Path of a Rogue

17 April 2024

Update release date: April 17, 2024. You can discuss the changes in the Discord channel.

Skills

Othell Rogue

1. Added a new effect Perfection.

— The Perfection effect is activated with a certain chance when attacking vital points.

— While the Perfection effect is active, attacks deal additional damage or trigger additional effects.

— Added a new Perfection passive skill.

ClassSkill nameMax. levelSkill typeRequired level
Othell Rogues (all)Perfection Time1Passive skills85

2. Changed the vital point attack mechanic.

— Vital point attacks never miss.

— Removed all skill effects that had to do with vital point attack probability.

3. Modified the Othell Rogue skill effects.

— Removed all the skill effects that were determined by the character's position in relation to the target.

— Removed, modified, or replaced the effects and skills that were rarely used.

Common Othell Rogue skills

Skill nameMax. levelCurrent effectChanged effect

Superior Critical Mastery

(Passive)

12Critical Rate for basic attacks +60%, Critical Damage for basic attacks +1870, Skill Mastery Rate +100%, P. Skill Power +10%, P. Skill Critical Rate +10%. Additionally, STR +2, Critical Damage for basic attacks +7%.

Critical Damage for basic attacks +1870, Skill Mastery Rate +100%, P. Skill Power +5%, P. Skill Critical Rate +10%.

Additionally, STR +2, Critical Damage for basic attacks +7%.

Maximum Critical

(Passive)

1P. Skill Power +1%, Vital Point Attack Rate +10%, Critical Rate for basic attacks from the flanks +30%, Critical Damage for basic attacks from the flanks +40%, Critical Rate for basic attacks from behind +60%, Critical Damage for basic attacks from behind +70%.Critical Damage for basic attacks +40%, P. Skill Power +1%.

Counter Stance

(Active)

3Takes a counterattack stance for 10 sec. With an 80% chance, evades P. skills and reflects received damage back at an enemy.Takes a counterattack stance for 10 sec. With an 80% chance, evades P. skills and reflects received damage back at the enemy. AoE Damage Resistance +30%.

Angel of Death

(Active)

2

For 30 sec., Vital Point Attack Rate +45%, P. Skill Power +15%, P. Accuracy +8, P. Evasion +40. Protects from debuffs (up to 7). 

Requires a dagger or dual daggers.

Cooldown: 10 min.

For 2 min., Perfection trigger rate +2%, Perfection power +5%, P. Skill Power +10%, P. Accuracy +8, P. Evasion +40.

Requires a dagger or dual daggers.

Cooldown: 5 min.

Amazing Angel of Death

(Active)

2

For 50 sec., Vital Point Attack Rate +50%, P. Skill Power +30%, P. Accuracy +10, P. Evasion +45. Protects from debuffs (up to 8). Additionally, P. Atk. +15%. 

Requires a dagger or dual daggers. Consumes 15 Soulstones.

Cooldown: 10 min.

For 5 min., Perfection trigger rate +5%, Perfection power +15%, P. Skill Power +25%, P. Accuracy +10, P. Evasion +45. Additionally, P. Atk. +10%.

Requires a dagger or dual daggers.

Consumes 15 Soulstones.

Cooldown: 5 min.

Shadow Flash

(Active)

8

Moves behind the target. For 10 sec., the target's received Critical Damage from basic attacks +32%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be removed.

Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth).

Moves behind the target. For 10 sec., their Dagger/ Dual Daggers Resistance -10%, HP cannot be recovered higher than 50%. Makes the target unable to hide. The effect cannot be canceled.

In PvP, cancels the target's invincibility.

On using the skill, applies the Blind Spot effect on you: For 5 sec., Critical Damage for basic attacks +30%, received PvP damage -75%.

Base success rate: 70%

Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth).

Blind Spot

(Active)

1P. Atk. +200. When using Shadow Flash, triggers the Blind Spot effect that increases P. Atk., Critical Rate, Critical Damage and Vital Point Attack Rate.

Due to Shadow Flash, you take a vantage position for attack.

For 5 sec., Critical Damage for basic attacks +30%, received PvP damage -75%.

Heart Breaker

(Active)

15Attacks the target's vital point with 62509 power. Speed +40, P. Evasion +5, Critical Damage for basic attacks from the flanks and from behind +30%. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit.

Strikes right at the enemy's heart. Deals damage equal to 97% of P. Atk.

Additionally, Critical Damage for basic attacks +30, Speed +40, P. Evasion +5. Applies the Heartbeat effect.

<Perfection effect>

Base Perfection trigger rate: 20%

When Perfection is triggered, attacks the enemy's vital point dealing damage equal to 194% of P. Atk.

<Additional Perfection effect>

When Perfection is triggered, stuns the enemy for 2 sec.

Requires a dagger or dual daggers.

Blood Stab

(Active)

15

Strikes the enemy from the back with 83405 power. Inflicts Bleed dealing 70 damage per sec. If the attack is successful, deals damage ignoring the enemy's CP. A frontal attack has a very low chance of success. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit.

Inflicted status: Infection (Bleed, Poison).

Finds a hole in the enemy's defenses and attacks their vital point dealing damage equal to 100.5% of P. Atk.

For 15 sec., inflicts Bleed (70 damage per sec.), the target's received Perfection damage +10%.

<Perfection effect>

Base Perfection trigger rate: 20%

On activating Perfection, attacks the enemy's vital point and deals damage equal to 201% of P. Atk.

Requires a dagger or dual daggers.

Chain Blow

(Active)

15Inflicts P. damage with 66090 power. If the target is bleeding, skill power +20%, inflicts additional damage. Requires a dagger or dual daggers. Half-kill. Critical. Over-hit.

Attacks the enemy's vital point dealing damage equal to 104% of P. Atk.

<Perfection effect>

Base Perfection trigger rate: 20%

On activating Perfection, attacks the enemy's vital point and deals damage equal to 208% of P. Atk.

Requires a dagger or dual daggers.

Final Ultimate Evasion

(Active)

4For 30 sec., P. Evasion +40, M. Def. +100%, P. Skill Evasion Rate +50%, Debuff Resistance +50%. With a certain chance, cancels the enemy's target when hit. If received damage is fatal, enables the Cheating Death effect.

For 30 sec., P. Evasion +40, M. Def. +120%, P. Skill Evasion Rate +75%, Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance +160.

Protects from 8 debuffs. With a certain chance, cancels the enemy's target when hit.

On receiving fatal damage, triggers the Cheating Death effect that makes you invincible for 5 sec.

Cheating Death

(Active)

1Allows to avoid death. Removes all debuffs. Grants invincibility for 3 sec.Allows to avoid death. Removes all debuffs. Grants invincibility for 5 sec.

Clone Attack

(Active)

1Melts into the target's shadow and summons clones to attack. Requires a dagger or dual daggers. The skill cooldown is fixed.

Melts into the target's shadow and summons clones to attack.

Additionally, grants the Illusion Hide effect that enables the hiding mode for 2 sec.

Requires a dagger or dual daggers.

The skill cooldown is fixed.

4. Improved the visual effects of some Othell Rogue skills.

ClassSkill nameSkill type
Othell Rogues (all)Heart BreakerActive skill, vital point attack
Othell Rogues (all)Blood StabActive skill, vital point attack
Othell Rogues (all)Chain BlowActive skill, vital point attack
Othell Rogues (all)Shadow ChaseActive
Othell Rogues (all)Shadow FlashActive
Othell Wind RiderRight Angle ReverseActive skill, vital point attack
Othell Wind RiderEasterly Wind StrikeActive skill, vital point attack

Othell Adventurer

1. Modified/removed some Othell Adventurer skill effects.

— The Perfection effect allows you to effectively chain skills that attack the enemy's vital points.

Skill nameMax. levelCurrent effectChanged effect

Superior Fitness

(Passive)

5Max HP/ CP +20%, HP Recovery Rate +20%, Infection Resistance +15%, P. Skill Power +2%.Max HP/ CP +20%, HP Recovery Rate +20%, Infection Resistance +15, P. Skill Power +5%, Perfection trigger rate +20%, Perfection power +20%.

