02 December 2019
Please note that patch notes are being published when they are ready, but note that it is not a final draft. Join discord channel to discuss the patch notes.
Fire Soulshots
(red gleaming)
Ice Soulshots
(pale-blue gleaming)
Lightning Soulshots
(blue gleaming)
New skills for the Death Knight class have been added.
The new skills have been added for the Death Knight class:
Attacks the target with a fist imbued with frost energy.
Has a chance to get DP after an attack.(20 levels of the skill)
Death knight's sword drains the enemy's soul. Drained souls temporarily increase P./ M. Atk., P./ M. Def. of Death Knight. Can only be used on the dead character.
Cooldown: 600 seconds.(5 levels of the skill)
Pulls the target within 700. The enemy can’t move when the skill is being used.
When Upgraded Deadly Pull is active, pulls more enemies.
Consumes 1 DP.Cooldown: 3 seconds.(10 levels of the skill)
Sticks the sword into the ground and summons a flame burning nearby enemies. Significantly decreases P./ M. Def. of the damaged enemies.
Consumes 200 DP.(15 levels of the skill)
A flame burns a certain part of area and damages several enemies.
Consumes 200 ~ 300 DP.(3 levels of the skill)
A cone of frost damages a certain part of area and freezes the enemies.
A lightning storm damages a certain part of area.
The body is wrapped by fire. Increases P. Atk., P. Critical Rate and P. Critical Damage.
The body is set aflame.
While the effect lasts, extra DP can be gained, 1000 НР are being consumed.(5 levels of the skill)
Increases P. Atk., P. Critical Rate and P. Critical Damage.
Increases Atk. Spd. by 100%, decreases P./ M. Evasion.
While the effect lasts, extra DP can be gained, 300 НР are being consumed.(1 level of the skill)
Increases Max HP/ CP.
Consumes 20 DP.(5 levels of the skill)
Summons a shield that blocks long range attacks. The shield has its own HP. When its HP is decreased to 0, the shield is broken.
Consumes 100 DP.(1 level of the skill)
Inflicts Fear on the attacking enemy.
Consumes 150 DP(1 level of the skill)
The sword is set aflame, constantly decreasing enemy’s HP and P./ M. Def..
Requires a one-handed sword.
Consumes 30 DP(1 level of the skill)
The sword becomes imbued with frost energy, temporarily decreases enemy’s Speed, Atk. Spd. and Casting Spd.
The sword becomes imbued with lightning energy. Temporarily makes the enemy unable to attack.Requires a one-handed sword.
Puts the enemy into the bone cage for 5 sec. The imprisoned enemies cannot be attacked as well as they cannot move, attack, teleport, target, use skills, recover HP/ CP/ MP. Can be cancelled by the skill Purify.Feature:
After the effect is over the bone cage explodes and damages the target.
Consumes 50 DP(10 levels of the skill)
The enemy is blind. P./ M. Accuracy, Vital Spot Atk. Rate and P. Critical Rate are decreased for 10 seconds.
Consumes 10 DP(25 levels of the skill)
Removes Speed-increasing buffs from the enemy and prevents receiving new ones for 20 seconds.Cooldown: 15 seconds
Consumes 10 DP(15 levels of the skill)
Changes the appearance of Death Knight.
Visual appearance depends on the upper body.
(1 level of the skill)
Changes the effect of Deadly Pull. When activated: Mass Deadly Pull.
Deadly Pull skill Cooldown – 10 seconds.
For 20 min., you are transformed into a Death Knight cursed by the Fire Dragon Valakas, but having a great power.
<Appearance effect>
P. Atk. +40%.
P. Critical Damage +40%.
P. Skill Critical Damage +40%.
Atk. Spd. +50%.
Speed +5.
Consumes 50 Spirit Ores.
Death Knight receives additional damage from holy attacks and half of the damage from absorption attacks.
Lv. 1: Received Healing -50%
Lv. 2~4: Received Healing -30%
Lv. 60: The power of Punishment skill increases with 10% chance Lv. 70: The power of Punishment skill increases with 15% chance
Lv. 80: The power of Fist of Fury skill increases with 20% chance(5 levels of the skill)
Drain Mana
(passive)
Attacks of the character restore MP with some chance:
Lv. 1: Spellbook is needed
Lv. 2: Spellbook and adena are needed
Lv. 3: Spellbook and adena are needed(3 levels of the skill)
When Reviving After Death is triggered, resurrects and grants immunity for 3 sec., HP/ MP cannot be recovered.
