Death Knight
02 December 2019
Please note that patch notes are being published when they are ready, but note that it is not a final draft. Join discord channel to discuss the patch notes.
Classes
Death Knight
- A new class has been added — Death Knight;
- Only male characters can become Death Knight;
- The new class is available for three races — Humans, Elves and Dark Elves;
- Death Knight’s basic race stats:
Basic stat | Humans | Elves | Dark Elves |
---|---|---|---|
STR | 40 | 40 | 41 |
DEX | 34 | 35 | 34 |
CON | 41 | 40 | 40 |
INT | 20 | 20 | 20 |
WIT | 10 | 10 | 10 |
MEN | 25 | 25 | 25 |
- Death Knight’s classes:
Basic class | 1st Class Transfer | 2nd Class Transfer | 3d Class Transfer |
---|---|---|---|
Death Pilgrim | Death Blade | Death Messenger | Death Knight |
- Death Knights’ effectiveness of receiving HP recovery is lower compared to other classes (received healing -50%);
- Death Knights receive more damage from Cleric attack skills as well as from Phoenix Knight and Eva's Templar holy attacks;
- Death Knights have higher resistance to draining HP attacks;
- Soulshots visual effects differ depending on the race:
Humans | Elves | Dark Elves |
---|---|---|
Fire Soulshots (red gleaming) | Ice Soulshots (pale-blue gleaming) | Lightning Soulshots (blue gleaming) |
- Death Knight’s main weapon is a one-handed sword;
- Death Knights cannot wear shields;
- Death Knights cannot change their hair and appearance; when creating a character, only one appearance option is available;
- Some hats do not display correctly on a Death Knight;
- Death Knights get a special look when they wear a Cloak (ancient patchy cloak attire) which changes depending on the rank;
- Death Knights start the game in a special zone — Death Knights Base — where they complete newbie quests for levels 1-20 and then continue their development;
- After completing the 3d Class Transfer all Death Knights receive an item — Spellbook: Mount Warhorse — that allows to learn a mounting skill.
New skills for the Death Knight class have been added.
- Death Knights require special points to use some skills - Death Points (DP);
- A special visual effect is applied to a Death Knight character when they have Death Points;
- Death Points bar (in purple color) is located in the Character Status box under the Mana Points bar;
- Death Points are earned through attack and basic skills usage;
- Death Points maximum number depends on the character’s level;
Before 2nd Class Transfer | After 2nd Class Transfer but before the 3d Class Transfer | After the 3d Class Transfer |
---|---|---|
Max DP is 500 | Max DP is 700 | Max DP is 1000 |
- When a Death Knight kills a character the special visual effect of a sword is applied to the dead character. That means a Drain Soul skill can be used on this character;
- The Drain Soul skill is available after the 2nd Class Transfer. The skill randomly increases Death Knight’s stats for a while (P. Atk. / M. Atk., P. Def. / M. Def.).
- Death Knights’ special skills differ among races and vary depending on the reached level;
- When using skills there is a chance that enhanced skills might work.
Skills
New Skills
The new skills have been added for the Death Knight class:
Skill | Race | Description |
---|---|---|
Punishment (active) | Human/Elf/Dark Elf | Requires a one-handed sword. (20 levels of the skill) |
Wipeout (active) | Human/Elf/Dark Elf | The character spin around and attack the target with one-handed sword. (10 levels of the skill) |
Fist of Fury (active) | Human | Attacks the target with a fist imbued with fire energy. Has a chance to get DP after an attack. (20 levels of the skill) |
Fist of Fury (active) | Elf | Attacks the target with a fist imbued with frost energy. Has a chance to get DP after an attack. |
Fist of Fury (active) | Dark Elf | Attacks the target with a fist imbued with lightning energy. Has a chance to get DP after an attack. (20 levels of the skill) |
Soul Steal (special) | Human/Elf/Dark Elf | Death knight's sword drains the enemy's soul. Drained souls temporarily increase P./ M. Atk., P./ M. Def. of Death Knight. Can only be used on the dead character. Cooldown: 600 seconds. |
Deadly Pull (special) | Human/Elf/Dark Elf | Pulls the target within 700. The enemy can’t move when the skill is being used. When Upgraded Deadly Pull is active, pulls more enemies. Consumes 1 DP. |
Hellfire (active) | Human/Elf/Dark Elf | Sticks the sword into the ground and summons a flame burning nearby enemies. Significantly decreases P./ M. Def. of the damaged enemies. Consumes 200 DP. |
Burning Field (active) | Human | A flame burns a certain part of area and damages several enemies. Consumes 200 ~ 300 DP. |
Frozen Field (active) | Elf | A cone of frost damages a certain part of area and freezes the enemies. Consumes 200 ~ 300 DP. |
Lightning Storm (active) | Dark Elf | A lightning storm damages a certain part of area. Consumes 200 ~ 300 DP. |
Flaming Body (reinforcement) | Human | The body is wrapped by fire. Increases P. Atk., P. Critical Rate and P. Critical Damage. The body is set aflame. While the effect lasts, extra DP can be gained, 1000 НР are being consumed. |
Flaming Body (reinforcement) | Elf | Increases P. Atk., P. Critical Rate and P. Critical Damage. The body is set aflame. While the effect lasts, extra DP can be gained, 1000 НР are being consumed. |
Flaming Body (reinforcement) | Dark Elf | Increases P. Atk., P. Critical Rate and P. Critical Damage. The body is set aflame. While the effect lasts, extra DP can be gained, 1000 НР are being consumed. |
Acceleration (reinforcement) | Human/Elf/Dark Elf | Increases Atk. Spd. by 100%, decreases P./ M. Evasion. While the effect lasts, extra DP can be gained, 300 НР are being consumed. |
Roar of Death (reinforcement) | Human/Elf/Dark Elf | Increases Max HP/ CP. Consumes 20 DP. |
Death Guard (reinforcement) | Human/Elf/Dark Elf | Summons a shield that blocks long range attacks. The shield has its own HP. When its HP is decreased to 0, the shield is broken. Consumes 100 DP. |
Dark Aura (reinforcement) | Human/Elf/Dark Elf | Inflicts Fear on the attacking enemy. Consumes 150 DP |
Call of Flame(reinforcement) | Human | The sword is set aflame, constantly decreasing enemy’s HP and P./ M. Def.. Requires a one-handed sword. Consumes 30 DP |
Call of Frost (reinforcement) | Elf | The sword becomes imbued with frost energy, temporarily decreases enemy’s Speed, Atk. Spd. and Casting Spd. Requires a one-handed sword. Consumes 30 DP |
Call of Lightning (reinforcement) | Dark Elf | The sword becomes imbued with lightning energy. Temporarily makes the enemy unable to attack. Consumes 30 DP |
Bone Cage (weakening) | Human | Puts the enemy into the bone cage for 5 sec. The imprisoned enemies cannot be attacked as well as they cannot move, attack, teleport, target, use skills, recover HP/ CP/ MP. Can be cancelled by the skill Purify. After the effect is over the bone cage explodes and damages the target. Consumes 50 DP |
Bone Cage (weakening) | Elf | Puts the enemy into the bone cage for 10 sec. The imprisoned enemies cannot be attacked as well as they cannot move, attack, teleport, target, use skills, recover HP/ CP/ MP. Can be cancelled by the skill Purify. Feature: Lasts two times longer than the skill of the other races. Consumes 50 DP (10 levels of the skill) |
Bone Cage (weakening) | Dark Elf | Puts the enemy into the bone cage for 5 sec. The imprisoned enemies cannot be attacked as well as they cannot move, attack, teleport, target, use skills, recover HP/ CP/ MP. Can be cancelled by the skill Purify. Feature: After the effect is over, the enemy's P. Def. and P. Atk. are decreased. Consumes 50 DP (10 levels of the skill) |
Death Blind (weakening) | Human/Elf/Dark Elf | The enemy is blind. P./ M. Accuracy, Vital Spot Atk. Rate and P. Critical Rate are decreased for 10 seconds. Consumes 10 DP |
Deadly Ligament Rupture (weakening) | Human/Elf/Dark Elf | Removes Speed-increasing buffs from the enemy and prevents receiving new ones for 20 seconds. Consumes 10 DP |
Change Armor (switched on) | Human/Elf/Dark Elf | Changes the appearance of Death Knight. Visual appearance depends on the upper body. (1 level of the skill) |
Upgraded Deadly Pull (switched on) | Human/Elf/Dark Elf | Changes the effect of Deadly Pull. When activated: Mass Deadly Pull. (1 level of the skill) Deadly Pull skill Cooldown – 10 seconds. |
Ultimate Death Knight Transformation (transformation) | Human/Elf/Dark Elf | For 20 min., you are transformed into a Death Knight cursed by the Fire Dragon Valakas, but having a great power. <Appearance effect> P. Atk. +40%. P. Critical Damage +40%. P. Skill Critical Damage +40%. Atk. Spd. +50%. Speed +5. Consumes 50 Spirit Ores. |
Mount Warhorse (transformation) | Human/Elf/Dark Elf | Allows to mount a unique Warhorse. (1 level of the skill) |
Death Sword Mastery (passive) | Human/Elf/Dark Elf | Increases P. Atk. when one-handed sword is being used. (20 levels of the skill) |
Death Armor Mastery (passive) | Human/Elf/Dark Elf | Increases P. Def. if light or heavy armor is being used (20 levels of the skill) |
Undying Body (passive) | Human/Elf/Dark Elf | Death Knight receives additional damage from holy attacks and half of the damage from absorption attacks. Lv. 1: Received Healing -50% Lv. 2~4: Received Healing -30% Lv. 60: The power of Punishment skill increases with 10% chance Lv. 80: The power of Fist of Fury skill increases with 20% chance |
Appetite for Destruction (passive) | Human/Elf/Dark Elf | Enhances combat abilities of Death Knights in chaotic state. P. Atk. +10%%, Atk. Spd. +100 in chaotic state. (1 level of the skill) |
Drain Mana (passive) | Human/Elf/Dark Elf | Attacks of the character restore MP with some chance: Lv. 1: Spellbook is needed Lv. 2: Spellbook and adena are needed Lv. 3: Spellbook and adena are needed |
Born To Be Dead (passive) | Human/Elf/Dark Elf | When Reviving After Death is triggered, resurrects and grants immunity for 3 sec., HP/ MP cannot be recovered. Fully restores HP, if the character has 300 or more DP after Forbidden To Die expiring. |
Death Points (passive) | Human/Elf/Dark Elf | Activates Devastating Mind that increases P. Atk. and Max HP/ MP depending on the amount of DP. (3 levels of the skill) |
Might (reinforcement) | Human/Elf/Dark Elf | Increases P. Atk.
|
Ability to Attack (passive) | Human/Elf/Dark Elf | Increases P. Atk. |
Shield (reinforcement) | Human/Elf/Dark Elf | Increases P. Def. |
Ability to Protect (passive) | Human/Elf/Dark Elf | Increases P. Def. |
Empower (reinforcement) | Human/Elf/Dark Elf | Increases M. Atk. Consumes Spirit Ore. |
Evolution Power (passive) | Human/Elf/Dark Elf | Increases P. Atk. and M. Atk., depending on the character level. |
Magic Barrier (reinforcement) | Human/Elf/Dark Elf | Increases M. Def. Consumes Spirit Ore. |
Evolution Defense (passive) | Human/Elf/Dark Elf | Increases P. Def. and M. Def., depending on the character level. |
Haste (reinforcement) | Human/Elf/Dark Elf | Increases Atk. Spd. Consumes Spirit Ore. |
Divine Inspiration (passive) | Human/Elf/Dark Elf | Increases number of buffs an individual can receive. |
Acumen (reinforcement) | Human/Elf/Dark Elf | Increases Casting Spd.. Consumes Spirit Ore. |
Expand Inventory (passive) | Human/Elf/Dark Elf | Increases the number of items an individual can possess. |
Focus (reinforcement) | Human/Elf/Dark Elf | Increases P. Critical Rate. Consumes Spirit Ore. |
Wild Magic (reinforcement) | Human/Elf/Dark Elf | Increases M. Skill Critical Rate. Consumes Spirit Ore. |
Death Whisper (reinforcement) | Human/Elf/Dark Elf | Increases P. Critical Damage. Consumes Spirit Ore. |
Berserker Spirit (reinforcement) | Human/Elf/Dark Elf | Increases P./M. Atk., Atk. Spd., Casting Spd., Speed. Consumes Spirit Ore. |
Clarity (reinforcement) | Human/Elf/Dark Elf | Decreases P. Skill/ Song/ Dance MP Consumption and M. Skill MP Consumption. Consumes Spirit Ore. |
Wind Walk (reinforcement) | Human/Elf/Dark Elf | Increases Speed. Consumes Spirit Ore. |
HP Recovery (reinforcement) | Human/Elf/Dark Elf | Regularly restores a small amount of HP. Consumes Spirit Ore. |
MP Recovery (enhanced) | Human/Elf/Dark Elf | Regularly restores a small amount of MP. Consumes Spirit Ore. |
Emergency Rescue (passive) | Human/Elf/Dark Elf | If HP < 30%%, HP Recovery Rate increases. |
Weapon Might Increase (passive) | Human/Elf/Dark Elf | Atk. Spd. increases when using a sword/ blunt weapon/ spear/ dual swords/ fist weapon/ ancient sword/ rapier. |
Detection (weakening) | Human/Elf/Dark Elf | Allows to find invisible enemies nearby. The target can't become invisible and cancel this effect for 2 sec. Requires a weapon. |
Belief (passive) | Human | Silence/ Fear Resistance. |
Struggle (passive) | Human | CP Recovery Bonus. |
Elven Spirit (passive) | Elf | Poison Resistance, Bleed Resistance |
Sprint (passive) | Elf | Increases Speed and Atk. Spd. |
Slowdown (weakening) | Elf | Increases the cooldown of the enemy’s P./M. skills. |
Entangle (weakening) | Elf | Decreases Enemy's Speed. |
Hex (weakening) | Dark Elf | Decreases Enemy's P. Def. |
Power Break (weakening) | Dark Elf | Decreases Enemy's P. Atk. |
Dark Elven Spirit (passive) | Dark Elf | Increases P. Critical Damage. |
Shadow Sense (passive) | Dark Elf | Dark Elves see in the dark perfectly. P. Accuracy +3 at night. |
- A new skill Emergency Rescue that increases HP Recovery Rate of the non-magic characters if their HP level is lower than 30%, has been added.
