The religious teachings forbid Acolytes and other members of the Church from using bladed weapons. Instead, they typically carry staves and rods for casting skills that support their allies and harm their foes and maces for physical damage.
For the faith, one must be good until they achieve a disciplined body. Until then, it will take much time and effort. Others have come to fear and respect those who are called Monks. With combo and separate attacks, the mysterious power of one must not only be physically strong, but also have great strength and tough hits.
Priests are able to resurrect fallen comrades, protect them from harm, and bless their weapons. Even though Priests are typically not on the front lines of battle, they need to be constantly aware of their surroundings and their companions.
The Champion is the Transcendent variant of Monk. Known for the one-hit skill, Guillotine Fist, Champions are even deadlier in close range combat. Champions get mostly new combo-skills as their transcendental skills.
Rhythm and balance are qualities cultivated by all Archers, however, only the truly talented are allowed to learn the secret steps of the Dancers and songs of the Bards. These classes scantily clad seductresses gain the power to influence the minds of allies and enemies alike.
Everybody loves the Gypsy and Clown dancing and singing, especially their enemies. It's the last thing they see before they go to the grave with a smile on their lips and an arrow through their hearts.
One shot, one kill! There is no better way to describe the Sniper. They specialize in precise and powerful ranged attacks. In a Sniper’s hands, the bow is a deadly instrument capable of dealing massive damage.
Waiting in the shadows, planning where they'll strike next, the mischievous Thieves are a force to reckon with. A few can keep up with a Thief's attack speed and power, whether they're slashing their way in battle with a sharp dagger, or striking from afar with a bow.
Rogues can wield bows, daggers, or swords and can copy a variety of player skills to help them level. Their high dodge, fast attacks, and stealthy nature make them a force to be reckoned with in a dungeon.
Assassins are able to equip a weapon in each hand. Also they are the exclusive users of Katar weapons. The Assassin are the only class who can walk slightly faster than any other class ingame as long as they leveled the proper skill.
If you're being pursued by a Stalker, you'd better give up all hope of escape. They specialize in spying, sabotage and stalking, stalking, stalking! And if you get the ridiculous idea of capturing a Stalker, save yourself the trouble and simply accept defeat.
An elite group of Assassins. The Assassin Cross utilizes stealth and confusion in order to land the perfect killing blow. This class has a huge repertoire of lethal arts including ultimate mastery of poison-use. All without ever leaving the shadows.
Super Novice - it's alternative class with unique path of evolution. They can use some skills of first classes, also they support highly effective armor and shields which reduce elemental attacks. Additionally, Super Novices have their own unique cart.
Mages rely on their skills as their main source of damage, and such attacks are magically based and only take into account the target's magical defense, not its' physical defense. Furthermore, all of a Mage's spells are elemental.
Quenching their lifelong thirst for learning, Scholars have accumulated a greater body of knowledge than ever before! They have new, creative uses for their mystical skills to support allies and frustrate enemies.
The Mage and the Wizard have been able to tap into mystical and elemental magic but the real power is now fully realized in the spells mastered by the High Wizard. Only a fool would dare challenge the awesome might of a High Wizard's power head on!
Swordmen are honest and as stubborn as the strong waves of the ocean. With strong physical attacks, defense, and a sense of command, Swordmen can become a headstrong leaders to others. Swordmen continuously train to gain more skill and strength.
Crusaders are a fine blend of physical strength and faith-driven magic prowess, making them a versatile class. They are capable of melee combat with a spear or a sword and shield, of playing a supportive role in parties with beneficial magic skills, and of sacrificing their health to wield powerful holy magic.
Do you believe in the gods? Witness the Paladin's might and see the power of the divine for yourself! Non-believers are sure to convert and sinners will repent! The Paladin is a shining symbol of piety and devotion who uses his fighting ability in the service of the gods.
Lord Knights are the masters of weapons with a special affinity for Two-handed Swords and Spears. They have formidable attack strength and can crush an opponent's defense with ease. Also they gain vastly improved offensive capabilities and defensive capabilities.
TaeKwon Kids are practitioners of the art of TaeKwon-Do. They refuse to use weapons and instead specialize in a variety of kicks. Their equipment is limited to equips that are usable by all jobs except novices. However, there are a few exceptions to this rule.
Gunslingers are flashy and confident New Age warriors that rely on a wide array of guns and powerful skills to deal as much damage as possible in a short amount of time to their enemies. Gunslingers are always looking for a chance to show off their talent.
MVP Boss Hunting
MVP Boss Hunting
Become the Most Valuable Player!
It’s not enough just to kill the boss, you’ve got to be the first of all hunters. You can get rare loot, cards that give you incredible powers and also status of the Most Valuable Player by killing MVP bosses. New locations bring new bosses, so the battle never stops!