Fully restores HP, if the character has 300 or more DP after Forbidden To Die expiring.(1 level of the skill)
Increases P. Atk.
Ability to Attack
Ability to Protect
Increases M. Atk.
Consumes Spirit Ore.
Increases M. Def.
Increases Atk. Spd.
Increases Casting Spd..
Increases P. Critical Rate.
Increases M. Skill Critical Rate.
Increases P. Critical Damage.
Increases P./M. Atk., Atk. Spd., Casting Spd., Speed.Decreases Max HP/ MP.
Decreases P. Skill/ Song/ Dance MP Consumption and M. Skill MP Consumption.
Increases Speed.
HP Recovery
(reinforcement)
Regularly restores a small amount of HP.
Regularly restores a small amount of MP.
Allows to find invisible enemies nearby. The target can't become invisible and cancel this effect for 2 sec.
Requires a weapon.
The Lv.1 is now accessible for the 2 lvl characters (previously it was available from the 10th lvl)
Class skills has been changed the following way:
Dreadnought
Duelist
Titan
Grand Khavatari
Maestro
Fortune Seeker
Doombringer
Soul Hound
MaestroFortune Seeker
DuelistTitan
Hierophant
Dominator
Doomcryer
P. Skills Critical Rate is added from the Lv. 6.
From the Lv. 7 increases damage if the enemy is stunned.
Silence/ Fear Resistance +20.
Beast Vulnerability skill has been replaced.
CP Recovery Bonus +2 (all the time).
Spectral Dancer
The skill icon is changed.
The item Spellbook is renamed to Spellbook: Immortal Life.
Changed to the skill that attacks enemies nearby. Cooldown is shortened.
The icon is changed.
Skill tips are improved, the icon is changed;
Character level requirement to learn the skill is changed to 25.
Character level requirement to learn the skill is changed to 45.
Can be used with other Totem skills now.
Character level requirement to learn the skill is changed to 76.
During the effect of the buff, summons a Golem who starts fighting the enemy.
The skill Mechanical Fist is replaced.
Stun effect when using the Assault is added and chance of Stun from the Assault is increased.
For characters of 76th lvl or higher.
Visual effect of the skill are changed.
Paralysis chance is increased.
Phoenix Knight
Hell Knight
Replenishes character’s HP by using a big amount of MP.
The skill Divine Heal is replaced.
The skill is changed to a debuff that lowers P.Atk of enemies nearby.
Character level requirement to learn the skill is changed to 50.
Eva's Templar
Sword Muse
Immobilises the enemy.
The skill Arrest is replaced.
Now available to Phoenix Knights.
Character level requirement to learn the Lv. 1 skill is changed to 50.
Character level requirement to learn the Lv. 2 skill is changed to 55.
The amount of levels of the skill is increased.
Immobilises several enemies.
Now available to Eva's Templars.
Character level requirement to learn the Lv. 1 skill is changed to 55.
Can target an enemy at a distance of 400.
Additionally increases damage against undead/demons.
P.Atk is increased, effects are changed.
A debuff that lowers Dark Resistance is removed.
Shillien Templar
Crit. Rate is added starting from Lv. 11 of the skill.
Animation is changed.
Crit. Rate is added starting from Lv. 4 of the skill.
Cardinal
Eva's Saint
Shillien Saint
Arcana Lord
Elemental Master
Spectral Master
Archmage
Soultaker
Mystic Muse
Sagittarius
Moonlight Sentinel
Ghost Sentinel
Adventurer
Wind Rider
Ghost Hunter
HP consumption requirements when using the skill are removed.
MP consumption is decreased.
Trickster
DoombringerSoul Hound
Moonlight SentinelWind Rider
Permanent resistance to poisoning/bleed effect is increased.
Depending on the skill’s level, resistance to Hold/Fear/Silence is added.
Automatically added at 1st lvl.
The skill Cure Bleed is replaced.
Heals poisoning/bleed effect.
Starting at Lv. 3, removes debuffs that affect Speed.
The skill Poison Recovery is replaced.
Character level requirement to learn the skill is lowered.
Skill Lv. 1: character 30 lvl.
Skill Lv. 2: character 50 lvl.
