Homunculus
28 March 2020
Hunting Zones
New hunting zones
Tower of Insolence (Lower Floor) (special hunting zone)
— a new special hunting zone Tower of Insolence (Lower Floor) has been added:
Hunting zone | Tower of Insolence (Lower Floor) (special hunting zone) |
---|---|
Character level | 110 and above |
Monsters level | 115-120 |
Available time of stay (min.) | 600 |
Max time of stay (min.) | 720 |
Time extension (max.) | 300 |
Item to extend time | Time Stone: Tower of Insolence (Lower Floor) (unavailable yet) |
Entrance fee | 1 500 000 Adena |
— entrance is available via special hunting zone interface;
— PvP is available in the zone;
— Restart and My Teleport are unavailable in the zone;
— The zone consists of 1st, 2nd and 3d floors; the higher the floor the stronger the monsters are;
— after teleporting into the zone a character appears on the 1st floor; with the help of a special NPC it’s available to teleport to the higher floors;
— the following items may be looted from the monsters: Improved Rune Stone, Vitality, Rune Stone, Dye Powder;
— each 8 hours on each floor an elite monster appears on a random spot; with the high chance Improved Rune Stone may be looted from this monster;
Changed hunting zones
War-Torn Plains
— the zone is now designed for characters lvl. 99-100;
— old monsters have been deleted from the game; new monsters have been added: Vanor Silenos Mercenary and Vanor Silenos Guardian;
— new monsters are lvl. 99; they have resistance to Vampiric Rage, Danger Zone, high resistance to Bow/Crossbow, M. Damage;
— entrance is available via teleportation (from Aden);
Krofin's Nest
— monsters’ characteristics have been changed:
Hunting zone | Krofin's Nest |
---|---|
Characters’ level | 105 and above |
Characters’ amount | 5 and more |
Monsters level | 110 |
Reset time | Daily, 6:30 a.m. server time |
Time available | 1 hour |
How to enter | via NPC Benusta (Aden) |
Antharas' Nest (Balthus Knights)
The Instance Zone has been changed:
Before update | After update | |
---|---|---|
Characters’ level | 90 and above | 107 and above |
Characters’ amount | 14-35 | 21-35 |
How to enter | via NPC Kale (not far from Antharas’ Lair entrance) | via NPC Bellra (Aden) |
Reward | Get a rewarding box via NPC Rash | Looted from a boss |
— monsters Tarask Dragons and Dragon Beasts will no longer spawn;
— Antharas’ level has been increased up to 112; its characteristics and rewards have been changed accordingly;
— as a reward for defeating Antharas one may loot: weapon (Helios and Krishna) and armor (Eternal and Leviathan), Dark/Bloody Weapon Enhancement Stone, Dark/Bloody Armor Enhancement Stone, Dragons’ Necklace/Earring/Ring, Angel’s Necklace/Earring/Ring, Sealed Talisman of Insanity, Dragon Rind Leather Shirt, Greater Ruby Lv. 1, Greater Sapphire Lv. 1, Greater Red/ Blue Cat's Eye Lv. 1, Navari’s Mask, Crystal of Dyes, Soul Crystals Lv. 4-7, Star Sign, Cube of Enhanced Zodiac Agathion;
— Star Sign and Cube of Enhanced Zodiac Agathion are used in the update agathion system;
— 1 hour is given to fight Antharas;
— Entrance reset time is 6:30 a.m. server time.
Kastia's Labyrinth
— additional difficulty levels have been added to the Kastia's Labyrinth:
Difficulty level | Recommended character level |
---|---|
Exceptional | 115 and above |
Extreme | 120 and above |
— for completing exceptional and extreme difficulty levels a character receives a box as a reward, which contains:
* exceptional: Freya's Ice Rose — 4 pcs., Glowing Dragon's Attribute Potion (XP) — 4 pcs., Honey Dark Beer — 4 pcs., Event Emperor's Special Cocktail — 2 pcs.;
* extreme: Freya's Ice Rose — 8 pcs., Glowing Dragon's Attribute Potion (XP) — 8 pcs., Honey Dark Beer — 8 pcs., Event Emperor's Special Cocktail — 4 pcs.;
— entry and completing conditions remained the same: with the help of the NPC Karinia (Aden), a character can choose one of 5 difficulty levels (low, medium, high, exceptional, extreme), in one day only one of the difficulty levels can be completed, 15 minutes are given to finish the zone, access reset happens daily at 6:30 server time.
Isle of Prayer
— the time of monster respawn has been changed;
— more areas of monsters respawn have been added;
— monsters respawn closer to each other;
— monsters’ HP has been increased;
— monsters now have vulnerability to P. Damage, Storm Sign effect, high resistance to Bow/Crossbow, Spear Weapon, M. Damage, Danger Zone, Special Skills.
Swamp of Screams
The zone has been changed:
Monsters level | 112 |
---|---|
Characters’ amount | 5 and more |
Monsters respawn time | Daily, from 1 till 3 p.m. server time and from 10 p.m. till 0 a.m. server time |
— all old NPCs and monsters have been deleted from the game; new ones have been added;
— entrance is available via teleportation (from Rune), after the teleportation a characters appears in the peaceful zone;
— Soul Crystals and materials to create items may be looted from the monsters; Soul Crystals may be exchanged to Spirit Stones via blacksmith;
Imperial Tomb (special hunting zone)
— the zone has been changed; now it’s a special hunting zone:
Hunting zone | Imperial Tomb (special hunting zone) |
---|---|
Characters level | 105 and above |
Characters amount | 5 and more |
Monsters level | 115-120 |
Available time of stay (min.) | 60 |
Max time of stay (min.) | 60 |
Items to enter | 150 000 Adea |
Reset time | Daily, 6:30 a.m. server time |
— entrance is available via special hunting zone interface, there are no other way to enter the zone;
— PvP is available in the zone;;
— time expansion is unavailable;
— right after a character entered the zone, a Tomb Raiders quest begins; in case the quest hasn’t began automatically it may be started via NPC Search Team Teleporter; EXP, SP and Benusta's Reward Box are gained as a reward for completing the quest;
Additional changes
— monsters in many hunting zones are now resistant to Vampiric Rage;
— one of the party member chosen randomly will get a reward - Benusta's Shining Reward Box - after completing the Baylor, Nightmare Kamaloka, Ashen Shadow Revolutionaries and Krofin's Nest special zones;
— if a group is dissolved in the process before completing a special zone, or a character leaves a group, the reward will be impossible to receive;
— the following items may be looted with a certain chance from the Benusta's Shining Reward Box: 3 million Adena, Sealed Talisman of Insanity, Energy of Protection, Energy of Longing, Authority Ornament, Jewel Energy, Ultimate Lv. 3 Jewelry Box, Selenite, Crystal of Dyes, Artifact Crystal, Crystal of Dawn, Forgotten Spellbook Chapter 1, weapon (Helios and Krishna) and armor (Eternal and Leviathan);
— the reward for killing bosses like Tauti, Scarlet van Halisha, Octavis in Command Chanel Instance Zones has been increased;
— the loot from monster in zones Fields of Massacre and Wasteland has been increased;
— monsters in the following hunting zones no longer attack fist and do not help their kin: Ivory Tower Crater, Isle of Prayer, Dragon Valley, Silent Valley, Breka's Stronghold, Fafurion Temple, Alligator Island, Fields of Massacre, Primeval Isle, Forest of Mirrors, Wasteland;
— monsters’ characteristics in zones Dragon Valley and Fafurion Temple have been changed;
— monsters’ characteristics and respawn areas have been changed in the Blazing Swamp zone;
— monsters’ respawn areas have been changed in the Session Zone - Golden Altar (Isle of Souls);
— new respawn areas have been added in the Field of Silence and Sel Mahum Training Grounds hunting zones;
— Valakas and Fafution (all stages) basic characteristics have been increased two times;
Quests
New quests
— a new quest has been added to the Imperial Tomb Special Zone:
Quest | Contact NPC/Monsters to hunt | Reward |
---|---|---|
Tomb Raiders | The quest is received automatically when entering the zone: Kill any 150 monsters in the zone. | EXP: 20,700,253,956,096 SP: 18,630,228,560 Items: Benusta's Reward Box — 1 pc. |
Changed quests
— now when completing the quest “Noble Materials” hunting zones needed to complete the first stage of the quest will differ for different classes as follows:
Classes | Zone for completing |
---|---|
Sigel, Tyrr, Othell, Iss, Aeore and Ertheia classes | War-Torn Plains |
Feoh, Yul, Wynn classes | Blazing Swamp |
— to the monsters to hunt for quests “Exalted, One Who Faces the Limit” and Exalted, “One Who Overcomes the Limit” monsters Vanor Silenos Mercenary and Vanor Silenos Guardian (War-Torn Plains) have been added;
— now when completing Nobless in a group then all group members may receive quest items.
Skills
New skills
New skills - which are enhanced versions of existing skills - have been added to all classes:
— skills are available at lvl. 110 for all classes; 17,455,723,311 SP and Improved Rune Stone 1 pc. are needed to acquire a skill;
— Improved Rune Stone may be obtained as a reward for killing monsters in Tower of Insolence (Lower Floor) (special hunting zone).