Superior Melee Master

(Passive)

Critical Tactics

(Active)

2For 5 min., P. Skill Power +7%, Vital Point Attack Rate +10%, Critical Rate/ Damage for basic attacks at the front and from behind +50%, Critical Rate/ Damage for basic attacks from the flanks +30%. Requires dagger/ dual daggers.

For 5 min., P. Skill Power +7%, Critical Damage for basic attacks +70%, Perfection trigger rate +25%, Perfection power +25%.

<Additional Perfection effect>

If the attack on the enemy’s vital point activates Perfection, Gash Lv. 2 is applied to the enemy.

<Gash>

Increases received damage.

Requires a dagger or dual daggers.

Gash

(Active)

2[New Skill]

For 5 min., P. Skill Power +7%, Critical Damage for basic attacks +70%, Perfection trigger rate +25%, Perfection power +25%.

<Additional Perfection effect>

If the attack on the enemy’s vital point activates Perfection, Gash Lv. 2 is applied to the enemy.

<Gash>

Increases received damage.

Requires a dagger or dual daggers.

Maximum Blow

(Active)

2For 120 sec., Vital Point Attack Rate +25%, Critical Damage for basic attacks +12%. Upon using the Reverse Mana skill, resets the cooldown of Heart Breaker/ Chain Blow. Requires a dagger or dual daggers.For 60 sec., P. Atk. +10%, Critical Damage for basic attacks +27%, Perfection power +25%. On using Reverse Mana, the Heart Breaker's, Blood Stab’s, and Chain Blow's cooldowns are decreased by 1 sec. Requires a dagger or dual daggers.

Elusive Mirage

(Active)

1For 30 sec., there is a chance of canceling the attacker's target when hit. Requires a dagger or dual daggers.

For 10 sec., there is a chance of canceling the attacker's target when hit.

You cannot receive more than 20,000 damage.

While the effect is active, the Protection of Faith, Nine Aegis, and Mocking Resilience - Enhancement effects cannot be applied.

Consumes 10 Soulstones.

Requires a dagger or dual daggers.

Reverse Mana

(Active)

11

Attacks the target's vital point with 84446 power. Recovers 3% MP.

If used while Maximum Blow is active, resets the cooldown of Heart Breaker/ Chain Blow.

Half-kill.

Requires a dagger or dual daggers.

Strikes deftly at the target's vital point dealing damage equal to 115% of P. Atk. Recovers 3% MP.

On using the skill, while the Maximum Blow effect is active, the cooldown of Heart Breaker, Blood Stab and Chain Blow is decreased for 1 sec.

<Perfection effect>

Base Perfection trigger rate: 20%

On activating Perfection, attacks the enemy's vital point dealing damage equal to 241.5% of P. Atk.

Requires a dagger or dual daggers.

Istina Acid Swarm

(Active)

13Throws Istina's poison bottle creating a danger zone for 15 sec. to poison enemies. Within the area enemies' magic skills are blocked, P./ M. Def. -30%, Atk. Spd./ Speed/ Shield Defense -50%. Also cancels the enemy's invisibility blocking its recast.Throws Istina's poison bottle creating a danger zone for 15 sec. to poison enemies. Within the area enemies' magic skills are blocked, P. Atk. -23%, P./ M. Def. -30%, Atk. Spd./ Speed/ Shield Defense -50%. Also cancels the enemy's invisibility blocking its recast.

Dexterous Strike

(Active)

1

Attacks the enemy swiftly and aggressively.

An attack at a vital point. Power 72280. If the attack is successful, ignores the enemy's CP.

There is a very high chance of hitting the enemy's vital point from all directions.

Consumes 3 Soulstones.

Requires a dagger or dual daggers.

Attacks the target's vital point dealing damage equal to 110% of your P. Atk. Reduces the Reverse Mana skill cooldown by 5 sec.

<Perfection effect>

Base Perfection trigger rate: 20%

When Perfection is triggered, attacks the enemy's vital point and deals damage equal to 242% of you P. Atk.

Consumes 3 Soulstones.

Requires a dagger or dual daggers.

Othell Wind Rider

1. Modified/removed some Othell Wind Rider skill effects.

— The Perfection effect allows you to effectively chain skills that attack the enemy's vital points.

Skill nameMax. levelCurrent effectChanged effect

Superior Haste

(Passive)

5P. Skill Cooldown -10%, Infection Atk. Rate +15%, P. Skill Critical Damage +2%. Doubles the duration of Shadow Dash.Infection Atk. Rate +15, P. Skill Critical Damage +2%, Perfection trigger rate +20%, Skill Cooldown -10%. Also doubles the duration of Shadow Dash.

Critical Expansions

(Passive)

1Increases the max value of Critical Rate for basic attacks. Additionally, Critical Damage for basic attacks +5%. Requires a dagger or dual daggers.

Critical Damage for basic attacks +5%.

Requires a dagger or dual daggers.

Chance of Wind

(Active)

2For 5 min., P. Skill Power +7%, Vital Point Attack Rate +15%, Critical Rate/ Damage for basic attacks from the flanks +65%, Critical Rate/ Damage for basic attacks from behind +50%, Critical Damage for basic attacks at the front -30%. Requires a dagger or dual daggers.

For 5 min., P. Skill Power +7%, Critical Damage for basic attacks +50%, Perfection trigger rate +50%.

<Additional Perfection effect>

When Perfection is triggered while using Heart Breaker, Blood Stab or Chain Blow, decreases cooldown of Right Angle Reverse and Easterly Wind Strike by 1 sec.

Requires a dagger or dual daggers.

Death Force

(Active)

5For 2 min., Vital Point Attack Rate +35%. Additionally, P. Skill Critical Damage +2%. Requires dagger/ dual daggers.

For 60 sec., Critical Damage for basic attacks +25%, Perfection power +10%.

Additionally, P. Skill Critical Damage +2%.

Requires a dagger or dual daggers.

Gust Movement

(Active)

1Evades all physical attack skills for 5 sec. Requires dagger/ dual daggers.

For 10 sec., AoE Damage Resistance +30%. Protects from ranged attacks and debuffs.

You cannot receive more than 25,000 damage.

While the effect is active, the Protection of Faith, Nine Aegis, and Mocking Resilience - Enhancement effects cannot be applied.

Consumes 10 Soulstones.

Requires a dagger or dual daggers.

Right Angle Reverse

(Active)

11Moves to the right side of the target to attempt Deadly Attack with 81421 Power added to P. Atk. Causes Stun on the target for 3 sec. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped.

Moves to the right side of the target and attacks their vital point dealing damage equal to 115% of P. Atk.

Additionally, applies the Wind Riding effect.

<Perfection effect>

Base Perfection trigger rate: 40%

On activating Perfection, attacks the enemy's vital point and deals damage equal to 230% of P. Atk.

<Wind Riding>

While the effect is active, when Right Angle Reverse triggers Perfection, the cooldown of Easterly Wind Strike is reset.

When Easterly Wind Strike triggers Perfection, the cooldown of Right Angle Reverse is reset.

Requires a dagger or dual daggers.

Easterly Wind Strike

(Active)

7Moves to the left side of the target to attempt Deadly Attack with 81421 power added to P. Atk. Causes Bleed on the target for 15 sec. Adds the Easterly Wind effect to the caster, which resets cooldown of Right Angle Reverse and Easterly Wind Strike. Half-kill is possible. Requires dagger/ dual dagger to be equipped.

Moves to the left side of the target and attacks their vital point dealing damage equal to 115% of P. Atk. For 15 sec., inflicts Bleed (666 damage per sec.).

Additionally, applies the Wind Riding effect.

<Perfection effect>

Base Perfection trigger rate: 40%

On activating Perfection, attacks the enemy's vital point and deals damage equal to 230% of P. Atk.

<Wind Riding>

While the effect is active, when Right Angle Reverse triggers Perfection, the cooldown of Easterly Wind Strike is reset.

When Easterly Wind Strike triggers Perfection, the cooldown of Right Angle Reverse is reset.

Requires a dagger or dual daggers.

Easterly Wind

(Active)

1Critical Rate/ Damage for basic attacks from the flanks +25%, Critical Rate/ Damage for basic attacks from behind +15%.