The skill is changed to be a debuff that lowers target’s Speed by 70% for 3 seconds.
P. Critical Damage effect is removed and replaced with an effect that increases P.Accuracy by 3 during the night.
Automatically added at 1 lvl.
An effect that increases P. Critical Damage.
The skill Poison is replaced.
The working distance of the skill is reduced, the power of the skill is increased.
No longer available to Phoenix Knights and Hell Knights.
The working distance of the skill is reduced, the amount of levels of the skill is increased.
The effectiveness increases with the level of the skill.
During the effect of the buff, activates Freezing Strike that decreases enemy’s Speed.
Can’t be used with Bloody Weapon.
The skill Freezing Strike is replaced.
During the effect of the buff, activates Bloody Strike that gives a chance to inflict bleed on enemy.
Can’t be used with Freezing Weapon.
The skill Sting is replaced.
— Skills of melee classes have been changed as follows:
The effects vary depending on the level:
Lv. 1: P. Atk. +20%, requires a Dual Sword/ Two-handed Blunt/ Spear
P. Atk. +3%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3
Lv. 2: P. Atk. +25%, requires a Dual Sword/ Two-handed Blunt/ Spear
P. Atk. +5%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3
Lv. 3: P. Atk. +30%, requires a Dual Sword/ Two-handed Blunt/ Spear
P. Atk. +6%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3
Lv. 4: P. Atk. +35%, requires a Dual Sword/ Two-handed Blunt/ Spear
P. Atk. +8%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3
Lv. 5: P. Atk. +40%, requires a Dual Sword/ Two-handed Blunt/ Spear
P. Atk. +10%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3
Skill level is expanded to 5, effects on each level are changed.
Lv. 1: obtaining at 25 level, P. Atk. +20%
Lv. 2: obtaining at 50 level, P. Atk. +25%
Lv. 3: obtaining at 76 level, P. Atk. +30%
Lv. 4: obtaining at 78 level, P. Atk. +35%
Lv. 5: obtaining at 80 level, P. Atk. +40%
Skill level is expanded to 5, effects on each level and MP consumption are changed.
Lv. 1: obtaining at 20 level, P. Atk. +20%, MP consumption: 30
Lv. 2: obtaining at 43 level, P. Atk. +25%, MP consumption: 40
Lv. 3: obtaining at 80 level, P. Atk. +30%, MP consumption: 50
Lv. 4: obtaining at 83 level, P. Atk. +35%, MP consumption: 60
Lv. 5: obtaining at 85 level, P. Atk. +40%, MP consumption: 70
Lv. 1: obtaining at 42 level, requires a sword/ spear/ blunt weapon to get P. Atk. +3%,
With a probability of 10% activates a skill that deals physical damage, MP consumption: 25
Lv. 2: obtaining at 52 level, requires a sword/ spear/ blunt weapon P. Atk. +7%,
With a probability of 10% activates a skill that deals physical damage, MP consumption: 30
Lv. 3: obtaining at 62 level, requires a sword/ spear/ blunt weapon P. Atk. +20%,
With a probability of 10% activates a skill that deals physical damage, MP consumption: 35
Lv. 4: obtaining at 82 level, requires a sword/ spear/ blunt weapon P. Atk. +12%,
With a probability of 10% activates a skill that deals physical damage, MP consumption: 40
Lv. 5: obtaining at 85 level, requires a Sword/ Spear/ Blunt weapon P. Atk. +20%,
With a probability of 10% activates a skill that deals physical damage, MP consumption: 45
DuelistDreadnought
Death Knight (Human)
Death Knight (Elf)
Death Knight (Dark Elf)
Цeapon types that increase the Speed. Atk are added.
Before changes: Sword/ Blunt Weapon/ Dual Sword/ Fist Weapon.
After changes: Sword/ Blunt Weapon/ Spear/ Dual Sword/ Fist Weapon/ Ancient Sword/ Rapier
After changes the skill has become available to Kamael Fighters, Knights, Bards, Death Knights.
The level for Skill obtaining is changed.
