for every 3 refine levels. Dragon Breath and Dragon Water Breath damage +15% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Rune Knight and subclasses |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Vanishing Point and Cannon Spear damage +15% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Royal Guard and subclasses |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Arm Cannon and Knuckle Boost damage +10% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Mechanic and subclasses |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Spore Explosion and Cart Tornado damage +20% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Geneticist and subclasses |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Rolling Cutter and Counter Slash damage +20% for every 3 refine levels. ATK +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Guillotine Cross and subclasses |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Fatal Menace and Feint Bomb damage +30% for every 3 refine levels. ATK +2% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Shadow Chaser and subclasses |
![]() | MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -3% for every 3 refine levels of the item. Adoramus damage +20% for every 3 refine levels. Holy property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Archbishop and subclasses |
![]() | ATK +15 for every 2 refine levels. Max HP +2% for every 3 refine levels. Knuckle Arrow +20% damage and Tiger Cannon +10% damage for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Sura and subclasses |
![]() | MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by 3% for every 3 refine levels of the item. Chain Lightning and Jack Frost damage +20% for every 3 refine levels. Wind and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Warlock and subclasses |
![]() | MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -3% for every 3 refine levels of the item. Psychic Wave and Diamond Dust damage +20% for every 3 refine levels. Neutral and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Sorcerer and subclasses |
![]() | ATK +15 for every 2 refine levels. Critical Damage +5% for every 3 refine levels. Arrow Storm and Aimed Bolt damage +20% for every 3 refine levels. Long-Ranged ATK +5% for every 4 refine levels. If refined to +11 or higher, Arrow Storm cooldown -1 sec. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Ranger and subclasses |
![]() | MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by -5% for every 3 refine levels of the item. Reverberation and Metallic Sound damage +20% for every 3 refine levels. Neutral property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Maestro and subclasses, Wanderer and subclasses |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Falling Star damage +30% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Star Emperor |
![]() | MATK +15 for every 2 refine levels. Reduces the Variable Cast Time by 3% for every 3 refine levels of the item. Curse Explosion and Esu damage +20% for every 3 refine levels. Shadow property magic damage +7% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Soul Reaper |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Vanishing Buster (Exile) and Round Trip (Circle Dance) damage +20% for every 3 refine levels. Long-Ranged Physical Damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Rebellion |
![]() | MATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Wind Blade and Freezing Spear damage +30% for every 3 refine levels. Wind and Fresh Water property magic damage +5% for every 4 refine levels. If refined to +11 and higher, MATK +5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Kagerou, Oboro |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. Cross Slash and Kunai Explosion damage +20% for every 3 refine levels. Physical damage inflicted on enemies of any size +2% for every 4 refine levels. If refined to +11 or higher, ATK 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Kagerou, Oboro |
![]() | ATK +10, MATK +10 for every 2 refine levels. For every 3 refine levels, ASPD increases (Attack Delay -4%), Variable Cast Time of all skills -4%. Critical damage +5%, all property magic damage +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Super Novice |
![]() | ATK +15 for every 2 refine levels. Increases ASPD (Attack Delay -2%) for every 3 refine levels. CN Meteor and Picky Peck damage +20% for every 3 refine levels. Neutral property magic damage +7%, Long-Ranged Physical Attack +5% for every 4 refine levels. If refined to +11 or higher, delay after skill decreases by 5%. _ Class: Headgear Defense: 10 Location: Upper Weight: 0 Required Level: 170 Jobs: Doram Summoner |
New Weapons
Automated Vendor: HUGINN2003

Location: /navi glast_01 139/291
Vendor Services:
This vendor offers a wide range of class-specific weapons.
- Purchase specific weapons of your choice for 10x Coagulated Spell.
- Opt for a random exchange for 20xTemporal Fragment and 2 Temporal Gemstone. However, the weapon received will be random from the list below. Note: weapons obtained through this exchange cannot be returned, so choose carefully before proceeding.