<Additional Perfection effect>

When Right Angle Reverse triggers Perfection, the cooldown of Easterly Wind Strike may be reset within 5 sec.

When Easterly Wind Strike triggers Perfection, the cooldown of Right Angle Reverse may be reset.

Wind Sting

(Active)

1

Suddenly attacks the enemy from the side.

An attack at a vital point. Power 72280. If the attack is successful, ignores the enemy's CP.

There is a very high chance of hitting the enemy's vital point from the side.

Consumes 3 Soulstones.

Requires a dagger or dual daggers.

Attacks the target's vital point stunning the enemy for 3 sec. and dealing damage equal to 110% of your P. Atk.

Additionally, reduces the Right Angle Reverse and Easterly Wind Strike cooldown by 2 sec.

Also, applies the Gust Riding effect.

<Perfection effect>

Base Perfection trigger rate: 50%.

When Perfection is triggered, attacks the enemy's vital point and deals damage equal to 220% of you P. Atk.

<Gust Riding>

For 5 sec. increases Critical Damage for basic attacks, Perfection power, Speed and P. Evasion.

Consumes 3 Soulstones.

Requires a dagger or dual daggers.

Base success rate: 70%

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown).

Gust Riding

(Active)

1[New Skill]

Attacks the target's vital point stunning the enemy for 3 sec. and dealing damage equal to 110% of your P. Atk.

Additionally, reduces the Right Angle Reverse and Easterly Wind Strike cooldown by 2 sec.

Also, applies the Gust Riding effect.

<Perfection effect>

Base Perfection trigger rate: 50%.

When Perfection is triggered, attacks the enemy's vital point and deals damage equal to 220% of you P. Atk.

<Gust Riding>

For 5 sec. increases Critical Damage for basic attacks, Perfection power, Speed and P. Evasion.

Consumes 3 Soulstones.

Requires a dagger or dual daggers.

Base success rate: 70%

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown).

Othell Ghost Hunter

1. Modified/removed the Othell Ghost Hunter skill effects.

— Skills that help change position relative to the enemy before attacking the target’s vital point are now delivering powerful blows.

Skill nameMax. levelCurrent effectChanged effect

Brutal Stab Expert

(Passive)

5P. Atk. +11%, Critical Damage for basic attacks +11%.P. Atk. +11%, Critical Damage for basic attacks +11%, Perfection trigger rate +20%, Perfection power +5%.

Shadow Hunter

(Active)

2For 5 min., P. Skill Power +7%, Vital Point Attack Rate +5%, Critical Rate/ Damage for basic attacks from the flanks +30%, Critical Rate for basic attacks from behind +50%, Critical Damage for basic attacks from behind +65%, Critical Damage for basic attacks at the front -30%. Requires a dagger or dual daggers.

For 5 min., P. Skill Power +7%, Critical Damage for basic attacks +65%, Perfection trigger rate +25%, Perfection power +25%.

When using Shadow Chase, Shadow Flash or Grim Reaper's Obsession, additionally applies Preparation Lv. 2.

When using Shadow Reverse, applies Preparation Lv. 1.

<Preparation>

Perfection trigger rate +100%.

When striking at a vital point, the level of Preparation decreases.

Maximum level: Lv. 2.

Requires a dagger or dual daggers.

Preparation

(Active)

2[New Skill]

For 5 sec., Perfection trigger rate +100%, Perfection power +25%.

The buff's level goes down when striking at a vital point.

Death Force

(Active)

5For 2 min., Vital Point Attack Rate +35%. Additionally, P. Skill Critical Damage +2%. Requires dagger/ dual daggers.

For 60 sec., Critical Damage for basic attacks +25%, Perfection power +10%.

Additionally, P. Skill Critical Damage +2%.

Requires a dagger or dual daggers.

Shadow Evasion

(Active)

1For 10 sec., becomes immune from all disruption effects and evades Physical and Magic skills at a 50% probability. Unable to cast Shadow Hide. Requires dagger/ dual dagger.

Grants debuff immunity for 10 sec. Character receives no more than 25,000 damage.

While the effect is active, the Protection of Faith, Nine Aegis, and Mocking Resilience - Enhancement effects cannot be applied.

Consumes 10 Soulstones.

Requires a dagger or dual daggers.

Shadow Reverse

(Active)

11Makes you move behind the target's back to attack them suddenly with 72280. For 3 sec., their P. Accuracy -5. Half-kill. Requires dagger/ dual daggers.

Moves behind the target to attack the enemy's vital point, dealing damage equal to 110% of your P. Atk. and decreasing P. Accuracy by 5 for 3 sec.

If the Shadow Hunter effect is active, applies Preparation Lv. 1 to you.

<Perfection effect>

Base Perfection trigger rate: 20%

When Perfection is triggered, attacks the enemy's vital point and deals damage equal to 220% of you P. Atk.

<Preparation>

Greatly increases the Perfection trigger rate and power for the next vital point attack.

Requires a dagger or dual daggers.

Grim Reaper's Obsession

(Active)

7

Attacks the target in the distance of 800 stunning them for a short time. Critical Damage +100% for 5 sec. Requires dagger/ dual daggers. Consumes 2 Soulstones.

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown).

Attacks the target in the distance up to 800 stunning them for a short time. Critical Damage +60% for 5 sec.

When the Shadow Hunter effect is active, applies the Preparation Lv. 2 buff to the character.

Preparation

Greatly increases the Perfection trigger rate and power for the next vital point attack.

Requires a dagger or dual daggers.

Consumes 2 Soulstones.

Base success rate: 70%

Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown).

Trace of Dagger

(level increase)

(Active)

7Critical Damage for basic attacks +60%.

Ghostly Whisper

(Active)

1

The Ghost Hunter awakens their instincts.

For 25 sec., all attacks at the front are considered attacks from the back.

Consumes 15 Soulstones.

Fixed cooldown.

The Ghost Hunter awakens their instincts.

For 30 sec., Perfection trigger rate +25%, Perfection power +25%.

All attacks at the front are considered attacks from the back.

Consumes 15 Soulstones.

Othell Fortune Seeker

1. The Othell Fortune Seeker skill effects have been changed/removed.

— The Perfect effect makes the class a lot stronger.

Skill nameMax. levelCurrent effectChanged effect

Great Luck

(Passive)

5PvE damage +34%, P. Skill Critical Rate +15%, LUC +3, received Critical Rate from basic attacks/ M. skills -20%. Additionally, Vital Point Attack Rate +5%.PvE damage +34%, P. Skill Critical Rate +15%, Perfection trigger rate +22%, LUC +3. received Critical Rate from basic attacks/ M. skills -20%.

Coin Strike

(Active)

1

Throws a fistful of coins at the enemies and attacks them at vital points. Power 36140. Teleports behind the target's back.

Consumes 777 adena.

Requires a dagger or dual daggers.

Throws a fistful of coins and, while the enemies are distracted, attacks them from behind.

When the Fortune Hunter effect is active, the Clover's level is increased by 1 regardless of whether Perfection is active or not.

Attacks the target's vital point. Power 110%. Teleports behind the target's back.

<Perfection effect>

Base Perfection trigger rate: 40%

When Perfection is triggered, attacks the enemy's vital point and deals damage equal to 236.5% of your P. Atk.

Consumes 777 adena.

Requires a dagger or dual daggers.

Flip Lucky Coin

(Active)

2Flips a coin. Tail: For 10 min., Vital Point Attack Rate, P. Atk., Critical Damage for basic attacks and P. Skill Critical Damage are greatly increased. Head: For 10 min., your head's size is increased, and P. Atk., Critical Damage for basic attacks and P. Skill Critical Damage are slightly increased. Consumes 77,777 adena. Requires a dagger or dual daggers. The effect does not stack with that of Coin of Maphr.

Fortune Seeker’s intuition brings them luck.

For 5 min., P. Atk. +7%, Critical Damage for basic attacks +7%, Skill Critical Damage +7%, P. Skill Power +7%, Perfection trigger rate +50%. Applies the Clover effect. When Perfection is triggered, the effect's level increases.

