Sylph

17 February 2021

The update will be installed on February 25th. You can discuss changes in our Discord channel

New Race

General Information

— a new race has been added — the Sylphs;

— Sylphs use firearms and the power of Elemental Spirit, they cannot equip other weapons;

— Sylphs have high Speed and Accuracy;

— Sylphs cannot equip shields (only sigils);

— Sylphs can use Facelifting, Dye and Hair Style Change Potions; they cannot use Dye Potion D, however, as they only have 3 hair colors (A, B, C);

- The Worthy Warrior Bonus for Sylphs is as follows:

RankEffect 
1Soulshot Damage +10%
1–3Sylphs: Unique transformation and appearance modification via the Elemental Spirit Lv. 5 skill.

— Sylphs' Elemental Spirit looks like a board hovering in the air under the character's feet, it activates automatically whenever the character enters battle mode;

— the level of the Elemental Spirit skill affects the appearance of the flying board, that the character uses to move around, and amplifies the effects of some skills;

 — Sylphs' basic stats:

STRDEXCONINTWITMEN
403540201025

— available classes for Sylph characters:

Original Сlass1st Class2nd Class3rd Class
Sylph GunnerSharpshooterWind SniperStorm Blaster

 Sylph Skills

 — after the 1st class change the Sylph attack skills work differently depending on the distance to the target; the same skill can be used in both melee and ranged combat; skills like this are marked as <Changing skills>;

— the Sylph attack skills have different effects based on the target type;

— the skills affect enemies and allies differently. Even if the character chooses to attack an ally, the skills will not treat them as an enemy;

— when using the skill Goring Charge the character will freeze in place and the attack will receive the "No targeting" status, which means that the shot direction needs to be chosen manually;

 — Sylph Class Skills:

TypeSkill
GeneralElemental Focus
GeneralElemental Death Whisper
GeneralElemental Haste
GeneralElemental Wind Walk
GeneralElemental Magic Barrier
GeneralElemental Might
GeneralElemental Shield
GeneralElemental Acumen
GeneralElemental Empower
GeneralElemental Wild Magic
GeneralElemental Berserker Spirit
GeneralElemental Clarity
GeneralAbility to Grow
GeneralAbility to Attack
GeneralAbility to Protect
GeneralCritical Chance
GeneralHP Recovery
GeneralМР Recovery
GeneralDivine Inspiration
GeneralQuick Step
GeneralBoost Evasion
GeneralBlessed by Sayha
GeneralEvolution Defense
GeneralEvolution Power
GeneralDetection
GeneralPirate Transformation
GeneralDark Assassin Transformation
GeneralWhite Assassin Transformation
GeneralWhite Guardian Transformation
GeneralGlorious Warrior's Elixir Upgrade
GeneralGlorious Warrior's Special Teleport
GeneralExpand Glorious Warrior's Special Teleports
GeneralGlorious Warrior's Unique Title Color
GeneralExpand Glorious Warrior's Hair Accessory Slots

 

TypeSkillDescription (Max Lv.)
Active (Physical Skills)Dual Blow

<Changing skill>

With a certain chance, recovers 5% of MP after a range attack.

Uses spirit powers in combat.

Attacks the enemy twice with 4096 power.

Ignores 5% of the target's defense.

Critical.

 

Is replaced with Triple Blow after the passive skill Extra Hit is learned.

 

MP Consumption: 14

Range: 600

Casting time: 2.8 sec.

Cooldown: 1.5 sec.

Target: Enemies

Scope: Single target

Equipment: Firearms

Active (Physical Skills)Triple Blow

<Changing skill>

With a certain chance, recovers 5% of MP after a ranged attack.

Uses spirit powers in combat.

Attacks the enemy three times with 4096 power.

Ignores 5% of the target's defense.

Critical.

 

MP Consumption: 14

Range: 600

Casting time: 3.4 sec.

Cooldown: 1.5 sec.

Target: Enemies

Scope: Single target

Equipment: Firearms

Active (Physical Skills)Stealthy Swiftness

<Changing skill>

With a certain chance, recovers 5% of MP after a range attack.

The character attacks so fast that the target cannot see them.

Attacks the enemy twice with 6550 power.

Ignores 10% of the target's defense.

Critical.

 

MP Consumption: 120

Range: 600

Casting time: 1.7 sec.

Cooldown: 10 sec.

Target: Enemies

Scope: Single target

Equipment: Firearms

Anomaly SkillFreezing Wound

<Suppression/changing skill>

Uses spirit powers to attack.

Skill Power +20%

 

<Freezing Effect>

Duration: 3 sec.

Atk. Spd. -200

Casting Spd. -200

Speed -50

 

MP Consumption: 40

Range: 600

Casting time: 2.2 sec.

Cooldown: 10 sec.

Target: Enemies

Scope: Single target

Equipment: Firearms

Anomaly SkillGoring Charge

<Knockback skill with fixed cast time>

Initiates a powerful attack in front of the character.

When the skill is used, the character starts aiming.

To activate the skill, click in the intended direction.

Attacks and knocks down enemies in the line of fire with 8000 power.

Ignores 50% of the target's defense.

 

MP Consumption: 500

Casting time: 1.5 sec.

Cooldown: 1 min.

Scope: Effect Range

Equipment: Firearms

Anomaly SkillWild Dance

<Knockback skill>

The character is waltzing knocking nearby targets back.

 

MP Consumption: 200

Range: 600

Casting time: 1.2 sec.

Cooldown: 15 sec.

Skill Duration: 1 sec.

Target: Character

Scope: Effect Range

Equipment: Firearms

Active (Physical Skills)Elemental Changing

Applies different effects depending on spirit's mood.

 

<Allies>

<Elemental Blessing>

Anomaly Resistance +10%

Received damage -5%

 

<Enemies>

<Elemental Weakness>

Anomaly Resistance -10%

Received damage +5%

 

Upgrades to Lv. 2 after the passive skill Elemental Spirit Lv. 4 is learned.

 

MP Consumption: 100

Range: 600

Casting time: 1.5 sec.

Cooldown: 30 sec.

Scope: Effect Range

Equipment: Firearms

Active (Physical Skills)Elemental Care

Spirits rush to help the character.

 

<Allies>

<Elemental Remedy>

Restores HP.

 

<Enemies>

<Elemental Dust>

P./M. Def. -15% for 20 sec.

 

<Elemental Mark>

Bow/Firearm Resistance -5%

Brands the target with Elemental Mark and deals marked targets great damage after using Dragon Strike.

 

The Elemental Mark debuff is applied to the enemy after the 2nd level of the skill is learned. 

 

Range: 1200

Casting time: 1.5 sec.

Cooldown: 15 sec.

Scope: Effect Range

Equipment: Firearms

ActiveDragon Strike

<Fixed cast time skill>

Summons a large dragon infused with spirit power.

 

<Allies>

<Elemental Restoration>

Restores HP/MP for a long time

 

<Enemies>

<Elemental Storm>

The storm attacks nearby enemies.

Inflicted damage depends on the character's P. Atk.

Inflicts great damage on enemies affected by Elemental Mark.

 

Upgrades to Lv. 2 after the passive skill Elemental Spirit Lv. 4 is learned.

 

MP Consumption: 400

Item consumption: Spirit Ore (100 pcs.)

Range: 1300

Casting time: 1.5 sec.

Cooldown: 5 min.

Scope: Effect Range

Equipment: Firearms

Buff SkillTime Burst

<Skill with fixed cooldown>

 

Uses spirit power to create an explosion.

 

Additional attacks when using Dual Blow/Triple Blow.

 

Additional attacks for 60 sec.

Probability: 50%

 

MP Consumption: 50

Casting time: 1 sec.

Cooldown: 5 min.

Skill Duration: 1 min.

Target: Character

Scope: Single target

Equipment: Firearms

Buff SkillElemental Wind

<Skill with fixed cooldown>

 

Lets the character use spirit power to overcome Speed limits.

 

Speed +150

Max Speed +10

Immunity to Suppression.

Immunity to Hold.

 

MP Consumption: 50

Item consumption: Spirit Ore (10 pcs.)

Cooldown: 1 min.

Skill Duration: 10 sec.

Target: Character

Scope: Single target

Equipment: Firearms

Buff SkillElemental Guard

Guarding spirits decrease received damage.

 

Resistance to All Weapons +10%

All Skill Evasion +20%

 

If the character has learned the passive skill Elemental Spirit Lv. 4, then Elemental Guard Lv. 2 effect is triggered whenever they take damage.

 

Cooldown: 1 sec.

Cooldown: 1 min.

Skill Duration: 15 sec.

Target: Character

Scope: Single target

PassiveFirearm Mastery

When using firearms

P. Atk. +850

PassiveLight Armor Mastery

When equipped with light armor

P. Def. +150

M. Def. +60

P. Evasion +8

Atk. Spd. +8%

Speed +7

All received Critical Rate -5%

PassiveQuick Reload

When using firearms

Atk. Spd. +120

PassiveLong Range AttackFirearm attack range +100
PassiveExtra Hit

Enhances the Dual Blow attack.

The Dual Blow skill is upgraded to Triple Blow.

PassiveElemental Spirit

The spirit power runs through your body.

An incarnated Spirit Lv. 4 can be used in battle.

Imprisonment Resistance +10%

 

Elemental Guard

For 15 sec., decreases received damage.

Activates when receiving damage (probability: 10%)

Cooldown: 60 sec.

 

Elemental Changing

The efficiency is increased.

 

Dragon Strike

The skill power is increased.

 

The appearance of Spirit in battle depends on the level. 

New effects are added with each new level.

(All the levels add up.)

PassiveElemental Connection

The character gains a strong connection with the spirits.

Soulshot Damage +10%

All Critical Rate +3%

PassiveElemental RestorationSpirit power restores HP/MP.

System changes

Purge

— a new system called Purge has been introduced, it allows players to earn points and rewards for hunting monsters;

— a Purge button has been added to the right side bar;

— players will receive purge points for hunting monsters; when the purge points bar reaches 100%, the player will receive a Purge Key (1 pc.);

— purge points count only when Sayha's Grace is available (excluding Limited Sayha);

— the purge bar fills up when character kill monsters and receive XP in target hunting zones;

— purge points can only be received in the following hunting zones:

Purge zoneCharacter levelPurge Keys available (per season)Primetime (Hot Time in the UI)
Cruma Tower Purge65–8970

12 pm — 2 pm server time

7 pm — 11 pm server time

Silent Valley Purge70–8870
Plains of the Lizardmen Purge76–9370
Tower of Insolence Purge78–9970
Dragon Valley Purge78–9670
Sel Mahum Base Purge85–9970
Orc Barracks Purge85–9970

— during the daily primetime purge points are doubled;

— purge rewards can be received in exchange for Purge Keys and adena (reward can't be claimed in battle);

— purge rewards include collection items and Supply Boxes (the type of the box depends on the location);

— after each purge a special rating is created, it is based on the combined amount of the purge points received;

— the rating is updated every 5 minutes, purge seasons start every Monday at midnight;

— when a new season starts, the rating, the points, the keys and the max amount of keys are reset;

— when a new season starts, characters who have finished in the top 5 in the rating are sent rewards in the mail;

— as a reward for every purge players can receive purge weapons: 

Purge zonePurge Weapon
Cruma Tower PurgeExcuro's Staff, Torfe's Claw
Silent Valley PurgeGiants' Club, Ancient Rapier
Plains of the Lizardmen PurgeLizardman Shaman's Staff, Lizard Slayer
Tower of Insolence PurgeGuardian Messenger's Spear, Sealed Angel's Hammer
Dragon Valley PurgeDeadman's Dagger, Dragon Bone Blade
Sel Mahum Base PurgeBerserker's Sword, Sel Mahum Sniper
Orc Barracks PurgeTurek Orc Prefect's Dual Swords, Butcher's Long Sword

— purge weapons can also be created through Special Craft using Recipe: Purge Equipment;

— when purge equipment is given to a pet, their P. Atk. and M. Atk. are improved more than when using regular weapons.

Revenge

— a new function has been added, it lets players request help in the 6 hours following their character's death;

— players may request help from top-50 players or members of their clan;

— after requesting help the player can look up the location of their murderer, but they cannot teleport there;

— the current revenge information is saved for 6 hours after the help request;

— character who have received the help request, including the sender, can teleport once per request for 100 L-Coins;    

— after teleporting the avenger receives Hide, so that they can approach the target unseen and hit first;

— it is not possible to teleport to peaceful zones, instance zones, some hunting zones, siege zones and areas surrounding fortresses;

— during the revenge time, it is possible to look up the murderer's location and teleport there up to 5 times total (doesn't reset at 6:30 am);

— the window for personal revenge is now 6 hours after death or the help request. 

Pets

— the rate at which pets consume pet food has been changed: at some levels it's higher, at other levels — lower;

— the Soulshot/Spiritshot consumption for pets has been changed:

Pet LevelShots Used
Lv. 1-751 pc.
Lv. 76+2 pcs.

— a new pet rating system has been introduced;

— pet ratings can be viewed in the existing rating interface;   

— every pet of Lv. 40 or higher in included in the rating;

— there is a special representative pet slot in the rating interface and the Minion Necklace is automatically slotted there;

— if the player has a number of Minion Necklaces of the same type, the necklace of the pet with the most XP is slotted into the representative pet slot;

— the pet rating is updated every 5 minutes, every day at 6:30 am information about the latest changes in the rating is displayed.

Clan

Clan Shop

— Clan Shop has been added;

— the items available at the Clan Shop depend on the clan level, Honor Coins are used to make purchases:

Item nameClan LevelAvailable amount (per character)Required Honor Coins
Sayha's Blessing315 pcs. per day8
Special HP Recovery Potion4200 pcs. per day3
Hardin's Notes - Page 151 pc. per day1,012
Clan Cloak54 pcs. per day200
Scroll: Enchant Clan Equipment510 pcs. per day2
Hardin's Notes - Page 261 pc. per day3,375
Clan Circlet64 pcs. per day200
Hardin's Notes - Page 371 pc. per day5,062

— Clan Cloak and Clan Circlet can be enchanted using Scroll: Enchant Clan Equipment;    

Clan Cloak

Enchant valueMax HP/ MPP./ M. Def.

[Active skill] 

For 60 min., pet XP

(Removed when your pet is dead or recalled)

0+2%
+1+3%
+2+4%+2%
+3+5%+3%
+4+6%+4%
+5+7%+5%
+6+8%+6%
+7+9%+7%
+8+10%+8%+10%
+9+10%+9%+20%
+10+10%+10%+30%

Clan Circlet

Enchant valueMax HP/ MPP./ M. Def.Acquired XP/ SP
0+50
+1+100
+2+150
+3+200+1%
+4+250+2%
+5+300+3%
+6+350+4%+3%
+7+400+5%+4%
+8+450+6%+6%
+9+500+7%+10%
+10+1000+8%+20%

Clan Reputation Contribution

— a new system of contribution to the clan reputation has been introduced;

— the clan XP points that every member has earned are displayed as contribution to the clan reputation in the clan member list;

— each member's contributions are counted throughout the week, the value is reset every Wednesday;

— if a character leaves the clan, all of their contribution points are removed.

Clan Donations

— a clan donations system has been introduced;

— donations are made in adena or L-Coins and there are 3 types of them: regular donations, advanced donations, and exceptional donations;

— players can receive Honor Coins and clan XP for clan donations;

— advanced and exceptional donations have a certain chance to yield more Honor Coins than regular donations; in case of critical success Honor Coins will be sent to clan members by mail;

— donations can be made up to three time a day, the counter is reset daily at 6:30 am;

— after creating a clan or joining a clan, it is possible to donate after the counter is reset the following day.             

Clan Rating

— clan rating has been added to the rating interface;

* the clan rating is based on the clan XP;

* the clan XP that is received from clan members who are in the process of leaving the clan is not counted. 

Other Clan Changes

— the number of clans that can be enemies have been changed from 10 to 15;

— the clan skills that have been learned are now displayed in the clan information menu;

— it is now possible to invite a character to a clan without selecting them as a target, use the command "/claninvite character name" (no quotation marks);

— the required clan level to enter the Dwelling of Spirits has been reduced from 5th to 4th;

— clan crests can now be created by Lv. 1 clans;

— clan points are now represented differently in the clan UI. 

Personal Spectating

— a new system of personal spectating has been introduced, it lets you spectate a character you find interesting;

— Spectating tab has been added to the Friend Manager window (Alt+Y);

— in the Spectating tab you can mark a character you want to spectate or cancel spectating, you can also check if the character you want to spectate is in the game;

— you can spectate up to 10 characters on the server;

— a bullseye icon will appear next to the name of the character you are spectating;

— when you target the character that you are spectating a bullseye icon will appear in the target window as well;

— whenever a spectated character enters or leaves the game, a notification will appear in the chat window.

Random Craft

— the list of items that can be created through Random Craft has been changed;

* due to this change the contents of locked slots has been reset;

— the price of Random Craft is now 300,000 adena;

— the chance to get A-grade equipment is now higher;

— the chance to get exchangeable equipment is now higher;

— the chance to get items with blue illumination is now higher;

— a notification has been added that lets players know that they have acquired A-grade weapons/armor and Scroll: Enchant Rare Accessories;

— new items have been added: 

* Enchanted C-grade Armor Coupon

* Scroll: Enchant Rare accessories;

* Scroll: Enchant Rare Accessories (Event);

* Improved Scroll: Enchant Rare Accessories;

* Improved Scroll: Enchant Rare Accessories (Event);

* Zaken's Blood Sword (Sealed);

* Core's Plasmic Bow (Sealed);

* Orfen's Venom Sword (Sealed);

* Baium's Thunder Breaker (Sealed);

* Queen Ant's Stone Breaker (Sealed);

* Stun Gauntlets (Sealed);

* Sigil of Inevitability (Sealed);

* Shield of Vengeance (Sealed);

* Helmet of Mana (Sealed);

* Boots of Evasion (Sealed);

* Flaming Tunic (Sealed);

* Flaming Stockings (Sealed);

* Ice Crystal Breastplate (Sealed);

* Ice Crystal Gaiters (Sealed);

* Leather Armor of Lightning (Sealed);

* Leather Leggings of Lightning (Sealed);

* Gloves of Silence (Sealed);

* Scrolls: Enchant D~A-grade Weapon/Armor (Sealed);

* Improved Scroll: Enchant A-grade Weapon (Sealed);

* Improved Scroll: Enchant A-grade Armor (Sealed);

* Cursed Scroll: Enchant A-grade Weapon (Sealed);

* Cursed Scroll: Enchant A-grade Armor (Sealed);

* enchanted collection items;

* and some other items;

— the amount of Spirit Ore that can be obtained has been reduced from 1500 to 1000;

— Enchanted C-grade Armor Coupon can be exchanged for +0~+5 C-grade armor in the Game Assistant menu;

— the Materials button has been removed from the Random Craft sidebar; these materials can no longer be acquired.