Class | Skill | Effect |
---|---|---|
Sigel Knight | Superior Provoke Aura | Draws enemies’ attention to you. There is a certain chance to activate Armor Crack. |
Armor Crack (trigger) | For 5 sec., character’s armor is removed and cannot be used, monsters’ P./M. Def/ -30%. | |
Tyrr Warrior | Max Energy | Instantly recovers 40% of Max HP and 17% of Max CP. For 2 min. Max HP +40%, Max CP+17%. Additionaly, P. Atk. +10%, Received P./M. Critical Damage -12%. Casting time: 1,5 sec. Cooldown: 2 min. Consumes 10 Soulstones. |
Othell Rogue | Amazing Angel of Death | For 50 sec., Vital Point Attack Rate +50%, P. Skill Power +20%, P. Accuracy +10, P. Evasion +45. Blocks 8 debuff attacks. Additionally, P. Atk. +10%. Requires a dagger or dual daggers. Casting time: 3,5 sec. Cooldown: 10 min. Consumes 10 Soulstones . |
Yul Archer | Last Stance | For 30 min., P. Atk. for bows and crossbows +25%, P. Skill Power +10%, P. Def. +10%, M. Def. +10%. P, Skill Cooldown +10%. Casting time: 1,5 sec. Cooldown 30 sec. Consumes 20 Soulstones . |
Feoh Wizard | Superior Burst Casting | For 30 sec., M. Skill power +5%, P. Def. +10%, M. Def. +10%, M. Skill MP Consumption -80%, M. Skill Cooldown -20%. Damage cannot interrupt spellcasting. M. Atk. and Casting Spd. are increased with the level of Mana Burst. Casting time: 4,5 sec. Cooldown: 3 min. Consumes 5 Soulstones. |
Iss Enchanter | Deep Crazy Nocturne | For 15 sec., party members’ Received P. Critical Rate and Received M. Critical rate -50%, Received P. Skill Critical Rate -20%, Received P./M. Critical Damage -20%, P. Def/ +10%, M. Def +10%. Cannot be used with Blood Requiem. Casting time: 3,5 sec. Cooldown 10: min. Consumes 5 Soulstones. |
Wynn Summoner | Servitor's Max Power Burst | For 30 min., for all servitors P. Atk. +40%, P. Critical Damage +20%, Atk. Spd. +20%, P. Accuracy +10, P. Def. +10%, M. Def. +10%, Max HP +25%. Casting time: 4 sec. Cooldown: 10 sec. Consumes 40 Soulstones. |
Aeore Healer | Solid Resistance | For 30 min., a targeted party member’s P. Atk. +10%, M. Atk. +15%, Attribute Resistance +50, Resistance to All Weapons +5%. Casting time: 1,5 sec. Cooldown: 2 sec. Consumes 40 Soulstones. |
Eviscerator | Powerful Gravity | For 30 min., P. Atk. +40%, P. Critical Damage +10%, P. Def +10%, M. Def +10%, Confusion/Danger Zone Resistance +30. Casting time: 2 sec. Cooldown: 30 sec. Consumes 20 Soulstones. |
Sayha's Seer | Eye of the Windstorm | For 50 sed., M. Atk. +20%, M. Skill Critical Rate +100, P./M. Def. +30%, Dagger/Bow Attack Resistance +20, Obstruction/Danger Zone/Confusion Resistance +90. M. Skill MP Consumption -50%. Casting time: 1,5 sec. Cooldown: 5 min. Consumes 5 Soulstones. |
Tyrr Dreadnought
Skill | Character level, needed items | Effect |
---|---|---|
Focus Attack | Level: 101 Requires: SP 211,440,000 Rune Stone — 8 pcs. | For 30 min., when a spear is used against a single target, P. Atk. +25%, P. Critical Damage/P. Skill Critical Damage +10%. Requires a spear. When a spear is changed for another weapon, Focus Attack is canceled. Casting time: 1,5 sec. Cooldown: 5 min. Consumes 5 Soulstones. |
Tyrr Duelist
Skill | Character level, needed items | Effect |
---|---|---|
Duelist Wrath (Lv. 2) | Level: 106 Requires: SP 2,104,519,110 Rune Stone — 8 pcs. | For 60 sec., P. Atk. +35%, when dual swords/dual blunt weapon is used. Additionally, P. Skill Critical Rate and Vitality Skill Power +20%. Consumes 5 Soulstones. |
Tyrr Maestro
Skill | Character level, needed items | Effect |
---|---|---|
Golem's Spirit | Level: 106 Requires: SP 2,104,519,110 Rune Stone — 8 pcs. | For 30 min., P. Atk. +30%, P. Skill Power +30%. There is a certain chance to deal damage equal to 30% of the target’s HP after a regular attack. Casting time: 1,5 sec. Cooldown: 5 min. Consumes 5 Soulstones. |
Superior Shield Mastery (Lv. 8-10) | Levels: 106, 108, 110 Requires: Lv. 8: SP 2,104,519,110 Lv. 9: SP 6,061,015,038 Lv. 10: SP 17,455,723,311 | For levels 8-10 additionally has been added: enables shield defense in all directions. 8 lvl.: Shield Def. Success Rate +100%, Shield Def. +450%; 9 lvl.: Shield Def. Success Rate +100%, Shield Def. +500%. 10 lvl.: Shield Def. Success Rate +100%, Shield Def. +550%. |
Othell Fortune Seeker
Skill | Character level, needed items | Effect |
---|---|---|
Flip the Coin of Luck | Level: 105 Requires: SP 1,753,765,925 Rune Stone — 8 pcs. | Flips the coin. Tail: for 10 min., P. Atk./P. Critical damage/P. Skill Critical Damage are greatly increased. Head: for 10 min., size of character’s head is enlarged, also P. Atk./P. Critical Damage/P. Skill Critical Damage are slightly increased. Consumes 77,777 Adena. Requires a dagger or dual daggers. Cannot be used with Coin of Maphr. |
Critical Wound | Levels: 101, 103, 105, 109 Requires: Lv. 5: SP 211,440,000 Lv. 6: SP 608,946,501 Lv. 7: SP 1,753,765,925 Lv. 8: SP 7,273,218,046 | New levels have been added for the skill: Lv. 5: Increases a target’s P. Critical Received Damage by 35% for 30 sec. by giving painful wounds. Requires a dagger/ dual daggers. Lv. 6: Increases a target’s P. Critical Received Damage by 35%, Received P. Critical Rate +10% for 30 sec. by giving painful wounds. Requires a dagger/ dual daggers. Lv. 7: Increases a target’s P. Critical Received Damage by 35%, Received P. Critical Rate +12% for 30 sec. by giving painful wounds. Requires a dagger/ dual daggers. Lv. 8: Increases a target’s P. Critical Received Damage by 35%, Received P. Critical Rate +15% for 30 sec. by giving painful wounds. Requires a dagger/ dual daggers. |
Changed skills
Tyrr Warrior
Skill | Changes |
---|---|
Armor Destruction | Casting time: 1,29 sec. → 2,53 sec. Power: 11159~25615 → 14506~33299 |
Mega Strike | Casting time: 1,69 sec. → 1,5 sec. Power: 19893~38940 → 25860~50622 |
Power Bomber | Casting time: 2,19 sec. → 1,5 sec. Power: 20483~40561 → 26627~52729 Cooldown: 15 sec. → 10 sec. Knockdown effect has been removed. |
Eruption | Casting time: 1,59 sec. → 1,5 sec. Power: 11557~21528 → 15024~27986 |
Hurricane Rush | Casting time: 0.6 sec. → 1 sec. Cooldown: 15 sec. → 10 sec. |
Jump Attack | Casting time: 1,39 sec → 1 sec. Power: 10508~19327 → 13660~25125 The effect of increasing damage depending on the energy expended has been removed. |
Infinity Strike | Power: 65085~89106 → 78102~106927 |
Sonic Star | Power: 44711~61189 → 53653~73426 Knockdown effect has been removed. |
Last Attack | Casting time: 2,19 sec. → 1 sec. Power: 52746~89106 → 68569~115837 Available when target’s HP <10% → Available when target’s HP <20%. |
Berserker | The skill is now available for Tyrr Titan. Casting time: 3,5 sec. → 1,5 sec. P. Atk./Atk. Spd./P. Accuracy/Speed/P. Critical Damage/ P. Skill Critical Damage/debuff Resistance/HP recovery when killing an opponent have been increased. The condition has been removed: available at HP<70%. Enchant effect has been changed from [Penalty] to [Shield]. |
Giant Barrier | The condition has been removed: available at HP<70%. Enchant effect has been changed from [Penalty] to [Might]. . |
Brave Spear | Casting time: 2,2 sec. → 1,5 sec. |
Force Intention | An effect has been added: P. Skill Critical Damage +15%. |
Second Wind | Casting time: 1,5 sec. → 1 sec. |
Force of Nature | Casting time: 1,5 sec. → 1 sec. |
Feral Bear Cry | Casting time: 2 sec. → 1,5 sec. An effect has been added: P. Skill Critical Damage +30%. |
Feral Ogre Cry | The effect has been increased: Shouts loudly to invoke the power of the Ogre. For 5 min., P. Atk. and P./M. Def. +40%, P. Critical Damage and Max HP +10%. Casting time: 2 sec. → 1,5 sec. |
Feral Puma Cry | Casting time: 2 sec. → 1,5 sec. |
Feral Rabbit Cry | Casting time: 2 sec. → 1,5 sec. Speed: +35% → 80%. |
Hawk Cry | Casting time: 2 sec. → 1,5 sec. An effect has been added: P. Skill Critical Damage +30%. |
Spirit of the Hunter | Casting time: 2 sec. → 1,5 sec. |
Spirit of the Slayer | Casting time: 2 sec. → 1,5 sec. |
Giant Punch | Casting time: 1,3 sec. → 1 sec. The power of the skill has been increased. Knockback effect has been removed. |
Superior Heavy Armor Mastery | An effect has been added: resistance to daggers/bows attack. |
Tyrr Duelist
Skill | Changes |
---|---|
Sonic Rage | Casting time: 1,5 sec. → 1 sec. The power of the skill has been increased. |
Sonic Strike | Casting time: 2 sec. → 1,5 sec. Power: 17348~33647 → 22552~43741 |
Sonic Storm | Casting time: 2,09 sec. → 2 sec. Power: 15024~29044 → 22536 -43566 |
Triple Sonic Slash | Casting time: 2,167 sec. → 2 sec. Power: 22531 -47813 → 29290~62156 |
Duelist Wrath (Lv. 1) | Casting time: 2,2 sec. → 1,5 sec. When using dual swords/ dual blunt weapon P. Atk. +20% → +30% |
Tyrr Dreadnought
Skill | Changes |
---|---|
Hurricane Blaster | Power: 551~972 → 16530~29160 |
Hurricane Storm | Casting time: 2,09 sec. →2 sec. Power: 11557~26479 → 22536~43566 |