<Clover>

Activates when Perfection is triggered during the vital point attack. Max level: 4.

Increases P. Atk., Critical Damage for basic attacks and P. skills. The higher the level, the stronger the effect and the longer its duration.

Consumes 777 adena.

Requires a dagger or dual daggers.

One-leaf Clover

(Active)

1[New Skill]

Looking for luck.

For 7 sec., P. Atk. +7%, Critical Damage for basic attacks +7%, Skill Critical Damage +7%, Perfection power +28%.

Once this buff expires, the One-leaf Clover buff is applied.

Two-leaf Clover

(Active)

2[New Skill]

Looking for luck.

For 7 sec., P. Atk. +7%, Critical Damage for basic attacks +7%, Skill Critical Damage +7%, Perfection power +42%.

Once this buff expires, the One-leaf Clover buff is applied.

Clover

(Active)

3[New Skill]

Chasing luck.

For 7 sec., P. Atk. +14%, Critical Damage for basic attacks +14%, Skill Critical Damage +14%, Perfection power +56%.

Once this buff expires, the Two-leaf Clover buff is applied.

Lucky Four-leaf Clover

(Active)

4[New Skill]

Lucky!

For 77 sec., P. Atk. +21%, Critical Damage for basic attacks +21%, Skill Critical Damage +21%, Perfection power +70%.

Once this buff expires, the Clover buff is applied.

The visual effect of this skill is only displayed for 7 sec.

Coin of Maphr

(Active)

2

Each party member will receive a random set of effects based on a coin flip: Increased P./ M. Atk. and P./ M. Skill Power OR Increased Head size and P./ M. Def. Consumes 7777 Adena. Requires dagger/ dual dagger.

Cooldown: 5 min.

Each party member will receive a random set of effects based on a coin flip. For party members who get heads, increased P./ M. Atk. and P./ M. Skill Power for 60 sec. For those who get tails, increased head size and P./ M. Def for 60 sec.

Consumes 7777 Adena.

Requires a dagger or dual daggers.

Cooldown: 2.5 min.

Coin Strike

(Active)

1

Throws a fistful of coins at the enemies and attacks them at vital points. Power 36140. Teleports behind the target's back.

Consumes 777 adena.

Requires a dagger or dual daggers.

Throws a fistful of coins and, while the enemies are distracted, attacks them from behind.

When the Fortune Hunter effect is active, the Clover's level is increased by 1 regardless of whether Perfection is active or not.

Attacks the target's vital point. Power 110%. Teleports behind the target's back.

<Perfection effect>

Base Perfection trigger rate: 40%

When Perfection is triggered, attacks the enemy's vital point and deals damage equal to 236.5% of your P. Atk.

Consumes 777 adena.

Requires a dagger or dual daggers.

Reverse Plunder

(Active)

11Attempts Deadly Attack and item looting with 84,446 power added to P. Atk. Requires dagger/ dual daggers.

Swiftly attacks the enemy's vital point, deals damage equal to 115% of your P. Atk. and tries to steal an item.

<Perfection effect>

Base Perfection trigger rate: 20%

On activating Perfection, attacks the enemy's vital point dealing damage equal to 241.5% of P. Atk.

Requires a dagger or dual daggers.

Feoh Wizard

1. Modified the base debuff success rate for some Feoh Wizard skills.

ClassSkillChanges
Feoh ArchmageVolcanic DestructionBase debuff success rate: 60% → 70%
Feoh SoultakerBedrock Destruction
Feoh Mystic MuseIcicle Destruction
Feoh Storm ScreamerUpdraft Destruction
Feoh Soul HoundVoid Destruction

2. The value of the "received M. Skill Critical Rate" stat of the Novice Void Destruction skill (Wizard class before Awakening) now corresponds to the value of the stronger Void Destruction skill.

Shine Maker

1. Modified the base debuff success rate for some Shine Maker skills.

ClassSkillChanges
Shine MakerFantasia RingBase debuff success rate: 60% → 70%
Funky Star

Wynn Summoner

1. Fixed the issue that prevented the cooldown of some skills from being displayed on their icons if the Spirit of Naviarope skill was active.

— Skills affected: Arcane Rage, Elemental Rage, Spectral Rage, Invoke.

2. Fixed the issue that caused the duration of the enhanced Curse Call skill to be too short.

3. Fixed the description of Summon Death Gate skill to reflect its actual effect.

4. Fixed the issue for the following Wynn Summoner class skills, which caused the debuff duration to decrease after upgrading.

ClassSkill
Wynn Summoner (all)Invoke
Wynn Arcana LordNature Call
Wynn Elemental MasterFreezing Invoke

Sigel Death Knight

1. The Hell Rift skill will now trigger an additional recovery effect when used while the Valakas' Roar effect is active.

2. Fixed the issue that prevented the fire sword from being displayed when using the Ignition skill.

3. Fixed the issue that caused the Shield Boomerang skill to cancel the effect of Sigel Knight's Supreme Defense skill.

Yul Archer

1. Modified the Yul Trickster's Ultimate Bullseye skill's description to include information about the base debuff probability and inflicted status.

2. Fixed the issue that prevented the Yul Ghost Sentinel's Shadow Piercing skill from reducing Skill Cooldown.

Tyrr Warrior

1. Replaced the Tyrr Duelist's Faceoff skill with Duelist's Fury.

TypeSkill nameEffect
Self buff skillDuelist's Fury

(Max level)

Enduring willpower gives immunity to debuffs, PvP damage +30%, Speed +66 for 30 sec. Character's HP does not drop below 1.

Additionally, when damage is taken, recovers Momentum.

Momentum recovers not faster than once per sec.

2. Improved the description of Tyrr Dreadnought's Winged Spear skill.

3. Changed the duration of Tyrr Dreadnought's Winged Spear - Stun skill to correspond to the skill's actual effect.

4. Fixed the issue that caused the Triple Sonic Slash skill to not ignore more of target's P. Def. when enchanted along the Break enchant path (Tyrr Duelist class).

Iss Enchanter

1. Changed the effects of some Iss Sword Muse and Iss Spectral Dancer skills.

Skill nameEffectClass
Song of Thief

Dagger/ Dual Daggers Resistance +50% 

→ 

Resistance to All Weapons +15%

Iss Sword Muse
Song of Archery

Bow/ Crossbow Resistance +50% 

→ 

All received Critical Rate -30%

Iss Sword Muse
Sage's Dance

M. Def. +50% 

→ 

Received M. damage -15%

Iss Spectral Dancer

Anomalies

1. Modified the way that anomaly success rate is calculated.

Class skills

— Descriptions of class anomaly skills now include "base success rate".

— The P./ M. Debuff Resistance stat reduces the base debuff probability.

— Physical/ Mental Attack Resistance is now called P./ M. Debuff Resistance.

— Physical type debuffs are part of the physical effect system. Magic type debuffs are part of the magic effect system.

— Particular restrictions will be in effect since the base probability is directly affected.

— Base debuff probability if affected by the Anomaly Atk. Rate of the attacker and the Anomaly Resistance of the target.

— According to the new formula, the Anomaly Atk. Rate and the Anomaly Resistance values are displayed as a number and not as a percentage.

— Debuff Resistance additionally decreases the probability.

— P./M. anomaly skills are still affected by the gradual probability reduction effect.

E.g.: if a character has been affected by the Confusion magic debuff or if this debuff has been canceled recently, the probability that this exact debuff will be applied again is lower for a while. At a certain point, the character will become immune to the debuff for a certain time.

​※ In PvP, if the character's level is 11 or more levels higher than the target's level, debuffs that have probability stated are not applied.

Monsters and Bosses Skills

— Base debuff success rate for monsters and bosses is 100%.

— The probability is not reduced when monsters and bosses use anomaly skills multiple times.

Item Skills

— Base debuff success rate for item skills is 100%.

— The probability is not reduced when item anomaly skills are used multiple times.

— The P./ M. Debuff Resistance value does not affect the base debuff probability of item skills.

2. Added a new anomaly type: Debilitation.

— This debuff lowers the target's stats.

— The Debilitation anomaly effect is affected by the Debilitation Atk. Rate and Debilitation Resistance stats.

