13 March 2020
Please note that patch notes are being published when they are ready, but note that it is not a final draft. Join discord channel to discuss the patch notes.
Antharas' Lair (World Session Zone)
Weekly
(reset every week)
Alligator Island (special zone)
Cruma Tower
The hunting zone has been changed:
— The following skills have been added to all classes:
Might,
Chant of Might,
Maphr's Might,
Soul Might.
Shield,
Chant of Shield,
Maphr's Shield,
Soul Shield.
Character lvl: 76
Required: Spellbook: Shield
Death Knight
Skill Lv. 1:Replenishes 200 DP. Consumes Spirit Ore - 30 pcs.
Cooldown: 30 sec.
Auto-use available.
Dreadnought
Skill Lv. 1:The skill Spike Thrust is enhanced and replaced by the skill Amazing Spike Thrust.
<New Skill effect: Amazing Spike Thrust>
The skill range is increased.
The skill power is increased.
The effect of Shield Defense Ignore is increased.
A chance of an additional attack is added.
Skill Lv. 1:The skill Thunder Storm is enhanced and replaced by the skill Amazing Thunder Storm.
<New Skill effect: Amazing Thunder Storm>
The skill ignores any defense.
The skill’s cooldown is shortened.
The skill’s Crit. Rate is increased.
Skill Lv. 1:With a certain probability, steals up to 2 effects that affect the target. Doesn’t work on buffs of monsters.
Consumes Spirit Ore - 15 pcs.
Character lvl: 80
Required: 16 800 000 SP5 000 000 Adena
Skill Lv. 2:With a certain probability, steals up to 3 effects that affect the target. Doesn’t work on buffs of monsters.
Duelist
The skill Rising Attack is enhanced and replaced by the skill Amazing Rising Attack.
<New Skill effect: Amazing Rising Attack>
Rogues
Skill Lv. 3:
Effectiveness of HP replenishing potions is increased by +30%.
Fortune Seeker
Sagittarius
Moonlight Sentinel
Skill Lv. 9:When running, bonus HP recovery +6, bonus MP recovery +3.
When standing, bonus MP recovery +1.5.
Ghost Sentinel
Skill Lv. 1:When dealing Crit. damage with certain skills, replenishes the character's MP via Shillien's blessing.
<Relevant skills>
Double Shot
Lethal Shot
Knights
Character lvl: 76Required:Spellbook: Knight's Help,
5 400 000 SP
Wizards
Skill Lv. 1:
Strikes the opponent with an explosion filled with the energy of the Fire Element.
Deals Magic damage.
Power 152.
When attacking an enemy under the Sleep effect, the debuff is removed, and an extra attack is added, dealing damage.
Strikes the opponent with an explosion filled with the energy of the Water Element.
Strikes the opponent with an explosion filled with the energy of the Wind Element.
Strikes the opponent with an explosion filled with the energy of the Darkness.
Summoners
Arcana Lord,
Elemental Master,
Spectral Master
Replenishes HP of a servitor. Power 160.
Available when the servitor’s HP is <80%.Auto-use available.The healing power of the skill is slightly less than that of Servitor Heal, which can only be used manually.Otherwise, this new skill is identical to the already existing one - Servitor Heal.
Doombringer
The skill Soul Smash is enhanced and replaced by the skill Amazing Soul Smash.
<New Skill effect: Amazing Soul Smash>
The number of attacks is increased.
Shaman
Healer
Enchanter
Swap Attack, Swap Defense
Convert
MP Consumption for activated skills has been changed.
Consumption MP significantly increases when two or more of the following skills are activated: Swap Attack, Swap Defence, Convert.
– Now the skill can be used when HP is less 50% (30% previously);
– Now all effects apply regardless of a weapon type (a sword/ blunt weapon/ spear/ dual sword previously)
– The skill level has been expanded to Lv. 15
– Damage and the required amount of SP for learning the skill Lv.5 or below have been changed.
– Now the Spike Thrust skill doesn’t change into Transcendent Spike Thrust in a Transcendent Instance Zone.
– the skill power has been increased and МР Consumption has been decreased.
– the skill level has been expanded to Lv. 55;
– the amount of SP required for learning the skill at 45 lvl and below has been changed;
– the Thunder Storm skill can be replaced by a more powerful skill. The Spellbook: Amazing Thunder Storm Mastery is required for learning.
