Sylph
17 February 2021
The update will be installed on February 25th. You can discuss changes in our Discord channel.
New Race
General Information
— a new race has been added — the Sylphs;
— Sylphs use firearms and the power of Elemental Spirit, they cannot equip other weapons;
— Sylphs have high Speed and Accuracy;
— Sylphs cannot equip shields (only sigils);
— Sylphs can use Facelifting, Dye and Hair Style Change Potions; they cannot use Dye Potion D, however, as they only have 3 hair colors (A, B, C);
- The Worthy Warrior Bonus for Sylphs is as follows:
Rank | Effect |
1 | Soulshot Damage +10% |
1–3 | Sylphs: Unique transformation and appearance modification via the Elemental Spirit Lv. 5 skill. |
— Sylphs' Elemental Spirit looks like a board hovering in the air under the character's feet, it activates automatically whenever the character enters battle mode;
— the level of the Elemental Spirit skill affects the appearance of the flying board, that the character uses to move around, and amplifies the effects of some skills;
— Sylphs' basic stats:
STR | DEX | CON | INT | WIT | MEN |
40 | 35 | 40 | 20 | 10 | 25 |
— available classes for Sylph characters:
Original Сlass | 1st Class | 2nd Class | 3rd Class |
Sylph Gunner | Sharpshooter | Wind Sniper | Storm Blaster |
Sylph Skills
— after the 1st class change the Sylph attack skills work differently depending on the distance to the target; the same skill can be used in both melee and ranged combat; skills like this are marked as <Changing skills>;
— the Sylph attack skills have different effects based on the target type;
— the skills affect enemies and allies differently. Even if the character chooses to attack an ally, the skills will not treat them as an enemy;
— when using the skill Goring Charge the character will freeze in place and the attack will receive the "No targeting" status, which means that the shot direction needs to be chosen manually;
— Sylph Class Skills:
Type | Skill |
General | Elemental Focus |
General | Elemental Death Whisper |
General | Elemental Haste |
General | Elemental Wind Walk |
General | Elemental Magic Barrier |
General | Elemental Might |
General | Elemental Shield |
General | Elemental Acumen |
General | Elemental Empower |
General | Elemental Wild Magic |
General | Elemental Berserker Spirit |
General | Elemental Clarity |
General | Ability to Grow |
General | Ability to Attack |
General | Ability to Protect |
General | Critical Chance |
General | HP Recovery |
General | МР Recovery |
General | Divine Inspiration |
General | Quick Step |
General | Boost Evasion |
General | Blessed by Sayha |
General | Evolution Defense |
General | Evolution Power |
General | Detection |
General | Pirate Transformation |
General | Dark Assassin Transformation |
General | White Assassin Transformation |
General | White Guardian Transformation |
General | Glorious Warrior's Elixir Upgrade |
General | Glorious Warrior's Special Teleport |
General | Expand Glorious Warrior's Special Teleports |
General | Glorious Warrior's Unique Title Color |
General | Expand Glorious Warrior's Hair Accessory Slots |
Type | Skill | Description (Max Lv.) |
Active (Physical Skills) | Dual Blow | <Changing skill> With a certain chance, recovers 5% of MP after a range attack. Uses spirit powers in combat. Attacks the enemy twice with 4096 power. Ignores 5% of the target's defense. Critical.
Is replaced with Triple Blow after the passive skill Extra Hit is learned.
MP Consumption: 14 Range: 600 Casting time: 2.8 sec. Cooldown: 1.5 sec. Target: Enemies Scope: Single target Equipment: Firearms |
Active (Physical Skills) | Triple Blow | <Changing skill> With a certain chance, recovers 5% of MP after a ranged attack. Uses spirit powers in combat. Attacks the enemy three times with 4096 power. Ignores 5% of the target's defense. Critical.
MP Consumption: 14 Range: 600 Casting time: 3.4 sec. Cooldown: 1.5 sec. Target: Enemies Scope: Single target Equipment: Firearms |
Active (Physical Skills) | Stealthy Swiftness | <Changing skill> With a certain chance, recovers 5% of MP after a range attack. The character attacks so fast that the target cannot see them. Attacks the enemy twice with 6550 power. Ignores 10% of the target's defense. Critical.
MP Consumption: 120 Range: 600 Casting time: 1.7 sec. Cooldown: 10 sec. Target: Enemies Scope: Single target Equipment: Firearms |
Anomaly Skill | Freezing Wound | <Suppression/changing skill> Uses spirit powers to attack. Skill Power +20%
<Freezing Effect> Duration: 3 sec. Atk. Spd. -200 Casting Spd. -200 Speed -50
MP Consumption: 40 Range: 600 Casting time: 2.2 sec. Cooldown: 10 sec. Target: Enemies Scope: Single target Equipment: Firearms |
Anomaly Skill | Goring Charge | <Knockback skill with fixed cast time> Initiates a powerful attack in front of the character. When the skill is used, the character starts aiming. To activate the skill, click in the intended direction. Attacks and knocks down enemies in the line of fire with 8000 power. Ignores 50% of the target's defense.
MP Consumption: 500 Casting time: 1.5 sec. Cooldown: 1 min. Scope: Effect Range Equipment: Firearms |
Anomaly Skill | Wild Dance | <Knockback skill> The character is waltzing knocking nearby targets back.
MP Consumption: 200 Range: 600 Casting time: 1.2 sec. Cooldown: 15 sec. Skill Duration: 1 sec. Target: Character Scope: Effect Range Equipment: Firearms |
Active (Physical Skills) | Elemental Changing | Applies different effects depending on spirit's mood.
<Allies> <Elemental Blessing> Anomaly Resistance +10% Received damage -5%
<Enemies> <Elemental Weakness> Anomaly Resistance -10% Received damage +5%
Upgrades to Lv. 2 after the passive skill Elemental Spirit Lv. 4 is learned.
MP Consumption: 100 Range: 600 Casting time: 1.5 sec. Cooldown: 30 sec. Scope: Effect Range Equipment: Firearms |
Active (Physical Skills) | Elemental Care | Spirits rush to help the character.
<Allies> <Elemental Remedy> Restores HP.
<Enemies> <Elemental Dust> P./M. Def. -15% for 20 sec.
<Elemental Mark> Bow/Firearm Resistance -5% Brands the target with Elemental Mark and deals marked targets great damage after using Dragon Strike.
The Elemental Mark debuff is applied to the enemy after the 2nd level of the skill is learned.
Range: 1200 Casting time: 1.5 sec. Cooldown: 15 sec. Scope: Effect Range Equipment: Firearms |
Active | Dragon Strike | <Fixed cast time skill> Summons a large dragon infused with spirit power.
<Allies> <Elemental Restoration> Restores HP/MP for a long time
<Enemies> <Elemental Storm> The storm attacks nearby enemies. Inflicted damage depends on the character's P. Atk. Inflicts great damage on enemies affected by Elemental Mark.
Upgrades to Lv. 2 after the passive skill Elemental Spirit Lv. 4 is learned.
MP Consumption: 400 Item consumption: Spirit Ore (100 pcs.) Range: 1300 Casting time: 1.5 sec. Cooldown: 5 min. Scope: Effect Range Equipment: Firearms |
Buff Skill | Time Burst | <Skill with fixed cooldown>
Uses spirit power to create an explosion.
Additional attacks when using Dual Blow/Triple Blow.
Additional attacks for 60 sec. Probability: 50%
MP Consumption: 50 Casting time: 1 sec. Cooldown: 5 min. Skill Duration: 1 min. Target: Character Scope: Single target Equipment: Firearms |
Buff Skill | Elemental Wind | <Skill with fixed cooldown>
Lets the character use spirit power to overcome Speed limits.
Speed +150 Max Speed +10 Immunity to Suppression. Immunity to Hold.
MP Consumption: 50 Item consumption: Spirit Ore (10 pcs.) Cooldown: 1 min. Skill Duration: 10 sec. Target: Character Scope: Single target Equipment: Firearms |
Buff Skill | Elemental Guard | Guarding spirits decrease received damage.
Resistance to All Weapons +10% All Skill Evasion +20%
If the character has learned the passive skill Elemental Spirit Lv. 4, then Elemental Guard Lv. 2 effect is triggered whenever they take damage.
Cooldown: 1 sec. Cooldown: 1 min. Skill Duration: 15 sec. Target: Character Scope: Single target |
Passive | Firearm Mastery | When using firearms P. Atk. +850 |
Passive | Light Armor Mastery | When equipped with light armor P. Def. +150 M. Def. +60 P. Evasion +8 Atk. Spd. +8% Speed +7 All received Critical Rate -5% |
Passive | Quick Reload | When using firearms Atk. Spd. +120 |
Passive | Long Range Attack | Firearm attack range +100 |
Passive | Extra Hit | Enhances the Dual Blow attack. The Dual Blow skill is upgraded to Triple Blow. |
Passive | Elemental Spirit | The spirit power runs through your body. An incarnated Spirit Lv. 4 can be used in battle. Imprisonment Resistance +10%
Elemental Guard For 15 sec., decreases received damage. Activates when receiving damage (probability: 10%) Cooldown: 60 sec.
Elemental Changing The efficiency is increased.
Dragon Strike The skill power is increased.
The appearance of Spirit in battle depends on the level. New effects are added with each new level. (All the levels add up.) |
Passive | Elemental Connection | The character gains a strong connection with the spirits. Soulshot Damage +10% All Critical Rate +3% |
Passive | Elemental Restoration | Spirit power restores HP/MP. |
System changes
Purge
— a new system called Purge has been introduced, it allows players to earn points and rewards for hunting monsters;
— a Purge button has been added to the right side bar;
— players will receive purge points for hunting monsters; when the purge points bar reaches 100%, the player will receive a Purge Key (1 pc.);
— purge points count only when Sayha's Grace is available (excluding Limited Sayha);
— the purge bar fills up when character kill monsters and receive XP in target hunting zones;
— purge points can only be received in the following hunting zones:
Purge zone | Character level | Purge Keys available (per season) | Primetime (Hot Time in the UI) |
Cruma Tower Purge | 65–89 | 70 | 12 pm — 2 pm server time 7 pm — 11 pm server time |
Silent Valley Purge | 70–88 | 70 | |
Plains of the Lizardmen Purge | 76–93 | 70 | |
Tower of Insolence Purge | 78–99 | 70 | |
Dragon Valley Purge | 78–96 | 70 | |
Sel Mahum Base Purge | 85–99 | 70 | |
Orc Barracks Purge | 85–99 | 70 |
— during the daily primetime purge points are doubled;
— purge rewards can be received in exchange for Purge Keys and adena (reward can't be claimed in battle);
— purge rewards include collection items and Supply Boxes (the type of the box depends on the location);
— after each purge a special rating is created, it is based on the combined amount of the purge points received;
— the rating is updated every 5 minutes, purge seasons start every Monday at midnight;
— when a new season starts, the rating, the points, the keys and the max amount of keys are reset;
— when a new season starts, characters who have finished in the top 5 in the rating are sent rewards in the mail;
— as a reward for every purge players can receive purge weapons:
Purge zone | Purge Weapon |
Cruma Tower Purge | Excuro's Staff, Torfe's Claw |
Silent Valley Purge | Giants' Club, Ancient Rapier |
Plains of the Lizardmen Purge | Lizardman Shaman's Staff, Lizard Slayer |
Tower of Insolence Purge | Guardian Messenger's Spear, Sealed Angel's Hammer |
Dragon Valley Purge | Deadman's Dagger, Dragon Bone Blade |
Sel Mahum Base Purge | Berserker's Sword, Sel Mahum Sniper |
Orc Barracks Purge | Turek Orc Prefect's Dual Swords, Butcher's Long Sword |
— purge weapons can also be created through Special Craft using Recipe: Purge Equipment;
— when purge equipment is given to a pet, their P. Atk. and M. Atk. are improved more than when using regular weapons.
Revenge
— a new function has been added, it lets players request help in the 6 hours following their character's death;
— players may request help from top-50 players or members of their clan;
— after requesting help the player can look up the location of their murderer, but they cannot teleport there;
— the current revenge information is saved for 6 hours after the help request;
— character who have received the help request, including the sender, can teleport once per request for 100 L-Coins;
— after teleporting the avenger receives Hide, so that they can approach the target unseen and hit first;
— it is not possible to teleport to peaceful zones, instance zones, some hunting zones, siege zones and areas surrounding fortresses;
— during the revenge time, it is possible to look up the murderer's location and teleport there up to 5 times total (doesn't reset at 6:30 am);
— the window for personal revenge is now 6 hours after death or the help request.
Pets
— the rate at which pets consume pet food has been changed: at some levels it's higher, at other levels — lower;
— the Soulshot/Spiritshot consumption for pets has been changed:
Pet Level | Shots Used |
Lv. 1-75 | 1 pc. |
Lv. 76+ | 2 pcs. |
— a new pet rating system has been introduced;
— pet ratings can be viewed in the existing rating interface;
— every pet of Lv. 40 or higher in included in the rating;
— there is a special representative pet slot in the rating interface and the Minion Necklace is automatically slotted there;
— if the player has a number of Minion Necklaces of the same type, the necklace of the pet with the most XP is slotted into the representative pet slot;
— the pet rating is updated every 5 minutes, every day at 6:30 am information about the latest changes in the rating is displayed.
Clan
Clan Shop
— Clan Shop has been added;
— the items available at the Clan Shop depend on the clan level, Honor Coins are used to make purchases:
Item name | Clan Level | Available amount (per character) | Required Honor Coins |
Sayha's Blessing | 3 | 15 pcs. per day | 8 |
Special HP Recovery Potion | 4 | 200 pcs. per day | 3 |
Hardin's Notes - Page 1 | 5 | 1 pc. per day | 1,012 |
Clan Cloak | 5 | 4 pcs. per day | 200 |
Scroll: Enchant Clan Equipment | 5 | 10 pcs. per day | 2 |
Hardin's Notes - Page 2 | 6 | 1 pc. per day | 3,375 |
Clan Circlet | 6 | 4 pcs. per day | 200 |
Hardin's Notes - Page 3 | 7 | 1 pc. per day | 5,062 |
— Clan Cloak and Clan Circlet can be enchanted using Scroll: Enchant Clan Equipment;
Clan Cloak
Enchant value | Max HP/ MP | P./ M. Def. | [Active skill] For 60 min., pet XP (Removed when your pet is dead or recalled) |
0 | +2% | — | — |
+1 | +3% | — | — |
+2 | +4% | +2% | — |
+3 | +5% | +3% | — |
+4 | +6% | +4% | — |
+5 | +7% | +5% | — |
+6 | +8% | +6% | — |
+7 | +9% | +7% | — |
+8 | +10% | +8% | +10% |
+9 | +10% | +9% | +20% |
+10 | +10% | +10% | +30% |
Clan Circlet
Enchant value | Max HP/ MP | P./ M. Def. | Acquired XP/ SP |
0 | +50 | — | — |
+1 | +100 | — | — |
+2 | +150 | — | — |
+3 | +200 | +1% | — |
+4 | +250 | +2% | — |
+5 | +300 | +3% | — |
+6 | +350 | +4% | +3% |
+7 | +400 | +5% | +4% |
+8 | +450 | +6% | +6% |
+9 | +500 | +7% | +10% |
+10 | +1000 | +8% | +20% |
Clan Reputation Contribution
— a new system of contribution to the clan reputation has been introduced;
— the clan XP points that every member has earned are displayed as contribution to the clan reputation in the clan member list;
— each member's contributions are counted throughout the week, the value is reset every Wednesday;
— if a character leaves the clan, all of their contribution points are removed.
Clan Donations
— a clan donations system has been introduced;
— donations are made in adena or L-Coins and there are 3 types of them: regular donations, advanced donations, and exceptional donations;
— players can receive Honor Coins and clan XP for clan donations;
— advanced and exceptional donations have a certain chance to yield more Honor Coins than regular donations; in case of critical success Honor Coins will be sent to clan members by mail;
— donations can be made up to three time a day, the counter is reset daily at 6:30 am;
— after creating a clan or joining a clan, it is possible to donate after the counter is reset the following day.
Clan Rating
— clan rating has been added to the rating interface;
* the clan rating is based on the clan XP;
* the clan XP that is received from clan members who are in the process of leaving the clan is not counted.
Other Clan Changes
— the number of clans that can be enemies have been changed from 10 to 15;
— the clan skills that have been learned are now displayed in the clan information menu;
— it is now possible to invite a character to a clan without selecting them as a target, use the command "/claninvite character name" (no quotation marks);
— the required clan level to enter the Dwelling of Spirits has been reduced from 5th to 4th;
— clan crests can now be created by Lv. 1 clans;
— clan points are now represented differently in the clan UI.
Personal Spectating
— a new system of personal spectating has been introduced, it lets you spectate a character you find interesting;
— Spectating tab has been added to the Friend Manager window (Alt+Y);
— in the Spectating tab you can mark a character you want to spectate or cancel spectating, you can also check if the character you want to spectate is in the game;
— you can spectate up to 10 characters on the server;
— a bullseye icon will appear next to the name of the character you are spectating;
— when you target the character that you are spectating a bullseye icon will appear in the target window as well;
— whenever a spectated character enters or leaves the game, a notification will appear in the chat window.
Random Craft
— the list of items that can be created through Random Craft has been changed;
* due to this change the contents of locked slots has been reset;
— the price of Random Craft is now 300,000 adena;
— the chance to get A-grade equipment is now higher;
— the chance to get exchangeable equipment is now higher;
— the chance to get items with blue illumination is now higher;
— a notification has been added that lets players know that they have acquired A-grade weapons/armor and Scroll: Enchant Rare Accessories;
— new items have been added:
* Enchanted C-grade Armor Coupon
* Scroll: Enchant Rare accessories;
* Scroll: Enchant Rare Accessories (Event);
* Improved Scroll: Enchant Rare Accessories;
* Improved Scroll: Enchant Rare Accessories (Event);
* Zaken's Blood Sword (Sealed);
* Core's Plasmic Bow (Sealed);
* Orfen's Venom Sword (Sealed);
* Baium's Thunder Breaker (Sealed);
* Queen Ant's Stone Breaker (Sealed);
* Stun Gauntlets (Sealed);
* Sigil of Inevitability (Sealed);
* Shield of Vengeance (Sealed);
* Helmet of Mana (Sealed);
* Boots of Evasion (Sealed);
* Flaming Tunic (Sealed);
* Flaming Stockings (Sealed);
* Ice Crystal Breastplate (Sealed);
* Ice Crystal Gaiters (Sealed);
* Leather Armor of Lightning (Sealed);
* Leather Leggings of Lightning (Sealed);
* Gloves of Silence (Sealed);
* Scrolls: Enchant D~A-grade Weapon/Armor (Sealed);
* Improved Scroll: Enchant A-grade Weapon (Sealed);
* Improved Scroll: Enchant A-grade Armor (Sealed);
* Cursed Scroll: Enchant A-grade Weapon (Sealed);
* Cursed Scroll: Enchant A-grade Armor (Sealed);
* enchanted collection items;
* and some other items;
— the amount of Spirit Ore that can be obtained has been reduced from 1500 to 1000;
— Enchanted C-grade Armor Coupon can be exchanged for +0~+5 C-grade armor in the Game Assistant menu;
— the Materials button has been removed from the Random Craft sidebar; these materials can no longer be acquired.
Achievement Box
- Achievement Box is a system that grants additional rewards for monster hunting and killing other characters in PvP.
- Rewards are given for filling the mission progress bars:
- The first bar is Hunting (killing monsters). This bar is filled when hunting any monsters if a character gains XP for killing them.
- The second bar is PvP (player hunting). This bar is filled when killing other characters in PvP. The bar is not filled if the PK count is increased.
- The progress is counted even in dimentional zones.
- To open the Achievement Box UI, click on the respective button in the side bar. The button flashes or glows in the following cases:
- A box has been obtained and can be opened.