Dreadful Roar | Waves of screams wrap the enemy around making their P./M. Atk. 1. The skill cooldown is fixed. Consumes 1 Soulstone. Cooldown: 120 sec. → 180 sec. |
Thunder Storm | Casting time: 1,8 sec. → 1,5 sec. Power: 26003~47589 → 33803~61865 |
Wrath | Casting time: 1,8 sec. → 1,5 sec. The effect of decreasing CP is increased. |
Winged Spear | Casting time: 2,2 sec. → 1,5 sec. P. Atk. +30% / +32% → P. Atk. +30% / +35%. The skill range is increased. |
Superior Polearm Mastery | The skill range is increased. |
Tyrr Titan
Skill | Changes |
---|---|
Hurricane Blaster | Power: 551~972 → 16530~29160 |
Hurricane Storm | Casting time: 2,09 sec. → 2 sec. Power: 11557~26479 → 22536~43566 |
Hurricane Slasher | Casting time: 2,2 sec. → 1,5 sec. P. Atk. +30% / +32% → P. Atk. +30% / +35% |
Edge of Storm | Casting time: 2,2 sec. → 1,5 sec. |
Guts | The effect has been removed: available at HP<90%. The effect has been removed: debuff resistance. P. Def. for 3, 4, 5 skill level has been decreased. The following affect have been added: When equipped with heavy armor P. Def. +50%, with light armor P./M. Def +50% (at lv.5). |
Frenzy | The effect has been removed: available at HP<90%. When using two-handed/blunt/spear weapon P. Atk. is increased. |
Tyrr Grand Khavatari
Skill | Changes |
---|---|
Raging Force | Power: 551~972 → 16530~29160 |
Momentum Flash | Casting time: 2 sec. → 1,5 sec. Power: 17348~33647 → 22552~43741 |
Force Storm | Casting time: 2,09 sec. → 2 sec. Power: 15024~29044 → 22536~43566 |
Wild Roar | Casting time: 2,19 sec. → 1,5 sec. Increases P. Atk./P. Critical Damage/P. Skill Critical Damage. |
Wolf's Cry | Casting time: 2 sec. → 1,5 sec. |
Furious Fist | Casting time: 2,2 sec. → 1,5 sec. P.Atk. has been increased, P. Critical Damage has been decreased. |
Fury Fists | The skill type has been changed to reinforcement. Requires fist weapon. For 30 min., P. Atk. +15%, Atk. Spd. +15%. Cooldown: 5 min., Consumes 5 Soulstones. |
Tyrr Maestro
Skill | Changes |
---|---|
Power Hammer Crush | Casting time: 2 sec. → 1,5 sec. Power: 18005~41405 |
Hurricane Blaster | Power: 551~972 → 16530~29160 |
Hurricane Storm | Casting time: 2,09 sec. →2 sec. Power: 11557~26479 → 22536~43566 |
Edge of Storm | Casting time: 2,2 sec. → 1,5 sec. |
Superior Blunt Weapon Mastery | A new effect has been added: When using one-handed blunt weapon P. Atk. +30%, P. Critical Damage/P. Skill Critical Damage +15%, additioanlly, P. Critical Rate/ P. Skill Critical Rate +30%. |
Superior Shield Mastery | Shield Defense Rate +50% → +100% Shield Defense +40% → +100% |
Tyrr Doombringer
Skill | Changes |
---|---|
Blade Slasher | Casting time: 1,5 sec. → 2 sec. Power: 16214~20555 → 21078~26721 |
Rush Impact | Power: 11557~21528 → 15024~27986 |
Hurricane Blaster | Power: 551~972 → 16530~29160 |
Hurricane Storm | Casting time: 2,09 sec. →2 sec. Power: 11557~26479 → 22536~43566 |
Sword Shield | Casting time: 1,5 sec. → 1 sec. P. Def. has been changed according to the skill level: +100%/+150%/+200%/+250% |
Soul Barrier | Casting time: 1,5 sec. → 1 sec. M. Def. has been changed according to the skill level: +100%/+150%/+200%/+250% |
Disarm | Information on P./M. Atk 40% decreasement has been added to the skill tips. |
Soul Berserker | The skill type has been changed to reinforcement. For 30 min., increase P.Atk., P. Critical Damage/P. Skill Critical Damage, P. skills MP Consumption is decreased. Requires sword/blunt weapon. Consumes 5 Soulstones. |
Eviscerator
Skill | Changes |
---|---|
Heavy Punch | A new affect has been added: There is a chance to deal damage equal to 30% of the target’s HP after a regular attack. Requires fist weapon. Cooldown: 3 sec. |
Othell Rogue
Skill | Changes |
---|---|
Mass Trick | A new effect has been added: Inflicts confusion among nearby enemies. For 20 sec., target’s M/ Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%. |
Maximum Critical | The effect has been removed: P. Critical Damage +609. A new effect has been added: P. Skill Damage +1%. |
Shadow Dash | Lasting time: 15 sec → 2 min. Cooldown: 40 sec. → 5 min. |
Shadow Hide | Cooldown: 120 sec.→ 180 sec. |
Silent Step | Speed +20% → +60%. |
Counter Flip | Lasting time: 5 sec. → 15 sec. Cooldown: 30 sec. → 120 sec. |
Final Ultimate Evasion | For 3 sec., when receiving deadly damage the effect of invincibility is applied. |
Othell Adventurer
Skill | Changes |
---|---|
Maximum Blow | Vital Point Attack Rate +10% → +20%. A new effect has been added: P. Critical Damage +5%. |
Istina Acid Swarm | A new effect has been added: Cancel Hide and inability to hide. |
Critical Tactics | P. Critical Damage increase effect has been removed. A new effect has been added: P. Skill Power +2%. |
Othell Wind Rider
Skill | Changes |
---|---|
Easterly Wind | Lasting time on Lv. 1: 10 sec. → 5 sec. Lasting time on Lv. 2: 3 sec. → 5 sec. Effect on Lv. 2: P. Critical Rate/ Damage from the flank +20% → +25% P. Critical Rate/ Damage after a backstab +10% → +15% |
Chance of Wind | The effect has been removed: P. Critical Damage +304.
A new effect has been added: P. Skill Power +2%. |
Poison Swarm | A new effect has been added: Cancel Hide and inability to hide. |
Critical Expansions | A new effect has been added: P. Critical Damage +5%. |
Othell Ghost Hunter
Skill | Changes |
---|---|
Grim Reaper Possession | Range condition has been removed. |
Shadow Reverse | A new effect has been added: Makes you move behind the target's back to attack. |
Poison Swarm | A new effect has been added: Cancel Hide and inability to hide. |
Othell Fortune Seeker
Skill | Changes |
---|---|
Great Luck | A new effect has been added: Additionally, Vital Point Attack Rate +5%. |
Poison Swarm | A new effect has been added: Cancel Hide and inability to hide. |
— the Freezing Flame skill power has been changed;
— an issue when the following skills could not be used automatically has been fixed: Soul Berserker (Tyrr Doombringer) and Fury Fists (Tyrr Grand Khavatari);
— conditions to use the Noble Blessing skill have been changed:
Before update | After update | |
---|---|---|
Casting time | 4 sec. | 0,5 sec. |
Cooldown | 2 sec. | 1 sec. (fixed) |
— properties of the Quadruple Elemental Blast skill have been changed:
Before update | After update | |
---|---|---|
Conditions of use | Could be used only at Lv. 4 of Mana Burst. | No conditions |
Needed items | No items | Consumes 2 Soulstones. |
Cooldown | 30 sec. | 45 sec. |
— casting time of the following skills for the Seer class has been decreased:
Skill | Changes |
---|---|
Hydro Flare | 4,5 sec. → 2 sec. |
Hydro Drain | 4,5 sec. → 2 sec. |
Hydro Strike | 3,5 sec. → 2 sec. |
Sayha's Word | 6 sec. → 3 sec. |
— the way to use Vanguard Valor skill has been changed: now, when the skill is used for the first time, the effect is constant, when it is used again, the effect is canceled.
Homunculus
Homunculus have been added to the game.
— Homunculus interface can be opened using the corresponding "Homunculus" button in the general menu or on the side panel;
— Homunculus are divided into 3 ranks by quality, each of which can be developed up to level 5;
* depending on the rank, the Homunculus is displayed in a window with a gray / green / red background;
— there are 15 Homunculus, with 3 ranks for each type (5 types in total):
Homunculus ranks | |||
---|---|---|---|
General | Advanced | Top-grade | |
Homunculus type | Chuchu | Water Chuchu | Luminous Chuchu |
Tana | Water Tana | Luminous Tana | |
Pallo | Water Pallo | Luminous Pallo | |
Ayri | Water Ayri | Luminous Ayri | |
Churing | Water Churing | Luminous Churing |
Homunculus Creation
— Homunculus are special creatures designed to strengthen their master; they are available only through a special interface and are not displayed next to the character (as agathions do, for example);
— Only 2 Homunculus can be stored at the same time at this update, the number of available Homunculus will be expanded in later updates;
— To start a process of creation push the “Summon” button in the Creation tab in the Homunculus interface;
— The creation of a Homunculus can be carried out both on the main and on the dual class;
— To create a Homunculus 1,000,000 Adena is required;
— Fill 4 bars to further create a Homunculus:
* blood (HP bar): the character sacrifices its health; invest 10,000 HP 100 times;
* tears (VP bar): the character sacrifices its vitality points; invest 35,000 VP 5 times (5 vitality sections);
* spirit (SP): the character sacrifices its SP; invest 5,000,000,000 Sp 10 times;
* time: to fill the scale, wait for 24 hours from the moment of creation; time will count even if the character is offline;
— Only one Homunculus may be created at once;
— When all of the above steps are passed, the “Summon” button again becomes available, by clicking which a character will randomly receive one of the 15 available Homunculus.