— The Debilitation type is applied to the old skills that lower the target's stats.

3. Standardized the wording of skill description regarding anomalies.

EffectDescription
Increases the probability of anomaly attacksDebilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate
Increases the probability of defense against anomaliesDebilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance
Former "P. Debuff Resistance"General P. Resistance
Former "M. Debuff Resistance"General M. Resistance
Debuff Attack ResistanceDebuff Resistance

4. Rebalanced some skills and items in accordance with the new formula.

— Rebalanced some skills that grant immunity to debuffs.

SkillClassChanges
Angel's TouchIss Enchanter

Debuff immunity 

→ 

Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance

Brilliant PurgeAeore Healer

— Class skill/ ability Debuff Resistance has also been replaced with Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Resistance.

— Slightly reduced the value of Magic Resistance of R-grade and higher Robes (Upper) (except L-grade) and L-grade Robes (Lower) to correspond with the value of Physical Resistance.

— Earth Wyrm's Heart Ring no longer increases P./ M. Debuff Resistance

— Expanded the types of Anomaly Resistance and Atk. Rate of some accessories and modified the values.

SkillChanges
Dragon's Necklace/ Earring/ Ring​Now increases the Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance
Fallen Angel's Necklace/ Earring/ Ring
Angel's Necklace/ Earring/ Ring
Atlas' Earring

5. Modified the Anomaly Resistance options in some hunting zones.

— Removed the immunity to Confusion that some monsters in party hunting zones had.

Hunting Zones
Neutral ZoneKetra Orc OutpostVarka Silenos Barracks
Sea of SporesBeast FarmDragon Valley - West
Dragon Valley - EastFafurion TempleExecution Grounds

— The Improved Immunity passive skill of Tower of Insolence's monsters has been replaced with Insolence Debuff Resistance.

Skill nameEffect
Insolence Debuff ResistanceIncreases the Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance

— The Improved Immunity and Debuff Resistance passive skills of Conquest monsters have been replaced with Conquest Debuff Resistance for each zone.

Skill nameEffect
Conquest Debuff ResistanceIncreases the Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance

Skill Changes

1. Corrected the wrong descriptions of some upgraded class skills as well as the base debuff probability.

2. All the skill animations are now displayed properly even if their casting time has been greatly reduced because by Atk. Spd./ Casting Spd.

— Displayed animation does not correlate with the actual skill casting time.

3. Fixed the issue that caused a skill range value to be listed in the descriptions of some passive skills.

4. Fixed a problem with the Debuff Resistance stat of some types of Berserker (Tyrr Warrior class) and Paladin's Frenzy (Sigel Phoenix Knight class) upgraded skills.

Items

Silvery Circlet

1. Added a new item — Silvery Circlet.

— To obtain the Silvery Circlet, you need to upgrade +10 Radiant Warrior's, Wizard's, or Knight's Circlet.

Item for upgradeMaterialsObtained item

– +10 Radiant Warrior's Circlet

[or]

– +10 Radiant Wizard's Circlet

[or]

– +10 Radiant Knight's Circlet

(both exchangeable and unexchangeable)

– Crystal of Dawn (740 pcs.)

– Aether (105,000 pcs.)

– Solaris (724 pcs.)

– Lunarium (40 pcs.)

– 6,000,000,000 adena

+0 Silvery Circlet (both exchangeable and unexchangeable)

— Silvery Circlet's effects are listed below.

Description

STR/ INT/ CON/ MEN +7

LUC/ CHA +2

Attribute Attack/ Resistance +100

Vitality bonus +10%

P. Atk. +10%

M. Atk. +20%

P./ M. Def. +10%

Critical Rate for basic attacks +50

P. Skill Critical Rate +5%

M. Skill Critical Rate +5%

Debuff Resistance +5%

Acquired XP/ SP +10%

Damage to immobilized targets +5%

All Critical Damage +15%

All power +10%

Max HP/ MP/ CP +10%

Debilitation/ Confusion/ Obstruction/ Stupor/ Infection/ Petrification/ Pull/ Danger Zone Atk. Rate and Resistance +30

Received damage when immobilized -5%

All received Critical Damage -20%

Received damage -15%

2. Silvery Circlet can be augmented with Augmenting Stone: Circlet. The price and options are the same as for Radiant Warrior's/ Wizard's/ Knight's Circlet.

3. Equipping both Silvery Circlet and Heir's Radiance head accessory does not activate the set effect.

 

Item Changes

1. Changed the fee you must pay to Blacksmith Ferris to upgrade +10 Dragon Rind Leather Shirt to Silvery Shirt.

Item for upgradeMaterialsObtained item
– +10 Dragon Rind Leather Shirt

Before:

– Crystal of Dawn (740 pcs.)

– Aether (105,000 pcs.)

– Solaris (724 pcs.)

– Jewel (2968 pcs.)

– 2,121,531,800 adena

Now:

– Crystal of Dawn (740 pcs.)

– Aether (105,000 pcs.)

– Solaris (724 pcs.)

– Lunarium (40 pcs.)

– 6,000,000,000 adena

+0 Silvery Shirt

2. Blessed Antharas' Earring, Blessed Valakas' Necklace and Lindvior's Earring that have been modified with Selenite can now be crystallized into Dragon Essence (1 pc., 100% chance).

3. Added information concerning upgrading to the Legendary Dyes Lv. 10 description.

4. Fixed the issue that caused the incorrect damage increase value to be displayed in the tooltip when enchanting Trinity Avenger to +4.

5. Fixed the Bloody Coin description to include the correct exchange method.

6. Removed the information about crafting Beora's Ancient Energy from the High Priest's Holy Water description.

7. Expanded the description of the Heir's Radiance Lv. 2–10 head accessory to include the following warning: "No set effect when equipped with Silvery Circlet".

Hunting Zones

Spirit Seal

1. Added a new command channel instance zone: Spirit Seal.

— To enter the instance zone, you need to talk to the Manager of Command Channel Instance Zones Bellra.

Instance zone nameEntry requirementsRe-entry time
Spirit SealLv. 112, 21+ people in a command channel Saturday, 6:30 a.m.

— You can get into any of the 4 bosses through a Dimensional Door in the waiting area.

Fire Spirit KingWater Spirit QueenEarth Spirit KingWind Spirit King
CallorMareaRufesVertex

— The following items can be received as rewards for defeating bosses with a certain chance.