- The waiting time has expired, and a reward can be obtained.
- The bar is filled, but there is no empty slot for the reward.
- In the Achievement Box UI, you can see the Hunting bar, the PvP bar, and reward slots. A total of 4 slots for rewards are available: one is open by default, and others can be unlocked for a price:
Slot | Unlocking fee |
---|---|
2nd | 100,000,000 adena |
3rd | 2000 L-Coins |
4th | 8000 L-Coins |
- Reward slots can have the following statuses:
- 'Available' - the slot is open, and, as soon as the Hunting or PvP bar is filled, a reward will appear in it. When the box is obtained, the slot status will change to 'Open the box'.
- 'Open the box' - the slot contains a reward. Click on it, and the countdown will start until the box can be opened. The remaining time depends on the type of a box. When the countdown ends, the status of the slot changes to 'Get the reward'.
- 'Get the reward' - the waiting time is over, and the reward can be obtained. Click on it to get one of the possible rewards (see the table below). As soon as the reward is obtained, the slot status changes to 'Available' once again, and a new box will appear there when the bar is re-filled.
- 'Unavailable' - the slot is locked. To receive rewards from there, you have to unlock it first (see the table above).
- Once any bar is filled, a random reward box will appear in an empty slot.
- There are 3 box types in total:
Box type | Acquisition chance (hunting) | Acquisition chance (PvP) | Time before opening |
---|---|---|---|
2-hour box | Very high | High | 2 h. |
6-hour box | Average | Above average | 6 h. |
12-hour box | Very low | Low | 12 h. |
- The longer the basic opening time, the higher the chance of getting rare items.
- A box can be opened before the waiting time expires. To do that, you have to pay a fee depending on the remaining time:
Remaining time | Opening fee |
---|---|
1 h. or less | 100 L-Coins |
1-3 h. | 500 L-Coins |
3-6 h. | 1000 L-Coins |
6-9 h. | 1500 L-Coins |
9-12 h. | 2000 L-Coins |
- The box is opened once the fee is paid.
- Only one box can be opened at a time. During its waiting time, other boxes are inactive and cannot be opened to begin the countdown. If a slot has the 'Get the reward' status, the reward can be obtained at any moment.
- Once a reward appears in any slot, the Hunting/PvP counter is reset, and the bar can be filled once again.
Rewards
- The following items can be received from the boxes as a reward.
- All the Devoted Hero's equipment is temporary and exists only for 1 day after the box is opened.
L-Coin Store
— the L-Coin Store UI has been changed:
* the L-Coin Store tabs are now as follows: Home/ Popular/ Equipment and enhancement/ Supplies/ Other/ Adena store/ Event Store;
* the Sell limit column has been deleted from the main L-Coin Store UI;
— the Special Craft menu has been moved from the L-Coin Store to a separate UI, it can be accessed through the sidebar or by clicking the Special Craft button in the Random Craft window;
— the L-Coin Store selection has been changed:
— the following items have been deleted (some can no longer be purchased for neither coins, nor adena):
* Aden Spellbook Chest;
* Aden Amulet Chest;
* Sealed Soul Crystal Lv. 1;
* Inventory Expansion Ticket Lv. 1;
* Inventory Expansion Ticket Lv. 2;
* Inventory Expansion Ticket Lv. 3;
* Buff Expansion Book Lv. 1;
* Buff Expansion Book Lv. 2;
* Infinite Mithril Quiver;
* Infinite Silver Quiver;
* Infinite Steel Quiver;
* Infinite Bone Quiver;
* Scroll: Boost Defense;
* Scroll: Boost Attack;
* Enchant Kit: Talisman of Aden;
* Enchant Kit: Talisman of Eva;
* Dragon Belt Pack;
* Reinforced Jewel Box;
* Package: Cloak of Protection;
* Scroll: Enchant Stats.
— the deleted items that were not added to monster loot will still be available during events and special offers in the future, stay tuned.
— new items have been added:
* click the link in the Item column to read the item description;
Item | Price | Restrictions | Duration |
Starter Kit | 4000 L-Coins | 1 pc. per character (total), Lv. 1-84 | No time limit |
Settling Kit: Jewel | 6000 L-Coins | 1 pc. per character (total), Lv. 1-84 | No time limit |
Settling Kit: Agathion | 6000 L-Coins | 1 pc. per character (total), Lv. 1-84 | No time limit |
Settling Kit: Upgrading | 5000 L-Coins | 3 pcs. per character (total), Lv. 1-84 | No time limit |
Premium Growth Kit | 5000 L-Coins | 1 pc. per character (total), Lv. 60+ | No time limit |
Agathion Bracelet Lv. 1 | 200 L-Coins | Unlimited | No time limit |
Growth Rune Lv. 1 | 5,000,000 adena | 1 pc. per character (total) | No time limit |
Growth Rune Fragment | 1,000,000 adena | 1 pc. a day per character | No time limit |
Package: Scroll: Boost Attack (10 pcs.) | 1,000,000 adena | 3 pcs. a day per account | No time limit |
Package: Scroll: Boost Defense (10 pcs.) | 1,000,000 adena | 3 pcs. a day per account | No time limit |
Berserker's Scroll | 500,000 adena | 6 pcs. a day per account | No time limit |
— the new L-Coin Store selection of goods will be published in our database during maintenance on February 25th.
Game Store
— the Game Store will no longer be available in the game, the bag button has been removed from the sidebar, most of the goods have been moved to the 4game Store on the website or in the launcher.
— the following items have been removed:
* Sayha's Support;
* Starter Kit;
* Welcome Gift;
— since the daily kit Sayha's Support has been deleted, new Potions of Wardship that can be looted off of monsters have been added to the game (see the Potions of Wardship section for more info);
— the contents of the L-Coins (8000 pcs.) kit have been changed:
* Magic Lamp Charging Potion (10 pcs.) were replaced with Sayha's Storm Lv. 3 (30 pcs.); previously sold kits have not been changed, the price is the same.
— a new item has been added:
Item | Price | Restrictions | Duration |
Kit: Sylph's New Adventure Lv. 1 | free | 1 pc. per account (total) | No time limit |
* a new kit containing a unique Valakas' Necklace has replaced the Welcome Gift;
* Lv. 1 kit may contain a Lv. 2 kit and so on, click on the links below to see the contents:
* Kit: Sylph's New Adventure Lv. 1 (can be used at Lv. 1+)
* Kit: Sylph's New Adventure Lv. 2 (can be used at Lv. 15+)
* Kit: Sylph's New Adventure Lv. 3 (can be used at Lv. 30+)
* Kit: Sylph's New Adventure Lv. 4 (can be used at Lv. 40+)
* Kit: Sylph's New Adventure Lv. 5 (can be used at Lv. 45+)
* Kit: Sylph's New Adventure Lv. 6 (can be used at Lv. 50+)
* Kit: Sylph's New Adventure Lv. 7 (can be used at Lv. 55+)
* Kit: Sylph's New Adventure Lv. 8 (can be used at Lv. 60+)
* Kit: Sylph's New Adventure Lv. 9 (can be used at Lv. 65+)
* Kit: Sylph's New Adventure Lv. 10 (can be used at Lv. 70+)
* Kit: Sylph's New Adventure Lv. 11 (can be used at Lv. 74+)
* Kit: Sylph's New Adventure Lv. 12 (can be used at Lv. 76+)
Reputation
— now when a character dies from a monster attack (bosses included), they don't drop their items;
— the Clan Luck skill has been replaced with the Clan Recovery skill:
Before changes | After changes | |
Skill name | Clan Luck | Clan Recovery |
Effect | Prevents items from dropping | HP/ MP Recovery Rate +1% |
Requirements and price | Same as before |
— the penalty rules for PvP/PK have been changed: now there is a chance to lose your items after character's death in PvP/PK;
— the minimum reputation value for chaotic characters is -36,000;
— the probability of losing items as penalty and the amount of items lost depend on the character's reputation at the time of death;
— due to the changes in the penalty system the Einhasad Overseeing effect has been replaced with an option to see the penalty level, the stat decrease effect has been deleted:
Penalty stages | Reputation after killing | Number and chance of dropping items | Einhasad Overseeing |
1 | 0 | 1 pc. with a low chance | — |
2 | -1 to -18,000 | 1-2 pcs. with a normal chance | Lv. 1 (no stat decrease) |
3 | -18,001 to -36,000 | 1-3 pcs. with a slightly increased chance | Lv. 2 (no stat decrease) |
— all items that a character may equip (weapons, armor, accessories) can be lost to the penalty; the penalty does not apply to some special and event items as well as limited time items;
— items that were lost due to the penalty are moved to a special inventory Lost items, they can be used again after paying the fee;
— to see the list of lost items, click the Item recovery notification icon in the notification menu in the bottom right corner of the screen or open the main Item recovery menu (Alt+X); the notification doesn't disappear until there are no items in the special inventory;
— the special inventory may contain up to 10 items, if the character loses more items, however, the items there were added to the inventory first will be deleted forever;
— the lost items can be returned after paying the fee in adena or L-Coins, the more lost items there are, the higher the fee; the lowest fee is 1 L-Coin, the highest — 100 L-Coins;
— if there is more than one item in the special inventory, the fee is bigger; each additional item adds a 2% penalty to the item:
* 1 item - no penalty
* 2 items - 2%
* 3 items - 4%
* 4 items - 6%
...
* 10 items - 18%
— the penalty decreases with each restored item. For example:
there were 10 items in the special inventory — 18% penalty, after paying the fee for one of them the penalty goes down to 16%;
— when paying the item restoration fee in adena, part of it is sent to the character that defeated the penalized character in PvP by mail;
— the adena fee size is determined by the items enchant value;
— the higher the enchant value, the bigger the fee;
— whether an item is sealed or not doesn't affect the price;
— if the character was killed by a servitor or a pet, the owner will also receive a part of the fee;
— a new animation of losing items due to the penalty has been added;
— an item that looks exactly like the lost one drops to the ground and a pillar of light appears, the color of light depends on the item type;
— the dropped item cannot be picked up using the /pickup command and it will automatically disappear in 10 sec.:
Item type | Pillar of light color |
Weapon | Gold |
Armor | Green |
Accessories | Purple |
— the losing and restoring items mechanic does not work in dimensional locations;
— character's death has a unique animation;
— on the day of the update the reputation of every character will be reset to avoid unwanted damage due to the revamp of the penalty system.
Collections
— a new collection system has been introduced, it lets players add items to different collections and in turn receive different effects;
— to open the collection UI click the icon at the bottom of your inventory or press the Collection button in the bottom right part of your screen;
— whenever a player obtains an item that can be added to a collection, a corresponding icon appears in the notification menu in the bottom right part of the screen;
— enchanted items can be added to a collection only if collection requirements specifically state that the item needs to be enchanted;
— items can't be added to the collection if the character has less items that is needed;
— items that can be added to a collection are marked in the description as [Collection items];
— to add an item to a collection, drag it to the Collection button in the bottom part of inventory (to the right of Compound), this way you will only be shown the collections that this item belongs to;
— whenever you add an item to a collection, it disappears forever;
— the effect of a complete collection is applied immediately (and it is not shown among passive skills);
— augmented items, sealed items, equipped items, item with Soul Crystals and items with changed appearance cannot be added to a collection;
— the contents and the effect of a collection are shared among all the characters of an account, but not among servers;
— the main Collection window shows colorful models of the key items in the collection representing every category, for example, Baium Doll Lv. 1;
— the main collection of a category is located at the top of the category, this collection is comprised of max level items;
— moving the cursor to an item in the main window will reveal a tooltip with the item’s name, clicking on it will take you to the category screen;
— collecting all the items of a key collection will make the item on the main screen glow;
— if a character has items that can be added to a collection, this collection will always be shown first in search results;
— if the character has items that can be added to a collection, they will be marked with an orange dot in the collection interface (or on the icon of the specific item in the collection tab), if some of the collection's requirements concerning the amount of items or enchant values haven't been met, it will be marked with a red dot; this mark can be seen on the Details button, even before opening the collection tab;
— effects of different collection categories:
Attack | Defense | Battle Assist | Special | Stats | Convenience |
P. Atk. | P. Def. | Max HP | Paralysis Resistance | CON | Weight Limit |
M. Atk. | M. Def. | Max MP | Knockback Resistance | MEN | Inventory slots |
P. Skill Critical Damage | Received P. Skill Critical Damage Decrease | Max CP | Imprisonment Resistance | STR | Private warehouse slots |
M. Skill Critical Damage | Received M. Skill Critical Damage Decrease | HP Recovery Rate | Pull Resistance | INT | Private store slots |
Skill Critical Damage | Received Skill Critical Damage Decrease | MP Recovery Rate | Suppression Resistance | DEX | Acquired XP/ SP |
Skill Power | Damage Decrease | CP Recovery Rate | Hellfire Resistance | WIT | Item Loss Rate Decrease |
P. Skill Critical Rate | Received P. Skill Critical Rate Decrease | Casting Spd. | Firearms Resistance | Death XP Penalty Decrease | |
M. Skill Critical Rate | Received M. Skill Critical Rate Decrease | Atk. Spd. | Lost Item Recovery Cost Decrease | ||
Soulshot Damage | Received Skill Critical Rate Decrease | Speed | Effect slots | ||
Spiritshot Damage | All Weapon Resistance | Received Healing Increase | Sayha's Grace Charge Increase | ||
Delay time reduction | Sayha's Grace Consumption Decrease | ||||
Skill MP Consumption Decrease |
— the Event category always contain the Growth Rune I and Growth Rune II collections (Acquired XP/ SP);
— when you open the collection UI, all the other windows will close, keep that in mind during battles.
Olympiad
— the 3 vs 3 Olympiad schedule has been changed: it now takes place from Monday to Friday from 8:30 p.m. to 9:00 p.m. server time;
— the way the points are counted after the end of the competition has been changed:
— the lower the character's team's average number of Olympiad points compared to the other team, the more points they will get;
* if it is possible to receive a lot of points, a system message notification will appear before the competition starts;
— if characters have the same amount of points, the Hero is determined based on the number of victories, the victory percentage or the XP amount;
— it is no longer possible to attack friendly characters and their servitors and pets during the Olympiad;
— the max level of the Jaban's Blessing buff has been increased to 5, the chances of receiving buffs of different levels have been changed;
— the Jaban's Blessing buff has been changed, the descriptions have been amended:
Name and level | Effect |
Jaban's Blessing Lv. 1 | Max HP +3000 Received PvP damage -10% |
Jaban's Blessing Lv. 2 | Max HP +5,000 Received PvP damage -10% All stats +1 P. Atk. +1000 M. Atk. +500 |
Jaban's Blessing Lv. 3 | Max HP +8000 Received PvP damage -10% All stats +2 P. Atk. +2500 M. Atk. +1200 P. Def. +2000 M. Def. +1500 A chance to paralyze target for 2 sec. upon receiving damage. |
Jaban's Blessing Lv. 4 | Max HP +12,000 Received PvP damage -10% All stats +4 P. Atk. +4000 M. Atk. +2000 P. Def. +3500 M. Def. +2500 Atk. Spd. +20% Casting Spd. +15%
<With a certain chance when hit> For 2 sec., paralyzes the target.
<With a certain chance after an attack> For 2 sec., inflicts Stun or Silence on the target. |
Jaban's Blessing Lv. 5 | Max HP +20,000 Received PvP damage -10% All stats +6 P. Atk. +8000 M. Atk. +3000 P. Def. +6000 M. Def. +4000 Atk. Spd. +30% Casting Spd. +25%
<With a certain chance when hit> For 2 sec., paralyzes the target. Creates a shield with separate HP.
<With a certain chance after an attack> For 2 sec., inflicts Stun or Silence on the target. Deals 1500 fixed damage to a target. |
New missions
— a new monthly mission Olympiad Competitor has been added:
Mission name | Olympiad Competitor |
Required level | Lv. 40+ |
Frequency | 1 month |
Description | Participate in 50 Olympiad matches per month (results don't matter) |
Reward | Olympiad Treasure Chest (1 pc.) |
Reset | The first day of the month |
- when you open Olympiad Treasure Chest, you obtain one of the following items:
* Boss' Weapon Pack;
* Ice Crystal Breastplate (Sealed);
* Ice Crystal Gaiters (Sealed);
* Leather Armor of Lightning (Sealed);
* Leather Leggings of Lightning (Sealed);
* Flaming Tunic (Sealed);
* Flaming Stockings (Sealed);
* Improved Scroll: Enchant A-grade Weapon;
* Improved Scroll: Enchant A-grade Armor;
* Enchant Kit: Talisman of Aden (3 pcs.);
* Enchant Kit: Talisman of Eva (3 pcs.);
* Enchant Kit: Talisman of Speed (3 pcs.);
* Reinforced Jewel Box (3 pcs.);
* Scroll: Boost Attack (50 pcs.);
* Scroll: Boost Defense (50 pcs.);
* Special HP Recovery Potion (1500 pcs.).
Changed Missions
— the reward for the Olympiad Winner V mission has been changed from Chest of Victory to Olympiad Treasure Chest;
— the Adventurer's Journey I-IV missions have been changed:
Mission name | Required level | Hunting Zones | Kill number |
Adventurer's Journey I | Lv. 20-30 | Ruins of Agony/Abandoned Camp | 70 monsters |
Adventurer's Journey II | Lv. 30-40 | Gorgon Flower Garden/Death Pass | 150 monsters |
Adventurer's Journey III | Lv. 40-60 | Sea of Spores/Cemetery/Fields of Massacre | 500 monsters |
Adventurer's Journey IV | Lv. 60-75 | Plains of Glory/War-Torn Plains/Silent Valley | 700 monsters |
— the reward for some missions has been changed:
Mission type | Reward |
Daily Hunting I-V | Soulshot Ticket, Spirit Ore, HP Recovery Potion |
Level-up achievement | Scroll: Boost Attack, Scroll: Boost Defense
(XP Growth Scroll is added after levelling up. Berserker's Scroll and a special reward are added after reaching a higher level.) |
* the rewards have been changed so that completing Daily Hunting missions would reward players with supplies that can be used during hunting;
* the rewards have been changed so that completing Level-up Achievement missions would reward players with supplies that help them level-up;
— the amount of clan XP earned for completing the following missions has been increased:
Mission name | Clan XP |
Clan Raid Attack | Clan XP 50 -> 500 |
Dwelling of Spirits | Clan XP 25 -> 250 |
Spirit Kings | Clan XP 25 -> 500 |
— the reward for reaching Lv. 90 has been changed:
Before changes | After changes |
Scroll: Boost Attack (180 pcs.) Sayha's Storm Lv. 3 (90 pcs.) Spirit Ore (4500 pcs.) Spellbook: Glorious Warrior's Ability (1 pc.) Emerald Weapon Appearance Stone (1 pc.) Best Dye Coupon (1 pc.) | Scroll: Boost Attack (24 pcs.) Scroll: Boost Defense (24 pcs.) XP Growth Scroll (24 pcs.) Berserker's Scroll (5 pcs.) Lv. 90 Achievement Reward Box (1 pc.) |
— Lv. 90 Achievement Reward Box contains the following items (100% chance):
Available items | Quantity |
Stylish Color Title | 2 |
Half Mask of Glory | 1 |
Spellbook: Glorious Warrior's Ability | 1 |
Emerald Weapon Appearance Stone | 1 |
— the Half Mask of Glory accessory can only be equipped in the right hair accessory slot, the right slot becomes available only after reaching Lv. 90;
— a character of Lv. 90 or higher can choose a unique title color "sky blue" when using Stylish Color Title.
Deleted Missions
— the following mission have been deleted: Reach Level 10, Daily Hunting I (Lv. 1-20), Daily Hunting II (Lv. 1-20), Daily Hunting III (Lv. 1-20), Daily Daily Hunting IV (Lv. 1-20), Daily Hunting V (Lv. 1-20), Hunt in the Tower of Insolence I (Lv. 74+), Hunt in the Tower of Insolence II (Lv. 74+).