– The skill level has been expanded to Lv. 55;
Maestro
– The skill effect has been changed: Now a character can steal items
– description:
Deals damage with power to the target, also has a certain chance to steal items from the monster.
– Learning levels have been changed: 40, 50, 60, 70;
– effect after change:
Lv. 1 P. Def. +80, Shield Defense Rate +50%
Lv. 2 P. Def. +140, Shield Defense Rate +50%
Lv. 3 P. Def. +230, Shield Defense Rate +50%
Lv. 4 P. Def. +350, Shield Defense Rate +50%
– a new effect has been added:
Counter Critical (Lv. 1): P. Def. -30%
Counter Critical (Lv. 2) P. Def. -20%
The skill name has been changed to “Rising Attack”.
– The skill effect has been changed:
– The Rising Attack skill level has been expanded to Lv. 50;
The Rising Attack skill can be replaced by a more powerful skill. The Scroll: Amazing Rising Attack Mastery is required for learning.
The Higher Mana Gain skill has been changed in the following way:
*MP Consumption increases with increasing of the skill level
The following character’s stats increase depending on Max MP:
A new condition has been added to the following skills:
Doomcryer
Warcryer
Overlord
— The range has been changed for the following skills:
— The information that the skills cannot be used at one time has been added to the description of Focus Death, Focus Chance, Focus Power skills.
— Now Skill List Stigma of Shilen, Mass Stigma of Shillien, Rapid Recharge skills are auto-available skills.
— The Divine Beam skill effect has been changed in PvP: the Divine Beam Resistance effect applies to the target and decreases Received Divine Beam Damage with 30 power; the effect does not apply to monsters and bosses.
— Death Knight’s standard attack range has been changed;
— Now the Ultimate Death Knight Transformation skill significantly increases holy defense (including Divine Beam) and decreases penalty of Received Healing;
— Typos have been corrected, descriptions of some skills have been changed.
— 1-3 places bonuses description has been added to the Ranking System interface.
— The Worthy Warrior Transformation Appearance for 1-3 places among races has been changed: Human, Elf, Orc, and Dwarf. The Appearance of Fighter and Mystic for Human and Orc looks different.
— Death Knight changes Appearance of their cloak automatically, they get the Worthy Warrior Bonus skill instead of the Worthy Warrior Transformation skill.
— Previously saved Transformation skills have been removed from the quick access panel due to changes of the Worthy Warrior skills.
— Passive skill which is activated when using mount transformation (3rd class transfer) and decreases combat stats has been changed:
* the skill name: Dissonance → Mount;
* the skill icon has been changed to better fit with the skill conception;
* The information that the skill decreases combat characteristics has been added to the skill description.
—Now the following skills are physical skills and their Casting Time depends on Atk. Speed: Hellfire, Burning Field, Frozen Field, Lightning Storm, Summon Siege Golem, Summon Wild Hog Cannon, Sweeper, Spoil;
Received P. Critical Damage -30% for 20 min. When the target receives an attack above a certain amount of damage, increases melee Critical Damage for 8 sec.
P. Def. Penalty -30%.
Consumes 20 Spirit Ores.
Fixed Cast Time Skill
Death knight's sword drains the enemy's soul. Requires a one-handed sword.
Max amount of consumed Spirit Ores depends on skill level: 1, 2 or 3
— Features of some skills have been changed in order to improve auto-hunt.
*From now, if a character doesn’t attack a vital spot, common damage (non-zero) will be inflicted.
* Common damage might be critical (if the vital spot attack is unsuccessful), a character can avoid the hit. It depends on the attacker’s accuracy and the target’s evasion.
* The list of changed skills (including Transcendent Skills) Back Blow, Mortal Blow, Deadly Blow, Lethal Blow;
The Shadow Step skill’s cooldown and casting time have been changed:
Cooldown: 60 sec.
Duration of Decreasing Speed Effect: 20 sec.
Duration of Decreasing Speed Effect: 10 sec.