Items | Description |
![]() | MATK +270, MATK +5%, unbreakable. MATK +5 for every refine level of the item. If refined to +9 or higher, Chain Lightning and Earth Strain damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Wind and Earth property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Two-handed Staff Attack: 100 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Warlock and subclasses |
![]() | Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Cross Slash damage +20%. If refined to +11 or higher, Cross Slash cooldown -2 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Huuma Giant Wheel Shuriken are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Huuma Shuriken Attack: 240 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Ninja and subclasses |
![]() | ATK +5%. ATK +4 for every refine level of the item. If refined to +9 or higher, Critical Rate +5%, Critical Damage +25%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters, unbreakable. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Critical Damage +20%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Claymore are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Two-handed Sword Attack: 280 Weight: 400 Weapon level: 4 Required Level: 170 Jobs: Rune Knight and subclasses |
![]() | ATK +5%. ATK +5 for every refine level of the item. If refined to +9 or higher, Rolling Cutter and Cross Ripper Slasher damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Katar are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Katar Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Guillotine Cross and subclasses |
![]() | Unbreakable, ATK +5%, physical/magical damage from medium and large monsters -10%. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Axe Tornado and Lava Flow damage +20%, Axe Tornado cooldown -1 sec. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Battle Axe are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Two-handed Axe Attack: 270 Weight: 500 Weapon level: 4 Required Level: 170 Jobs: Mechanic and subclasses |
![]() | Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to+9 or higher, Triangle Shot damage +20%. If refined to +11 or higher, damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Crossbow are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Bow Attack: 180 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Shadow Chaser and subclasses |
![]() | Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, [Aimed Bolt] damage +25%, delay after skill -12%. If refined to +11 or higher, Aimed Bolt cooldown -1 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Longbow are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Bow Attack: 190 Weight: 170 Weapon level: 4 Required Level: 170 Jobs: Ranger and subclasses |
![]() | Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Fire Dance (Dance of Massacre) damage increases by +20%. If refined to +11 or higher, Hit Barrel (Acceleration Bullet) cooldown -5 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Revolver are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Revolver Attack: 150 Weight: 70 Weapon level: 4 Required Level: 170 Jobs: Rebellion |
![]() | ATK +5%, unbreakable. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Power Swing and Axe Boomerang damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Axe are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: One-handed axe Attack: 210 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Mechanic and subclasses |
![]() | Long-Ranged Physical Damage +15%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Rampage Blast damage +20%. If refined to +11 or higher, Rampage Blast cooldown -1 sec., physical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Knuckles are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Knuckle Attack: 190 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Sura and subclasses |
![]() | MATK +170, MATK +5%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Adoramus damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Holy property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Cleric's Staff are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: One-handed Staff Attack: 100 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Archbishop and subclasses |
![]() | MATK +180, Fire property magic damage +5%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Hell Inferno and Crimson Rock damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Fire and Shadow property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Wand are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: One-handed Staff Attack: 80 Weight: 80 Weapon level: 4 Required Level: 170 Jobs: Warlock and subclasses |
![]() | MATK +350, MATK +5%, unbreakable. ATK +4, MATK +4 for every refine level of the item. If refined to +9 or higher, CN Meteor and Picky Peck damage +20. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, MATK +30, if ATK with a certain chance within 10 sec. increases Long-Ranged Physical Damage, if MATK with a certain chance within 10 sec. MATK +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Foxtail are refined to +30 or more] Physical/Magic damage inflicted on Holy and Undead property monsters +20%. _ Class: One-handed Staff Attack: 275 Weight: 120 Weapon level: 4 Required Level: 170 Jobs: Doram Summoner |
![]() | MATK +180, Neutral property magic damage +10%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Reverberation and Metallic Sound damage +20%, Metallic Sound cooldown -1 sec. If refined to +11 or higher, Metallic Sound cooldown -1 sec., magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Neutral property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Sage's Luxurious Whip are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Whip Attack: 100 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Wanderer and subclasses |