New Items
Necklace of Spirits
— a new Necklace of Spirits has been added; it can be acquired by killing the Spirit Kings/ Queen (King Ignis/ Queen Nebula/ King Procella/ King Petram);
— the new Necklace of Spirits can be enchanted up to +10 using Scroll: Enchant Necklace of Spirits that is sold by NPC Svein for 2,000,000 adena (the price may vary depending on the castle tax rate);
— if enchanting fails, Necklace of Spirits disappears;
Item | Description |
Scroll: Enchant Necklace of Spirits | Max enchant value +10. (Requires Scroll: Enchant Necklace of Spirits.) Enchanting an item enhances its effects. <Safe enchantment: +1> |
— the necklace's effects become stronger with each enchant value:
Enchant value | Effect |
0 | MP +50 P. Atk. +5 M. Atk. +5 P. Def. +5 M. Def. +5 Atk. Spd. +2 Casting Spd. +2 |
+1 | MP +50 P. Atk. +7 M. Atk. +7 P. Def. +7 M. Def. +7 Atk. Spd. +4 Casting Spd. +4 |
+2 | MP +50 P. Atk. +10 M. Atk. +10 P. Def. +10 M. Def. +10 Atk. Spd. +6 Casting Spd. +6 |
+3 | MP +50 P. Atk. +15 M. Atk. +15 P. Def. +15 M. Def. +15 Atk. Spd. +8 Casting Spd. +8 |
+4 | MP +50 P. Atk. +20 M. Atk. +20 P. Def. +20 M. Def. +20 Atk. Spd. +10 Casting Spd. +10 |
+5 | MP +50 P. Atk. +30 M. Atk. +30 P. Def. +25 M. Def. +25 Atk. Spd. +12 Casting Spd. +12 |
+6 | MP +50 P. Atk. +50 M. Atk. +50 P. Def. +30 M. Def. +30 Atk. Spd. +15 Casting Spd. +15 All Critical Damage +10 |
+7 | MP +50 P. Atk. +100 M. Atk. +100 P. Def. +50 M. Def. +50 Atk. Spd. +20 Casting Spd. +20 All Critical Damage +20 |
+8 | MP +50 P. Atk. +300 M. Atk. +300 P. Def. +70 M. Def. +70 Atk. Spd. +30 Casting Spd. +30 All Critical Damage +50 STR +1 INT +1 |
+9 | MP +50 P. Atk. +500 M. Atk. +500 P. Def. +100 M. Def. +100 Atk. Spd. +40 Casting Spd. +40 All Critical Damage +100 STR +2 INT +2 |
+10 | MP +50 P. Atk. +800 M. Atk. +800 P. Def. +150 M. Def. +150 Atk. Spd. +50 Casting Spd. +50 All Critical Damage +300 STR +3 INT +3 |
– the old necklaces can be transformed into the new Necklace of Spirits for a fee using the Game Assistant's item transformation function;
— transformation probability — 100%:
Item | Fee (adena) | Result |
Ignis' Old Necklace Lv. 1 | 50,000 | +0 Necklace of Spirits |
Ignis' Old Necklace Lv. 2 | 50,000 | +0 Necklace of Spirits |
Ignis' Old Necklace Lv. 3 | 50,000 | +0 Necklace of Spirits |
Ignis' Old Necklace Lv. 4 | 100,000 | +1 Necklace of Spirits |
+0 Ignis' Necklace | 200,000 | +2 Necklace of Spirits |
+1 Ignis' Necklace | 300,000 | +3 Necklace of Spirits |
+2 Ignis' Necklace | 500,000 | +4 Necklace of Spirits |
+3 Ignis' Necklace | 700,000 | +5 Necklace of Spirits |
+4 Ignis' Necklace | 1,000,000 | +6 Necklace of Spirits |
+5 Ignis' Necklace | 2,000,000 | +7 Necklace of Spirits |
+6 Ignis' Necklace | 2,000,000 | +7 Necklace of Spirits |
+7 Ignis' Necklace | 2,000,000 | +7 Necklace of Spirits |
+8 Ignis' Necklace | 5,000,000 | +8 Necklace of Spirits |
+9 Ignis' Necklace | 5,000,000 | +8 Necklace of Spirits |
+10 Ignis' Necklace | 5,000,000 | +8 Necklace of Spirits |
Nebula's Old Necklace Lv. 1 | 50,000 | +0 Necklace of Spirits |
Nebula's Old Necklace Lv. 2 | 50,000 | +0 Necklace of Spirits |
Nebula's Old Necklace Lv. 3 | 50,000 | +0 Necklace of Spirits |
Nebula's Old Necklace Lv. 4 | 100,000 | +1 Necklace of Spirits |
+0 Nebula's Necklace | 200,000 | +2 Necklace of Spirits |
+1 Nebula's Necklace | 300,000 | +3 Necklace of Spirits |
+2 Nebula's Necklace | 500,000 | +4 Necklace of Spirits |
+3 Nebula's Necklace | 700,000 | +5 Necklace of Spirits |
+4 Nebula's Necklace | 1,000,000 | +6 Necklace of Spirits |
+5 Nebula's Necklace | 2,000,000 | +7 Necklace of Spirits |
+6 Nebula's Necklace | 2,000,000 | +7 Necklace of Spirits |
+7 Nebula's Necklace | 2,000,000 | +7 Necklace of Spirits |
+8 Nebula's Necklace | 5,000,000 | +8 Necklace of Spirits |
+9 Nebula's Necklace | 5,000,000 | +8 Necklace of Spirits |
+10 Nebula's Necklace | 5,000,000 | +8 Necklace of Spirits |
Procella's Old Necklace Lv. 1 | 50,000 | +0 Necklace of Spirits |
Procella's Old Necklace Lv. 2 | 50,000 | +0 Necklace of Spirits |
Procella's Old Necklace Lv. 3 | 50,000 | +0 Necklace of Spirits |
Procella's Old Necklace Lv. 4 | 100,000 | +1 Necklace of Spirits |
+0 Procella's Necklace | 200,000 | +2 Necklace of Spirits |
+1 Procella's Necklace | 300,000 | +3 Necklace of Spirits |
+2 Procella's Necklace | 500,000 | +4 Necklace of Spirits |
+3 Procella's Necklace | 700,000 | +5 Necklace of Spirits |
+4 Procella's Necklace | 1,000,000 | +6 Necklace of Spirits |
+5 Procella's Necklace | 2,000,000 | +7 Necklace of Spirits |
+6 Procella's Necklace | 2,000,000 | +7 Necklace of Spirits |
+7 Procella's Necklace | 2,000,000 | +7 Necklace of Spirits |
+8 Procella's Necklace | 5,000,000 | +8 Necklace of Spirits |
+9 Procella's Necklace | 5,000,000 | +8 Necklace of Spirits |
+10 Procella's Necklace | 5,000,000 | +8 Necklace of Spirits |
Petram's Old Necklace Lv. 1 | 50,000 | +0 Necklace of Spirits |
Petram's Old Necklace Lv. 2 | 50,000 | +0 Necklace of Spirits |
Petram's Old Necklace Lv. 3 | 50,000 | +0 Necklace of Spirits |
Petram's Old Necklace Lv. 4 | 100,000 | +1 Necklace of Spirits |
+0 Petram's Necklace | 200,000 | +2 Necklace of Spirits |
+1 Petram's Necklace | 300,000 | +3 Necklace of Spirits |
+2 Petram's Necklace | 500,000 | +4 Necklace of Spirits |
+3 Petram's Necklace | 700,000 | +5 Necklace of Spirits |
+4 Petram's Necklace | 1,000,000 | +6 Necklace of Spirits |
+5 Petram's Necklace | 2,000,000 | +7 Necklace of Spirits |
+6 Petram's Necklace | 2,000,000 | +7 Necklace of Spirits |
+7 Petram's Necklace | 2,000,000 | +7 Necklace of Spirits |
+8 Petram's Necklace | 5,000,000 | +8 Necklace of Spirits |
+9 Petram's Necklace | 5,000,000 | +8 Necklace of Spirits |
+10 Petram's Necklace | 5,000,000 | +8 Necklace of Spirits |
— NPC Svein can no longer exchange the old Spirit King Necklaces for Attribute Fragments; the old Spirit King Necklaces can, however, be enchanted using the old Scroll: Enchant Spirit Accessory;
— Necklace of Spirits can be used as pet equipment;
— Necklace of Spirits can be exchanged, dropped and sold in the private store, it cannot be sold in an NPC store or transferred within the account.
Dyes
— the following new dyes have been added:
Dye | Application cost | Dye amount needed to apply a tattoo | Removal cost | Dye amount restored after removing a tattoo |
Legendary Dye <STR +4> | 20,000,000 adena | 1 | 50,000,000 adena | 1 |
Legendary Dye <CON +4> | 20,000,000 adena | 1 | 50,000,000 adena | 1 |
Legendary Dye <DEX +4> | 20,000,000 adena | 1 | 50,000,000 adena | 1 |
Legendary Dye <INT +4> | 20,000,000 adena | 1 | 50,000,000 adena | 1 |
Legendary Dye <MEN +4> | 20,000,000 adena | 1 | 50,000,000 adena | 1 |
Legendary Dye <WIT +4> | 20,000,000 adena | 1 | 50,000,000 adena | 1 |
— new dyes can be acquired during events or when special offers are active; they are also given out as rewards for defeating the following bosses: Kernon, Korim, Longhorn Golkonda, Fire of Wrath Shuriel, Death Lord Hallate, Hero Tamash, Palibati Queen Themis, Kuroboros' High Priest, Enmity Ghost Ramdal, Immortal Savior Mardil, Cherub Galaxia, Shilen's Priest Hisilrome, Queen Ant Drone Priest, Angel Priest of Baium, Priest of Core Decar, Orfen's Priest Lord Ipos, Monster Minotaur, Monster Bulleroth, Evil Orc Tabris, Evil Orc Dephracor and Katuba.
Firearms
— a new weapon type has been added — firearms:
Grade | Weapon name |
No-grade | Wooden Pistols, Young Knight's Pistols |
D | Brass Pistols, Aden Pistols |
C | Flint Pistols |
B | Volcano, Lizard Slayer |
A | Scofield, Zephyrus, Anakim's Divine Pistols |
— firearms can only be used if the character's inventory contains an Elemental Orb of the same grade as their weapon;
— Elemental Orb is only needed to perform standard attacks, skills can be used without an orb;
— Elemental Orbs are sold by grocers (they are sealed and cannot be transferred);
— pets can also equip firearms and they are not penalized for using an inappropriate weapon.
Special Armor
— enchanting the upper and the lower parts of special armor yields different effects;
— once the character has equipped special armor, there is a chance that a special skill will be triggered whenever they take damage;
— new Armor of Protection can be obtained during events or when special offers are active; it is also given out as a reward for defeating the new boss Ultimate Behemoth that with a certain probability appears in Antharas' Lair.
Breastplate of Protection
— Breastplate of Protection has been added:
Item | Grade | P. Def. | Effects |
Breastplate of Protection | A | 240 | STR +2 CON +2 Overweight Limit +1500 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
— Breastplate of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:
Enchant value | Counter Paralysis (activates when receiving damage) | Passive | |||
Paralysis Atk. Rate | Trigger Rate | Duration | Shield Defense | Received AoE skill damage | |
0 | 90% | 2% | 3 sec. | 100 | — |
+1 | 2% | 3 sec. | 150 | — | |
+2 | 2% | 3 sec. | 200 | — | |
+3 | 2% | 3 sec. | 250 | — | |
+4 | 2% | 3 sec. | 300 | — | |
+5 | 4% | 3 sec. | 400 | -5% | |
+6 | 6% | 3 sec. | 500 | -6% | |
+7 | 8% | 3 sec. | 600 | -7% | |
+8 | 10% | 3 sec. | 700 | -8% | |
+9 | 10% | 4 sec. | 800 | -9% | |
+10 | 10% | 5 sec. | 1000 | -10% |
Gaiters of Protection
— Gaiters of Protection have been added:
Item | Grade | P. Def. | Effects |
Gaiters of Protection | A | 210 | CON +2 Overweight Limit +1000 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
— Gaiters of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:
Enchant value | Damage Limit (activates when receiving damage) | Passive | |||
Max Damage Taken | Trigger Rate | Duration | Cooldown | Received AoE skill damage
| |
0 | 5000 | 2% | 5 sec. | 10 sec. | — |
+1 | 4800 | 2% | 5 sec. | 10 sec. | — |
+2 | 4600 | 2% | 5 sec. | 10 sec. | — |
+3 | 4400 | 2% | 5 sec. | 10 sec. | — |
+4 | 4200 | 2% | 5 sec. | 10 sec. | — |
+5 | 4000 | 4% | 5 sec. | 10 sec. | -5% |
+6 | 3600 | 6% | 5 sec. | 10 sec. | -6% |
+7 | 3200 | 8% | 5 sec. | 10 sec. | -7% |
+8 | 2800 | 10% | 5 sec. | 10 sec. | -8% |
+9 | 2400 | 10% | 5 sec. | 10 sec. | -9% |
+10 | 2000 | 10% | 5 sec. | 10 sec. | -10% |
Leather Armor of Protection
— Leather Armor of Protection has been added:
Item | Grade | P. Def. | Effects |
Leather Armor of Protection | A | 201 | STR +2 DEX +2 Overweight Limit +1500 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
— Leather Armor of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:
Enchant value | Counter Paralysis (activates when receiving damage) | Passive | ||||
Paralysis Atk. Rate | Trigger Rate | Duration | P./ M. Evasion | Skill Evasion | Received AoE skill damage | |
0 | 90% | 2% | 3 sec. | 1 | 1% | — |
+1 | 2% | 3 sec. | 2 | 2% | — | |
+2 | 2% | 3 sec. | 3 | 3% | — | |
+3 | 2% | 3 sec. | 4 | 4% | — | |
+4 | 2% | 3 sec. | 5 | 5% | — | |
+5 | 4% | 3 sec. | 6 | 6% | -5% | |
+6 | 6% | 3 sec. | 7 | 7% | -6% | |
+7 | 8% | 3 sec. | 9 | 9% | -7% | |
+8 | 10% | 3 sec. | 11 | 11% | -8% | |
+9 | 10% | 4 sec. | 13 | 13% | -9% | |
+10 | 10% | 5 sec. | 15 | 15% | -10% |
Leather Leggings of Protection
— Leather Leggings of Protection have been added:
Item | Grade | P. Def. | Effects |
Leather Leggings of Protection | A | 140 | DEX +2 Overweight Limit +1000 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
— Leather Leather Leggings of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:
Enchant value | Critical Damage Defense (activates when receiving damage) | Passive | ||||
All received Critical Rate | All received Critical Damage | Trigger Rate | Duration | Cooldown | Received AoE skill damage | |
0 | -10% | -10% | 2% | 5 sec. | 10 sec. | — |
+1 | -12% | -12% | 2% | 5 sec. | 10 sec. | — |
+2 | -14% | -14% | 2% | 5 sec. | 10 sec. | — |
+3 | -16% | -16% | 2% | 5 sec. | 10 sec. | — |
+4 | -18% | -18% | 2% | 5 sec. | 10 sec. | — |
+5 | -20% | -20% | 4% | 5 sec. | 10 sec. | -5% |
+6 | -25% | -25% | 6% | 5 sec. | 10 sec. | -6% |
+7 | -30% | -30% | 8% | 5 sec. | 10 sec. | -7% |
+8 | -35% | -35% | 10% | 5 sec. | 10 sec. | -8% |
+9 | -40% | -40% | 10% | 5 sec. | 10 sec. | -9% |
+10 | -45% | -45% | 10% | 5 sec. | 10 sec. | -10% |
Tunic of Protection
— Tunic of Protection has been added:
Item | Grade | P. Def. | Effects |
Tunic of Protection | A | 138 | WIT +2 MEN +2 Overweight Limit +1500 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
— Tunic of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:
Enchant value | Counter Paralysis (activates when receiving damage) | Passive | |||
Paralysis Atk. Rate | Trigger Rate | Duration | Max MP | Received AoE skill damage | |
0 | 90% | 2% | 3 sec. | +500 | — |
+1 | 2% | 3 sec. | +600 | — | |
+2 | 2% | 3 sec. | +700 | — | |
+3 | 2% | 3 sec. | +800 | — | |
+4 | 2% | 3 sec. | +900 | — | |
+5 | 4% | 3 sec. | +1000 | -5% | |
+6 | 6% | 3 sec. | +1400 | -6% | |
+7 | 8% | 3 sec. | +1800 | -7% | |
+8 | 10% | 3 sec. | +2200 | -8% | |
+9 | 10% | 4 sec. | +2600 | -9% | |
+10 | 10% | 5 sec. | +3000 | -10% |
Stockings of Protection
— Stockings of Protection has been added:
Item | Grade | P. Def. | Effects |
Stockings of Protection | A | 90 | WIT +2 Overweight Limit +1000 Paralysis Resistance +25% Shock Resistance +25% Sleep Resistance +25% Hold Resistance +25% Silence Resistance +25% Fear Resistance +25% |
— Stockings of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:
Enchant value | Arcane Shield Defense (activates when receiving damage) | Passive | |||
Max Damage Taken (the rest is absorbed in exchange for MP) | Activation condition: Max HP | Duration | Cooldown | Received AoE skill damage
| |
0 | Received damage -40% | < 60% | 5 sec. | 60 sec. | — |
+1 | < 60% | 5 sec. | 60 sec. | — | |
+2 | < 60% | 5 sec. | 60 sec. | — | |
+3 | < 60% | 5 sec. | 60 sec. | — | |
+4 | < 60% | 5 sec. | 60 sec. | — | |
+5 | < 60% | 10 sec. | 60 sec. | -5% | |
+6 | Received damage -42% | < 60% | 10 sec. | 60 sec. | -6% |
+7 | Received damage -44% | < 60% | 10 sec. | 60 sec. | -7% |
+8 | Received damage -46% | < 60% | 10 sec. | 60 sec. | -8% |
+9 | Received damage -48% | < 60% | 10 sec. | 60 sec. | -9% |
+10 | Received damage -50% | < 60% | 10 sec. | 60 sec. | -10% |
Shield of Protection
— Shield of Protection has been added:
Item | Grade | Shield Defense | Effects |
Shield of Protection | A | 367 | Max HP +1000 Max MP +1000 Max CP +1000 All received Critical Damage -10% Upon receiving damage with a certain chance increases Max HP and recovers HP every second (HP bonus is recovered instantly). |
— Shield of Protection can be enchanted up to +10, the following effects are applied depending on the enchantment value:
Enchant value | Defense Mode (activates when receiving damage) | Passive | ||||
Max HP | HP Recovery per second | Trigger Rate | Duration | Cooldown | P. Def./ M. Def./ Shield Defense | |
0 | +5% | +100 | 3% | 10 sec. | 15 sec. | — |
+1 | +8% | +200 | 3% | 10 sec. | 15 sec. | +3% |
+2 | +11% | +300 | 3% | 10 sec. | 15 sec. | +4% |
+3 | +14% | +400 | 3% | 10 sec. | 15 sec. | +5% |
+4 | +17% | +500 | 3% | 10 sec. | 15 sec. | +6% |
+5 | +20% | +650 | 3% | 10 sec. | 15 sec. | +8% |
+6 | +25% | +800 | 3% | 10 sec. | 15 sec. | +10% |
+7 | +30% | +950 | 3% | 10 sec. | 15 sec. | +12% |
+8 | +35% | +1100 | 3% | 10 sec. | 15 sec. | +14% |
+9 | +40% | +1250 | 3% | 10 sec. | 15 sec. | +17% |
+10 | +50% | +1400 | 3% | 10 sec. | 15 sec. | +20% |
Symbol of Defense
— Symbol of Defense has been added:
Item | Grade | P. Def. | Effects |
Symbol of Defense | A | 73 | Max HP +500 Max MP +500 Max CP +500 All received Critical Rate -10% Casts debuff on the enemy after an attack decreasing their P./ M. Atk. |