Lv. 1 ~ Lv. 5: Obtaining at Lv. 20
Lv. 6: Obtaining at Lv. 21
Lv. 7: Obtaining at Lv. 22
Lv. 8: Obtaining at Lv. 23
Lv. 9: Obtaining at Lv. 24
Lv. 10: Obtaining at Lv. 25
Lv. 11: Obtaining at Lv. 26
Lv. 12: Obtaining at Lv. 27
Lv. 13: Obtaining at Lv. 28
Lv. 14: Obtaining at Lv. 29
Lv. 15: Obtaining at Lv. 30
Phoenix KnightHell Knight
After changes the skill became available to Knights and Bards.
An effect P. Atk. +10% is added.
Lv. 1: P. Atk. +10%, P. Atk. +60 (Knights/Bards)
Lv. 2: P. Atk. +10%, P. Atk. +120 (Bards)
P. Critical Damage is changed.
Lv. 1: Power of P. Critical Atk. +40
Lv. 2: Power of P. Critical Atk. +60
Lv. 3: Power of P. Critical Atk. +80
Lv. 4: Power of P. Critical Atk. +100
Lv. 5: Power of P. Critical Atk. +130
Lv. 6: Power of P. Critical Atk. +180
Lv. 7: Power of P. Critical Atk. +210
Lv. 8: Power of P. Critical Atk. +240
Lv. 9: Power of P. Critical Atk. +270
Lv. 10: Power of P. Critical Atk. +300
Lv. 11: Power of P. Critical Atk. +330
Lv. 12: Power of P. Critical Atk. +360
Lv. 13: Power of P. Critical Atk. +390
Lv. 14: Power of P. Critical Atk. +420
Lv. 15: Power of P. Critical Atk. +450
Lv. 16: Power of P. Critical Atk. +480
Lv. 17: Power of P. Critical Atk. +520
Lv. 18: Power of P. Critical Atk. +550
Lv. 19: Power of P. Critical Atk. +580
Lv. 20: Power of P. Critical Atk. +620
(obtaining to level 2 inclusive)
Adventurer (obtaining to level 5 inclusive)
(obtaining to level 7 inclusive)
Lv. 1: Power of P. Critical Atk. +35
Lv. 2: Power of P. Critical Atk. +70
Lv. 3: Power of P. Critical Atk. +120
Lv. 4: Power of P. Critical Atk. +180
Lv. 5: Power of P. Critical Atk. +350,
Power of P. Critical Atk. +20%
Lv. 6: Power of P. Critical Atk. +400,
Power of P. Critical Atk. +30%
Lv. 7: Power of P. Critical Atk. +450,
Power of P. Critical Atk. +35%
Eva's Templar Shillien Templar
Name Change: Attack Aura to Ability to Attack
Effect Lv. 1: P. Atk. +20
Effect Lv. 2: P. Atk. +50
Effect Lv. 3: P. Atk. +150 (except Archers)
Name Change: Defense Aura to Ability to Protect
Shot range is reduced, Critical Atk. is decreased.
Skill level has expanded and the level for Skill obtaining is changed.
Shot range is reduced, Critical Atk. is decreased, Shield Defense is decreased.
Skills level is increased.
Penalty of immobile state is removed. (Skill Level 1~2 Lv.)
The effect of increasing range is removed.
MP consumption is changed.
Skill level is expanded to 10.
Lv. 1: Obtaining at Lv. 60, P. Accuracy +3, P. Atk. +140, chance of P. Critical Atk. +20%, Speed -50;
Lv. 2: Obtaining at Lv. 62, P. Accuracy +3, P. Atk. +150, chance of P. Critical Atk. +20%, Speed -45;
Lv. 3: Obtaining at Lv. 64, P. Accuracy +4, P. Atk. +160, chance of P. Critical Atk. +20%, Speed -40;
Lv. 4: Obtaining at Lv. 66, P. Accuracy +4, P. Atk. +170, chance of P. Critical Atk. +20%, Speed -35;
Lv. 5: Obtaining at Lv. 68, P. Accuracy +5, P. Atk. +180, chance of P. Critical Atk. +20%, Speed -30;
Lv. 6: Obtaining at Lv. 70, P. Accuracy +5, P. Atk. +190, chance of P. Critical Atk. +20%, Speed -25;
Lv. 7: Obtaining at Lv. 72, P. Accuracy +6, P. Atk. +200, chance of P. Critical Atk. +20%, Speed -20;
Lv. 8: Obtaining at Lv. 74, P. Accuracy +6, P. Atk. +220, chance of P. Critical Atk. +20%, Speed -15;
Lv. 9: Obtaining at Lv. 80, P. Accuracy +6, P. Atk. +250, chance of P. Critical Atk. +20%, Speed -10 (need 1 mln of Adena);
Lv. 10: Obtaining at Lv. 85, P. Accuracy +6, P. Atk. +300,
The chance of P. Critical Atk. +20%, Speed -5 (need 1 mln of Adena);
Penalty of shot range reduction is removed.