Boss-specific loot
CallorMareaRufesVertex
Sacred Fire Element [Event] (1 pc.)Sacred Water Element [Event] (1 pc.)Sacred Earth Element [Event] (1 pc.)Sacred Wind Element [Event] (1 pc.)
Shared loot
Krishna Shaper (1 pc.)Krishna Cutter (1 pc.)Krishna Slasher (1 pc.)
Krishna Avenger (1 pc.)Krishna Fighter (1 pc.)Krishna Stormer (1 pc.)
Krishna Thrower (1 pc.)Krishna Guardian (1 pc.)Krishna Buster (1 pc.)
Krishna Caster (1 pc.)Krishna Retributer (1 pc.)Krishna Dual Swords (1 pc.)
Krishna Dual Daggers (1 pc.)Krishna Dual Blunt Weapons (1 pc.)Leviathan Helmet [Heavy Armor] (1 pc.)
Leviathan Breastplate [Heavy Armor] (1 pc.)Leviathan Gaiters [Heavy Armor] (1 pc.)Leviathan Gauntlets [Heavy Armor] (1 pc.)
Leviathan Boots [Heavy Armor] (1 pc.)Leviathan Shield (1 pc.)Leviathan Leather Helmet [Light Armor] (1 pc.)
Leviathan Leather Armor [Light Armor] (1 pc.)Leviathan Leather Leggings [Light Armor] (1 pc.)Leviathan Leather Gloves [Light Armor] (1 pc.)
Leviathan Leather Boots [Light Armor] (1 pc.)Leviathan Circlet [Robe] (1 pc.)Leviathan Tunic [Robe] (1 pc.)
Leviathan Stockings [Robe] (1 pc.)Leviathan Gloves [Robe] (1 pc.)Leviathan Shoes [Robe] (1 pc.)
Leviathan Sigil (1 pc.)Helios Shaper (1 pc.)Helios Cutter (1 pc.)
Helios Slasher (1 pc.)Helios Avenger (1 pc.)Helios Fighter (1 pc.)
Helios Stormer (1 pc.)Helios Thrower (1 pc.)Helios Guardian (1 pc.)
Helios Buster (1 pc.)Helios Caster (1 pc.)Helios Retributer (1 pc.)
Helios Dual Swords (1 pc.)Helios Dual Daggers (1 pc.)Helios Dual Blunt Weapons (1 pc.)
Eternal Helmet [Heavy Armor] (1 pc.)Eternal Breastplate [Heavy Armor] (1 pc.)Eternal Gaiters [Heavy Armor] (1 pc.)
Eternal Gauntlets [Heavy Armor] (1 pc.)Eternal Boots [Heavy Armor] (1 pc.)Eternal Shield (1 pc.)
Eternal Leather Helmet [Light Armor] (1 pc.)Eternal Leather Armor [Light Armor] (1 pc.)Eternal Leather Leggings [Light Armor] (1 pc.)
Eternal Leather Gloves [Light Armor] (1 pc.)Eternal Leather Boots [Light Armor] (1 pc.)Eternal Circlet [Robe] (1 pc.)
Eternal Tunic [Robe] (1 pc.)Eternal Stockings [Robe] (1 pc.)Eternal Gloves [Robe] (1 pc.)
Eternal Shoes [Robe] (1 pc.)Eternal Sigil (1 pc.)Dark Weapon Upgrade Stone (1 pc.)
Bloody Weapon Upgrade Stone (1 pc.)Dark Armor Upgrade Stone (1 pc.)Bloody Armor Upgrade Stone (1 pc.)
Greater Zodiac Agathion Cube (1 pc.)Sealed Talisman of Insanity (1 pc.)Dragon Rind Leather Shirt (1 pc.)
Star Sign (1 pc.)Greater Ruby Lv. 1 (1 pc.)Greater Sapphire Lv. 1 (1 pc.)
Greater Red Cat's Eye Lv. 1 (1 pc.)Greater Blue Cat's Eye Lv. 1 (1 pc.)Navari's Mask (1 pc.)
Orb of Abyss (1 pc.)Crystal of Dyes (1 pc.)Gran Kain's Scroll: Enchant L-grade Weapon (1 pc.)
Gran Kain's Scroll: Enchant L-grade Armor (1 pc.)  

Bosses

1. Modified the Valakas raid.

BossSpawn cycleCharacter level for entryNumber of characters for entry
Valakas, Lv. 13011-17 days120+49+

— To teleport to NPC Heart of Volcano, talk to NPC Boromir in Goddard.

— Multiple command channels can enter the raid area if there are 49 or more members in a command channel before Valakas appears. However, entrance is forbidden if you enter Valakas' Lair with the help of Heart of Volcano and more than 200 people are trying to enter.

— Valakas appears in Valakas' Lair 20 minutes after the first command channel enters.

— PvP is unavailable in Valakas' Lair and in the Hall of Flames where Heart of Volcano is.

— At the end of the raid loot privileges are given to the command channel, party or character that contributed the most to the victory over Valakas. You will have 5 minutes to collect your reward.

​— Removed Amulet: Protection of Valakas and Amulet: Slay Valakas that are no longer used.

2. Modified world boss Eigis in the Conquest world.

— Changed the boss's stats and XP reward.

— While casting World End, Eigis becomes invincible.

3. Modified world bosses in the Tower of Insolence.

— Changed the stats and XP reward of Bathin on the 6th floor of Tower of Insolence.

— Changed the stats and XP reward of Baium at the top of Tower of Insolence.

— Changed the stats of Galaxia and Angel monsters that appear after Baium is defeated.

— Baium will now become invincible for 20 sec. when Sealed Archangel spawns.

Zone Changes

1. Modified the layout of some parts of the world session zone Tower of Insolence as well as the placement of monsters there. 

2. Fixed the issue that prevented the window with the instance zone list from appearing after clicking on the UI clock button in an instance zone.

3. Compounding, augmentation and enchanting can now be done in world hunting zones.

4. Fixed the issue that caused the totems in Coatl's Lair to float above the ground.

Quests

1. Added new quests for every hunting zone.

Quest nameQuest typeRequirements
Isle of Prayer: Collecting TrophiesOne-time– Lv. 112
Field of Whispers: The Path of SpiritsOne-time– Lv. 112
Plains of the Lizardmen: Chaos WithinOne-time– Lv. 114
Sel Mahum Training Grounds: BlockadeOne-time– Lv. 114
Fields of Massacre: Deadly Victory 1One-time– Lv. 116
Fields of Massacre: Deadly Victory 2One-time

– Lv. 116

– Completed quest "Fields of Massacre: Deadly Victory 1"

Cemetery: Ghost Extermination 1One-time– Lv. 118
Cemetery: Ghost Extermination 2One-time

– Lv. 118

– Completed quest "Cemetery: Ghost Extermination 1"

Valley of Saints: Protecting the Ceremony 1One-time– Lv. 120
Valley of Saints: Protecting the Ceremony 2One-time

– Lv. 120

– Completed quest "Valley of Saints: Protecting the Ceremony 1"

Hot Springs: Miraculous Drink 1One-time– Lv. 120
Hot Springs: Miraculous Drink 2One-time

– Lv. 120

– Completed quest "Hot Springs: Miraculous Drink 1"

Cruma Marshlands: Closing the Gates of HellOne-time– Lv. 122
Frozen Labyrinth: Saving GuildsmenOne-time– Lv. 122
Sel Mahum Base: Dastardly TaskOne-time– Lv. 124
Shadow of the Mother Tree: Taking Out the BanditsOne-time– Lv. 126

2. Added additional quests that can be completed in the Wall of Argos and Wasteland hunting zones.

Quest nameQuest typeRequirements
Wall of Argos: Daimon Extermination 1One-time– Reawakened main class Lv. 116+
Wall of Argos: Daimon Extermination 2One-time

– Lv. 116

– Completed quest "Wall of Argos: Daimon Extermination 1"

Wasteland: Hunting Down CriminalsOne-time– Reawakened main class Lv. 118+

3. Added quests that can be completed in the Neutral Zone, Ketra Orc Outpost, Varka Silenos Barracks, and Sea of Spores hunting zones.

Quest nameQuest typeRequirements
Neutral Zone: Returning the LootOne-time– Lv. 110
Ketra Orc Outpost: Victory 1One-time– Lv. 112
Ketra Orc Outpost: Victory 2One-time

– Lv. 112

– Completed quest "Ketra Orc Outpost: Victory 1"

Varka Silenos Barracks: Decisive Battle 1One-time– Lv. 114
Varka Silenos Barracks: Decisive Battle 2One-time

– Lv. 114

– Completed quest "Varka Silenos Barracks: Decisive Battle 2"

Sea of Spores: Barrier DefenseOne-time– Lv. 116

4. Added main quests.

Quest nameQuest typeRequirements
Last Mission of GloryOne-time

– Lv. 115

– Completed quest "Level Up to 115"

Level Up to 120One-time

– Lv. 115

– Completed quest "Last Mission of Glory".

Complete the Mission of GloryOne-time

– Lv. 120

– Completed quest "Level Up to 120"

5. Added side quests that can be completed in Breka's Stronghold, Dragon Valley (West/East), Fafurion Temple, Execution Grounds and Beast Farm.

Quest nameQuest typeRequirements
Beast Farm: Kill the DefenderOne-time– Lv. 118
Breka's Stronghold: Kill Half-demon OrcsOne-time– Lv. 120
Dragon Valley: Search for the Watcher 1One-time– Lv. 122
Dragon Valley: Search for the Watcher 2One-time

– Lv. 122

– Completed quest "Dragon Valley: Search for the Watcher 1"

Dragon Valley: Search for the Watcher 3One-time

– Lv. 122

– Completed quest "Dragon Valley: Search for the Watcher 2"

Fafurion Temple: Kill the Water DragonOne-time– Lv. 124
Execution Grounds: SecurityOne-time– Lv. 126

— If the requirements for the above-mentioned quests have been met, you can start them by clicking the quest names in the list of available quests in the quest UI.