Homunculus Development
— A Homunculus may be developed with the help of upgrade points (Management tab);
— All Homunculus may be upgraded up to Lv. 5:
— Its HP/P.Atk./P.Def. increases with each new level;
— Each Homunculus has its own basic ability when created;
— The amount of Homunculus stats increases with each new level;
— Each Homunculus has relations with its master, which, depending on the Homunculus level, gives the master different bonuses;
— A Homunculus can be destroyed (Management tab);
— A Homunculus with established relations with the master can not be destroyed, the relations has to be broken first;
Relations with Homunculus
— to establish a relation with the desired Homunculus, click on the "Establish relations" button in the Management tab, after which the ability of the Homunculus will be transferred to the character;
— each Homunculus has unique abilities;
— there are 3 level of relations, the higher the level, the higher the effects that Homunculus gives;
— relations effect both main and dual class;
— upgrade-points are needed for the Homunculus development and relations strengthening; they can be obtained during the monsters hunting, when a character has vitality;
— using the Homunculus interface, one can see the number of upgrade points available and get them by clicking the [+] button at the top of the “Management” tab;
— destroy monsters in order to get upgrade points; to get one point 500 monsters have to be killed (for which a character gets experience points); a player can get up to 5 upgrade points maximum per day;
— vitality points can also be donated (1 section of the scale will be spent); to get 1 upgrade 2 sections of the vitality scale have to be donated;
— to gain upgrade points push the corresponding button “Convert Points”;
— the systems resets daily at 6:30 a.m. server time;
— the counter of monsters killed during the hunt and the number of filled VP cells do not reset;
— apart from 5 basic upgrade point, additional upgrade points may be received before reset time using Powerful Fish (5 pcs.) - 3 times a day max;
— to strengthen relations, a special mini-game is used in which a character and a Homunculus must guess the number (the number of the character and the number of the homunculus must coincide);
— when relations are strengthened Homunculus stats are strengthened also;
— for one roll of the game 1 upgrade point and 1,000,000,000 SP are needed;
— the rules of getting relations are as follows:
Conditions | Relations level |
---|---|
Neither a character, nor Homunculus couldn’t guess the number, that was conceived by the system. | Level 1 |
Either a character or a Homunculus guessed the number, that was conceived by the system. | Level 2 |
Both a character and a Homunculus guessed the number, that was conceived by the system. | Level 3 |
— repeated attempts can be made until reaching level 3.
— relations effects are as follows:
Homunculus rank: General
Homunculus/ Relations level | Basic ability | Ability Lv. 1 | Ability Lv. 2 | Ability Lv. 3 | Ability Lv. 4 | Ability Lv. 5 |
---|---|---|---|---|---|---|
Chuchu | CON/MEN /LUC/CHA | Max HP/MP | Vitality bonus | Acquired XP/SP | Adena bonus in the Vitality state | |
Chuchu / Lv. 1 | Restores Vitality when killing monsters. | CON/ MEN +1 | +1% | +1% | +1% | +3% |
Chuchu / Lv. 2 | CON/MEN/LUC +1 | +2% | +2% | +2% | +4% | |
Chuchu / Lv. 3 | CON/MEN /LUC/CHA +1 | +3% | +3% | +3% | +5% | |
Tana | With a certain chance P. Atk. is increased. | CON/MEN /LUC/CHA | Max HP/MP | Attribute attack | P. Atk. | P. Critical Damage |
Tana / Lv. 1 | CON/ MEN +1 | +1% | +10 | +1% | +1% | |
Tana / Lv. 2 | CON/MEN/LUC +1 | +2% | +20 | +2% | +2% | |
Tana / Lv. 3 | CON/MEN /LUC/CHA +1 | +3% | +30 | +3% | +3% | |
Pallo | CON/MEN /LUC/CHA | Max HP/MP | Attribute resistance | P./M. Def. | Received P./M. Critical Damage | |
Pallo/ Lv. 1 | With a certain chance Def. is increased. | CON/ MEN +1 | +1% | +10 | +1% | -1% |
Pallo / Lv. 2 | CON/MEN/LUC +1 | +2% | +20 | +2% | -2% | |
Pallo / Lv. 3 | CON/MEN /LUC/CHA +1 | +3% | +30 | +3% | -3% | |
Ayri | CON/MEN /LUC/CHA | Max HP/MP | Attribute attack | P./M. Skill Power | Skill cooldown | |
Ayri / Lv. 1 | With a certain chance Skill Power is increased. | CON/ MEN +1 | +1% | +10 | +1% | -1% |
Ayri / Lv. 2 | CON/MEN/LUC +1 | +2% | +20 | +2% | -2% | |
Ayri / Lv. 3 | CON/MEN /LUC/CHA +1 | +3% | +30 | +3% | -3% | |
Churing | CON/MEN /LUC/CHA | Max HP/MP | Attribute attack | M. Atk. | M. Skill Critical Damage | |
Churing / Lv. 1 | With a certain chance M. Atk. is increased. | CON/ MEN +1 | +1% | +10 | +1% | +1% |
Churing / Lv. 2 | CON/MEN/LUC +1 | +2% | +20 | +2% | +2% | |
Churing / Lv. 3 | CON/MEN /LUC/CHA +1 | +3% | +30 | +3% | +3% |
Homunculus rank: Advanced
Homunculus/ Relations level | Basic ability | Ability Lv. 1 | Ability Lv. 2 | Ability Lv. 3 | Ability Lv. 4 | Ability Lv. 5 |
---|---|---|---|---|---|---|
Water Chuchu | CON/MEN /LUC/CHA | Max HP/MP | Vitality bonus | Acquired XP/SP | Adena bonus in the Vitality state | |
Water Chuchu / Lv. 1 | Restores Vitality when killing monsters. | CON/ MEN +2 | +2% | +2% | +2% | +4% |
Water Chuchu / Lv. 2 | CON/MEN/LUC +2 | +3% | +3% | +3% | +5% | |
Water Chuchu / Lv. 3 | CON/MEN /LUC/CHA +2 | +4% | +4% | +4% | +6% | |
Water Tana | With a certain chance P. Atk. is increased. | CON/MEN /LUC/CHA | Макс.HP/MP | Attribute attack | P. Atk. | P. Critical Damage |
Water Tana / Lv. 1 | CON/ MEN +2 | +2% | +20 | +2% | +2% | |
Water Tana / Lv. 2 | CON/MEN/LUC +2 | +3% | +30 | +3% | +3% | |
Water Tana / Lv. 3 | CON/MEN /LUC/CHA +2 | +4% | +40 | +4% | +4% | |
Water Pallo | CON/MEN /LUC/CHA | Max HP/MP | Attribute resistance | P./M. Def. | Received P./M. Critical Damage | |
Water Pallo/ Lv. 1 | With a certain chance Def. is increased. | CON/ MEN +2 | +2% | +20 | +2% | -2% |
Water Pallo / Lv. 2 | CON/MEN/LUC +2 | +3% | +30 | +3% | -3% | |
Water Pallo / Lv. 3 | CON/MEN /LUC/CHA +2 | +4% | +40 | +4% | -4% | |
Water Ayri | CON/MEN /LUC/CHA | Max HP/MP | Attribute attack | P./M. Skill Power | Skill cooldown | |
Water Ayri / Lv. 1 | With a certain chance Skill Power is increased. | CON/ MEN +2 | +2% | +20 | +2% | -2% |
Water Ayri / Lv. 2 | CON/MEN/LUC +2 | +3% | +30 | +3% | -3% | |
Water Ayri / Lv. 3 | CON/MEN /LUC/CHA +2 | +4% | +40 | +4% | -4% | |
Water Churing | CON/MEN /LUC/CHA | Max HP/MP | Attribute attack | M. Atk. | M. Skill Critical Damage | |
Water Churing / Lv. 1 | With a certain chance M. Atk. is increased. | CON/ MEN +2 | +2% | +20 | +2% | +2% |
Water Churing / Lv. 2 | CON/MEN/LUC +2 | +3% | +30 | +3% | +3% | |
Water Churing / Lv. 3 | CON/MEN /LUC/CHA +2 | +4% | +40 | +4% | +4% |
Homunculus rank: Top-grade
Homunculus/ Relations level | Basic ability | Ability Lv. 1 | Ability Lv. 2 | Ability Lv. 3 | Ability Lv. 4 | Ability Lv. 5 |
---|---|---|---|---|---|---|
Luminous Chuchu | CON/MEN /LUC/CHA | Max HP/MP | Vitality bonus | Acquired XP/SP | Adena bonus in the Vitality state | |
Luminous Chuchu / Lv. 1 | Restores Vitality when killing monsters. | CON/ MEN +3 | +3% | +3% | +3% | +5% |
Luminous Chuchu / Lv. 2 | CON/MEN/LUC +3 | +4% | +4% | +4% | +6% | |
Luminous Chuchu / Lv. 3 | CON/MEN /LUC/CHA +3 | +5% | +5% | +5% | +7% | |
Luminous Tana | With a certain chance P. Atk. is increased. | CON/MEN /LUC/CHA | Max HP/MP | Attribute attack | P. Atk. | P. Critical Damage |
Luminous Tana / Lv. 1 | CON/ MEN +3 | +3% | +30 | +3% | +3% | |
Luminous Tana / Lv. 2 | CON/MEN/LUC +3 | +4% | +40 | +4% | +4% | |
Luminous Tana / Lv. 3 | CON/MEN /LUC/CHA +3 | +5% | +50 | +5% | +5% | |
Luminous Pallo | CON/MEN /LUC/CHA | Max HP/MP | Attribute resistance | P./M. Def. | Received P./M. Critical Damage | |
Luminous Pallo/ Lv. 1 | With a certain chance Def. is increased. | CON/ MEN +3 | +3% | +30 | +3% | -3% |
Luminous Pallo / Lv. 2 | CON/MEN/LUC +3 | +4% | +40 | +4% | -4% | |
Luminous Pallo / Lv. 3 | CON/MEN /LUC/CHA +3 | +5% | +50 | +5% | -5% | |
Luminous Ayri | CON/MEN /LUC/CHA | Max HP/MP | Attribute attack | P./M. Skill Power | Skill cooldown | |
Luminous Ayri / Lv. 1 | With a certain chance Skill Power is increased. | CON/ MEN +3 | +3% | +30 | +3% | -3% |
Luminous Ayri / Lv. 2 | CON/MEN/LUC +3 | +4% | +40 | +4% | -4% | |
Luminous Ayri / Lv. 3 | CON/MEN /LUC/CHA +3 | +5% | +50 | +5% | -5% | |
Luminous Churing | CON/MEN /LUC/CHA | Max HP/MP | Attribute attack | M. Atk. | M. Skill Critical Damage | |
Luminous Churing / Lv. 1 | With a certain chance M. Atk. is increased. | CON/ MEN +3 | +3% | +30 | +3% | +3% |
Luminous Churing / Lv. 2 | CON/MEN/LUC +3 | +4% | +40 | +4% | +4% | |
Luminous Churing / Lv. 3 | CON/MEN /LUC/CHA +3 | +5% | +50 | +5% | +5% |
Items
Epic Accessories
— NPC Denign can now modify the following Accessories:
Item | Needed items | Possible results |
---|---|---|
Angel's Necklace | Selenite — 10 pcs. + Giant's Energy — 20 pcs. | Assault Lv. 1 Angel's Necklace — P./M. Atk. +1%; Assault Lv. 2 Angel's Necklace — P./M. Atk. +2%; Assault Lv. 3 Angel's Necklace — P./M. Atk. +5%. |
Angel's Earring | Security Lv. 1 Angel's Earring — P./M. Def. +1%; Security Lv. 2 Angel's Earring — P./M. Def. +2%; Security Lv. 3 Angel's Earring — P./M. Def. +5%. | |
Angel's Ring | Elements Lv. 1 Angel's Ring — Attribute attack/resistance +10; Elements Lv. 2 Angel's Ring — Attribute attack/resistance +20; Elements Lv. 3 Angel's Ring — Attribute attack/resistance +50. | |
Dragon's Necklace | Selenite — 15 pcs. + Giant's Energy — 30 pcs. | Battle Lv. 1 Dragon's Necklace — Damage +1%; Battle Lv. 1 Dragon's Necklace — Damage +2%; Battle Lv. 1 Dragon's Necklace — Damage +5%. |