Lv. 1: obtaining at Lv. 60, P. Atk. +140, Spd. Atk. +20%
Lv. 2: obtaining at Lv. 62, P. Atk. +150, Spd. Atk. +20%
Lv. 3: obtaining at Lv. 64, P. Atk. +160, Spd. Atk. +20%
Lv. 4: obtaining at Lv. 66, P. Atk. +170, Spd. Atk. +20%
Lv. 5: obtaining at Lv. 68, P. Atk. +180, Spd. Atk. +20%
Lv. 6: obtaining at Lv. 70, P. Atk. +190, Spd. Atk. +20%
Lv. 7: obtaining at Lv. 72, P. Atk. +200, Spd. Atk. +20%
Lv. 8: obtaining at Lv. 74, P. Atk. +220, Spd. Atk. +20%
Lv. 9: obtaining at Lv. 80, P. Atk. +250, Spd. Atk. +20% (need 1 mln of Adena);
Lv. 10: obtaining at Lv. 85, P. Atk. +300, Spd. Atk. +20% (need 1 mln of Adena);
Lv. 1: Obtaining at Lv. 60, P. Accuracy +1, P. Atk. +140,
Power of P. Critical Atk. +20%, Spd. Atk. -5%
Lv. 2: Obtaining at Lv. 62, P. Accuracy +1, P. Atk. +150,
Lv. 3: Obtaining at Lv. 64, P. Accuracy +2, P. Atk. +160,
Lv. 4: Obtaining at Lv. 66, P. Accuracy +2, P. Atk. +170,
Lv. 5: Obtaining at Lv. 68, P. Accuracy +2, P. Atk. +180,
Lv. 6: Obtaining at Lv. 70, P. Accuracy +3, P. Atk. +190,
Lv. 7: Obtaining at Lv. 72, P. Accuracy +3, P. Atk. +200,
Lv. 8: Obtaining at Lv. 74, P. Accuracy +3, P. Atk. +220,
Lv. 9: Obtaining at Lv. 80, P. Accuracy +3, P. Atk. +250,
Power of P. Critical Atk. +20%, Spd. Atk. -5% (need 1 mln of Adena);
Lv. 10: Obtaining at Lv. 85, P. Accuracy +3, P. Atk. +300,
Skill level is expanded to 5.
Lv.1: obtaining at 60. P.Accuracy +3, P. Atk. +140, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1.
Lv.2: obtaining at 62. P.Accuracy +4, P. Atk. +150, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1.
Lv.3: obtaining at 64. P.Accuracy +5, P. Atk. +160, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1.
Lv.4: obtaining at 66. P.Accuracy +6, P. Atk. +170, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1.
Lv.5: obtaining at 68. P.Accuracy +7, P. Atk. +180, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1.
Lv.6: obtaining at 70. P.Accuracy +7, P. Atk. +190, Atk. Spd. +40, P.Skill Power +10%. With 80% chance activates Aim Guidance Lv.2.
Lv.7: obtaining at 72. P.Accuracy +8, P. Atk. +200, Atk. Spd. +40, P.Skill Power +10%. With 80% chance activates Aim Guidance Lv.2.
Lv.8: obtaining at 74. P.Accuracy +8, P. Atk. +220, Atk. Spd. +40, P.Skill Power +10%. With 80% chance activates Aim Guidance Lv.2.
Lv.9: obtaining at 80. P.Accuracy +10, P. Atk. +250, Atk. Spd. +50, P.Skill Power +15%. With 80% chance activates Aim Guidance Lv.3 (1m. Adena needed).
Lv.10: obtaining at 85. P.Accuracy +10, P. Atk. +300, Atk. Spd. +50, P.Skill Power +15%. With 80% chance activates Aim Guidance Lv.3 (1m. Adena needed).
Bow’s range is changed.