 Achievement Box

  • Achievement Box is a system that grants additional rewards for monster hunting and killing other characters in PvP.
  • Rewards are given for filling the mission progress bars:
    • The first bar is Hunting (killing monsters). This bar is filled when hunting any monsters if a character gains XP for killing them.
    • The second bar is PvP (player hunting). This bar is filled when killing other characters in PvP. The bar is not filled if the PK count is increased.
  • The progress is counted even in dimentional zones.
  • To open the Achievement Box UI, click on the respective button in the side bar. The button flashes or glows in the following cases:
    • A box has been obtained and can be opened.
    • The waiting time has expired, and a reward can be obtained.
    • The bar is filled, but there is no empty slot for the reward.
  • In the Achievement Box UI, you can see the Hunting bar, the PvP bar, and reward slots. A total of 4 slots for rewards are available: one is open by default, and others can be unlocked for a price:
SlotUnlocking fee
2nd100,000,000 adena
3rd2000 L-Coins
4th8000 L-Coins
  • Reward slots can have the following statuses:
    • 'Available' - the slot is open, and, as soon as the Hunting or PvP bar is filled, a reward will appear in it. When the box is obtained, the slot status will change to 'Open the box'.
    • 'Open the box' - the slot contains a reward. Click on it, and the countdown will start until the box can be opened. The remaining time depends on the type of a box. When the countdown ends, the status of the slot changes to 'Get the reward'.
    • 'Get the reward' - the waiting time is over, and the reward can be obtained. Click on it to get one of the possible rewards (see the table below). As soon as the reward is obtained, the slot status changes to 'Available' once again, and a new box will appear there when the bar is re-filled.
    • 'Unavailable' - the slot is locked. To receive rewards from there, you have to unlock it first (see the table above).
  • Once any bar is filled, a random reward box will appear in an empty slot.
  • There are 3 box types in total:
Box typeAcquisition chance (hunting)Acquisition chance (PvP)Time before opening
2-hour boxVery highHigh2 h.
6-hour boxAverageAbove average6 h.
12-hour boxVery lowLow12 h.
  • The longer the basic opening time, the higher the chance of getting rare items.
  • A box can be opened before the waiting time expires. To do that, you have to pay a fee depending on the remaining time:
Remaining timeOpening fee
1 h. or less100 L-Coins
1-3 h.500 L-Coins
3-6 h.1000 L-Coins
6-9 h.1500 L-Coins
9-12 h.2000 L-Coins
  • The box is opened once the fee is paid.
  • Only one box can be opened at a time. During its waiting time, other boxes are inactive and cannot be opened to begin the countdown. If a slot has the 'Get the reward' status, the reward can be obtained at any moment.
  • Once a reward appears in any slot, the Hunting/PvP counter is reset, and the bar can be filled once again.

Rewards

  • The following items can be received from the boxes as a reward.
  • All the Devoted Hero's equipment is temporary and exists only for 1 day after the box is opened.
2-hour box6-hour box 12-hour box
Devoted Hero's Circlet (1 pc.)Devoted Hero's Circlet (1 pc.)Devoted Hero's Circlet (1 pc.)
Devoted Hero's Helmet (1 pc.)Devoted Hero's Helmet (1 pc.)Devoted Hero's Helmet (1 pc.)
Devoted Hero's Gauntlets (1 pc.)Devoted Hero's Gauntlets (1 pc.)Devoted Hero's Gauntlets (1 pc.)
Devoted Hero's Gloves (1 pc.)Devoted Hero's Gloves (1 pc.)Devoted Hero's Gloves (1 pc.)
Devoted Hero's Boots (1 pc.)Devoted Hero's Boots (1 pc.)Devoted Hero's Boots (1 pc.)
Devoted Hero's Pendant (1 pc.)Devoted Hero's Pendant (1 pc.)Devoted Hero's Pendant (1 pc.)
Devoted Hero's Ring - Queen Ant (1 pc.)Devoted Hero's Ring - Queen Ant (1 pc.)Devoted Hero's Ring - Queen Ant (1 pc.)
Devoted Hero's Necklace - Frintezza
(1 pc.)
Devoted Hero's Necklace - Frintezza
(1 pc.)
Devoted Hero's Necklace - Frintezza
(1 pc.)
Devoted Hero's Earring - Zaken (1 pc.)Devoted Hero's Earring - Zaken (1 pc.)Devoted Hero's Earring - Zaken (1 pc.)
Devoted Hero's Ring - Baium (1 pc.)Devoted Hero's Ring - Baium (1 pc.)Devoted Hero's Ring - Baium (1 pc.)
Devoted Hero's Earring - Orfen (1 pc.)Devoted Hero's Earring - Orfen (1 pc.)Devoted Hero's Earring - Orfen (1 pc.)
Devoted Hero's Ring - Core (1 pc.)Devoted Hero's Ring - Core (1 pc.)Devoted Hero's Ring - Core (1 pc.)
Devoted Hero's Belt (1 pc.)Devoted Hero's Belt (1 pc.)Devoted Hero's Belt (1 pc.)
Devoted Hero's Shield (1 pc.)Devoted Hero's Shield (1 pc.)Devoted Hero's Shield (1 pc.)
Devoted Hero's Sigil (1 pc.)Devoted Hero's Sigil (1 pc.)Devoted Hero's Sigil (1 pc.)
Devoted Hero's Doll - Queen Ant (1 pc.)Devoted Hero's Doll - Queen Ant (1 pc.)Devoted Hero's Doll - Queen Ant (1 pc.)
Devoted Hero's Doll - Baium (1 pc.)Devoted Hero's Doll - Baium (1 pc.)Devoted Hero's Doll - Baium (1 pc.)
Devoted Hero's Doll - Orfen (1 pc.)Devoted Hero's Doll - Orfen (1 pc.)Devoted Hero's Doll - Orfen (1 pc.)
Devoted Hero's Doll - Frintezza (1 pc.)Devoted Hero's Doll - Frintezza (1 pc.)Devoted Hero's Doll - Frintezza (1 pc.)
Sayha's Cookie (5 pcs.)Sayha's Cookie (10 pcs.)Sayha's Cookie (20 pcs.)
Soulshot Ticket (250 pcs.)Soulshot Ticket (500 pcs.)Soulshot Ticket (1000 pcs.)
Spirit Ore (50 pcs.)Spirit Ore (100 pcs.)Spirit Ore (200 pcs.)

L-Coin Store

— the L-Coin Store UI has been changed:

* the L-Coin Store tabs are now as follows: Home/ Popular/ Equipment and enhancement/ Supplies/ Other/ Adena store/ Event Store;

* the Sell limit column has been deleted from the main L-Coin Store UI;

— the Special Craft menu has been moved from the L-Coin Store to a separate UI, it can be accessed through the sidebar or by clicking the Special Craft button in the Random Craft window; 

— the L-Coin Store selection has been changed:

— the following items have been deleted (some can no longer be purchased for neither coins, nor adena):

* Aden Spellbook Chest;

* Aden Amulet Chest;

* Sealed Soul Crystal Lv. 1;

* Inventory Expansion Ticket Lv. 1;

* Inventory Expansion Ticket Lv. 2;

* Inventory Expansion Ticket Lv. 3;

* Buff Expansion Book Lv. 1;

* Buff Expansion Book Lv. 2;

* Infinite Mithril Quiver;

* Infinite Silver Quiver;

* Infinite Steel Quiver;

* Infinite Bone Quiver;

* Scroll: Boost Defense;

* Scroll: Boost Attack;

* Enchant Kit: Talisman of Aden;

* Enchant Kit: Talisman of Eva;

* Dragon Belt Pack;

* Reinforced Jewel Box;

* Package: Cloak of Protection;

* Scroll: Enchant Stats.

— the deleted items that were not added to monster loot will still be available during events and special offers in the future, stay tuned. 

— new items have been added:

* click the link in the Item column to read the item description; 

ItemPriceRestrictionsDuration
Starter Kit4000 L-Coins1 pc. per character (total), Lv. 1-84No time limit
Settling Kit: Jewel6000 L-Coins1 pc. per character (total), Lv. 1-84No time limit
Settling Kit: Agathion6000 L-Coins1 pc. per character (total), Lv. 1-84No time limit
Settling Kit: Upgrading5000 L-Coins3 pcs. per character (total), Lv. 1-84No time limit
Premium Growth Kit5000 L-Coins1 pc. per character (total), Lv. 60+No time limit
Agathion Bracelet Lv. 1200 L-CoinsUnlimitedNo time limit
Growth Rune Lv. 15,000,000 adena1 pc. per character (total)No time limit
Growth Rune Fragment1,000,000 adena1 pc. a day per characterNo time limit
Package: Scroll: Boost Attack (10 pcs.)1,000,000 adena3 pcs. a day per accountNo time limit
Package: Scroll: Boost Defense (10 pcs.)1,000,000 adena3 pcs. a day per accountNo time limit
Berserker's Scroll500,000 adena6 pcs. a day per accountNo time limit

 — the new L-Coin Store selection of goods will be published in our database during maintenance on February 25th. 

Game Store

— the  Game Store will no longer be available in the game, the bag button has been removed from the sidebar, most of the goods have been moved to the 4game Store on the website or in the launcher.

— the following items have been removed: 

* Sayha's Support;

* Starter Kit;

* Welcome Gift;

— since the daily kit Sayha's Support has been deleted, new Potions of Wardship that can be looted off of monsters have been added to the game (see the Potions of Wardship section for more info); 

— the contents of the L-Coins (8000 pcs.) kit have been changed:

* Magic Lamp Charging Potion (10 pcs.) were replaced with Sayha's Storm Lv. 3 (30 pcs.); previously sold kits have not been changed, the price is the same. 

— a new item has been added: 

ItemPriceRestrictionsDuration
Kit: Sylph's New Adventure Lv. 1free1 pc. per account (total)No time limit

* a new kit containing a unique Valakas' Necklace has replaced the Welcome Gift;

* Lv. 1 kit may contain a Lv. 2 kit and so on, click on the links below to see the contents:

* Kit: Sylph's New Adventure Lv. 1 (can be used at Lv. 1+)

* Kit: Sylph's New Adventure Lv. 2 (can be used at Lv. 15+)

* Kit: Sylph's New Adventure Lv. 3 (can be used at Lv. 30+)

* Kit: Sylph's New Adventure Lv. 4 (can be used at Lv. 40+)

* Kit: Sylph's New Adventure Lv. 5 (can be used at Lv. 45+)

* Kit: Sylph's New Adventure Lv. 6 (can be used at Lv. 50+)

* Kit: Sylph's New Adventure Lv. 7 (can be used at Lv. 55+)

* Kit: Sylph's New Adventure Lv. 8 (can be used at Lv. 60+)

* Kit: Sylph's New Adventure Lv. 9 (can be used at Lv. 65+)

* Kit: Sylph's New Adventure Lv. 10 (can be used at Lv. 70+)

* Kit: Sylph's New Adventure Lv. 11 (can be used at Lv. 74+)

* Kit: Sylph's New Adventure Lv. 12 (can be used at Lv. 76+) 

Reputation

—  now when a character dies from a monster attack (bosses included), they don't drop their items;

— the Clan Luck skill has been replaced with the Clan Recovery skill:

 Before changesAfter changes
Skill nameClan LuckClan Recovery
EffectPrevents items from droppingHP/ MP Recovery Rate +1%
Requirements and priceSame as before

 

— the penalty rules for PvP/PK have been changed: now there is a chance to lose your items after character's death in PvP/PK;

— the minimum reputation value for chaotic characters is -36,000;

— the probability of losing items as penalty and the amount of items lost depend on the character's reputation at the time of death;

— due to the changes in the penalty system the Einhasad Overseeing effect has been replaced with an option to see the penalty level, the stat decrease effect has been deleted:

Penalty stagesReputation after killingNumber and chance of dropping itemsEinhasad Overseeing
101 pc. with a low chance
2-1 to -18,0001-2 pcs. with a normal chance

Lv. 1 

(no stat decrease)

3-18,001 to -36,0001-3 pcs. with a slightly increased chance

Lv. 2 

(no stat decrease)

— all items that a character may equip (weapons, armor, accessories) can be lost to the penalty; the penalty does not apply to some special and event items as well as limited time items;

— items that were lost due to the penalty are moved to a special inventory Lost items, they can be used again after paying the fee;

— to see the list of lost items, click the Item recovery notification icon in the notification menu in the bottom right corner of the screen or open the main Item recovery menu (Alt+X); the notification doesn't disappear until there are no items in the special inventory;

— the special inventory may contain up to 10 items, if the character loses more items, however, the items there were added to the inventory first will be deleted forever;

— the lost items can be returned after paying the fee in adena or L-Coins, the more lost items there are, the higher the fee; the lowest fee is 1 L-Coin, the highest — 100 L-Coins;

— if there is more than one item in the special inventory, the fee is bigger; each additional item adds a 2% penalty to the item:

* 1 item - no penalty

* 2 items - 2%

* 3 items - 4%

* 4 items - 6%

...

* 10 items - 18%

— the penalty decreases with each restored item. For example:

there were 10 items in the special inventory — 18% penalty, after paying the fee for one of them the penalty goes down to 16%;

— when paying the item restoration fee in adena, part of it is sent to the character that defeated the penalized character in PvP by mail;

— the adena fee size is determined by the items enchant value;

— the higher the enchant value, the bigger the fee;

— whether an item is sealed or not doesn't affect the price;

— if the character was killed by a servitor or a pet, the owner will also receive a part of the fee;

— a new animation of losing items due to the penalty has been added;

— an item that looks exactly like the lost one drops to the ground and a pillar of light appears, the color of light depends on the item type;

— the dropped item cannot be picked up using the /pickup command and it will automatically disappear in 10 sec.:

Item typePillar of light color
WeaponGold
ArmorGreen
AccessoriesPurple

— the losing and restoring items mechanic does not work in dimensional locations;

— character's death has a unique animation;

— on the day of the update the reputation of every character will be reset to avoid unwanted damage due to the revamp of the penalty system.

Collections

— a new collection system has been introduced, it lets players add items to different collections and in turn receive different effects;

— to open the collection UI click the icon at the bottom of your inventory or press the Collection button in the bottom right part of your screen;

— whenever a player obtains an item that can be added to a collection, a corresponding icon appears in the notification menu in the bottom right part of the screen;

— enchanted items can be added to a collection only if collection requirements specifically state that the item needs to be enchanted;

— items can't be added to the collection if the character has less items that is needed;

— items that can be added to a collection are marked in the description as [Collection items];

— to add an item to a collection, drag it to the Collection button in the bottom part of inventory (to the right of Compound), this way you will only be shown the collections that this item belongs to;

— whenever you add an item to a collection, it disappears forever;

— the effect of a complete collection is applied immediately (and it is not shown among passive skills);

— augmented items, sealed items, equipped items, item with Soul Crystals and items with changed appearance cannot be added to a collection;

— the contents and the effect of a collection are shared among all the characters of an account, but not among servers;

— the main Collection window shows colorful models of the key items in the collection representing every category, for example, Baium Doll Lv. 1;

— the main collection of a category is located at the top of the category, this collection is comprised of max level items;

— moving the cursor to an item in the main window will reveal a tooltip with the item’s name, clicking on it will take you to the category screen;

— collecting all the items of a key collection will make the item on the main screen glow;

— if a character has items that can be added to a collection, this collection will always be shown first in search results;

— if the character has items that can be added to a collection, they will be marked with an orange dot in the collection interface (or on the icon of the specific item in the collection tab), if some of the collection's requirements concerning the amount of items or enchant values haven't been met, it will be marked with a red dot; this mark can be seen on the Details button, even before opening the collection tab;

— effects of different collection categories:

AttackDefenseBattle AssistSpecialStatsConvenience
P. Atk.P. Def.Max HPParalysis ResistanceCONWeight Limit
M. Atk.M. Def.Max MPKnockback ResistanceMENInventory slots
P. Skill Critical DamageReceived P. Skill Critical Damage DecreaseMax CPImprisonment ResistanceSTRPrivate warehouse slots
M. Skill Critical DamageReceived M. Skill Critical Damage DecreaseHP Recovery RatePull ResistanceINTPrivate store slots
Skill Critical DamageReceived Skill Critical Damage DecreaseMP Recovery RateSuppression ResistanceDEXAcquired XP/ SP
Skill PowerDamage DecreaseCP Recovery RateHellfire ResistanceWITItem Loss Rate Decrease
P. Skill Critical RateReceived P. Skill Critical Rate DecreaseCasting Spd.Firearms Resistance Death XP Penalty Decrease
M. Skill Critical RateReceived M. Skill Critical Rate DecreaseAtk. Spd.  Lost Item Recovery Cost Decrease
Soulshot DamageReceived Skill Critical Rate DecreaseSpeed  Effect slots
Spiritshot DamageAll Weapon ResistanceReceived Healing Increase  Sayha's Grace Charge Increase
  Delay time reduction  Sayha's Grace Consumption Decrease
  Skill MP Consumption Decrease   

— the Event category always contain the Growth Rune I and Growth Rune II collections (Acquired XP/ SP);

— when you open the collection UI, all the other windows will close, keep that in mind during battles.

Olympiad

— the 3 vs 3 Olympiad schedule has been changed: it now takes place from Monday to Friday from 8:30 p.m. to 9:00 p.m. server time;

— the way the points are counted after the end of the competition has been changed: 

— the lower the character's team's average number of Olympiad points compared to the other team, the more points they will get;

* if it is possible to receive a lot of points, a system message notification will appear before the competition starts;

— if characters have the same amount of points, the Hero is determined based on the number of victories, the victory percentage or the XP amount;

— it is no longer possible to attack friendly characters and their servitors and pets during the Olympiad;

— the max level of the Jaban's Blessing buff has been increased to 5, the chances of receiving buffs of different levels have been changed; 

— the Jaban's Blessing buff has been changed, the descriptions have been amended:

Name and levelEffect
Jaban's Blessing Lv. 1

Max HP +3000

Received PvP damage -10%

Jaban's Blessing Lv. 2

Max HP +5,000

Received PvP damage -10%

All stats +1

P. Atk. +1000

M. Atk. +500

Jaban's Blessing Lv. 3

Max HP +8000

Received PvP damage -10%

All stats +2

P. Atk. +2500

M. Atk. +1200

P. Def. +2000

M. Def. +1500

A chance to paralyze target for 2 sec. upon receiving damage.

Jaban's Blessing Lv. 4

Max HP +12,000

Received PvP damage -10%

All stats +4

P. Atk. +4000

M. Atk. +2000

P. Def. +3500

M. Def. +2500

Atk. Spd. +20%

Casting Spd. +15%

 

<With a certain chance when hit>

For 2 sec., paralyzes the target.

 

<With a certain chance after an attack>

For 2 sec., inflicts Stun or Silence on the target.

Jaban's Blessing Lv. 5

Max HP +20,000

Received PvP damage -10%

All stats +6

P. Atk. +8000

M. Atk. +3000

P. Def. +6000

M. Def. +4000

Atk. Spd. +30%

Casting Spd. +25%

 

<With a certain chance when hit>

For 2 sec., paralyzes the target.

Creates a shield with separate HP.

 

<With a certain chance after an attack>

For 2 sec., inflicts Stun or Silence on the target.

Deals 1500 fixed damage to a target.

New missions

— a new monthly mission Olympiad Competitor has been added: 

Mission nameOlympiad Competitor
Required levelLv. 40+
Frequency1 month
DescriptionParticipate in 50 Olympiad matches per month (results don't matter)
RewardOlympiad Treasure Chest (1 pc.)
ResetThe first day of the month

- when you open Olympiad Treasure Chest, you obtain one of the following items:

* Boss' Weapon Pack;

* Ice Crystal Breastplate (Sealed);

* Ice Crystal Gaiters (Sealed);

* Leather Armor of Lightning (Sealed);

* Leather Leggings of Lightning (Sealed);

* Flaming Tunic (Sealed);

* Flaming Stockings (Sealed);

* Improved Scroll: Enchant A-grade Weapon;

* Improved Scroll: Enchant A-grade Armor;

* Enchant Kit: Talisman of Aden (3 pcs.);

* Enchant Kit: Talisman of Eva (3 pcs.);

* Enchant Kit: Talisman of Speed (3 pcs.);

* Reinforced Jewel Box (3 pcs.);

* Scroll: Boost Attack (50 pcs.);

* Scroll: Boost Defense (50 pcs.);

* Special HP Recovery Potion (1500 pcs.).

