The update release on 1st April
28 March 2020
Tower of Insolence (Lower Floor) (special hunting zone)
— a new special hunting zone Tower of Insolence (Lower Floor) has been added:
— entrance is available via special hunting zone interface;
— PvP is available in the zone;
— Restart and My Teleport are unavailable in the zone;
— The zone consists of 1st, 2nd and 3d floors; the higher the floor the stronger the monsters are;
— after teleporting into the zone a character appears on the 1st floor; with the help of a special NPC it’s available to teleport to the higher floors;
— the following items may be looted from the monsters: Improved Rune Stone, Vitality, Rune Stone, Dye Powder;
— each 8 hours on each floor an elite monster appears on a random spot; with the high chance Improved Rune Stone may be looted from this monster;
War-Torn Plains
— the zone is now designed for characters lvl. 99-100;
— old monsters have been deleted from the game; new monsters have been added: Vanor Silenos Mercenary and Vanor Silenos Guardian;
— new monsters are lvl. 99; they have resistance to Vampiric Rage, Danger Zone, high resistance to Bow/Crossbow, M. Damage;
— entrance is available via teleportation (from Aden);
Krofin's Nest
— monsters’ characteristics have been changed:
Antharas' Nest (Balthus Knights)
The Instance Zone has been changed:
— monsters Tarask Dragons and Dragon Beasts will no longer spawn;
— Antharas’ level has been increased up to 112; its characteristics and rewards have been changed accordingly;
— as a reward for defeating Antharas one may loot: weapon (Helios and Krishna) and armor (Eternal and Leviathan), Dark/Bloody Weapon Enhancement Stone, Dark/Bloody Armor Enhancement Stone, Dragons’ Necklace/Earring/Ring, Angel’s Necklace/Earring/Ring, Sealed Talisman of Insanity, Dragon Rind Leather Shirt, Greater Ruby Lv. 1, Greater Sapphire Lv. 1, Greater Red/ Blue Cat's Eye Lv. 1, Navari’s Mask, Crystal of Dyes, Soul Crystals Lv. 4-7, Star Sign, Cube of Enhanced Zodiac Agathion;
— Star Sign and Cube of Enhanced Zodiac Agathion are used in the update agathion system;
— 1 hour is given to fight Antharas;
— Entrance reset time is 6:30 a.m. server time.
Kastia's Labyrinth
— additional difficulty levels have been added to the Kastia's Labyrinth:
— for completing exceptional and extreme difficulty levels a character receives a box as a reward, which contains:
* exceptional: Freya's Ice Rose — 4 pcs., Glowing Dragon's Attribute Potion (XP) — 4 pcs., Honey Dark Beer — 4 pcs., Event Emperor's Special Cocktail — 2 pcs.;
* extreme: Freya's Ice Rose — 8 pcs., Glowing Dragon's Attribute Potion (XP) — 8 pcs., Honey Dark Beer — 8 pcs., Event Emperor's Special Cocktail — 4 pcs.;
— entry and completing conditions remained the same: with the help of the NPC Karinia (Aden), a character can choose one of 5 difficulty levels (low, medium, high, exceptional, extreme), in one day only one of the difficulty levels can be completed, 15 minutes are given to finish the zone, access reset happens daily at 6:30 server time.
Isle of Prayer
— the time of monster respawn has been changed;
— more areas of monsters respawn have been added;
— monsters respawn closer to each other;
— monsters’ HP has been increased;
— monsters now have vulnerability to P. Damage, Storm Sign effect, high resistance to Bow/Crossbow, Spear Weapon, M. Damage, Danger Zone, Special Skills.
Swamp of Screams
The zone has been changed:
— all old NPCs and monsters have been deleted from the game; new ones have been added;
— entrance is available via teleportation (from Rune), after the teleportation a characters appears in the peaceful zone;
— Soul Crystals and materials to create items may be looted from the monsters; Soul Crystals may be exchanged to Spirit Stones via blacksmith;
Imperial Tomb (special hunting zone)
— the zone has been changed; now it’s a special hunting zone:
— entrance is available via special hunting zone interface, there are no other way to enter the zone;
— PvP is available in the zone;;
— time expansion is unavailable;
— right after a character entered the zone, a Tomb Raiders quest begins; in case the quest hasn’t began automatically it may be started via NPC Search Team Teleporter; EXP, SP and Benusta's Reward Box are gained as a reward for completing the quest;
— monsters in many hunting zones are now resistant to Vampiric Rage;
— one of the party member chosen randomly will get a reward - Benusta's Shining Reward Box - after completing the Baylor, Nightmare Kamaloka, Ashen Shadow Revolutionaries and Krofin's Nest special zones;
— if a group is dissolved in the process before completing a special zone, or a character leaves a group, the reward will be impossible to receive;
— the following items may be looted with a certain chance from the Benusta's Shining Reward Box: 3 million Adena, Sealed Talisman of Insanity, Energy of Protection, Energy of Longing, Authority Ornament, Jewel Energy, Ultimate Lv. 3 Jewelry Box, Selenite, Crystal of Dyes, Artifact Crystal, Crystal of Dawn, Forgotten Spellbook Chapter 1, weapon (Helios and Krishna) and armor (Eternal and Leviathan);
— the reward for killing bosses like Tauti, Scarlet van Halisha, Octavis in Command Chanel Instance Zones has been increased;
— the loot from monster in zones Fields of Massacre and Wasteland has been increased;
— monsters in the following hunting zones no longer attack fist and do not help their kin: Ivory Tower Crater, Isle of Prayer, Dragon Valley, Silent Valley, Breka's Stronghold, Fafurion Temple, Alligator Island, Fields of Massacre, Primeval Isle, Forest of Mirrors, Wasteland;
— monsters’ characteristics in zones Dragon Valley and Fafurion Temple have been changed;
— monsters’ characteristics and respawn areas have been changed in the Blazing Swamp zone;
— monsters’ respawn areas have been changed in the Session Zone - Golden Altar (Isle of Souls);
— new respawn areas have been added in the Field of Silence and Sel Mahum Training Grounds hunting zones;
— Valakas and Fafution (all stages) basic characteristics have been increased two times;
— a new quest has been added to the Imperial Tomb Special Zone:
The quest is received automatically when entering the zone:
Kill any 150 monsters in the zone.