Changed Skills
- The following skills of all classes are changed so the game is balanced:
Skill | Race | Changes |
---|---|---|
Lucky | All races | Is not shown in skills menu anymore |
Might | Human/Elf/Dark Elf | The Lv.1 is now accessible for the 3 lvl characters (previously it was available from the 10th lvl) |
Maphr's Might | Dwarf | |
Chant of Might | Orc | |
Soul Might | Kamael | |
Shield | Human/Elf/Dark Elf | The Lv.1 is now accessible for the 2 lvl characters (previously it was available from the 10th lvl)
|
Maphr's Shield | Dwarf | |
Chant of Shield | Orc | |
Soul Shield | Kamael | |
Recover HP | All races | The Lv.2 is now accessible for the 2 lvl characters 50 (1 mln adena is needed) |
Recover МР | All races | The Lv.2 is now accessible for the 2 lvl characters 50 (1 mln adena is needed) |
- Now all the characters have the following skills right after the moment of creation: Weapon Mastery, Armor Mastery; however, Orc Mystic can’t Armor Mastery;
- From now on Kamael can learn Attack Aura, Defense Aura.
Class skills has been changed the following way:
Skill | Class | Changes |
---|---|---|
Bandage | Dreadnought Duelist Titan Grand Khavatari Maestro Fortune Seeker Doombringer Soul Hound | Can now be used by Human and Kamael Warriors. Can cancel Poisoning. |
Master of Combat | Dreadnought Duelist Titan Grand Khavatari Maestro Doombringer Soul Hound | Can now be used by Human and Kamael Warriors. Can now be acquired from the 76th lvl (previously was accessible from the 1st lvl). |
Braveheart | Dreadnought Duelist Titan Grand Khavatari Maestro Fortune Seeker | Braveheart is classified as a special skill. |
Fatal Strike | Dreadnought Duelist Fortune Seeker Maestro Hierophant Dominator Doomcryer | P. Skills Critical Rate is added from the Lv. 28. |
Burning Fist | Grand Khavatari | P. Skills Critical Rate is added from the Lv. 28. Skill usage time has been decreased. |
Soul Smash | Doombringer | P. Skills Critical Rate is added from the Lv. 6. From the Lv. 7 increases damage if the enemy is stunned. |
Soul Impulse | Doombringer | P. Skills Critical Rate is added from the Lv. 4. |
Soul Slash | Soul Hound | From the Lv. 7 increases P. Atk. if the enemy is paralyzed. |
War Cry | Dreadnought Duelist | Cooldown has been decreased till 10 seconds. |
Detect Weakness | Dreadnought Duelist | Can be used automatically. For 20 min., damage to monsters +5%; Insect Vulnerability skill has been replaced. |
Belief | Dreadnought Duelist | Silence/ Fear Resistance +20. Beast Vulnerability skill has been replaced. |
Struggle | Dreadnought Duelist | CP Recovery Bonus +2 (all the time). Beast Vulnerability skill has been replaced. |
Purify | Dreadnought Duelist | Removes debuffs that affect P.Atk./P.Def. from the target. Detect Dragon Weakness skill has been replaced. |
Acumen | Dreadnought Duelist | Removes debuffs that lower Accuracy/Evasion. Detect Plant Weakness skill has been replaced. |
Revival | Dreadnought | Changed the skill icon; Revival is classified as a special skill. |
Howl | Dreadnought | The amount of levels of the skill is increased, MP consumption is decreased. |
Quick Spear | Dreadnought | Minimum distance requirement is removed. |
Throwing Spear | Dreadnought | Minimum distance requirement is removed. |
Polearm Mastery | Dreadnought Titan Maestro Fortune Seeker | The skill icon is changed. |
Sonic Barrier | Duelist | MP consumption is decreased. |
Sonic Focus | Duelist | Sonic Focus is classified as a special skill. |
Maximum Sonic Focus | Duelist | Maximum Sonic Focus is classified as a special skill. |
Indestructible Sound | Duelist | The skill power is displayed in the skill tips. |
Dual Sword Mastery | Duelist Spectral Dancer | The skill Dual Weapon Mastery is renamed to Dual Sword Mastery. |
Immortal Life | Titan | The skill icon is changed. The item Spellbook is renamed to Spellbook: Immortal Life. |
Excruciating Strike | Titan | Changed to the skill that attacks enemies nearby. Cooldown is shortened. The icon is changed. |
Full Swing | Titan | Cooldown is shortened, the distance of the skill effect is increased. |
Guts | Titan | Added effects: M.Def and Speed. |
Cripple | Grand Khavatari | The amount of levels of the skill is increased, a debuff that lowers Atk. Spd./ Casting Spd is added. |
Force Barrier | Grand Khavatari | MP consumption is decreased; cooldown is shortened. |
Focus Force | Grand Khavatari | Focus Force is classified as a special skill. |
Maximum Force Focus | Grand Khavatari | Maximum Force Focus is classified as a special skill. |
Bear Spirit Totem | Grand Khavatari | Skill tips are improved, the icon is changed; Character level requirement to learn the skill is changed to 25. |
Wolf Spirit Totem | Grand Khavatari | Skill tips are improved, the icon is changed; |
Ogre Spirit Totem | Grand Khavatari | Skill tips are improved, the icon is changed; Character level requirement to learn the skill is changed to 45. |
Puma Spirit Totem | Grand Khavatari | Skill tips are improved, the icon is changed; |
Rabbit Spirit Totem | Grand Khavatari | Skill tips are improved, the icon is changed; |
Hawk Spirit Totem | Grand Khavatari | Skill tips are improved, the icon is changed; Can be used with other Totem skills now. Character level requirement to learn the skill is changed to 76. |
Bison Spirit Totem | Grand Khavatari | Skill tips are improved. |
Weapon Reinforcement | Maestro Fortune Seeker | Visual effect when using the skill are changed. |
Machine Assistance | Maestro | During the effect of the buff, summons a Golem who starts fighting the enemy. The skill Mechanical Fist is replaced. |
Repair Golem | Maestro | Repair Golem is classified as a special skill. |
Enhanced Assault | Doombringer | Stun effect when using the Assault is added and chance of Stun from the Assault is increased. For characters of 76th lvl or higher. |
Heavy Armor Mastery | Doombringer | Skill tips are fixed. |
Enuma Elish | Doombringer | Cooldown is shortened. |
Lightning Barrier | Soul Hound | Visual effect of the skill are changed. Paralysis chance is increased. |
Steal Divinity | Soul Hound | Chance of successful use of the skill is increased. |
Voice Bind | Soul Hound | Prevents the target from using P./M. skills. |
Quick Heal | Phoenix Knight Hell Knight | Replenishes character’s HP by using a big amount of MP. The skill Divine Heal is replaced. |
Shield of Sacrifice | Phoenix Knight | Skill level is increased, penalty is reduced. |
Sanctuary | Phoenix Knight | The skill is changed to a debuff that lowers P.Atk of enemies nearby. Character level requirement to learn the skill is changed to 50. |
Shackle | Phoenix Knight Eva's Templar Sword Muse Spectral Dancer | Immobilises the enemy. The skill Arrest is replaced. Now available to Phoenix Knights. Character level requirement to learn the Lv. 1 skill is changed to 50. Character level requirement to learn the Lv. 2 skill is changed to 55. |
Mass Shackling | Phoenix Knight Eva's Templar | The amount of levels of the skill is increased. Immobilises several enemies. Now available to Eva's Templars. Character level requirement to learn the Lv. 1 skill is changed to 55. |
Remedy | Phoenix Knight | Now can cure poisoning. |
Shield Strike | Phoenix Knight Hell Knight | Crit. Rate is added starting from Lv. 11 of the skill. |
Divine Blow | Phoenix Knight | Can target an enemy at a distance of 400. Additionally increases damage against undead/demons. |
Dark Strike | Hell Knight | Can target an enemy at a distance of 400. |
Panther Dark Claw | Hell Knight | P.Atk is increased, effects are changed. A debuff that lowers Dark Resistance is removed. |
Corpse Plague | Hell Knight Shillien Templar | The power of poison effect is changed. |
Holy Aura | Eva's Templar | A buff that increases character’s damage to undead/demons for 20 minutes. |
Tribunal | Eva's Templar | Crit. Rate is added starting from Lv. 11 of the skill. Animation is changed. |
Judgment | Shillien Templar | Crit. Rate is added starting from Lv. 11 of the skill. Animation is changed. |
Transcendent Guard Crush | Sword Muse Spectral Dancer | Crit. Rate is added starting from Lv. 4 of the skill. Animation is changed. |
Symphony | Sword Muse | Animation is changed. |
Poison Blade Dance | Spectral Dancer | The power of poison effect is changed. |
Transcendent Divine Beam | Cardinal Eva's Saint Shillien Saint Hierophant | Effect is changed. |
Repose | Cardinal | MP consumption is decreased. |
Requiem | Cardinal | MP consumption is decreased. |
Paralysis | Cardinal | MP consumption is decreased, the chance of success is increased. |
Summon Soulshots | Arcana Lord Elemental Master Spectral Master | Summon Soulshots is classified as a special skill. |
Mass Summon Soulshots | Arcana Lord Elemental Master Spectral Master | Mass Summon Soulshots is classified as a special skill. |
Summon Spiritshots | Arcana Lord Elemental Master Spectral Master | Summon Spiritshots is classified as a special skill. |
Mass Summon Spiritshots | Arcana Lord Elemental Master Spectral Master | Mass Summon Spiritshots is classified as a special skill. |
Servitor Cure | Arcana Lord Elemental Master Spectral Master | Servitor Cure is classified as a special skill. |
Servitor Blessing | Arcana Lord Elemental Master Spectral Master | Servitor Blessing is classified as a special skill. |
Weakness | Archmage Soultaker Arcana Lord Cardinal Hierophant Mystic Muse Elemental Master Eva's Saint | The skill icon and effects are changed. |
Bleed | Sagittarius Moonlight Sentinel Ghost Sentinel Adventurer Wind Rider Ghost Hunter | The power of bleed effect on a target is increased. |
Unlock | Sagittarius Moonlight Sentinel Ghost Sentinel Adventurer Wind Rider Ghost Hunter | Unlock is classified as a special skill. |
Zealot | Titan Grand Khavatari | HP consumption requirements when using the skill are removed. MP consumption is decreased. |
Iron Body | Titan Grand Khavatari | The skill is added automatically during character creation. |
Pride of Kamael | Doombringer Soul Hound Trickster | The skill is added automatically during character creation. |
Kamael's Dignity | Doombringer Soul Hound Trickster | The skill is added automatically during character creation. |
Collect Light Souls | Doombringer Soul Hound Trickster | Collect Light Souls is classified as a special skill. |
Collect Shadow Souls | Doombringer Trickster | Collect Shadow Souls is classified as a special skill. |
Absorb Light Souls | Doombringer Soul Hound Trickster | Absorb Light Souls is classified as a special skill. |
Absorb Shadow Souls | Doombringer Soul Hound Trickster | Absorb Shadow Souls is classified as a special skill. |
Elven Spirit | Eva's Templar Sword Muse Moonlight Sentinel | Permanent resistance to poisoning/bleed effect is increased. Depending on the skill’s level, resistance to Hold/Fear/Silence is added. Automatically added at 1st lvl. The skill Cure Bleed is replaced. |
Recovery | Eva's Templar Sword Muse Moonlight Sentinel Wind Rider | Heals poisoning/bleed effect. Starting at Lv. 3, removes debuffs that affect Speed. The skill Poison Recovery is replaced. |
Elemental Heal | Eva's Templar Sword Muse Moonlight Sentinel Wind Rider | Character level requirement to learn the skill is lowered. |
Sprint | Eva's Templar Sword Muse Moonlight Sentinel Wind Rider | Character level requirement to learn the skill is lowered. Skill Lv. 1: character 30 lvl. Skill Lv. 2: character 50 lvl. |
Entangle | Eva's Templar Sword Muse Moonlight Sentinel Wind Rider | The skill is changed to be a debuff that lowers target’s Speed by 70% for 3 seconds. The amount of levels of the skill is increased. |
Slowdown | Eva's Templar Sword Muse Moonlight Sentinel Wind Rider | For 3 seconds increases Cooldown time of enemy’s P./M. skills. The skill Charm is replaced. |
Spirit Barrier | Eva's Templar Sword Muse Moonlight Sentinel Wind Rider | Resistance to poisoning/bleed effect is replaced with M.Def. |
Shadow Sense | Shillien Templar Spectral Dancer Ghost Sentinel Ghost Hunter | P. Critical Damage effect is removed and replaced with an effect that increases P.Accuracy by 3 during the night. Automatically added at 1 lvl. |
Dark Elven Spirit | Shillien Templar Spectral Dancer Ghost Sentinel Ghost Hunter | An effect that increases P. Critical Damage. The skill Poison is replaced. |
Drain Energy | Shillien Templar Spectral Dancer Ghost Sentinel Ghost Hunter | The working distance of the skill is reduced, the power of the skill is increased. No longer available to Phoenix Knights and Hell Knights. |
Power Break | Shillien Templar Spectral Dancer Ghost Sentinel Ghost Hunter | The working distance of the skill is reduced, the amount of levels of the skill is increased. The effectiveness increases with the level of the skill. |
Hex | Shillien Templar Spectral Dancer Ghost Sentinel Ghost Hunter | The working distance of the skill is reduced, the amount of levels of the skill is increased. The effectiveness increases with the level of the skill. |
Confusion | Shillien Templar Spectral Dancer Ghost Sentinel Ghost Hunter | The screen of the enemy player shakes for 2 seconds allowing your character to escape. |
Freezing Weapon | Shillien Templar Spectral Dancer Ghost Sentinel Ghost Hunter | During the effect of the buff, activates Freezing Strike that decreases enemy’s Speed. Can’t be used with Bloody Weapon. The skill Freezing Strike is replaced. |
Blood Attack | Shillien Templar Spectral Dancer Ghost Sentinel Ghost Hunter | During the effect of the buff, activates Bloody Strike that gives a chance to inflict bleed on enemy. Can’t be used with Freezing Weapon. The skill Sting is replaced. |
— Skills of melee classes have been changed as follows:
Skill | Class | Changes |
---|---|---|
Soul Slash | Soul Hound | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added. |
Soul Thrust | Soul Hound | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added. |
Ultimate Soul Thrust | Soul Hound | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed. |
Transcendent Soul Smash | Doombringer | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed. |
Soul Impulse | Doombringer | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added. |
Ultimate Soul Impulse | Doombringer | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed. |
Earth Tremor | Maestro | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added. |
Transcendent Spoil Crush | Fortune Seeker | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added. |