Lv.1: Bow’s range +200 -> +100 (Rogue/Archer);
Lv.2: Bow’s range +400 -> +200 (Archer)
Skill range is decreased; MP consumption is changed;
Elemental Master: skill level expanded to 40; obtain levels are changed.
Storm Screamer
Spectral Master: skill level expanded to 40; obtain levels are changed.
From Victory Pack with a certain probability a player may get:
New missions have been added to the “System” section:
Sayha’s Cookie (event)— 10 pcs.;
Soulshot Ticket — 30 pcs.;
Spirit Ore — 500 pcs.
Daily
(1 time per account)
Kill 50 monsters with no title in the battle for the Orc Fortress
XP Growth Scroll — 2 pcs.;
Blue Lantern — 5 pcs.
XP Growth Scroll — 3 pcs.;
Red Lantern — 1 p.
Sayha’s Cookie (event) — 3 pcs.;
Soulshot Ticket — 10 pcs.;
Spirit Ore — 50 pcs.
Some rewards for reaching a level have been added/ changed.
The following daily missions have been removed:
A new quest series “Deton’s Request”, available to characters level 70 and above, has been added;
3 one-time quests have been added.
You need to defeat 500 monsters on Fields of Massacre.
Magic Lantern Replenishing Potion — 3 pcs.;
Sayha's Gust — 9 pcs.;
Spirit Ore — 450 pcs.
You need to defeat 700 monsters on Plains of Glory.
Now the quest is available to characters level 40-45;
The reward has been changed. Now you’ll get:
Spirit Ore — 500 p.;
Soulshot Ticket — 50 p.;
Special HP Potion (exchangeable) — 100 p.;
1,000,000 XP;
27,000 SP
Now the quest can be started at level 45;
You don’t need to reach level 55 anymore to complete the quest, it only takes defeating 500 monsters at the Cemetery
A new zone has been added — Plains of the Lizardmen.
A new zone has been added — Orc Barracks.
Transcendent Instance Zones have been added.
* Every time a Golden Pig is attacked, there’s a chance that Golden Piglets may appear. If the Golden Pig is killed, the chance for Golden Piglets to appear is 100%.
* 3 Piglets appear.
* Piglets may appear when the Golden Pig’s HP has reached the following values: 100%~75%, 75%~50%, 50%~25%, 25%~0%.
* The character delivering the final blow to the Golden Piglets, will get the following item: Piglet-Bank Lv. 1.
* In this part of the zone a character received rewards for killing Golden Piglets regardless of Golden Pig’s HP.
* In Lost Nest the reward for killing Golden Piglets depends on Golden Pig’s HP.
** 100%~75% - Piglet-Bank Lv. 1
** 75%~50% - Piglet-Bank Lv. 1
** 50%~25% - Piglet-Bank Lv. 2
** 25%~0% - Piglet-Bank Lv. 3
* 3 piglets appear.
— A player can get various items from Piglet-Bank: Talisman of Speed, Enchant Scroll: Talisman of Speed, HP Potion, Spirit Ore and other items.
Orc Fortress Siege has been added.
Battle start: daily 8 p.m. server time
Duration: 30 minutes
Player who’s raised the flag: 30 000 000 Adena (sent by mail)
Clan of the player who's raised the flag - getting the Orc Fortress Siege Lv.1 skill: XP and SP bonus +30%, adena obtained +20%
Goddard castle siege has been added.
Goddard Castle has the following features:
The sieges of Giran and Goddard castle take place at the same time.
A clan can apply for several sieges.
Mercenaries can apply for 1 siege only.
In case of the mid-victory the applications for other castle sieges are cancelled automatically.
The system of taxes has been changed.
Book of Light;
Book of Shadows
Book of Shadows;
Spellbook: White Guardian
The Random Craft System has been changed.
When chest-item is created, one of the containing items can be obtained:
Baium’s Thunder Breaker - 1 pc.;
Queen Ant’s Stone Breaker - 1 pc.;
Zaken’s Blood Sword - 1 pc.;
Core’s Plasmic Bow - 1 pc.;
Orfen’s Venomed Sword - 1 pc.;
Queen Ant’s Ring Lv. 1 - 1 pc.;
Ring of Core Lv. 1 - 1 pc.;
Zaken’s Earring Lv. 1 - 1 pc.;
Orfen’s Earring Lv. 1 - 1 pc.
+4 Talisman of Aden - 1 pc.;
+4 Talisman of Eva - 1 pc.;
+4 Talisman of Speed - 1 pc.