EXP: 20,700,253,956,096
SP: 18,630,228,560
Items:
Benusta's Reward Box — 1 pc.
— now when completing the quest “Noble Materials” hunting zones needed to complete the first stage of the quest will differ for different classes as follows:
— to the monsters to hunt for quests “Exalted, One Who Faces the Limit” and Exalted, “One Who Overcomes the Limit” monsters Vanor Silenos Mercenary and Vanor Silenos Guardian (War-Torn Plains) have been added;
— now when completing Nobless in a group then all group members may receive quest items.
New skills - which are enhanced versions of existing skills - have been added to all classes:
— skills are available at lvl. 110 for all classes; 17,455,723,311 SP and Improved Rune Stone 1 pc. are needed to acquire a skill;
— Improved Rune Stone may be obtained as a reward for killing monsters in Tower of Insolence (Lower Floor) (special hunting zone).
Instantly recovers 40% of Max HP and 17% of Max CP. For 2 min. Max HP +40%, Max CP+17%. Additionaly, P. Atk. +10%, Received P./M. Critical Damage -12%.
Casting time: 1,5 sec.
Cooldown: 2 min.
Consumes 10 Soulstones.
For 50 sec., Vital Point Attack Rate +50%, P. Skill Power +20%, P. Accuracy +10, P. Evasion +45. Blocks 8 debuff attacks. Additionally, P. Atk. +10%. Requires a dagger or dual daggers.
Casting time: 3,5 sec.
Cooldown: 10 min.
Consumes 10 Soulstones .
For 30 min., P. Atk. for bows and crossbows +25%, P. Skill Power +10%, P. Def. +10%, M. Def. +10%. P, Skill Cooldown +10%.
Cooldown 30 sec.
Consumes 20 Soulstones .
For 30 sec., M. Skill power +5%, P. Def. +10%, M. Def. +10%, M. Skill MP Consumption -80%, M. Skill Cooldown -20%. Damage cannot interrupt spellcasting. M. Atk. and Casting Spd. are increased with the level of Mana Burst.
Casting time: 4,5 sec.
Cooldown: 3 min.
Consumes 5 Soulstones.
For 15 sec., party members’ Received P. Critical Rate and Received M. Critical rate -50%, Received P. Skill Critical Rate -20%, Received P./M. Critical Damage -20%, P. Def/ +10%, M. Def +10%. Cannot be used with Blood Requiem.
Cooldown 10: min.
For 30 min., for all servitors P. Atk. +40%, P. Critical Damage +20%, Atk. Spd. +20%, P. Accuracy +10, P. Def. +10%, M. Def. +10%, Max HP +25%.
Casting time: 4 sec.
Cooldown: 10 sec.
Consumes 40 Soulstones.
For 30 min., a targeted party member’s P. Atk. +10%, M. Atk. +15%, Attribute Resistance +50, Resistance to All Weapons +5%.
Cooldown: 2 sec.
For 30 min., P. Atk. +40%, P. Critical Damage +10%, P. Def +10%, M. Def +10%, Confusion/Danger Zone Resistance +30.
Casting time: 2 sec.
Cooldown: 30 sec.
Consumes 20 Soulstones.
For 50 sed., M. Atk. +20%, M. Skill Critical Rate +100, P./M. Def. +30%, Dagger/Bow Attack Resistance +20, Obstruction/Danger Zone/Confusion Resistance +90. M. Skill MP Consumption -50%.
Cooldown: 5 min.
Tyrr Dreadnought
Level: 101
Requires:
SP 211,440,000
Rune Stone — 8 pcs.
For 30 min., when a spear is used against a single target, P. Atk. +25%, P. Critical Damage/P. Skill Critical Damage +10%.
Requires a spear. When a spear is changed for another weapon, Focus Attack is canceled.
Tyrr Duelist
Level: 106
SP 2,104,519,110
For 60 sec., P. Atk. +35%, when dual swords/dual blunt weapon is used. Additionally, P. Skill Critical Rate and Vitality Skill Power +20%.
Tyrr Maestro
For 30 min., P. Atk. +30%, P. Skill Power +30%. There is a certain chance to deal damage equal to 30% of the target’s HP after a regular attack.
Levels: 106, 108, 110
Lv. 8: SP 2,104,519,110
Lv. 9: SP 6,061,015,038
Lv. 10: SP 17,455,723,311
For levels 8-10 additionally has been added: enables shield defense in all directions.
8 lvl.: Shield Def. Success Rate +100%, Shield Def. +450%;
9 lvl.: Shield Def. Success Rate +100%, Shield Def. +500%.
10 lvl.: Shield Def. Success Rate +100%, Shield Def. +550%.
Othell Fortune Seeker
Level: 105
SP 1,753,765,925
Levels: 101, 103, 105, 109
Lv. 5: SP 211,440,000
Lv. 6: SP 608,946,501
Lv. 7: SP 1,753,765,925
Lv. 8: SP 7,273,218,046
New levels have been added for the skill:
Lv. 5: Increases a target’s P. Critical Received Damage by 35% for 30 sec. by giving painful wounds. Requires a dagger/ dual daggers.
Lv. 6: Increases a target’s P. Critical Received Damage by 35%, Received P. Critical Rate +10% for 30 sec. by giving painful wounds. Requires a dagger/ dual daggers.