— Symbol of Defense can be enchanted up to +10, the following effects are applied depending on the enchantment value:
Enchant value | Defense Curse (after standard attacks and attacking skills) | Passive | ||||
Enemy P. Atk. M. Atk. | Apply Rate | Trigger Rate | Duration | Cooldown | P./ M. Def. | |
0 | -5% | 90% | 3% | 5 sec. | 10 sec. | — |
+1 | -7% | 90% | 3% | 5 sec. | 10 sec. | +3% |
+2 | -9% | 90% | 3% | 5 sec. | 10 sec. | +4% |
+3 | -11% | 90% | 3% | 5 sec. | 10 sec. | +5% |
+4 | -13% | 90% | 3% | 5 sec. | 10 sec. | +6% |
+5 | -15% | 90% | 3% | 5 sec. | 10 sec. | +8% |
+6 | -18% | 90% | 3% | 5 sec. | 10 sec. | +10% |
+7 | -21% | 90% | 3% | 5 sec. | 10 sec. | +12% |
+8 | -24% | 90% | 3% | 5 sec. | 10 sec. | +14% |
+9 | -27% | 90% | 3% | 5 sec. | 10 sec. | +17% |
+10 | -30% | 90% | 3% | 5 sec. | 10 sec. | +20% |
Talisman of Hellbound
— Talisman of Hellbound has been added;
— Talisman of Hellbound can be created using Special Craft;
— Talisman of Hellbound can be upgraded through compounding with Talisman of Hellbound Fragment; if compounding fail, the item loses one level;
— Talisman of Hellbound Fragment can be created from Hellbound Energy (20 pcs.) for 1,000,000 adena using Special Craft;
— Talisman of Hellbound Fragment can also be created by exchanging Talisman of Hellbound Lv 1 for two fragments using Special Craft;
— Talisman of Hellbound enchant effects are as follows:
Lv. | Max HP | P./ M. Atk. | P./ M. Def. | P./ M. Accuracy | Atk. Spd./ Casting Spd. | Speed | Received PvP Damage | Debuff Resistance | Triggered Skill (after standard attacks and attacking skills) |
1 | +100 | +50 | +100 | — | — | — | — | — | — |
2 | +200 | +100 | +200 | +1 | — | — | — | — | — |
3 | +300 | +150 | +300 | +2 | — | — | — | — | — |
4 | +400 | +200 | +400 | +3 | — | — | — | — | — |
5 | +500 | +250 | +500 | +4 | +35 | — | — | — | Deals 1000 fixed damage. (Coldown: 5 min.) |
6 | +700 | +300 | +600 | +5 | +50 | +1 | — | — | Deals 1500 fixed damage. (Coldown: 5 min.) |
7 | +1000 | +350 | +700 | +6 | +70 | +2 | -3% | — | Deals 2000 fixed damage. (Coldown: 5 min.) |
8 | +2000 | +400 | +800 | +7 | +100 | +5 | -7% | +2% | Deals 3000 fixed damage. (Coldown: 5 min.) |
9 | +3000 | +450 | +900 | +8 | +150 | +7 | -12% | +5% | Deals 4000 fixed damage. (Coldown: 5 min.) |
10 | +5000 | +500 | +1000 | +10 | +200 | +10 | -20% | +10% | Deals 5000 fixed damage. (Coldown: 5 min.) |
— Talisman of Hellbound can be exchanged, dropped and sold in the private store, it cannot be sold in an NPC store or transferred within the account;
— Talisman of Hellbound Fragment can be exchanged and sold in the private store, it cannot be dropped, sold in an NPC store or transferred within the account;
— Hellbound Energy cannot be exchanged, dropped, sold in the private or NPC store or transferred within the account;
— the probability of successfully compounding a Talisman of Hellbound is as follows:
Slot #1 | Slot #2 | Probability | Result if successful |
Talisman of Hellbound Lv. 1 | Talisman of Hellbound Fragment | 60% | Talisman of Hellbound Lv. 2 |
Talisman of Hellbound Lv. 2 | Talisman of Hellbound Fragment | 50% | Talisman of Hellbound Lv. 3 |
Talisman of Hellbound Lv. 3 | Talisman of Hellbound Fragment | 50% | Talisman of Hellbound Lv. 4 |
Talisman of Hellbound Lv. 4 | Talisman of Hellbound Fragment | 40% | Talisman of Hellbound Lv. 5 |
Talisman of Hellbound Lv. 5 | Talisman of Hellbound Fragment | 40% | Talisman of Hellbound Lv. 6 |
Talisman of Hellbound Lv. 6 | Talisman of Hellbound Fragment | 30% | Talisman of Hellbound Lv. 7 |
Talisman of Hellbound Lv. 7 | Talisman of Hellbound Fragment | 30% | Talisman of Hellbound Lv. 8 |
Talisman of Hellbound Lv. 8 | Talisman of Hellbound Fragment | 20% | Talisman of Hellbound Lv. 9 |
Talisman of Hellbound Lv. 9 | Talisman of Hellbound Fragment | 10% | Talisman of Hellbound Lv. 10 |
Hellbound Ring
— Hellbound Ring has been added;
— Hellbound Ring can be looted off of following elite monsters and bosses at Hellbound: Deiman, Satina, Ryuminir, Aizen Kelsour;
— Hellbound Ring can be enchanted up to +10 using Scroll: Enchant Hellbound Ring, the following effects are applied depending on the enchantment value:
Enchant value | Paralysis Resistance | Max HP | P./ M. Atk. | DEX | WIT |
0 | +1% | — | — | — | — |
+1 | +2% | — | — | — | — |
+2 | +3% | — | — | — | — |
+3 | +4% | — | — | — | — |
+4 | +5% | — | — | — | — |
+5 | +10% | +100 | +10 | — | — |
+6 | +12% | +150 | +15 | — | — |
+7 | +14% | +200 | +20 | +1 | +1 |
+8 | +18% | +250 | +30 | +1 | +1 |
+9 | +22% | +250 | +50 | +2 | +2 |
+10 | +30% | +1000 | +300 | +5 | +5 |
— failure to enchant Hellbound Ring to +2 and higher results in the disappearance of the item;
— Hellbound Ring and the corresponding enchantment scroll can be exchanged, dropped and sold in the private store; they cannot be sold in an NPC store or transferred within the account.
Growth Rune
— Growth Rune has been added;
— Growth Rune can be upgraded to Lv. 10 through compounding with Growth Rune Fragment;
— if compounding fails at levels 1-5, Growth Rune will revert to Lv. 1, if it fails at levels 6-9, the character will receive Growth Rune Lv. 6;
— Growth Rune Lv. 1 can be bought at the L-Coin Store for 5,000,000 adena (1 pc. per character per day);
— Growth Rune Fragment can be bought at the L-Coin Store for 1,000,000 adena (2 pcs. per character per day);
— the rune works similarly to dolls, passively boosting parameters when in inventory;
— Growth Runes of different levels have the following effects:
Rune level | Acquired XP/ SP | P. Def. | M. Def. | P. Atk. | M. Atk. |
1 | +1% | — | — | — | — |
2 | +2% | — | — | — | — |
3 | +3% | — | — | — | — |
4 | +4% | — | — | — | — |
5 | +5% | +10 | +10 | — | — |
6 | +6% | +20 | +20 | — | — |
7 | +7% | +30 | +30 | — | — |
8 | +8% | +50 | +50 | — | — |
9 | +9% | +70 | +70 | — | — |
10 | +10% | +100 | +100 | +100 | +100 |
— Growth Runes of all levels cannot be exchanged, dropped or sold in both private and NPC stores; Growth Runes Lv. 7-10 can be transferred within the account;
— the probability of successfully compounding a Growth Rune is as follows:
Slot #1 | Slot #2 | Probability | Result if successful |
Growth Rune Lv. 1 | Growth Rune Fragment | 70% | Growth Rune Lv. 2 |
Growth Rune Lv. 2 | Growth Rune Fragment | 60% | Growth Rune Lv. 3 |
Growth Rune Lv. 3 | Growth Rune Fragment | 50% | Growth Rune Lv. 4 |
Growth Rune Lv. 4 | Growth Rune Fragment | 40% | Growth Rune Lv. 5 |
Growth Rune Lv. 5 | Growth Rune Fragment | 30% | Growth Rune Lv. 6 |
Growth Rune Lv. 6 | Growth Rune Fragment | 50% | Growth Rune Lv. 7 |
Growth Rune Lv. 7 | Growth Rune Fragment | 40% | Growth Rune Lv. 8 |
Growth Rune Lv. 8 | Growth Rune Fragment | 30% | Growth Rune Lv. 9 |
Growth Rune Lv. 9 | Growth Rune Fragment | 20% | Growth Rune Lv. 10 |
Potions of Wardship
— Potions of Wardship can be acquired with a certain chance while hunting monsters;
— Potions of Wardship are awarded to the character who dealt a death blow to a monster;
Item | Effect |
Potion of Wardship | Sayha's Grace points +10,000, Magic Lamp points +50,000, craft points +3250. |
— Potion of Wardship is not awarded for killing monsters that don't provide XP;
— Potion of Wardship can't be acquired if there is a gap of 15 or more levels between members of the group;
— Potions of Wardship are added straight to the character's inventory and are removed every week during scheduled maintenance (first removal will take place on February 24);
— the higher the character's level, the more Potions of Wardship can be acquired:
Character Level | Max amount of Potions of Wardship per day |
45 – 60 | 7 pcs. |
61 – 70 | 59 pcs. |
71 – 80 | 136 pcs. |
81+ | 281 pcs. |
— Potion of Wardship can be acquired in the following zones: Cemetery, Fields of Massacre, Plains of Glory, War-Torn Plains, Cruma Tower, Silent Valley, Primeval Isle, Bee Hive, Plains of the Lizardmen, Dragon Valley, Forgotten Primeval Garden, Tower of Insolence, Sel Mahum Base, Hellbound, Orc Barracks, Antharas' Lair.
— when using the new Potion of Wardship, Sayha's Grace maintenance effect may be applied.
B-Grade and C-Grade Cursed Scrolls
— Cursed Scroll: Enchant C-grade Weapon (Sealed) and Cursed Scroll: Enchant B-grade Weapon (Sealed) have been added;
— new Cursed Scrolls: Enchant Weapon (Sealed) can be acquired with a certain chance when killing monsters in special hunting zones Primeval Isle and Alligator Island;
— just like scrolls of other grades, the new ones decrease the item's enchant level by 1.
Zaken and Core Dolls
— Zaken Doll and Core Doll have been added:
Item | Effect |
Zaken Doll Lv. 1 | Skill Critical Rate +10 HP Recovery +20 Skill Critical Damage +100 Vampiric Rage +1% (applied with a certain chance) |
Zaken Doll Lv. 2 | Skill Critical Rate +40 HP Recovery +50 Skill Critical Damage +200 Vampiric Rage +2% (applied with a certain chance) |
Zaken Doll Lv. 3 | Skill Critical Rate +60 HP Recovery +80 Skill Critical Damage +300 Vampiric Rage +3% (applied with a certain chance) |
Core Doll Lv. 1 | Received Skill Critical Damage -5% Received Skill Critical Rate -2% Shock Resistance +10% Sleep Resistance +10% Knockback Resistance +5% |
Core Doll Lv. 2 | Received Skill Critical Damage -10% Received Skill Critical Rate -5% Shock Resistance +20% Sleep Resistance +20% Knockback Resistance +10% |
Core Doll Lv. 3 | Received Skill Critical Damage -15% Received Skill Critical Rate -8% Shock Resistance +30% Sleep Resistance +30% Knockback Resistance +20% |
— the new dolls can be upgraded through compounding: the probability of successful compounding for dolls has not been changed.
Blessed Dragon Belt
— it is now possible to craft a Blessed Dragon Belt from two regular Dragon Belts with a 100% success rate;
— to craft a Blessed Dragon Belt, two regular Dragon Belts with the same enchant value are needed, for example: [Dragon Belt +7] + [Dragon Belt +7] = [Blessed Dragon Belt +7];
— Special Craft needs to be used to create the new belt, this craft option will be available permanently;
— the lowest enchant value to craft a new belt is +4;
— the Blessed Dragon Belt can be enchanted using the same scrolls as the regular Dragon Belt;
— the Blessed Dragon Belt effects are as follows:
Enchant value | Effect |
0 | Weight limit +1,000 Max HP +20 Max MP +10 Max CP +20 P. Def. +10 M. Def. +10 DEX +1 WIT +1 |
+1 | Weight limit +2000 Inventory slots +2 Max HP +30 Max MP +20 Max CP +30 P. Def. +15 M. Def. +15 DEX +1 WIT +1 CON +1 |
+2 | Weight limit +3,000 Inventory slots +4 Max HP +40 Max MP +25 Max CP +40 P. Def. +20 M. Def. +20 DEX +1 WIT +1 CON +1 MEN +1 STR +1 INT +1 |
+3 | Weight limit +4000 Inventory slots +6 Max HP +50 Max MP +30 Max CP +50 P. Def. +25 M. Def. +25 DEX +2 WIT +2 CON +2 MEN +2 STR +2 INT +2 |
+4 | Weight limit +5000 Inventory slots +6 Max HP +150 Max MP +100 Max CP +200 HP Recovery Potions' Effect +80 MP Recovery Potions' Effect +10 P. Def. +30 M. Def. +30 Atk. Spd. +5 Casting Spd. +10 DEX +3 WIT +3 CON +3 MEN +3 STR +3 INT +3
<Dragon's Protection> When hit, has a 1% chance to create a barrier with 20,000 HP (can be triggered 1 time). The barrier disappears when its HP reaches 0 or after all trigger attempts. |
+5 | Weight limit +6000 Inventory slots +6 Max HP +200 Max MP +150 Max CP +300 HP Recovery Potions' Effect +100 MP Recovery Potions' Effect +20 P. Def. +40 M. Def. +40 Atk. Spd. +10 Casting Spd. +20 DEX +3 WIT +3 CON+4 MEN+4 STR +3 INT +3
<Dragon's Protection> When hit, has a 2% chance to create a barrier with 30,000 HP (can be triggered up to 2 times). The barrier disappears when its HP reaches 0 or after all trigger attempts. |
+6 | Weight limit +7,000 Inventory slots +6 Max HP +300 Max MP +200 Max CP +500 HP Recovery Potions' Effect +120 MP Recovery Potions' Effect +30 P. Def. +50 M. Def. +50 Atk. Spd. +20 Casting Spd. +30 P. Critical Rate +10 M. Skill Critical Rate +10 Received damage -2% DEX+4 WIT+4 CON+4 MEN+4 STR +3 INT +3
<Dragon's Protection> When hit, has a 3% chance to create a barrier with 40,000 HP (can be triggered up to 2 times). The barrier disappears when its HP reaches 0 or after all trigger attempts. |
+7 | Weight limit +8000 Inventory slots +8 Max HP +350 Max MP +250 Max CP +600 HP Recovery Potions' Effect +135 MP Recovery Potions' Effect +40 P. Def. +65 M. Def. +65 Atk. Spd. +30 Casting Spd. +40 P. Critical Rate +20 M. Skill Critical Rate +20 Received damage -3% DEX+4 WIT+4 CON+4 MEN+4 STR+4 INT+4
<Dragon's Protection> When hit, has a 3% chance to create a barrier with 50,000 HP (can be triggered up to 3 times). The barrier disappears when its HP reaches 0 or after all trigger attempts. |
+8 | Weight limit +9000 Inventory slots +8 Max HP +500 Max MP +300 Max CP +800 HP Recovery Potions' Effect +175 MP Recovery Potions' Effect +65 P. Def. +90 M. Def. +90 Atk. Spd. +50 Casting Spd. +50 P. Critical Rate +30 M. Skill Critical Rate +30 Received damage -4% Received Healing +5% DEX+4 WIT+4 CON +5 MEN +5 STR+4 INT+4
<Dragon's Protection> When hit, has a 3% chance to create a barrier with 60,000 HP (can be triggered up to 3 times). The barrier disappears when its HP reaches 0 or after all trigger attempts. |
+9 | Weight limit +10000 Inventory slots +10 Max HP +800 Max MP +400 Max CP +1200 HP Recovery Potions' Effect +250 MP Recovery Potions' Effect +90 P. Def. +125 M. Def. +125 Atk. Spd. +100 Casting Spd. +100 P. Critical Rate +40 M. Skill Critical Rate +40 Received damage -7% Received Healing +10% DEX +5 WIT +5 CON +5 MEN +5 STR+4 INT+4
<Dragon's Protection> When hit, has a 4% chance to create a barrier with 80,000 HP (can be triggered up to 4 times). The barrier disappears when its HP reaches 0 or after all trigger attempts. |
+10 | Weight limit +12,000 Inventory slots +12 Max HP +1500 Max MP +800 Max CP +1500 HP Recovery Potions' Effect +400 MP Recovery Potions' Effect +120 P. Def. +300 M. Def. +300 Atk. Spd. +200 Casting Spd. +200 P. Critical Rate +70 M. Skill Critical Rate +70 Received damage -12% Received Healing +20% DEX +6 WIT +6 CON +6 MEN +6 STR +6 INT +6
<Dragon's Protection> When hit, has a 4% chance to create a barrier with 100,000 HP (can be triggered up to 5 times). The barrier disappears when its HP reaches 0 or after all trigger attempts. |
Changed Items
Elemental Stone and Blade Spirit
— Blade Spirit can no longer be acquired through hunting;
— Blade Spirit is no longer required to buy an Elemental Stone from NPC Pona;
— Elemental Stone can no longer be bought from NPC Pona;
— Elemental Stone is no longer needed to use transformations;
— NPC Pona no longer exchanges Elemental Stones for Spirit Ore (the exchange was available from January 12 to February 16);
— all Elemental Stones and Blade Spirits will be deleted during maintenance on February 16, 2021.
Ring of Insolence
— the Ring of Insolence enchant effects have been modified as follows:
— newly added effects are shown in blue.
Enchant value | M. Def. | Sleep Resistance | Max HP | P. Atk. | M. Atk. | CON | STR | INT |
0 | 44 | +1% | — | — | — | — | — | — |
+1 | 45 | +2% | +50 | — | — | — | — | — |
+2 | 46 | +3% | +100 | — | — | — | — | — |
+3 | 47 | +4% | +150 | +5 | +5 | — | — | — |
+4 | 50 | +5% | +200 | +10 | +10 | — | — | — |
+5 | 53 | +10% | +100 -> +300 | +10 -> +15 | +10 -> +15 | — | — | — |
+6 | 56 | +12% | +150 -> +400 | +15 -> +30 | +15 -> +30 | — | — | — |
+7 | 59 | +14% | +200 -> +500 | +20 -> +45 | +20 -> +45 | +1 | — | — |
+8 | 62 | +18% | +250 -> +600 | +30 -> +90 | +30 -> +90 | +1 | — | — |
+9 | 65 | +22% | +250 -> +800 | +50 -> +180 | +50 -> +180 | +2 | — | — |
+10 | 68 | +30% | +1000 | +300 | +300 | +5 | +1 | +1 |
Dragon Valley's Earring
— the Dragon Valley's Earring enchant effects have been modified as follows:
— newly added effects are shown in blue.