![]() | MATK +170, Wind and Fresh Water property magic damage +5%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Varetyr Spear and Diamond Dust damage +20%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Fresh Water and Wind property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Sage's Book are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Book Attack: 90 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Sorcerer and subclasses |
![]() | ATK +5%. When used in conjunction with Luxurious Gladius L, each receives +2 total refine levels, and ATK +7. If the total refine value is +18 or higher, Cross Impact and Counter Slash damage +20%. If total refine value is +22 or higher, +30% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Critical Damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, Luxurious Gladius R, and Luxurious Gladius L are refined to +40 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Dagger Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Guillotine Cross and subclasses |
![]() | To unlock this weapon's full potential, use it in conjunction with the Luxurious Gladius R. _ Class: Dagger Attack: 100 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Guillotine Cross and subclasses |
![]() | MATK +170, MATK +5%. MATK +4 for every refine level of the item. If refined to +9 or higher, Fire and Neutral property magic damage +15%. If refined to +11 or higher, magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Fire and Neutral property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Mage's Dagger are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Dagger Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Shadow Chaser and subclasses |
![]() | Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Vanishing Point damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Spear are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: One-handed spear Attack: 205 Weight: 400 Weapon level: 4 Required Level: 170 Jobs: Royal Guard and subclasses |
![]() | MATK +180, Neutral property magic damage +10%, unbreakable. MATK +4 for every refine level of the item. If refined to +9 or higher, Reverberation and Metallic Sound damage +20%, Metallic Sound cooldown -1 sec. If refined to +11 or higher, Metallic Sound cooldown -1 sec., magical damage to Undead and Angel monsters +20%. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] MATK +30, with a certain chance MATK within 10 sec. Neutral property magic damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Sage's Luxurious Violin are refined to +30 or more, +20% magic damage to Holy and Undead property monsters. _ Class: Musical Instrument Attack: 90 Weight: 100 Weapon level: 4 Required Level: 170 Jobs: Maestro and subclasses |
![]() | MATK +180. Max HP +1%, Grand Cross damage +2% for each refine level. If refined to +9 or higher, Shield Press damage +20%. If refined to +11 or higher, +20% physical/magical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] If ATK/MATK with a certain probability of ATK/MATK +7% for 10 sec. [If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Knight's Inlaid Sword are refined to +30 or more] Physical/Magic damage inflicted on Holy and Undead property monsters +20%. _ Class: One-handed Sword Attack: 130 Weight: 400 Weapon level: 4 Required Level: 170 Jobs: Royal Guard and subclasses |
![]() | ATK +5%, unbreakable. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Knuckle Boost and Arm Cannon damage increases by 20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. [If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Club are refined to +30 or more] Damage inflicted on Holy and Undead property monsters +20%. _ Class: Club Attack: 220 Weight: 500 Weapon level: 4 Required Level: 170 Jobs: Mechanic and subclasses |
![]() | ATK +5%, unbreakable. Long-Ranged Physical Damage +1% for every refine level. If refined to +9 or higher, Cart Cannon and Spore Explosion damage +20%. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and Luxurious Syringe are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Club Attack: 210 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Geneticist and subclasses |
![]() | ATK +5%, unbreakable. ATK +4 for every refine level of the item. If refined to +9 or higher, Crazy Vines damage +30%, Crazy Vines cooldown -1 sec. If refined to +11 or higher, +20% physical damage to Undead and Angel monsters. _ [If equipped with King Schmitz's Uniform and King Schmitz's Manteau] ATK +30, if ATK with a certain chance within 10 sec. Long-ranged physical damage +10%. If King Schmitz's Uniform, King Schmitz's Manteau, and the Guardian Alchemist's Staff are refined to +30 or more, +20% physical damage to Holy and Undead property monsters. _ Class: Club Attack: 200 Weight: 150 Weapon level: 4 Required Level: 170 Jobs: Geneticist and subclasses |
Time Crown Enchantment
Automated Vendor: OSC0005
Location: /navi glast_01 137/291

Vendor Services:
This vendor allows you to enchant or remove enchantments from a Class-Specific Time Crown.
- First Slot Enchantment Cost: 10xTemporal Fragment
- Second Slot Enchantment Costs:
Standard Enchantment: 20xTemporal Fragment
Advanced Enchantment: 2xTemporal Gemstone (provides one of the Time Crystal enhancing enchantments). - Third Slot Enchantment Cost: 2xCoagulated Spell. If successful, you will receive a special Level 1 enchantment, which can later be enhanced up to Level 10.
Removing Enchantments:
- Cost: 500,000 Zeny (70% success rate). If unsuccessful, the diadem will be destroyed.