Dragon's Earring | Guardian Lv. 1 Dragon's Earring — Received damage -1%; Guardian Lv. 2 Dragon's Earring — Received damage -2%; Guardian Lv. 3 Dragon's Earring — Received damage -5%. | |
Dragon's Ring | Potential Lv. 1 Dragon's Ring — STR/ INT/ DEX/ CON/ WIT/ MEN +1; Potential Lv. 2 Dragon's Ring — STR/ INT/ DEX/ CON/ WIT/ MEN +2; Potential Lv. 3 Dragon's Ring — STR/ INT/ DEX/ CON/ WIT/ MEN +3. |
— when trying to modify an accessory, a character with a certain chance will receive an accessory level 1, 2 or 3;
— modified Angel’s and Dragon’s accessories may be enchanted up to +10 with the same scrolls used for unmodified accessories;
— NPC Denign can removed the modification from the modified accessories:
Accessories | Modification removal cost |
---|---|
Angel’s Necklace, Angel’s Earring, Angel’s Ring | 8,933,800 Adena |
Dragon’s Necklace, Dragon’s Earring, Dragon’s Ring | 12,650,000 Adena |
— Atlas’ Earring may now be modified via NPC Denign:
Item | Items needed | Possible results |
---|---|---|
Atlas’ Earring | Selenite — 30 pcs. + Giant's Energy — 20 pcs. | Vitality Atlas’ Earring — Vitality bonus +3% |
— the amount of accessory solvent and gained selenite have been changed:
Item | Accessory Solvent | Solvent after update | Gained Selenite before update | Gained Selenite after update |
---|---|---|---|---|
Ring of Core | Accessory Solvent — 2 pcs. | Accessory Solvent — 2 pcs. | Selenite — 3 pcs. | Selenite — 2 pcs. |
Orfen's Earring | Accessory Solvent — 2 pcs. | Accessory Solvent — 2 pcs. | Selenite — 3 pcs. | Selenite — 2 pcs. |
Queen Ant's Ring | Accessory Solvent — 2 pcs. | Accessory Solvent — 2 pcs. | Selenite — 3 pcs. | Selenite — 2 pcs. |
Frintezza's Necklace | Accessory Solvent — 2 pcs. | Accessory Solvent — 2 pcs. | Selenite — 2 pcs. | Selenite — 2 pcs. |
Freya's Necklace | Accessory Solvent — 2 pcs. | Accessory Solvent — 2 pcs. | Selenite — 2 pcs. | Selenite — 2 pcs. |
Zaken's Earring | Accessory Solvent — 3 pcs. | Accessory Solvent — 3 pcs. | Selenite — 3 pcs. | Selenite — 3 pcs. |
Blessed Freya's Necklace | Accessory Solvent — 3 pcs. | Accessory Solvent — 3 pcs. | Selenite — 3 pcs. | Selenite — 3 pcs. |
Baium's Ring | Accessory Solvent — 7 pcs. | Accessory Solvent — 7 pcs. | Selenite — 7 pcs. | Selenite — 7 pcs. |
Beleth' Ring | Accessory Solvent — 7 pcs. | Accessory Solvent — 7 pcs. | Selenite — 8 pcs. | Selenite — 7 pcs. |
Blessed Zaken's Earring | Accessory Solvent — 7 pcs. | Accessory Solvent — 7 pcs. | Selenite — 8 pcs. | Selenite — 7 pcs. |
Lilith's Soul Necklace | Accessory Solvent — 7 pcs. | Accessory Solvent — 7 pcs. | Selenite — 7 pcs. | Selenite — 7 pcs. |
Istina's Ring | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 11 pcs. | Selenite — 10 pcs. |
Istina's Earring | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 11 pcs. | Selenite — 10 pcs. |
Istina's Necklace | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 11 pcs. | Selenite — 10 pcs. |
Enhanced Istina's Ring (Warrior) / (Wizard) | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 11 pcs. | Selenite — 10 pcs. |
Enhanced Istina's Earring (Warrior) / (Wizard) | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 11 pcs. | Selenite — 10 pcs. |
Enhanced Istina's Necklace (Warrior) / (Wizard) | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 11 pcs. | Selenite — 10 pcs. |
Octavis' Ring | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 10 pcs. | Selenite — 10 pcs. |
Octavis' Earring | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 10 pcs. | Selenite — 10 pcs. |
Octavis' Necklace | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 10 pcs. | Selenite — 10 pcs. |
Enhanced Octavis' Ring (Warrior) / (Wizard) | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 10 pcs. | Selenite — 10 pcs. |
Enhanced Octavis' Earring (Warrior) / (Wizard) | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 10 pcs. | Selenite — 10 pcs. |
Enhanced Octavis' Necklace(Warrior) / (Wizard) | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 10 pcs. | Selenite — 10 pcs. |
Frintezza's Soul Necklace | Accessory Solvent — 10 pcs. | Accessory Solvent — 10 pcs. | Selenite — 10 pcs. | Selenite — 10 pcs. |
Ring of Creation | Accessory Solvent — 10 pcs. | Accessory Solvent — 15 pcs. | Selenite — 10 pcs. | Selenite — 16 pcs. |
Baium's Soul Ring | Accessory Solvent — 10 pcs. | Accessory Solvent — 20 pcs. | Selenite — 10 pcs. | Selenite — 22 pcs. |
Queen Ant's Soul Ring | Accessory Solvent — 10 pcs. | Accessory Solvent — 20 pcs. | Selenite — 10 pcs. | Selenite — 22 pcs. |
Orfen's Soul Earring | Accessory Solvent — 10 pcs. | Accessory Solvent — 20 pcs. | Selenite — 10 pcs. | Selenite — 22 pcs. |
Ring of Authority | Accessory Solvent — 10 pcs. | Accessory Solvent — 20 pcs. | Selenite — 10 pcs. | Selenite — 22 pcs. |
Ring of the Truth | Accessory Solvent — 10 pcs. | Accessory Solvent — 20 pcs. | Selenite — 10 pcs. | Selenite — 22 pcs. |
Tauti's Ring | Accessory Solvent — 10 pcs. | Accessory Solvent — 30 pcs. | Selenite — 10 pcs. | Selenite — 33 pcs. |
Earth Wyrm's Heart Ring | Accessory Solvent — 10 pcs. | Accessory Solvent — 30 pcs. | Selenite — 10 pcs. | Selenite — 33 pcs. |
Ruler's Ring of Authority | Accessory Solvent — 10 pcs. | Accessory Solvent — 50 pcs. | Selenite — 10 pcs. | Selenite — 55 pcs. |
Ring of the Truth-Seeker | Accessory Solvent — 10 pcs. | Accessory Solvent — 50 pcs. | Selenite — 10 pcs. | Selenite — 55 pcs. |
— modification from the following accessories may now be removed:
Modified item | Modification removal cost |
---|---|
Blessed Valakas' Necklace - Body; Blessed Valakas' Necklace - Mind; Blessed Valakas' Necklace - Barrier; Blessed Antharas' Earring - Shield; Blessed Antharas' Earring - Earth; Blessed Antharas' Earring - Pure; Lindvior's Earring - Shield; Lindvior's Earring - Earth; Lindvior's Earring - Pure. | 8,933,800 Adena |
Artifacts
— 13 new artifacts have been added to the game; they are available via NPC Alexandria (Giran):
Item | Cost per one artifact +0 | Effect |
---|---|---|
Artifact - Attribute Attack (Attack) | Artifact Crystal — 1 pc. | Depending on enchantment level Attribute attack from 10 to 150 |
Artifact - P. Skill Power (Attack) | Artifact Crystal — 1 pcs. | Depending on enchantment level P. Skill Power from 1% to 15% |
Artifact - M. Skill Power (Attack) | Artifact Crystal — 1 pc. | Depending on enchantment level M. Skill Power from 1% to 15% |
Artifact - Attribute Resistance (Defense) | Artifact Crystal — 1 pc. | Depending on enchantment level Attribute resistance from 10 to 150 |
Artifact - Received P. Critical Damage (Defense) | Artifact Crystal — 1 pc. | Depending on enchantment level Decreasing received P. Critical Damage for 1% to 15% |
Artifact - Received Damage When Immobilized (Defense) | Artifact Crystal — 1 pc. | Depending on enchantment level Decreasing received damage when immobilized from 1% to 20% |
Artifact - Recovery Potions' Effect (Support) | Artifact Crystal — 1 pc. | Depending on enchantment level Recovery Potions’ effect from 100 to 2000 |
Artifact - Fixed Damage Resistance (Support) | Artifact Crystal — 1 pc. | Depending on enchantment level Fixed damage resistance from 1% to 15% |
Artifact - Damage Reflection Resistance (Support) | Artifact Crystal — 1 pc. | Depending on enchantment level Damage reflection resistance from 1% to 15% |
Artifact - Vitality Bonus (Balance) | Artifact Crystal — 1 pc. | Depending on enchantment level Vitality bonus from 1% to 10% |
Artifact - Received Healing (Balance) | Artifact Crystal — 1 pc. | Depending on enchantment level Received healing from 1% to 15% |
Artifact - Skill MP Consumption (Balance) | Artifact Crystal — 1 pc. | Depending on enchantment level Skill MP consumption reduced from 1% to 15% |
Artifact - Received P. Critical Rate (Balance) | Artifact Crystal — 1 pc. | Depending on enchantment level Received P. Critical rate decreased from 1% to 15% |
— new artifacts may be enchanted up to +10 just like existing artifacts; the enchantment chances are the same;
— the item Artifact Book - Lv. 3 may now be obtained via NPC Alexandria (Giran):
Received item | Needed items |
---|---|
Artifact Book - Lv. 3 | Artifact Book Lv. 2 + 6,980,000,000 Adena |
Jewels
— new type of jewels has been added to the game - Superior;
— new jewel may be compounded up to lvl. 10;
— thus, the maximum level of jewel has been increased to 20: general jewels (5 levels) + greater jewels (5 levels) + superior jewels (10 levels);
— 2 greater jewel Lv. 5 are needed to compound a superior jewel Lv.1; the success rate is 100%;
— compounding of jewel Lv. 2-10 may fail; 1 superior jewel and 1 Jewel Energy are needed; in case of success a character receives one level higher jewel, in case of failure Jewel Energy is destroyed and jewel’s level is back to 1;
— greater jewels Lv. 5 now have information on the compound in the tips;
Jewel effects
Jewel | Jewel level/effect |
---|---|
Superior Topaz | Interrupts the target’s skill casting. In PvP ignores enemy’s CP and deals fixed 22005 / 24362 / 26720 / 29078 / 31435 / 33793 / 36150 / 38508 / 40866 / 43223 damage. With a low chance, inflicts a lethal strike on the enemy. |
Superior Ruby | P. Atk.: +15% / +16% /+17% / +18% / +20% / +21% / +22% / +23% / +24% / +25%
For all levels: Soulshot and Beast Soulshot damage +23%. |
Superior Sapphire | M. Atk.: +19% / +20% / +21% / +22% / +24% / +25% / +26% / +27% / +28% / +30%
For all levels: Soulshot and Beast Soulshot damage +23%. |
Superior Obsidian | P./M. Def. +5% / +7% / +8% / +9% / +10% / +11% / +12% / +13% / +14% / +15%
For all levels: Received PvP damage -18%.