Enchant value | M. Def. | Stun Resistance | Max MP | Atk. Spd. | Casting Spd. | MEN | DEX | WIT |
0 | 68 | +1% | — | — | — | — | — | — |
+1 | 69 | +2% | +50 | — | — | — | — | — |
+2 | 70 | +3% | +100 | — | — | — | — | — |
+3 | 71 | +4% | +150 | +5 | +5 | — | — | — |
+4 | 74 | +5% | +200 | +7 | +7 | — | — | — |
+5 | 77 | +10% | +100 -> +300 | +5 -> +10 | +5 -> +10 | — | — | — |
+6 | 80 | +12% | +150 -> +400 | +7 -> +15 | +7 -> +15 | — | — | — |
+7 | 93 | +14% | +200 -> +500 | +10 -> +30 | +10 -> +30 | +1 | — | — |
+8 | 86 | +18% | +250 -> +600 | +15 -> +60 | +15 -> +60 | +1 | — | — |
+9 | 89 | +22% | +250 -> +800 | +40 -> +90 | +40 -> +90 | +2 | — | — |
+10 | 92 | +30% | +1000 | +150 | +150 | +5 | +1 | +1 |
Talisman of Speed
— the Talisman of Speed enchant effects have been modified as follows:
— newly added effects are shown in blue.
Enchant value | Passive | Energy of Speed effects | ||||||
P. Def. | M. Def. | Max HP | Speed | Atk. Spd. | Casting Spd. | P. Skill Critical Damage | M. Skill Critical Damage | |
0 | +5 | +5 | — | — | +5 | +5 | — | — |
+1 | +10 | +10 | +30 -> +50 | +1 | +10 | +10 | — | — |
+2 | +20 | +20 | +80 -> +100 | +1 | +20 -> +30 | +30 | — | — |
+3 | +30 | +30 | +150 -> +200 | +1 | +30 -> +50 | +50 | — | — |
+4 | +40 | +40 | +230 -> +300 | +1 | +40 -> +80 | +80 | +30 | +20 -> +30 |
+5 | +50 | +50 | +300 -> +600 | +1 | +50 -> +150 | +150 | +60 | +50 -> +60 |
+6 | +60 | +60 | +500 -> +1000 | +2 | +60 -> +170 | +170 | +100 | +80 -> +100 |
+7 | +80 | +80 | +1000 -> +1500 | +3 | +80 -> +200 | +200 | +200 -> +300 | +100 -> +300 |
+8 | +200 | +200 | +1300 -> +2000 | +4 | +100 -> +230 | +230 | +500 -> +600 | +200 -> +600 |
+9 | +250 | +250 | +1800 -> +3000 | +6 | +150 -> +260 | +260 | +800 -> +1100 | +500 -> +1100 |
+10 | +300 | +300 | +2500 -> +5000 | +8 | +300 | +300 | +1200 -> +1500 | +1000 -> +1500 |
— Energy of Speed is triggered with a certain chance when attacking or using attack skills. Cooldown: 10 sec.
Talisman of Eva
— the Talisman of Eva enchant effects have been modified as follows:
— newly added effects are shown in blue.
Enchant value | M. Def. | Max MP | MP Recovery Rate | All received Critical Damage | MP Consumption reduction | Knock Down/ Imprisonment Resistance |
0 | +20 | +50 -> +100 | — | — | — | — |
+1 | +30 | +100 -> +200 | +2 -> +3 | +1% | — | — |
+2 | +50 | +150 -> +300 | +3 -> +5 | +2% | -1% -> -2% | — |
+3 | +80 | +200 -> +400 | +5 -> +8 | +3% | -2% -> -4% | — |
+4 | +120 | +300 -> +500 | +7 -> +12 | +4% | -3% -> -6% | — |
+5 | +170 | +400 -> +700 | +10 -> +16 | +5% | -5% -> -8% | — |
+6 | +230 | +500 -> +1000 | +15 -> +20 | +7% | -7% -> -10% | — |
+7 | +300 | +600 -> +1200 | +20 -> +25 | +9% | -9% -> -12% | +5% |
+8 | +380 | +700 -> +1400 | +25 -> +30 | +11% | -11% -> -14% | +8% |
+9 | +470 | +800 -> +1700 | +30 -> +35 | +13% | -13% -> -17% | +11% |
+10 | +600 | +1000 -> +2000 | +40 | +15% | -15% -> -20% | +15% |
Dolls
— Baium Doll's effects have been changed:
— due to debuffs and anomalies being unified, Stun, Knockdown, Knockback and Block statuses are now all covered by the Shock effect; Baium Doll, however, is an exception: the new effect Shock is replaced by an older one, Knockback, which means that Baium Doll does not protect from Shock (formerly Stun).
Lv. | Before changes | After changes |
1 | Skill Cooldown -2% P. Def. +5% M. Def. +5% Silence Resistance +10% Fear Resistance +10% Paralysis Resistance +5% Knockdown Resistance +5% Pull Resistance +5% | Skill Cooldown -2% P. Def. +5% M. Def. +5% Silence Resistance +10% Fear Resistance +10% Paralysis Resistance +5% Knockback Resistance +5% Pull Resistance +5% |
2 | Skill Cooldown -3% P. Def. +12% M. Def. +12% Silence Resistance +40% Fear Resistance +40% Paralysis Resistance +20% Knockdown Resistance +10% Pull Resistance +20% | Skill Cooldown -3% P. Def. +12% M. Def. +12% Silence Resistance +40% Fear Resistance +40% Paralysis Resistance +20% Knockback Resistance +20% Pull Resistance +20% |
3 | Skill Cooldown -4% P. Def. +15% M. Def. +15% Silence Resistance +45% Fear Resistance +45% Paralysis Resistance +20% Knockdown Resistance +20% Pull Resistance +25% | Skill Cooldown -4% P. Def. +15% M. Def. +15% Silence Resistance +45% Fear Resistance +45% Paralysis Resistance +20% Knockback Resistance +20% Pull Resistance +25% |
— bosses now may drop 2nd level dolls when defeated;
Boss | Doll |
Baium | Baium Doll Lv. 2 |
Queen Ant | Queen Ant Doll Lv. 2 |
Orfen | Orfen Doll Lv. 2 |
Zaken | Zaken Doll Lv. 2 |
Core | Core Doll Lv. 2 |
Scarlet van Halisha | Frintezza Doll Lv. 2 |
Other changes
— the hair accessories slots have been changed, now all of them are "left";
— due to the change in the process of acquiring skills during 1st and 2nd class changes, the corresponding Spellbooks will be partly phased out of the game;
— the dialogs of NPCs Harmony and Lorenzo no longer mention exchanging Spellbooks for 1st and 2nd class changes;
— Spellbooks are no longer given out as rewards after a class change;
— after the 2nd class change the character will now receive 2nd Class Change Gift Box that contains Spirit Ore (500 pcs.) and 10 Soulshot Tickets;
— some Spellbooks for 1st and 2nd class changes will be deleted during maintenance on February 16, 2021;
— crystallizing items of grades D to A now yields fewer crystals;
— the selling price of A-grade items in the NPC store has been changed;
— the amount of craft points needed for charging when using Random Craft to make A-grade and B-grade items has been decreased;
— new weapons, armor and accessories have been added to the NPC store:
* all the no-grade and D-grade weapons, armor and accessories are now available to buy;
* some C-grade weapons, armor and accessories, that could previously only be bought for crystals in Giran, are now available to buy for adena;
— NPCs Equipment Merchant Greno and Equipment Merchant Dresen have been added to Aden and Giran; they sell no-grade, D-grade and some C-grade weapons, armor and accessories;
— grocers now sell:
Item | Price (castle tax not included) |
Infinite Wooden Quiver | 50 adena |
Infinite Bone Quiver | 300 adena |
Infinite Steel Quiver | 1,000,000 adena |
Infinite Silver Quiver | 5,000,000 adena |
Infinite Mithril Quiver | 20,000,000 adena |
Elemental Orb | 100 adena |
D-grade Elemental Orb | 200 adena |
C-grade Elemental Orb | 300 adena |
B-grade Elemental Orb | 500 adena |
A-grade Elemental Orb | 1,000,000 adena |
Inventory Expansion Ticket Lv. 1 | 10,000,000 adena |
Inventory Expansion Ticket Lv. 2 | 10,000,000 adena |
Inventory Expansion Ticket Lv. 3 | 10,000,000 adena |
Buff Expansion Ticket Lv. 1 | 20,000,000 adena |
Buff Expansion Ticket Lv. 2 | 20,000,000 adena |
— the weight of arrows has been changed to 1;
— all bows now have the same Atk. Spd.;
— Sealed Spellbooks that are used to learn new skills have been added; the only difference from the old books is that the new ones cannot be given to other characters;
— if both regular and sealed Spellbooks are present in character's inventory, the sealed one takes precedence, meaning that it will be consumed when learning the skill;
— a sealed Spellbook can be created using Hardin's Notes and other materials acquired during purge;
— the properties of the following items have been changed, they can now be transferred within the account: sealed items of B-grade and higher, jewels, pendants, attribute agathions, Dragon Belt, Cloak of Protection, Talisman of Eva, Talisman of Aden, Talisman of Authority, Talisman of Speed, Talisman of Baium (Sealed), Circlet of Hero, Venir's Talisman;
— a new property has been added to the item Majestic Circlet (Light): "P. Atk. +8% when using firearms";
— the probability of acquiring Antharas' Lair's Time Stone at the Tower of Insolence has been changed;
— +2 enchant success rate using Improved Scroll: Enchant Rare Accessories has been increased;
— the icons of the Scroll of Escape: Tower of Insolence items now have numbers that specify which floor of the tower the scroll teleports the character to;
— Anakim's Divine Pistols (Exchangeable) have been added to the list of boss' weapons that can be obtained from Olympiad Treasure Chest.
New skills
—new buff skill levels are available for all classes after the 3rd class change:
Skill | Character level, required items | Skill effect |
Wind Walk Maphr's Wind Walk Chant of Wind Walk Soul Wind Walk | Character level: 76 Requires Master's Book: Wind Walk | Lv. 3: Speed +35 |
Glorious Warrior Skills
— passive Glorious Warrior skills are learned automatically upon reaching a certain level:
Skill | Character level, required items | Skill effect |
Glorious Warrior's Elixir Upgrade | Character level: 88 | Elixir usage limit +5. |
Glorious Warrior's Special Teleport | Character level: 88 | Special teleport available. (Teleport to floors 7-12 of the Tower of Insolence.) |
Expand Glorious Warrior's Magic Lamp | Character level: 88 | Magic Lamp limit +100. |
Expand Glorious Warrior's Special Teleports | Character level: 89 | My Teleport Locations +5. |
Glorious Warrior's Unique Title Color | Character level: 90 | The title color can be changed to sky blue. |
Expand Glorious Warrior's Hair Accessory Slots | Character level: 90 | Gives an additional hair accessory slot. |
Class Skills
— new skills for different character classes have been added:
Dominator
Skill | Character level, required items | Skill effect |
Pa'agrio's Touch | Character level: 76 | For 3 min., recovers 83 HP and 50 CP of nearby clan members.
For 30 sec. Creates a shield with 10,000 HP. |
Pa'agrio's Cure | Character level: 80 | Recovers HP of nearby clan members. Power 150. Recovers 800 CP of nearby clan members.
For 15 sec., recovers 53 HP and 40 CP of nearby clan members.
Cannot be used with Pa'agrio's Touch and more effective healings. |
Debuff Master | Character level: 80 | Duration: 60 sec. Enhances the following skills:
Seal of Despair Seal of Silence Infection Seal |
Flame Burst | Character level: 80 | <Infection skill>
A magic attack targeting nearby enemies. Power 155. For 10 sec., drains enemies' HP/ MP.
The amount of drained HP depends on the character's M. Atk. |
Infection Seal | Character level: 84 | Duration: 10 sec. Decreases target's and nearby clan members' Received Healing by 50%. HP Recovery Rate -100% MP Recovery Rate -50% |
Doomcryer
Skill | Character level, required items | Skill effect |
Team Building | Character level: 76 | The target is unable to do anything for 3 sec.
In 1 sec., the target is teleported to the selected place together with their party members. For 30 sec., creates a shield protecting the teleported party members.
Warning! The caster cannot move while casting. Cannot be used during sieges. |
Blood Chain | Character level: 80 | <Drain skill>
Attack enemies with magic. Power 90. Inflicts the Curse Blood debuff.
Makes an additional attack if Curse Blood is applied 3 times. Absorbs 80% of damage as HP. |
Cold Flames | Character level: 80 | <Infection skill>
Magical attack. Power 155. For 10 sec., drains enemies' HP/ MP.
The amount of drained HP depends on the character's M. Atk. |
Chant of Healing | Character level: 84 | For 15 sec., recovers 66 HP and 46 CP of nearby party members.
Cannot be used with Pa'agrio's Touch and more effective healings. |
Rogue
Skill | Character level, required items | Skill effect (max level) |
Flying Dagger | Character level: 80, 85 Requires Skill Lv. 1: Spellbook: Flying Dagger Skill Lv. 2: 5,000,000 adena | <Infection skill>
Attacks the enemy with 3471 power.
For 20 sec., target's Atk. Spd. -10% Casting Spd. -20% Speed -20% Recovers 290 HP every second. |
Fortune Seeker
Skill | Character level, required items | Skill effect |
Rolling Dice | Character level: 76 Requires Spellbook: Rolling Dice | <Fixed cast time skill> For 20 min. P. Atk. +55%
Additionally one of the following effects:
- Atk. Spd. +55% - Speed +30 - Max HP +55% |
Cardinal
Skill | Character level, required items | Skill effect |
Tranquillity | Character level: 76 Requires Spellbook: Tranquillity | For 10 sec., party members' Max HP +5,000 Recovers 100% HP over time for 3 sec. |
Eva's Saint
Skill | Character level, required items | Skill effect |
Exclusion | Character level: 76 Requires Spellbook: Exclusion | <Knockback/ Suppression skill>
Knocks nearby enemies back. Inflicts magic damage. Power 130.
For 8 sec. Greatly decreases Atk. Spd./ Casting Spd./ Speed. |
Shillien Saint
Skill | Character level, required items | Skill effect |
Dark Disruption | Character level: 76 Requires Spellbook: Dark Disruption | Affects target and nearby enemies.
For 10 sec. HP Recovery Potions' Effect -500 (The final amount of restored HP is affected by additional items and skills like Potion Mastery, Dragon Belt etc.) |
Archmage, Soultaker, Mystic Muse, Storm Screamer
Skill | Character level, required items | Skill effect |
Meteor | Character level: 76 Requires Spellbook: Meteor | <Skill with fixed cooldown>
Enemy's CP -30%, attacks three times using magic. Power 380.
For 3 sec. M. Def. -30% |
New Skill Levels
— new levels have been added to existing skills;
— the debuff apply rate at new skill levels is higher;
Rogue
Skill | Character level, required items | Skill effect (max level) |
Shadow Step (Lv.9, 10) | Character level: 82, 86 Requires Skill Lv. 9: 1,000,000 adena Skill Lv. 10: 3,000,000 adena | <Suppression skill>
Teleports behind the target's back. For 10 sec., target's Speed -30% |
Bluff (Lv. 10, 11, 12) | Character level: 86, 88, 90 Requires Skill Lv. 10: 5,000,000 adena Skill Lv. 11: 5,000,000 adena Skill Lv. 12: 10,000,000 adena | <Stun Skill>
Duration: 3 sec. Stuns the target.
Tricks the enemy into showing their back. The enemy stops attacking the character. |
Critical Wound (Lv. 3, 4) | Character level: 85, 89 Requires Skill Lv. 3: 5,000,000 adena Skill Lv. 4: 10,000,000 adena | For 30 sec., target's Received P. Critical Damage +17% Received Vital Point Attack Rate +22% |
Fortune Seeker
Skill | Character level, required items | Skill effect (max level) |
Spike (Lv. 2) | Character level: 80 Requires: 5,000,000 adena | P. Atk. +15% P. Atk. +200 Shock Atk. Rate +20% |
Encase Armor (Lv. 2) | Character level: 78 Requires: 1,000,000 adena | P. Def. +200 |
Weapon Reinforcement (Lv. 6) | Character level: 85 Requires: 5,000,000 adena | Duration: 20 min.
When using swords, blunt weapons or spears P. Atk. +20% An attack has a certain chance For 15 sec. Atk. Spd. -15% Casting Spd. -15% |
Dreadnought, Duelist, Maestro, Fortune Seeker
Skill | Character level, required items | Skill effect (max level) |
Final Frenzy (Lv. 16, 17, 18) | Character level: 82, 86, 90 Requires Skill Lv. 16: 6,000,000 adena Skill Lv. 17: 7,500,000 adena Skill Lv. 18: 10,000,000 adena | When HP is lower than 60% P. Atk. +610 |
Dreadnought
— the debuff apply rate and the skill power at new skill levels is higher;
Skill | Character level, required items | Skill effect (max level) |
Quick Spear (Lv. 11, 12, 13) | Character level: 82, 86, 90 Skill Lv. 11: 5,000,000 adena Skill Lv. 12: 7,500,000 adena Skill Lv. 13: 10,000,000 adena | <Stun Skill>
Attack the target and nearby enemies. Power 4737. Stuns for 3 sec.
Ignores Shield Defense. |
Throwing Spear (Lv. 2, 3, 4) | Character level: 82, 86, 90 Skill Lv. 2: 5,000,000 adena Skill Lv. 3: 7,500,000 adena Skill Lv. 4: 10,000,000 adena | <Hold Skill>
Attacks the enemy with 1184 power. Inflicts Hold for 5 sec.
Ignores Shield Defense. |
Amazing Spike Thrust Mastery (Lv. 2, 3) | Character level: 81, 85 Skill Lv. 2: 5,000,000 adena Skill Lv. 3: 10,000,000 adena | The Spike Thrust skill is enhanced and replaced by the Amazing Spike Thrust skill.
<The new Amazing Spike Thrust skill effects> - Increased skill power - Increased skill range - Increased Defense Ignore - Certain chance to inflict an additional attack - The power and probability of additional attacks depend on the skill level |
Duelist
Skill | Character level, required items | Skill effect (max level) |
Dual Weapon Defense (Lv. 4, 5) | Character level: 80, 85 Requires Skill Lv. 4: 5,000,000 adena Skill Lv. 5: 10,000,000 adena | For 1 min. P. Skill Evasion +30% |
Cardinal
Skill | Character level, required items | Skill effect (max level) |
Paralysis (Lv. 15, 16, 17) | Character level: 82, 86, 90 Requires Skill Lv. 15: 5,000,000 adena Skill Lv. 16: 7,500,000 adena Skill Lv. 17: 10,000,000 adena | <Paralyzing Skill>
Duration: 3 sec. Paralyzes the enemy. |
Magical Backfire (Lv. 19, 20, 21) | Character level: 86, 88, 90 Requires Skill Lv. 19: 3,000,000 adena Skill Lv. 20: 5,000,000 adena Skill Lv. 21: 10,000,000 adena | For 30 sec., target's Skill MP Consumption +200% |
Swordsinger
Skill | Character level, required items | Skill effect (max level) |
Song of Wind (Lv. 2) | Character level: 40 Requires Spellbook: Song of Wind | Elven wind-praising song.
<Caster> Speed +30 Suppression Resistance +5%
<Nearby characters> Speed +15 Suppression Resistance +5% |
Bladedancer
Skill | Character level, required items | Skill effect (max level) |
Dance of Fury (Lv. 2) | Character level: 40 Requires Spellbook: Dance of Fury | Dark Elven fury-praising dance.