Changed Missions

— the reward for the Olympiad Winner V mission has been changed from Chest of Victory to Olympiad Treasure Chest;

— the Adventurer's Journey I-IV missions have been changed: 

Mission nameRequired levelHunting ZonesKill number
Adventurer's Journey ILv. 20-30Ruins of Agony/Abandoned Camp70 monsters
Adventurer's Journey IILv. 30-40Gorgon Flower Garden/Death Pass150 monsters
Adventurer's Journey IIILv. 40-60Sea of Spores/Cemetery/Fields of Massacre500 monsters
Adventurer's Journey IVLv. 60-75Plains of Glory/War-Torn Plains/Silent Valley700 monsters

— the reward for some missions has been changed:

Mission typeReward
Daily Hunting I-VSoulshot Ticket, Spirit Ore, HP Recovery Potion
Level-up achievement

Scroll: Boost Attack, Scroll: Boost Defense

 

(XP Growth Scroll is added after levelling up.

Berserker's Scroll and a special reward are added after reaching a higher level.)

* the rewards have been changed so that completing Daily Hunting missions would reward players with supplies that can be used during hunting;

* the rewards have been changed so that completing Level-up Achievement missions would reward players with supplies that help them level-up;                

— the amount of clan XP earned for completing the following missions has been increased:

Mission nameClan XP
Clan Raid AttackClan XP 50 -> 500
Dwelling of SpiritsClan XP 25 -> 250
Spirit KingsClan XP 25 -> 500

— the reward for reaching Lv. 90 has been changed:

Before changesAfter changes

Scroll: Boost Attack (180 pcs.)

Sayha's Storm Lv. 3 (90 pcs.)

Spirit Ore (4500 pcs.)

Spellbook: Glorious Warrior's Ability (1 pc.)

Emerald Weapon Appearance Stone (1 pc.)

Best Dye Coupon (1 pc.)

Scroll: Boost Attack (24 pcs.)

Scroll: Boost Defense (24 pcs.)

XP Growth Scroll (24 pcs.)

Berserker's Scroll (5 pcs.)

Lv. 90 Achievement Reward Box (1 pc.)

— Lv. 90 Achievement Reward Box contains the following items (100% chance):

Available itemsQuantity
Stylish Color Title2
Half Mask of Glory1
Spellbook: Glorious Warrior's Ability1
Emerald Weapon Appearance Stone1

— the Half Mask of Glory accessory can only be equipped in the right hair accessory slot, the right slot becomes available only after reaching Lv. 90;

— a character of Lv. 90 or higher can choose a unique title color "sky blue" when using Stylish Color Title.

Deleted Missions

— the following mission have been deleted: Reach Level 10, Daily Hunting I (Lv. 1-20), Daily Hunting II (Lv. 1-20), Daily Hunting III (Lv. 1-20), Daily Daily Hunting IV (Lv. 1-20), Daily Hunting V (Lv. 1-20), Hunt in the Tower of Insolence I (Lv. 74+), Hunt in the Tower of Insolence II (Lv. 74+).

 New Items

Necklace of Spirits

— a new Necklace of Spirits has been added; it can be acquired by killing the Spirit Kings/ Queen (King Ignis/ Queen Nebula/ King Procella/ King Petram);

— the new Necklace of Spirits can be enchanted up to +10 using Scroll: Enchant Necklace of Spirits that is sold by NPC Svein for 2,000,000 adena (the price may vary depending on the castle tax rate);

— if enchanting fails, Necklace of Spirits disappears; 

ItemDescription
Scroll: Enchant Necklace of Spirits

Max enchant value +10.

(Requires Scroll: Enchant Necklace of Spirits.)

Enchanting an item enhances its effects.

<Safe enchantment: +1>

— the necklace's effects become stronger with each enchant value:

Enchant valueEffect
0

MP +50

P. Atk. +5

M. Atk. +5

P. Def. +5

M. Def. +5

Atk. Spd. +2

Casting Spd. +2

+1

MP +50

P. Atk. +7

M. Atk. +7

P. Def. +7

M. Def. +7

Atk. Spd. +4

Casting Spd. +4

+2

MP +50

P. Atk. +10

M. Atk. +10

P. Def. +10

M. Def. +10

Atk. Spd. +6

Casting Spd. +6

+3

MP +50

P. Atk. +15

M. Atk. +15

P. Def. +15

M. Def. +15

Atk. Spd. +8

Casting Spd. +8

+4

MP +50

P. Atk. +20

M. Atk. +20

P. Def. +20

M. Def. +20

Atk. Spd. +10

Casting Spd. +10

+5

MP +50

P. Atk. +30

M. Atk. +30

P. Def. +25

M. Def. +25

Atk. Spd. +12

Casting Spd. +12

+6

MP +50

P. Atk. +50

M. Atk. +50

P. Def. +30

M. Def. +30

Atk. Spd. +15

Casting Spd. +15

All Critical Damage +10

+7

MP +50

P. Atk. +100

M. Atk. +100

P. Def. +50

M. Def. +50

Atk. Spd. +20

Casting Spd. +20

All Critical Damage +20

+8

MP +50

P. Atk. +300

M. Atk. +300

P. Def. +70

M. Def. +70

Atk. Spd. +30

Casting Spd. +30

All Critical Damage +50

STR +1

INT +1

+9

MP +50

P. Atk. +500

M. Atk. +500

P. Def. +100

M. Def. +100

Atk. Spd. +40

Casting Spd. +40

All Critical Damage +100

STR +2

INT +2

+10

MP +50

P. Atk. +800

M. Atk. +800

P. Def. +150

M. Def. +150

Atk. Spd. +50

Casting Spd. +50

All Critical Damage +300

STR +3

INT +3

– the old necklaces can be transformed into the new Necklace of Spirits for a fee using the Game Assistant's item transformation function;

— transformation probability — 100%:

ItemFee (adena)Result
Ignis' Old Necklace Lv. 150,000+0 Necklace of Spirits
Ignis' Old Necklace Lv. 250,000+0 Necklace of Spirits
Ignis' Old Necklace Lv. 350,000+0 Necklace of Spirits
Ignis' Old Necklace Lv. 4100,000+1 Necklace of Spirits
+0 Ignis' Necklace200,000+2 Necklace of Spirits
+1 Ignis' Necklace300,000+3 Necklace of Spirits
+2 Ignis' Necklace500,000+4 Necklace of Spirits
+3 Ignis' Necklace700,000+5 Necklace of Spirits
+4 Ignis' Necklace1,000,000+6 Necklace of Spirits
+5 Ignis' Necklace2,000,000+7 Necklace of Spirits
+6 Ignis' Necklace2,000,000+7 Necklace of Spirits
+7 Ignis' Necklace2,000,000+7 Necklace of Spirits
+8 Ignis' Necklace5,000,000+8 Necklace of Spirits
+9 Ignis' Necklace5,000,000+8 Necklace of Spirits
+10 Ignis' Necklace5,000,000+8 Necklace of Spirits
Nebula's Old Necklace Lv. 150,000+0 Necklace of Spirits
Nebula's Old Necklace Lv. 250,000+0 Necklace of Spirits
Nebula's Old Necklace Lv. 350,000+0 Necklace of Spirits
Nebula's Old Necklace Lv. 4100,000+1 Necklace of Spirits
+0 Nebula's Necklace200,000+2 Necklace of Spirits
+1 Nebula's Necklace300,000+3 Necklace of Spirits
+2 Nebula's Necklace500,000+4 Necklace of Spirits
+3 Nebula's Necklace700,000+5 Necklace of Spirits
+4 Nebula's Necklace1,000,000+6 Necklace of Spirits
+5 Nebula's Necklace2,000,000+7 Necklace of Spirits
+6 Nebula's Necklace2,000,000+7 Necklace of Spirits
+7 Nebula's Necklace2,000,000+7 Necklace of Spirits
+8 Nebula's Necklace5,000,000+8 Necklace of Spirits
+9 Nebula's Necklace5,000,000+8 Necklace of Spirits
+10 Nebula's Necklace5,000,000+8 Necklace of Spirits
Procella's Old Necklace Lv. 150,000+0 Necklace of Spirits
Procella's Old Necklace Lv. 250,000+0 Necklace of Spirits
Procella's Old Necklace Lv. 350,000+0 Necklace of Spirits
Procella's Old Necklace Lv. 4100,000+1 Necklace of Spirits
+0 Procella's Necklace200,000+2 Necklace of Spirits
+1 Procella's Necklace300,000+3 Necklace of Spirits
+2 Procella's Necklace500,000+4 Necklace of Spirits
+3 Procella's Necklace700,000+5 Necklace of Spirits
+4 Procella's Necklace1,000,000+6 Necklace of Spirits
+5 Procella's Necklace2,000,000+7 Necklace of Spirits
+6 Procella's Necklace2,000,000+7 Necklace of Spirits
+7 Procella's Necklace2,000,000+7 Necklace of Spirits
+8 Procella's Necklace5,000,000+8 Necklace of Spirits
+9 Procella's Necklace5,000,000+8 Necklace of Spirits
+10 Procella's Necklace5,000,000+8 Necklace of Spirits
Petram's Old Necklace Lv. 150,000+0 Necklace of Spirits
Petram's Old Necklace Lv. 250,000+0 Necklace of Spirits
Petram's Old Necklace Lv. 350,000+0 Necklace of Spirits
Petram's Old Necklace Lv. 4100,000+1 Necklace of Spirits
+0 Petram's Necklace200,000+2 Necklace of Spirits
+1 Petram's Necklace300,000+3 Necklace of Spirits
+2 Petram's Necklace500,000+4 Necklace of Spirits
+3 Petram's Necklace700,000+5 Necklace of Spirits
+4 Petram's Necklace1,000,000+6 Necklace of Spirits
+5 Petram's Necklace2,000,000+7 Necklace of Spirits
+6 Petram's Necklace2,000,000+7 Necklace of Spirits
+7 Petram's Necklace2,000,000+7 Necklace of Spirits
+8 Petram's Necklace5,000,000+8 Necklace of Spirits
+9 Petram's Necklace5,000,000+8 Necklace of Spirits
+10 Petram's Necklace5,000,000+8 Necklace of Spirits

— NPC Svein can no longer exchange the old Spirit King Necklaces for Attribute Fragments; the old Spirit King Necklaces can, however, be enchanted using the old Scroll: Enchant Spirit Accessory;

— Necklace of Spirits can be used as pet equipment;

— Necklace of Spirits can be exchanged, dropped and sold in the private store, it cannot be sold in an NPC store or transferred within the account.

 Dyes

— the following new dyes have been added:

DyeApplication costDye amount needed to apply a tattooRemoval costDye amount restored after removing a tattoo
Legendary Dye <STR +4>20,000,000 adena150,000,000 adena1
Legendary Dye <CON +4>20,000,000 adena150,000,000 adena1
Legendary Dye <DEX +4>20,000,000 adena150,000,000 adena1
Legendary Dye <INT +4>20,000,000 adena150,000,000 adena1
Legendary Dye <MEN +4>20,000,000 adena150,000,000 adena1
Legendary Dye <WIT +4>20,000,000 adena150,000,000 adena1

— new dyes can be acquired during events or when special offers are active; they are also given out as rewards for defeating the following bosses: Kernon, Korim, Longhorn Golkonda, Fire of Wrath Shuriel, Death Lord Hallate, Hero Tamash, Palibati Queen Themis, Kuroboros' High Priest, Enmity Ghost Ramdal, Immortal Savior Mardil, Cherub Galaxia, Shilen's Priest Hisilrome, Queen Ant Drone Priest, Angel Priest of Baium, Priest of Core Decar, Orfen's Priest Lord Ipos, Monster Minotaur, Monster Bulleroth, Evil Orc Tabris, Evil Orc Dephracor and Katuba.

Firearms

— a new weapon type has been added — firearms:

GradeWeapon name
No-grade

Wooden Pistols,

Young Knight's Pistols

D

Brass Pistols,

Aden Pistols

CFlint Pistols
B

Volcano,

Lizard Slayer

A

Scofield,

Zephyrus,

Anakim's Divine Pistols

— firearms can only be used if the character's inventory contains an Elemental Orb of the same grade as their weapon; 

— Elemental Orb is only needed to perform standard attacks, skills can be used without an orb;

— Elemental Orbs are sold by grocers (they are sealed and cannot be transferred);

— pets can also equip firearms and they are not penalized for using an inappropriate weapon.

Special Armor

— enchanting the upper and the lower parts of special armor yields different effects;

— once the character has equipped special armor, there is a chance that a special skill will be triggered whenever they take damage;

— new Armor of Protection can be obtained during events or when special offers are active; it is also given out as a reward for defeating the new boss Ultimate Behemoth that with a certain probability appears in Antharas' Lair.     

Breastplate of Protection

— Breastplate of Protection has been added:

ItemGradeP. Def.Effects
Breastplate of ProtectionA240

STR +2

CON +2

Overweight Limit +1500

Paralysis Resistance +25%

Shock Resistance +25%

Sleep Resistance +25%

Hold Resistance +25%

Silence Resistance +25% 

Fear Resistance +25%

— Breastplate of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:

Enchant value

Counter Paralysis

(activates when receiving damage)

Passive
Paralysis Atk. RateTrigger RateDurationShield DefenseReceived AoE skill damage
090%2%3 sec.100
+12%3 sec.150
+22%3 sec.200
+32%3 sec.250
+42%3 sec.300
+54%3 sec.400-5%
+66%3 sec.500-6%
+78%3 sec.600-7%
+810%3 sec.700-8%
+910%4 sec.800-9%
+1010%5 sec.1000-10%

 Gaiters of Protection

— Gaiters of Protection have been added:

ItemGradeP. Def.Effects
Gaiters of ProtectionA210

CON +2

Overweight Limit +1000

Paralysis Resistance +25%

Shock Resistance +25%

Sleep Resistance +25%

Hold Resistance +25%

Silence Resistance +25%

Fear Resistance +25%

 — Gaiters of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value: 

Enchant value

Damage Limit

(activates when receiving damage)

Passive
Max Damage TakenTrigger RateDurationCooldown

Received AoE skill damage

 

050002%5 sec.10 sec.
+148002%5 sec.10 sec.
+246002%5 sec.10 sec.
+344002%5 sec.10 sec.
+442002%5 sec.10 sec.
+540004%5 sec.10 sec.-5%
+636006%5 sec.10 sec.-6%
+732008%5 sec.10 sec.-7%
+8280010%5 sec.10 sec.-8%
+9240010%5 sec.10 sec.-9%
+10200010%5 sec.10 sec.-10%

 Leather Armor of Protection

— Leather Armor of Protection has been added: 

ItemGradeP. Def.Effects
Leather Armor of ProtectionA201

STR +2

DEX +2

Overweight Limit +1500

Paralysis Resistance +25%

Shock Resistance +25%

Sleep Resistance +25%

Hold Resistance +25%

Silence Resistance +25%

Fear Resistance +25%

— Leather Armor of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value: 

Enchant value

Counter Paralysis

(activates when receiving damage)

Passive
Paralysis Atk. RateTrigger RateDurationP./ M. EvasionSkill EvasionReceived AoE skill damage
090%2%3 sec.11%
+12%3 sec.22%
+22%3 sec.33%
+32%3 sec.44%
+42%3 sec.55%
+54%3 sec.66%-5%
+66%3 sec.77%-6%
+78%3 sec.99%-7%
+810%3 sec.1111%-8%
+910%4 sec.1313%-9%
+1010%5 sec.1515%-10%

Leather Leggings of Protection

— Leather Leggings of Protection have been added:

ItemGradeP. Def.Effects
Leather Leggings of ProtectionA140

DEX +2

Overweight Limit +1000

Paralysis Resistance +25%

Shock Resistance +25%

Sleep Resistance +25%

Hold Resistance +25%

Silence Resistance +25%

Fear Resistance +25%

— Leather Leather Leggings of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value: 

Enchant value

Critical Damage Defense

(activates when receiving damage)

Passive
All received Critical RateAll received Critical DamageTrigger RateDurationCooldownReceived AoE skill damage
0-10%-10%2%5 sec.10 sec.
+1-12%-12%2%5 sec.10 sec.
+2-14%-14%2%5 sec.10 sec.
+3-16%-16%2%5 sec.10 sec.
+4-18%-18%2%5 sec.10 sec.
+5-20%-20%4%5 sec.10 sec.-5%
+6-25%-25%6%5 sec.10 sec.-6%
+7-30%-30%8%5 sec.10 sec.-7%
+8-35%-35%10%5 sec.10 sec.-8%
+9-40%-40%10%5 sec.10 sec.-9%
+10-45%-45%10%5 sec.10 sec.-10%

 Tunic of Protection

— Tunic of Protection has been added: 

ItemGradeP. Def.Effects
Tunic of ProtectionA138

WIT +2

MEN +2

Overweight Limit +1500

Paralysis Resistance +25%

Shock Resistance +25%

Sleep Resistance +25%

Hold Resistance +25%

Silence Resistance +25%

Fear Resistance +25%

— Tunic of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value: 

Enchant value

Counter Paralysis

(activates when receiving damage)

Passive
Paralysis Atk. RateTrigger RateDurationMax MPReceived AoE skill damage
090%2%3 sec.+500
+12%3 sec.+600
+22%3 sec.+700
+32%3 sec.+800
+42%3 sec.+900
+54%3 sec.+1000-5%
+66%3 sec.+1400-6%
+78%3 sec.+1800-7%
+810%3 sec.+2200-8%
+910%4 sec.+2600-9%
+1010%5 sec.+3000-10%

 Stockings of Protection

— Stockings of Protection has been added: 

ItemGradeP. Def.Effects
Stockings of ProtectionA90

WIT +2

Overweight Limit +1000

Paralysis Resistance +25%

Shock Resistance +25%

Sleep Resistance +25%

Hold Resistance +25%

Silence Resistance +25%

Fear Resistance +25%

— Stockings of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:

Enchant value

Arcane Shield Defense

(activates when receiving damage)

Passive
Max Damage Taken (the rest is absorbed in exchange for MP)Activation condition: Max HPDurationCooldown

Received AoE skill damage

 

0Received damage -40%< 60%5 sec.60 sec.
+1< 60%5 sec.60 sec.
+2< 60%5 sec.60 sec.
+3< 60%5 sec.60 sec.
+4< 60%5 sec.60 sec.
+5< 60%10 sec.60 sec.-5%
+6Received damage -42%< 60%10 sec.60 sec.-6%
+7Received damage -44%< 60%10 sec.60 sec.-7%
+8Received damage -46%< 60%10 sec.60 sec.-8%
+9Received damage -48%< 60%10 sec.60 sec.-9%
+10Received damage -50%< 60%10 sec.60 sec.-10%

 Shield of Protection

— Shield of Protection has been added:

ItemGradeShield DefenseEffects
Shield of ProtectionA367

Max HP +1000

Max MP +1000

Max CP +1000

All received Critical Damage -10%

Upon receiving damage with a certain chance increases Max HP and recovers HP every second (HP bonus is recovered instantly).

— Shield of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:

Enchant value

Defense Mode

(activates when receiving damage)

Passive
Max HPHP Recovery per secondTrigger RateDurationCooldownP. Def./ M. Def./ Shield Defense
0+5%+1003%10 sec.15 sec.
+1+8%+2003%10 sec.15 sec.+3%
+2+11%+3003%10 sec.15 sec.+4%
+3+14%+4003%10 sec.15 sec.+5%
+4+17%+5003%10 sec.15 sec.+6%
+5+20%+6503%10 sec.15 sec.+8%
+6+25%+8003%10 sec.15 sec.+10%
+7+30%+9503%10 sec.15 sec.+12%
+8+35%+11003%10 sec.15 sec.+14%
+9+40%+12503%10 sec.15 sec.+17%
+10+50%+14003%10 sec.15 sec.+20%

 Symbol of Defense

— Symbol of Defense has been added:

ItemGradeP. Def.Effects
Symbol of DefenseA73

Max HP +500

Max MP +500

Max CP +500

All received Critical Rate -10%

Casts debuff on the enemy after an attack decreasing their P./ M. Atk.

— Symbol of Defense can be enchanted up to +10, the following effects are applied depending on the enchantment value:

Enchant value

Defense Curse

(after standard attacks and attacking skills)

Passive
Enemy P. Atk. M. Atk.Apply RateTrigger RateDurationCooldownP./ M. Def.
0-5%90%3%5 sec.10 sec.
+1-7%90%3%5 sec.10 sec.+3%
+2-9%90%3%5 sec.10 sec.+4%
+3-11%90%3%5 sec.10 sec.+5%
+4-13%90%3%5 sec.10 sec.+6%
+5-15%90%3%5 sec.10 sec.+8%
+6-18%90%3%5 sec.10 sec.+10%
+7-21%90%3%5 sec.10 sec.+12%
+8-24%90%3%5 sec.10 sec.+14%
+9-27%90%3%5 sec.10 sec.+17%
+10-30%90%3%5 sec.10 sec.+20%

Talisman of Hellbound

— Talisman of Hellbound has been added;

— Talisman of Hellbound can be created using Special Craft;

— Talisman of Hellbound can be upgraded through compounding with Talisman of Hellbound Fragment; if compounding fail, the item loses one level;

— Talisman of Hellbound Fragment can be created from Hellbound Energy (20 pcs.) for 1,000,000 adena using Special Craft;

— Talisman of Hellbound Fragment can also be created by exchanging Talisman of Hellbound Lv 1 for two fragments using Special Craft;

— Talisman of Hellbound enchant effects are as follows: 

Lv.Max HPP./ M. Atk.P./ M. Def.P./ M. AccuracyAtk. Spd./ Casting Spd.SpeedReceived PvP DamageDebuff ResistanceTriggered Skill (after standard attacks and attacking skills)
1+100+50+100
2+200+100+200+1
3+300+150+300+2
4+400+200+400+3
5+500+250+500+4+35

Deals 1000 fixed damage.

(Coldown: 5 min.)

6+700+300+600+5+50+1

Deals 1500 fixed damage.

(Coldown: 5 min.)

7+1000+350+700+6+70+2-3%

Deals 2000 fixed damage.

(Coldown: 5 min.)

8+2000+400+800+7+100+5-7%+2%

Deals 3000 fixed damage.

(Coldown: 5 min.)

9+3000+450+900+8+150+7-12%+5%

Deals 4000 fixed damage.

(Coldown: 5 min.)

10+5000+500+1000+10+200+10-20%+10%

Deals 5000 fixed damage.

(Coldown: 5 min.)

 

— Talisman of Hellbound can be exchanged, dropped and sold in the private store, it cannot be sold in an NPC store or transferred within the account;

— Talisman of Hellbound Fragment can be exchanged and sold in the private store, it cannot be dropped, sold in an NPC store or transferred within the account;

— Hellbound Energy cannot be exchanged, dropped, sold in the private or NPC store or transferred within the account;

— the probability of successfully compounding a Talisman of Hellbound is as follows:

Slot #1Slot #2ProbabilityResult if successful
Talisman of Hellbound Lv. 1Talisman of Hellbound Fragment60%Talisman of Hellbound Lv. 2
Talisman of Hellbound Lv. 2Talisman of Hellbound Fragment50%Talisman of Hellbound Lv. 3
Talisman of Hellbound Lv. 3Talisman of Hellbound Fragment50%Talisman of Hellbound Lv. 4
Talisman of Hellbound Lv. 4Talisman of Hellbound Fragment40%Talisman of Hellbound Lv. 5
Talisman of Hellbound Lv. 5Talisman of Hellbound Fragment40%Talisman of Hellbound Lv. 6
Talisman of Hellbound Lv. 6Talisman of Hellbound Fragment30%Talisman of Hellbound Lv. 7
Talisman of Hellbound Lv. 7Talisman of Hellbound Fragment30%Talisman of Hellbound Lv. 8
Talisman of Hellbound Lv. 8Talisman of Hellbound Fragment20%Talisman of Hellbound Lv. 9
Talisman of Hellbound Lv. 9Talisman of Hellbound Fragment10%Talisman of Hellbound Lv. 10

Hellbound Ring

— Hellbound Ring has been added; 

— Hellbound Ring can be looted off of following elite monsters and bosses at Hellbound: Deiman, Satina, Ryuminir, Aizen Kelsour;

— Hellbound Ring can be enchanted up to +10 using Scroll: Enchant Hellbound Ring, the following effects are applied depending on the enchantment value:

Enchant valueParalysis ResistanceMax HPP./ M. Atk.DEXWIT
0+1%
+1+2%
+2+3%
+3+4%
+4+5%
+5+10%+100+10
+6+12%+150+15
+7+14%+200+20+1+1
+8+18%+250+30+1+1
+9+22%+250+50+2+2
+10+30%+1000+300+5+5

— failure to enchant Hellbound Ring to +2 and higher results in the disappearance of the item;

— Hellbound Ring and the corresponding enchantment scroll can be exchanged, dropped and sold in the private store; they cannot be sold in an NPC store or transferred within the account.

Growth Rune

— Growth Rune has been added;

— Growth Rune can be upgraded to Lv. 10 through compounding with Growth Rune Fragment;

— if compounding fails at levels 1-5, Growth Rune will revert to Lv. 1, if it fails at levels 6-9, the character will receive Growth Rune Lv. 6;

— Growth Rune Lv. 1 can be bought at the L-Coin Store for 5,000,000 adena (1 pc. per character per day);

— Growth Rune Fragment can be bought at the L-Coin Store for 1,000,000 adena (2 pcs. per character per day);

— the rune works similarly to dolls, passively boosting parameters when in inventory;

— Growth Runes of different levels have the following effects:

Rune levelAcquired XP/ SPP. Def.M. Def.P. Atk.M. Atk.
1+1%
2+2%
3+3%
4+4%
5+5%+10+10
6+6%+20+20
7+7%+30+30
8+8%+50+50
9+9%+70+70
10+10%+100+100+100+100

— Growth Runes of all levels cannot be exchanged, dropped or sold in both private and NPC stores; Growth Runes Lv. 7-10 can be transferred within the account;

— the probability of successfully compounding a Growth Rune is as follows:

Slot #1Slot #2ProbabilityResult if successful
Growth Rune Lv. 1Growth Rune Fragment70%Growth Rune Lv. 2
Growth Rune Lv. 2Growth Rune Fragment60%Growth Rune Lv. 3
Growth Rune Lv. 3Growth Rune Fragment50%Growth Rune Lv. 4
Growth Rune Lv. 4Growth Rune Fragment40%Growth Rune Lv. 5
Growth Rune Lv. 5Growth Rune Fragment30%Growth Rune Lv. 6
Growth Rune Lv. 6Growth Rune Fragment50%Growth Rune Lv. 7
Growth Rune Lv. 7Growth Rune Fragment40%Growth Rune Lv. 8
Growth Rune Lv. 8Growth Rune Fragment30%Growth Rune Lv. 9
Growth Rune Lv. 9Growth Rune Fragment20%Growth Rune Lv. 10

Potions of Wardship

— Potions of Wardship can be acquired with a certain chance while hunting monsters;

— Potions of Wardship are awarded to the character who dealt a death blow to a monster; 

ItemEffect
Potion of WardshipSayha's Grace points +10,000, Magic Lamp points +50,000, craft points +3250.

— Potion of Wardship is not awarded for killing monsters that don't provide XP;

— Potion of Wardship can't be acquired if there is a gap of 15 or more levels between members of the group;

— Potions of Wardship are added straight to the character's inventory and are removed every week during scheduled maintenance (first removal will take place on February 24);

— the higher the character's level, the more Potions of Wardship can be acquired:

Character LevelMax amount of Potions of Wardship per day
45 – 607 pcs.
61 – 7059 pcs.
71 – 80136 pcs.
81+281 pcs.

— Potion of Wardship can be acquired in the following zones: Cemetery, Fields of Massacre, Plains of Glory, War-Torn Plains, Cruma Tower, Silent Valley, Primeval Isle, Bee Hive, Plains of the Lizardmen, Dragon Valley, Forgotten Primeval Garden, Tower of Insolence, Sel Mahum Base, Hellbound, Orc Barracks, Antharas' Lair.

— when using the new Potion of Wardship, Sayha's Grace maintenance effect may be applied.

B-Grade and C-Grade Cursed Scrolls

— Cursed Scroll: Enchant C-grade Weapon (Sealed) and Cursed Scroll: Enchant B-grade Weapon (Sealed) have been added;

— new Cursed Scrolls: Enchant Weapon (Sealed) can be acquired with a certain chance when killing monsters in special hunting zones Primeval Isle and Alligator Island;

— just like scrolls of other grades, the new ones decrease the item's enchant level by 1.

Zaken and Core Dolls

— Zaken Doll and Core Doll have been added:

ItemEffect
Zaken Doll Lv. 1

Skill Critical Rate +10

HP Recovery +20

Skill Critical Damage +100

Vampiric Rage +1%

(applied with a certain chance)

Zaken Doll Lv. 2

Skill Critical Rate +40

HP Recovery +50

Skill Critical Damage +200

Vampiric Rage +2%

(applied with a certain chance)

Zaken Doll Lv. 3

Skill Critical Rate +60

HP Recovery +80

Skill Critical Damage +300

Vampiric Rage +3%

(applied with a certain chance)

Core Doll Lv. 1

Received Skill Critical Damage -5%

Received Skill Critical Rate -2%

Shock Resistance +10%

Sleep Resistance +10%

Knockback Resistance +5%

Core Doll Lv. 2

Received Skill Critical Damage -10%

Received Skill Critical Rate -5%

Shock Resistance +20%

Sleep Resistance +20%

Knockback Resistance +10%

Core Doll Lv. 3

Received Skill Critical Damage -15%

Received Skill Critical Rate -8%

Shock Resistance +30%

Sleep Resistance +30%

Knockback Resistance +20%

            

— the new dolls can be upgraded through compounding: the probability of successful compounding for dolls has not been changed.

Blessed Dragon Belt

— it is now possible to craft a Blessed Dragon Belt from two regular Dragon Belts with a 100% success rate;

— to craft a Blessed Dragon Belt, two regular Dragon Belts with the same enchant value are needed, for example: [Dragon Belt +7] + [Dragon Belt +7] = [Blessed Dragon Belt +7];

— Special Craft needs to be used to create the new belt, this craft option will be available permanently;

— the lowest enchant value to craft a new belt is +4;

— the Blessed Dragon Belt can be enchanted using the same scrolls as the regular Dragon Belt;

— the Blessed Dragon Belt effects are as follows:

Enchant valueEffect
0

Weight limit +1,000

Max HP +20

Max MP +10

Max CP +20

P. Def. +10

M. Def. +10

DEX +1

WIT +1

+1

Weight limit +2000

Inventory slots +2

Max HP +30

Max MP +20

Max CP +30

P. Def. +15

M. Def. +15

DEX +1

WIT +1

CON +1

+2

Weight limit +3,000

Inventory slots +4

Max HP +40

Max MP +25

Max CP +40

P. Def. +20

M. Def. +20

DEX +1

WIT +1

CON +1

MEN +1

STR +1

INT +1

+3

Weight limit +4000

Inventory slots +6

Max HP +50

Max MP +30

Max CP +50

P. Def. +25

M. Def. +25

DEX +2

WIT +2

CON +2

MEN +2

STR +2

INT +2

+4

Weight limit +5000

Inventory slots +6

Max HP +150

Max MP +100

Max CP +200

HP Recovery Potions' Effect +80

MP Recovery Potions' Effect +10

P. Def. +30

M. Def. +30

Atk. Spd. +5

Casting Spd. +10

DEX +3

WIT +3

CON +3

MEN +3

STR +3

INT +3

 

<Dragon's Protection>

When hit, has a 1% chance to create a barrier with 20,000 HP (can be triggered 1 time).

The barrier disappears when its HP reaches 0 or after all trigger attempts.

+5

Weight limit +6000

Inventory slots +6

Max HP +200

Max MP +150

Max CP +300

HP Recovery Potions' Effect +100

MP Recovery Potions' Effect +20

P. Def. +40

M. Def. +40

Atk. Spd. +10

Casting Spd. +20

DEX +3

WIT +3

CON+4

MEN+4

STR +3

INT +3

 

<Dragon's Protection>

When hit, has a 2% chance to create a barrier with 30,000 HP (can be triggered up to 2 times).

The barrier disappears when its HP reaches 0 or after all trigger attempts.

+6

Weight limit +7,000

Inventory slots +6

Max HP +300

Max MP +200

Max CP +500

HP Recovery Potions' Effect +120

MP Recovery Potions' Effect +30

P. Def. +50

M. Def. +50

Atk. Spd. +20

Casting Spd. +30

P. Critical Rate +10

M. Skill Critical Rate +10

Received damage -2%

DEX+4

WIT+4

CON+4

MEN+4

STR +3

INT +3

 

<Dragon's Protection>

When hit, has a 3% chance to create a barrier with 40,000 HP (can be triggered up to 2 times).

The barrier disappears when its HP reaches 0 or after all trigger attempts.

+7

Weight limit +8000

Inventory slots +8

Max HP +350

Max MP +250

Max CP +600

HP Recovery Potions' Effect +135

MP Recovery Potions' Effect +40

P. Def. +65

M. Def. +65

Atk. Spd. +30

Casting Spd. +40

P. Critical Rate +20

M. Skill Critical Rate +20

Received damage -3%

DEX+4

WIT+4

CON+4

MEN+4

STR+4

INT+4

 

<Dragon's Protection>

When hit, has a 3% chance to create a barrier with 50,000 HP (can be triggered up to 3 times).

The barrier disappears when its HP reaches 0 or after all trigger attempts.

+8

Weight limit +9000

Inventory slots +8

Max HP +500

Max MP +300

Max CP +800

HP Recovery Potions' Effect +175

MP Recovery Potions' Effect +65

P. Def. +90

M. Def. +90

Atk. Spd. +50

Casting Spd. +50

P. Critical Rate +30

M. Skill Critical Rate +30

Received damage -4%

Received Healing +5%

DEX+4

WIT+4

CON +5

MEN +5

STR+4

INT+4

 

<Dragon's Protection>

When hit, has a 3% chance to create a barrier with 60,000 HP (can be triggered up to 3 times).

The barrier disappears when its HP reaches 0 or after all trigger attempts.

+9

Weight limit +10000

Inventory slots +10

Max HP +800

Max MP +400

Max CP +1200

HP Recovery Potions' Effect +250

MP Recovery Potions' Effect +90

P. Def. +125

M. Def. +125

Atk. Spd. +100

Casting Spd. +100

P. Critical Rate +40

M. Skill Critical Rate +40

Received damage -7%

Received Healing +10%

DEX +5

WIT +5

CON +5

MEN +5

STR+4

INT+4

 

<Dragon's Protection>

When hit, has a 4% chance to create a barrier with 80,000 HP (can be triggered up to 4 times).

The barrier disappears when its HP reaches 0 or after all trigger attempts.

+10

Weight limit +12,000

Inventory slots +12

Max HP +1500

Max MP +800

Max CP +1500

HP Recovery Potions' Effect +400

MP Recovery Potions' Effect +120

P. Def. +300

M. Def. +300

Atk. Spd. +200

Casting Spd. +200

P. Critical Rate +70

M. Skill Critical Rate +70

Received damage -12%

Received Healing +20%

DEX +6

WIT +6

CON +6

MEN +6

STR +6

INT +6

 

<Dragon's Protection>

When hit, has a 4% chance to create a barrier with 100,000 HP (can be triggered up to 5 times).

The barrier disappears when its HP reaches 0 or after all trigger attempts.

 

Changed Items

Elemental Stone and Blade Spirit

— Blade Spirit can no longer be acquired through hunting;

— Blade Spirit is no longer required to buy an Elemental Stone from NPC Pona;

— Elemental Stone can no longer be bought from NPC Pona; 

— Elemental Stone is no longer needed to use transformations;

— NPC Pona no longer exchanges Elemental Stones for Spirit Ore (the exchange was available from January 12 to February 16);

— all Elemental Stones and Blade Spirits will be deleted during maintenance on February 16, 2021.

Ring of Insolence

— the Ring of Insolence enchant effects have been modified as follows:

— newly added effects are shown in blue. 

Enchant valueM. Def.Sleep ResistanceMax HPP. Atk.M. Atk.CONSTRINT
044+1%
+145+2%+50
+246+3%+100
+347+4%+150+5+5
+450+5%+200+10+10
+553+10%

+100 ->

+300

+10 -> +15+10 -> +15
+656+12%+150 -> +400+15 -> +30+15 -> +30
+759+14%+200 -> +500+20 -> +45+20 -> +45+1
+862+18%+250 -> +600+30 -> +90+30 -> +90+1
+965+22%+250 -> +800+50 -> +180+50 -> +180+2
+1068+30%+1000+300+300+5+1+1

Dragon Valley's Earring

— the Dragon Valley's Earring enchant effects have been modified as follows:

— newly added effects are shown in blue.

Enchant valueM. Def.Stun ResistanceMax MPAtk. Spd.Casting Spd.MENDEXWIT
068+1%
+169+2%+50
+270+3%+100
+371+4%+150+5+5
+474+5%+200+7+7
+577+10%

+100 ->

+300

+5 -> +10+5 -> +10
+680+12%+150 -> +400+7 -> +15+7 -> +15
+793+14%+200 -> +500+10 -> +30+10 -> +30+1
+886+18%+250 -> +600+15 -> +60+15 -> +60+1
+989+22%+250 -> +800+40 -> +90+40 -> +90+2
+1092+30%+1000+150+150+5+1+1

 Talisman of Speed

— the Talisman of Speed enchant effects have been modified as follows:

— newly added effects are shown in blue.

Enchant valuePassiveEnergy of Speed effects
P. Def.M. Def.Max HPSpeedAtk. Spd.Casting Spd.P. Skill Critical DamageM. Skill Critical Damage
0+5+5+5+5
+1+10+10+30 -> +50+1+10+10
+2+20+20+80 -> +100+1+20 -> +30+30
+3+30+30+150 -> +200+1+30 -> +50+50
+4+40+40+230 -> +300+1+40 -> +80+80+30+20 -> +30
+5+50+50+300 -> +600+1+50 -> +150+150+60+50 -> +60
+6+60+60+500 -> +1000+2+60 -> +170+170+100+80 -> +100
+7+80+80+1000 -> +1500+3+80 -> +200+200+200 -> +300+100 -> +300
+8+200+200+1300 -> +2000+4+100 -> +230+230+500 -> +600+200 -> +600
+9+250+250+1800 -> +3000+6+150 -> +260+260+800 -> +1100+500 -> +1100
+10+300+300+2500 -> +5000+8+300+300+1200 -> +1500+1000 -> +1500

— Energy of Speed is triggered with a certain chance when attacking or using attack skills. Cooldown: 10 sec.

Talisman of Eva

— the Talisman of Eva enchant effects have been modified as follows:

— newly added effects are shown in blue.

Enchant valueM. Def.Max MPMP Recovery RateAll received Critical DamageMP Consumption reductionKnock Down/ Imprisonment Resistance
0+20+50 -> +100
+1+30+100 -> +200+2 -> +3+1%
+2+50+150 -> +300+3 -> +5+2%-1% -> -2%
+3+80+200 -> +400+5 -> +8+3%-2% -> -4%
+4+120+300 -> +500+7 -> +12+4%-3% -> -6%
+5+170+400 -> +700+10 -> +16+5%-5% -> -8%
+6+230+500 -> +1000+15 -> +20+7%-7% -> -10%
+7+300+600 -> +1200+20 -> +25+9%-9% -> -12%+5%
+8+380+700 -> +1400+25 -> +30+11%-11% -> -14%+8%
+9+470+800 -> +1700+30 -> +35+13%-13% -> -17%+11%
+10+600+1000 -> +2000+40+15%-15% -> -20%+15%

 Dolls 

— Baium Doll's effects have been changed:

— due to debuffs and anomalies being unified, Stun, Knockdown, Knockback and Block statuses are now all covered by the Shock effect; Baium Doll, however, is an exception: the new effect Shock is replaced by an older one, Knockback, which means that Baium Doll does not protect from Shock (formerly Stun).

Lv. Before changesAfter changes
1

Skill Cooldown -2%

P. Def. +5%

M. Def. +5%

Silence Resistance +10%

Fear Resistance +10%

Paralysis Resistance +5%

Knockdown Resistance +5%

Pull Resistance +5%

Skill Cooldown -2%

P. Def. +5%

M. Def. +5%

Silence Resistance +10%

Fear Resistance +10% Paralysis Resistance +5%

Knockback Resistance +5%

Pull Resistance +5%

2

Skill Cooldown -3%

P. Def. +12%

M. Def. +12%

Silence Resistance +40%

Fear Resistance +40%

Paralysis Resistance +20%

Knockdown Resistance +10%

Pull Resistance +20%

Skill Cooldown -3%

P. Def. +12%

M. Def. +12%

Silence Resistance +40%

Fear Resistance +40%

Paralysis Resistance +20%

Knockback Resistance +20% Pull Resistance +20%

3

Skill Cooldown -4%

P. Def. +15%

M. Def. +15%

Silence Resistance +45%

Fear Resistance +45%

Paralysis Resistance +20%

Knockdown Resistance +20%

Pull Resistance +25%

Skill Cooldown -4%

P. Def. +15%

M. Def. +15%

Silence Resistance +45%

Fear Resistance +45%

Paralysis Resistance +20%

Knockback Resistance +20%

Pull Resistance +25%

 — bosses now may drop 2nd level dolls when defeated;

BossDoll
BaiumBaium Doll Lv. 2
Queen AntQueen Ant Doll Lv. 2
OrfenOrfen Doll Lv. 2
ZakenZaken Doll Lv. 2
CoreCore Doll Lv. 2
Scarlet van HalishaFrintezza Doll Lv. 2

Other changes

— the hair accessories slots have been changed, now all of them are "left";

— due to the change in the process of acquiring skills during 1st and 2nd class changes, the corresponding Spellbooks will be partly phased out of the game;

— the dialogs of NPCs Harmony and Lorenzo no longer mention exchanging Spellbooks for 1st and 2nd class changes;

— Spellbooks are no longer given out as rewards after a class change;

— after the 2nd class change the character will now receive 2nd Class Change Gift Box that contains Spirit Ore (500 pcs.) and 10 Soulshot Tickets;

— some Spellbooks for 1st and 2nd class changes will be deleted during maintenance on February 16, 2021;

— crystallizing items of grades D to A now yields fewer crystals;

— the selling price of A-grade items in the NPC store has been changed;

— the amount of craft points needed for charging when using Random Craft to make A-grade and B-grade items has been decreased;

— new weapons, armor and accessories have been added to the NPC store:

* all the no-grade and D-grade weapons, armor and accessories are now available to buy;

* some C-grade weapons, armor and accessories, that could previously only be bought for crystals in Giran, are now available to buy for adena;

— NPCs Equipment Merchant Greno and Equipment Merchant Dresen have been added to Aden and Giran; they sell no-grade, D-grade and some C-grade weapons, armor and accessories;     

— grocers now sell:

ItemPrice (castle tax not included)
Infinite Wooden Quiver50 adena
Infinite Bone Quiver300 adena
Infinite Steel Quiver1,000,000 adena
Infinite Silver Quiver5,000,000 adena
Infinite Mithril Quiver20,000,000 adena
Elemental Orb100 adena
D-grade Elemental Orb200 adena
C-grade Elemental Orb300 adena
B-grade Elemental Orb500 adena
A-grade Elemental Orb1,000,000 adena
Inventory Expansion Ticket Lv. 110,000,000 adena
Inventory Expansion Ticket Lv. 210,000,000 adena
Inventory Expansion Ticket Lv. 310,000,000 adena
Buff Expansion Ticket Lv. 120,000,000 adena
Buff Expansion Ticket Lv. 220,000,000 adena

— the weight of arrows has been changed to 1;

— all bows now have the same Atk. Spd.;

— Sealed Spellbooks that are used to learn new skills have been added; the only difference from the old books is that the new ones cannot be given to other characters;

— if both regular and sealed Spellbooks are present in character's inventory, the sealed one takes precedence, meaning that it will be consumed when learning the skill;

— a sealed Spellbook can be created using Hardin's Notes and other materials acquired during purge;

— the properties of the following items have been changed, they can now be transferred within the account: sealed items of B-grade and higher, jewels, pendants, attribute agathions, Dragon Belt, Cloak of Protection, Talisman of Eva, Talisman of Aden, Talisman of Authority, Talisman of Speed, Talisman of Baium (Sealed), Circlet of Hero, Venir's Talisman;

— a new property has been added to the item Majestic Circlet (Light): "P. Atk. +8% when using firearms";

— the probability of acquiring Antharas' Lair's Time Stone at the Tower of Insolence has been changed;

— +2 enchant success rate using Improved Scroll: Enchant Rare Accessories has been increased;

— the icons of the Scroll of Escape: Tower of Insolence items now have numbers that specify which floor of the tower the scroll teleports the character to;

— Anakim's Divine Pistols (Exchangeable) have been added to the list of boss' weapons that can be obtained from Olympiad Treasure Chest.

New skills

—new buff skill levels are available for all classes after the 3rd class change:

SkillCharacter level, required itemsSkill effect

Wind Walk

Maphr's Wind Walk

Chant of Wind Walk

Soul Wind Walk

Character level: 76

Requires Master's Book: Wind Walk

Lv. 3:

Speed +35

Glorious Warrior Skills

— passive Glorious Warrior skills are learned automatically upon reaching a certain level: 

SkillCharacter level, required itemsSkill effect
Glorious Warrior's Elixir UpgradeCharacter level: 88Elixir usage limit +5.
Glorious Warrior's Special TeleportCharacter level: 88

Special teleport available.

(Teleport to floors 7-12 of the Tower of Insolence.)

Expand Glorious Warrior's Magic LampCharacter level: 88Magic Lamp limit +100.
Expand Glorious Warrior's Special TeleportsCharacter level: 89My Teleport Locations +5.
Glorious Warrior's Unique Title ColorCharacter level: 90The title color can be changed to sky blue.
Expand Glorious Warrior's Hair Accessory SlotsCharacter level: 90Gives an additional hair accessory slot.

Class Skills

— new skills for different character classes have been added: 

Dominator

SkillCharacter level, required itemsSkill effect
Pa'agrio's TouchCharacter level: 76

For 3 min., recovers 83 HP and 50 CP of nearby clan members.

 

For 30 sec.

Creates a shield with 10,000 HP.

Pa'agrio's CureCharacter level: 80

Recovers HP of nearby clan members. Power 150.

Recovers 800 CP of nearby clan members.

 

For 15 sec., recovers 53 HP and 40 CP of nearby clan members.

 

Cannot be used with Pa'agrio's Touch and more effective healings.

Debuff MasterCharacter level: 80

Duration: 60 sec.

Enhances the following skills:

 

Seal of Despair

Seal of Silence

Infection Seal

Flame BurstCharacter level: 80

<Infection skill>

 

A magic attack targeting nearby enemies. Power 155. For 10 sec., drains enemies' HP/ MP.

 

The amount of drained HP depends on the character's M. Atk.

Infection SealCharacter level: 84

Duration: 10 sec.

Decreases target's and nearby clan members' Received Healing by 50%.

HP Recovery Rate -100%

MP Recovery Rate -50%

 Doomcryer

SkillCharacter level, required itemsSkill effect
Team BuildingCharacter level: 76

The target is unable to do anything for 3 sec.

 

In 1 sec., the target is teleported to the selected place together with their party members.

For 30 sec., creates a shield protecting the teleported party members.

 

Warning!

The caster cannot move while casting.

Cannot be used during sieges.

Blood ChainCharacter level: 80

<Drain skill>

 

Attack enemies with magic. Power 90. Inflicts the Curse Blood debuff.

 

Makes an additional attack if Curse Blood is applied 3 times.

Absorbs 80% of damage as HP.

Cold FlamesCharacter level: 80

<Infection skill>

 

Magical attack. Power 155.

For 10 sec., drains enemies' HP/ MP.

 

The amount of drained HP depends on the character's M. Atk.

Chant of HealingCharacter level: 84

For 15 sec., recovers 66 HP and 46 CP of nearby party members.

 

Cannot be used with Pa'agrio's Touch and more effective healings.

Rogue

SkillCharacter level, required itemsSkill effect (max level)
Flying Dagger

Character level: 80, 85

Requires

Skill Lv. 1:

Spellbook: Flying Dagger

Skill Lv. 2: 5,000,000 adena

<Infection skill>

 

Attacks the enemy with 3471 power.

 

For 20 sec., target's

Atk. Spd. -10%

Casting Spd. -20%

Speed -20%

Recovers 290 HP every second.

Fortune Seeker

SkillCharacter level, required itemsSkill effect
Rolling Dice

Character level: 76

Requires Spellbook: Rolling Dice

<Fixed cast time skill>

For 20 min.

P. Atk. +55%

 

Additionally one of the following effects:

 

- Atk. Spd. +55%

- Speed +30

- Max HP +55%

Cardinal

SkillCharacter level, required itemsSkill effect
Tranquillity

Character level: 76

Requires

Spellbook: Tranquillity

For 10 sec., party members'

Max HP +5,000

Recovers 100% HP over time for 3 sec.

Eva's Saint

SkillCharacter level, required itemsSkill effect
Exclusion

Character level: 76

Requires

Spellbook: Exclusion

<Knockback/ Suppression skill>

 

Knocks nearby enemies back.

Inflicts magic damage. Power 130.

 

For 8 sec.

Greatly decreases Atk. Spd./ Casting Spd./ Speed.

Shillien Saint

SkillCharacter level, required itemsSkill effect
Dark Disruption

Character level: 76

Requires

Spellbook: Dark Disruption

Affects target and nearby enemies.

 

For 10 sec.

HP Recovery Potions' Effect -500

(The final amount of restored HP is affected by additional items and skills like Potion Mastery, Dragon Belt etc.)

Archmage, Soultaker, Mystic Muse, Storm Screamer

SkillCharacter level, required itemsSkill effect
Meteor

Character level: 76

Requires

Spellbook: Meteor

<Skill with fixed cooldown>

 

Enemy's CP -30%, attacks three times using magic. Power 380.

 

For 3 sec.

M. Def. -30%

New Skill Levels

— new levels have been added to existing skills;

— the debuff apply rate at new skill levels is higher;

Rogue

SkillCharacter level, required itemsSkill effect (max level)
Shadow Step (Lv.9, 10)

Character level: 82, 86

Requires 

Skill Lv. 9: 1,000,000 adena

Skill Lv. 10: 3,000,000 adena

<Suppression skill>

 

Teleports behind the target's back.

For 10 sec., target's Speed -30%

Bluff (Lv. 10, 11, 12)

Character level: 86, 88, 90

Requires 

Skill Lv. 10: 5,000,000 adena

Skill Lv. 11: 5,000,000 adena

Skill Lv. 12: 10,000,000 adena

<Stun Skill>

 

Duration: 3 sec.

Stuns the target.

 

Tricks the enemy into showing their back.

The enemy stops attacking the character.

Critical Wound (Lv. 3, 4)

Character level: 85, 89

Requires 

Skill Lv. 3: 5,000,000 adena

Skill Lv. 4: 10,000,000 adena

For 30 sec., target's

Received P. Critical Damage +17%

Received Vital Point Attack Rate +22%

Fortune Seeker

SkillCharacter level, required itemsSkill effect (max level)
Spike (Lv. 2)

Character level: 80

Requires: 5,000,000 adena

P. Atk. +15%

P. Atk. +200

Shock Atk. Rate +20%

Encase Armor (Lv. 2)

Character level: 78

Requires: 1,000,000 adena

P. Def. +200
Weapon Reinforcement (Lv. 6)

Character level: 85

Requires: 5,000,000 adena

Duration: 20 min.

 

When using swords, blunt weapons or spears

P. Atk. +20%

An attack has a certain chance

For 15 sec.

Atk. Spd. -15%

Casting Spd. -15%

Dreadnought, Duelist, Maestro, Fortune Seeker

SkillCharacter level, required itemsSkill effect (max level)
Final Frenzy (Lv. 16, 17, 18)

Character level: 82, 86, 90

Requires

Skill Lv. 16: 6,000,000 adena

Skill Lv. 17: 7,500,000 adena

Skill Lv. 18: 10,000,000 adena

When HP is lower than 60%

P. Atk. +610

Dreadnought

— the debuff apply rate and the skill power at new skill levels is higher; 

SkillCharacter level, required itemsSkill effect (max level)
Quick Spear (Lv. 11, 12, 13)

Character level: 82, 86, 90

Skill Lv. 11: 5,000,000 adena

Skill Lv. 12: 7,500,000 adena

Skill Lv. 13: 10,000,000 adena

<Stun Skill>

 

Attack the target and nearby enemies. Power 4737.

Stuns for 3 sec.

 

Ignores Shield Defense.

Throwing Spear (Lv. 2, 3, 4)

Character level: 82, 86, 90

Skill Lv. 2: 5,000,000 adena

Skill Lv. 3: 7,500,000 adena

Skill Lv. 4: 10,000,000 adena

<Hold Skill>

 

Attacks the enemy with 1184 power.

Inflicts Hold for 5 sec.

 

Ignores Shield Defense.

Amazing Spike Thrust Mastery (Lv. 2, 3)

Character level: 81, 85

Skill Lv. 2: 5,000,000 adena

Skill Lv. 3: 10,000,000 adena

The Spike Thrust skill is enhanced and replaced by the Amazing Spike Thrust skill.

 

<The new Amazing Spike Thrust skill effects>

- Increased skill power

- Increased skill range

- Increased Defense Ignore

- Certain chance to inflict an additional attack

- The power and probability of additional attacks depend on the skill level

 Duelist

SkillCharacter level, required itemsSkill effect (max level)
Dual Weapon Defense (Lv. 4, 5)

Character level: 80, 85

Requires

Skill Lv. 4: 5,000,000 adena

Skill Lv. 5: 10,000,000 adena

For 1 min.

P. Skill Evasion +30%

Cardinal

SkillCharacter level, required itemsSkill effect (max level)
Paralysis (Lv. 15, 16, 17)

Character level: 82, 86, 90

Requires

Skill Lv. 15: 5,000,000 adena

Skill Lv. 16: 7,500,000 adena

Skill Lv. 17: 10,000,000 adena

<Paralyzing Skill>

 

Duration: 3 sec.

Paralyzes the enemy.

Magical Backfire (Lv. 19, 20, 21)

Character level: 86, 88, 90

Requires

Skill Lv. 19: 3,000,000 adena

Skill Lv. 20: 5,000,000 adena

Skill Lv. 21: 10,000,000 adena

For 30 sec., target's

Skill MP Consumption +200%

Swordsinger

SkillCharacter level, required itemsSkill effect (max level)
Song of Wind (Lv. 2)

Character level: 40

Requires

Spellbook: Song of Wind

Elven wind-praising song.

 

<Caster>

Speed +30

Suppression Resistance +5%

 

<Nearby characters>

Speed +15

Suppression Resistance +5%

Bladedancer

SkillCharacter level, required itemsSkill effect (max level)
Dance of Fury (Lv. 2)

Character level: 40

Requires

Spellbook: Dance of Fury

Dark Elven fury-praising dance.

 

<Caster>

Atk. Spd. +150

Casting Spd. +100

Skill Cooldown -5%

 

<Nearby characters>

Atk. Spd. +75

Casting Spd. +50

Skill Cooldown -5%

— new levels of the Harmony effect have been added, they are applied whenever there are several active 2nd level song or dance effects:

SkillEffect
Harmony Lv. 4

Max HP +350

Max MP +350

Harmony Lv. 5

Max HP +400

Max MP +400

Changed Skills

— the nomenclature for Resistance effects (anomalies) has been changed: 

Before updateAfter updateChanges
Stun ResistanceShock Resistancerenamed

Poison Resistance

+

Bleed Resistance

Infection Resistancecombined and renamed
Knockdown ResistanceKnockback Resistancerenamed

— the levels required to learn the following skills have been changed:

Skill nameSkill levelBefore updateAfter updateClass
Weapon Reinforcement4Lv. 82Lv. 77

Maestro

Fortune Seeker

5Lv. 85Lv. 82
Final Frenzy15Lv. 79Lv. 78

Dreadnought

Duelist

Maestro

Fortune Seeker

— the Cardinal class Salvation skill now affects only the caster; the skill still resurrects the character without losing any effects, but now it also restores 500 of Max HP;

— the following skills can now be used automatically: 

Soulshot/ Beast Spiritshot creation
Summon SoulshotsSummon Spiritshots
Mass Summon SoulshotsMass Summon Spiritshots
Restoration
Chain HealCleansePa'agrio's Honor
Restore LifeMiracleRevival
Debuff and anomaly removal
BandageMass CureMass Vitalize
RemedyPurifyBreak Duress
RestorationMass Purify 
CureVitalize 
Debuff Skills
Power BreakCurse DiseaseBuff Thief
HexSeal of DiseaseRepose
Magic BreakMagical BackfireMadness
Curse GloomMana BurnCurse Discord
Mass Curse GloomCritical WoundSwitch
WeaknessSoul StigmaTrick
Curse ChaosDisarmLure
Block DefenseArmor BreakForget
Block Wind WalkInfection SealPeace
Death BlindEnhanced Infection SealSlowdown
Touch of DeathCancellationSeal of Suspension
 Steal Divinity 
Anomaly Skills
ParalysisFlame HawkBone Cage
AnchorArrow RainCurse of Doom
LightningGhost PiercingVoice Bind
BluffWind ShackleSeal of Blockade
Chain StrikeMass Wind ShacklesDryad Root
Mass Chain StrikeCrippleMass Dryad Root
Dreaming SpiritCurse of AbyssSeal of Binding
SleepShadow StepShackle
Sleeping CloudSlowShadow Bind
VenomMass SlowCurse Fear
PoisonEntangleFear
Poisonous CloudHamstringHorror
Aura SinkWarrior BaneConfusion
Frost FlameMage BaneMental Panic
Freezing FlameSeal of DespairCacophony of War
DecaySilence 
Freezing ShackleSeal of Silence 
Arcane Chaos  

—the archer classes' skill Real Target has been changed and is now a Buff skill;

— when used, it increases the chance of successful Stun and may also inflict a debuff after an attack that decreases target's Stun Resistance and Bow Resistance;

Skill nameSkill levelEffect
Real Target1

Shock Atk. Rate +1%

 

With a certain chance for 30 sec. after an attack

Target's Bow Resistance -15%/ Shock Resistance -10%

 

Trigger duration: 30 sec.

Trigger cooldown: 10 sec.

2

Shock Atk. Rate +2%

 

With a certain chance for 30 sec. after an attack

Target's Bow Resistance -20%/ Shock Resistance -15%

 

Trigger duration: 30 sec.

Trigger cooldown: 10 sec.

3

Shock Atk. Rate +3%

 

With a certain chance for 30 sec. after an attack

Target's Bow Resistance -20%/ Shock Resistance -20%

 

Trigger duration: 30 sec.

Trigger cooldown: 10 sec.

4

Shock Atk. Rate +5%

 

With a certain chance for 30 sec. after an attack

Target's Bow Resistance -25%/ Shock Resistance -25%

 

Trigger duration: 30 sec.

Trigger cooldown: 10 sec.

        

— the Bow Mastery skill of Sagittarius, Moonlight Sentinel and Ghost Sentinel classes is now more effective:

Skill nameSkill levelEffect
Bow Mastery56

When using a bow 

P. Atk. +878

57

When using a bow 

P. Atk. +905

58

When using a bow 

P. Atk. +931

59

When using a bow 

P. Atk. +957

60

When using a bow 

P. Atk. +989

61

When using a bow 

P. Atk. +1020

62

When using a bow 

P. Atk. +1052

63

When using a bow 

P. Atk. +1089

64

When using a bow 

P. Atk. +1126

65

When using a bow 

P. Atk. +1163

66

When using a bow 

P. Atk. +1215

— Swap Defense, Convert, Battle Switch are no longer Toggle Skills, but Special Buffs; the change was made to make it impossible to cancel or steal the skills;

— the Swap Defense and Convert skills cannot be used simultaneously;

— the Swap Defense, Convert and Battle Switch skills are not extended to pets or servitors; 

Skill nameSkill levelEffectRequired items
Swap Defense1

M. Def. -60%

P. Def. +10%

Spirit Ore (5 pcs.)
2

M. Def. -60%

P. Def. +20%

Spirit Ore (10 pcs.)
3

M. Def. -60%

 P. Def. +30%

Spirit Ore (15 pcs.)
4

M. Def. -60%

 P. Def. +40%

Spirit Ore (20 pcs.)
Convert1

Max MP -50%

 Max HP +10%

Spirit Ore (5 pcs.)
2

Max MP -50%

 Max HP +20%

Spirit Ore (10 pcs.)
3

Max MP -50%

 Max HP +30%

Spirit Ore (15 pcs.)
4

Max MP -50%

 Max HP +40%

Spirit Ore (20 pcs.)
Swap Attack1

M. Atk. -70%

 P. Atk. +100%

Spirit Ore (20 pcs.)
2

M. Atk. -70%

 P. Atk. +120%

Spirit Ore (25 pcs.)
3

M. Atk. -70%

 P. Atk. +150%

Spirit Ore (30 pcs.)
4

M. Atk. -70%

 P. Atk. +180%

Spirit Ore (40 pcs.)

 — fixed a bug in the description of the Elven skill Bone Cage: skill duration was listed as 5 sec. instead of 10 sec.;

— the level required to learn the Song of Wind Lv. 1 and Dance of Fury Lv. 1 skills has been changed from Lv. 62 to Lv. 40;

— the Harmony Lv. 1-3 effects have been changed:

SkillBefore updateAfter update
Harmony Lv. 1Max HP +100, Max MP +70Max HP +100, Max MP +100
Harmony Lv. 2Max HP +200, Max MP +140Max HP +200, Max MP +200
Harmony Lv. 3Max HP +300, Max MP +210Max HP +300, Max MP +300

— each new level of the following skills now makes them likelier to apply: Curse Gloom, Death Blind, Deadly Ligament Rupture;

— the description of the Critical Creation skill has been amended with the following phrase: "The effect depends on the item type and grade"; 

— the Cacophony of War skill no longer inflicts Fear on a character if they are affected by the following skills: Mystic Immunity, Immunity Barrier, Arcane Immunity, Opal - Special Ability;

— the Warrior Bane and Mage Bane debuffs are now more likelier to apply;

— in order to improve the game's visual appearance and to reduce eyesight strain, the range of the earthquake animation for the following Death Knight AoE skills has been decreased: Hellfire, Burning Field, Frozen Field, Lightning Storm; the animation range has been reduced from 1500 to 500, also whenever surrounding characters (not the Death Knight himself) leave the animation range (500 and more), the tremble effect becomes significantly weaker; Death Knight himself, however, still experiences it as before;

— the Hierophant, Dominator and Doomcryer classes can now delete the Swap Defense, Convert and Battle Switch buffs themselves;

— the description for the Dreadnought class skill Amazing Spike Thrust Mastery has been amended;

— the Amazing Spike Thrust Mastery skill has been changed: now the skill power and the additional attack trigger rate are increased with each level;

— the Cardinal class characters can now learn the Mana Boost skill (the name has been changed to Mana Effect Boost):

* the Mana Effect Boost skill increases Max MP and MP Recovery Rate;

* Spellbook: Mana Effect Boost is required to learn the Mana Effect Boost skill;

* Spellbook: Mana Effect Boost can be bought in Aden from Magic Books Trader Lorenzo and in Gludio from Grocer Harmony;

— it is now possible to learn a skill while using other skills;

— it is now possible to learn skills without disrupting auto-hunting;

— the animation of some skills has been improved;

— the archer classes Death Sting skill now may cause a critical hit (standard rate — 5%);      

— the Restore Life skill can no longer be used automatically;

— now all the Focus Death, Focus Chance, or Focus Power skills are independent of particular classes and can be learned by all Rogue characters;

— the Skill MP Consumption for the following Rogue classes' skills has been decreased: Clear Movements, Shadow Step, Focus Death, Focus Chance, Focus Power;

— the debuff skills' description of Orc Mystic classes has been simplified;

— the M. Atk. value for the Weapon Mastery skill of Orc Mystics has been increased; the chance to absorb damage as MP has been decreased from 100% to 90%, the amount of MP restored now depends on the skill level: the higher the level of the passive skill, the bigger the percentage of restored MP (earlier only 10% of MP would be restored regardless of the level);

— the following Orc Mystic skills are now passive: Seal of Chaos, Seal of Winter and Seal of Slow;

— when using attack skills there is a chance that the debuff skills Seal of Chaos, Seal of Winter, Seal of Slow will be triggered; the activated skills share cooldown time;

— the M. Accuracy stat for the Seal of Chaos skill has been decreased;

— the duration and cooldown of the following skills have been decreased: Seal of Despair, Seal of Suspension, Seal of Disease;

— the following Orc Mystic debuff skills are now long range: Seal of Silence, Seal of Binding, Seal of Despair, Seal of Suspension;

— the Seal of Winter skill is now available for the Doomcryer class characters; 

— the Doomcryer class characters can now learn the Seal of Chaos and Seal of Slow skills to higher levels;

— the following skills have been changed to inflict attribute damage: Life Drain, Steal Essence, Vampiric Touch, Vampiric Claw, Vampire Bat, Dark Vortex, Vampiric Mist, Drain HP;

— the Battle Switch skill available to the Dominator, Doomcryer and Hierophant classes has been changed: an HP consumption effect has been added;

— the Necromancer and Soultaker classes' skill Curse Chaos is now more powerful;

— the Rogue class's skill Sand Bomb is now more powerful;

— the Soul Hound class's Soul Slash skill no longer has the Ignore Defense effect;

— the Soul Piercing skill has been changed: it is now a triggered skill that deals magic damage and decreases enemy's M. Def., it only becomes triggered starting from Lv. 4;

— the casting time and required items for the following teleport skills have been changed: 

SkillClassChanges
Return Lv. 2Hierophant

Casting Time: 

1.5 sec. -> 1 sec.

 

Now a fixed cast time skill.

 

Casting Spd. no longer affects the skill cast time.

 

Now consumes Spirit Ore (30 pcs.).

Party Return Lv. 2Eva's Saint

Casting Time: 

3.5 sec. -> 2 sec.

 

Now a fixed cast time skill.

 

Casting Spd. no longer affects the skill cast time.

 

Now consumes Spirit Ore (40 pcs.).

* the teleportation time in the teleport system has been changed from 3 sec. to 4 sec.;

* the casting time for the Refined Romantic Gold Chapeau Teleport skill has been changed to 20 sec.;

— the following buff skills have better animation now: Might, Shield, Focus, Magic Barrier, Death Whisper, Empower, Haste, Acumen, Wild Magic, Wind Walk, Berserker Spirit, Clarity;

* the skills may have different names depending on the character's class (for example, Elemental Focus);

— due to the anomaly skills being combined, the names and effects of some skills have been changed:

* Drain Resistance now affects the Dark Vortex and Vampiric Mist (Soultaker class) skills;

— Drain Resistance may affect the servitor skill Steal Blood that is considered a Drain skill;

* the Poison Resistance skill is now known as Infection Mitigation, it increases Infection Resistance;

* the Invigor skill is now known as Magic Evasion, it increases M. Evasion now;

* the Surrender to Poison skill is now known as Spread Infection, it is now a passive skill that increases the target's chance to acquire Infection;

* the Death Knight (Elves) class's triggered skill Frozen Field is now affected by Paralysis Resistance and not Hold Resistance;

* the Death Knight (Elves) class's skill that is triggered, when performing an attack enhanced by the Call of Frost buff, is now know as Death Frostbite (old name — Frostbite); the Death Frostbite skill is affected by Suppression Resistance;

* the Death Knight (Dark Elves) class's skill that is triggered, when performing an attack enhanced by the Call of Lightning buff, is now know as Death Lightning; the Death Lightning skill is affected by Silence Resistance;

* the Elven Spirit skill of all the Warrior classes (Elves) now includes Infection Resistance instead of Poison/Bleed Resistance, as well as Suppression Resistance;

* the Healer and Enchanter classes' Mental Shield skill now has lower Hold Resistance, Sleep Resistance, Fear Resistance and Silence Resistance parameters;

* the Grand Khavatari class's Cripple skill now has lower Suppression value;

* the Death Knight (Humans) class's skill that is triggered, when performing an attack enhanced by the Call of Flame buff, is now called Death Fire;

* using the Divine Beam skill in PvP no longer applies the Divine Beam's additional effect;

— the following Transformation skills now consume Spirit Ore instead of Elemental Stones:

Skill nameConsumed items
Pirate TransformationSpirit Ore (20 pcs.)
Dark Assassin TransformationSpirit Ore (20 pcs.)
White Assassin TransformationSpirit Ore (40 pcs.)
White Guardian TransformationSpirit Ore (100 pcs.)

— the conditions for learning skills after the 1st and 2nd class changes have been modified:

— the majority of class skills (special skills excluded) no longer require any items to be learned;

— the following skills still require items to be learned:

Skill nameConsumed itemNumber of items required
Elemental Spirit Lv. 2Magical Tablet3
Hide Lv. 1Magical Tablet3
Machine Assistance Lv. 1Magical Tablet3
Call of Flame Lv. 1Magical Tablet3
Call of Frost Lv. 1Magical Tablet3
Call of Lightning Lv. 1Magical Tablet3
Clear Mind Lv. 1Magical Tablet3
Purify Lv. 1Magical Tablet3
Improve Attack Lv. 1Magical Tablet3
Improve Defense Lv. 1Magical Tablet3
Mystic Immunity Lv. 1Magical Tablet3
Death Guard Lv. 1Spellbook: Death Guard1
Drain Magic Energy Lv. 1Spellbook: Drain Magic Energy1
Drain Magic Energy Lv. 2

Spellbook: Drain Magic Energy

Adena

1

10,000,000

Drain Magic Energy Lv. 3

Spellbook: Drain Magic Energy

Adena

1

30,000,000

Bone Cage Lv. 1Spellbook: Bone Cage1
Sword Symphony Lv. 1Spellbook: Sword Symphony1
Song of Earth Lv. 2Spellbook: Song of Earth1
Song of Wind Lv. 2Spellbook: Song of Wind1
Song of Hunter Lv. 2Spellbook: Song of Hunter1
Intoxicating Dance Lv. 1Spellbook: Intoxicating Dance1
Dance of Warrior Lv. 2Spellbook: Dance of Warrior1
Dance of Fire Lv. 2Spellbook: Dance of Fire1
Dance of Fury Lv. 2Spellbook: Dance of Fury1
Light Master Lv. 2Book of Light1
Shadow Master Lv. 2Book of Shadows1
HP Recovery Lv. 2Adena1,000,000
MP Recovery Lv. 2Adena1,000,000
Potion Mastery Lv. 1Adena1,000,000
Potion Mastery Lv. 2Adena3,000,000
Potion Mastery Lv. 3Adena6,000,000
Accuracy Lv. 2Adena500
Rapier Master Lv. 3Adena200,000
Rapier Master Lv. 4Adena500,000
Rapier Master Lv. 5Adena1,000,000
Mana Pump Lv. 3Adena200,000
Mana Pump Lv. 4Adena500,000
Mana Pump Lv. 5Adena1,000,000
Soul Link Lv. 4Adena500,000
Soul Sense Lv. 4Adena500,000
Spell Master Lv. 2Adena500,000
Spell Master Lv. 3Adena500,000
Divine Inspiration Lv. 1Buff Expansion Book Lv. 11
Divine Inspiration Lv. 2Buff Expansion Book Lv. 21
Expand Inventory Lv. 1Inventory Expansion Ticket Lv. 11
Expand Inventory Lv. 2Inventory Expansion Ticket Lv. 21
Expand Inventory Lv. 3Inventory Expansion Ticket Lv. 31
Expand Inventory Lv. 4Inventory Expansion Ticket Lv. 41
Expand Inventory Lv. 5Inventory Expansion Ticket Lv. 51

— some debuff skills have been combined with anomaly skills (10 types total): 

New combined debuffFeaturesOld debuffs
ParalysisThe character is immobilized.Paralysis, Charm
ShockThe character is stunned and can't do anything.Stun, Knockdown, Knockback, Block
SleepThe character falls asleep and can't move unless attacked.Sleep
ImprisonThe character doesn't take damage, but is unable to move.Bone Cage, Petrification
PullPulls the target closer.Pull, Deadly Pull
FearThe character flees.Fear, Confusion
SilenceThe character can't attack.Silence, Seal of Blockade (blocks standard attacks)
HoldThe character can't move.Hold
SuppressionSpeed decreased.Debuffs that decrease Atk. Spd., Speed and Casting Spd.
InfectionInflicts damage over time.Poison, Bleed, HP deduction, MP deduction

— the effects of the corresponding recovery skills have been changed: 

TypeEffect

Cure Lv. 1

Servitor Cure Lv. 1

Restoration Lv. 1

Bandage

Remedy

Can cancel Infection

Restoration Lv. 2

Cure Lv. 2

Servitor Cure Lv. 2

Mass Cure Lv. 1

Can cancel Infection/Suppression
Restoration Lv. 3Can cancel Infection/Suppression/Hold

Cure Lv. 3

Servitor Cure Lv. 3

Mass Cure Lv. 2

Can cancel Infection/Suppression/Hold/Silence

Purify

Mass Purify

Can cancel Paralysis/Shock/Sleep/Fear/Seal
Break Duress Lv. 1Can cancel Paralysis/Shock/Sleep
Break Duress Lv. 2Can cancel Paralysis/Shock/Sleep/Hold
Break Duress Lv. 3Can cancel Paralysis/Shock/Sleep/Hold/Suppression
Cure of SeraphimCan cancel Paralysis/Shock/Sleep/Hold/Fear/Silence
Cure of QueenCan cancel Suppression

Cleanse

Core's Blessing

Cancels all debuffs and 10 anomalies

Mystic Immunity

Debuff Immunity

Opal - Special Ability

Immunity to debuffs and 10 anomalies

New Hunting Zones

Hellbound

— a new world (dimensional) hunting zone Hellbound has been added;

— like with the other dimensional locations, servers will be split into two groups, and players from one group won't meet players from the other while in Hellbound; the first group comprises servers Silver, Emerald, Damask, the second is made of Azure, Ginger and Cherry.

— entry requirements for Hellbound:

Required levelEntry timeEntrance
Lv. 85+Saturday, 10 am – 10 pm server timeIvory Tower - Hellbound Portal

 

— the Ivory Tower is accessible through the teleportation system (from Oren), you can also get there by talking to the Hellbound Messenger in Giran and Aden;

— Scrolls of Escape that teleport the character to special locations cannot be used in Hellbound;

— to teleport to Hellbound the character need to step into a portal in the Ivory Tower that looks like a shining circle; 

— there are four portals in Ivory Tower, any one of them can be used to get to Hellbound;

— the portal location is a regular zone with enabled PvP;

— the character is immediately transported to Hellbound upon entering the shining circle;

— after teleporting to the island, the character will appear next to the Warp Gate; clicking on the gate will reveal a dialog window with four teleport options to the Hellbound zones:

ZoneRecommended level and zone typeTeleportation priceZone monsters
Satina's Laboratory

Level: 85 – 90

Solo Hunting Zone

150,000 adena

Old Vampire

Hunting Vampire

Bloody Vampire

Rueful Vampire

Beleth's Magic Circle

Level: 85 – 90

Solo Hunting Zone

200,000 adena

Twilight Witch

Twilight Warrior

Demonic Wizard

Demonic Warrior

Otherworldly Tower (east)

Level: 85 – 90

Solo Hunting Zone

200,000 adena

Steel Worker

Steel Warrior

Steel Stalker

Steel Swordsman

Beleth' Eye

Otherworldly Tower (south)

Level: 85 – 90

Solo Hunting Zone

200,000 adena

Zamad

Vegskytt

Shisuck

Otherworldly Shard

Drayzak

Beleth' Eye

 — Otherworldly Tower is divided into four areas, killing a certain amount of monsters in each area makes the zone go up a stage;

— monsters in the Otherworldly Tower appear when the zone changes from the 1st stage to the 2nd, and so on; some monsters only appear during certain stages;

StageChanges
BasicThe starting stage
1stAdditional monsters appear
2ndAdditional monsters appear, including titled monsters
3rdAdditional monsters appear, including titled monsters
4thBeleth' Eye and titled monsters appear

— the following Command channel monsters can be found in Hellbound:

Boss nameMutant DeimanBoss nameVampire Queen Satina
LevelLv. 85LevelLv. 85
Spawn locationBeleth's Magic CircleSpawn locationSatina's Laboratory
Respawn time

Saturday

11 am – 12 am

8 pm – 9 pm

Respawn time

Saturday

11 am – 12 am

8 pm – 9 pm

Loot

A-grade Weapon (Sirra's Blade etc.)

A-grade Armor (Nightmare, Majestic)

A-grade Accessories (Majestic)

Hellbound Ring

Scroll: Enchant Hellbound Ring

Boss' Weapon Pack

Loot

A-grade Weapon (Sirra's Blade etc.)

A-grade Armor (Nightmare, Majestic)

A-grade Accessories (Majestic)

Hellbound Ring

Scroll: Enchant Hellbound Ring

Boss Doll Box Lv. 2

Boss nameTower Lord RyuminirBoss nameAizen Kelsour, Blood and Iron Commander
LevelLv. 85LevelLv. 85
Spawn locationOtherworldly Tower (east)Spawn locationOtherworldly Tower (west)
Respawn time

Saturday

8:30 pm

Respawn time

Saturday

8:30 pm

Loot

A-grade Weapon (Sirra's Blade etc.)

A-grade Armor (Nightmare, Majestic)

A-grade Accessories (Majestic)

Hellbound Ring

Scroll: Enchant Hellbound Ring

Talisman of Hellbound Pack

Loot

A-grade Weapon (Sirra's Blade etc.)

A-grade Armor (Nightmare, Majestic)

A-grade Accessories (Majestic)

Hellbound Ring

Scroll: Enchant Hellbound Ring

Scroll: Enchant Rare Accessories

Improved Scroll: Enchant Rare Accessories

Rare Accessory Pack

— when focusing on Hellbound bosses as targets, HP is not shown;

— whenever a boss appears in Hellbound, a corresponding notification appears on the screen;

— Hellbound can only be entered on Saturday (10 am to 10 pm), if a character is still on the island after 10 pm, they will receive a Beleth's Curse debuff: Atk. Spd. -50%, Casting Spd. -50%, constantly drains HP, basic attacks can't be used, skills can't be used; 

— Beleth's Curse debuff will be active until 10 am the next Saturday.

Battle with Keber

— every hour there is a 15 minute window when it is possible to challenge Keber in Plains of Glory, War-Torn Plains and Silent Valley;

— to travel there the character needs to talk to NPC Bonnie in Aden or Giran;

— the battle will begin and 10 minutes later the boss or his minion will appear;

— there is a certain chance that Keber or Keber's Henchman will appear; the monster will disappeared if it's still alive 5 minutes later;

— the last character to hit the boss will receive the following rewards: 

NameTypeLocationLoot (100% chance)
Maddened KeberBossPlains of Glory

525,000 adena

 

Enchant Kit: Talisman of Aden (2 pcs.)

 

150 clan XP

Keber's Henchman KishanHenchman bossPlains of Glory

45,000 adena

 

Enchant Kit: Talisman of Aden (1 pc.)

 

50 clan XP

Brainwashed Kishan's MinionMinionPlains of GloryEnchant Kit: Talisman of Aden (2.4% chance) 1 pc.
Maddened KeberBossWar-Torn Plains

725,000 adena

 

Enchant Kit: Talisman of Aden (2 pcs.)

 

150 clan XP

Keber's Henchman NomaHenchman bossWar-Torn Plains

55,000 adena

 

Enchant Kit: Talisman of Aden (1 pc.)

 

50 clan XP

Brainwashed Noma's MinionMinionWar-Torn PlainsEnchant Kit: Talisman of Aden (6% chance) 1 pc.
Maddened KeberBossSilent Valley

925,000 adena

 

Enchant Kit: Talisman of Aden (2 pcs.)

 

150 clan XP

Keber's Henchman SpallHenchman bossSilent Valley

65,000 adena

 

Enchant Kit: Talisman of Aden (1 pc.)

 

50 clan XP

Brainwashed Spall's MinionMinionSilent ValleyEnchant Kit: Talisman of Aden (10% chance) 1 pc.

— no reward is given if there is a 15 or more level gap between the character and the monster.

Starting zones for Sylphs

— a new village and two other locations have been added for newbie Sylph characters to explore: 

Wind VillageQuiet PlainWhispering Woods

Changed Hunting Zones

Dragon Valley

— the old names have been changed, the World Map now has information about the hunting zones Dragon Valley (west) and Dragon Valley (east):  

Before changesAfter changesLevel
Entrance to Dragon ValleyDragon Valley (west)80
Center of the Dragon ValleyDragon Valley (east)82

— the zone is now inhabited by the following monsters: 

Dragon Valley (west)Dragon Valley (east)

Cave Maiden

Drake

Blood Queen

Headless Knight

Convict

Cave Servant

Cave Servant Warrior

Cave Servant Archer

Cave Servant Captain

Royal Cave Servant Gargoyle Hunter

Dustwind Gargoyle

Thunder Wyrm

Maluk Succubus

Cave Keeper

Cave Banshee

Dragon Bearer Captain

Dragon Bearer Warrior

Dragon Bearer Archer

Lord Ishka

Dragontroop Soldier

Dragontroop Lancer

Dragontroop Berserker

Dragontroop Minion

Dragontroop Wizard

Dragontroop Elite Wizard

Drake Minion

Mutated Drake

 — a new command channel boss Katuba (Lv. 85) has been added to Dragon Valley (east), the following items can be obtained by defeating him:

* A-grade Weapon (Sirra's Blade etc.);

* A-grade Armor (Nightmare, Majestic);

* A-grade Accessories (Majestic);

* Spellbook: Sword Symphony;

* Spellbook: Intoxicating Dance;

* Spellbook: Titanic Weapon;

* Spellbook: Ogre Spirit Totem;

* Spellbook: Rabbit Spirit Totem;

* Spellbook: Puma Spirit Totem;

* Spellbook: Flame Burst;

* Spellbook: Extra Hit;

* Legendary Dye <STR +4> - 3rd Class;

* Legendary Dye <CON +4> - 3rd Class;

* Legendary Dye <DEX +4> - 3rd Class;

* Legendary Dye <INT +4> - 3rd Class;

* Legendary Dye <MEN +4> - 3rd Class;

* Legendary Dye <WIT +4> - 3rd Class;

* Advanced Pet Training Guide.

— the following Dragon Valley (west) monsters no longer have Bow Resistance: Headless Knight, Convict, Cave Banshee;

— the stats and the loot of the monsters in Dragon Valley (west) and Dragon Valley (east) have been changed;

— some bosses have been deleted from the Dragon Valley (see "Bosses" for more).

Antharas' Lair

— the entrance fee for world hunting zone Antharas' Lair has been changed to 1,000,000 adena;

— the Antharas' Lair location has been expanded, a new boss Ultimate Behemoth has been added;

— Ultimate Behemoth appears with a certain chance after defeating Monster;

— Monster and Ultimate Behemoth appear in a random spot in Antharas' Lair;

— Monster will now appear in Antharas' Lair at 10 pm server time;

— after 10 pm monsters appear throughout the new expanded area;

— after 10 pm a monster called Contaminated Nephenthes appears in Antharas' Lair, the character who kils the monster gets the Nephenthes's Scent buff (PvP damage +15%);

— the rewards for killing Ultimate Behemoth are listed below. The character who dealt the final blow receives Improved Scroll: Enchant A-grade Weapon (Exchangeable) and Improved Scroll: Enchant A-grade Armor (Exchangeable);

— characters who defeated Ultimate Behemoth may with a certain chance get the following items:

* A-grade Weapon (Sirra's Blade etc.);

* A-grade Armor (Nightmare, Majestic);

* A-grade Accessories (Majestic);

* Breastplate of Protection;

* Leather Armor of Protection;

* Tunic of Protection;

* Gaiters of Protection;

* Leather Leggings of Protection;

* Stockings of Protection;

* Rare Accessory Pack;

* Talisman of Baium;

* Boss' Weapon Pack;

* Spellbook: Tranquillity;

* Spellbook: Exclusion;

* Spellbook: Dark Disruption;

* Spellbook: Meteor;

* Spellbook: Rolling Dice;

* Spellbook: Dragon Strike;

* Recipe: Flame Sword's Blade (10%);

* Recipe: Death Knight's Flame Sword (100%);

* Dragon Blood - Sealed.

 — characters who defeated Monster may with a certain chance get the following items:

* A-grade Weapon (Sirra's Blade etc.);

* A-grade Armor (Nightmare, Majestic);

* A-grade Accessories (Majestic);

* Ice Crystal Breastplate;

* Ice Crystal Gaiters;

* Leather Armor of Lightning;

* Leather Leggings of Lightning;

* Flaming Tunic;

* Flaming Stockings;

* Scroll: Enchant Talisman of Baium;

* Rare Accessory Pack;

* Talisman of Baium;

* Boss' Weapon Pack;

* Spellbook: Ultimate Death Knight Transformation;

* Spellbook: Divine Beam;

* Spellbook: Titan Champion;

* Spellbook: Cacophony of War;

* Spellbook: Pa'agrio's Touch;

* Spellbook: Team Building;

* Recipe: Flame Sword's Blade (10%);

* Recipe: Death Knight's Flame Sword (100%);

* Dragon Blood - Sealed.

Bee Hive 

— Slayer monsters now appear only if the pet is attacking monsters;

— if the character attacks monsters when Pet's satiety is at 0, Slayer monsters, Rusty and Giant Rusty do not appear;

— the following monster stats have been increased: P. Atk./ P. Def./ M. Atk./ M. Def.;

— monsters no longer have the following properties: Debuff Resistance, Bow Resistance, Magic Resistance;

— Bee Hive monsters' return distance has been decreased from 2500 to 1000;

— the skills Pet Growth Effect and Improved Pet Skills, that are used on pets when hunting, have improved animation now.

Alligator Island

Alligator Island has been modified as follows:

— monsters' stats and HP have been changed;

— monsters' XP and SP values have been increased;

— 2 new monsters have been added:

LevelTitleName
Lv. 70Swampland RaiderNos
Lv. 80Nos Lad

— Lv. 80 location monsters no longer have Bow Resistance and their Magic Resistance is lower;

— NPC Deton can now teleport characters to the Alligator Island.

Cruma Tower

Cruma Tower has been modified as follows:

— the number of monsters has been increased;

— monster Dicor's aggression range has been decreased, monster Krator is now aggressive;

— monster Catherok on the 2nd floor of Cruma Tower no longer uses the Ultimate Defense skill;

— the Clan Stronghold Effect skill has been improved:

Skill nameEffect changes
Clan Stronghold Effect Lv. 1For 5 min, acquired XP/ SP +15% -> +50%

— the Clan Stronghold Device now resets every 4 hours:

am

3:50

7:50

11:50

pm

3:50

7:50

11:50

— at the specified time, 10 minutes after the Clan Stronghold Device has been reset, the Stronghold can be captured; Device Guardians Nova Beast and Nova Giant will appear then;

— 5 clan XP are awarded to the clan that the character who delivered the finishing blow to a Device Guardian belongs to.

Forgotten Primeval Garden

— Forgotten Primeval Garden has been changed:

* monsters have higher HP and P. Def.;

* monsters' XP and SP values have been increased;

— HP is no longer restored after using recover skills on Golden Pig that appears in Forgotten Primeval Garden;

— monsters' loot has been changed; 

— monsters' adena drop has been changed;

— materials and resources can now be obtained from monsters using Spoil;

— the entrance fee for Forgotten Primeval Garden has been changed to 200,000 adena;

— monsters no longer have the Bow Resistance and Magic Resistance properties.

Bosses

— the following raid bosses have been deleted: Craven, Ikuntai, Kabed, Crody, Reber, Karte, Ereve, Verfa, Meanas Anor, Nakondas, Ancient Weird Drake, Princess Molrang, Isirr's Escorts, Execution Grounds Watchman Guillotine, Furious Thieles, Queen's Royal Guard Captain, Chertuba of Great Soul, Cat's Eye, Enchanted Forest Watcher Ruell, Ragraman, Great Spirit Timak, Spore Talkin, Fairy Queen Timiniel, Earth Protector Panathen, Great Spirit Kim, Fafurion's Henchman Istary, Red Flag Captain Shaka, Retreat Spider Cletu, Sejarr's Servitor, Warlock Pastu, Slaughter Lord Gato, Grand Priest Gharmash, Red Eye Captain Trakia, Mirror of Oblivion, Bandit Leader Barda, Isirr's Escorts, Zombie Lord Dorkhon;

— the placing of the following bosses has been changed: Tiphon, Black Lily, Cyrion, Roaring Skylancer, Shilen's Priest Hisilrome, Palibati Queen Themis, Flamestone Golem, Flamestone Giant;

— bosses now drop the following Spellbooks as loot:

Boss levelItem

Lv. 80 High Elite:

Hero Tamash, Shilen's Priest Hisilrome, Queen Ant Drone Priest, Angel Priest of Baium, Priest of Core Decar, Orfen's Priest Lord Ipos, Monster Minotaur, Evil Orc Tabris

Spellbook: Pa'agrio's Medicine

Spellbook: Chant of Healing

Lv. 83 High Elite:

Korim, Longhorn Golkonda, Fire of Wrath Shuriel, Cherub Galaxia, Death Lord Hallate, Enmity Ghost Ramdal, Immortal Savior Mardil, Kernon

Spellbook: Flying Dagger

Spellbook: Infection Seal

Spellbook: Cold Flames

Lv. 85 High Elite: 

Palibati Queen Themis, Kuroboros' High Priest, Monster Bulleroth, Evil Orc Dephracor, Katuba. 

Spellbook: Flame Burst
Baium, Monster.

Spellbook: Pa'agrio's Touch

Spellbook: Team Building

Queen Ant, Core, Orfen, Zaken, Baium

Spellbook: Dance of Fury

Spellbook: Song of Wind

Spellbook: Blood Bond

Spellbook: Debuff Master

Ultimate Behemoth

Spellbook: Meteor

Spellbook: Tranquillity

Spellbook: Exclusion

Spellbook: Dark Disruption

Spellbook: Rolling Dice

— some loot items that can be acquired by killing bosses have been changed:

* the following items can be acquired after killing single player bosses: Magical Tablet, Life Stone, Cloth Piece, Scrolls: Enchant Armor/Weapon etc.;

* Scrolls: Enchant Armor/Weapon can now be acquired after killing boss Atingo, Regular Pet Training Guide and Advanced Pet Training Guide can be looted off of Sin Eaters;

* the common weapons/armor available as rewards for killing command channel bosses are now different;

* the following items can no longer be acquired after killing command channel bosses: Magical Tablet, Life Stone, Cloth Piece, Scrolls: Enchant Armor/Weapon etc., the chance to get equipment items is now higher;

* Soul Crystals Lv. 9-12 can no longer be acquired after killing command channel bosses, Legendary Dyes, however, can;

* Anakim's and Lilith' Soul Crystals can no longer be looted after defeating Anakim and Lilith;

* Anakim now drops Anakim's Divine Pistols as loot;

* Boss' Weapon Pack, that could be looted from Monster, has been replaced with a new Boss' Weapon Pack that contains Anakim's Divine Pistols.

Additional changes

— the loot and the adena drop amount have been changed in all hunting zones;

— the Primeval Isle monster can now drop Talisman of Aden as loot;

— Hatar Hanishee, the monster from the War-Torn Plains, no longer uses Hold skills;

— Incredible Guardian Kura at the Lv. 85 transcendent instance zone is no longer immune to debuffs;

— killing Guard monsters that appear in the following hunting zones is now awarded with adena: Cemetery, Fields of Massacre, Plains of Glory, War-Torn Plains, Silent Valley, Plains of the Lizardmen;

— monsters in the following location no longer have Bow Resistance and Magic Resistance: Primeval Isle, Tower of Insolence (floors 1-2);

— monsters in dimensional locations Antharas' Lair and Forgotten Primeval Garden can now drop Master's Book: Wind Walk;

— Cave Servant Archer no longer drops Mithril Arrows;

— Guard monster will no longer appear to the party members who are not attacking monsters;

— the stats and levels of monsters in the following hunting zones have been changed: Ruins of Agony, Cemetery, Silent Valley, Abandoned Camp, Fields of Massacre, Plains of the Lizardmen, Gorgon Flower Garden, Plains of Glory, Tower of Insolence (floors 1-2), Death Pass, War-Torn Plains, Sea of Spores, Cruma Tower;

— the following changes concerning entering and leaving special hunting zones have been made:

* it is possible to enter special hunting zones from non-peaceful locations;

* it is impossible to enter a special hunting zones if a character is currently engaged in battle;

* it is impossible to enter special hunting zones from any zone other than a regular one (that includes Olympiad, instance zones and other special hunting zones);

* upon leaving a special hunting zone the character is transported to a random place in the city;

— recommended levels for the following hunting zones have been changed: 

Hunting zonesBefore changesAfter changes
Gorgon Flower Garden30–3430–35
Sea of Spores40–4740–45
Cemetery47–5545–53
Fields of Massacre55–6553–58
Plains of Glory60–6658–64
Cruma Tower65–7564–76
War-Torn Plains67–7264–70
Silent Valley72–7570–76
Dragon Valley (west)80–8578–82

— for characters of certain levels the entrance fee for special instance zones has been changed;

— the fee for Lv. 40–69 characters is now lower:

Required levelEntrance fee
40–49100 adena
50–591000 adena
60–6910,000 adena

— special instance zones for Lv. 50–69 have been changed:

Required levelBefore changesAfter changes
50–59Enchanted ValleyCemetery
60–69Blazing SwampPlains of Glory

— an Incredible Guardian monster has been added to the following zones:

Required levelAreaMonster
40–49Sea of SporesPoison Guard
50–59CemeteryGrave Warden
60–69Plains of GloryGuard of Honor
70–79War-Torn PlainsFierce Guard
80+Dragon ValleyDragon Warden

— there is always a certain chance that an Incredible Guardian monster will appear, and it will keep appearing even after it's dead;

— the following hunting zones have been deleted: Breka's Stronghold, Catacomb of the Forbidden Path, Enchanted Valley, Catacomb of Dark Omens, Necropolis of Devotion, Disciple's Necropolis, Patriot's Necropolis, Devil's Isle, Catacomb of the Witch, Ivory Tower;

* Gatekeeper Spirit has been placed next to the entrances to the Catacomb of Dark Omens and Disciple's Necropolis, it helps characters reach the Anakim and Lilith bosses;

— the number of monsters in the hunting zones of up to Lv. 40 has been increased;

— the probability that Scroll of Escape: Tower of Insolence will be dropped on the 1-6 floors of the Tower of Insolence is now lower;

— the probability that Unidentified Rock will be dropped on the 1-12 floors of the Tower of Insolence is now lower;

— monsters from the Cemetery and Fields of Massacre hunting zones will now appear in the Seal of Shillien location;

— all the monsters have been deleted from the Blazing Swamp location, information about the location has been erased from the map;

— the landscape of the Blazing Swamp has been changed;

— the Seal Angel and Seal Archangel monsters at the Tower of Insolence have been renamed as Sealed Angel and Sealed Archangel.

New Quests

— tutorial quests for the Sylph race have been added:

Quest NameStarting NPCRequired level
Sayha's ChildrenQueen AndraLv. 1–2
New Life's LessonsMaster KerkirLv. 2–15
We SylphsMaster KerkirLv. 15–20

— Sylph race characters complete training quests at the Wind Village location. 

— a new transcendent instance zone quest has been added, it can be started after reaching Lv. 45 by talking to High Priest Orven in Aden;

— this quest can be completed in level appropriate transcendent instance zones:

Quest NameStarting NPCStarting levelHunting ZonesQuest reward
Get Incredible PowerHigh Priest Orven (Aden)Lv. 45Transcendent Instance Zone

XP 20,000,000;

SP 540,000;

Sayha's Gust (9 pcs.)

— 8 new quests have been added;

— to complete each of the new quests, the character need to kill 1000 target monsters at the specified location:

Quest NameRequired levelLocationXP/SPReward
Exploring the Cruma Tower65Cruma Tower

50,000,000 XP

1,350,000 SP

Sayha's Cookie (5 pcs.)

Sayha's Storm Lv. 3 (2 pcs.)

Magic Lamp Charging Potion (1 pcs.)

Not So Silent Valley70Silent Valley

50,000,000 XP

1,350,000 SP

Sayha's Cookie (5 pcs.)

Sayha's Storm Lv. 3 (4 pcs.)

Magic Lamp Charging Potion (1 pcs.)

Foil Plans of the Lizardmen76Plains of the Lizardmen

100,000,000 XP

2,700,000 SP

Sayha's Cookie (10 pcs.)

Sayha's Storm Lv. 3 (6 pcs.)

Magic Lamp Charging Potion (1 pcs.)

Symbol of Hubris78Tower of Insolence

100,000,000 XP

2,700,000 SP

Sayha's Cookie (10 pcs.)

Sayha's Storm Lv. 3 (8 pcs.)

Magic Lamp Charging Potion (1 pcs.)

Changes in the Dragon Valley78Dragon Valley (west)

100,000,000 XP

2,700,000 SP

Sayha's Cookie (10 pcs.)

Sayha's Storm Lv. 3 (10 pcs.)

Magic Lamp Charging Potion (2 pcs.)

Dragons' Suspicious Movements82Dragon Valley (east)

300,000,000 XP

 8,100,000 SP

Sayha's Cookie (20 pcs.)

Sayha's Storm Lv. 3 (12 pcs.)

Magic Lamp Charging Potion (2 pcs.)

Stop Sel Mahum's Troops85Sel Mahum Base

400,000,000 XP

10,800,000 SP

Sayha's Cookie (20 pcs.)

Sayha's Storm Lv. 3 (12 pcs.)

Magic Lamp Charging Potion (2 pcs.)

Turek Orcs' Secret85Orc Barracks

500,000,000 XP 

13,500,000 SP

Sayha's Cookie (20 pcs.)

Sayha's Storm Lv. 3 (12 pcs.)

Magic Lamp Charging Potion (2 pcs.)

 Changed Quest

— the Deton's Request quests can now be completed in more locations:

QuestQuest location
Deton's First RequestPlains of the Lizardmen, Dragon Valley (east and west), Tower of Insolence (floors 1-9), Sel Mahum Base, all of Orc Barracks
Deton's Second RequestPlains of the Lizardmen, Dragon Valley (east and west), Tower of Insolence (floors 2-9), Sel Mahum Base, all of Orc Barracks
Deton's Third RequestDragon Valley (east and west), Tower of Insolence (floors 2-10), Sel Mahum Base, all of Orc Barracks
Deton's Fourth RequestDragon Valley (east and west), Tower of Insolence (floors 3-10), Sel Mahum Base, all of Orc Barracks
Deton's Fifth RequestDragon Valley (east and west), Tower of Insolence (floors 4-10), Sel Mahum Base, all of Orc Barracks
Deton's Sixth RequestDragon Valley (east), Tower of Insolence (floors 5-10), Sel Mahum Base, all of Orc Barracks
Deton's Seventh RequestDragon Valley (east), Tower of Insolence (floors 7-10), Sel Mahum Base, all of Orc Barracks
Deton's Eighth RequestTower of Insolence (floors 9-10), Orc Barracks
Deton's Ninth RequestTower of Insolence (floors 11-12), inner Orc Barracks
Deton's Tenth RequestTower of Insolence (floors 11-12), inner Orc Barracks

— the monsters of Dragon Valley (east) have been added to the Deton's quests: 

QuestMonstersRewards
Deton's Sixth RequestDragontroop Berserker

Deton's Pack Lv. 6

Package: Deton's Request Lv. 7

Talisman of Baium

Boss' Weapon Pack

Orc King's Treasure 

 

(only one of these items is given as reward)

Deton's Seventh RequestDragontroop Elite Wizard

Deton's Pack Lv. 7

Package: Deton's Request Lv. 8

 Talisman of Baium

Boss' Weapon Pack

Orc King's Treasure 

 

(only one of these items is given as reward)

— the quest notification window can now display up to 5 active quests, it can be configured in the Quests window (Alt+U); 

— the following quests, that become available after the 1st class change, have been changed:

* the number of monsters that need to be killed to complete the quest has been decreased;

* the level that the character reaches after completing the quest has been changed;

Quest nameHunting ZoneMonsters to killLevel after completion
A Trip BeginsRuins of AgonyKill 40 monstersLv. 25
More ExperienceOl Mahum BaseKill 50 monstersLv. 30
Secret GardenGorgon Flower GardenKill 70 monstersLv. 35
Death MysteriesDeath PassKill 100 monstersLv. 40

— the following quests, that become available after the 2nd class change, have been modified:

* the number of monsters that need to be killed to complete the quest has been decreased, a goal to reach a certain level has been added;

* a reward for the completion of the quest has been added;

Quest nameHunting ZoneMonster objectiveLevel to reachQuest reward
Spore-infested placeSea of SporesKill 200 monstersLv. 44

XP 10,000,000

SP 270,000

Spirit Ore (500 pcs.)

Soulshot Ticket (50 pcs.)

HP Recovery Potion (100 pcs.)

Sayha's Gust (9 pcs.)

Respect for GravesCemeteryKill 300 monstersLv. 52

XP 25,000,000

SP 675,000

Asofe (1 pc.)

Sayha's Gust (9 pcs.)

Memory of the Glorious PastPlains of GloryKill 500 monstersLv. 64

XP 35,000,000

SP 945,000

Spirit Ore (450 pcs.)

Magic Lamp Charging Potion (3 pcs.)

Soulshot Ticket (10 pcs.)

Sayha's Gust (9 pcs.)

Traces of BattleWar-Torn PlainsKill 700 monstersLv. 70

XP 40,000,000

SP 1,080,000

Spirit Ore (450 pcs.)

Magic Lamp Charging Potion (3 pcs.);

Soulshot Ticket (10 pcs.)

Sayha's Gust (9 pcs.)

— the equipment given as a reward for completing the following tutorial quests has been changed:

Quest nameStarting NPCStarting levelQuest reward
Talisman EnchantCaptain Bathis (Gludio)Lv. 25SP 10,000
Combining GemsCaptain Bathis (Gludio)Lv. 30SP 10,000
Enchanting AgathionsHigh Priest Raymond (Gludio)Lv. 35SP 10,000
The Power of the Magic LampHigh Priest Maximilian (Giran)Lv. 40

Magic Fire (1 pc.)

Sayha's Gust (1 pc.)

New Stylish EquipmentHigh Priest Orven (Aden)Lv. 40

Adventurer's Pendant (1 pc.)

Sayha's Gust (2 pcs.)

— the Saga of Legend quest goals and monsters have been changed: Cruma Tower (2nd floor) has replaced the Devil's Isle as the target hunting zone;

— the following monsters are now quest targets:

Quest nameStarting NPCHunting zonesTarget monsters
Saga of LegendHigh Priest Orven (Aden)

Cruma Tower (2nd floor);

Silent Valley;

Plains of the Lizardmen

Cruma Tower (2nd floor):

Premo, Validus, Dicor, Perum, Torfe, Death Lord.

 

Silent Valley:

Chimera Piece, Mutated Creation, Creature of the Past, Forgotten Face, Giant's Shadow, Soldier of Ancient Times, Warrior of Ancient Times, Shaman of Ancient Times, Forgotten Ancient Creature.

Plains of the Lizardmen:

Tanta Lizardmen, Tanta Lizardman Warrior, Tanta Lizardman Berserker, Tanta Lizardman Archer, Tanta Lizardman Summoner.

Miscellaneous

UI

— descriptions of many skills are now more intuitive and easier to understand:

* the description window is now wider;

* important information about the skill's parameters is now located in the upper part of the tooltip (new information is also available: Vitality consumption, DP consumption, item consumption, skill duration, target info, eligible target, equipment requirements);

* the lower part of the tooltip no longer repeats the information from the upper part;

* the skill categorization has been changed;

* no level will be shown for equipment skill and other similar skills. 

— the Special Craft UI now has a "Skip demo" function; after selecting this option there will be no animation for the next craft and the result will be shown immediately;

— during events and special offers the tooltips for event effects will now include the removal date, similarly to event item tooltips. 

Changes 

— the Game Assistant menu no longer has options to exchange cloaks, agathions (Agathion Exchange Coupon, Zodiac Agathion exchange), pendants and buff scrolls;

— cloaks, agathions, pendants and buff scrolls can now be exchanged by NPC Pona in Giran;

— firearms can now be received for Weapon Exchange Coupons; 

Exchange CouponsExchangeable Items
A-grade Weapon CouponZephyrus, Scofield
+7 B-grade Weapon Coupon+7 Volcano
Enchanted B-grade Weapon Coupon+4 ~ +15 Weapon Pack - Volcano
Enchanted C-grade Weapon Coupon+4 ~ +15 Weapon Pack - Flint Pistols

* when exchanging a coupon for a +7 Bow of Peril, the character will also receive a Infinite Silver Quiver (Sealed);

* when exchanging a coupon for a +7 Volcano, the character will also receive a B-grade Elemental Orb;

— the range of auto-loot and manual loot (command /pickup) has been increased from 200 to 300;

— the battle mode exit time has been reduced from 15 to 10 sec.;

— it is now possible to see character's detailed combat characteristics;

— a character has 11 types of combat characteristics: Attack, Accuracy, Speed, Critical Damage, Skill Cooldown, Anomalies, Defense, Evasion, Critical Rate, Recovery, MP Consumption. To learn more about each of them, press the "Details" button in the character status window (Alt+T);

— a new target is selected during auto-hunting, if the previously selected target is invisible;

— enchanting items now takes less time;

— NPC Pona can no longer be found at Giran and Aden town squares, she has been moved in front of Giran's luxury shop;

— NPC Symbol Maker has been added to Aden and Giran;

— NPC Svein can no longer exchange Magical Tablets;

— NPCs located in Hunters' Village have been removed;

— the scrolls of completed quests are no longer displayed when talking to some NPCs;

— Elf characters' appearance after using Worthy Warrior Transformation has been changed;

— Aden Dual Swords are now given as a reward for acquiring the Warrior class;

— the following effects can now be removed by pressing Alt and clicking the effect name in the buff bar with LMB: Blessed Soul, Paralysis Resistance Scroll, Mid-grade Spirit's Blessing, Battle Scroll, High-grade Spirit's Blessing, Improved Fire Attack Potion, Fire Attack Potion, Improved Water Attack Potion, Fire Attack Potion, Improved Wind Attack Potion, Wind Attack Potion, Improved Earth Attack Potion, Earth Attack Potion;

— the way items are sorted in the inventory has been changed: Adventurer's Mark is now displayed after equipment;

— some terms have been standardized: Sayha's Grace Charge Increase and Sayha's Grace Consumption Decrease;

— there is now more information in the tooltips of some items that are used as materials for Special Craft; 

— the typos in the enchant effects descriptions of Baium's Ring and Queen Ant's Ring have been corrected;

— Sealed Soul Crystal Lv. 1 can no longer be obtained from Battle Box Lv. 1-4;

— the message color for when CP is being constantly drained due to received damage has been changed to purple;

— the text color for when CP is being restored has been changed to orange;

— NPC Blacksmith can now exchange sealed A-grade armor for different armor of player's choice for adena only;

— the price for teleportation to the following zones has been changed:

ZonePrice before changesPrice after changes
Sel Mahum Base15,30018,000
Orc Barracks15,30024,000
Dragon Valley (west)15,30015,000
Dragon Valley (east)15,30018,000
Devil's Isle15,30015,000
Tower of Insolence15,30015,000
Plains of the Lizardmen15,3009,000
Silent Valley15,3003,000
War-Torn Plains6,7502,500
Plains of Glory6,7502,000
Fields of Massacre6,7501,800
Forest of Mirrors6,7501,800
Cemetery1,9501,500
Cruma Tower6,7503,600
Altar of Rites8,000200
Dark Forest8,000200
Forest of Sacrifice8,000200

— the Special Teleport List has been added to the teleportation menu;

— only characters of Lv. 88 and higher can see the Special Teleport List;

— Special Teleport can transport the character to the following locations for the specified price:

Special Teleport ListTeleportation price
Tower of Insolence (To the 7th Floor)100 L-Coins
Tower of Insolence (From the 7th Floor)100 L-Coins
Tower of Insolence (To the 8th Floor)100 L-Coins
Tower of Insolence (From the 8th Floor)100 L-Coins
Tower of Insolence (To the 9th Floor)100 L-Coins
Tower of Insolence (From the 9th Floor)100 L-Coins
Tower of Insolence (To the 10th Floor)150 L-Coins
Tower of Insolence (Left Exit from the 10th Floor)150 L-Coins
Tower of Insolence (Right Exit from the 10th Floor)150 L-Coins
Tower of Insolence (Left Exit from the 11th Floor)150 L-Coins
Tower of Insolence (Right Exit from the 11th Floor)150 L-Coins
Tower of Insolence (Left Exit from the 12th Floor)300 L-Coins
Tower of Insolence (Right Exit from the 12th Floor)300 L-Coins

— the Bleed and Frost Bolt skills are no longer used as transcendent skills in the transcendent instance zones;

— the monster name colors that are used to indicate the level gap between the monster and the character have been corrected; 

RequirementsMonster name color
Monster's level is 15 or more levels higher that the character's levelRed
Monster's level is 10-14 levels higher that the character's levelPink
Monster's level is 5-9 levels higher that the character's levelLemon Yellow
Monster's level is 15 or more levels lower that the character's levelBlue (same as now)

— the Friend Manager menu is now available in the dimensional locations:

* the max number of characters in the friends/ignored/surveillance lists is the same as on the main server;

* when adding a character to a list, you need to input [Character name_Server name];

* the list that is used in the dimensional locations is different from the one used on the main server;

* players can't use clan function and clan invites, as well as send mail, while at the dimensional locations; 

— the typos in the tooltip for the triggered skill Freezing Affect Lv. 5 (Ice Crystal Gaiters) have been corrected;     

— the typos in the tooltip for the triggered skill Flame Bind (Flaming Tunic) have been corrected;

— a new notification has been added to inform players that they have acquired Spellbooks (3 star) through Special Craft;

— the target will now have a yellow outline when it's being chosen or whenever you point at it with the cursor;

Bug fixes

— fixed a bug that prevented the Rush skill from being used at max distance when it was improved as a result of a Doombringer class character receiving the Enhanced Assault skill;

— fixed an auto-hunting bug that occured whenever a chosen target used Hide;

— fixed a bug that caused the screen to tilt sometimes after using Transformation/Mounting skills;

— fixed a bug that caused the monsters closest to the character to attack them when using the Requiem skill;

— fixed a bug that stopped the radar map from updating after teleporting to the Fields of Massacre;

— fixed a bug that caused the number of scrolls in the inventory to not update after receiving scrolls through item transformation;

— fixed a bug that caused the HP/MP/CP bar to freeze after playing as a Death Knight character when you enter the game as a different character;

— fixed the description of Unidentified Rock, which can be obtained at the Tower of Insolence, to display the right amount of Spirit Ore and HP Recovery Potions;

— fixed a bug that caused the Daily Hunting IV and V (Lv. 51-60) missions to be scored at the same time;

— fixed a bug that caused some magic skills to be displayed as physical in their tooltips after transforming them into transcendent skills;

— fixed a bug that sometimes prevented players from obtaining loot after defeating Lord Ishka;

— fixed a bug that caused the effect of Pa'agrio's Honor Lv. 11 and higher to be applied to the party members;

— fixed a bug that significantly decreased the apply rate of skills that remove buffs;

— replaced the effects listed in the description of the White Guardian Transformation skill with the ones that are actually applied;

— fixed a bug that caused the Pet XP Growth Scroll to be used a second time while auto-hunting, if the pet was obscured by the scenery and outside the line of sight;

— fixed a bug that stopped the sound effect from being played when the Leather Armor of Lightning's Electric Defense skill was activated;

— fixed a bug that caused rings and earrings given to pets to not be displayed sometimes;

— caused a bug that caused monsters in the Dragon Valley and Cemetery to be spawned in the wrong places;

— fixed a bug that caused the background music to stop sometimes during gameplay;

— fixed a bug that caused the Deton's Fourth Request quest to not update after killing the Sel Mahum Thief monster at the Sel Mahum Base;

— fixed the message that appears when the character can't play the Magic Lamp Game;

— fixed a bug that caused a different skill item to replace the Earth Dragon Pendant's Earth Dragon's Breath icon;

— fixed the wrong dates and time for the 3 vs 3 Olympiad in the Olympiad Manager's dialog;

— fixed the bug that caused the duration of the Duelist class's Rising Attack skill's P. Def. decrease effect to be less than 20 sec.;

— fixed a bug that caused transcendent skills to damage pets and servitors when used in the transcendent instance zone;

— fixed a bug that made it possible to use Scroll of Escape: Tower of Insolence and Tower of Insolence Stone of Memory in the dimensional locations;

— fixed a bug that caused the appearance of a magic sword to change to that of a two-handed staff after modifying it with an Emerald Weapon Appearance Stone;

— fixed a bug that prevented a Kamael race character's wings from rendering correctly after using the Worthy Warrior Transformation skill, if the character has special armor equipped;

— fixed a bug that caused the knockdown animation to sometimes continue after the Full Knockdown skill has already worn off;

— fixed a bug that prevented the maps of some locations from being updated after starting the game client for the second time;

— fixed a bug that caused notifications about completing some quests to appear even when it was impossible to meet the requirements for completing the quests;

— fixed a bug that caused the system message about an evolved pet's critical attack to display their pre-evolution type;

 — fixed a bug that prevented some buff skills from applying to friendly targets in peaceful zones (for example, Song of Hunter Lv. 2 and Dance of Fire Lv. 2);

— fixed a bug that caused the wrong gender to be displayed on their icon in the hero status tab in the Olympiad ranking;

— fixed a bug that caused the Leather Leggings of Lightning passive skill icon to be different from the item icon;

— fixed a bug that caused the Maestro class's skill Weapon Reinforcement Lv.4-5 to have wrong required level and SP consumption;

— fixed a bug that caused the all received Critical Rate reduction effect to not be applied for A-grade non-enchanted shields;

— fixed a reputation penalty bug that prevented the penalty from applying to a character with a white name that attacked another character with a white name from an enemy clan with a standard long range attack;

— fixed a bug that turned the cursor into a sword when it was pointed to an enemy character even if the characters are in an alliance or a party together;

— fixed a bug that sometimes prevented aggression against enemy clans in dimensional locations;

— fixed a bug that turned the cursor into the dialog icon instead of a sword when pointing to an enemy character in the private store;

— fixed a bug that caused evasion/reflect to not work properly for some skills;

— fixed a bug that caused the Duelist class Maximum Sonic Focus skill to become active even when dual swords were not equipped;

— fixed the mistakes concerning the request to make dual swords in the Blacksmith dialog;

— fixed a bug that caused the rightmost Random Craft window cell's tooltip to be displayed incorrectly if it was locked;

— the Warrior class Lionheart skill now has the correct Buff Cancel Resistance value;

— fixed a bug that caused Monster to only appear in one place;

— fixed a bug that caused some anomaly removal skills to fail at removing anomalies (for example, Core's Blessing, Cleanse, Bandage etc.);

— fixed a bug that caused a system message about getting an item to repeat if the item has two or more required items;

— fixed a bug that prevented the Tiger pet from acquiring the Blinking Attack Lv. 4 skill at Lv. 80;

— fixed a bug that prevented the character from using the Share location and Disapproval functions while riding a mount;

— fixed a bug that prevented some passive skills icon from being displayed if the character didn't have enough MP;

— fixed a bug that stopped the sound effect from being played during the Magic Lamp Game;

— fixed a bug that caused the icon for the Hell Knight class skill Insane Crusher to have the wrong outline.