Cancels the enemy’s target, when attacked. |
Superior Opal | Attribute attack: +130 / +140 / +160 / +180 / +200 / +220 / +240 / +260 / +280 / +300
Attribute resistance: +130 / +140 / +160 / +180 / +200 / +220 / +240 / +260 / +280 / +300 |
Superior Emerald | Lv. 1: STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, CHA +4, LUC +4
Lv. 2: STR +4, DEX +4, CON +5, INT +4, WIT +4, MEN +5, CHA +4, LUC +4
Lv. 3: STR +4, DEX +5, CON +5, INT +4, WIT +5, MEN +5, CHA +4, LUC +4
Lv. 4: STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, CHA +4, LUC +4
Lv. 5: STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, CHA +5, LUC +5
Lv. 6: STR +5, DEX +5, CON +6, INT +5, WIT +5, MEN +6, CHA +5, LUC +5
Lv. 7: STR +5, DEX +6, CON +6, INT +5, WIT +6, MEN +6, CHA +5, LUC +5
Lv. 8: STR +6, DEX +6, CON +6, INT +6, WIT +6, MEN +6, CHA +5, LUC +5
Lv. 9: STR +6, DEX +6, CON +6, INT +6, WIT +6, MEN +6, CHA +6, LUC +6
Lv. 10: STR +7, DEX +7, CON +7, INT +7, WIT +7, MEN +7, CHA +7, LUC +7
For all levels: Skill mastery rate +40%. |
Superior Aquamarine | Max HP/ MP: +10% / +11% / +12% / +13% / +15% / +16% / +17% / +18% / +19% / +20%.
For all levels: With a 15% chance, recovers 180 MP after skill use.
Skill cooldown -5%. |
Superior Diamond | P. Def.: +2837 / +3121 / +3433 / +3776 / +4154 / +4569 / +5026 / +5529 / +6082 / +6690.
Received P. Critical Damage: -10% / -11% / -12% / -13% / -15% / -16% / -17% / -18% / -19% / -20%.
For all level: Additionally, P. Def. +15%. |
Superior Pearl | M. Def.: +1785 / +1964 / +2160 / +2376 / +2614 / +2875 / +3163 / +3479 / +3827 / +4210.
Received M. Critical Damage: -10% / -11% / -12% / -13% / -15% / -16% / -17% / -18% / -19% / -20%.
For all levels: Additionally, M. Def. +15%. |
Superior Vital Stone | Vitality bonus: +61% / +62% / +63% / +64% / +65% / +66% / +67% / +68% / +69% / +70%.
For all levels: Vitality consumption -20%.
Additionally, vitality bonus +15%.
Enables to use Vital Wind skill. |
Superior Garnet | Damage reflection resistance +15%.
For all levels: Debuff resistance +35%.
Removes Confusion/Obstruction debuffs when receiving PvP damage.
Removes debuffs from you and grants immunity to debuffs for 7 sec. |
Superior Tanzanite | Creates a protective barrier that absorbs 70000 / 75000 / 80000 / 85000 / 90000 / 95000 / 100000 / 105000 / 110000 / 115000 damage for 15 sec.
For all levels: Instantly restores 20% HP. |
Superior Red Cat's Eye | P. Critical Damage: +15% / +16% / +17% / +18% / +20% / +21% / +22% / +23% / +24% / +25%.
P. Skill Critical Damage: +15% / +16% / +17% / +18% / +20% / +21% / +22% / +23% / +24% / +25%.
For all levels: P. Skill Power +10%. |
Superior Blue Cat's Eye | M. Skill Critical Damage: +15% / +16% / +17% / +18% / +20% / +21% / +22% / +23% / +24% / +25%.
For all levels: M. Skill Power +10%. |
Superior Amethyst | PvP damage: +26% / +26% / +26% / +27% / +27% / +28% / +28% / +29% / +29% / +30%.
For all levels: P. Critical Damage Rate -30%.
Enables to use Remove Invincibility/Immunity skill. |
Superior Cat's Eye | With a 21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30% chance, reflects debuffs back to the enemy.
For all levels: Damage reflection resistance +70%.
Enables to use Invincibility skill. |
— properties of some existing jewel have been changed:
Garnet (Lv. 1-5):
— when equipped the skill cooldown: 3 min. → 30 sec.;
— after use the skill cooldown: 3 min. → 30 sec.;
Greater Garnet (Lv. 1-5):
— when equipped the skill cooldown: 3 min. (hasn’t changed);
— after use the skill cooldown: 3 min. → 30 sec.;
Tanzanite and Greater Tanzanite (Lv. 1-5):
— when equipped the skill cooldown: 3 min. → 30 sec.;
— after use the skill cooldown: 3 min. → 30 sec.;
— now, when enchanting a brooch with Brooch Spirit Stone it is possible to receive Topaz enchantment effects: randomly one out of three effects.
- When using Topaz Lv. 4 and above PvP Damage +1%;
- When using Topaz Lv. 4 and above PvP Damage +2%;
- When using Topaz Lv. 4 and above PvP Damage +5%;
Zodiac Agathions
— new Zodiac Agathion Charms have been added to the game: 12 types of zodiac signs;
— unlike existing charms, new ones come in only one level - Lv. 1;
— new Charms may be two types: general and greater;
— the list of the new Charms::
● Virgo Agathion Charm;
● Capricorn Agathion Charm;
● Libra Agathion Charm;
● Aries Agathion Charm;
● Taurus Agathion Charm;
● Gemini Agathion Charm;
● Scorpio Agathion Charm;
● Aquarius Agathion Charm;
● Pisces Agathion Charm;
● Sagittarius Agathion Charm;
● Cancer Agathion Charm.
— note: the icons of some existing and new Charms are different; also all new Charms have no frames with a level on it (all old ones still have frames): for example, the icons of Virgo, Taurus and Aries are shown below:
Old Virgo | New Virgo | Old Taurus | New Taurus | Old Aries | New Aries |
---|---|---|---|---|---|
|
|
|
|
|
|
— new Charms may be enchanted up to +10 with the help of special items:
● Zodiac Agathion's Book of Growth (enchant +1);
● Ancient Zodiac Agathion's Book of Growth (enchant randomly from +1 to +3);
— note: new books of growth can be used only with the new types of charms; new books have different names:
● Zodiac Agathion's Book of Growth (this is a new book for new charms; there is no “charm” word in it);
● Book of Growth: Starlight Agathion Charm (this is an old book for old charms; there is a word “charm” in it);
— new books can be randomly obtained when exchanging new charms through the Fishing Guildsman in any city: click on “Exchange Agathion Book of Growth”:
Received item (random) | Needed item (charm to choose) |
---|---|
Zodiac Agathion's Book of Growth (2 pcs.) or Zodiac Agathion's Book of Growth (3 pcs.) or Ancient Zodiac Agathion's Book of Growth (1 pcs.) or Ancient Zodiac Agathion's Book of Growth (2 pcs.) | New type Agathion Charm (1 pcs.) |
— in case of fail enchantment charms disappear;
— it’s possible to exchange existing Agathion Charms of any level and modifications to new ones: for this, talk to Special Game Assistant (ex. Dimensional Merchant) and select the “Exchange Starlight Agathion Bracelet”;
— all old type Agathions have been retained by the players;
— the exchange takes place randomly; for example, when exchanging the old Virgo bracelet, in return one can get Taurus or Scorpio (as luck would have it);
— the exchange is always successful: one of the 12 new types charms will be received without failure;
— old and new charms can be used at the same time, however, the same passive effects will not be summed up, for example: in the additional cells, the old Cancer charm Lv. 12 gives +10 (P. Def. + 10%) and the new Taurus charm gives +10 (P. Def. + 10%), in this case only one of them will have an effect, even though the agations are different (Cancer and Taurus);
— agitation of the same name can be used in different cells, for example: the old Taurus charm with the active “Battle Rhapsody” skill can be inserted into the main cell, and the new Taurus charm can be inserted into the additional cell, in this case both the active skill from the old charm and the passive from the new one will be available;
— new charms modified to +10 may be exchanged via NPC Santiago (Heine) to a greater charm; only the charm itself is required without any additional materials;
— the list of the greater charms:
● Greater Virgo Agathion Charm;
● Greater Capricorn Agathion Charm;
● Greater Libra Agathion Charm;
● Greater Aries Agathion Charm;
● Greater Taurus Agathion Charm;
● Greater Leo Agathion Charm;
● Greater Gemini Agathion Charm;
● Greater Scorpio Agathion Charm;
● Greater Aquarius Agathion Charm;
● Greater Pisces Agathion Charm;
● Greater Sagittarius Agathion Charm;
● Greater Cancer Agathion Charm.