Lv. 7: Increases a target’s P. Critical Received Damage by 35%, Received P. Critical Rate +12% for 30 sec. by giving painful wounds. Requires a dagger/ dual daggers.
Lv. 8: Increases a target’s P. Critical Received Damage by 35%, Received P. Critical Rate +15% for 30 sec. by giving painful wounds. Requires a dagger/ dual daggers.
Tyrr Warrior
Casting time: 1,29 sec. → 2,53 sec.
Power: 11159~25615 → 14506~33299
Casting time: 1,69 sec. → 1,5 sec.
Power: 19893~38940 → 25860~50622
Casting time: 2,19 sec. → 1,5 sec.
Power: 20483~40561 → 26627~52729
Cooldown: 15 sec. → 10 sec.
Knockdown effect has been removed.
Casting time: 1,59 sec. → 1,5 sec.
Power: 11557~21528 → 15024~27986
Casting time: 0.6 sec. → 1 sec.
Casting time: 1,39 sec → 1 sec.
Power: 10508~19327 → 13660~25125
The effect of increasing damage depending on the energy expended has been removed.
Power: 44711~61189 → 53653~73426
Casting time: 2,19 sec. → 1 sec.
Power: 52746~89106 → 68569~115837
Available when target’s HP <10% → Available when target’s HP <20%.
The skill is now available for Tyrr Titan.
Casting time: 3,5 sec. → 1,5 sec.
P. Atk./Atk. Spd./P. Accuracy/Speed/P. Critical Damage/ P. Skill Critical Damage/debuff Resistance/HP recovery when killing an opponent have been increased.
The condition has been removed: available at HP<70%.
Enchant effect has been changed from [Penalty] to [Shield].
Enchant effect has been changed from [Penalty] to [Might]. .
Casting time: 2 sec. → 1,5 sec.
An effect has been added: P. Skill Critical Damage +30%.
The effect has been increased:
Shouts loudly to invoke the power of the Ogre. For 5 min., P. Atk. and P./M. Def. +40%, P. Critical Damage and Max HP +10%.
Speed: +35% → 80%.
Casting time: 1,3 sec. → 1 sec.
The power of the skill has been increased.
Knockback effect has been removed.
An effect has been added:
resistance to daggers/bows attack.
Casting time: 1,5 sec. → 1 sec.
Power: 17348~33647 → 22552~43741
Casting time: 2,09 sec. → 2 sec.
Power: 15024~29044 → 22536 -43566
Casting time: 2,167 sec. → 2 sec.
Power: 22531 -47813 → 29290~62156
Casting time: 2,2 sec. → 1,5 sec.
When using dual swords/ dual blunt weapon P. Atk. +20% → +30%
Casting time: 2,09 sec. →2 sec.
Power: 11557~26479 → 22536~43566
Waves of screams wrap the enemy around making their P./M. Atk. 1. The skill cooldown is fixed.
Consumes 1 Soulstone.
Cooldown: 120 sec. → 180 sec.
Casting time: 1,8 sec. → 1,5 sec.
Power: 26003~47589 → 33803~61865
The effect of decreasing CP is increased.
P. Atk. +30% / +32% → P. Atk. +30% / +35%.
The skill range is increased.
Tyrr Titan
P. Atk. +30% / +32% → P. Atk. +30% / +35%
The effect has been removed: available at HP<90%.
The effect has been removed: debuff resistance.
P. Def. for 3, 4, 5 skill level has been decreased.
The following affect have been added:
When equipped with heavy armor P. Def. +50%, with light armor P./M. Def +50% (at lv.5).
When using two-handed/blunt/spear weapon P. Atk. is increased.
Tyrr Grand Khavatari
Power: 15024~29044 → 22536~43566
Increases P. Atk./P. Critical Damage/P. Skill Critical Damage.
P.Atk. has been increased, P. Critical Damage has been decreased.
The skill type has been changed to reinforcement.
Requires fist weapon. For 30 min., P. Atk. +15%, Atk. Spd. +15%.
Cooldown: 5 min.,
Power: 18005~41405
A new effect has been added:
When using one-handed blunt weapon P. Atk. +30%, P. Critical Damage/P. Skill Critical Damage +15%, additioanlly, P. Critical Rate/ P. Skill Critical Rate +30%.
Shield Defense Rate +50% → +100%
Shield Defense +40% → +100%
Tyrr Doombringer
Casting time: 1,5 sec. → 2 sec.
Power: 16214~20555 → 21078~26721
P. Def. has been changed according to the skill level: +100%/+150%/+200%/+250%
M. Def. has been changed according to the skill level: +100%/+150%/+200%/+250%
For 30 min., increase P.Atk., P. Critical Damage/P. Skill Critical Damage, P. skills MP Consumption is decreased.
Requires sword/blunt weapon. Consumes 5 Soulstones.
Eviscerator
A new affect has been added:
There is a chance to deal damage equal to 30% of the target’s HP after a regular attack. Requires fist weapon.
Cooldown: 3 sec.
Othell Rogue
Inflicts confusion among nearby enemies. For 20 sec., target’s M/ Atk. -10%, M. Critical Rate -10%, M. Critical Damage -10%.
The effect has been removed: P. Critical Damage +609.
A new effect has been added: P. Skill Damage +1%.
Lasting time: 15 sec → 2 min.
Cooldown: 40 sec. → 5 min.
Lasting time: 5 sec. → 15 sec.
Cooldown: 30 sec. → 120 sec.
Othell Adventurer
Vital Point Attack Rate +10% → +20%.
A new effect has been added: P. Critical Damage +5%.
Cancel Hide and inability to hide.
P. Critical Damage increase effect has been removed.
A new effect has been added: P. Skill Power +2%.
Othell Wind Rider
Lasting time on Lv. 1:
10 sec. → 5 sec.
Lasting time on Lv. 2:
3 sec. → 5 sec.