Double Sonic Slash | Duelist | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added; the skill is changed to 2 hits, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Triple Sonic Slash | Duelist | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added; the skill is changed to 3 hits, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Hurricane Assault | Grand Khavatari | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added; the skill is changed to 2 hits, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Transcendent Burning Fist | Grand Khavatari | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added; amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Fatal Strike | Duelist Dreadnought Titan Maestro Fortune Seeker Hierophant Dominator Doomcryer | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added; amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Spike Thrust | Dreadnought | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added; amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Demolition Impact | Titan | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, P. Def/M. Def debuff is removed, Ignore Defence effect is added; amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Transcendent Deadly Blow | Adventurer Wind Rider Ghost Hunter | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Lethal Blow | Adventurer Wind Rider Ghost Hunter | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Shield Strike | Phoenix Knight Hell Knight | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Tribunal | Eva's Templar | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Judgment | Shillien Templar | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Deadly Strike | Spectral Dancer Sword Muse | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed, Ignore Defence effect is added, amount of skill levels is increased, the level at which a character can acquire the skill is changed. |
Guard Crush | Spectral Dancer Sword Muse | Skill duration is shortened, cooldown is shortened, the power of the skills is slightly increased, P. Critical chance is changed. |
Excruciating Strike | Titan | Skill icon is changed. |
Hawk Spirit Totem | Grand Khavatari | An effect P. Atk. +30% is added. |
Angry Mode | Titan | The effects vary depending on the level: Lv. 1: P. Atk. +20%, requires a Dual Sword/ Two-handed Blunt/ Spear P. Atk. +3%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3 Lv. 2: P. Atk. +25%, requires a Dual Sword/ Two-handed Blunt/ Spear P. Atk. +5%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3 Lv. 3: P. Atk. +30%, requires a Dual Sword/ Two-handed Blunt/ Spear P. Atk. +6%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3 Lv. 4: P. Atk. +35%, requires a Dual Sword/ Two-handed Blunt/ Spear P. Atk. +8%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3 Lv. 5: P. Atk. +40%, requires a Dual Sword/ Two-handed Blunt/ Spear P. Atk. +10%, requires a Dual Sword/ Two-handed Blunt Weapon for P. Accuracy +3 |
Increase Power | Doombringer | Skill level is expanded to 5, effects on each level are changed. Lv. 1: obtaining at 25 level, P. Atk. +20% Lv. 2: obtaining at 50 level, P. Atk. +25% Lv. 3: obtaining at 76 level, P. Atk. +30% Lv. 4: obtaining at 78 level, P. Atk. +35% Lv. 5: obtaining at 80 level, P. Atk. +40% |
War Cry | Duelist Dreadnought | Skill level is expanded to 5, effects on each level and MP consumption are changed. Lv. 1: obtaining at 20 level, P. Atk. +20%, MP consumption: 30 Lv. 2: obtaining at 43 level, P. Atk. +25%, MP consumption: 40 Lv. 3: obtaining at 80 level, P. Atk. +30%, MP consumption: 50 Lv. 4: obtaining at 83 level, P. Atk. +35%, MP consumption: 60 Lv. 5: obtaining at 85 level, P. Atk. +40%, MP consumption: 70 |
Weapon Reinforcement | Maestro Fortune Seeker | Skill level is expanded to 5, effects on each level and MP consumption are changed. Lv. 1: obtaining at 42 level, requires a sword/ spear/ blunt weapon to get P. Atk. +3%, With a probability of 10% activates a skill that deals physical damage, MP consumption: 25 Lv. 2: obtaining at 52 level, requires a sword/ spear/ blunt weapon P. Atk. +7%, With a probability of 10% activates a skill that deals physical damage, MP consumption: 30 Lv. 3: obtaining at 62 level, requires a sword/ spear/ blunt weapon P. Atk. +20%, With a probability of 10% activates a skill that deals physical damage, MP consumption: 35 Lv. 4: obtaining at 82 level, requires a sword/ spear/ blunt weapon P. Atk. +12%, With a probability of 10% activates a skill that deals physical damage, MP consumption: 40 Lv. 5: obtaining at 85 level, requires a Sword/ Spear/ Blunt weapon P. Atk. +20%, With a probability of 10% activates a skill that deals physical damage, MP consumption: 45 |
Weapon Might Increase | Duelist Titan Grand Khavatari Maestro Fortune Seeker Doombringer Soul Hound Death Knight (Human) Death Knight (Elf) Death Knight (Dark Elf) Phoenix Knight Hell Knight Eva's Templar Shillien Templar Sword Muse Spectral Dancer | Цeapon types that increase the Speed. Atk are added. Before changes: Sword/ Blunt Weapon/ Dual Sword/ Fist Weapon. After changes: Sword/ Blunt Weapon/ Spear/ Dual Sword/ Fist Weapon/ Ancient Sword/ Rapier After changes the skill has become available to Kamael Fighters, Knights, Bards, Death Knights. The level for Skill obtaining is changed. Lv. 1 ~ Lv. 5: Obtaining at Lv. 20 Lv. 6: Obtaining at Lv. 21 Lv. 7: Obtaining at Lv. 22 Lv. 8: Obtaining at Lv. 23 Lv. 9: Obtaining at Lv. 24 Lv. 10: Obtaining at Lv. 25 Lv. 11: Obtaining at Lv. 26 Lv. 12: Obtaining at Lv. 27 Lv. 13: Obtaining at Lv. 28 Lv. 14: Obtaining at Lv. 29 Lv. 15: Obtaining at Lv. 30 |
Stunning Fist | Grand Khavatari | The level for Skill obtaining is changed. Lv. 1 ~ Lv. 5: Obtaining at Lv. 20 Lv. 6: Obtaining at Lv. 21 Lv. 7: Obtaining at Lv. 22 Lv. 8: Obtaining at Lv. 23 Lv. 9: Obtaining at Lv. 24 Lv. 10: Obtaining at Lv. 25 Lv. 11: Obtaining at Lv. 26 Lv. 12: Obtaining at Lv. 27 Lv. 13: Obtaining at Lv. 28 Lv. 14: Obtaining at Lv. 29 Lv. 15: Obtaining at Lv. 30 |
Stun Mastery | Duelist Dreadnought Titan Maestro Fortune Seeker Phoenix Knight Eva's Templar Shillien Templar Sword Muse Spectral Dancer Dominator Doomcryer | The level for Skill obtaining is changed. After changes the skill became available to Knights and Bards. Lv. 1 ~ Lv. 5: Obtaining at Lv. 20 Lv. 6: Obtaining at Lv. 21 Lv. 7: Obtaining at Lv. 22 Lv. 8: Obtaining at Lv. 23 Lv. 9: Obtaining at Lv. 24 Lv. 10: Obtaining at Lv. 25 Lv. 11: Obtaining at Lv. 26 Lv. 12: Obtaining at Lv. 27 Lv. 13: Obtaining at Lv. 28 Lv. 14: Obtaining at Lv. 29 Lv. 15: Obtaining at Lv. 30 |
Dignity | Phoenix Knight Hell Knight Eva's Templar Shillien Templar Sword Muse Spectral Dancer | An effect P. Atk. +10% is added. Lv. 1: P. Atk. +10%, P. Atk. +60 (Knights/Bards) Lv. 2: P. Atk. +10%, P. Atk. +120 (Bards) |
Honor | Phoenix Knight Hell Knight Eva's Templar Shillien Templar Sword Muse Spectral Dancer | The skill tips are changed. |
Spike | Maestro Fortune Seeker | P. Atk. +10% and the skill description is changed. |
Strong Faith | Maestro Fortune Seeker | The skill tips are changed. |
Vicious Stance | Dreadnought Duelist Titan Sagittarius Moonlight Sentinel Ghost Sentinel Adventurer Wind Rider Ghost Hunter | P. Critical Damage is changed. Lv. 1: Power of P. Critical Atk. +40 Lv. 2: Power of P. Critical Atk. +60 Lv. 3: Power of P. Critical Atk. +80 Lv. 4: Power of P. Critical Atk. +100 Lv. 5: Power of P. Critical Atk. +130 Lv. 6: Power of P. Critical Atk. +180 Lv. 7: Power of P. Critical Atk. +210 Lv. 8: Power of P. Critical Atk. +240 Lv. 9: Power of P. Critical Atk. +270 Lv. 10: Power of P. Critical Atk. +300 Lv. 11: Power of P. Critical Atk. +330 Lv. 12: Power of P. Critical Atk. +360 Lv. 13: Power of P. Critical Atk. +390 Lv. 14: Power of P. Critical Atk. +420 Lv. 15: Power of P. Critical Atk. +450 Lv. 16: Power of P. Critical Atk. +480 Lv. 17: Power of P. Critical Atk. +520 Lv. 18: Power of P. Critical Atk. +550 Lv. 19: Power of P. Critical Atk. +580 Lv. 20: Power of P. Critical Atk. +620 |
Critical Damage | Sagittarius (obtaining to level 2 inclusive) Ghost Sentinel (obtaining to level 2 inclusive) Adventurer (obtaining to level 5 inclusive) Ghost Hunter (obtaining to level 7 inclusive) | P. Critical Damage is changed. Lv. 1: Power of P. Critical Atk. +35 Lv. 2: Power of P. Critical Atk. +70 Lv. 3: Power of P. Critical Atk. +120 Lv. 4: Power of P. Critical Atk. +180 Lv. 5: Power of P. Critical Atk. +350, Power of P. Critical Atk. +20% Lv. 6: Power of P. Critical Atk. +400, Power of P. Critical Atk. +30% Lv. 7: Power of P. Critical Atk. +450, Power of P. Critical Atk. +35% |
Emergency Rescue | Dreadnought Duelist Titan Grand Khavatari Maestro Fortune Seeker Doombringer Soul Hound Phoenix Knight Hell Knight Eva's Templar Shillien Templar Sword Muse Spectral Dancer Sagittarius Moonlight Sentinel Ghost Sentinel Trickster Adventurer Wind Rider Ghost Hunter Death Knight (Human) Death Knight (Elf) Death Knight (Dark Elf) | The tab is moved in Ability Skills. |
Ability to Attack | Dreadnought Duelist Grand Khavatari Maestro Fortune Seeker Doombringer Soul Hound Phoenix Knight Hell Knight Eva's Templar Shillien Templar Sword Muse Spectral Dancer Sagittarius Moonlight Sentinel Ghost Sentinel Trickster Adventurer Wind Rider Ghost Hunter Death Knight (Human) Death Knight (Elf) Death Knight (Dark Elf) | Name Change: Attack Aura to Ability to Attack The icon is changed.
Effect Lv. 1: P. Atk. +20 Effect Lv. 2: P. Atk. +50 Effect Lv. 3: P. Atk. +150 (except Archers) |
Ability to Protect | Dreadnought Duelist Titan Grand Khavatari Maestro Fortune Seeker Doombringer Soul Hound Phoenix Knight Hell Knight Eva's Templar Shillien Templar Sword Muse Spectral Dancer Sagittarius Moonlight Sentinel Ghost Sentinel Trickster Adventurer Wind Rider Ghost Hunter Death Knight (Human) Death Knight (Elf) | Name Change: Defense Aura to Ability to Protect The icon is changed. |
Duelist Spirit | Duelist | The icon is changed. |
- The maximum range of all Archer skills has been changed to 700, and some skills have been changed:
Skill | Class | Changes |
---|---|---|
Power Shot | Adventurer Wind Rider Ghost Hunter Sagittarius Moonlight Sentinel Ghost Sentinel | Shot range is reduced, skill level 10 ~ 24: Critical Atk. is decreased. |
Double Shot | Sagittarius Moonlight Sentinel Ghost Sentinel | Shot range is reduced, Critical Atk. is decreased. Skill level has expanded and the level for Skill obtaining is changed. |
Lethal Shot | Sagittarius Moonlight Sentinel Ghost Sentinel | Shot range is reduced, Critical Atk. is decreased, Shield Defense is decreased. Skills level is increased. |
Stun Shot | Adventurer Wind Rider Ghost Hunter Sagittarius Moonlight Sentinel Ghost Sentinel | Shot range is reduced. |
Death Sting | Sagittarius Moonlight Sentinel Ghost Sentinel | Shot range is reduced. |
Burst Shot | Sagittarius Moonlight Sentinel | Shot range is reduced. |
Fatal Counter | Ghost Sentinel | Shot range is reduced. |
Hamstring Shot | Sagittarius Moonlight Sentinel Ghost Sentinel | Shot range is reduced. |
Twin Shot | Trickster | Shot range is reduced, Critical Atk. is decreased. |
Ultimate Twin Shot | Trickster | Shot range is reduced, Critical Atk. is decreased. |
Multiple Shot | Trickster | Shot range is reduced. |
Ultimate Multiple Shot | Trickster | Shot range is reduced. |
Flame Hawk | Sagittarius | Shot range is reduced. |
Arrow Rain | Moonlight Sentinel | Shot range is reduced. |
Ghost Piercing | Ghost Sentinel | Shot range is reduced. |
Snipe | Sagittarius | Penalty of immobile state is removed. (Skill Level 1~2 Lv.) The effect of increasing range is removed. MP consumption is changed. Skill level is expanded to 10. Lv. 1: Obtaining at Lv. 60, P. Accuracy +3, P. Atk. +140, chance of P. Critical Atk. +20%, Speed -50; Lv. 2: Obtaining at Lv. 62, P. Accuracy +3, P. Atk. +150, chance of P. Critical Atk. +20%, Speed -45; Lv. 3: Obtaining at Lv. 64, P. Accuracy +4, P. Atk. +160, chance of P. Critical Atk. +20%, Speed -40; Lv. 4: Obtaining at Lv. 66, P. Accuracy +4, P. Atk. +170, chance of P. Critical Atk. +20%, Speed -35; Lv. 5: Obtaining at Lv. 68, P. Accuracy +5, P. Atk. +180, chance of P. Critical Atk. +20%, Speed -30; Lv. 6: Obtaining at Lv. 70, P. Accuracy +5, P. Atk. +190, chance of P. Critical Atk. +20%, Speed -25; Lv. 7: Obtaining at Lv. 72, P. Accuracy +6, P. Atk. +200, chance of P. Critical Atk. +20%, Speed -20; Lv. 8: Obtaining at Lv. 74, P. Accuracy +6, P. Atk. +220, chance of P. Critical Atk. +20%, Speed -15; Lv. 9: Obtaining at Lv. 80, P. Accuracy +6, P. Atk. +250, chance of P. Critical Atk. +20%, Speed -10 (need 1 mln of Adena); Lv. 10: Obtaining at Lv. 85, P. Accuracy +6, P. Atk. +300, The chance of P. Critical Atk. +20%, Speed -5 (need 1 mln of Adena); |
Rapid Fire | Moonlight Sentinel | Penalty of shot range reduction is removed. MP consumption is changed. Skill level is expanded to 10. Lv. 1: obtaining at Lv. 60, P. Atk. +140, Spd. Atk. +20% Lv. 2: obtaining at Lv. 62, P. Atk. +150, Spd. Atk. +20% Lv. 3: obtaining at Lv. 64, P. Atk. +160, Spd. Atk. +20% Lv. 4: obtaining at Lv. 66, P. Atk. +170, Spd. Atk. +20% Lv. 5: obtaining at Lv. 68, P. Atk. +180, Spd. Atk. +20% Lv. 6: obtaining at Lv. 70, P. Atk. +190, Spd. Atk. +20% Lv. 7: obtaining at Lv. 72, P. Atk. +200, Spd. Atk. +20% Lv. 8: obtaining at Lv. 74, P. Atk. +220, Spd. Atk. +20% Lv. 9: obtaining at Lv. 80, P. Atk. +250, Spd. Atk. +20% (need 1 mln of Adena); Lv. 10: obtaining at Lv. 85, P. Atk. +300, Spd. Atk. +20% (need 1 mln of Adena); |
Dead Eye | Ghost Sentinel | MP consumption is changed. Skill level is expanded to 10. Lv. 1: Obtaining at Lv. 60, P. Accuracy +1, P. Atk. +140, Power of P. Critical Atk. +20%, Spd. Atk. -5% Lv. 2: Obtaining at Lv. 62, P. Accuracy +1, P. Atk. +150, Power of P. Critical Atk. +20%, Spd. Atk. -5% Lv. 3: Obtaining at Lv. 64, P. Accuracy +2, P. Atk. +160, Power of P. Critical Atk. +20%, Spd. Atk. -5% Lv. 4: Obtaining at Lv. 66, P. Accuracy +2, P. Atk. +170, Power of P. Critical Atk. +20%, Spd. Atk. -5% Lv. 5: Obtaining at Lv. 68, P. Accuracy +2, P. Atk. +180, Power of P. Critical Atk. +20%, Spd. Atk. -5% Lv. 6: Obtaining at Lv. 70, P. Accuracy +3, P. Atk. +190, Power of P. Critical Atk. +20%, Spd. Atk. -5% Lv. 7: Obtaining at Lv. 72, P. Accuracy +3, P. Atk. +200, Power of P. Critical Atk. +20%, Spd. Atk. -5% Lv. 8: Obtaining at Lv. 74, P. Accuracy +3, P. Atk. +220, Power of P. Critical Atk. +20%, Spd. Atk. -5% Lv. 9: Obtaining at Lv. 80, P. Accuracy +3, P. Atk. +250, Power of P. Critical Atk. +20%, Spd. Atk. -5% (need 1 mln of Adena); Lv. 10: Obtaining at Lv. 85, P. Accuracy +3, P. Atk. +300, Power of P. Critical Atk. +20%, Spd. Atk. -5% (need 1 mln of Adena); |
Sharp Aiming | Trickster | MP consumption is changed. Skill level is expanded to 5. Lv.1: obtaining at 60. P.Accuracy +3, P. Atk. +140, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1. Lv.2: obtaining at 62. P.Accuracy +4, P. Atk. +150, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1. Lv.3: obtaining at 64. P.Accuracy +5, P. Atk. +160, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1. Lv.4: obtaining at 66. P.Accuracy +6, P. Atk. +170, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1. Lv.5: obtaining at 68. P.Accuracy +7, P. Atk. +180, Atk. Spd. +30, P.Skill Power +5%. With 80% chance activates Aim Guidance Lv.1. Lv.6: obtaining at 70. P.Accuracy +7, P. Atk. +190, Atk. Spd. +40, P.Skill Power +10%. With 80% chance activates Aim Guidance Lv.2.