— In the following updates new main and additional quests will be added.

7. Fixed the issue that prevented characters from getting Lv. 40 and 76 and changing class while completing quests "Deathly Mischief" and "Attack of the Enraged Forest" before the quest system restructuring.

— The levels of characters that had been having problems have been changed to Lv. 40 and 76.

8. Fixed the issue which prevented some players from entering the "Prophesied One" quest instance zone.

9. Fixed the rare issue that caused the character's status to change from Exalted to Noblesse after completing the Noble Material - 4 quest. This happened if the character had obtained their Noblesse status by completing the old "Path of the Noblesse, Precious Soul" quest.

10. Fixed the issue that made it impossible to complete the "Chamber of Prophecies" quest after restart.

 

System Changes

Einhasad's Store

1. Added a new item that will be sold on a continuous basis.

NameCategoryPurchase limitPrice
Top-grade Homunculus' HourglassMisc.1 pc. per account
(monthly)
Einhasad's Golden Coin (20,000 pcs.)

2. Changed the purchase limit for the following item.

NameCategoryPurchase limitPrice
Dragon Skin ShirtEquipment

No restrictions

1 pc. per account (total)

50,000,000 adena

Same as before

Craft

1. The limit in the crafting menu no longer resets at 6:30 a.m. but instead when the crafting period starts, for example, at 10:30 a.m.

— This applies to the following crafting types: "X times daily", "X times weekly" and "X times monthly".

— The "X times monthly" crafting limit is reset on the 1st of every month.

Revamped Giran

1. Modified the layout of Giran city.

— Modified the look of the square, the fountain, the warehouse, and the Temple of Einhasad interior.

— Added doors to both sides of the Temple of Einhasad, which give access to the outer and inner rooms of the temple.

— The map and radar have been changed to match the new layout.

— The appearance of Giran changes depending on the season: winter, spring, summer, fall.

2. Fixed the issue that caused problems with fishing from the bridges north and east of Giran Castle.

Homunculi

1. Added a new "heroic" Homunculus rank.

— In the Homunculus UI the "heroic" rank homunculi are shown on a purple background.

2. A top-grade Lv. 5 homunculus with 100% XP can be evolved into a hero homunculus.

— Top-grade homunculi now have an Evolution button. It becomes active when the homunculus satisfies the level and XP requirements.

— If you hover the cursor over the Evolution button, you will see a list of required materials.

Required for evolutionEvolution fee

Top-grade Homunculus Lv. 5

100% of XP

Top-grade Homunculus

5000 Evolution points

Solaris (200 pcs.)

10 billion adena

— If evolution succeeds, you will receive the same type of homunculus of the heroic rank (ex.: Luminous Water Chuchu → Radiant Water Chuchu).

— The new hero rank homunculi can level up, strengthen their abilities and establish/break bonds just like the existing homunculi.

3. Destroying any homunculus will now yield evolution points.

— The amount of available evolution points is displayed in the upper part of the homunculus UI.

— When you destroy a homunculus, the amount of evolution points you will receive is displayed in a popup window.

Homunculus gradeEarned points
Common1
High-grade15
Top-grade500
Heroic1000

4. The abilities of hero rank homunculi are listed below.

Homunculus

(bond level)

Basic AbilitySkill Lv. 1Skill Lv. 2Skill Lv. 3Skill Lv. 4Skill Lv. 5
Radiant Water ChuchuSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPVitality bonusAcquired XP/SPAdena drop rate with Vitality
Lv. 1Recovers Vitality when killing monsters.CON/ MEN +45%5%5%7%
Lv. 2CON/ MEN/ LUC +46%6%6%8%
Lv. 3CON/ MEN/ LUC/ CHA +47%7%7%9%
Radiant Water TanaSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPAttribute AttackP. Atk.Critical Damage for basic attacks
Lv. 1Additional damage for basic attacks 7%.CON/ MEN +45%505%7%
Lv. 2CON/ MEN/ LUC +46%606%8%
Lv. 3CON/ MEN/ LUC/ CHA +47%707%9%
Radiant Water PalloSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPAttribute ResistanceP./ M. Def.Received Critical Damage reduction
Lv. 1When hit, P./ M. Def. +7%.CON/ MEN +45%505%5%
Lv. 2CON/ MEN/ LUC +46%606%6%
Lv. 3CON/ MEN/ LUC/ CHA +47%707%7%
Radiant Water AyriSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPAttribute AttackP./ M. Skill PowerSkill Cooldown decrease
Lv. 1Skill Cooldown -5%, when using skills, Skill Power +5%.CON/ MEN +45%505%3%
Lv. 2CON/ MEN/ LUC +46%606%4%
Lv. 3CON/ MEN/ LUC/ CHA +47%707%5%
Radiant Water ChuringSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPAttribute AttackM. Atk.M. Skill Critical Damage
Lv. 1M. Atk. +7% on a magic attack.CON/ MEN +45%505%5%
Lv. 2CON/ MEN/ LUC +46%606%6%
Lv. 3CON/ MEN/ LUC/ CHA +47%707%7%
Radiant Earth CowSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPAttribute Attack/ ResistancePvP damageDecreases received PvP damage.
Lv. 1

When taking PvP damage

PvP damage +5%, received damage -5%

CON/ MEN +45%357%10%
Lv. 2CON/ MEN/ LUC +46%408%11%
Lv. 3CON/ MEN/ LUC/ CHA +47%459%12%
Radiant Earth ChorongSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPVitality bonusAdena drop rate with VitalityAdena drop rate
Lv. 1On killing monsters, adena drop rate with Vitality +4%.CON/ MEN +45%5%5%5%
Lv. 2CON/ MEN/ LUC +46%6%6%6%
Lv. 3CON/ MEN/ LUC/ CHA +47%7%7%7%
Radiant Earth NymphSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPAttribute Attack/ ResistanceP./ M. Def.Power of basic attacks and P./ M. skills
Lv. 1Damage +7% when attack skills are used.CON/ MEN +45%357%7%
Lv. 2CON/ MEN/ LUC +46%408%8%
Lv. 3CON/ MEN/ LUC/ CHA +47%459%9%
Radiant Earth OculusSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPAttribute Attack/ ResistanceAtk. Spd./ Casting Spd.Speed
Lv. 1When hit, Speed +60.CON/ MEN +45%357%50
Lv. 2CON/ MEN/ LUC +46%408%60
Lv. 3CON/ MEN/ LUC/ CHA +47%459%70
Radiant Earth FofoSkill effectCON/ MEN/ LUC/ CHAMax HP/ MPLUCArmor enchant success rateWeapon enchant success rate
Lv. 1When using Favor of the Exalted, LUC +4.CON/ MEN +45%55%5%
Lv. 2CON/ MEN/ LUC +46%66%6%
Lv. 3CON/ MEN/ LUC/ CHA +47%77%7%
Radiant Divine AngelSkill effectCON/ MEN/ LUC/ CHAHP/MPVitality bonusAdena drop rate with VitalitySkill Cooldown decrease
Lv. 1Skill Cooldown -5%, when using skills, Skill Power +5%.CON/ MEN +45%5%7%3%
Lv. 2CON/ MEN/ LUC +46%6%8%4%
Lv. 3CON/ MEN/ LUC/ CHA +47%7%9%5%
Radiant Divine DeviletSkill effectCON/ MEN/ LUC/ CHAHP/MPP./ M. Def.P./ M. Atk.All Critical Damage
Lv. 1When killing monsters, adena drop rate +4%, acquired XP/SP +4%CON/ MEN +45%7%7%7%
Lv. 2CON/ MEN/ LUC +46%8%8%8%
Lv. 3CON/ MEN/ LUC/ CHA +47%9%9%9%
Radiant Divine PegasusSkill effectCON/ MEN/ LUC/ CHAHP/MPAcquired XP/SP and adena drop rateP./ M. Def.All skill power/ cooldown decrease
Lv. 1Skill Cooldown -5%; when using basic attacks/skills, damage +5%, received damage -5%.CON/ MEN +45%5%7%3%
Lv. 2CON/ MEN/ LUC +46%6%8%4%
Lv. 3CON/ MEN/ LUC/ CHA +47%7%9%5%

5. You can now hover the cursor on the Homunculus icon on the sidebar to see information about the active homunculus.

6. The homunculus system is now available in cross server zones (world session zones, Olympiad, Conquest world).

— You may now establish/break bonds, create and upgrade homunculi in cross server zones.