The casting time, the cooldown and effects have been changed for the following skills:
— the issue when during auto-hunt sometimes buffs are applied automatically (For example, Shield, Might, Wind Walk, Magic Barrier and so on.) even there are activated debuffs (For example, Block Defense, Block Wind Walk) which cancel such buffs, has been fixed;
— the issue when skills such as Burning Field, Lightning Storm, Frozen Field, Death Blind ignored debuffs Resistance has been fixed
— the “inflicted damage depends on a character’s P. Atk” inscription has been added to the description of Burning Field, Frozen Field, Lightning Storm skills.
— The information about the need to equip a one-handed sword has been added to the description of Flaming Body and Speed skills.
— Cooldown of Holy Strike and Dark Strike skills (Paladin and Avenger classes) has been changed: 1 sec. → 5 sec. Now the cooldown is fixed.
— the issue when the debuff duration which blocks M.Skill (10 sec.) in the description of Death Sting skill was different from real duration (3 sec.) has been fixed.
— the issue is when the power of Might of Heaven skill (Lv. 13) was understated and inconsistent regarding nearby skill levels (82 → 92) has been fixed;
— the issue when the equipped cloak wasn't displayed when White Guardian Transformation skill is applied has been fixed.
— the Death Guard skill description has been changed: the clarification about long-range attacks block has been added;
— the Dark Horror skill duration has been changed: 2 sec. → 3 sec.
— Now the Spinning Slasher skill doesn’t become “Transcendent” (mass) entering a Transcendent Instance Zone;
— the Soul Smash skill doesn’t transform into a transcendent skill;
— the Transcendent Frost Bolt skill has been changed: 60 sec. → 30 sec.
Some parameters of Transcendent skills have been changed:
* Transcendent Bleed Skill Cooldown has been changed: 5 sec. → 1 sec.
The Over-hit effect has been added to the following magic skills: Transcendent Prominence, Transcendent Hurricane, Transcendent Blaze Quake, Transcendent Twister, Transcendent Hydro Blast, Transcendent Death Spike, Transcendent Aqua Swirl, Transcendent Might of Heaven.
A Death Knight’s flame sword cursed by Valakas.<When triggered>
Death Absorption:
Absorbs the enemy’s HP with a certain chance;
Stigma of Death:
Casts a symbol that extends the enemy’s debuffs’ duration by 2 times; Flame of Eternity: Attacks the enemy with unstoppable flame force;Death Fire:Attacks the enemy with deadly fire energy;Stat boost:Boost all stats; Effect increase with enchantment level.
STR +3, DEX +3, CON +3, INT +3, WIT +3, MEN +3,
<When triggered>
Casts a symbol that extends the enemy’s debuffs’ duration by 2 times;
Flame of Eternity:
Attacks the enemy with unstoppable flame force;
Death Fire:
Attacks the enemy with deadly fire energy;
STR +5, DEX +5, CON +5, INT +5, WIT +5, MEN +5,
STR +7, DEX +7, CON +7, INT +7, WIT +7, MEN +7,
STR +9, DEX +9, CON +9, INT +9, WIT +9, MEN +9
STR +11, DEX +11, CON +11, INT +11, WIT +11, MEN +11,
STR +13, DEX +13, CON +13, INT +13, WIT +13, MEN +13,
STR +15, DEX +15, CON +15, INT +15, WIT +15, MEN +15,
STR +17, DEX +17, CON +17, INT +17, WIT +17, MEN +17,
STR +19, DEX +19, CON +19, INT +19, WIT +19, MEN +19,
STR +21, DEX +21, CON +21, INT +21, WIT +21, MEN +21,
STR +23, DEX +23, CON +23, INT +23, WIT +23, MEN +23,
Flaming Tunic
WIT +1
MEN +1
Weight Limit +1500
M. Def. +15
Max MP +200
Stun Resistance +20%
Paralysis Resistance +20%
Sleep Resistance +20%
Hold Resistance +20%
Silence Resistance +20%
Fear Resistance +20%
Enchant Effect +5 and higher:
– Max HP is increased;
– M. Skills consume less MP.
— Flaming Tunic may be enchanted up to +10 with the help of Scroll: Enchant A-grade Armor:
<Flame Shield> On receiving damage creates a shield absorbing 1,500 damage for 10 sec. (Probability Rate: 1%; Cooldown: 60 sec.)
<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 1%).
Max HP +60. M. Skills MP consumption -1%.
<Flame Shield> On receiving damage creates a shield absorbing 2,000 damage for 10 sec. (Probability Rate: 3%; Cooldown: 60 sec.)