Sword of Damaskus, Samurai Longsword*Samurai Long Sword, Star Buster, Demon’s Sword, Colichemarde, Hazard Bow, Guardians Sword, Lancia, Staff of Evil Spirit, Dismantler, Tears of Wizard,
Art of Battle Axe, Deadman's Glory, Bellion Cestus.
All parts of armor (headgears, upper and lower bodies, gloves and boots) of all types (heavy, light, robe) of the following sets:
Dark Crystal Armor Set,
Tallum Armor Set,
Nightmare Armor Set, Majestic Armor Set.
A new system of a team battling has been added to the World Olympiad. Players can take part in 3 vs 3 team matches. — Team Match is a PvP battle in which 6 random players from different servers are divided into 2 teams with 3 players in each. These teams then fight each other;
Teleport cost has been changed.
* Cloaks;* Talismans;
* Agathions;* Pendants;
* Dolls of Border;
* Soulshot Tickets;
* Transfer Within an Account;
* Light the Lantern;* Weapon Exchange Coupons; * Dimensional Items.
The upgraded Magic Lamp has been added.
New A-grade items of Light Armor have been added: Leather Armor of Lightning, Leather Leggings of Lightning:
STR +1
DEX +1
Weight Limit +1500
M. Def. +15
Max HP +80
Max MP +40
Paralysis Resistance +20%
Stun Resistance +20%
Sleep Resistance +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%
When enchanted to +5 and higher, MP Consumption is decreased.
When equipped special skills Electric Shock and Electric Defense are activated.
Weight Limit +1000
M. Def. +10
When equipped a special Lightning Affect skill is activated.
— Leather Armor of Lightning and Leather Leggings of Lightning can be enchanted up to +10 with a Scroll: Enchant Armor (A-grade). When enchanted effects are increased (see tables);
Lightning Paralysis:inflict Lightning damage on the enemy and paralyzes the enemy with a certain chance when receiving damage
CON +2
Max HP +150
When enchanted to +5 and higher, Max HP/ MP is increased.
When equipped special skills Frozen Blessing and Freezing Paralysis are activated.
CON +1
When equipped the special Freezing Damage skill is activated.
Frozen Blessing: the received damage back to the enemy with a certain chance when receiving damage.
(Cooldown time: 60 sec.)
Max. HP/Max. MP
— A new item (A-grade) has been added — Gloves of Silence:
INT +1
Atk. Spd. +8%
Casting Spd. +15%
When enchanted to +5 and higher, increases P./ M. Skill Power, with a certain chance, inflicts Silence after a physical/ magical attack, burns up target's MP.
— Gloves of Silence can be obtained from the Golden Pack which can be created with the help of Random Craft System. — Gloves of Silence can be enchanted up to +10 with the help of a Scroll: Enchant Armor (A-grade). When enchanted effects are increased (see tables);
New enchant scrolls have been added:
New spellbooks have been added to learn the Death Knight class’s skills:
Loot items from bosses:
Elite bosses level 70, 75
High Elite Bosses level 65, 70
Elite bosses level 65;High Elite Bosses level 80
Elite bosses level 80;High Elite Bosses level 70
High Elite Bosses level 75, 80
Baium, Ant Queen, Core, Orfen, Zaken, High Prefect Turek (Orc Barracks)
Baium, Antharas
— Enhancement effects of Talisman Eva have been strengthened:
Lv. 1: MP +1 -> MP +2
Lv. 2: MP +2 -> MP +3Lv. 3: MP +3 -> MP +5Lv. 4: MP +5 -> MP +7
A new effect has been added:Lv. 0: -
Lv. 1: -Lv. 2: MP Consumption -1%Lv. 3: MP Consumption -2%Lv. 4: MP Consumption -3%
Lv. 5: MP Consumption -5%Lv. 6: MP Consumption -7%Lv. 7: MP Consumption -9%Lv. 8: MP Consumption -11%
Lv. 9: MP Consumption -13%Lv. 10: MP Consumption -15%
The effect description has been changed:
Decreases received P. Critical Damage/ Received M. Skill Critical Damage
M. Atk. +100%;Received Healing is slightly increased.
Casting Spd. +40
Dragon BeltTalisman of AdenTalisman of EvaTalisman of Speed
Talisman of Authority