First Enchant (4 Slot Location) | Second Enchant (3 Slot Location) | Third Enchant (2 Slot Location) | |
Normal Enchant | Special Enchant | ||
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* These enchantments can be upgraded to Level 10.
Dungeon Monsters
Monster | Characteristics |
![]() | Dark (Lv. 3)/Large/Demon |
![]() | Earth (Lv. 3)/Large/Demon |
![]() | Holy (Lv. 3)/Medium/Angel |
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| Dark (Lv. 3)/Medium/Undead |
![]() | Dark (Lv. 2)/Medium/Demi-Human |
![]() | Dark (Lv. 3)/Large/Undead |
New Monster Cards
Card | Description |
![]() | Holy and Neutral property magic damage +100%. Resistance to attacks by all properties -30%. Class: Card Jobs: Garment |
![]() | ATK +30, MATK +30. When used in conjunction with Awakened Corrupted Soul Card, Fire and Neutral property magic damage +30%. Class: Card Jobs: Garment |
![]() | Max HP +10%, Max SP +5%. When used in conjunction with Amdarais card, physical damage and MATK on all monsters +5%. When used in conjunction with upgraded Amdarais card, physical damage and MATK on all monsters +10%. Class: Card Jobs: Footwear |
![]() | MATK +15. Magic damage received from medium and large monsters +20%. When used in conjunction with Mutating Khalitzburg Card, physical/magic damage from medium and large monsters is -5%. Class: Card Jobs: Weapon |
![]() | MDEF +10. Physical/magic damage received from medium and large monsters -25%. When used in conjunction with Mutating White Knight card, physical/magic damage from medium and large monsters is -5%. Magic damage to medium and large monsters +5%. Class: Card Class: Shield |
![]() | Physical damage inflicted on Undead type monsters +5%. When used in conjunction with Cursed Raydric Archer Card, physical damage on all Demon monsters +5%. Class: Card Class: Accessory (L) |
Class Balance
Sura

A number of Sura class skills have been rebalanced.
These changes are intended to improve the balance of the game and make key skills more useful.
Skill | Changes |
![]() | - The number of hits now depends on the number of orbs used.The higher the skill level, the more orbs will be used. - Damage will continue to increase based on the character's base level. - The increased damage effect of Wind Element weapons has been removed. The skill now deals additional damage when the character uses a knuckleweapon or related weapon types. |
![]() | - The skill learning requirements have been changed: [ ![]() Gentle Touch-Silence] (Lv. 3) - > [ ![]() Gentle Touch-Cure] (Lv. 1) ![]() Gentle Touch-Convert] or [ ![]() Gentle Touch-Revitalize]. ![]() Raging Thrust], [ ![]() Chain Crush Combo] and [ ![]() Glacier Fist] while the skill is active. |
![]() | - The skill learning requirements have been changed: [ ![]() Gentle Touch-Cure] (Lv. 4) - > [ ![]() Gentle Touch-Energy Gain] (Lv. 3) ![]() Rampage Blast] and [ ![]() Knuckle Arrow]. |
![]() | - The skill learning requirements have been changed: [ ![]() Gentle Touch-Convert] (Lv. 5) - > [ ![]() Gentle Touch-Energy Gain] (Lv. 3) ![]() Tiger Cannon] and [ ![]() Gates of Hell]. |
![]() | - The skill learning requirements have been changed: [ ![]() Power Implantation] (Lv. 1) - > [ ![]() Gentle Touch-Silence] (Lv. 1) |
![]() | - The skill learning requirements have been changed: [ ![]() Cursed Circle] (Lv. 1) - > [ ![]() Dragon Combo] (Lv. 3) ![]() Rampage Blast] skill for 5 seconds. |
![]() | - The number of Spirit Spheres consumed has been changed to a fixed amount: 5 orbs. ![]() Fury] state. ![]() Earth Shaker] will take increased damage. |
![]() | - The damage increase effect when used with [ ![]() Dragon Combo] has been removed. |
![]() | This skill no longer consumes HP when attacked. . - Bonus damage from HP/SP is now calculated based on MaxHP/MaxSP rather than the character's current HP and SP. - SP consumption continues to increase with skill level. - Increased damage when activated in a combo after [Fallen Empire]. - This skill no longer reduces the target's SP. |
![]() | - The skill learning requirements have been changed: [ ![]() Rising Dragon] (Lv. 5), [ ![]() Tiger Cannon] (Lv. 5) - > [ ![]() Rampage Blast] (Lv. 1), [ ![]() Tiger Cannon] (Lv. 5) |
![]() | - The skill learning requirements have been changed: [ ![]() Lightning Walk] (Lv. 3), [ ![]() Rampage Blast] (Lv. 3) - > [ ![]() Lightning Walk] (Lv. 1) |
Wanderer and Minstrel

As part of the update, changes have also been made to the skills of the Wanderer and Minstrel professions.