<Caster> Atk. Spd. +150 Casting Spd. +100 Skill Cooldown -5%
<Nearby characters> Atk. Spd. +75 Casting Spd. +50 Skill Cooldown -5% |
— new levels of the Harmony effect have been added, they are applied whenever there are several active 2nd level song or dance effects:
Skill | Effect |
Harmony Lv. 4 | Max HP +350 Max MP +350 |
Harmony Lv. 5 | Max HP +400 Max MP +400 |
Changed Skills
— the nomenclature for Resistance effects (anomalies) has been changed:
Before update | After update | Changes |
Stun Resistance | Shock Resistance | renamed |
Poison Resistance + Bleed Resistance | Infection Resistance | combined and renamed |
Knockdown Resistance | Knockback Resistance | renamed |
— the levels required to learn the following skills have been changed:
Skill name | Skill level | Before update | After update | Class |
Weapon Reinforcement | 4 | Lv. 82 | Lv. 77 | Maestro Fortune Seeker |
5 | Lv. 85 | Lv. 82 | ||
Final Frenzy | 15 | Lv. 79 | Lv. 78 | Dreadnought Duelist Maestro Fortune Seeker |
— the Cardinal class Salvation skill now affects only the caster; the skill still resurrects the character without losing any effects, but now it also restores 500 of Max HP;
— the following skills can now be used automatically:
Soulshot/ Beast Spiritshot creation | |
Summon Soulshots | Summon Spiritshots |
Mass Summon Soulshots | Mass Summon Spiritshots |
Restoration | ||
Chain Heal | Cleanse | Pa'agrio's Honor |
Restore Life | Miracle | Revival |
Debuff and anomaly removal | ||
Bandage | Mass Cure | Mass Vitalize |
Remedy | Purify | Break Duress |
Restoration | Mass Purify | |
Cure | Vitalize |
Debuff Skills | ||
Power Break | Curse Disease | Buff Thief |
Hex | Seal of Disease | Repose |
Magic Break | Magical Backfire | Madness |
Curse Gloom | Mana Burn | Curse Discord |
Mass Curse Gloom | Critical Wound | Switch |
Weakness | Soul Stigma | Trick |
Curse Chaos | Disarm | Lure |
Block Defense | Armor Break | Forget |
Block Wind Walk | Infection Seal | Peace |
Death Blind | Enhanced Infection Seal | Slowdown |
Touch of Death | Cancellation | Seal of Suspension |
Steal Divinity |
Anomaly Skills | ||
Paralysis | Flame Hawk | Bone Cage |
Anchor | Arrow Rain | Curse of Doom |
Lightning | Ghost Piercing | Voice Bind |
Bluff | Wind Shackle | Seal of Blockade |
Chain Strike | Mass Wind Shackles | Dryad Root |
Mass Chain Strike | Cripple | Mass Dryad Root |
Dreaming Spirit | Curse of Abyss | Seal of Binding |
Sleep | Shadow Step | Shackle |
Sleeping Cloud | Slow | Shadow Bind |
Venom | Mass Slow | Curse Fear |
Poison | Entangle | Fear |
Poisonous Cloud | Hamstring | Horror |
Aura Sink | Warrior Bane | Confusion |
Frost Flame | Mage Bane | Mental Panic |
Freezing Flame | Seal of Despair | Cacophony of War |
Decay | Silence | |
Freezing Shackle | Seal of Silence | |
Arcane Chaos |
—the archer classes' skill Real Target has been changed and is now a Buff skill;
— when used, it increases the chance of successful Stun and may also inflict a debuff after an attack that decreases target's Stun Resistance and Bow Resistance;
Skill name | Skill level | Effect |
Real Target | 1 | Shock Atk. Rate +1%
With a certain chance for 30 sec. after an attack Target's Bow Resistance -15%/ Shock Resistance -10%
Trigger duration: 30 sec. Trigger cooldown: 10 sec. |
2 | Shock Atk. Rate +2%
With a certain chance for 30 sec. after an attack Target's Bow Resistance -20%/ Shock Resistance -15%
Trigger duration: 30 sec. Trigger cooldown: 10 sec. | |
3 | Shock Atk. Rate +3%
With a certain chance for 30 sec. after an attack Target's Bow Resistance -20%/ Shock Resistance -20%
Trigger duration: 30 sec. Trigger cooldown: 10 sec. | |
4 | Shock Atk. Rate +5%
With a certain chance for 30 sec. after an attack Target's Bow Resistance -25%/ Shock Resistance -25%
Trigger duration: 30 sec. Trigger cooldown: 10 sec. |
— the Bow Mastery skill of Sagittarius, Moonlight Sentinel and Ghost Sentinel classes is now more effective:
Skill name | Skill level | Effect |
Bow Mastery | 56 | When using a bow P. Atk. +878 |
57 | When using a bow P. Atk. +905 | |
58 | When using a bow P. Atk. +931 | |
59 | When using a bow P. Atk. +957 | |
60 | When using a bow P. Atk. +989 | |
61 | When using a bow P. Atk. +1020 | |
62 | When using a bow P. Atk. +1052 | |
63 | When using a bow P. Atk. +1089 | |
64 | When using a bow P. Atk. +1126 | |
65 | When using a bow P. Atk. +1163 | |
66 | When using a bow P. Atk. +1215 |
— Swap Defense, Convert, Battle Switch are no longer Toggle Skills, but Special Buffs; the change was made to make it impossible to cancel or steal the skills;
— the Swap Defense and Convert skills cannot be used simultaneously;
— the Swap Defense, Convert and Battle Switch skills are not extended to pets or servitors;
Skill name | Skill level | Effect | Required items |
Swap Defense | 1 | M. Def. -60% P. Def. +10% | Spirit Ore (5 pcs.) |
2 | M. Def. -60% P. Def. +20% | Spirit Ore (10 pcs.) | |
3 | M. Def. -60% P. Def. +30% | Spirit Ore (15 pcs.) | |
4 | M. Def. -60% P. Def. +40% | Spirit Ore (20 pcs.) | |
Convert | 1 | Max MP -50% Max HP +10% | Spirit Ore (5 pcs.) |
2 | Max MP -50% Max HP +20% | Spirit Ore (10 pcs.) | |
3 | Max MP -50% Max HP +30% | Spirit Ore (15 pcs.) | |
4 | Max MP -50% Max HP +40% | Spirit Ore (20 pcs.) | |
Swap Attack | 1 | M. Atk. -70% P. Atk. +100% | Spirit Ore (20 pcs.) |
2 | M. Atk. -70% P. Atk. +120% | Spirit Ore (25 pcs.) | |
3 | M. Atk. -70% P. Atk. +150% | Spirit Ore (30 pcs.) | |
4 | M. Atk. -70% P. Atk. +180% | Spirit Ore (40 pcs.) |
— fixed a bug in the description of the Elven skill Bone Cage: skill duration was listed as 5 sec. instead of 10 sec.;
— the level required to learn the Song of Wind Lv. 1 and Dance of Fury Lv. 1 skills has been changed from Lv. 62 to Lv. 40;
— the Harmony Lv. 1-3 effects have been changed:
Skill | Before update | After update |
Harmony Lv. 1 | Max HP +100, Max MP +70 | Max HP +100, Max MP +100 |
Harmony Lv. 2 | Max HP +200, Max MP +140 | Max HP +200, Max MP +200 |
Harmony Lv. 3 | Max HP +300, Max MP +210 | Max HP +300, Max MP +300 |
— each new level of the following skills now makes them likelier to apply: Curse Gloom, Death Blind, Deadly Ligament Rupture;
— the description of the Critical Creation skill has been amended with the following phrase: "The effect depends on the item type and grade";
— the Cacophony of War skill no longer inflicts Fear on a character if they are affected by the following skills: Mystic Immunity, Immunity Barrier, Arcane Immunity, Opal - Special Ability;
— the Warrior Bane and Mage Bane debuffs are now more likelier to apply;
— in order to improve the game's visual appearance and to reduce eyesight strain, the range of the earthquake animation for the following Death Knight AoE skills has been decreased: Hellfire, Burning Field, Frozen Field, Lightning Storm; the animation range has been reduced from 1500 to 500, also whenever surrounding characters (not the Death Knight himself) leave the animation range (500 and more), the tremble effect becomes significantly weaker; Death Knight himself, however, still experiences it as before;
— the Hierophant, Dominator and Doomcryer classes can now delete the Swap Defense, Convert and Battle Switch buffs themselves;
— the description for the Dreadnought class skill Amazing Spike Thrust Mastery has been amended;
— the Amazing Spike Thrust Mastery skill has been changed: now the skill power and the additional attack trigger rate are increased with each level;
— the Cardinal class characters can now learn the Mana Boost skill (the name has been changed to Mana Effect Boost):
* the Mana Effect Boost skill increases Max MP and MP Recovery Rate;
* Spellbook: Mana Effect Boost is required to learn the Mana Effect Boost skill;
* Spellbook: Mana Effect Boost can be bought in Aden from Magic Books Trader Lorenzo and in Gludio from Grocer Harmony;
— it is now possible to learn a skill while using other skills;
— it is now possible to learn skills without disrupting auto-hunting;
— the animation of some skills has been improved;
— the archer classes Death Sting skill now may cause a critical hit (standard rate — 5%);
— the Restore Life skill can no longer be used automatically;
— now all the Focus Death, Focus Chance, or Focus Power skills are independent of particular classes and can be learned by all Rogue characters;
— the Skill MP Consumption for the following Rogue classes' skills has been decreased: Clear Movements, Shadow Step, Focus Death, Focus Chance, Focus Power;
— the debuff skills' description of Orc Mystic classes has been simplified;
— the M. Atk. value for the Weapon Mastery skill of Orc Mystics has been increased; the chance to absorb damage as MP has been decreased from 100% to 90%, the amount of MP restored now depends on the skill level: the higher the level of the passive skill, the bigger the percentage of restored MP (earlier only 10% of MP would be restored regardless of the level);
— the following Orc Mystic skills are now passive: Seal of Chaos, Seal of Winter and Seal of Slow;
— when using attack skills there is a chance that the debuff skills Seal of Chaos, Seal of Winter, Seal of Slow will be triggered; the activated skills share cooldown time;
— the M. Accuracy stat for the Seal of Chaos skill has been decreased;
— the duration and cooldown of the following skills have been decreased: Seal of Despair, Seal of Suspension, Seal of Disease;
— the following Orc Mystic debuff skills are now long range: Seal of Silence, Seal of Binding, Seal of Despair, Seal of Suspension;
— the Seal of Winter skill is now available for the Doomcryer class characters;
— the Doomcryer class characters can now learn the Seal of Chaos and Seal of Slow skills to higher levels;
— the following skills have been changed to inflict attribute damage: Life Drain, Steal Essence, Vampiric Touch, Vampiric Claw, Vampire Bat, Dark Vortex, Vampiric Mist, Drain HP;
— the Battle Switch skill available to the Dominator, Doomcryer and Hierophant classes has been changed: an HP consumption effect has been added;
— the Necromancer and Soultaker classes' skill Curse Chaos is now more powerful;
— the Rogue class's skill Sand Bomb is now more powerful;
— the Soul Hound class's Soul Slash skill no longer has the Ignore Defense effect;
— the Soul Piercing skill has been changed: it is now a triggered skill that deals magic damage and decreases enemy's M. Def., it only becomes triggered starting from Lv. 4;
— the casting time and required items for the following teleport skills have been changed:
Skill | Class | Changes |
Return Lv. 2 | Hierophant | Casting Time: 1.5 sec. -> 1 sec.
Now a fixed cast time skill.
Casting Spd. no longer affects the skill cast time.
Now consumes Spirit Ore (30 pcs.). |
Party Return Lv. 2 | Eva's Saint | Casting Time: 3.5 sec. -> 2 sec.
Now a fixed cast time skill.
Casting Spd. no longer affects the skill cast time.
Now consumes Spirit Ore (40 pcs.). |
* the teleportation time in the teleport system has been changed from 3 sec. to 4 sec.;
* the casting time for the Refined Romantic Gold Chapeau Teleport skill has been changed to 20 sec.;
— the following buff skills have better animation now: Might, Shield, Focus, Magic Barrier, Death Whisper, Empower, Haste, Acumen, Wild Magic, Wind Walk, Berserker Spirit, Clarity;
* the skills may have different names depending on the character's class (for example, Elemental Focus);
— due to the anomaly skills being combined, the names and effects of some skills have been changed:
* Drain Resistance now affects the Dark Vortex and Vampiric Mist (Soultaker class) skills;
— Drain Resistance may affect the servitor skill Steal Blood that is considered a Drain skill;
* the Poison Resistance skill is now known as Infection Mitigation, it increases Infection Resistance;
* the Invigor skill is now known as Magic Evasion, it increases M. Evasion now;
* the Surrender to Poison skill is now known as Spread Infection, it is now a passive skill that increases the target's chance to acquire Infection;
* the Death Knight (Elves) class's triggered skill Frozen Field is now affected by Paralysis Resistance and not Hold Resistance;
* the Death Knight (Elves) class's skill that is triggered, when performing an attack enhanced by the Call of Frost buff, is now know as Death Frostbite (old name — Frostbite); the Death Frostbite skill is affected by Suppression Resistance;
* the Death Knight (Dark Elves) class's skill that is triggered, when performing an attack enhanced by the Call of Lightning buff, is now know as Death Lightning; the Death Lightning skill is affected by Silence Resistance;
* the Elven Spirit skill of all the Warrior classes (Elves) now includes Infection Resistance instead of Poison/Bleed Resistance, as well as Suppression Resistance;
* the Healer and Enchanter classes' Mental Shield skill now has lower Hold Resistance, Sleep Resistance, Fear Resistance and Silence Resistance parameters;
* the Grand Khavatari class's Cripple skill now has lower Suppression value;
* the Death Knight (Humans) class's skill that is triggered, when performing an attack enhanced by the Call of Flame buff, is now called Death Fire;
* using the Divine Beam skill in PvP no longer applies the Divine Beam's additional effect;
— the following Transformation skills now consume Spirit Ore instead of Elemental Stones:
Skill name | Consumed items |
Pirate Transformation | Spirit Ore (20 pcs.) |
Dark Assassin Transformation | Spirit Ore (20 pcs.) |
White Assassin Transformation | Spirit Ore (40 pcs.) |
White Guardian Transformation | Spirit Ore (100 pcs.) |
— the conditions for learning skills after the 1st and 2nd class changes have been modified:
— the majority of class skills (special skills excluded) no longer require any items to be learned;
— the following skills still require items to be learned:
Skill name | Consumed item | Number of items required |
Elemental Spirit Lv. 2 | Magical Tablet | 3 |
Hide Lv. 1 | Magical Tablet | 3 |
Machine Assistance Lv. 1 | Magical Tablet | 3 |
Call of Flame Lv. 1 | Magical Tablet | 3 |
Call of Frost Lv. 1 | Magical Tablet | 3 |
Call of Lightning Lv. 1 | Magical Tablet | 3 |
Clear Mind Lv. 1 | Magical Tablet | 3 |
Purify Lv. 1 | Magical Tablet | 3 |
Improve Attack Lv. 1 | Magical Tablet | 3 |
Improve Defense Lv. 1 | Magical Tablet | 3 |
Mystic Immunity Lv. 1 | Magical Tablet | 3 |
Death Guard Lv. 1 | Spellbook: Death Guard | 1 |
Drain Magic Energy Lv. 1 | Spellbook: Drain Magic Energy | 1 |
Drain Magic Energy Lv. 2 | Spellbook: Drain Magic Energy Adena | 1 10,000,000 |
Drain Magic Energy Lv. 3 | Spellbook: Drain Magic Energy Adena | 1 30,000,000 |
Bone Cage Lv. 1 | Spellbook: Bone Cage | 1 |
Sword Symphony Lv. 1 | Spellbook: Sword Symphony | 1 |
Song of Earth Lv. 2 | Spellbook: Song of Earth | 1 |
Song of Wind Lv. 2 | Spellbook: Song of Wind | 1 |
Song of Hunter Lv. 2 | Spellbook: Song of Hunter | 1 |
Intoxicating Dance Lv. 1 | Spellbook: Intoxicating Dance | 1 |
Dance of Warrior Lv. 2 | Spellbook: Dance of Warrior | 1 |
Dance of Fire Lv. 2 | Spellbook: Dance of Fire | 1 |
Dance of Fury Lv. 2 | Spellbook: Dance of Fury | 1 |
Light Master Lv. 2 | Book of Light | 1 |
Shadow Master Lv. 2 | Book of Shadows | 1 |
HP Recovery Lv. 2 | Adena | 1,000,000 |
MP Recovery Lv. 2 | Adena | 1,000,000 |
Potion Mastery Lv. 1 | Adena | 1,000,000 |
Potion Mastery Lv. 2 | Adena | 3,000,000 |
Potion Mastery Lv. 3 | Adena | 6,000,000 |
Accuracy Lv. 2 | Adena | 500 |
Rapier Master Lv. 3 | Adena | 200,000 |
Rapier Master Lv. 4 | Adena | 500,000 |
Rapier Master Lv. 5 | Adena | 1,000,000 |
Mana Pump Lv. 3 | Adena | 200,000 |
Mana Pump Lv. 4 | Adena | 500,000 |
Mana Pump Lv. 5 | Adena | 1,000,000 |
Soul Link Lv. 4 | Adena | 500,000 |
Soul Sense Lv. 4 | Adena | 500,000 |
Spell Master Lv. 2 | Adena | 500,000 |
Spell Master Lv. 3 | Adena | 500,000 |
Divine Inspiration Lv. 1 | Buff Expansion Book Lv. 1 | 1 |
Divine Inspiration Lv. 2 | Buff Expansion Book Lv. 2 | 1 |
Expand Inventory Lv. 1 | Inventory Expansion Ticket Lv. 1 | 1 |
Expand Inventory Lv. 2 | Inventory Expansion Ticket Lv. 2 | 1 |
Expand Inventory Lv. 3 | Inventory Expansion Ticket Lv. 3 | 1 |
Expand Inventory Lv. 4 | Inventory Expansion Ticket Lv. 4 | 1 |
Expand Inventory Lv. 5 | Inventory Expansion Ticket Lv. 5 | 1 |
— some debuff skills have been combined with anomaly skills (10 types total):
New combined debuff | Features | Old debuffs |
Paralysis | The character is immobilized. | Paralysis, Charm |
Shock | The character is stunned and can't do anything. | Stun, Knockdown, Knockback, Block |
Sleep | The character falls asleep and can't move unless attacked. | Sleep |
Imprison | The character doesn't take damage, but is unable to move. | Bone Cage, Petrification |
Pull | Pulls the target closer. | Pull, Deadly Pull |
Fear | The character flees. | Fear, Confusion |
Silence | The character can't attack. | Silence, Seal of Blockade (blocks standard attacks) |
Hold | The character can't move. | Hold |
Suppression | Speed decreased. | Debuffs that decrease Atk. Spd., Speed and Casting Spd. |
Infection | Inflicts damage over time. | Poison, Bleed, HP deduction, MP deduction |
— the effects of the corresponding recovery skills have been changed:
Type | Effect |
Cure Lv. 1 Servitor Cure Lv. 1 Restoration Lv. 1 Bandage Remedy | Can cancel Infection |
Restoration Lv. 2 Cure Lv. 2 Servitor Cure Lv. 2 Mass Cure Lv. 1 | Can cancel Infection/Suppression |
Restoration Lv. 3 | Can cancel Infection/Suppression/Hold |
Cure Lv. 3 Servitor Cure Lv. 3 Mass Cure Lv. 2 | Can cancel Infection/Suppression/Hold/Silence |
Purify Mass Purify | Can cancel Paralysis/Shock/Sleep/Fear/Seal |
Break Duress Lv. 1 | Can cancel Paralysis/Shock/Sleep |
Break Duress Lv. 2 | Can cancel Paralysis/Shock/Sleep/Hold |
Break Duress Lv. 3 | Can cancel Paralysis/Shock/Sleep/Hold/Suppression |
Cure of Seraphim | Can cancel Paralysis/Shock/Sleep/Hold/Fear/Silence |
Cure of Queen | Can cancel Suppression |
Cleanse Core's Blessing | Cancels all debuffs and 10 anomalies |
Mystic Immunity Debuff Immunity Opal - Special Ability | Immunity to debuffs and 10 anomalies |
New Hunting Zones
Hellbound
— a new world (dimensional) hunting zone Hellbound has been added;
— like with the other dimensional locations, servers will be split into two groups, and players from one group won't meet players from the other while in Hellbound; the first group comprises servers Silver, Emerald, Damask, the second is made of Azure, Ginger and Cherry.