Lv.7: obtaining at 72. P.Accuracy +8, P. Atk. +200, Atk. Spd. +40, P.Skill Power +10%. With 80% chance activates Aim Guidance Lv.2.
Lv.8: obtaining at 74. P.Accuracy +8, P. Atk. +220, Atk. Spd. +40, P.Skill Power +10%. With 80% chance activates Aim Guidance Lv.2.
Lv.9: obtaining at 80. P.Accuracy +10, P. Atk. +250, Atk. Spd. +50, P.Skill Power +15%. With 80% chance activates Aim Guidance Lv.3 (1m. Adena needed).
Lv.10: obtaining at 85. P.Accuracy +10, P. Atk. +300, Atk. Spd. +50, P.Skill Power +15%. With 80% chance activates Aim Guidance Lv.3 (1m. Adena needed). |
Real Target | Sagittarius Moonlight Sentinel Ghost Sentinel | Auto-use available. |
Long Shot | Adventurer Wind Rider Ghost Hunter Sagittarius Moonlight Sentinel Ghost Sentinel Trickster | Bow’s range is changed. Lv.1: Bow’s range +200 -> +100 (Rogue/Archer); Lv.2: Bow’s range +400 -> +200 (Archer) |
- MP consumptions for some skills of Archer-type classes is decreased (normal skills, transcendent skills, ultimate skills): Power Shot, Double Shot, Lethal Shot, Twin Shot;
- The max range for all Wizards skills is changed to 700; the following skills are also changed:
Skill | Class | Changes |
---|---|---|
Prominence | Archmage | Skill range is decreased; MP consumption is changed; skill level expanded to 45; obtain levels are changed. |
Hydro Blast | Mystic Muse | Skill range is decreased; MP consumption is changed; skill level expanded to 45; obtain levels are changed. |
Hurricane | Storm Screamer | Skill range is decreased; MP consumption is changed; skill level expanded to 45; obtain levels are changed. |
Death Spike | Soultaker | Skill range is decreased; MP consumption is changed; skill level expanded to 30; obtain levels are changed. |
Might of Heaven | Cardinal Eva's Saint Shillien Saint Hierophant | Skill range is decreased; MP consumption is changed; |
Divine Strike | Cardinal Eva's Saint Shillien Saint Hierophant | Skill range is decreased; MP consumption is changed; |
Drain Energy | Doomcryer Dominator | The skill is automatically learned on lv.1; the power is slightly decreased; the skill turns transcendence in transcendent instance zones; obtain levels are changed. |
Steal Essence | Doomcryer Dominator | Skill range is decreased; MP consumption is changed; skill level expanded to 25; obtain levels are changed. |
Blaze | Archmage Soultaker Arcana Lord | Skill range is decreased; MP consumption is changed; Arcana Lord: skill level expanded to 40; obtain levels are changed. |
Aqua Swirl | Mystic Muse Elemental Master | Skill range is decreased; MP consumption is changed; Elemental Master: skill level expanded to 40; obtain levels are changed. |
Twister | Storm Screamer Spectral Master | Skill range is decreased; MP consumption is changed; Spectral Master: skill level expanded to 40; obtain levels are changed. |
Vampiric Touch | Archmage Soultaker Arcana Lord Storm Screamer Spectral Master | MP consumption is changed; the skill turns transcendence in transcendent instance zones. |
Vampiric Claw | Soultaker Storm Screamer | Skill range is decreased; MP consumption is changed; skill level expanded to 45. |
Wind Strike | Archmage Soultaker Arcana Lord Cardinal Hierophant Mystic Muse Elemental Master Eva's Saint Storm Screamer Spectral Master Shillien Saint | MP consumption is changed; the power is slightly decreased. |
Ice Bolt | Archmage Soultaker Arcana Lord Cardinal Hierophant Mystic Muse Elemental Master Eva's Saint Storm Screamer Spectral Master Shillien Saint | The skill is automatically learned on lv.1; MP consumption is changed; skill level expanded to 10; obtain levels are changed. |
Frost Bolt | Mystic Muse | Skill range is decreased; MP consumption is changed; skill level expanded to 35; the skill turns transcendence in transcendent instance zones. |
Increased Power of Magic | Archmage Soultaker Arcana Lord Cardinal Hierophant Mystic Muse Elemental Master Eva's Saint Storm Screamer Spectral Master Shillien Saint | Increased Power of Magic Lv. 2 may now be obtained at level 50 (previously 52); the skill is now available for Mage and Summoner classes. |
Seal of Suspension | Dominator | Debuff duration is now 10 seconds (previously was 2 minutes) |
Further Changes
- Skills: Corpse Life Drain, Corpse Burst, Life Scavenge which could be used against enemies corpses don’t activate automatically;
- The amount of items needed to use the following skills is changed:
Skill | Items needed before update | Items needed after update |
---|---|---|
Summon Dark Panther | Crystal (C-grade) 1 pc. | Crystal (C-grade) 15 pc. |
Summon Mechanic Golem | Crystal (C-grade) 7 pc. | Crystal (C-grade) 10 pc. |
- Dark Panther skills cooldown is changed to 10 seconds: Panther Dark Claw, Panther Fatal Claw;
- Panther Dark Claw skill icon is changed;
- Kamael skills cooldown is changed to 5 seconds: Absorb Light Souls, Absorb Shadow Souls;
- Skills Light Veil and Shadow Veil do not disappear when entering the Olympiad;
- The following skills do not disappear when entering instance zones and the Olympiad: Power Stance, Blessing of Stun, Final Frenzy, Final Fortress, Knight’s Fortress, Blood of Sacrifice, Counter Critical, Great Fury, Enhanced Critical Shot, Devastating Mind, Soul Steal;
- Rank Bonuses description is simplified;
- The time of the following skills effect is reduced: Strengthen Golem, Body of Avatar, Golem Reinforcement, Blessed Body, Blessed Soul;
- Skill tips now contain information about required equipment; the text is more concise;
- Skill tips now contain information about consumes items: [Consumes ‘items name’];
- Typos in Invigor and Soul Roar skills description are fixed;
- Venom skill icon is changed;
- Seal of Poison skill icon and name are changed; now the skill name is Venom Seal;
- Typos in Increased Power of Magic and Heal Lv. 3 skills description are fixed;
- An issue when the Rapid Recharge skill cannot be used during the Olympiad is fixed;
- An issue with incorrect display of Divine Beam skill effects is fixed;
- An issue due to which the following skills did not work correctly is fixed: Inferno, Elemental Assault, Blizzard, Elemental Symphony, Demon Wind, Elemental Storm, Shadow Spark, Solar Spark, Shadow Flare, Solar Flare;
- An issue due to which the following skills could be used automatically is fixed: Shadow Spark, Solar Spark, Shadow Flare, Solar Flare, Absorb Light Souls, Absorb Shadow Souls;
- An issue when the Seal of Binding Lv. 25 skill icon displayed incorrectly is fixed;
- An issue when using one of the transform skills automatically, another one - Pirate Transformation, Dark Assassin Transformation, White Assassin Transformation or White Guardian Transformation - was applied before the previous one ended;
- An issue when in case of MP shortage the Shield skill icon went unavailable although the skill does not consume MP;
- Might of Heaven Lv. 13 skill description is fixed; the power of the skill for that level was stated lower than it should be;
- An issue when using Repose and Requiem skills the names of the nearby characters become purple is fixed;
- An issue when using Mass Purify skill the paralysis wasn’t cancelled is fixed;
Daily Missions
New Missions
- New daily missions related to Team Matches have been added to the “System” section.
Mission | Conditions | Type | Reward |
---|---|---|---|
Team Match Victory I | 1 victory in a command battle | Repeating | Einhasad’s Blessing Scroll— 3 pcs. |
Team Match Victory II | 3 victories in a command battle | Repeating | Einhasad’s Blessing Scroll — 5 pcs. |
Team Match Victory III | 5 victories in a command battle | Repeating | Victory Pack — 1 pc. |
From Victory Pack with a certain probability a player may get:
- A chest with enchanted Boss’ weapon
- A chest with enchanted Talisman of Aden
- A chest with enchanted Talisman of Speed
- Ice Crystal Breastplate
- Ice Crystal Gaiters
- Blessed Scroll: Enchant Weapon/Armor Grade A
- and other items;
New missions have been added to the “System” section:
Mission | Level | Type | Target | Reward |
---|---|---|---|---|
Using Sayha’s Blessing | Lv. 45 and above | Repeating | Use Sayha’s Blessing 10 times | Sayha’s Cookie (event)— 10 pcs.; Soulshot Ticket — 30 pcs.; Spirit Ore — 500 pcs. |
- New missions have been added to the “Upgrade” section (marked with the EVENT ribbon):
Mission | Type | Reward |
---|---|---|
Reaching Level 46 | One-time | Sayha's Blessing - Lv. 75 and below — 5 pcs. |
Reaching Level 47 | One-time | Sayha's Blessing - Lv. 75 and below — 5 pcs. |
Reaching Level 48 | One-time | Sayha's Blessing - Lv. 75 and below — 5 pcs. |
Reaching Level 49 | One-time | Sayha's Blessing - Lv. 75 and below — 5 pcs. |
- The following missions are to be completed once per day by 1 character on the account:
Mission | Level | Conditions | Target | Reward |
---|---|---|---|---|
Assault on the Orc Fortress | Lv. 70 and above | Daily (1 time per account) | Kill 50 monsters with no title in the battle for the Orc Fortress
| XP Growth Scroll — 2 pcs.; Blue Lantern — 5 pcs.
|
Difficult Assault on the Orc Fortress | Lv. 70 and above | Daily (1 time per account) | Kill 1 monster with a title in the battle for the Orc Fortress | XP Growth Scroll — 3 pcs.; Red Lantern — 1 p. |
Assault on the Transcendent Instance Zones | Lv. 40 and above | Daily (1 time per account) | Kill 300 monsters in a Transcendent Instance Zone | Sayha’s Cookie (event) — 3 pcs.; Soulshot Ticket — 10 pcs.; Spirit Ore — 50 pcs. |
Changed Missions
- Now the daily missions info reflects info whether a mission counts per character or per account;
Some rewards for reaching a level have been added/ changed.
- The Hero's Top-grade HP Replenishing Potion, given for reaching levels 20, 30, 40, has been replaced with HP Potion (can be exchanged);
- The following item has been added to the list of rewards for reaching levels 40, 45, 50: Sayha's Blessing - Lv. 75 and below (10 pcs.);
- All Sayha’s effects scrolls received as a reward for daily missions, have been replaced with Combat Scrolls and Spirit Ore;
- Combat Scroll effects: for 20 min. Max. HP/ MP/ CP +300, P./ M. Atk. +200, Atk. Speed/ Casting Speed +60, P./ M. Skill Critical Rate +20, P./ M. Skill Critical Damage +10%;
- The terms of completing the quest series “Daily Hunting” have been changed: now the monsters whose levels are 11 and below your character’s level do not count (previously the term was 6 levels and below); the change affects the following missions:
- Daily Hunting I ~ V (Lv. 20 and below)
- Daily Hunting I ~ V (Lv. 20~40)
- Daily Hunting I ~ V (Lv. 41~50)
- Daily Hunting I ~ V (Lv. 51~60)
- Daily Hunting I ~ V (Lv. 61~70)
- Daily Hunting I ~ V (Lv. 71~75)
- Daily Hunting I ~ V (Lv. 76 and above)
- The pop-up notification about the “Adventurer's Journey Ⅳ” mission has been fixed: now the notification doesn't show info about the previous mission;
- Now the pop-up notification about the “Adventurer's Journey” mission doesn't appear twice;
- The hunting zones in the “Adventurer's Journey V” mission have been changed: Attribute zones have been removed from the mission goals: Forge of the Gods, Garden of Eva, Wall of Argos, Land of Winds; Plains of the Lizardmen have been added.