<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 3%).
Max HP +120. M. Skills MP consumption -2%.
<Flame Shield> On receiving damage creates a shield absorbing 2,500 damage for 10 sec. (Probability Rate: 5%; Cooldown: 60 sec.)
<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 5%).
Max HP +180. M. Skills MP consumption -3%.
<Flame Shield> On receiving damage creates a shield absorbing 3,000 damage for 10 sec. (Probability Rate: 7%; Cooldown: 60 sec.)
<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 7%).
Max HP +240. M. Skills MP consumption -4%.
<Flame Shield> On receiving damage creates a shield absorbing 3,500 damage for 10 sec. (Probability Rate: 8%; Cooldown: 60 sec.)
<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 8%).
Max HP +300. M. Skills MP consumption -5%.
<Flame Shield> On receiving damage creates a shield absorbing 4,000 damage for 10 sec. (Probability Rate: 9%; Cooldown: 60 sec.)
<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 9%).
Max HP +400. M. Skills MP consumption -6%.
<Flame Shield> On receiving damage creates a shield absorbing 4,500 damage for 10 sec. (Probability Rate: 10%; Cooldown: 60 sec.)
<Flame Bind> On receiving damage burbs and immobilizes the enemy for 2 sec. (Probability Rate: 10%).
Flaming Stockings
WIT +1, Weight Limit +1000, M. Def +10, Max MP +100, Stun Resistance +20%,
Paralysis Resistance +20%,
Sleep Resistance +20%,
Hold Resistance +20%,
Silence Resistance +20%,
Fear Resistance +20%.With a chance, after an attack, decreases target’s P./M. Atk. and P./M. Accuracy for 10 sec. (Cooldown: 60 sec.);
– M. SKill cooldown is decreased.
Max HP +30. M. Skills cooldown -1%.
<Flame Weakness> After an attack, target’s P./M. Atk. -12%, P./M. Accuracy -6 for 10 sec. (Probability Rate: 3%).
Max HP +60. M. Skills cooldown -2%.
<Flame Weakness> After an attack, target’s P./M. Atk. -14%, P./M. Accuracy -7 for 10 sec. (Probability Rate: 5%).
Max HP +90. M. Skills cooldown -3%.
<Flame Weakness> After an attack, target’s P./M. Atk. -16%, P./M. Accuracy -8 for 10 sec. (Probability Rate: 7%).
Max HP +120. M. Skills cooldown -4%.
<Flame Weakness> After an attack, target’s P./M. Atk. -18%, P./M. Accuracy -9 for 10 sec. (Probability Rate: 8%).
Max HP +150. M. Skills cooldown -5%.
<Flame Weakness> After an attack, target’s P./M. Atk. -20%, P./M. Accuracy -10 for 10 sec. (Probability Rate: 9%).
Max HP +200. M. Skills cooldown -6%.
<Flame Weakness> After an attack, target’s P./M. Atk. -22%, P./M. Accuracy -11 for 10 sec. (Probability Rate: 10%).
Skill Cooldown -2%, P./M. Def. +5%, Silence/Fear Resistance +10%,
Paralysis/Knock Down/Pull Resistance +5%
— Moon Weapon has been changed to Weapon of Aden;— Weapon appearance has been changed;— The weapon of Aden belongs to the developing type: P. and M. Atk. increase with the character level:
New spellbooks have been added:
Phoenix Knight,
Hell Knight,
Eva's Templar,
Shillien Templar.
Archmage,
Mystic Muse,
Storm Screamer,
Soultaker.
Dreadnought,
27,000,000 Adena +
Dye Power — 30 pcs.
18,000,000 Adena +
Dye Power — 20 pcs.
9,000,000 Adena +
Dye Power — 10 pcs.
Repeating
(character)
Explore Alligator Island I
(Lv. 60+)
Explore Alligator Island II
Lv. 60-99;
Complete quest: Explore Alligator Island I
Spirit Ore — 4500 p.
Sayha’s Storm Lv. 3 — 90 p.;
Battle Scroll — 90 p.;
Combat Scroll — 90 p.;
Best Dye Coupon — 1 p.;
Spellbook: Ability of Glory Lv. 1 — 1 p.;
Emerald Weapon Appearance Stone — 1 p.