— entry requirements for Hellbound:
Required level | Entry time | Entrance |
Lv. 85+ | Saturday, 10 am – 10 pm server time | Ivory Tower - Hellbound Portal |
— the Ivory Tower is accessible through the teleportation system (from Oren), you can also get there by talking to the Hellbound Messenger in Giran and Aden;
— Scrolls of Escape that teleport the character to special locations cannot be used in Hellbound;
— to teleport to Hellbound the character need to step into a portal in the Ivory Tower that looks like a shining circle;
— there are four portals in Ivory Tower, any one of them can be used to get to Hellbound;
— the portal location is a regular zone with enabled PvP;
— the character is immediately transported to Hellbound upon entering the shining circle;
— after teleporting to the island, the character will appear next to the Warp Gate; clicking on the gate will reveal a dialog window with four teleport options to the Hellbound zones:
Zone | Recommended level and zone type | Teleportation price | Zone monsters |
Satina's Laboratory | Level: 85 – 90 Solo Hunting Zone | 150,000 adena | Old Vampire Hunting Vampire Bloody Vampire Rueful Vampire |
Beleth's Magic Circle | Level: 85 – 90 Solo Hunting Zone | 200,000 adena | Twilight Witch Twilight Warrior Demonic Wizard Demonic Warrior |
Otherworldly Tower (east) | Level: 85 – 90 Solo Hunting Zone | 200,000 adena | Steel Worker Steel Warrior Steel Stalker Steel Swordsman Beleth' Eye |
Otherworldly Tower (south) | Level: 85 – 90 Solo Hunting Zone | 200,000 adena | Zamad Vegskytt Shisuck Otherworldly Shard Drayzak Beleth' Eye |
— Otherworldly Tower is divided into four areas, killing a certain amount of monsters in each area makes the zone go up a stage;
— monsters in the Otherworldly Tower appear when the zone changes from the 1st stage to the 2nd, and so on; some monsters only appear during certain stages;
Stage | Changes |
Basic | The starting stage |
1st | Additional monsters appear |
2nd | Additional monsters appear, including titled monsters |
3rd | Additional monsters appear, including titled monsters |
4th | Beleth' Eye and titled monsters appear |
— the following Command channel monsters can be found in Hellbound:
Boss name | Mutant Deiman | Boss name | Vampire Queen Satina |
Level | Lv. 85 | Level | Lv. 85 |
Spawn location | Beleth's Magic Circle | Spawn location | Satina's Laboratory |
Respawn time | Saturday 11 am – 12 am 8 pm – 9 pm | Respawn time | Saturday 11 am – 12 am 8 pm – 9 pm |
Loot | A-grade Weapon (Sirra's Blade etc.) A-grade Armor (Nightmare, Majestic) A-grade Accessories (Majestic) Hellbound Ring Scroll: Enchant Hellbound Ring Boss' Weapon Pack | Loot | A-grade Weapon (Sirra's Blade etc.) A-grade Armor (Nightmare, Majestic) A-grade Accessories (Majestic) Hellbound Ring Scroll: Enchant Hellbound Ring Boss Doll Box Lv. 2 |
Boss name | Tower Lord Ryuminir | Boss name | Aizen Kelsour, Blood and Iron Commander |
Level | Lv. 85 | Level | Lv. 85 |
Spawn location | Otherworldly Tower (east) | Spawn location | Otherworldly Tower (west) |
Respawn time | Saturday 8:30 pm | Respawn time | Saturday 8:30 pm |
Loot | A-grade Weapon (Sirra's Blade etc.) A-grade Armor (Nightmare, Majestic) A-grade Accessories (Majestic) Hellbound Ring Scroll: Enchant Hellbound Ring Talisman of Hellbound Pack | Loot | A-grade Weapon (Sirra's Blade etc.) A-grade Armor (Nightmare, Majestic) A-grade Accessories (Majestic) Hellbound Ring Scroll: Enchant Hellbound Ring Scroll: Enchant Rare Accessories Improved Scroll: Enchant Rare Accessories Rare Accessory Pack |
— when focusing on Hellbound bosses as targets, HP is not shown;
— whenever a boss appears in Hellbound, a corresponding notification appears on the screen;
— Hellbound can only be entered on Saturday (10 am to 10 pm), if a character is still on the island after 10 pm, they will receive a Beleth's Curse debuff: Atk. Spd. -50%, Casting Spd. -50%, constantly drains HP, basic attacks can't be used, skills can't be used;
— Beleth's Curse debuff will be active until 10 am the next Saturday.
Battle with Keber
— every hour there is a 15 minute window when it is possible to challenge Keber in Plains of Glory, War-Torn Plains and Silent Valley;
— to travel there the character needs to talk to NPC Bonnie in Aden or Giran;
— the battle will begin and 10 minutes later the boss or his minion will appear;
— there is a certain chance that Keber or Keber's Henchman will appear; the monster will disappeared if it's still alive 5 minutes later;
— the last character to hit the boss will receive the following rewards:
Name | Type | Location | Loot (100% chance) |
Maddened Keber | Boss | Plains of Glory | 525,000 adena
Enchant Kit: Talisman of Aden (2 pcs.)
150 clan XP |
Keber's Henchman Kishan | Henchman boss | Plains of Glory | 45,000 adena
Enchant Kit: Talisman of Aden (1 pc.)
50 clan XP |
Brainwashed Kishan's Minion | Minion | Plains of Glory | Enchant Kit: Talisman of Aden (2.4% chance) 1 pc. |
Maddened Keber | Boss | War-Torn Plains | 725,000 adena
Enchant Kit: Talisman of Aden (2 pcs.)
150 clan XP |
Keber's Henchman Noma | Henchman boss | War-Torn Plains | 55,000 adena
Enchant Kit: Talisman of Aden (1 pc.)
50 clan XP |
Brainwashed Noma's Minion | Minion | War-Torn Plains | Enchant Kit: Talisman of Aden (6% chance) 1 pc. |
Maddened Keber | Boss | Silent Valley | 925,000 adena
Enchant Kit: Talisman of Aden (2 pcs.)
150 clan XP |
Keber's Henchman Spall | Henchman boss | Silent Valley | 65,000 adena
Enchant Kit: Talisman of Aden (1 pc.)
50 clan XP |
Brainwashed Spall's Minion | Minion | Silent Valley | Enchant Kit: Talisman of Aden (10% chance) 1 pc. |
— no reward is given if there is a 15 or more level gap between the character and the monster.
Starting zones for Sylphs
— a new village and two other locations have been added for newbie Sylph characters to explore:
Wind Village | Quiet Plain | Whispering Woods |
Changed Hunting Zones
Dragon Valley
— the old names have been changed, the World Map now has information about the hunting zones Dragon Valley (west) and Dragon Valley (east):
Before changes | After changes | Level |
Entrance to Dragon Valley | Dragon Valley (west) | 80 |
Center of the Dragon Valley | Dragon Valley (east) | 82 |
— the zone is now inhabited by the following monsters:
Dragon Valley (west) | Dragon Valley (east) |
Cave Maiden Drake Blood Queen Headless Knight Convict Cave Servant Cave Servant Warrior Cave Servant Archer Cave Servant Captain Royal Cave Servant Gargoyle Hunter Dustwind Gargoyle Thunder Wyrm Maluk Succubus Cave Keeper Cave Banshee Dragon Bearer Captain Dragon Bearer Warrior Dragon Bearer Archer Lord Ishka | Dragontroop Soldier Dragontroop Lancer Dragontroop Berserker Dragontroop Minion Dragontroop Wizard Dragontroop Elite Wizard Drake Minion Mutated Drake |
— a new command channel boss Katuba (Lv. 85) has been added to Dragon Valley (east), the following items can be obtained by defeating him:
* A-grade Weapon (Sirra's Blade etc.);
* A-grade Armor (Nightmare, Majestic);
* A-grade Accessories (Majestic);
* Spellbook: Sword Symphony;
* Spellbook: Intoxicating Dance;
* Spellbook: Titanic Weapon;
* Spellbook: Ogre Spirit Totem;
* Spellbook: Rabbit Spirit Totem;
* Spellbook: Puma Spirit Totem;
* Spellbook: Flame Burst;
* Spellbook: Extra Hit;
* Legendary Dye <STR +4> - 3rd Class;
* Legendary Dye <CON +4> - 3rd Class;
* Legendary Dye <DEX +4> - 3rd Class;
* Legendary Dye <INT +4> - 3rd Class;
* Legendary Dye <MEN +4> - 3rd Class;
* Legendary Dye <WIT +4> - 3rd Class;
* Advanced Pet Training Guide.
— the following Dragon Valley (west) monsters no longer have Bow Resistance: Headless Knight, Convict, Cave Banshee;
— the stats and the loot of the monsters in Dragon Valley (west) and Dragon Valley (east) have been changed;
— some bosses have been deleted from the Dragon Valley (see "Bosses" for more).
Antharas' Lair
— the entrance fee for world hunting zone Antharas' Lair has been changed to 1,000,000 adena;
— the Antharas' Lair location has been expanded, a new boss Ultimate Behemoth has been added;
— Ultimate Behemoth appears with a certain chance after defeating Monster;
— Monster and Ultimate Behemoth appear in a random spot in Antharas' Lair;
— Monster will now appear in Antharas' Lair at 10 pm server time;
— after 10 pm monsters appear throughout the new expanded area;
— after 10 pm a monster called Contaminated Nephenthes appears in Antharas' Lair, the character who kils the monster gets the Nephenthes's Scent buff (PvP damage +15%);
— the rewards for killing Ultimate Behemoth are listed below. The character who dealt the final blow receives Improved Scroll: Enchant A-grade Weapon (Exchangeable) and Improved Scroll: Enchant A-grade Armor (Exchangeable);
— characters who defeated Ultimate Behemoth may with a certain chance get the following items:
* A-grade Weapon (Sirra's Blade etc.);
* A-grade Armor (Nightmare, Majestic);
* A-grade Accessories (Majestic);
* Breastplate of Protection;
* Leather Armor of Protection;
* Tunic of Protection;
* Gaiters of Protection;
* Leather Leggings of Protection;
* Stockings of Protection;
* Rare Accessory Pack;
* Talisman of Baium;
* Boss' Weapon Pack;
* Spellbook: Tranquillity;
* Spellbook: Exclusion;
* Spellbook: Dark Disruption;
* Spellbook: Meteor;
* Spellbook: Rolling Dice;
* Spellbook: Dragon Strike;
* Recipe: Flame Sword's Blade (10%);
* Recipe: Death Knight's Flame Sword (100%);
* Dragon Blood - Sealed.
— characters who defeated Monster may with a certain chance get the following items:
* A-grade Weapon (Sirra's Blade etc.);
* A-grade Armor (Nightmare, Majestic);
* A-grade Accessories (Majestic);
* Ice Crystal Breastplate;
* Ice Crystal Gaiters;
* Leather Armor of Lightning;
* Leather Leggings of Lightning;
* Flaming Tunic;
* Flaming Stockings;
* Scroll: Enchant Talisman of Baium;
* Rare Accessory Pack;
* Talisman of Baium;
* Boss' Weapon Pack;
* Spellbook: Ultimate Death Knight Transformation;
* Spellbook: Divine Beam;
* Spellbook: Titan Champion;
* Spellbook: Cacophony of War;
* Spellbook: Pa'agrio's Touch;
* Spellbook: Team Building;
* Recipe: Flame Sword's Blade (10%);
* Recipe: Death Knight's Flame Sword (100%);
* Dragon Blood - Sealed.
Bee Hive
— Slayer monsters now appear only if the pet is attacking monsters;
— if the character attacks monsters when Pet's satiety is at 0, Slayer monsters, Rusty and Giant Rusty do not appear;
— the following monster stats have been increased: P. Atk./ P. Def./ M. Atk./ M. Def.;
— monsters no longer have the following properties: Debuff Resistance, Bow Resistance, Magic Resistance;
— Bee Hive monsters' return distance has been decreased from 2500 to 1000;
— the skills Pet Growth Effect and Improved Pet Skills, that are used on pets when hunting, have improved animation now.
Alligator Island
Alligator Island has been modified as follows:
— monsters' stats and HP have been changed;
— monsters' XP and SP values have been increased;
— 2 new monsters have been added:
Level | Title | Name |
Lv. 70 | Swampland Raider | Nos |
Lv. 80 | Nos Lad |
— Lv. 80 location monsters no longer have Bow Resistance and their Magic Resistance is lower;
— NPC Deton can now teleport characters to the Alligator Island.
Cruma Tower
Cruma Tower has been modified as follows:
— the number of monsters has been increased;
— monster Dicor's aggression range has been decreased, monster Krator is now aggressive;
— monster Catherok on the 2nd floor of Cruma Tower no longer uses the Ultimate Defense skill;
— the Clan Stronghold Effect skill has been improved:
Skill name | Effect changes |
Clan Stronghold Effect Lv. 1 | For 5 min, acquired XP/ SP +15% -> +50% |
— the Clan Stronghold Device now resets every 4 hours:
am | 3:50 7:50 11:50 |
pm | 3:50 7:50 11:50 |
— at the specified time, 10 minutes after the Clan Stronghold Device has been reset, the Stronghold can be captured; Device Guardians Nova Beast and Nova Giant will appear then;
— 5 clan XP are awarded to the clan that the character who delivered the finishing blow to a Device Guardian belongs to.
Forgotten Primeval Garden
— Forgotten Primeval Garden has been changed:
* monsters have higher HP and P. Def.;
* monsters' XP and SP values have been increased;
— HP is no longer restored after using recover skills on Golden Pig that appears in Forgotten Primeval Garden;
— monsters' loot has been changed;
— monsters' adena drop has been changed;
— materials and resources can now be obtained from monsters using Spoil;
— the entrance fee for Forgotten Primeval Garden has been changed to 200,000 adena;
— monsters no longer have the Bow Resistance and Magic Resistance properties.
Bosses
— the following raid bosses have been deleted: Craven, Ikuntai, Kabed, Crody, Reber, Karte, Ereve, Verfa, Meanas Anor, Nakondas, Ancient Weird Drake, Princess Molrang, Isirr's Escorts, Execution Grounds Watchman Guillotine, Furious Thieles, Queen's Royal Guard Captain, Chertuba of Great Soul, Cat's Eye, Enchanted Forest Watcher Ruell, Ragraman, Great Spirit Timak, Spore Talkin, Fairy Queen Timiniel, Earth Protector Panathen, Great Spirit Kim, Fafurion's Henchman Istary, Red Flag Captain Shaka, Retreat Spider Cletu, Sejarr's Servitor, Warlock Pastu, Slaughter Lord Gato, Grand Priest Gharmash, Red Eye Captain Trakia, Mirror of Oblivion, Bandit Leader Barda, Isirr's Escorts, Zombie Lord Dorkhon;
— the placing of the following bosses has been changed: Tiphon, Black Lily, Cyrion, Roaring Skylancer, Shilen's Priest Hisilrome, Palibati Queen Themis, Flamestone Golem, Flamestone Giant;
— bosses now drop the following Spellbooks as loot:
Boss level | Item |
Lv. 80 High Elite: Hero Tamash, Shilen's Priest Hisilrome, Queen Ant Drone Priest, Angel Priest of Baium, Priest of Core Decar, Orfen's Priest Lord Ipos, Monster Minotaur, Evil Orc Tabris | Spellbook: Pa'agrio's Medicine Spellbook: Chant of Healing |
Lv. 83 High Elite: Korim, Longhorn Golkonda, Fire of Wrath Shuriel, Cherub Galaxia, Death Lord Hallate, Enmity Ghost Ramdal, Immortal Savior Mardil, Kernon | Spellbook: Flying Dagger Spellbook: Infection Seal Spellbook: Cold Flames |
Lv. 85 High Elite: Palibati Queen Themis, Kuroboros' High Priest, Monster Bulleroth, Evil Orc Dephracor, Katuba. | Spellbook: Flame Burst |
Baium, Monster. | Spellbook: Pa'agrio's Touch Spellbook: Team Building |
Queen Ant, Core, Orfen, Zaken, Baium | Spellbook: Dance of Fury Spellbook: Song of Wind Spellbook: Blood Bond Spellbook: Debuff Master |
Ultimate Behemoth | Spellbook: Meteor Spellbook: Tranquillity Spellbook: Exclusion Spellbook: Dark Disruption Spellbook: Rolling Dice |
— some loot items that can be acquired by killing bosses have been changed:
* the following items can be acquired after killing single player bosses: Magical Tablet, Life Stone, Cloth Piece, Scrolls: Enchant Armor/Weapon etc.;
* Scrolls: Enchant Armor/Weapon can now be acquired after killing boss Atingo, Regular Pet Training Guide and Advanced Pet Training Guide can be looted off of Sin Eaters;
* the common weapons/armor available as rewards for killing command channel bosses are now different;
* the following items can no longer be acquired after killing command channel bosses: Magical Tablet, Life Stone, Cloth Piece, Scrolls: Enchant Armor/Weapon etc., the chance to get equipment items is now higher;
* Soul Crystals Lv. 9-12 can no longer be acquired after killing command channel bosses, Legendary Dyes, however, can;
* Anakim's and Lilith' Soul Crystals can no longer be looted after defeating Anakim and Lilith;
* Anakim now drops Anakim's Divine Pistols as loot;
* Boss' Weapon Pack, that could be looted from Monster, has been replaced with a new Boss' Weapon Pack that contains Anakim's Divine Pistols.
Additional changes
— the loot and the adena drop amount have been changed in all hunting zones;
— the Primeval Isle monster can now drop Talisman of Aden as loot;
— Hatar Hanishee, the monster from the War-Torn Plains, no longer uses Hold skills;
— Incredible Guardian Kura at the Lv. 85 transcendent instance zone is no longer immune to debuffs;
— killing Guard monsters that appear in the following hunting zones is now awarded with adena: Cemetery, Fields of Massacre, Plains of Glory, War-Torn Plains, Silent Valley, Plains of the Lizardmen;
— monsters in the following location no longer have Bow Resistance and Magic Resistance: Primeval Isle, Tower of Insolence (floors 1-2);
— monsters in dimensional locations Antharas' Lair and Forgotten Primeval Garden can now drop Master's Book: Wind Walk;
— Cave Servant Archer no longer drops Mithril Arrows;
— Guard monster will no longer appear to the party members who are not attacking monsters;
— the stats and levels of monsters in the following hunting zones have been changed: Ruins of Agony, Cemetery, Silent Valley, Abandoned Camp, Fields of Massacre, Plains of the Lizardmen, Gorgon Flower Garden, Plains of Glory, Tower of Insolence (floors 1-2), Death Pass, War-Torn Plains, Sea of Spores, Cruma Tower;
— the following changes concerning entering and leaving special hunting zones have been made:
* it is possible to enter special hunting zones from non-peaceful locations;
* it is impossible to enter a special hunting zones if a character is currently engaged in battle;
* it is impossible to enter special hunting zones from any zone other than a regular one (that includes Olympiad, instance zones and other special hunting zones);
* upon leaving a special hunting zone the character is transported to a random place in the city;
— recommended levels for the following hunting zones have been changed:
Hunting zones | Before changes | After changes |
Gorgon Flower Garden | 30–34 | 30–35 |
Sea of Spores | 40–47 | 40–45 |
Cemetery | 47–55 | 45–53 |
Fields of Massacre | 55–65 | 53–58 |
Plains of Glory | 60–66 | 58–64 |
Cruma Tower | 65–75 | 64–76 |
War-Torn Plains | 67–72 | 64–70 |
Silent Valley | 72–75 | 70–76 |
Dragon Valley (west) | 80–85 | 78–82 |
— for characters of certain levels the entrance fee for special instance zones has been changed;
— the fee for Lv. 40–69 characters is now lower:
Required level | Entrance fee |
40–49 | 100 adena |
50–59 | 1000 adena |
60–69 | 10,000 adena |
— special instance zones for Lv. 50–69 have been changed:
Required level | Before changes | After changes |
50–59 | Enchanted Valley | Cemetery |
60–69 | Blazing Swamp | Plains of Glory |
— an Incredible Guardian monster has been added to the following zones:
Required level | Area | Monster |
40–49 | Sea of Spores | Poison Guard |
50–59 | Cemetery | Grave Warden |
60–69 | Plains of Glory | Guard of Honor |
70–79 | War-Torn Plains | Fierce Guard |
80+ | Dragon Valley | Dragon Warden |
— there is always a certain chance that an Incredible Guardian monster will appear, and it will keep appearing even after it's dead;
— the following hunting zones have been deleted: Breka's Stronghold, Catacomb of the Forbidden Path, Enchanted Valley, Catacomb of Dark Omens, Necropolis of Devotion, Disciple's Necropolis, Patriot's Necropolis, Devil's Isle, Catacomb of the Witch, Ivory Tower;
* Gatekeeper Spirit has been placed next to the entrances to the Catacomb of Dark Omens and Disciple's Necropolis, it helps characters reach the Anakim and Lilith bosses;
— the number of monsters in the hunting zones of up to Lv. 40 has been increased;
— the probability that Scroll of Escape: Tower of Insolence will be dropped on the 1-6 floors of the Tower of Insolence is now lower;
— the probability that Unidentified Rock will be dropped on the 1-12 floors of the Tower of Insolence is now lower;
— monsters from the Cemetery and Fields of Massacre hunting zones will now appear in the Seal of Shillien location;
— all the monsters have been deleted from the Blazing Swamp location, information about the location has been erased from the map;
— the landscape of the Blazing Swamp has been changed;
— the Seal Angel and Seal Archangel monsters at the Tower of Insolence have been renamed as Sealed Angel and Sealed Archangel.