Deleted Missions
The following daily missions have been removed:
- Killing of Spirit King Ignis
- Killing Queen Nebula
- Killing King Procella
- Killing King Petram
- Fishing
Quests
New Quests
A new quest series “Deton’s Request”, available to characters level 70 and above, has been added;
- A player can get such quests using Deton’s Requests which can be obtained in Dragon Valley when you defeat Lord Ishka and such monsters as Dragon Bearer Warrior, Dragon Bearer Archer, Dragon Bearer Captain;
- To complete quests belonging to the “Deton’s Request” series a player needs to defeat the necessary amount of monsters and then talk to Deton, who can be summoned with a Summoning Stone (Deton);
Quest name | Target | Reward |
---|---|---|
Deton’s First Request | You need to defeat 1000 monsters: Tanta Lizardman, Cave Servant, Dustwind Gargoyle in Dragon Valley and Plains of the Lizardmen | Deton’s Pack Lv. 1 |
Deton’s Second Request | You need to defeat 1000 monsters: Tanta Lizardman Warrior, Cave Servant Warrior, Thunder Wyrm in Dragon Valley and Plains of the Lizardmen | Deton’s Pack Lv. 2 |
Deton’s Third Request | You need to defeat 2000 monsters: Cave Servant Captain, Maluk Succubus in Dragon Valley | Deton’s Pack Lv. 3 |
Deton’s Fourth Request | You need to defeat 1000 monsters: Royal Cave Servant, Cave Maiden, Ghost of the Tower, Corrupted Ghost in Dragon Valley, Tower of Insolence | Deton’s Pack Lv. 4 |
Deton’s Fifth Request | You need to defeat 1000 monsters: Headless Knight, Drake, Crendion, Hallate's Inspector in Dragon Valley, Tower of Insolence | Deton’s Pack Lv. 5 |
Deton’s Sixth Request | You need to defeat 2000 monsters: Platinum Tribe Soldier, Platinum Tribe Warrior in Tower of Insolence | Deton’s Pack Lv. 6 |
Deton’s Seventh Request | You need to defeat 1000 monsters: Guardian Archangel in Tower of Insolence | Deton’s Pack Lv. 7 |
Deton’s Eighth Request | You need to defeat 1000 monsters: Messenger Commander, Maluk Berserker in Tower of Insolence | Deton’s Pack Lv. 8 |
Deton’s Ninth Request | You need to defeat 1000 monsters: Tower Guardian Archangel in Tower of Insolence | Deton’s Pack Lv. 9 |
Deton’s Tenth Request | You need to defeat 5000 monsters: Tower Guardian Archangel in Tower of Insolence | Deton’s Pack Lv. 10 |
- Open Deton’s Pack to get various items with a certain probability (including the next level request), the higher the chest level, the greater the reward.
3 one-time quests have been added.
- The following quests can be taken from NPC Orven (Town of Aden) once you’ve completed the Respect for Graves quest and reached level 45:
Quest name | Target | Reward |
Let’s Pay Respects to our Fallen Brethren | You need to defeat 500 monsters on Fields of Massacre.
| Magic Lantern Replenishing Potion — 3 pcs.; Soulshot Ticket — 10 pcs.; Sayha's Gust — 9 pcs.; Spirit Ore — 450 pcs. |
Memory of the Glorious Past | You need to defeat 700 monsters on Plains of Glory.
| Magic Lantern Replenishing Potion — 3 pcs.; Soulshot Ticket — 10 pcs.; Sayha's Gust — 9 pcs.; Spirit Ore — 450 pcs. |
Traces of Battle | You need to defeat 1000 monsters on War-Torn Plains. | Magic Lantern Replenishing Potion — 3 pcs.; Soulshot Ticket — 10 pcs.; Sayha's Gust — 9 pcs.; Spirit Ore — 450 pcs. |
- Starting quests for the Death Knight class have been added to the Death Knight Base zone:
Quest name | Starting NPC | Required level |
---|---|---|
The Life of a Death Knight | Kilremange (Death Knight Base) | 1 – 2 |
Learning to Use New Features | Kilremange (Death Knight Base) | 2 – 15 |
Challenging Your Destiny | Mathorn (Death Knight Base) | 15 – 20 |
Changed Quests
Quest | Race | Changes |
---|---|---|
Spider Hunt | Human | Moon Armor sets given as a reward for the mentioned quests are now given according to character’s class after 1st class transfer |
Spider Web | Elf | |
Terrible swamp monsters | Dark Elf | |
Conspiracy | Orc | |
Poison Extraction | Dwarf | |
New Horizons | Kamael | |
A Trip Begins | All races | Now to complete the quest you need to defeat 70 monsters (previously 100) |
More Experience | All races | A new reward has been added: replenishing Sayha’s Grace points +10,000 |
Secret Garden | All races | The reward has been increased: Now character gets 3,500,000 XP and 95,000 SP |
Spore Infected Place | All races | Now the quest is available to characters level 40-45; The reward has been changed. Now you’ll get: Spirit Ore — 500 p.; Soulshot Ticket — 50 p.; Special HP Potion (exchangeable) — 100 p.; 1,000,000 XP; 27,000 SP |
Respect for Graves | All races | Now the quest can be started at level 45; You don’t need to reach level 55 anymore to complete the quest, it only takes defeating 500 monsters at the Cemetery |
- Now, having completed the “Spore Infected Place” quest a player will get a Scroll of Escape: High Priest Orven, allowing to teleport to High Priest Orven;
- Monsters from Plains of the Lizardmen have been added to the goals of the “Saga of Legend” quest;
- The following items have been added to rewards list for 1st class transfer: Spellbook: Haste, Spellbook: Acumen.
Hunting Zones
New Hunting Zones
Plains of the Lizardmen
A new zone has been added — Plains of the Lizardmen.
- Now monsters level 76 - 80 dwell on the Plains of the Lizardmen;
- A player can get into the zone via teleportation (from the Town of Oren);
- The zone in inhabited by common monsters and raid bosses for solo hunting:
Name | Type | Level |
---|---|---|
Tanta Lizardmen | monster | 76 |
Tanta Lizardman Warrior | monster | 78 |
Tanta Lizardman Berserker | monster | 79 |
Tanta Lizardman Archer | monster | 77 |
Tanta Lizardman Summoner | monster | 80 |
Guard of the Plain | monster | 80 |
Gaze of Abyss | Solo raid boss (Elite) | 80 |
Beacon of Blue Sky | Solo raid boss (Elite) | 80 |
Paniel the Unicorn | Solo raid boss (Elite) | 80 |
Grousse | Solo raid boss (Elite) | 80 |
Orc Barracks
A new zone has been added — Orc Barracks.
- The monsters previously dwelling in the zone have been deleted;
- New monsters level 80-82 have been added;
- A player can get into the zone via teleportation (from Gludin Village);
- The landscape of the zone has been changed;
- Barracks with monsters are located around the zone perimeter;
- There is a special fenced in zone in the middle of Orc Barracks with the strongest monsters. A player can get there for free once per day via NPC Tarba, to enter again, the player needs to buy from NPC Tarba a Special Scroll of Escape: Orc Barracks for 10 mln adena;
- If a player restarts the game with a character in the special zone of Orc Barracks, the character will be teleported to Gludin Village;
- PvP is available in the special zone, and the My Teleports function is not available;
- All zone monsters attack first and come to help their kin;
- Common monsters and solo raid bosses dwell in the zone:
Name | Type | Level |
---|---|---|
Turek Orc | monster | 80 |
Turek Orc Footman | monster | 80 |
Turek Orc Archer | monster | 80 |
Turek Orc Warrior | monster | 80 |
Turek Orc Shaman | monster | 80 |
Kerr | monster | 80 |
Turek Orc Elite Soldier | monster | 80 |
Turek Orc Skirmisher | monster | 81 |
Turek Orc Sniper | monster | 80 |
Turek Orc Prefect | monster | 82 |
Turek Orc Elder | monster | 81 |
Turek | monster | 82 |
Carcs | Solo raid boss (Elite) | 80 |
Drak | Solo raid boss (Elite) | 80 |
Ourick | Solo raid boss (Elite) | 80 |
Transcendent Instance Zones
Transcendent Instance Zones have been added.
- The “Session Zones” button, opening the session hunting zones interface, has been renamed to “Special Hunting Zones”. Now this window displays the list of session Hunting Zones and Transcendent Instance Hunting Zones;
- The entrance to Transcendent Instance Zones is available via the special hunting zones interface;
- A player can enter Transcendent Instanced Zones once per day, the count is reset daily at 6.30 a.m.;
- All the Transcendent Zones have share common time limit on entrance;
- It’s impossible to extend the time of stay in Transcendent Zones;
- Transcendent Instance Zones are designed for solo hunting;
- Transcendent Instance Zones are available to characters level 40 and above;
- There are common and epic Transcendent Instance Zones:
Zone | Character level | Entrance fee |
---|---|---|
Transcendent Instance Zone (Sea of Spores) | 40-49 | 100 Adena |
Transcendent Instance Zone (Enchanted Valley) | 50-59 | 1,000 Adena |
Transcendent Instance Zone (Blazing Swamp) | 60-69 | 10,000 Adena |
Transcendent Instance Zone (War-Torn Plains) | 70-79 | 10,000 Adena |
Transcendent Instance Zone (Wall of Argos) | 80+ | 10,000 Adena |
Transcendent Instance Zone (Dragon Valley) | 80+ | 10,000 Adena |
- Grand Masters located inside the zones give the “Transcendent Blessing” buff, which turns the key attacking skill of a class into a mass skill dealing damage on several targets within the range. Such skills are displayed in a yellow frame (like the frame showing the attribute of Earth);
- After 10 minutes of staying in a Transcendent Instance Zone a character will leave it automatically;
- If a character dies in a Transcendent Hunting Zone, there’s no death penalty of reduced XP;
- If a character died in a Transcendent Instance Zone and left it, they can re-enter it within 3 minutes;
- Monsters start to appear in the zone only after a player has talked to a buff-giving NPC;
- Once a player has left a Transcendent Instance Zone, the player can see a report showing the XP, adena and items the player has gained.
Changed Hunting Zones
Primeval Isle
- Once per hour in both parts of Primeval Isle (Primeval Plains and Lost Nest) a special monster appears called Golden Pig;
- The monster appears at random in one of the three points of each part of the zone not far from the teleportation point;
- When a player hits a Golden Pig, there’s a chance to get Golden Pig’s Leaf;
- A player can get various rewards depending on the place where Golden Pig’s appeared:
Place of appearance | Reward |
---|---|
Primeval Plains | * Every time a Golden Pig is attacked, there’s a chance that Golden Piglets may appear. If the Golden Pig is killed, the chance for Golden Piglets to appear is 100%. * 3 Piglets appear. * Piglets may appear when the Golden Pig’s HP has reached the following values: 100%~75%, 75%~50%, 50%~25%, 25%~0%. * The character delivering the final blow to the Golden Piglets, will get the following item: Piglet-Bank Lv. 1. * In this part of the zone a character received rewards for killing Golden Piglets regardless of Golden Pig’s HP. |
Lost Nest | * In Lost Nest the reward for killing Golden Piglets depends on Golden Pig’s HP. ** 100%~75% - Piglet-Bank Lv. 1 ** 75%~50% - Piglet-Bank Lv. 1 ** 50%~25% - Piglet-Bank Lv. 2 ** 25%~0% - Piglet-Bank Lv. 3 * 3 piglets appear. |
— A player can get various items from Piglet-Bank: Talisman of Speed, Enchant Scroll: Talisman of Speed, HP Potion, Spirit Ore and other items.
Additional changes
- New zones have been added where the characters of the Death Knight class are to evolve: Death Knight Base, The First Training Grounds, The Second Training Grounds;
- All monsters on Devil’s Isle now come to help their kin;
- All monsters in the following hunting zones: Dragon Valley, Silent Valley, War-Torn Plains are vulnerable to melee weapon;
- The Creature of the Past monster from Silent Valley now attacks first;
- The Soldier of Ancient Times monster from Silent Valley doesn't use stun anymore;
- The Mutated Creation monster from Silent Valley doesn't use the skill reducing P. Atk.;
- Battle stats of monsters and the rewards have been changed in the following hunting zones: Cemetery, Plains of Glory, Fields of Massacre, War-Torn Plains, Silent Valley, Dragon Valley, Tower of Insolence, Heavenly Rift, Primeval Isle; the amount of gained XP has also been increased in some zones;
- The characters don’t get the “Seeker” buff in the Tower of Insolence anymore;
- Such monsters as the Platinum Tribe Guardian Warrior and Platinum Tribe Elite Soldier located on the 5th and 6th floors of the Tower of Insolence attack first;
- The amount of XP obtained for defeating monsters on the 2nd floor of the Tower of Insolence has been changed;
- The amount of monsters has been changed in the following zones: starting zones (below level 20), Cemetery, Sea of Spores, Death Pass, Gorgon Flower Garden, Abandoned Camp, Ruins of Agony;
- The time of monsters’ respawn has been reduced in the following zones: starting zones (below level 20), Abandoned Camp, Cemetery, Gorgon Flower Garden, Ruins of Agony, Fields of Massacre, Death Pass, Sea of Spores, Plains of Glory;
- The following zones have been removed with all monsters and NPCs: Forge of the Gods, Wall of Argos, Land of Winds, Garden of Eva;
- The time before dead monsters level 66 and below disappear has been reduced;
- Bow resistance of monsters on Primeval Isle has been reduced;
- The amount of monsters in such zones as Fields of Massacre, Plains of Glory has been increased;
- Some monsters have been deleted from the following zones: Gludin Territory (northern part), Fellmere Lake, Gludin Southern Coast, Misty Mountains, Giran Harbor, Eastern Mining Zone;
- Monsters in Dragon Valley, Tower of Insolence, Heavenly Rift now drop materials to craft items;
- Now a player can get Spirit Ore from the following monsters: Graveyard Wanderer, Turak Bugbear, Chimera Piece, Purgatory Tarantula, Taik Orc Watchman, Tanta Lizardman Warrior, Ol Mahum Patrol, Ruin Zombie, Hell Keeper Medusa, Vanor Silenos Soldier, Cave Maiden, Shackle, Cave Servant Captain, Guardian Basilisk, Giant Fungus, Dismal Pole, Doom Archer, Judge of Marsh;
- All NPCs related to the Ancient Pirates' Tomb zone have been removed;
- Ivory Tower Crater has been renamed to Ivory Tower;
- Fixed the bug preventing monsters in Dragon Valley and Devil’s Isle from displaying on radar.