Soulshot Ticket — 100 p.;
Pet Guide — 1 p.
Sayha’s Blessing — 2 p.;
Soulshot Ticket — 7 p.;
Battle Scroll — 4 p.;
Deton’s Request Package Lv. 2 — 1 p.
Deton’s Request Package Lv. 2 — 1 p.;
Soulshot Ticket — 7 p.
Sayha’s Blessing — 3 p.;
Soulshot Ticket — 10 p.;
Battle Scroll — 6 p.;
Deton’s Request Package Lv. 3 — 1 p.
Deton’s Request Package Lv. 3 — 1 p.;
Soulshot Ticket — 10 p.
Sayha’s Blessing — 4 p.;
Primeval Isle’s Time Stone — 1 p.;
Soulshot Ticket — 12 p.;
Battle Scroll — 8 p.;
Deton’s Request Package Lv. 4 — 1 p.
Deton’s Request Package Lv. 4 — 1 p.;
Soulshot Ticket — 15 p.
Sayha’s Blessing — 6 p.;
Primeval Garden’s Time Stone — 1 p.;
Soulshot Ticket — 20 p.;
Battle Scroll — 12 p.;
Deton’s Request Package Lv. 5 — 1 p.
Deton’s Request Package Lv. 5 — 1 p.;
Battle Scroll — 20 p.
Sayha’s Blessing — 12 p.;
Soulshot Ticket — 36 p.;
Battle Scroll — 24 p.;
Venir's talisman Lv. 2 — 1 p.;
Talisman of Speed +0 — 1 p.;
Deton’s Request Package Lv. 6 — 1 p.
Deton’s Request Package Lv. 6 — 1 p.;
Battle Scroll — 40 p.;
Soulshot Ticket — 50 p.;
Orcish Treasure — 1 p.
Sayha's Blessing — 12 p.;
Primeval Isle’s Time Stone — 3 p.;
Primeval Garden’s Time Stone — 3 p.;
Battle Scroll — 24 p.
Talisman of Speed Pack +3 — 1 p.;
Venir's talisman Lv. 3 — 1 p.;
Deton’s Request Package Lv. 7 — 1 p.
Deton’s Request Package Lv. 7 — 1 p.;
Orc King’s Treasure — 1 p.;
Talisman of Baium — 1 p.;
Boss’ Weapon Pack — 1 p.;
Battle Scroll — 60 p.;
Sayha's Blessing — 30 p.;
Primeval Isle’s Time Stone — 5 p.;
Primeval Garden’s Time Stone — 5 p.;
Battle Scroll — 60 p.
Talisman of Speed Pack +4 — 1 p.;
Venir's talisman Lv. 4 — 1 p.;
Deton’s Request Package Lv. 8 — 1 p.
Deton’s Request Package Lv. 8 — 1 p.;
Orcish Treasure — 2 p.
Talisman of Speed Pack +5 — 1 p.;
Venir's talisman Lv. 6 — 1 p.;
Deton’s Request Package Lv. 9 — 1 p.
Deton’s Request Package Lv. 9 — 1 p.;
Orcish Treasure — 3 p.
Sayha's Blessing — 40 p.;
Primeval Isle’s Time Stone — 7 p.;
Primeval Garden’s Time Stone — 7 p.;
Soulshot Ticket — 120 p.;
Battle Scroll — 80 p.;
Talisman of Speed Pack +6 — 1 p.;
Venir's talisman Lv. 9 — 1 p.;
Deton’s Request Package Lv. 10 — 1 p.
Deton’s Request Package Lv. 10 — 1 p.;
Orcish Treasure — 7 p.
Sayha's Blessing — 150 p.;
Soulshot Ticket — 500 p.;
Battle Scroll — 300 p.;
Talisman of Speed Pack +7 — 1 p.;
Talisman of Baium +0 — 1 p.;
Venir's talisman Lv. 11 — 1 p.
Talisman of Baium — 1 p.; Orc King’s Treasure — 1 p.;
Orcish Treasure — 15 p.;
Plains of the Lizardmen
Dragon Valley
Tower of Insolence
Pets have been added to the game:
Cannot move for 20 seconds. Increases P. Def. and M. Def..
Magic Missiles attack multiple enemies.
The following changes were made in the Random Craft system:
Olympiad and Team Match have been changed the following way: