15 August 2020
Spirit Forest
— a new party hunting zone called Spirit Forest has been added:
— the characters will receive additional XP for being within a party while hunting in the zone;— Adena, XP and SP can be obtained from monsters in the zone (no trophies).
Throne of Heroes
— the Throne of Heroes hunting zone has been changed as follows:
— now the reason why a character cannot enter Throne of Heroes is displayed as a system message;— now Throne of Heroes has three levels of difficulty:
Helios weapon and Eternal armor;Krishna weapon and Leviathan armor;time stones for special zones;Angel Accessories Packs +6/+8;Artifact Crystal;Crystal of Dyes;Rune Stone;Selenite;Improved Rune Stone;Lindvior's Earring;
Blessed Valakas' Necklace;Blessed Antharas' Earring;Ultimate Luxurious Jewelry Box Lv. 5;Dark Weapon Enhancement Stone;
Bloody Weapon Enhancement Stone;+9 Fallen Angel's Ring Pack;Sayha's Talisman Pack Lv. 9;Sealed Talisman of Insanity;Talisman of Seven Signs.
— if the boss in Throne of Heroes has been defeated, then before the restrictions are reset no clan members can enter the zone (not only those who've already been there);— if the raid has been successful, NPCs Reward Box appear in zone zone depending on the amount of the participants:
— NPC Orin has been deleted;
— clan ratings in Throne of Heroes have been deleted;— there's no rating recond in the updated version of the zone.
Sea of Spores
— Sea of Spores is now a hunting zone for characters level 115-116;— the old monsters have been deleted, the new ones have been added: 4 types, all monsters level 116;— party hunting brings additional XP; if a party consists of 5 characters or more, the bonus will be even greater;— at night monsters become stronger; the Night of Spores effect is applied, combat abilities are enhanced at night time.— the following rewards can now be obtained from monsters: Aden Treasure Chest, Helios weapon, Eternal armor and materials to craft items;— the monsters' location has been changed to make hunting more comfortable.
Swamp of Screams
— Swamp of Screams is now a party hunting zone for characters level 115-116;— the time when monsters appear has been changed from 1.00-3.00 p.m. to 10.00-12:00 a.m.; they will keep appearing at 10.00-00.00 p.m. just like before;— the pop-up message showing on the screen when monsters appeared in the Swamp of Screams, has been removed;— now the characters located in the Swamp of Screams will be teleported to the peaceful part of the zone when monsters appear;— game restart is now unavailable in the zone;— the amount of MP restored while defeating monsters has been decreased: 10% → 5%;— the hedge and additional monsters have been added to make hunting more comfortable.
Fafurion Temple
— Fafurion Temple is now a party hunting zone for characters level 119-120;— at night monsters become stronger; the Night of Temple effect is applied, combat abilities are enhanced at night time.— party hunting brings additional XP; if a party consists of 5 characters or more, the bonus will be even greater;
— the monsters' location has been changed to make hunting more comfortable;
— the landscape has been changed.
— the following hunting zones have been changed:
The battle stats of monsters have been changed;The place where common monsters appear and their respawn time have been changed;Lizardman Sentinels don't appear anymore;Monsters' return distance has been changed;
The landscape elements which might be obstructions for hunting have been removed;Monsters' HP has been reduced.
Now agressive short-ranged monsters appear in the zone;
Some monsters have been removed, the level of the remaining ones has been changed to 110;
Battle stats and trophies have been changed according to the level of the monsters.
Now the hunting zone is meant for characters level 111~112;
Some monsters have been removed, the level of the remaining ones has been changed to 112;
The monsters' location has been changed to make hunting more comfortable.Monsters' return distance has been changed;
Rare monster Demonic Mirror has become a common monster. The battle difficulty and the rewards have been adjusted accordingly.
The number of monsters has been increased;The battle stats of monsters have been changed;Monsters' respawn time has been decreased;The location of objects and that of some monsters has been changed;
Now for defeating monsters characters may received Blessed Scroll: Enchant Brooch and Blessed Scroll: Enchant Artifact Book.
— on Isle of Souls (special zone) monsters' resistance has been changed: immunity to Confusion has been deleted, Pull Resistance has been added;— now in the Kastia's Labyrinth zone, when the boss is defeated, NPC Kastia's Researcher appears so characters could leave the zone;— M. Def. of monsters has been decreased by 25% in the following zones: Altar of Evil, Bloody Swampland, Blazing Swamp, War-Torn Plains, Hellbound, Enchanted Valley, Phantasmal Ridge, Ivory Tower Crater, Silent Valley, Alligator Island, Tanor Canyon, Forest of Mirrors, Field of Silence, Isle of Prayer, Breka's Stronghold, Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland, Swamp of Screams, Storm Isle, Primeval Isle, Golden Altar (Isle of Souls), Abandoned Coal Mines, Imperial Tomb, Tower of Insolence, Rim Kamaloka, Fafurion Temple, Dragon Valley, Kartia's Labyrinth, Baylor, Nightmare Kamaloka, Ashen Shadow Revolutionaries, Krofin's Nest, Tauti's Cavern (command channel), Frintezza - Last Imperial Tomb (command channel), Octavis' Cavern (command channel), Antharas' Nest (command channel);— such stats of monsters level 100 and above as Attribute Attack and Attribute Resistance have been changed;— trophies from monsters in the following hunting zones have been changed: Sel Mahum Training Grounds, Plains of the Lizardmen, Fields of Massacre, Wasteland, Tower of Insolence (Lower Floor) (special zone);
— the levels of all low-level monsters in the following zones have been increased to the highest level in the zone so all zone monsters would have the same level:
— bonus time of stay in the following hunting zones has been changed:
— as it's impossible to extend the time of stay in the Tower of Insolence (Lower Floor) zone, the remaining Times Stones can be exchanged via Game Assistants for tother zones stones from August, 19th till September 2nd, 2020:
— the Time Stones: Tower of Insolence (Lower Floor) which have not been exchanged will be deleted on September 2nd, 2020.
— the level of the following bosses has been increased to 125: Baium, Orfen, Lilith, Anakim , Lord Ishka;* now game restart, My Teleport and summoning party members are forbidden in the zones where the mentioned bosses dwell;
— the level of the following raid bosses has been increased to 120: Avenger Alusion, Demon Venoma, Watcher Tristan, Berserker Zetahl, Ferocious Valac, Witch Moira, Akrikhin Charon;
* the mentioned bosses now have the Critical Defense skill: received Critical Damage for P./M. Skills -50%;
— the following bosses have been removed: Avenger Graff, Fiend Sarboth, Watcher Setheth, Berserker Tabris, Arrogant Lebruum, Mad Cullan, Scorpion King Votan.
— the Field Raid Hunt clan mission has been changed, and the target bosses to complete it are: Avenger Alusion, Demon Venoma, Watcher Tristan, Berserker Zetahl, Ferocious Valac, Witch Moira, Akrikhin Charon; the amount of necessary kills has been reduced from с 8 to 6; as the field raid content has been changed, the count value and the required level of target monsters for the "Field Raid" clan mission has been adjusted accordingly;
— the "Mentee training" mission has been removed.
— 8 new dual class skills have been added.
— now the item Certificate - Dual Class (Enhanced) may be obtained via NPC Gallias (Aden) or NPC Trandon (Talking Island Village) when main/dual class reach 107, 109 and 110 lvl.
– the following dual class certification passive skills may be obtained by exchanging the Certificate - Dual Class (Enhanced) via NPC Trandon (Talking Island Village) or NPC Gallias (Aden):
– each skill of the Improved Dual Certification type has only 1 level and costs 1 pc. of Certificate - Dual Class (Enhanced);
– 8-10 levels have been added to the Dual Maximum HP skill:
Character lvl: 107, 109, 110RequiresSP: Lv. 8: 2,525,422,932
Lv. 9: 7,273,218,046Lv. 10: 17,455,723,311
Level 8: Max. HP +3798.
Level 9: Max. HP +4266.
Level 10: Max. HP +4734.
– Dual Class - Renewed Energy of Power skill may be learned through the skill interface.
— new sigil/shield passive skills have been added to all classes;
— the Superior Sigil Mastery skill has been changed to Defense Mastery;
— the skill Superior Shield Mastery has been strengthened due to changes of the Defense Mastery skill;
Sigel Knight
Skill Lv. 1:when a sigil is equipped P. Atk. +1%
Skill Lv. 2:when a sigil is equipped P. Atk. +2%;
Skill Lv. 3:when a sigil is equipped P. Atk. +3%, P. Critical Damage/ P. Skill Critical Damage +1%
Skill Lv. 1-4:To the exsisting effects has been added the following: when a shield is equipped P. Atk. +1%
Skill Lv. 5-9:To the exsisting effects has been added the following: when a shield is equipped P. Atk. +2%;
Skill Lv. 10:To the exsisting effects has been added the following: when a shield is equipped P. Atk. +3%, P. Critical Damage/ P. Skill Critical Damage +1%
Tyrr Warrior
Skill Lv. 3:when a sigil is equipped P. Atk. +1%
Tyrr Maestro, Iss Sword Muse, Iss Dominator
Skill Lv. 10:To the exsisting effecst has been added the following:
when a symbol is equipped P. Atk. +3%, P. Critical Damage/ P. Skill Critical Damage +1%
Othell Rogue
Skill Lv. 3:when a sigil is equipped P. Atk. +3%, P. Critical Damage +1%
Yul Archer
Feoh Wizard
Skill Lv. 3:To the exsisting effects has been added the following: when a sigil is equipped M. Skill Critical Damage +1%
Skill Lv. 2:To the exsisting effects has been added the following: when a sigil is equipped M. Skill Critical Damage +2%
Skill Lv. 3:To the exsisting effects has been added the following: when a sigil is equipped M. Skill Critical Damage +3%, M. Skill Power +3%.
Iss Enchanter
Skill Lv. 1: when a sigil is equipped P. Atk. +1%
Wynn Summoner
Skill Lv. 3:when a sigil is equipped P. Atk. +1% and M. Atk. +1%
Skill Lv. 2:when a sigil is equipped P. Atk. +2% and M. Atk. +2%;
Skill Lv. 3:when a sigil is equipped P. Atk. +3% and M. Atk. +3%, P. Critical Damage +1%, M. Skill Critical Damage +1%
Aeore Healer
Skill Lv. 3:To the exsisting effects has been added the following: when a sigil is equipped when using a one-handed sword/one-handed stuff M. Atk. +5%;
Skill Lv. 2:To the exsisting effects has been added the following: when a sigil is equipped when using a one-handed sword/one-handed stuff M. Atk. +10%;
Skill Lv. 3:To the exsisting effects has been added the following: when a sigil is equipped when using a one-handed sword/one-handed stuff M. Atk. +15%;
Eviscerator
Skill Lv. 3:when a sigil is equipped P. Atk. +3%, P. Critical Damage +1%, M. Skill Critical Damage +1%
Sayha's Seer
Skill Lv. 3:when a sigil is equipped M. Skill Critical Damage +1%
Skill Lv. 2:when a sigil is equipped M. Skill Critical Damage +2%
Skill Lv. 3:when a sigil is equipped M. Skill Critical Damage +3%, M. Skill Power +3%.
— Skill Duration for Soul's Confinement - Zariche/Akamanah has been changed from 60 to 15 seconds;
— now if the trigger effect reducing target HP by 30% during attack is activated, a level penalty is applied to the atacker:
* level difference between the attacker and the target is 3 and above: damage from trigger effect is decreased;
* level difference between the attacker and the target is 6 and above: trigger effect doesn't work;
* the change affects the following skills:
– the post-effect Limit, which previously applied after using the following skills, has been changed; now it’s being applied immediately when using the skill; also a new condition has been added: it is impossible to use these skills under the effect of the Limit effect:
Limit of Sigel
For 90 sec. blocks the effects of Protection of Faith/ Nine Aegis
Limit of Aeore
For 90 sec. blocks the effects of Protection of Faith/ Celestial Party Protection
Limit of Iss
For 90 sec. blocks the effects of Protection of Faith/ Rhapsody Frenzy
– the Limit post-effect is no longer applied to a character after the effects of the Nine Aegis and Heavenly Defense are over;– Enhanced Orihalcum Arrow / Bolts and 6 types of related skills have been removed from Eura Archer classes;– the amount of bonus experience gained for killing monsters with an over-hit has been changed: 25% → 10%;– now the amount of HP / MP restored by the Vampiric Rage through one target does not exceed 25% of Max. HP/MP of a character;— Yul Archer Bow Strike and Recoil Shot has been changed to knock down;
– For the Tyrr Warrior and Yul Archer classes, skills with the confusion effect have been changed so that their damage does not depend on the confusion resistance; the following skills have been affected:
Bow Strike
Impact ShotRecoil Shot
— a new type of Ranking has been added — Class Rank;— classes that have finished the Awakening (or 3rd Liberation) and who got to places 1 to 10 in ranking, can receive the relevant privileges;
— characters in the 1st place in Class Rank will have an emblem and words Class 1 under their name;
— class rank refreshes every 5 minutes, bonuses for being in the 1st place in ranking are awarded every day at 6:30 AM;
— only the main class’ level is counted towards Class Rank;
— class rank 1st place bonuses:
Speed +3, Attribute Attack +30, Attribute Resistance +30.When using skill Nine Aegis, character and party members will have Increased Damage (stacks up to 3 times).
Stage 1:For 15 sec. damage +1%. Effects stack.
Stage 2:For 15 sec. damage +2%. Effects stack.
Stage 3:For 15 sec. damage +3%. Effects stack.
Speed +3, Attribute Attack +30, Attribute Resistance +30.When using skill Blessing Barrier, character and party members will have Increased Damage (stacks up to 3 times).
Speed +3, Attribute Attack +30, Attribute Resistance +30.When using skill Celestial Protection, character and party members will have Increased Damage (stacks up to 3 times).
Artifacts
— new items have been added: Improved Artifact Book and Unique Artifact Book;
— items Artifact Book - Lv. 3, Improved Artifact Book and Unique Artifact Book can be enchanted with a special scroll: Blessed Scroll: Enchant Artifact Book.* Artifact Book Lv. 3 and Improved Artifact Book can be enchanted up to +5;* Unique Artifact Book can be enchanted up to +10;— items Artifact Book Lv. 1 and Artifact Book Lv. 2 cannot be enchanted;
— items Artifact Book Lv. 3, Improved Artifact Book and Unique Artifact Book receive extra effects on enchanting:
Artifact Book Lv. 3
Improved Artifact Book
Unique Artifact Book
Unlocks all artifact slots. Speed +5, acquired XP/ SP +5%, LUC/ CHA +1, Attribute Resistance +150, Attribute Attack +150, Damage +3%.
Trigger skill:While the Drum Melody buff is active, applies Enhanced Critical Strike when hit: for 8 sec., Critical Damage for standard attacks +110%, P. Skill Critical Damage +10%, M. Skill Critical Damage +10%. Cooldown: 15 sec.
— Improved and Unique Artifact Book can be obtained via item enhancement from NPC Head Blacksmith Ferris:
+5 Artifact Book Lv. 3 (1 pc.)
Crystal of Dawn (12 pcs.)
100,000 Adena
+5 Improved Artifact Book (1 pc.)
Crystal of Dawn (38 pcs.)
— icons for Artifact Books Lv. 1-3 have been changed.