Orc Fortress Siege
Orc Fortress Siege has been added.
Features | Content |
---|---|
Location | Orc Fortress |
Time | Battle start: daily 8 p.m. server time Duration: 30 minutes |
Requirement to participants | Anyone can participate, no need to apply |
Mobs level | Lv. 77-83 |
Terms of victory | The clan whose member raises the victory flag |
Terms of getting and raising the victory flag | Members of clan level 5 |
Reward | Player who’s raised the flag: 30 000 000 Adena (sent by mail) Clan of the player who's raised the flag - getting the Orc Fortress Siege Lv.1 skill: XP and SP bonus +30%, adena obtained +20% |
- The battle starts daily 8 p.m. server time, 20 minutes before the battle system messages start to appear notifying of the upcoming battle;
- 20 minutes before the battle it’s possible to teleport from the Town of Oren to a place near Orc Fortress;
- The battle for the fortress is over when the flag is captured and raised, then rewards can be obtained;
- 20 minutes after the battle starting NPC Flag Keeper Greg appears, he needs to be defeated to get the flag;
- There can be no more than 3 active flags. As soon as 3 flags are obtained, the new NPC Flag Keeper Greg doesn't appear;
- If one of the flags is lost (the character wielding a flag is dead, or the skill allowing to raise the flag from a distance fails) – the new NPC Flag Keeper Greg appears to replenish the amount of flags to 3;
- The character who’s obtained a flag cannot attack or use attacking skills, and in the skill window such character gets the special skills of placing a flag and placing it from a distance;
- If a character manages to successfully use such skills on the Flagpole inside the Fortress, their clan wins the battle;
- The skill of placing a flag from a distance can be used, however, the chances of failure are high;
- A character wielding a flag has the Flag Power skill in their skills window which corresponds to their class; depending on the class, the skill casts a certain debuff on the surrounding enemies: Hold, Sleep, etc.
- NPC Logistics Officer in the fortress sells to fortress owner such items as Spirit Ore, Soulshots, Blessed Spiritshot, non-transferable enchant scroll for weapon and armor (grades D, C, B), Scroll of Escape: Fortress;
- The place where a character revives / comes back from the battlefield is a peaceful zone.
Castle Sieges
Goddard castle
Goddard castle siege has been added.
Date and time of the siege | Every Sunday from 8 p.m. till 9 p.m. server time. |
Preparation for a siege | Every Sunday from 6 p.m. till 8 p.m. server time. |
Terms of enrollment for the siege/ castle defence | Clan level 3 and above |
- During preparation for the siege you can enroll for the siege/castle defence and recruit mercenaries / recruit as a mercenary;
- The functions of enrollment for the siege/ castle defence and recruiting mercenaries / recruiting as a mercenary are available via the siege information window, which can be opened by clicking the siege icon which appears during preparation for the siege;
- A player can use the siege information window to teleport for 50, 000 adena to the left/ central/ right part of the Goddard Castle;
Goddard Castle has the following features:
Inner Castle Gates | The gates of the Goddard castle are less tough than those of the Giran castle |
---|---|
Seal halls | The entrance to Seal Hall is divided into the upper and the lower; there are also the right and the left seal halls of the Goddard castle. |
The amount of relics | There are 2 relics in the castle of Goddard: one in the right Seal hall and one in the left one. |
Relic Fortress | Compared to the Castle of Giran, the relic in the Goddard castle is not very tough. |
Conditions of Holy Artifact’sappearance | It’s enough to destroy one of the relics in the Goddard castle for the Holy Artifact to appear. |
The place of Holy Artifact’s appearance | 2 Holy Artifacts appear at once on the outer wall |
Terms of mid-victory | It’s enough to put a seal on one of the Holy Artifact for the mid-victory. |
2 castle sieges at the same time | The sieges of Giran and Goddard castle take place at the same time. A clan can apply for several sieges. Mercenaries can apply for 1 siege only. In case of the mid-victory the applications for other castle sieges are cancelled automatically. |
Mercenaries at the side of those who take vengeance for the siege | The character who’s applied as a mercenary at the side of those who take vengeance for the siege can take part in both sieges, for Giran and for Goddard. |
- The info about the Goddard castle siege is displayed in the castle info interface as well;
- Fixed the bug causing mercenary’s name to display in brown for other characters, if a disapproved character joined; now players see the names of their characters in brown, and other characters see those names in white;
- Now the clan leader trying to put a seal during the time after the mid-victory will see a system message;
- Now a player can take part in sieges as a mercenary from level 40.
Taxes
The system of taxes has been changed.
- Now taxes are defined by adding the tax of two castles to the price of an item;
- Now the max. tax in the castles of Goddard and Giran is 10%;
- A player can check the tax in the dialogue with a trader NPC;
- Taxes are applied to all NPCs;
- The tax rate in the shops is replaced with the tax rate of the Goddard castle.
Raid Bosses
- The time when solo raid bosses level 65 and above appear has been changed:
Respawn time before the update | Respawn time after the update |
---|---|
6 a.m., 12 a.m, 6 p.m, 12 p.m. | 1 a.m., 3 a.m., 5 a.m., 7 a.m., 9 a.m., 11 a.m., 1 p.m, 3 p.m, 5 p.m, 7 p.m, 9 p.m, 11 p.m |
- The time when world bosses appear has been changed, as well as their battle stats and the rewards for defeating them;
- The time when bosses appear has been changed as follows:
Raid Boss | Respawn time before the update | Respawn time after the update |
---|---|---|
Queen Ant | Daily 9:00 p.m. | In 8 h. ± 1 h. |
Core | Daily 10:00 p.m. | In 8 h. ± 2 h. |
Orfen | Daily 8:00 p.m. | In 8 h. ± 4 h. |
Baium | In 24 h. | In 8 h. |
Zaken | Daily 11.00 p.m. | In 8 h. ± 6 h. |
- When HP abruptly fall to 10%, a boss cannot restore but can instantly attack;
- The damage from world bosses’ attacks has been increased according to their levels;
- The amount of rewards for defeating world bosses has been changed according to the updated stats;
- The character dealing the last (deadly) blow gets one of the following items: Blessed Scroll: Enchant A-grade Weapon or Blessed Scroll: Enchant A-grade Armor;
- The location of Queen Ant has been changed from the Wall of Argos to Ivory Tower;
- Some zones where raid bosses appear have been changed.
Raid Boss | Type of raid boss | New zone |
---|---|---|
Rahha | Solo | Entrance to The Disciple's Necropolis |
Renoa | ||
Barion | ||
Magikus | ||
Varbasion | Command Channel | The Forest of Mirrors |
Varmoni | ||
Overlord Muscel | ||
Bathus Elbogen | ||
Daumen Kshana |
- As a reward for defeating bosses you can get various new spellbooks for the new Death Knight class. For more info, see the Items section;
- Spellbook: Divine Beam has been added to the list of rewards for top elite;
- The following spellbooks have been added to the list of rewards for world raid bosses:
Baium | Queen Ant, Core, Orfen, Zaken |
---|---|
Book of Light; Book of Shadows | Book of Light; Book of Shadows; Spellbook: White Guardian |
- The raid bosses from the deleted attribute zones have been moved to the Plains of the Lizardmen.
L-Coin Store
- The looks of L-Coin Store have been changed;
- The L-Coin icon has been changed;
- Now the info about the amount of coins is displayed in the system line on the right;
- A player can open L-Coin Store by clicking L-Coins in the system line or by choosing the corresponding item in the Main menu;
- The section search has been added;
- When buying items a player can check if he has enough currency for purchase;
- L-Coins cannot be obtained for quests or hunting monsters anymore;
- The items in L-Coin Store are divided into sections:
Section | Description |
---|---|
Main window | You can have a look at popular items and items for developing your character available in L-Coin Store. |
Popular | This tab features only popular items from L-Coin Store. |
Limited Offer | Features the items available for a limited time which will not be available after the time is over. |
Equip | The tab with main equipment like armor/weapon, talismans and jewels. |
Supplies | The tab features different buffs and consumables. |
Misc. | Here you can buy extension for buffs and additional time in session zones. |
Adena items | Here you can find items which are available for adenas, not for L-Coins. |
Random Craft System
The Random Craft System has been changed.
- Craft points limit is changed to 99;
- Locked boxes stay locked up to 20 list updates;
- If the craft points bar is not filled to the maximum then - when recharging - as many points are added as suffices the bar maximum;
- Craft points cannot be added if the bar is filled to the maximum;
- Supply Chances have been changed;
- Now it is impossible to enter a number greater than the maximum craft points number;
- Various new items were added to the random craft list: supplies, coupons and chests;
- The following items may be obtained through the random craft system: A-grade Armor Coupon, Enchanted C-grade Weapon Coupon, Enchanted B-grade Armor Coupon, A-grade Weapon Coupon, Dualsword Craft Stamp, Battle Scroll, XP Growth Scroll;
When chest-item is created, one of the containing items can be obtained:
Chest-item in the craft list | Items that can be obtained from the chest |
---|---|
Golden Pack | Blessed Scroll: Enchant A-grade Armor (Exchangeable), Blessed Scroll: Enchant A-grade Weapon (Exchangeable), Cursed Scroll: Enchant A-grade Armor (Exchangeable), Cursed Scroll: Enchant A-grade Weapon (Exchangeable), Boss’ Weapon, Rare Accessories lv.1, Top-grade A-grade Weapon (apart from rapiers, ancient swords and dualswords), Gloves of Silence, Ice Crystal Breastplate, Ice Crystal Gaiters, Leather Armor of Lightning, Leather Leggins of Lightning, Enchanted B-grade Weapon Coupon, Enchanted C-grade Weapon Coupon. |
Boss Weapon Crafting | Baium’s Thunder Breaker - 1 pc.; Queen Ant’s Stone Breaker - 1 pc.; Zaken’s Blood Sword - 1 pc.; Core’s Plasmic Bow - 1 pc.; Orfen’s Venomed Sword - 1 pc.; |
Rare Accessory Lv. 1 Crafting | Queen Ant’s Ring Lv. 1 - 1 pc.; Ring of Core Lv. 1 - 1 pc.; Zaken’s Earring Lv. 1 - 1 pc.; Orfen’s Earring Lv. 1 - 1 pc. |
+4 Talisman Crafting | +4 Talisman of Aden - 1 pc.; +4 Talisman of Eva - 1 pc.; +4 Talisman of Speed - 1 pc. |
+7 B-grade Weapon Crafting | Sword of Damaskus, Samurai Longsword*Samurai Long Sword, Star Buster, Demon’s Sword, Colichemarde, Hazard Bow, Guardians Sword, Lancia, Staff of Evil Spirit, Dismantler, Tears of Wizard, Art of Battle Axe, Deadman's Glory, Bellion Cestus. |
Random Enhanced Weapon Crafting (+0 ~ +5) | Eye of Soul, Death Bringer, Soul Separator, Keshanberk*Sword of Damascus, Tallum Blade, Carnium Bow, Blood Tornado, Doom Crusher, Sword of Miracle, Inferno Master, Meteor Shower, Elemental Sword, Hammer of Destroyer, Dasparion's Staff, Soul Bow, Greed Stinger, Dragon Flame Head, Dark Legion's Edge, Dragon Slayer, Elysian, Halbard, Lightning Blaze, Worldtree's Branch, Tallum Glaive, Bloody Orchid, Dragon Grinder, Pain of Godness. |
Random Enhanced Armor Crafting (+0 ~ +5) | All parts of armor (headgears, upper and lower bodies, gloves and boots) of all types (heavy, light, robe) of the following sets: Dark Crystal Armor Set, Tallum Armor Set, Nightmare Armor Set, |
Team matches
A new system of a team battling has been added to the World Olympiad. Players can take part in 3 vs 3 team matches.
— Team Match is a PvP battle in which 6 random players from different servers are divided into 2 teams with 3 players in each. These teams then fight each other;
Match days | From Monday till Saturday |
---|---|
Match time | 21:00 - 22:00 server time |
End of apply | 21:50 server time |
Max number of rounds in a day | 5 rounds |
Participation terms | Characters lv. 40 or higher with completed 2d Class Transfer |
- When the team matches are held, click the “Team Match” button in the general menu to apply;
- When the system ends team searching characters will be teleported to arenas in 10 seconds. After that players have 30 seconds to prepare;
- NPC Team Match Manager Jaban is located in the center of an arena. Talk to Jaban to randomly get one of four Jaban’s Blessing of Protection;
- The lower the participant’s level is, the more likely they are to get the improved Jaban’s Blessing of Protection;
- The buffs’ effects corresponds to those of Combat Scroll and Battle Scroll;
- When leaving an arena Jaban’s Blessing of Protection is removed;
- The match ends when all 3 members from one of the teams die or when the allotted time ends;
- If the match ends when the time is over then the team in which more participants survived wins. If the same number of players remains in both teams, wins the team that caused the most damage to the opponents.
Teleport
Teleport cost has been changed.
- Teleport to all cities now is 1,000 Adena;
- Free teleport is now available for characters lv. 50 and lower;
- Characters lv. 51 and higher pay 50,000 Adena when using teleport through sieges’ interface;
- Teleport to the following hunting zones now cost 10,000 Adena: Catacomb of the Forbidden Path, Catacomb of the Witch, Catacomb of Dark Omens, The Patriot's Necropolis, Necropolis of Devotion, The Disciple's Necropolis;
- Teleport costs have been changed for the following hunting zones: Forest of Mirrors, Swampland, Ant Nest, Coliseum, Eastern Mining Zone, Ruins of Agony, Ivory Tower, Western Mining Zone, Gludin Harbor, Sea of Spores, Talking Island - Eastern Territory, Giran Castle’s Warcamp, Abandoned Camp, Talking Island - Northern Territory, Death Pass, Southern Part of the Enchanted Valley, Obelisk of Victory, Gorgon Flower Garden, Northern Part of the Enchanted Valley, Elven Forest, Giran Harbor, Hunters Valley, Immortal Plateau - Southern Region, Cruma Marshlands, Altar of Rites, Immortal Plateau - Northern Region, Fields of Massacre, Forest of Sacrifice, Hill of Hope, Cemetery, Dark Forest, Golden Hills;
- Execution Grounds has been deleted from the list of Dion’s available teleports. Death Knight Base is added instead;
- ‘Ivory Tower Crater’ has been changed to ‘Ivory Tower’.