Effect on Lv. 2:
P. Critical Rate/ Damage from the flank +20% → +25%
P. Critical Rate/ Damage after a backstab +10% → +15%
The effect has been removed:
P. Critical Damage +304.
P. Skill Power +2%.
Othell Ghost Hunter
Makes you move behind the target's back to attack.
Additionally, Vital Point Attack Rate +5%.
— the Freezing Flame skill power has been changed;
— an issue when the following skills could not be used automatically has been fixed: Soul Berserker (Tyrr Doombringer) and Fury Fists (Tyrr Grand Khavatari);
— conditions to use the Noble Blessing skill have been changed:
— properties of the Quadruple Elemental Blast skill have been changed:
— casting time of the following skills for the Seer class has been decreased:
— the way to use Vanguard Valor skill has been changed: now, when the skill is used for the first time, the effect is constant, when it is used again, the effect is canceled.
Homunculus have been added to the game.— Homunculus interface can be opened using the corresponding "Homunculus" button in the general menu or on the side panel;— Homunculus are divided into 3 ranks by quality, each of which can be developed up to level 5;* depending on the rank, the Homunculus is displayed in a window with a gray / green / red background;— there are 15 Homunculus, with 3 ranks for each type (5 types in total):
— Homunculus are special creatures designed to strengthen their master; they are available only through a special interface and are not displayed next to the character (as agathions do, for example);
— Only 2 Homunculus can be stored at the same time at this update, the number of available Homunculus will be expanded in later updates;
— To start a process of creation push the “Summon” button in the Creation tab in the Homunculus interface;— The creation of a Homunculus can be carried out both on the main and on the dual class;
— To create a Homunculus 1,000,000 Adena is required;— Fill 4 bars to further create a Homunculus: * blood (HP bar): the character sacrifices its health; invest 10,000 HP 100 times;* tears (VP bar): the character sacrifices its vitality points; invest 35,000 VP 5 times (5 vitality sections);* spirit (SP): the character sacrifices its SP; invest 5,000,000,000 Sp 10 times;* time: to fill the scale, wait for 24 hours from the moment of creation; time will count even if the character is offline;— Only one Homunculus may be created at once;— When all of the above steps are passed, the “Summon” button again becomes available, by clicking which a character will randomly receive one of the 15 available Homunculus.
— A Homunculus may be developed with the help of upgrade points (Management tab);— All Homunculus may be upgraded up to Lv. 5:— Its HP/P.Atk./P.Def. increases with each new level;— Each Homunculus has its own basic ability when created;— The amount of Homunculus stats increases with each new level;— Each Homunculus has relations with its master, which, depending on the Homunculus level, gives the master different bonuses;— A Homunculus can be destroyed (Management tab);— A Homunculus with established relations with the master can not be destroyed, the relations has to be broken first;
— to establish a relation with the desired Homunculus, click on the "Establish relations" button in the Management tab, after which the ability of the Homunculus will be transferred to the character;— each Homunculus has unique abilities;— there are 3 level of relations, the higher the level, the higher the effects that Homunculus gives;
— relations effect both main and dual class;— upgrade-points are needed for the Homunculus development and relations strengthening; they can be obtained during the monsters hunting, when a character has vitality;— using the Homunculus interface, one can see the number of upgrade points available and get them by clicking the [+] button at the top of the “Management” tab;— destroy monsters in order to get upgrade points; to get one point 500 monsters have to be killed (for which a character gets experience points); a player can get up to 5 upgrade points maximum per day;— vitality points can also be donated (1 section of the scale will be spent); to get 1 upgrade 2 sections of the vitality scale have to be donated;
— to gain upgrade points push the corresponding button “Convert Points”;— the systems resets daily at 6:30 a.m. server time;— the counter of monsters killed during the hunt and the number of filled VP cells do not reset;
— apart from 5 basic upgrade point, additional upgrade points may be received before reset time using Powerful Fish (5 pcs.) - 3 times a day max;— to strengthen relations, a special mini-game is used in which a character and a Homunculus must guess the number (the number of the character and the number of the homunculus must coincide);
— when relations are strengthened Homunculus stats are strengthened also;— for one roll of the game 1 upgrade point and 1,000,000,000 SP are needed;— the rules of getting relations are as follows:
— repeated attempts can be made until reaching level 3.
— relations effects are as follows:
Homunculus rank: General
CON/MEN
/LUC/CHA
/LUC/CHA +1
Homunculus rank: Advanced
/LUC/CHA +2
Homunculus rank: Top-grade
/LUC/CHA +3
— NPC Denign can now modify the following Accessories:
Selenite — 10 pcs. +
Giant's Energy — 20 pcs.
Assault Lv. 1 Angel's Necklace — P./M. Atk. +1%;
Assault Lv. 2 Angel's Necklace — P./M. Atk. +2%;
Assault Lv. 3 Angel's Necklace — P./M. Atk. +5%.
Security Lv. 1 Angel's Earring — P./M. Def. +1%;
Security Lv. 2 Angel's Earring — P./M. Def. +2%;
Security Lv. 3 Angel's Earring — P./M. Def. +5%.
Elements Lv. 1 Angel's Ring — Attribute attack/resistance +10;
Elements Lv. 2 Angel's Ring — Attribute attack/resistance +20;
Elements Lv. 3 Angel's Ring — Attribute attack/resistance +50.
Selenite — 15 pcs. +
Giant's Energy — 30 pcs.
Battle Lv. 1 Dragon's Necklace — Damage +1%;
Battle Lv. 1 Dragon's Necklace — Damage +2%;
Battle Lv. 1 Dragon's Necklace — Damage +5%.
Guardian Lv. 1 Dragon's Earring — Received damage -1%;
Guardian Lv. 2 Dragon's Earring — Received damage -2%;
Guardian Lv. 3 Dragon's Earring — Received damage -5%.