— the price Artifact Book Lv. 2 at Trader Alexandria's has been changed:
— the following item has been added to Trader Alexandria's sales list:
Superior Seed Bracelet Lv. 4
— an additional exchange with a certain chance to acquire Superior Seed Bracelet Lv. 4 has been added to dialogue with NPC Santiago (Heine); dialogue “Learn more about Star Sign” → “Enhance up to Superior Seed Bracelet Lv. 4”:
— now Superior Seed Bracelet Lv. 4 can be enchanted with an item Scroll: Enchant Superior Seed Bracelet up to +10:
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +2%;
with a Dagger - Critical Damage for standard attacks +1%;
with a Staff/ Magic Sword M. Skill Critical Damage +1%;
with a Bow/ Crossbow - P. Skill Critical Damage +1%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +4%;
with a Dagger - Critical Damage for standard attacks +2%;
with a Staff/ Magic Sword M. Skill Critical Damage +2%;
with a Bow/ Crossbow - P. Skill Critical Damage +2%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +6%;
with a Dagger - Critical Damage for standard attacks +3%;
with a Staff/ Magic Sword M. Skill Critical Damage +3%;
with a Bow/ Crossbow - P. Skill Critical Damage +3%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +8%;
with a Dagger - Critical Damage for standard attacks +4%;
with a Staff/ Magic Sword M. Skill Critical Damage +4%;
with a Bow/ Crossbow - P. Skill Critical Damage +4%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +10%;
with a Dagger - Critical Damage for standard attacks +5%;
with a Staff/ Magic Sword M. Skill Critical Damage +5%;
with a Bow/ Crossbow - P. Skill Critical Damage +5%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +12%;
with a Dagger - Critical Damage for standard attacks +6%;
with a Staff/ Magic Sword M. Skill Critical Damage +6%;
with a Bow/ Crossbow - P. Skill Critical Damage +6%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +14%;
with a Dagger - Critical Damage for standard attacks +7%;
with a Staff/ Magic Sword M. Skill Critical Damage +7%;
with a Bow/ Crossbow - P. Skill Critical Damage +7%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +16%;
with a Dagger - Critical Damage for standard attacks +8%;
with a Staff/ Magic Sword M. Skill Critical Damage +8%;
with a Bow/ Crossbow - P. Skill Critical Damage +8%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +18%;
with a Dagger - Critical Damage for standard attacks +9%;
with a Staff/ Magic Sword M. Skill Critical Damage +9%;
with a Bow/ Crossbow - P. Skill Critical Damage +9%.
With a Sword/ Blunt weapon/ Spear/ Fist weapon - P. Atk. +20%;
with a Dagger - Critical Damage for standard attacks +10%;
with a Staff/ Magic Sword M. Skill Critical Damage +10%;
with a Bow/ Crossbow - P. Skill Critical Damage +10%.
— in case of failure, the item's enchant value is reset, safe enchantment isn’t available;— Scroll: Enchant Superior Seed Bracelet isn’t available in the game yet.
— items can now be augmented by right-clicking on a Spirit Stone in the inventory;
— it’s no longer neccessary to remove previous augmentation’s effect from an item, it can be augmented again right away;— augmentation effects replace one another on a repeated augmentation, hey do not stack;
— Blacksmiths in towns still have all previous functions: augmentation, replacement and removal of augmentation;
— only Blacksmiths in towns can remove augmentations;— it’s now possible to augment armor of R99-grade and higher;— names, icons and descriptions of the following items have been changed:
— the following stones can be used in Augmentation:
* Weapon Augmenting Stone;
* Mid-grade Weapon Augmenting Stone;
* High-grade Weapon Augmenting Stone;
* Top-grade Weapon Augmenting Stone;
* Superior Weapon Augmenting Stone;
* Giant's Energy Spirit Stone;
* Dragon Weapon Augmenting Stone;
* Brooch Augmenting Stone;
* Brooch Augmenting Stone (rare);
* Circlet Augmenting Stone;
* Rare Accessory Spirit Stone;
* Aria's Spirit Stone;
* Armor Augmenting Stone;
* Accessory Augmenting Stone;
— other stones can’t be used in Augmentation anymore and will be removed on August 18th, 2020, when the update is launched:
* Accessory Spirit Stone;
* Intermediate Accessory Spirit Stone;
* Advanced Accessory Spirit Stone;
* Top-grade Accessory Spirit Stone;
* Hair Accessory Spirit Stone;— now Augmentation requires Adena and gemstones of certain grades:
— Accessory Augmenting Stone and R110-grade Accessory Augmenting Stone are not available in the game yet.
Armor
— upper/lower armor/helmet/gloves/boots of the following armor sets can be augmented:
* Eternal Armor Set;
* Blessed Eternal Armor Set;
* Bloody Eternal Armor Set;
* Dark Eternal Armor Set;
* Leviathan Armor Set;
* Enchanted Leviathan Armor Set;
* Bloody Leviathan Armor Set;
* Dark Leviathan Armor Set;
* Supreme Leviathan Armor Set;— shields and Sigils can’t be augmented;
— Augmentation of items from the list above requires a special Armor Augmenting Stone;— Recipe: Armor Augmenting Stone (60%) can be purchased from the NPC Recipe Merchant in any town: the dialogue option is “Common recipes (other items)”, cost — 1,200,000 Adena;— creation of an Augmenting Stone requires:* Aether — 2 pcs.;* Oriharukon Ore — 16 pcs.;* Dragon Scale — 16 pcs.;
* Angel’s Feather — 16 pcs.;* Giant's Energy — 3 pcs.;* Destructive Energy — 3 pcs.
— Augmentation effects:
— items always receive Option 1 + Option 2 on Augmentation, even if the effects are the same;
Accessories
—the following accessories can be augmented now:
* Angel's Necklace;
* Angel's Earring;
* Angel's Ring;
* Atlas’ Earring;
* Fallen Angel's Ring;
* Dragon's Necklace;
* Dragon's Earring;
* Dragon's Ring;— Augmentation of accessories from the list above (including accessories empowered by Denign) requires a special Accessory Augmenting Stone;
— Accessory Augmenting Stoneis not available in the game yet.
— price of the Scroll: Enchant Angel Accessory item has been changed:
— contents of Benusta's Reward Box have been changed:
Authority Ornament (1 pc.);
High-grade Weapon Augmenting Stone (1 pc.);
Top-grade Weapon Augmenting Stone (1 pc.);
Brooch Augmenting Stone (1 pc.);
Circlet Augmenting Stone (1 pc.);
Giant's Energy Spirit Stone (1 pc.);
Superior Giant's Codex - Mastery Chapter (1 pc.);
Superior Giant's Codex - Chapter 1 (1 pc.);
Superior Giant's Codex (1 pc.);
Superior Giant's Codex - Mastery (1 pc.);
Scroll: Enchant R-grade Armor (1 pc.);
Scroll: Enchant R-grade Weapon (1 pc.);
Selenite (1 pc.);
Fallen Angel's Ring Pack (1 pc.);
Sayha's Talisman Pack (1 pc.);
Energy of Longing (1 pc.);
Energy of Desire (1 pc.);
Energy of Protection (1 pc.);
Jewel Energy (1 pc.);3,000,000 Adena
Energy of Protection (1 pc.);1,200,000 Adena
— Sigils can be equipped in the left hand slot now, even if a character has a two-handed weapon equipped;
— Enchant effects of items Enchanted Leviathan Shield and Enchanted Leviathan Sigil have been changed:
— attacking with a bow/crossbow no longer requires having arrows/bolts or Infinite Quiver/Bolt Container equipped, they just need to be in the character’s inventory;— 6 kinds of items created with Yul Archer skills: Enhanced Orichalcum Arrows and Bolts will be removed on August 18th, 2020, when the update is launched.
— When the following types of weapons are equipped, Cooldown of imbued skills is now 5 minutes:
* Dragon Weapon - High-grade;
* Dragon Weapon - Top-grade;
* Blood-stained Zariche;
* Blood-stained Akamanah.
— the following graphic configurations have been changed:
*the option "Use Realistic Water Effects” has been removed from video settings. Now this feature is enabled by default in "Improved Effects";
* Improved Effect Setting has been changed. Now it is displayed as an option (checkbox);
— the Synchronize Camera function has been added to in the lower part of the interface (above the EXP scale);
— item descriptions have been improved:
* Enchant Effect, Level Bonus, Soul Crystal, Set Effect, Blessing and etc. are being displayed as icons in item descriptions;— now set effects - depending on its enchantment value - will be displayed near the shield and the sigil;
— information about NPC Gallias (Town of Aden) has been added to dual class certificates description;
— stun animation has been improved: the effect has become more distinct and colourful;
— such debuffs as Confusion and Pull have been divided:* the status cast by some effects have been changed to Pull;* Confusion Resistance/ Atk. Rate doesn't affect the effect of Pull;
— max. amount of Homunculi for a character has been increased to 3;
— now the effects of skills activated during the Homunculus strength of the connection, are displayed differently according to the rank: Common/Advanced/Top-grade;
— comments to the description of Homunculus characteristics/strength of the connection/strengthening bonds have been added to the Homunculus interface;— now party members who haven't made any contribution to battle with monsters can obtain items via the Auto Pick Up function;— jewel icons have been changed: now the icons of jewel skills correspond to the icons of jewel items;— the names and the icons of jewels are divided by grades: Common/Greater/Superior.— the icon of the Wind Walk Potion item has been changed;— the abilities of Fafurion Dual Daggers (all quality levels) have been changed:* now P. Atk. is the same as that of Lindvior Dual Daggers;* now cannot be sold in NPC Store;— the phrase "Sell it to a store or trade it in through the Aden Reconstruction Society for a new ingredient" has been removed from some items description. All the items previously exchangeable via Eeny and Moe, can now be sold in NPC Store.