Others
Changes
- Character creation interface is improved so that the race and class information is available;
- Character selection interface is changed so the characters are displayed better;
- In-game interface - character status window, hotkey panel, system notifications, auto-use window, additional info window - is changed so that the gameplay is more tentative and user-friendly;
- A “pull” function was added for the most frequently used interface elements. Now different parts of the interface adjust their location on the screen automatically when their borders come in contact;
- Experience bar is changed to display information about current experience boost. A total number of experience boost is now displayed (in percentage). Separate effects from the Saiha’s Grace, positive and passive effects are displayed on mouseover;
- The color of the monster’s name - that displays the difference between a monster and a character levels and was previously divided into 7 colors - is now divided into 3 colors:
Monster Name Color | Level |
---|---|
Blue | Monster’s level is 11+ levels lower. |
White | Monster’s level is 0-10 levels higher or lower. |
Red | Monster’s level is 11+ levels higher. |
- A raising clan level to level 3 cost is changed. Now it costs 500,000 Adena;
- Now characters level 40 and higher can participate in the World Olympiad;
- Minimum level to receive a Hero status is now 40;
- The opponent’s HP bar during the Olympiad is now displayed on the right side of the screen;
- Item’s loot range is increased;
- Monster’s characteristics like HP, P. Atk., M. Atk., P. Atk. Def., M. Def., Heavy/Light armor are now longer displayed when a monster is in target;
- Monster’s race, element (if there is one) and vulnerability are now displayed and the target box;
- Hot Spring Illusion positive affects are removed: Boiling Geyser, Fatal Geyser, Magical Geyser;
- Aiming speed when changing targets while using auto-hunt is improved;
- Information about all raid bosses regardless of the character’s level is now displayed on the map (Alt + М);
- The name and the title of NPC Energy of Life Dimensional Merchant are changed to Special Game Assistant;
- Special Game Assistant dialogue window appearance is changed; now services are divided into the following topics:
Topic | Services |
---|---|
Store | * Cloaks; * Agathions; * Dolls of Border; |
Enhance Items | * Augmentation; * Special features; * Upgrading; |
Other services | * Soulshot Tickets; * Transfer Within an Account; * Light the Lantern; |
- Meow Unit has left Elmoreden. Items that used to be available in the Meow Guild can now be bought in Groceries;
- System messages are now displayed only when Sayha’s Grace is not applied;
- Adena is obtained even when Sayha’s Grace is not applied;
- NPC High Priest Orven (Aden), High Priest Maximilian (Giran), High Priest Raymond (Gludio) are now located on the prominences;
- All monsters titles in the Primeval Isle are deleted;
- The size and HP amount of the Chest of Vengeance are changed;
- Critical terminology in the items and skills tips is changed and unified:
Titles connected with Crit. Rate | Titles connected with Crit. Atk. Def. |
P. Critical Rate | Decrease Received P. Critical Rate |
P. Critical Damage | Decrease Received P. Critical Damage |
P. Skill Critical Rate | Decrease Received P. Skill Critical Rate |
P. Skill Critical Damage | Decrease Received P. Skill Critical Damage |
M. Skill Critical Rate | Decrease Received M. Skill Critical Rate |
M. Skill Critical Damage | Decrease Received M. Skill Critical Damage |
P./M. Critical Rate | Decrease Received P./M. Skill Critical Rate |
P./M. Critical Damage | Decrease Received P./M. Skill Critical Damage |
Magic Lamp
The upgraded Magic Lamp has been added.
- 1 use of Upgraded Magic Lamp is available when 5 Sayha’s Blessing and 10 Magic Lamp are used;
- High-grade Lantern may be obtained after using Upgraded Magic Lamp;
- Available for characters level 76 and higher with completed 3d Class Transfer;
- Gained XP and SP when using High-grade Lantern:
Item name | XP gain | SP gain |
---|---|---|
High-grade Red Lantern | 1 200 000 000 | 32 400 000 |
High-grade Purple Lantern | 360 000 000 | 9 720 000 |
High-grade Blue Lantern | 120 000 000 | 3 240 000 |
High-grade Green Lantern | 60 000 000 | 1 620 000 |
Auto-hunt
- The Auto-hunt interface has been changed: skills and supplies boxes are deleted, auto-hunt activation window appearance is changed;
- The following features are available in the auto-hunt window: automatic hunting (on/off), combat mode (on/off), auto-loot (on/off), respectful hunting mode (on/off), auto-target (short range/long range);
- Automatic skills and consumables usage is changed: drag skills and consumables to the shortcut panel and press the right mouse button to activate automatic use;
- It is available to set skills in the needed order;
- Macro auto-use function is deleted due to these changes so it’s available to use skills in the specific order;
- It is available to automate actions;
- Actions for which auto-use is available are marked with a green arrow in the upper right corner of the icon; there is also a corresponding note in their description: "Auto-use available";
- Auto-used actions work like auto-used skills;
- Attack actions auto-use are available for characters; attacks and skills auto-use are available for servitors;
- Supplies/skills/actions auto-use are saved until manual turn off of the function;
- Auto-use is also saved during World Olympiad and Team Matches;
- Following actions do not turn off the auto-use function: fishing, private store, general workshop/dwarven workshop, transform, entering a peace zone;
- Potion auto-use is changed: there is no need to drag the potion into the slot, just left-click on the desired potion in the automatic potions list - which is made up of auto-used potions in the character’s inventory - and then right-click click on it in the auto-used potions panel;
- The potions auto-use panel do not close anymore when it is opened during the battle;
Fixed issues
- An issue when after ticking the "Mute All Sounds" in the audio settings menu and restarting the game the sound still played, has been fixed;
- An issue when the shortcut panel and the side panel overlapped each other when using the interface reset function, has been fixed;
- An issue when monsters on the Primeval Plains appeared on top of landscape elements, has been fixed;
- An issue due to which when re-entering the game some of the sidebar icons continued to be displayed even when the panel was minimized, has been fixed;
- An issue due to which it was impossible to click on the upper corner of the background when the sidebar is minimized, has been fixed;
- An issue when some notifications overlapped the upper right corner of the screen, has been fixed;
- An issue when Sayha’s Grace was displayed in two lines if its quantity exceeded 10 pcs has been fixed;
- An issue when the transfer within account system did not work, has been fixed;
- An issue when the clan search system in the general menu did not work, has been fixed;
- An issue when reopening the inventory with an equipped bait, this bait did not appear as equipped, has been fixed;
- An issue when Fishing Guildsmen sometimes did not move, has been fixed;
- An issue when rotating the camera around a Kamael character and focusing on its face the texture disappeared, has been fixed;
- An issue when the quantity for the main items in the L-store was not displayed, has been fixed;
- An issue due to which extra quest monsters Harpy Matriarch and Weak Windsus appeared when completing the Secret Garden and Death Mysteries in a party, has been fixed;
- An issue when the quest monster Weak Windsus did not attack, has been fixed;
- The deleted Antharas Lair hunting zone is no longer displayed on the map;
- An issue when after turning the auto-hunt on/off using <Alt>+<Z> the settings for potions auto-use were also changing, has been fixed;
- An issue when Guardian-type monsters did not appear during hunt in some hunting zones, has been fixed;
- An issue due to which Orfen did not use skills, has been fixed;
- An issue when after canceling the wait an error message appeared, has been fixed;
- Turned on auto-loot and respectful hunting functions are saved after the restart from now on;
- An issue when Olympiad points were sometimes reset in case of a victory, has been fixed.
Items
New items
New A-grade items of Light Armor have been added: Leather Armor of Lightning, Leather Leggings of Lightning:
Item | Effect |
Leather Armor of Lightning | STR +1 DEX +1 Weight Limit +1500 M. Def. +15 Max HP +80 Max MP +40 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%
When enchanted to +5 and higher, MP Consumption is decreased.
|
Leather Leggings of Lightning | DEX +1 Weight Limit +1000 M. Def. +10 Max HP +80 Max MP +40 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%
When enchanted to +5 and higher, MP Consumption is decreased.
|
— Leather Armor of Lightning and Leather Leggings of Lightning can be enchanted up to +10 with a Scroll: Enchant Armor (A-grade). When enchanted effects are increased (see tables);
Leather Armor of Lightning
Enchant | Lightning Paralysis:
| Lightning Paralysis Defence: increases P. Def./ M. Def. with a certain chance when receiving damage (Cooldown time: 600 sec.) | Decreases MP consumption rate | |||
Trigger Chance | Duration | Trigger Chance | P. Def. / M. Def. | Duration | ||
0 | 1% | 2 sec. | 1% | 100 | 10 sec. | - |
+ 1 | 1% | 2 sec. | 1% | 100 | 10 sec. | - |
+ 2 | 1% | 2 sec. | 1% | 100 | 10 sec. | - |
+ 3 | 1% | 2 sec. | 1% | 100 | 10 sec. | - |
+ 4 | 1% | 2 sec. | 1% | 100 | 10 sec. | - |
+ 5 | 3% | 2 sec. | 3% | 350 | 10 sec. | 2% |
+ 6 | 5% | 2 sec. | 5% | 600 | 10 sec. | 3% |
+ 7 | 7% | 2 sec. | 7% | 850 | 10 sec. | 4% |
+ 8 | 8% | 2 sec. | 8% | 1050 | 10 sec. | 6% |
+ 9 | 9% | 2 sec. | 9% | 1250 | 10 sec. | 8% |
+ 10 | 10% | 2 sec. | 10% | 1500 | 10 sec. | 10% |
Leather Leggings of Lightning
Enchant | Lightning damage:increases received P./M. Critical Damage and received P./ M. Critical Rate with a certain chance when attacking. | Decreases MP consumption rate | |||
Trigger Chance | Duration | Increases P./ M. Critical Damage received by target | Increases rate of P./ M. Critical Damage received by target | ||
0 | 1% | 10 sec. | 1% | 3% | - |
+ 1 | 1% | 10 sec. | 1% | 3% | - |
+ 2 | 1% | 10 sec. | 1% | 3% | - |
+ 3 | 1% | 10 sec. | 1% | 3% | - |
+ 4 | 1% | 10 sec. | 1% | 3% | - |
+ 5 | 3% | 10 sec. | 3% | 6% | 2% |
+ 6 | 5% | 10 sec. | 5% | 9% | 3% |
+ 7 | 7% | 10 sec. | 7% | 12% | 4% |
+ 8 | 8% | 10 sec. | 8% | 13% | 6% |
+ 9 | 9% | 10 sec. | 9% | 14% | 8% |
+ 10 | 10% | 10 sec. | 10% | 15% | 10% |
- Leather Armor of Lightning and Leather Leggings of Lightning can be obtained from the Golden Pack which can be created with the help of Random Craft System.
- New A-grade items of Heavy Armor have been added: Ice Crystal Breastplate and Ice Crystal Gaiters:
Item | Effect |
Ice Crystal Breastplate | CON +2 Weight Limit +1500 M. Def. +15 Max HP +150 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20% When enchanted to +5 and higher, Max HP/ MP is increased.
|
Ice Crystal Gaiters | CON +1 Weight Limit +1000 M. Def. +10 Paralysis Resistance +20% Stun Resistance +20% Sleep Resistance +20% Hold Resistance +20% Silence Resistance +20% Fear Resistance +20%
When enchanted to +5 and higher, Max HP/ MP is increased.
When equipped the special Freezing Damage skill is activated. |
- Ice Crystal Breastplate and Ice Crystal Gaiterscan be obtained from the Golden Pack which can be created with the help of Random Craft System.
- Sealed Ice Crystal Breastplate and Sealed Ice Crystal Gaiters can be obtained from the Victory Pack which is a reward of Daily Missions.
- Ice Crystal Breastplate and Ice Crystal Gaiters can be enchanted up to +10 with a Scroll: Enchant Armor (A-grade). When enchanted effects are increased (see tables);
Ice Crystal Breastplate
Enchant | Frozen Blessing: the received damage back to the enemy with a certain chance when receiving damage.
| Freezing Paralysis | Max. HP/Max. MP | |||
Trigger Chance | Duration | Damage reflection | Trigger Chance | Duration | ||
0 | 3% | 30 sec. | 5% | 1% | 2 sec. | - |
+ 1 | 3% | 30 sec. | 5% | 1% | 2 sec. | - |
+ 2 | 3% | 30 sec. | 5% | 1% | 2 sec. | - |
+ 3 | 3% | 30 sec. | 5% | 1% | 2 sec. | - |
+ 4 | 3% | 30 sec. | 5% | 1% | 2 sec. | - |
+ 5 | 5% | 30 sec. | 10% | 3% | 2 sec. | +30 |
+ 6 | 6% | 30 sec. | 12% | 5% | 2 sec. | +60 |
+ 7 | 7% | 30 sec. | 15% | 7% | 2 sec. | +90 |
+ 8 | 8% | 30 sec. | 16% | 8% | 2 sec. | +120 |
+ 9 | 9% | 30 sec. | 18% | 9% | 2 sec. | +150 |
+ 10 | 10% | 30 sec. | 20% | 10% | 2 sec. | +200 |
Ice Crystal Gaiters
Enchant | Freezing Damage: decreases the target’s speed, Atk.Spd./M/Spd, P.Def/ M.Def with a certain chance when attacking |
Max. HP/Max. MP | ||||
Activation rate | Duration | Target's Speed | Target's Atk. Spd./ M.Spd. | Target’s P.Def/ M.Def | ||
0 | 1% | 10 sec. | -10% | -3% | -2% | - |
+ 1 | 1% | 10 sec. | -10% | -3% | -2% | - |
+ 2 | 1% | 10 sec. | -10% | -3% | -2% | - |
+ 3 | 1% | 10 sec. | -10% | -3% | -2% | - |
+ 4 | 1% | 10 sec. | -10% | -3% | -2% | - |
+ 5 | 3% | 10 sec. | -15% | -7% | -5% | +30 |
+ 6 | 5% | 10 sec. | -17% | -9% | -7% | +60 |
+ 7 | 7% | 10 sec. | -20% | -12% | -10% | +90 |
+ 8 | 8% | 10 sec. | -22% | -13% | -12% | +120 |
+ 9 | 9% | 10 sec. | -25% | -14% | -14% | +150 |
+ 10 | 10% | 10 sec. | -30% | -15% | -15% | +200 |
— A new item (A-grade) has been added — Gloves of Silence:
Item | Effect |
---|---|
Gloves of Silence | STR +1 INT +1 Max HP +150 Atk. Spd. +8% Casting Spd. +15%
When enchanted to +5 and higher, increases P./ M. Skill Power, with a certain chance, inflicts Silence after a physical/ magical attack, burns up target's MP. |
— Gloves of Silence can be obtained from the Golden Pack which can be created with the help of Random Craft System.
— Gloves of Silence can be enchanted up to +10 with the help of a Scroll: Enchant Armor (A-grade). When enchanted effects are increased (see tables);
Enchant | Effect |
---|---|
0 | With a 1% chance to silence the target making unable to use skills for 4 sec. |
+ 1 | With a 1% chance to silence the target making unable to use skills for 4 sec. |
+ 2 | With a 1% chance to silence the target making unable to use skills for 4 sec. |
+ 3 | With a 1% chance to silence the target making unable to use skills for 4 sec. |
+ 4 | With a 1% chance to silence the target making unable to use skills for 4 sec. |
+ 5 | With a 2% chance, deals magic damage with 50 power, decreasing the target's MP. Inflicts Silence on the target making them unable to use skills for 4 sec. P./ M. Skill Power +2%. |
+ 6 | With a 3% hance, deals magic damage with 70 power, decreasing the target's MP. Inflicts Silence on the target making them unable to use skills for 4 sec. P./ M. Skill Power +3%. |
+ 7 | With a 4% chance, deals magic damage with 90 power, decreasing the target's MP. Inflicts Silence on the target making them unable to use skills for 4 sec. P./ M. Skill Power +5%. |
+ 8 | With a 6% chance, deals magic damage with 110 power, decreasing the target's MP. Inflicts Silence on the target making them unable to use skills for 4 sec. P./ M. Skill Power +7%. |
+ 9 | With an 8% chance, deals magic damage with 130 power, decreasing the target's MP. Inflicts Silence on the target making them unable to use skills for 4 sec. P./ M. Skill Power +10%. |
+ 10 | With a 10% chance, deals magic damage with 165 power, decreasing the target's MP. Inflicts Silence on the target making them unable to use skills for 4 sec. P./ M. Skill Power +15%. |
New enchant scrolls have been added:
Item | Description |
---|---|
Blessed Scroll: Enchant A-grade Weapon | For a weapon enchanted to +5 and lower, increases enchant value from +1 to +2 at random. For a weapon enchanted to +6 and higher, increases enchant value by 1. |
Blessed Scroll: Enchant A-grade Armor | Enchants the item randomly from +5 to +3. For an armor enchanted to +5 and lower, increases enchant value from +1 to +2 at random. For an armor enchanted to +6 and higher, increases enchant value by 1. |
Cursed Scroll: Enchant A-grade Weapon | For A-grade weapons enchanted to +1 and higher. When used, enchant value is decreased by 1. |
Cursed Scroll: Enchant A-grade Armor | For A-grade armor and accessories enchanted to +1 and higher. When used, enchant value is decreased by +1. |
New spellbooks have been added to learn the Death Knight class’s skills:
Spellbook | Race | Method for obtaining |
Spellbook: Drain Magic Energy | Human/Elf/Dark Elf | Loot items from bosses: Elite bosses level 70, 75 High Elite Bosses level 65, 70 |
Spellbook: Death Guard | Human/Elf/Dark Elf | Loot items from bosses: Elite bosses level 65; |
Spellbook: Bone Cage | Human/Elf/Dark Elf | Loot items from bosses: Elite bosses level 80; |
Spellbook: Blazing Sword | Human | Purchased from NPC: Magic Books Trader Lorenzo (Aden Territory) Grocer Harmony (Gludio Territory) |
Spellbook: Call of Frost | Elf | Purchased from NPC: Magic Books Trader Lorenzo (Aden Territory) Grocer Harmony (Gludio Territory) |
Spellbook: Call of Lightning | Dark Elf | Purchased from NPC: Magic Books Trader Lorenzo (Aden Territory) Grocer Harmony (Gludio Territory) |
Spellbook: Hell Fire | Human/Elf/Dark Elf | Loot items from bosses: High Elite Bosses level 75, 80 |
Spellbook: Burning Field | Human | Loot items from bosses: Baium, Ant Queen, Core, Orfen, Zaken, High Prefect Turek (Orc Barracks) |
Spellbook: Frozen Field | Elf | Loot items from bosses: Baium, Ant Queen, Core, Orfen, Zaken, High Prefect Turek (Orc Barracks) |
Spellbook: Lightning Storm | Dark Elf | Loot items from bosses: Baium, Ant Queen, Core, Orfen, Zaken, High Prefect Turek (Orc Barracks) |
Spellbook: Ultimate Death Knight Transformation | Human/Elf/Dark Elf | Loot items from bosses: Baium, Antharas |
Spellbook: Mount Warhorse | Human/Elf/Dark Elf | Obtained after the 3rd class transfer |
Spellbook: Upgraded Deadly Pull | Human/Elf/Dark Elf | It’s not available for now |
Character’s appearance changing items
- New items have been added by which character’s appearance can be changed: Facelifting Potions, Hair Style Change Potions, Dye Potions;
- These items can be purchased from a NPC Grocer in any city;
- Character's appearance (hair style/hair color/face) can be changed with the help of these items;
- Appearance changing effects correspond with those which are available on the character creation screen.
- Characters of the Death Knight class cannot use any items to change their looks.
Changed Items
Talisman of Eva
— Enhancement effects of Talisman Eva have been strengthened:
Effect | Changes |
---|---|
MP Recovery Bonus | Lv. 1: MP +1 -> MP +2 Lv. 2: MP +2 -> MP +3 |
Decreases MP consumption rate | A new effect has been added: Lv. 1: - Lv. 5: MP Consumption -5% Lv. 9: MP Consumption -13% |
Decreases received P./ M. Critical Damage | The effect description has been changed:
Decreases received P. Critical Damage/ Received M. Skill Critical Damage |
Talisman of Authority
- Now Talisman of Authority only has one level and cannot be compound, but it can be enchanted up to +10;
- Now Talisman of Authority can be enchanted with a special item — Scroll: Enchant Talisman of Authority.
- When enchanted the following effects are strengthened:
Enchant | Effect |
---|---|
0 | P. /M. Atk. +50, P./ M. Def. +50, Max HP/ MP +50 |
+ 1 | P. /M. Atk. +80, P./ M. Def. +13, Max HP +100, Max MP +130 |
+ 2 | P. /M. Atk. +110, P./ M. Def. +16, Max HP +150, Max MP +130 |
+ 3 | P. /M. Atk. +160, P./ M. Def. +19, Max HP +200, Max MP +180, P. Skill Critical Damage +50, M. Skill Critical Damage +50 |
+ 4 | P. /M. Atk. +210, P./ M. Def. +22, Max HP +300, Max MP +280, P. Skill Critical Damage +100, M. Skill Critical Damage +100, P. Skill Power +2%, P. Skill Power +2% |
+ 5 | P. /M. Atk. +290, P./ M. Def. +27, Max HP +400, Max MP +380, P. Skill Critical Damage +300, M. Skill Critical Damage +300, P. Skill Power +4%, P. Skill Power +4% |
+ 6 | P. /M. Atk. +370, P./ M. Def. +32, Max HP +500, Max MP +480, P. Skill Critical Damage +300, M. Skill Critical Damage +300, P. Skill Power +6%, P. Skill Power +6% |
+ 7 | P. /M. Atk. +470, P./ M. Def. +40, Max HP +1000, Max MP +880, P. Skill Critical Damage +400, M. Skill Critical Damage +400, P. Skill Power +8%, P. Skill Power +8% |
+ 8 | P. /M. Atk. +570, P./ M. Def. +48, Max HP +1500, Max MP +1280, P. Skill Critical Damage +500, M. Skill Critical Damage +500, P. Skill Power +10%, P. Skill Power +10% |
+ 9 | P. /M. Atk. +770, P./ M. Def. +56, Max HP +2500, Max MP +1780, P. Skill Critical Damage +700, M. Skill Critical Damage +700, P. Skill Power +12%, P. Skill Power +12% |
+ 10 | P. /M. Atk. +1000, P./ M. Def. +70, Max HP +4000, Max MP +2780, P. Skill Critical Damage +1000, M. Skill Critical Damage +1000, P. Skill Power +15%, P. Skill Power +15% |
Agathion Bracelets
- From now on Agathion Bracelets from lv. 2 to lv. 5 may be obtained solely through compound;
- Two Agathion Bracelets with the same level are required for compound. If the outcome is successful, one level higher Bracelet will be received, in case of failure one bracelet will be destroyed, and the remaining one can be used for compound again;
- NPCs Pona and Beggins do not sell Agathion Bracelets any longer;
- Agathion Bracelet Lv. 1 still available via Prime Store Manager (former Dimensional Merchant).
Further Changes
- Venir’s Talisman max level is increased to 15; Venir’s Talismans level 11 - 15 may be obtained through compound of two Talismans with the same level; safe levels are 6 and 12;
- Low-grade Life Stone - Shield/Sigil is added to groceries sales list: Helvetia (Giran), Holly (Aden), Liesel (Goddard);
- Only Soulshots and Blessed Spiritshots are available at Grocers and Special Game Assistant;
- All items’ names have been changed so it is easier to distinguish them: if the item is sealed or obtained through an event, then "Sealed" or "Event" follow the item’s name; if the supplies may be exchanged, then the inscription “Exchangeable” is displayed;
- The type of armor is displayed for all parts of armor (headgears, gloves, boots); for example: Tallum Gloves - Robe;
- The names of the following items are changed:
Name before the update | Name after the update |
---|---|
Ancient Book: Divine Inspiration (Modern Language) | Buff Expansion Ticket Lv. 1 |
Ancient Book: Divine Inspiration (Original Language) | Buff Expansion Ticket Lv. 2 |
Ancient Book: Divine Inspiration (Manuscript) | Buff Expansion Ticket Lv. 3 |
Ancient Book: Divine Inspiration (Original) | Buff Expansion Ticket Lv. 4 |
Rice Cake of Flaming Fighting Spirit | XP Growth Scroll |
Dragon Scroll | Battle Scroll |
Maliss' HP Recovery Potion | Special HP Recovery Potion |
Energy of Insolence | Powerless Energy of Insolence |
Spellbook: Divine Heal | Spellbook: Quick Heal |
Spellbook: Freezing Strike | Spellbook: Freezing Weapon |
Blueprint: Mechanical Fist | Blueprint: Machine Assistance |
- Positive effects of Headgears, Upper and Lower Bodies enchanted +5 or higher are changed.
Armor Type | New effects |
---|---|
Headgear | Max HP increase and Received P./ M. Critical Rate decrease; |
Upper Body | Received P. Critical Damage and P. Skill Critical Damage decrease; |
Lower Body | Received M. Skill Critical Damage decrease; |
Upper and Lower Body | Received P./M. Critical Damage decrease; |
- Soulshots and Spiritshots description now has effects information:
Item | Effect when used |
---|---|
Spiritshot | M. Atk. +100%; Casting Spd. +40 |
Blessed Spiritshot | M. Atk. +300%; Received Healing is greatly increased. Casting Spd. +40 |
Soulshot | P. Atk. +100% |
Blessed Soulshot | P. Atk. +130% |
- Lanterns lit costs are changed:
Item | Before the update | After the update |
---|---|---|
Red Lantern | 450 000 adena | 900 L-Coin |
Purple Lantern | 135 000 adena | 270 L-Coin |
Blue Lantern | 90 000 adena | 90 L-Coin |
Green Lantern | 45 000 adena | 50 L-Coin |
- Some items that were unexchangeable may now be transferred within an account under certain conditions:
Item | Transfer conditions |
---|---|
Dragon Belt Talisman of Authority | May be transferred within an account when enchanted +7 and higher. |
All Jewels | May be transferred within an account starting from lv. 4. |
- Enchantment effects when using Scroll: Enchant A-grade Weapon are changed; the Scroll description is changed accordingly:
Enchantment | One-handed Weapon P. Atk. | Two-handed Weapon P. Atk. | Bow P. Atk. | M. Atk. | ||||
Before | After | Before | After | Before | After | Before | After | |
1-3 | 7 | 10 | 8 | 12 | 14 | 16 | 5 | 6 |
4 and higher | 21 | 30 | 26 | 36 | 42 | 48 | 16 | 18 |
- D-, C-, B-grade M. Weapon enchantment chances are now the same as for P. Weapon;
- Typos in some items names and description are fixed;
- Some enchantment scrolls and supplies weight is changed to 0;
- Names of some box/chest items are changed;
- Necklace (Novice), Earring (Novice) and Ring (Novice) properties are changed; now they cannot be exchanged/dropped/sold in Private Store;
- “P. Critical Atk. Power” in the Talisman of Authority enchantment descriptions is changed to “P. Skill Critical Atk. Power”;
- Weapon Exchange Coupon (Event) name is changed to Old Weapon Coupon (Event); it is no longer used to exchange weapon, but can be exchanged for 500 Fishing Shots through NPC Fishing Guildsman;
- Unused Old Weapon Coupons will be deleted later; the date to be announced individually;
- Powerless Energy of Insolence may be sold to the store for 1,000,000 Adena;
- Talisman of Insolence is no longer available at NPC Baggins and Special Game Assistant (former “Dimensional Merchant”);
- Chests with L-coins may now be used even when the character is dead;
- The amount of Armor Coupons needed to exchange the following armor via NPC Special Game Assitant is changed to 2:
- Doom Plate Armor (+0 ~ +5),
- Doom Leather Armor (+0 ~ +5),
- Avadon Leather Armor (+0 ~ +5),
- Avadon Robe (+0 ~ +5),
- Blue Wolf Leather Armor (+0 ~ +5),
- Tallum Plate Armor Sealed,
- Armor of Nightmare Sealed,
- Majestic Plate Armor Sealed,
- Tallum Leather Armor Sealed,
- Leather Armor of Nightmare Sealed,
- Majestic Leather Armor Sealed,
- Robe of Nightmare Sealed,
- Dark Crystal Robe Sealed,
- Majestic Robe Sealed;
- The price for the following spell books via merchants is changed: Spellbook: Empower, Spellbook: Clarity, Spellbook: Focus, Spellbook: Death Whisper, Spellbook: Wild Magic, Spellbook: Berserker Spirit;
- Soul Crystal Coupon is no longer available via NPCs Blacksmiths;
- Sayha’s Holy Water can no longer be obtained through the following NPCs: Ralford (Ivory Tower), Helvetia (Giran), Holly (Aden), Liesel (Goddard);
- The chance of triggering boss weapon (awoken weapon) special effects is increased: the chance increases when the weapon is enchanted +5 or higher;
- Sealed Dark Crystal Shield and Sealed Shield of Nightmare can no longer be enchanted;
- 4 types of Lantern can now be used without recharging;
- An issue when the following effects were on it was impossible to use items with similar effect is fixed: Wind Walk Potion, Haste Potion, Magic Haste Potion, Greater Wind Walk Potion, Greater Haste Potion, Greater Magic Haste Potion, Adventurer's Wind Walk Potion, Adventurer's Greater Haste Potion, Adventurer's Greater Magic Haste Potion, Instant Acceleration Potion.
Fixed issues
- An issue when the effect of the non exchangeable B-grade armor equipped set was not applied is fixed;
- An issue when some non exchangeable sealed weapon/armor could be crystallized is fixed;
- An issue when it was it was impossible to enchant non exchangeable sealed B-grade weapon;
- An issue when P./M. Atk for sealed A-grade weapon was indicated lower that it is for exchangeable analogues.