Potential Lv. 1 Dragon's Ring — STR/ INT/ DEX/ CON/ WIT/ MEN +1;
Potential Lv. 2 Dragon's Ring — STR/ INT/ DEX/ CON/ WIT/ MEN +2;
Potential Lv. 3 Dragon's Ring — STR/ INT/ DEX/ CON/ WIT/ MEN +3.
— when trying to modify an accessory, a character with a certain chance will receive an accessory level 1, 2 or 3;
— modified Angel’s and Dragon’s accessories may be enchanted up to +10 with the same scrolls used for unmodified accessories;
— NPC Denign can removed the modification from the modified accessories:
Angel’s Necklace,
Angel’s Earring,
Angel’s Ring
Dragon’s Necklace,
Dragon’s Earring,
Dragon’s Ring
— Atlas’ Earring may now be modified via NPC Denign:
Selenite — 30 pcs. +
— the amount of accessory solvent and gained selenite have been changed:
— modification from the following accessories may now be removed:
Blessed Valakas' Necklace - Body;
Blessed Valakas' Necklace - Mind;
Blessed Valakas' Necklace - Barrier;
Blessed Antharas' Earring - Shield;
Blessed Antharas' Earring - Earth;
Blessed Antharas' Earring - Pure;
Lindvior's Earring - Shield;
Lindvior's Earring - Earth;
Lindvior's Earring - Pure.
— 13 new artifacts have been added to the game; they are available via NPC Alexandria (Giran):
Depending on enchantment level
Attribute attack from 10 to 150
P. Skill Power from 1% to 15%
M. Skill Power from 1% to 15%
Attribute resistance from 10 to 150
Decreasing received P. Critical Damage for 1% to 15%
Decreasing received damage when immobilized from 1% to 20%
Recovery Potions’ effect from 100 to 2000
Fixed damage resistance from 1% to 15%
Damage reflection resistance from 1% to 15%
Vitality bonus from 1% to 10%
Received healing from 1% to 15%
Skill MP consumption reduced from 1% to 15%
Received P. Critical rate decreased from 1% to 15%
— new artifacts may be enchanted up to +10 just like existing artifacts; the enchantment chances are the same;
— the item Artifact Book - Lv. 3 may now be obtained via NPC Alexandria (Giran):
— new type of jewels has been added to the game - Superior;
— new jewel may be compounded up to lvl. 10;
— thus, the maximum level of jewel has been increased to 20: general jewels (5 levels) + greater jewels (5 levels) + superior jewels (10 levels);
— 2 greater jewel Lv. 5 are needed to compound a superior jewel Lv.1; the success rate is 100%;
— compounding of jewel Lv. 2-10 may fail; 1 superior jewel and 1 Jewel Energy are needed; in case of success a character receives one level higher jewel, in case of failure Jewel Energy is destroyed and jewel’s level is back to 1;
— greater jewels Lv. 5 now have information on the compound in the tips;
Jewel effects
P. Atk.:
+15% / +16% /+17% / +18% / +20% / +21% / +22% / +23% / +24% / +25%
For all levels:
Soulshot and Beast Soulshot damage +23%.
M. Atk.:
+19% / +20% / +21% / +22% / +24% / +25% / +26% / +27% / +28% / +30%
P./M. Def.
+5% / +7% / +8% / +9% / +10% / +11% / +12% / +13% / +14% / +15%
Received PvP damage -18%.
Cancels the enemy’s target, when attacked.
Attribute attack:
+130 / +140 / +160 / +180 / +200 / +220 / +240 / +260 / +280 / +300
Attribute resistance:
Lv. 1:
STR +4, DEX +4, CON +4, INT +4, WIT +4, MEN +4, CHA +4, LUC +4
Lv. 2:
STR +4, DEX +4, CON +5, INT +4, WIT +4, MEN +5, CHA +4, LUC +4
Lv. 3:
STR +4, DEX +5, CON +5, INT +4, WIT +5, MEN +5, CHA +4, LUC +4
Lv. 4:
STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, CHA +4, LUC +4
Lv. 5:
STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5, CHA +5, LUC +5
Lv. 6:
STR +5, DEX +5, CON +6, INT +5, WIT +5, MEN +6, CHA +5, LUC +5
Lv. 7:
STR +5, DEX +6, CON +6, INT +5, WIT +6, MEN +6, CHA +5, LUC +5
Lv. 8:
STR +6, DEX +6, CON +6, INT +6, WIT +6, MEN +6, CHA +5, LUC +5
Lv. 9:
STR +6, DEX +6, CON +6, INT +6, WIT +6, MEN +6, CHA +6, LUC +6
Lv. 10:
STR +7, DEX +7, CON +7, INT +7, WIT +7, MEN +7, CHA +7, LUC +7
Skill mastery rate +40%.
Max HP/ MP:
+10% / +11% / +12% / +13% / +15% / +16% / +17% / +18% / +19% / +20%.
With a 15% chance, recovers 180 MP after skill use.
Skill cooldown -5%.
P. Def.:
+2837 / +3121 / +3433 / +3776 / +4154 / +4569 / +5026 / +5529 / +6082 / +6690.
Received P. Critical Damage:
-10% / -11% / -12% / -13% / -15% / -16% / -17% / -18% / -19% / -20%.
For all level:
Additionally, P. Def. +15%.
M. Def.:
+1785 / +1964 / +2160 / +2376 / +2614 / +2875 / +3163 / +3479 / +3827 / +4210.
Received M. Critical Damage:
Additionally, M. Def. +15%.
Vitality bonus:
+61% / +62% / +63% / +64% / +65% / +66% / +67% / +68% / +69% / +70%.
Vitality consumption -20%.
Additionally, vitality bonus +15%.
Enables to use Vital Wind skill.
Damage reflection resistance +15%.
Debuff resistance +35%.
Removes Confusion/Obstruction debuffs when receiving PvP damage.
Removes debuffs from you and grants immunity to debuffs for 7 sec.
Creates a protective barrier that absorbs 70000 / 75000 / 80000 / 85000 / 90000 / 95000 / 100000 / 105000 / 110000 / 115000 damage for 15 sec.
Instantly restores 20% HP.
P. Critical Damage:
+15% / +16% / +17% / +18% / +20% / +21% / +22% / +23% / +24% / +25%.
P. Skill Critical Damage:
P. Skill Power +10%.
M. Skill Critical Damage:
M. Skill Power +10%.
PvP damage:
+26% / +26% / +26% / +27% / +27% / +28% / +28% / +29% / +29% / +30%.
P. Critical Damage Rate -30%.
Enables to use Remove Invincibility/Immunity skill.
With a 21% / 22% / 23% / 24% / 25% / 26% / 27% / 28% / 29% / 30% chance, reflects debuffs back to the enemy.
Damage reflection resistance +70%.
Enables to use Invincibility skill.
— properties of some existing jewel have been changed:
Garnet (Lv. 1-5):
— when equipped the skill cooldown: 3 min. → 30 sec.;
— after use the skill cooldown: 3 min. → 30 sec.;
Greater Garnet (Lv. 1-5):
— when equipped the skill cooldown: 3 min. (hasn’t changed);
Tanzanite and Greater Tanzanite (Lv. 1-5):
— now, when enchanting a brooch with Brooch Spirit Stone it is possible to receive Topaz enchantment effects: randomly one out of three effects.
— new Zodiac Agathion Charms have been added to the game: 12 types of zodiac signs;
— unlike existing charms, new ones come in only one level - Lv. 1;
— new Charms may be two types: general and greater;
— the list of the new Charms::
● Virgo Agathion Charm;
● Capricorn Agathion Charm;
● Libra Agathion Charm;
● Aries Agathion Charm;
● Taurus Agathion Charm;
● Gemini Agathion Charm;
● Scorpio Agathion Charm;
● Aquarius Agathion Charm;
● Pisces Agathion Charm;
● Sagittarius Agathion Charm;
● Cancer Agathion Charm.
— note: the icons of some existing and new Charms are different; also all new Charms have no frames with a level on it (all old ones still have frames): for example, the icons of Virgo, Taurus and Aries are shown below:
— new Charms may be enchanted up to +10 with the help of special items:
● Zodiac Agathion's Book of Growth (enchant +1);
● Ancient Zodiac Agathion's Book of Growth (enchant randomly from +1 to +3);
— note: new books of growth can be used only with the new types of charms; new books have different names:
● Zodiac Agathion's Book of Growth (this is a new book for new charms; there is no “charm” word in it);
● Book of Growth: Starlight Agathion Charm (this is an old book for old charms; there is a word “charm” in it);
— new books can be randomly obtained when exchanging new charms through the Fishing Guildsman in any city: click on “Exchange Agathion Book of Growth”:
Zodiac Agathion's Book of Growth (2 pcs.)
or
Zodiac Agathion's Book of Growth (3 pcs.)
Ancient Zodiac Agathion's Book of Growth (1 pcs.)
Ancient Zodiac Agathion's Book of Growth (2 pcs.)
— in case of fail enchantment charms disappear;
— it’s possible to exchange existing Agathion Charms of any level and modifications to new ones: for this, talk to Special Game Assistant (ex. Dimensional Merchant) and select the “Exchange Starlight Agathion Bracelet”;
— all old type Agathions have been retained by the players;
— the exchange takes place randomly; for example, when exchanging the old Virgo bracelet, in return one can get Taurus or Scorpio (as luck would have it);
— the exchange is always successful: one of the 12 new types charms will be received without failure;
— old and new charms can be used at the same time, however, the same passive effects will not be summed up, for example: in the additional cells, the old Cancer charm Lv. 12 gives +10 (P. Def. + 10%) and the new Taurus charm gives +10 (P. Def. + 10%), in this case only one of them will have an effect, even though the agations are different (Cancer and Taurus);
— agitation of the same name can be used in different cells, for example: the old Taurus charm with the active “Battle Rhapsody” skill can be inserted into the main cell, and the new Taurus charm can be inserted into the additional cell, in this case both the active skill from the old charm and the passive from the new one will be available;
— new charms modified to +10 may be exchanged via NPC Santiago (Heine) to a greater charm; only the charm itself is required without any additional materials;
— the list of the greater charms:
● Greater Virgo Agathion Charm;
● Greater Capricorn Agathion Charm;
● Greater Libra Agathion Charm;
● Greater Aries Agathion Charm;
● Greater Taurus Agathion Charm;
● Greater Leo Agathion Charm;
● Greater Gemini Agathion Charm;
● Greater Scorpio Agathion Charm;
● Greater Aquarius Agathion Charm;
● Greater Pisces Agathion Charm;
● Greater Sagittarius Agathion Charm;
● Greater Cancer Agathion Charm.
— when equipping a general and greater charms (for example, a general and greater Taurus), only the greater one will have effect.
— new Seed Bracelets have been added to the game;
— existing Seed Bracelet, that was available via Special Game Assistant (ex. Dimensional Merchant) in exchange for 20,000,000 Adena, is automatically replace with Elementary Seed Bracelet;
— new Elementary Seed Bracelet may be obtained via Fishing Guildsman in any town:
R-grade Gemstone (5 pcs.)
Stardust (20 pcs.)
— Stardust may be obtained with a certain chance by opening boxes caught while fishing:
● Reddish Bo;
● Purplish Box;
● Santiago’s Star Energy Pack.
— a new item -Zodiac Agathion Cube - may obtained via Fishing Guildsman; it contains a random agathion charm +0 of a new type:
R-grade Gemstone (31 pcs.)
Zodiac Cube Fragment (10 pcs.)
— Zodiac Cube Fragment may be looted from monsters in the following locations:
● Giant's Cave;
● Atelia Refinery;
● Shadow of the Mother Tree.
— Seed Bracelets may be compounded with a certain chance to the higher level:
— Superior Seed Bracelet Lv. 1 is the maximum compound level, further development is available via NPC Santiago (Heine);
— Seed Bracelets may be upgraded with 100% chance via NPC Santiago (Heine);
Intermediate Seed Bracelet
(slots: 1 main slot)
Elementary Seed Bracelet (2 pcs.)
Star Sign (1 pcs.)
400 mln Adena
High-grade Seed Bracelet
Intermediate Seed Bracelet (2 pcs.)
Star Sign (2 pcs.)
Top-grade Seed Bracelet
High-grade Seed Bracelet (2 pcs.)
Star Sign (3 pcs.)
Superior Seed Bracelet Lv. 1
(slots: 1 main slot + 1 additional slot)
Top-grade Seed Bracelet (2 pcs.)
Star Sign (4 pcs.)
Superior Seed Bracelet Lv. 2
(slots: 1 main slot + 2 additional slots)
Superior Seed Bracelet Lv. 1 (1 pcs.)
Star Sign (12 pcs.)
Superior Seed Bracelet Lv. 3
(slots: 1 main slot + 3 additional slots)
Superior Seed Bracelet Lv. 2 (1 pcs.)
Star Sign (15 pcs.)
— Star Sign with a certain chance may be looted from bosses: Scarlet van Halisha, Octavis, Antharas, Tauti.
— Superior Seed Bracelet Lv. 1 may also be upgraded through fish and other materials: unlike the 100% exchange for Star Signs, this exchange is random;
— when exchanging for Fish a maximum upgrade is Superior Seed Bracelet Lv. 4:
Ugly Fish (130 200 pcs.)
Nimble Fish (10 500 pcs.)
Elcyum (1 pcs.)
Stardust (120 pcs.)
Zodiac Cube Fragment (200 pcs.)
R-grade Gemstone (1375 pcs.)
Ugly Fish (195 300 pcs.)
Nimble Fish (15 750 pcs.)
Elcyum (2 pcs.)
Stardust (180 pcs.)
Zodiac Cube Fragment (250 pcs.)
R-grade Gemstone (2065 pcs.)
Superior Seed Bracelet Lv. 4
Superior Seed Bracelet Lv. 3 (1 pcs.)
Ugly Fish (260 400 pcs.)
Nimble Fish (21 000 pcs.)
Elcyum (6 pcs.)
Stardust (240 pcs.)
Zodiac Cube Fragment (350 pcs.)
R-grade Gemstone (2750 pcs.)
— Evolved Agathion Bracelets may be exchanged for new Seed Bracelets via Special Game Assistant (ex. Dimensional Merchant): choose “Exchange Evolved Agathion”.
* an exchange of an old bracelet Lv. 12 for an evolved one via Blacksmith Ferris is still available.
— a new item has been added to the game - Fire Dragon Agathion Charm;
— the Charm and associated items are available via NPC Santiago (Heine);
— Fire Dragon Agathion Charm may be enchanted up to +10 with the help of Divine Book of Growth: Agathion Dragon; the higher the enchantment is, the higher its effects;
— Greater Fire Dragon Agathion Charm cannot be enchanted;
— it is possible to exchange Fire Dragon Agathion Charm +10 to Greater Fire Dragon Agathion Charm via NPC Santiago:
Fire Dragon Agathion Charm:
Greater Fire Dragon Agathion Charm:
— Weapon P./M. Attack is a new effect that increases basic numbers of weapon P./M. attack.
— information on the method of use, enchantment and exchange has been added to the description of Soul Crystals;
— Energy of Destruction has been added to the list of items that can be purchased via NPC Grocer; — the cost of enchantment of the following diadems has been changed:
— the following baits can now be sold into the store: Heine Exclusive Bait (85~89, 90~94, 95~98, 99+), Angler's Bait (85, 95, 99), Shining Magic Bai (85, 95, 99, 102, 105);
— the names of some Life Stones and Spirit Stones have been changed:
— All Life Stones which names hasn’t been changed will be deleted later; a special announce will be done;
— Benusta's Reward Box reward list has been changed as follows:
1,200,000 Adena,
Authority Ornament — 1 pcs.,
Ultimate Jewelry Box — 1 pcs.,
High-grade Spirit Stone — 1 pcs.,
Top-grade Spirit Stone — 1 pcs.,
Circlet Spirit Stone — 1 pcs.,
Rare Brooch Spirit Stone — 1 pcs.,
Life Stone: Giant's Power — 1 pcs.,
Superior Giant's Codex - Mastery Chapter — 1 pcs.,
Superior Giant's Codex - Chapter — 1 pcs.,
Superior Giant's Codex — 1 pcs.,
Superior Giant's Codex - Mastery — 1 pcs.,
Scroll: Enchant R-grade Armor — 1 pcs.,
Scroll: Enchant R-grade Weapon — 1 pcs.,
Selenite — 1 pcs.,
Fallen Angel's Ring Box — 1 pcs.,
Sayha's Talisman Pack — 1 pcs.,
Energy of Longing — 1 pcs.,
Energy of Desire — 1 pcs.,
Energy of Protection — 1 pcs.,
Jewel Energy — 1 pcs.