— the issue causing the Flip the Coin of Luck skill to be used right after recharge during Auto-hunting has been fixed;— the issue causing the effects of such skills as Sharpen Edge and Edge of Storm to take effect simultaneously has been fixed;— the issue preventing the Clan Summon and Belief of the Exalted from being used, has been fixed. The issue appeared together with the following message: “The distance is too far and so the casting has been cancelled.”;
— the issue preventing the Focus Attack skill from being cancelled (even with unequipped spear) has been fixed;— the issue causing vitality to be absorbed when using the Jump Attack skill has been fixed;— the issue causing the Blood Siphon resistance not to be displayed in the properties window of some raid bosses has been fixed;— the issue causing cooldown to be reset after game restart when using some class skills and items has been fixed;— the issue causing the icons of such skills as Max Energy and Amazing Angel of Death not to be activated even with 10 Soulstones in the inventory has been fixed;— the issue sometimes preventing monsters to respond to the Provoke Aura and Superior Provoke Aura has been fixed;— the issue causing such common skills as Dash Assault and Crippling Attack to be deleted when an Iss character changed their class with Chaos Essence has been fixed;— the issue causing cooldown at activation of the Ring of the Truth-Seeker skill not to affect the skills of Shillien's Soul Crystal Lv. 6~10 and Ruler's Ring of Authority has been fixed;— the issue when the Trace of Decaying Darkness item, required for previously deleted quests, dropped from monsters has been fixed;— the issue causing incorrect display of sigil enchantment effect when equipping Enchanted Leviathan Sigil has been fixed;— the issue related to the message about an option to get a Dual Class "Dual Class Certificate Manager’s Message" when a character who has already obtained it entered the game, has been fixed;
— the description of Greater Garnet and Superior Garnet has been fixed; the effects of Stun/Silence have been removed from the types of Confusion/Obstruction;— the issue preventing the effect of the best jewel to become active when equipping Greater Topaz or Superior Topaz has been fixed;
— the issue with display of incorrect effects location when obtaining Homunculus upgrade points (if the interface side bar has been reduced in size) has been fixed;
— the issue causing abilities reset to be working for Homunculus strength of the connection has been fixed;
— the issue sometimes causing getting the Powerful Fish items by mail to be impossible has been fixed;— the description of the Superior Seed Bracelet Lv. 3 has been fixed. The incorrect way of upgrading it “Take the bracelet and Star Sign to Santiago in Heine” has been deleted;
— the issue causing cooldown for some skills to reset has been fixed;
— the bug causing the screen to display incorrectly in some area of Giran has been fixed;
— the bug causing the incorrect amount to be displayed when exchanging some items via NPCs has been fixed;— the bug causing too many screen messages about potion auto-use to be displayed (if during auto-hunting the polite hunting option is selected) has been fixed;— the bug causing special effects not to be displayed in the party interface with buff display on has been fixed;
— the issue causing the screen to spin non-stop when using some typoes of joysticks has been fixed;
— the bug causing a critical error with the client crash when waiting in a queue to enter a server has been fixed;
— the incorrect display of availablity for icons for such skills as Sayha's Encouragement/ Sayha's Anger/ Sayha's Grace, if during the time of Sayha's Talisman cooldown Superior Burst Casting was used, has been fixed. The issue was purely cosmetic as the actual cooldown time was applied correctly.