— when equipping a general and greater charms (for example, a general and greater Taurus), only the greater one will have effect.
Seed Bracelets
— new Seed Bracelets have been added to the game;
— existing Seed Bracelet, that was available via Special Game Assistant (ex. Dimensional Merchant) in exchange for 20,000,000 Adena, is automatically replace with Elementary Seed Bracelet;
— new Elementary Seed Bracelet may be obtained via Fishing Guildsman in any town:
Received item (100% exchange) | Needed items |
---|---|
Elementary Seed Bracelet | R-grade Gemstone (5 pcs.) Stardust (20 pcs.) |
— Stardust may be obtained with a certain chance by opening boxes caught while fishing:
● Reddish Bo;
● Purplish Box;
● Santiago’s Star Energy Pack.
— a new item -Zodiac Agathion Cube - may obtained via Fishing Guildsman; it contains a random agathion charm +0 of a new type:
Received item (100% exchange) | Needed items |
---|---|
Zodiac Agathion Cube | R-grade Gemstone (31 pcs.) Zodiac Cube Fragment (10 pcs.) |
— Zodiac Cube Fragment may be looted from monsters in the following locations:
● Giant's Cave;
● Atelia Refinery;
● Shadow of the Mother Tree.
— Seed Bracelets may be compounded with a certain chance to the higher level:
Slot 1 | Slot 2 | Compound chance | Success | Failure |
---|---|---|---|---|
Elementary Seed Bracelet | Elementary Seed Bracelet | 25% | Intermediate Seed Bracelet | Elementary Seed Bracelet |
Intermediate Seed Bracelet | Intermediate Seed Bracelet | 25% | High-grade Seed Bracelet | Intermediate Seed Bracelet |
High-grade Seed Bracelet | High-grade Seed Bracelet | 33% | Top-grade Seed Bracelet | High-grade Seed Bracelet |
Top-grade Seed Bracelet | Top-grade Seed Bracelet | 33% | Superior Seed Bracelet Lv. 1 | Top-grade Seed Bracelet |
— Superior Seed Bracelet Lv. 1 is the maximum compound level, further development is available via NPC Santiago (Heine);
— Seed Bracelets may be upgraded with 100% chance via NPC Santiago (Heine);
Received item (100% exchange) | Needed items |
---|---|
Intermediate Seed Bracelet (slots: 1 main slot) | Elementary Seed Bracelet (2 pcs.) Star Sign (1 pcs.) 400 mln Adena |
High-grade Seed Bracelet (slots: 1 main slot) | Intermediate Seed Bracelet (2 pcs.) Star Sign (2 pcs.) 400 mln Adena |
Top-grade Seed Bracelet (slots: 1 main slot) | High-grade Seed Bracelet (2 pcs.) Star Sign (3 pcs.) 400 mln Adena |
Superior Seed Bracelet Lv. 1 (slots: 1 main slot + 1 additional slot) | Top-grade Seed Bracelet (2 pcs.) Star Sign (4 pcs.) 400 mln Adena |
Superior Seed Bracelet Lv. 2 (slots: 1 main slot + 2 additional slots) | Superior Seed Bracelet Lv. 1 (1 pcs.) Star Sign (12 pcs.) 400 mln Adena |
Superior Seed Bracelet Lv. 3 (slots: 1 main slot + 3 additional slots) | Superior Seed Bracelet Lv. 2 (1 pcs.) Star Sign (15 pcs.) 400 mln Adena |
— Star Sign with a certain chance may be looted from bosses: Scarlet van Halisha, Octavis, Antharas, Tauti.
— Superior Seed Bracelet Lv. 1 may also be upgraded through fish and other materials: unlike the 100% exchange for Star Signs, this exchange is random;
— when exchanging for Fish a maximum upgrade is Superior Seed Bracelet Lv. 4:
Received item (random exchange) | Needed items |
---|---|
Superior Seed Bracelet Lv. 1 or Superior Seed Bracelet Lv. 2 | Superior Seed Bracelet Lv. 1 (1 pcs.) Ugly Fish (130 200 pcs.) Nimble Fish (10 500 pcs.) Elcyum (1 pcs.) Stardust (120 pcs.) Zodiac Cube Fragment (200 pcs.) R-grade Gemstone (1375 pcs.) |
Superior Seed Bracelet Lv. 2 or Superior Seed Bracelet Lv. 3 | Superior Seed Bracelet Lv. 2 (1 pcs.) Ugly Fish (195 300 pcs.) Nimble Fish (15 750 pcs.) Elcyum (2 pcs.) Stardust (180 pcs.) Zodiac Cube Fragment (250 pcs.) R-grade Gemstone (2065 pcs.) |
Superior Seed Bracelet Lv. 3 or Superior Seed Bracelet Lv. 4 | Superior Seed Bracelet Lv. 3 (1 pcs.) Ugly Fish (260 400 pcs.) Nimble Fish (21 000 pcs.) Elcyum (6 pcs.) Stardust (240 pcs.) Zodiac Cube Fragment (350 pcs.) R-grade Gemstone (2750 pcs.) |
— Evolved Agathion Bracelets may be exchanged for new Seed Bracelets via Special Game Assistant (ex. Dimensional Merchant): choose “Exchange Evolved Agathion”.
* an exchange of an old bracelet Lv. 12 for an evolved one via Blacksmith Ferris is still available.
Received item (100% exchange) | Needed item |
---|---|
Top-grade Seed Bracelet | Evolved Agathion Bracelet Lv. 1 |
Superior Seed Bracelet Lv. 1 | Evolved Agathion Bracelet Lv. 2 |
Superior Seed Bracelet Lv. 1 | Evolved Agathion Bracelet Lv. 3 |
Superior Seed Bracelet Lv. 1 | Evolved Agathion Bracelet Lv. 4 |
Superior Seed Bracelet Lv. 2 | Evolved Agathion Bracelet Lv. 5 |
Fire Dragon Agathion Charm
— a new item has been added to the game - Fire Dragon Agathion Charm;
— the Charm and associated items are available via NPC Santiago (Heine);
Received item | Needed items |
---|---|
Fire Dragon Agathion Charm 1 pcs. | Greater Virgo Agathion Charm — 1 pcs. + Greater Capricorn Agathion Charm — 1 pcs. + Greater Libra Agathion Charm — 1 pcs. + Greater Aries Agathion Charm — 1 pcs. + Greater Taurus Agathion Charm — 1 pcs. + Greater Leo Agathion Charm — 1 pcs. + Greater Gemini Agathion Charm — 1 pcs. + Greater Scorpio Agathion Charm — 1 pcs. + Greater Aquarius Agathion Charm — 1 pcs. + Greater Pisces Agathion Charm — 1 pcs. + Greater Sagittarius Agathion Charm — 1 pcs. + Greater Cancer Agathion Charm — 1 pcs. + Dragon Essence — 3 pcs. |
Dragon Essence 1 pcs. | Blessed Valakas' Necklace — 1 pcs. |
Dragon Essence 1 pcs. | Blessed Antharas' Earring — 1 pcs. |
Dragon Essence 1 pcs. | Lindvior's Necklace — 1 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Virgo Agathion Charm — 1 pcs. + Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Capricorn Agathion Charm — 1 pcs.+ Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Libra Agathion Charm — 1 pcs.+ Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Aries Agathion Charm — 1 pcs.+ Aether —336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Taurus Agathion Charm — 1 pcs. + Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Leo Agathion Charm — 1 pcs. + Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Gemini Agathion Charm — 1 pcs. + Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Scorpio Agathion Charm — 1 pcs. + Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Aquarius Agathion Charm — 1 pcs. + Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Pisces Agathion Charm — 1 pcs. + Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Sagittarius Agathion Charm — 1 pcs. + Aether — 336 pcs. |
Divine Book of Growth: Agathion Dragon | Greater Cancer Agathion Charm — 1 pcs. + Aether — 336 pcs. |
— Fire Dragon Agathion Charm may be enchanted up to +10 with the help of Divine Book of Growth: Agathion Dragon; the higher the enchantment is, the higher its effects;
— Greater Fire Dragon Agathion Charm cannot be enchanted;
— it is possible to exchange Fire Dragon Agathion Charm +10 to Greater Fire Dragon Agathion Charm via NPC Santiago:
Received item | Needed items |
---|---|
Greater Fire Dragon Agathion Charm (1 pcs.) | +10 Fire Dragon Agathion Charm — 1 pcs. + Dragon Essence — 3 pcs. + Crystal of Determination — 1000 pcs. + Crystal of Protection — 1000 pcs. + Crystal of Dawn — 1000 pcs. |
Fire Dragon Agathion Charm:
Enchantment level | Special effect | Secondary effect |
---|---|---|
0 | Weapon P./M. Attack +30 | When enchanted P./M. Atk. and P./M. Def. are increased. |
+1 | Weapon P./M. Attack +30 | P./M. Atk.+1%, P./M. Def. +1% |
+2 | Weapon P./M. Attack +30 | P./M. Atk. +2%, P./M. Def. +2% |
+3 | Weapon P./M. Attack +30 | P./M. Atk. +3%, P./M. Def. +3% |
+4 | Weapon P./M. Attack +40 | P./M. Atk. +3%, P./M. Def. +4% |
+5 | Weapon P./M. Attack +40 | P./M. Atk. +4%, P./M. Def. +4% |
+6 | Weapon P./M. Attack +40 | P./M. Atk. +4%, P./M. Def. +5% |
+7 | Weapon P./M. Attack +50 | P./M. Atk. +5%, P./M. Def. +5% |
+8 | Weapon P./M. Attack +50 | P./M. Atk. +5%, P./M. Def. +6% |
+9 | Weapon P./M. Attack +50 | P./M. Atk. +6%, P./M. Def. +6% |
+10 | Weapon P./M. Attack +70 | P./M. Atk. +7%, P./M. Def. +7% |
Greater Fire Dragon Agathion Charm:
Special effect | Secondary effect |
---|---|
Weapon P./M. Attack +100 | P. Atk./ М. Atk./ P. Def./ M. Def./ P. Critical Damage/P. Skill Critical Damage/ M. Skill Critical Damage +10% |
— Weapon P./M. Attack is a new effect that increases basic numbers of weapon P./M. attack.