Energy of Protection,
Energy of Longing,
Kaliel's Energy,
Authority Ornament,
Jewel Energy,
Selenite,
Superior Giant's Codex, Superior Giant's Codex - Mastery,
Superior Giant's Codex - Chapter (1),
Superior Giant's Codex - Mastery Chapter (1),
Sayha's Talisman Pack,
Fallen Angel's Ring Box,
Circlet Spirit Stone,
Rare Brooch Spirit Stone,
Life Stone: Giant's Power,
High-grade Spirit Stone,
Top-grade Spirit Stone,
Scroll: Enchant R-grade Armor,
Scroll: Enchant R-grade Weapon,
3,000,000 Adena
— the cost of exchanging shirts: Shiny Elemental Shirt, Physical Reflect Shirt, Magical Reflect Shirt, modified +7 and above to Dragon Skin Shirt via Special Game Assistant (ex. Dimensional Merchant) has been changed from 5,000,000,000 Adena to 30,000,000 Adena;
— the following items may now be purchased with the help of Mentee's Marks through NPC Mentor Guide:
— due to the change in premium account benefits applied in the previous update the Royal Training Camp has lost its relevance and is no longer available; the entrance NPC has been removed;
— now items that are to be deleted after in-game events and actions have additional information in the description: the date when the item will be removed and the time remaining before removal;
— now if a Mentor participates in Olympiad, a Clan Quest «Mentee training» counter is increasing; — now Auto-use slots that contain Soulshots or HP Potions can be called back by pressing <ALT+L> (Interface reset);— a hotkey to open the Teleport has been added: press <Alt + F> or <F> to activate.— return points from the special hunting zones Abandoned Coal Mines and Golden Altar (Isle of Souls) have been changed;— now ratings don’t display characters who haven’t logged in for more than 30 days;— typos in a tooltip for Dye Powder have been corrected;— Diploma and Mentee Certificate have been removed;— Curse of Etina and Etina's Blessing skills that used to be given out to random players every 2 hours daily are no longer provided;— NPC Transformation Wizard Avant-Garde has been removed;— now Mentoring Guidebooks cannot be thrown away; — now group members are able to attack the same target with Manner Mode On;— now System Message Window doesn’t show Hero Chat messages;— now Garnet – Purge and Tanzanite – Barrier skills can be used automatically;— a command “/dice” has been added. Enter the command in a chat window to get a random number between one and six;— now it is possible to click on potions in the auxiliary inventory to add them to Auto-use slots;— now it is possible to click on supplies in the auxiliary inventory to add them to Auto-use slots;— now <Soul Crystal Enhancement> and <Augment> in a dialogue with NPC Blacksmith
are called <Crystal Effect>;— now if an item cannot be affected by the reduced skill cooldown effect it will have this information in the description; — now Noblesse Blessing skill has automatic aiming;— now a Clan Quest can be marked as completed once it is finished in every Clan Quest tab;— a player attempting to purchase Premium Account supplies while his character is dead now gets an updated system message: ‘You cannot perform this action if the character is dead’; — Emperor's Special Cocktail’s cooldown has been changed to 5 minutes; cooldown is transferred to the Main/ Dual Class;— now if there are not enough items to activate an effect, the effect is no longer applied;
— it is no longer possible to buy the Entrance Pass: Crystal Caverns from NPC Fioren;
— Certificate of Dawn is no longer available for use and thus can be deleted;
— Atlas’ Earring description has been updated. Now it has additional information whether modification is possible;
— ‘Add to favorites’ function has been added;
* click on the asterisk symbol to the right of the zone name to add it to favorites or remove it from the list;
* Favorites section can be found at the very top of the ‘Region’ list;
— Mailbox interface has been modified as follows:
* now the subject of the mail that didn’t go through has a [Returned] prefix;
*now ‘Sent’ and ‘Received’ tabs have a [Back] button that gets you back to the Mailbox main menu;
— now a Clan Quest can be completed even when using Freya's Scroll of Storm or Honey Dark Beer (items that can be obtained from Special Clan Reward);
- NPC Dimensional Merchant has been renamed Special Game Assistant; — some quests have got changes in the locations of their teleports. The lists runs as follows:
Path of Destiny - Beginning ,
Wind of Destiny – Encounter,
Path of Destiny – Proving,
Wind of Destiny – Promise,
Path of Destiny - Conviction
Wind of Destiny – Choice,
Path of Destiny – Overcome.
— an issue where characters were able to deal damage to Zariche Priest, Zariche’s Sealed Box or Akamanah's Treasure Chest by petrification, has been fixed;— an issue where the entrance to Krofin's Nest was displayed incorrectly, has been fixed;— an issue where Kastia's Labyrinth was displayed as a Party Instance Zone, has been fixed;— an issue where some rings and talismans had no information about simultaneous use in the description, has been fixed;— an issue where enhanced Exalted weapon had invalid information in the description, stating the weapon cannot be enhanced with a soul crystal, has been fixed;— an issue where Seal of Extortion and Perfect Seal of Extortion skills duration was not correctly displayed, has been fixed;— an issue where some letters containing Mentee's Mark were deleted before the expiry date, has been fixed;— an issue where trade of two identical items was unavailable, has been fixed; — an issue where no effect was added while Attribute Attack +30 of Exalted Seed Bracelet was applied, has been fixed; — an issue where Noblesse Blessing was used twice in a row while Auto-use was on, has been fixed;— an issue where R110-grade and no-grade items were displayed as items of the same grade while using Auction House system, has been fixed;— an issue where the link to apply the Soul Crystal effect at the Blacksmith’s was shown multiple times, has been fixed;— an issue where some players were unable to get the reward having completed Awl Under Foot quest, has been fixed;— an issue where the quest to kill a Field Monster could not be completed by killing Baium, has been fixed; — an issue where servitors were unable to use some of the skills in the special Hunting zone, has been fixed;— an issue where automatic use of the Emperor's Special Cocktail occasionally failed, has been fixed; now it can be automatically used until the effect is cancelled; — an issue where the map along with the radar map did not work properly in some regions of Imperial Tomb Hunting Zone, has been fixed;—an issue where an added Dual Class was displayed as a Subclass in a system message, has been fixed;—an issue where the tooltip for Elemental Destruction enchantment was not correctly displayed, has been fixed;— an issue where Aerial Yoke animation was not properly displayed, has been fixed.