Relics

1. Added 55 new B-grade relic collections.

CollectionEffect
Knight's One-handed SwordAttribute Attack/ Resistance +50
Knight's Two-handed SwordP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Knight's Dual SwordsAll Critical Rate +2%, received P. Critical Rate -2%
Knight's Blunt WeaponAttribute Attack/ Resistance +50
Knight's Fist WeaponP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Knight's SpearP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Knight's DaggerAll Critical Rate +2%, received P. Critical Rate -2%
Knight's BowAttribute Attack/ Resistance +50
Knight's Magic SwordP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Knight's One-handed StaffAttribute Attack/ Resistance +50
Knight's Two-handed StaffAttribute Attack/ Resistance +50
Heir's One-handed Sword IAttribute Attack/ Resistance +50
Heir's Two-handed Sword IP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Heir's Dual Swords IAll Critical Rate +2%, received P. Critical Rate -2%
Heir's Blunt Weapon IAttribute Attack/ Resistance +50
Heir's Fist Weapon IP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Heir's Spear IP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Heir's Dagger IAll Critical Rate +2%, received P. Critical Rate -2%
Heir's Bow IAttribute Attack/ Resistance +50
Heir's Magic Sword IP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Heir's One-handed Staff IAttribute Attack/ Resistance +50
Heir's Two-handed Staff IAttribute Attack/ Resistance +50
Royal Garrison's One-handed SwordAttribute Attack/ Resistance +50
Royal Garrison's Two-handed SwordP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Royal Garrison's Dual SwordsAll Critical Rate +2%, received P. Critical Rate -2%
Royal Garrison's Blunt WeaponAttribute Attack/ Resistance +50
Royal Garrison's Fist WeaponP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Royal Garrison's SpearP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Royal Garrison's DaggerAll Critical Rate +2%, received P. Critical Rate -2%
Royal Garrison's BowAttribute Attack/ Resistance +50
Royal Garrison's Magic SwordP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Royal Garrison's One-handed StaffAttribute Attack/ Resistance +50
Royal Garrison's Two-handed StaffAttribute Attack/ Resistance +50
Guardsman's One-handed SwordAttribute Attack/ Resistance +50
Guardsman's Two-handed SwordP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Guardsman's Dual SwordsAll Critical Rate +2%, received P. Critical Rate -2%
Guardsman's Blunt WeaponAttribute Attack/ Resistance +50
Guardsman's Fist WeaponP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Guardsman's SpearP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Guardsman's DaggerAll Critical Rate +2%, received P. Critical Rate -2%
Guardsman's BowAttribute Attack/ Resistance +50
Guardsman's Magic SwordP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Guardsman's One-handed StaffAttribute Attack/ Resistance +50
Guardsman's Two-handed StaffAttribute Attack/ Resistance +50
Heir's One-handed Sword IIAttribute Attack/ Resistance +50
Heir's Two-handed Sword IIP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Heir's Dual Swords IIAll Critical Rate +2%, received P. Critical Rate -2%
Heir's Blunt Weapon IIAttribute Attack/ Resistance +50
Heir's Fist Weapon IIP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Heir's Spear IIP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Heir's Dagger IIAll Critical Rate +2%, received P. Critical Rate -2%
Heir's Bow IIAttribute Attack/ Resistance +50
Heir's Magic Sword IIP. Atk./ M. Atk./ P. Def./ M. Def. +2%
Heir's One-handed Staff IIAttribute Attack/ Resistance +50
Heir's Two-handed Staff IIAttribute Attack/ Resistance +50

2. If you press ESC while auto summoning relics, the summoning process will stop immediately.

Collections

1. Added a new collection.

Collection nameCollection effectItems
Elements of Our World

All Critical Rate, all power +3%

All received Critical Rate -3%

Sacred Fire Element (1 pc.)

Sacred Water Element (1 pc.)

Sacred Earth Element (1 pc.)

Sacred Wind Element (1 pc.)

2. The effect of the Novice's Dagger relic collection will now stack with the other relic effects.

3. When searching in collections and relic collections, the item slots that match the search keywords will now be emphasized.

UI

1. When you hover the mouse cursor over the coupon/ticket type item's icon while holding Ctrl, you will now be able to see the exchange menu and the items that you can receive.

— The following information will be provided.

Provided information
Item icon
Item name
Number of items
Required items

2. Added tooltips for items that can be obtained from chests, kits, packs etc.

EffectTooltip
Hover your cursor over the pack's iconStandard item description
Hover your cursor while holding CtrlList of items that you can receive
Hover your cursor over an item in the list while holding CtrlDescription of the list item

3. Countable items located on the quick access panel no longer disappear when you run out of them.

— If a slot is set to Auto-use, the automatic use of the item in the slot will continue as soon as its supplies are replenished.

4. A message stating that you cannot compound an augmented item will now appear when you hover the cursor over the [?] button in the list of compounding materials in the compounding UI.

5. Modified the wording in Coupon descriptions to read "double-click to open the item exchange window" instead of "double-click to exchange", which is more accurate.

6. The "Total play time" value now will also be reset when the Play Report is initialized.

7. Changed the design of the target display.

8. Modified the spacing between the stats in the skill and item tooltips.

9. The terrain display distance settings no longer reset after launching the game.

10. Fixed the issue that caused the unseen process to be displayed incorrectly in the mass enchanting UI.

11. Modified the fonts of some screen messages that appear when getting some side quests.

12. Fixed the issue that caused the dark background in the Einhasad's Store purchase window to disappear.

13. Fixed the issue that sometimes prevented the customized button layout in the system menu from being saved.

14. Fixed the issue that made it impossible to use the /dice command if the "Only show the system message window" setting was on.

15. Fixed the issue that prevented the Maps - World Info UI and the teleport window from being reset.

16. Fixed the issue that prevented the clan crest setting window from being moved.

17. Fixed the issue that caused the auto-compounding confirmation window to sometimes open during regular compounding making it impossible to continue.

Other Changes

1. Expanded the blacksmith dialog to include more information when upgrading L-grade equipment.

2. It is now possible to complete the Exalted status quests that require you to reach a certain level after switching between main and dual class.

3. The ignore list from the character's server is no longer carried over to the Conquest world.

4. Fixed the issue that changed the Soulshot and Spiritshot auto-use settings when characters entered or left the world hunting zones and Conquest world.

5. Fixed the issue that made it impossible to use the Exalted Master skill in the dual class.

6. Fixed the issue that caused random passive effects to activate when switching between main and dual class.

7. Fixed the issue that sometimes caused characters to receive abnormal damage during PvP.

8. Fixed the issue that caused some teleportation items to activate in the First Memory (entrance to the Conquest world) and Primordial River areas.

9. Fixed the issue that caused the PvE zone to be disabled in Conquest world's Garden of Flames and Fiery Field.

10. Fixed the issue that caused pets to maintain the target attack status even after the target's death.

11. Fixed the issue that caused the VFX of some monster skills to stay on the textures.

12. Fixed the issue that prevented the Soul Crystal level from being displayed in the corresponding tooltip when the crystal had been added to the insertion UI.

13. Fixed the issue that caused the location of the equipment slot to change when switching between two-handed weapons.

14. Fixed the issue that caused the wrong time to be displayed on the map in the Fire Source and Cursed Village.

15. Fixed the issue that caused the user information window for the character who had sent a direct message to not be displayed.

Deleted Items

1. The following items will be deleted during the scheduled maintenance on April 17, 2024.

— Amulet: Protection of Valakas

— Amulet: Slay Valakas

— XP Bottle - 5000

— XP Scroll: 50,000

— Raina's Box