Further changes
— information on the method of use, enchantment and exchange has been added to the description of Soul Crystals;
— Energy of Destruction has been added to the list of items that can be purchased via NPC Grocer; — the cost of enchantment of the following diadems has been changed:
Item | Cost before update | Cost after update |
---|---|---|
All Circlets of Power | A-grade Gemstone — 6 pcs. | R-grade Gemstone — 1 pcs. |
— the following baits can now be sold into the store: Heine Exclusive Bait (85~89, 90~94, 95~98, 99+), Angler's Bait (85, 95, 99), Shining Magic Bai (85, 95, 99, 102, 105);
— the names of some Life Stones and Spirit Stones have been changed:
Name before update | Name after update |
---|---|
Life Stone: Giant's Power | Giant's Energy Spirit Stone |
Aria's Life Stone | Aria's Spirit Stone |
Rare Brooch Spirit Stone | Brooch Spirit Stone |
Circlet Spirit Stone | Circlet Spirit Stone (no changes) |
— All Life Stones which names hasn’t been changed will be deleted later; a special announce will be done;
— Benusta's Reward Box reward list has been changed as follows:
Before update | After update |
---|---|
1,200,000 Adena, Authority Ornament — 1 pcs., Ultimate Jewelry Box — 1 pcs., High-grade Spirit Stone — 1 pcs., Top-grade Spirit Stone — 1 pcs., Circlet Spirit Stone — 1 pcs., Rare Brooch Spirit Stone — 1 pcs., Life Stone: Giant's Power — 1 pcs., Superior Giant's Codex - Mastery Chapter — 1 pcs., Superior Giant's Codex - Chapter — 1 pcs., Superior Giant's Codex — 1 pcs., Superior Giant's Codex - Mastery — 1 pcs., Scroll: Enchant R-grade Armor — 1 pcs., Scroll: Enchant R-grade Weapon — 1 pcs., Selenite — 1 pcs., Fallen Angel's Ring Box — 1 pcs., Sayha's Talisman Pack — 1 pcs., Energy of Longing — 1 pcs., Energy of Desire — 1 pcs., Energy of Protection — 1 pcs., Jewel Energy — 1 pcs. | Energy of Protection, Energy of Longing, Kaliel's Energy, Authority Ornament, Jewel Energy, Selenite, Superior Giant's Codex, Superior Giant's Codex - Mastery, Superior Giant's Codex - Chapter (1), Superior Giant's Codex - Mastery Chapter (1), Sayha's Talisman Pack, Fallen Angel's Ring Box, Circlet Spirit Stone, Rare Brooch Spirit Stone, Life Stone: Giant's Power, High-grade Spirit Stone, Top-grade Spirit Stone, Scroll: Enchant R-grade Armor, Scroll: Enchant R-grade Weapon, 3,000,000 Adena |
— the cost of exchanging shirts: Shiny Elemental Shirt, Physical Reflect Shirt, Magical Reflect Shirt, modified +7 and above to Dragon Skin Shirt via Special Game Assistant (ex. Dimensional Merchant) has been changed from 5,000,000,000 Adena to 30,000,000 Adena;
— the following items may now be purchased with the help of Mentee's Marks through NPC Mentor Guide:
Received item | Neede items |
---|---|
Scroll: Enchant Atlas’ Earring — 1 pcs. | Mentee's Mark — 100,000 pcs. |
Mentee's Mark — 50,000 pcs. | Scroll: Enchant Atlas’ Earring — 1 pcs. |
Changes
— due to the change in premium account benefits applied in the previous update the Royal Training Camp has lost its relevance and is no longer available; the entrance NPC has been removed;
— now items that are to be deleted after in-game events and actions have additional information in the description: the date when the item will be removed and the time remaining before removal;
— now if a Mentor participates in Olympiad, a Clan Quest «Mentee training» counter is increasing;
— now Auto-use slots that contain Soulshots or HP Potions can be called back by pressing <ALT+L> (Interface reset);
— a hotkey to open the Teleport has been added: press <Alt + F> or <F> to activate.
— return points from the special hunting zones Abandoned Coal Mines and Golden Altar (Isle of Souls) have been changed;
— now ratings don’t display characters who haven’t logged in for more than 30 days;
— typos in a tooltip for Dye Powder have been corrected;
— Diploma and Mentee Certificate have been removed;
— Curse of Etina and Etina's Blessing skills that used to be given out to random players every 2 hours daily are no longer provided;
— NPC Transformation Wizard Avant-Garde has been removed;
— now Mentoring Guidebooks cannot be thrown away;
— now group members are able to attack the same target with Manner Mode On;
— now System Message Window doesn’t show Hero Chat messages;
— now Garnet – Purge and Tanzanite – Barrier skills can be used automatically;
— a command “/dice” has been added. Enter the command in a chat window to get a random number between one and six;
— now it is possible to click on potions in the auxiliary inventory to add them to Auto-use slots;
— now it is possible to click on supplies in the auxiliary inventory to add them to Auto-use slots;
— now <Soul Crystal Enhancement> and <Augment> in a dialogue with NPC Blacksmith
are called <Crystal Effect>;
— now if an item cannot be affected by the reduced skill cooldown effect it will have this information in the description;
— now Noblesse Blessing skill has automatic aiming;
— now a Clan Quest can be marked as completed once it is finished in every Clan Quest tab;
— a player attempting to purchase Premium Account supplies while his character is dead now gets an updated system message: ‘You cannot perform this action if the character is dead’;
— Emperor's Special Cocktail’s cooldown has been changed to 5 minutes; cooldown is transferred to the Main/ Dual Class;
— now if there are not enough items to activate an effect, the effect is no longer applied;
— it is no longer possible to buy the Entrance Pass: Crystal Caverns from NPC Fioren;
— Certificate of Dawn is no longer available for use and thus can be deleted;
— Atlas’ Earring description has been updated. Now it has additional information whether modification is possible;
— ‘Add to favorites’ function has been added;
* click on the asterisk symbol to the right of the zone name to add it to favorites or remove it from the list;
* Favorites section can be found at the very top of the ‘Region’ list;
— Mailbox interface has been modified as follows:
* now the subject of the mail that didn’t go through has a [Returned] prefix;
*now ‘Sent’ and ‘Received’ tabs have a [Back] button that gets you back to the Mailbox main menu;
— now a Clan Quest can be completed even when using Freya's Scroll of Storm or Honey Dark Beer (items that can be obtained from Special Clan Reward);
- NPC Dimensional Merchant has been renamed Special Game Assistant;
— some quests have got changes in the locations of their teleports. The lists runs as follows:
Path of Destiny - Beginning ,
Wind of Destiny – Encounter,
Path of Destiny – Proving,
Wind of Destiny – Promise,
Path of Destiny - Conviction
Wind of Destiny – Choice,
Path of Destiny – Overcome.
Bug fixes
— an issue where characters were able to deal damage to Zariche Priest, Zariche’s Sealed Box or Akamanah's Treasure Chest by petrification, has been fixed;
— an issue where the entrance to Krofin's Nest was displayed incorrectly, has been fixed;
— an issue where Kastia's Labyrinth was displayed as a Party Instance Zone, has been fixed;
— an issue where some rings and talismans had no information about simultaneous use in the description, has been fixed;
— an issue where enhanced Exalted weapon had invalid information in the description, stating the weapon cannot be enhanced with a soul crystal, has been fixed;
— an issue where Seal of Extortion and Perfect Seal of Extortion skills duration was not correctly displayed, has been fixed;
— an issue where some letters containing Mentee's Mark were deleted before the expiry date, has been fixed;
— an issue where trade of two identical items was unavailable, has been fixed;
— an issue where no effect was added while Attribute Attack +30 of Exalted Seed Bracelet was applied, has been fixed;
— an issue where Noblesse Blessing was used twice in a row while Auto-use was on, has been fixed;
— an issue where R110-grade and no-grade items were displayed as items of the same grade while using Auction House system, has been fixed;
— an issue where the link to apply the Soul Crystal effect at the Blacksmith’s was shown multiple times, has been fixed;
— an issue where some players were unable to get the reward having completed Awl Under Foot quest, has been fixed;
— an issue where the quest to kill a Field Monster could not be completed by killing Baium, has been fixed;
— an issue where servitors were unable to use some of the skills in the special Hunting zone, has been fixed;
— an issue where automatic use of the Emperor's Special Cocktail occasionally failed, has been fixed; now it can be automatically used until the effect is cancelled;
— an issue where the map along with the radar map did not work properly in some regions of Imperial Tomb Hunting Zone, has been fixed;
—an issue where an added Dual Class was displayed as a Subclass in a system message, has been fixed;
—an issue where the tooltip for Elemental Destruction enchantment was not correctly displayed, has been fixed;
— an issue where Aerial Yoke animation was not properly displayed, has been fixed.