The focus has been on improving their effectiveness in combat and support roles, as well as increasing their synergy with allies.
Skill | Changes |
![]() | - The mechanics of this skill have been changed. The skill now removes all enhanced concert effects from a single selected character. The success rate is determined by the level of the skill. - The ability to use a random wizard or mage skill has been removed. |
![]() | - Spellcasting success rate is now 100% at all skill levels. |
![]() | - The damage increase for the skills [ ![]() Hundred Spears], [ ![]() Brandish Spear], [ ![]() Clashing Spiral], [ ![]() Spear Stab], [ ![]() Smite], [ ![]() Shield Boomerang], [ ![]() Rapid Smiting] and [ ![]() Shield Press] has been removed. . |
![]() | - The effect area has been increased to 31x31 tiles, regardless of the skill level. - Base HP recovery now increases by 50% for each skill level. - Can only be used on party members within the skill's range. - No longer consumes SP from all targets around the character. - The duration has been extended to 180 seconds. |
![]() | - Skill functionality change: it now affects an area around the target instead of the caster. ![]() Bitter Candy to use. |
![]() | - The skill formula has been adjusted, and Matk% has been increased. - You can now place up to 3 high-frequency sound waves. - Requires 1 ![]() Bitter Candy to use. |
![]() | - The skill's cooldown has been reduced from 3 seconds to 2.5 seconds. - The global skill cooldown has been reduced to 0.5 seconds. |
![]() | - The physical attack increase has been changed to a fixed value, with the effect scaling based on the level of the [ ![]() Voice Lessons] skill. ![]() Bitter Candy to use. |
![]() | - The skill duration has been increased from 60 seconds to 180 seconds. |
![]() | - The MATK bonus has been changed to a fixed value, with the effect enhanced based on the level of the [ ![]() Voice Lessons] skill. - Requires 1 ![]() Bitter Candy to use. |
![]() | - Added an effect that reduces fixed casting time by 6% per skill level. ![]() - Requires 1 ![]() Bitter Candy to use. |
![]() | - The MDEF bonus has been changed to a fixed value. ![]() Bitter Candy to use. |
![]() | - Requires 1 Bitter Candy to use. ![]() Voice Lessons] and the character's base level. ![]() Bitter Candy to use. |
![]() | - The MaxHP bonus has been changed from a fixed value to a percentage. ![]() Voice Lessons] level. ![]() Bitter Candy to use. |
![]() | - Instantly restores a fixed amount of SP when used (depending on skill level). ![]() Bitter Candy to use. |
![]() | - The effects of reducing INT and SP are no longer dependent on the number of Minstrels/Wanderers in the party. ![]() Voice Lessons] level. - Requires 2 ![]() Bitter Candy to use. |
![]() | - The effects of reducing STR and MHP are no longer dependent on the number of Minstrels/Wanderers in the party. ![]() Voice Lessons] level. ![]() Bitter Candy to use. |
![]() | - The effect of canceling songs/dances on the target and surrounding enemies has been changed to double all types of damage dealt to enemy characters for 10 seconds. ![]() Voice Lessons] level. - Requires 10 ![]() Bitter Candy to use. |
![]() | - The damage dealt at the end of the skill's duration has been removed. ![]() Voice Lessons] level. ![]() Bitter Candy to use. |
![]() | - The effect of reducing fixed casting time has been increased to 70% at max level. ![]() Bitter Candy to use. |