New Quests
— tutorial quests for the Sylph race have been added:
Quest Name | Starting NPC | Required level |
Sayha's Children | Queen Andra | Lv. 1–2 |
New Life's Lessons | Master Kerkir | Lv. 2–15 |
We Sylphs | Master Kerkir | Lv. 15–20 |
— Sylph race characters complete training quests at the Wind Village location.
— a new transcendent instance zone quest has been added, it can be started after reaching Lv. 45 by talking to High Priest Orven in Aden;
— this quest can be completed in level appropriate transcendent instance zones:
Quest Name | Starting NPC | Starting level | Hunting Zones | Quest reward |
Get Incredible Power | High Priest Orven (Aden) | Lv. 45 | Transcendent Instance Zone | XP 20,000,000; SP 540,000; Sayha's Gust (9 pcs.) |
— 8 new quests have been added;
— to complete each of the new quests, the character need to kill 1000 target monsters at the specified location:
Quest Name | Required level | Location | XP/SP | Reward |
Exploring the Cruma Tower | 65 | Cruma Tower | 50,000,000 XP 1,350,000 SP | Sayha's Cookie (5 pcs.) Sayha's Storm Lv. 3 (2 pcs.) Magic Lamp Charging Potion (1 pcs.) |
Not So Silent Valley | 70 | Silent Valley | 50,000,000 XP 1,350,000 SP | Sayha's Cookie (5 pcs.) Sayha's Storm Lv. 3 (4 pcs.) Magic Lamp Charging Potion (1 pcs.) |
Foil Plans of the Lizardmen | 76 | Plains of the Lizardmen | 100,000,000 XP 2,700,000 SP | Sayha's Cookie (10 pcs.) Sayha's Storm Lv. 3 (6 pcs.) Magic Lamp Charging Potion (1 pcs.) |
Symbol of Hubris | 78 | Tower of Insolence | 100,000,000 XP 2,700,000 SP | Sayha's Cookie (10 pcs.) Sayha's Storm Lv. 3 (8 pcs.) Magic Lamp Charging Potion (1 pcs.) |
Changes in the Dragon Valley | 78 | Dragon Valley (west) | 100,000,000 XP 2,700,000 SP | Sayha's Cookie (10 pcs.) Sayha's Storm Lv. 3 (10 pcs.) Magic Lamp Charging Potion (2 pcs.) |
Dragons' Suspicious Movements | 82 | Dragon Valley (east) | 300,000,000 XP 8,100,000 SP | Sayha's Cookie (20 pcs.) Sayha's Storm Lv. 3 (12 pcs.) Magic Lamp Charging Potion (2 pcs.) |
Stop Sel Mahum's Troops | 85 | Sel Mahum Base | 400,000,000 XP 10,800,000 SP | Sayha's Cookie (20 pcs.) Sayha's Storm Lv. 3 (12 pcs.) Magic Lamp Charging Potion (2 pcs.) |
Turek Orcs' Secret | 85 | Orc Barracks | 500,000,000 XP 13,500,000 SP | Sayha's Cookie (20 pcs.) Sayha's Storm Lv. 3 (12 pcs.) Magic Lamp Charging Potion (2 pcs.) |
Changed Quest
— the Deton's Request quests can now be completed in more locations:
Quest | Quest location |
Deton's First Request | Plains of the Lizardmen, Dragon Valley (east and west), Tower of Insolence (floors 1-9), Sel Mahum Base, all of Orc Barracks |
Deton's Second Request | Plains of the Lizardmen, Dragon Valley (east and west), Tower of Insolence (floors 2-9), Sel Mahum Base, all of Orc Barracks |
Deton's Third Request | Dragon Valley (east and west), Tower of Insolence (floors 2-10), Sel Mahum Base, all of Orc Barracks |
Deton's Fourth Request | Dragon Valley (east and west), Tower of Insolence (floors 3-10), Sel Mahum Base, all of Orc Barracks |
Deton's Fifth Request | Dragon Valley (east and west), Tower of Insolence (floors 4-10), Sel Mahum Base, all of Orc Barracks |
Deton's Sixth Request | Dragon Valley (east), Tower of Insolence (floors 5-10), Sel Mahum Base, all of Orc Barracks |
Deton's Seventh Request | Dragon Valley (east), Tower of Insolence (floors 7-10), Sel Mahum Base, all of Orc Barracks |
Deton's Eighth Request | Tower of Insolence (floors 9-10), Orc Barracks |
Deton's Ninth Request | Tower of Insolence (floors 11-12), inner Orc Barracks |
Deton's Tenth Request | Tower of Insolence (floors 11-12), inner Orc Barracks |
— the monsters of Dragon Valley (east) have been added to the Deton's quests:
Quest | Monsters | Rewards |
Deton's Sixth Request | Dragontroop Berserker | Deton's Pack Lv. 6 Package: Deton's Request Lv. 7 Talisman of Baium Boss' Weapon Pack Orc King's Treasure
(only one of these items is given as reward) |
Deton's Seventh Request | Dragontroop Elite Wizard | Deton's Pack Lv. 7 Package: Deton's Request Lv. 8 Talisman of Baium Boss' Weapon Pack Orc King's Treasure
(only one of these items is given as reward) |
— the quest notification window can now display up to 5 active quests, it can be configured in the Quests window (Alt+U);
— the following quests, that become available after the 1st class change, have been changed:
* the number of monsters that need to be killed to complete the quest has been decreased;
* the level that the character reaches after completing the quest has been changed;
Quest name | Hunting Zone | Monsters to kill | Level after completion |
A Trip Begins | Ruins of Agony | Kill 40 monsters | Lv. 25 |
More Experience | Ol Mahum Base | Kill 50 monsters | Lv. 30 |
Secret Garden | Gorgon Flower Garden | Kill 70 monsters | Lv. 35 |
Death Mysteries | Death Pass | Kill 100 monsters | Lv. 40 |
— the following quests, that become available after the 2nd class change, have been modified:
* the number of monsters that need to be killed to complete the quest has been decreased, a goal to reach a certain level has been added;
* a reward for the completion of the quest has been added;
Quest name | Hunting Zone | Monster objective | Level to reach | Quest reward |
Spore-infested place | Sea of Spores | Kill 200 monsters | Lv. 44 | XP 10,000,000 SP 270,000 Spirit Ore (500 pcs.) Soulshot Ticket (50 pcs.) HP Recovery Potion (100 pcs.) Sayha's Gust (9 pcs.) |
Respect for Graves | Cemetery | Kill 300 monsters | Lv. 52 | XP 25,000,000 SP 675,000 Asofe (1 pc.) Sayha's Gust (9 pcs.) |
Memory of the Glorious Past | Plains of Glory | Kill 500 monsters | Lv. 64 | XP 35,000,000 SP 945,000 Spirit Ore (450 pcs.) Magic Lamp Charging Potion (3 pcs.) Soulshot Ticket (10 pcs.) Sayha's Gust (9 pcs.) |
Traces of Battle | War-Torn Plains | Kill 700 monsters | Lv. 70 | XP 40,000,000 SP 1,080,000 Spirit Ore (450 pcs.) Magic Lamp Charging Potion (3 pcs.); Soulshot Ticket (10 pcs.) Sayha's Gust (9 pcs.) |
— the equipment given as a reward for completing the following tutorial quests has been changed:
Quest name | Starting NPC | Starting level | Quest reward |
Talisman Enchant | Captain Bathis (Gludio) | Lv. 25 | SP 10,000 |
Combining Gems | Captain Bathis (Gludio) | Lv. 30 | SP 10,000 |
Enchanting Agathions | High Priest Raymond (Gludio) | Lv. 35 | SP 10,000 |
The Power of the Magic Lamp | High Priest Maximilian (Giran) | Lv. 40 | Magic Fire (1 pc.) Sayha's Gust (1 pc.) |
New Stylish Equipment | High Priest Orven (Aden) | Lv. 40 | Adventurer's Pendant (1 pc.) Sayha's Gust (2 pcs.) |
— the Saga of Legend quest goals and monsters have been changed: Cruma Tower (2nd floor) has replaced the Devil's Isle as the target hunting zone;
— the following monsters are now quest targets:
Quest name | Starting NPC | Hunting zones | Target monsters |
Saga of Legend | High Priest Orven (Aden) | Cruma Tower (2nd floor); Silent Valley; Plains of the Lizardmen | Cruma Tower (2nd floor): Premo, Validus, Dicor, Perum, Torfe, Death Lord.
Silent Valley: Chimera Piece, Mutated Creation, Creature of the Past, Forgotten Face, Giant's Shadow, Soldier of Ancient Times, Warrior of Ancient Times, Shaman of Ancient Times, Forgotten Ancient Creature. Plains of the Lizardmen: Tanta Lizardmen, Tanta Lizardman Warrior, Tanta Lizardman Berserker, Tanta Lizardman Archer, Tanta Lizardman Summoner. |
Miscellaneous
UI
— descriptions of many skills are now more intuitive and easier to understand:
* the description window is now wider;
* important information about the skill's parameters is now located in the upper part of the tooltip (new information is also available: Vitality consumption, DP consumption, item consumption, skill duration, target info, eligible target, equipment requirements);
* the lower part of the tooltip no longer repeats the information from the upper part;
* the skill categorization has been changed;
* no level will be shown for equipment skill and other similar skills.
— the Special Craft UI now has a "Skip demo" function; after selecting this option there will be no animation for the next craft and the result will be shown immediately;
— during events and special offers the tooltips for event effects will now include the removal date, similarly to event item tooltips.
Changes
— the Game Assistant menu no longer has options to exchange cloaks, agathions (Agathion Exchange Coupon, Zodiac Agathion exchange), pendants and buff scrolls;
— cloaks, agathions, pendants and buff scrolls can now be exchanged by NPC Pona in Giran;
— firearms can now be received for Weapon Exchange Coupons;
Exchange Coupons | Exchangeable Items |
A-grade Weapon Coupon | Zephyrus, Scofield |
+7 B-grade Weapon Coupon | +7 Volcano |
Enchanted B-grade Weapon Coupon | +4 ~ +15 Weapon Pack - Volcano |
Enchanted C-grade Weapon Coupon | +4 ~ +15 Weapon Pack - Flint Pistols |
* when exchanging a coupon for a +7 Bow of Peril, the character will also receive a Infinite Silver Quiver (Sealed);
* when exchanging a coupon for a +7 Volcano, the character will also receive a B-grade Elemental Orb;
— the range of auto-loot and manual loot (command /pickup) has been increased from 200 to 300;
— the battle mode exit time has been reduced from 15 to 10 sec.;
— it is now possible to see character's detailed combat characteristics;
— a character has 11 types of combat characteristics: Attack, Accuracy, Speed, Critical Damage, Skill Cooldown, Anomalies, Defense, Evasion, Critical Rate, Recovery, MP Consumption. To learn more about each of them, press the "Details" button in the character status window (Alt+T);
— a new target is selected during auto-hunting, if the previously selected target is invisible;
— enchanting items now takes less time;
— NPC Pona can no longer be found at Giran and Aden town squares, she has been moved in front of Giran's luxury shop;
— NPC Symbol Maker has been added to Aden and Giran;
— NPC Svein can no longer exchange Magical Tablets;
— NPCs located in Hunters' Village have been removed;
— the scrolls of completed quests are no longer displayed when talking to some NPCs;
— Elf characters' appearance after using Worthy Warrior Transformation has been changed;
— Aden Dual Swords are now given as a reward for acquiring the Warrior class;
— the following effects can now be removed by pressing Alt and clicking the effect name in the buff bar with LMB: Blessed Soul, Paralysis Resistance Scroll, Mid-grade Spirit's Blessing, Battle Scroll, High-grade Spirit's Blessing, Improved Fire Attack Potion, Fire Attack Potion, Improved Water Attack Potion, Fire Attack Potion, Improved Wind Attack Potion, Wind Attack Potion, Improved Earth Attack Potion, Earth Attack Potion;
— the way items are sorted in the inventory has been changed: Adventurer's Mark is now displayed after equipment;
— some terms have been standardized: Sayha's Grace Charge Increase and Sayha's Grace Consumption Decrease;
— there is now more information in the tooltips of some items that are used as materials for Special Craft;
— the typos in the enchant effects descriptions of Baium's Ring and Queen Ant's Ring have been corrected;
— Sealed Soul Crystal Lv. 1 can no longer be obtained from Battle Box Lv. 1-4;
— the message color for when CP is being constantly drained due to received damage has been changed to purple;
— the text color for when CP is being restored has been changed to orange;
— NPC Blacksmith can now exchange sealed A-grade armor for different armor of player's choice for adena only;
— the price for teleportation to the following zones has been changed:
Zone | Price before changes | Price after changes |
Sel Mahum Base | 15,300 | 18,000 |
Orc Barracks | 15,300 | 24,000 |
Dragon Valley (west) | 15,300 | 15,000 |
Dragon Valley (east) | 15,300 | 18,000 |
Devil's Isle | 15,300 | 15,000 |
Tower of Insolence | 15,300 | 15,000 |
Plains of the Lizardmen | 15,300 | 9,000 |
Silent Valley | 15,300 | 3,000 |
War-Torn Plains | 6,750 | 2,500 |
Plains of Glory | 6,750 | 2,000 |
Fields of Massacre | 6,750 | 1,800 |
Forest of Mirrors | 6,750 | 1,800 |
Cemetery | 1,950 | 1,500 |
Cruma Tower | 6,750 | 3,600 |
Altar of Rites | 8,000 | 200 |
Dark Forest | 8,000 | 200 |
Forest of Sacrifice | 8,000 | 200 |
— the Special Teleport List has been added to the teleportation menu;
— only characters of Lv. 88 and higher can see the Special Teleport List;
— Special Teleport can transport the character to the following locations for the specified price:
Special Teleport List | Teleportation price |
Tower of Insolence (To the 7th Floor) | 100 L-Coins |
Tower of Insolence (From the 7th Floor) | 100 L-Coins |
Tower of Insolence (To the 8th Floor) | 100 L-Coins |
Tower of Insolence (From the 8th Floor) | 100 L-Coins |
Tower of Insolence (To the 9th Floor) | 100 L-Coins |
Tower of Insolence (From the 9th Floor) | 100 L-Coins |
Tower of Insolence (To the 10th Floor) | 150 L-Coins |
Tower of Insolence (Left Exit from the 10th Floor) | 150 L-Coins |
Tower of Insolence (Right Exit from the 10th Floor) | 150 L-Coins |
Tower of Insolence (Left Exit from the 11th Floor) | 150 L-Coins |
Tower of Insolence (Right Exit from the 11th Floor) | 150 L-Coins |
Tower of Insolence (Left Exit from the 12th Floor) | 300 L-Coins |
Tower of Insolence (Right Exit from the 12th Floor) | 300 L-Coins |
— the Bleed and Frost Bolt skills are no longer used as transcendent skills in the transcendent instance zones;
— the monster name colors that are used to indicate the level gap between the monster and the character have been corrected;
Requirements | Monster name color |
Monster's level is 15 or more levels higher that the character's level | Red |
Monster's level is 10-14 levels higher that the character's level | Pink |
Monster's level is 5-9 levels higher that the character's level | Lemon Yellow |
Monster's level is 15 or more levels lower that the character's level | Blue (same as now) |
— the Friend Manager menu is now available in the dimensional locations:
* the max number of characters in the friends/ignored/surveillance lists is the same as on the main server;
* when adding a character to a list, you need to input [Character name_Server name];
* the list that is used in the dimensional locations is different from the one used on the main server;
* players can't use clan function and clan invites, as well as send mail, while at the dimensional locations;
— the typos in the tooltip for the triggered skill Freezing Affect Lv. 5 (Ice Crystal Gaiters) have been corrected;
— the typos in the tooltip for the triggered skill Flame Bind (Flaming Tunic) have been corrected;
— a new notification has been added to inform players that they have acquired Spellbooks (3 star) through Special Craft;
— the target will now have a yellow outline when it's being chosen or whenever you point at it with the cursor;
Bug fixes
— fixed a bug that prevented the Rush skill from being used at max distance when it was improved as a result of a Doombringer class character receiving the Enhanced Assault skill;
— fixed an auto-hunting bug that occured whenever a chosen target used Hide;
— fixed a bug that caused the screen to tilt sometimes after using Transformation/Mounting skills;
— fixed a bug that caused the monsters closest to the character to attack them when using the Requiem skill;
— fixed a bug that stopped the radar map from updating after teleporting to the Fields of Massacre;
— fixed a bug that caused the number of scrolls in the inventory to not update after receiving scrolls through item transformation;
— fixed a bug that caused the HP/MP/CP bar to freeze after playing as a Death Knight character when you enter the game as a different character;
— fixed the description of Unidentified Rock, which can be obtained at the Tower of Insolence, to display the right amount of Spirit Ore and HP Recovery Potions;
— fixed a bug that caused the Daily Hunting IV and V (Lv. 51-60) missions to be scored at the same time;
— fixed a bug that caused some magic skills to be displayed as physical in their tooltips after transforming them into transcendent skills;
— fixed a bug that sometimes prevented players from obtaining loot after defeating Lord Ishka;
— fixed a bug that caused the effect of Pa'agrio's Honor Lv. 11 and higher to be applied to the party members;
— fixed a bug that significantly decreased the apply rate of skills that remove buffs;
— replaced the effects listed in the description of the White Guardian Transformation skill with the ones that are actually applied;
— fixed a bug that caused the Pet XP Growth Scroll to be used a second time while auto-hunting, if the pet was obscured by the scenery and outside the line of sight;
— fixed a bug that stopped the sound effect from being played when the Leather Armor of Lightning's Electric Defense skill was activated;
— fixed a bug that caused rings and earrings given to pets to not be displayed sometimes;
— caused a bug that caused monsters in the Dragon Valley and Cemetery to be spawned in the wrong places;
— fixed a bug that caused the background music to stop sometimes during gameplay;
— fixed a bug that caused the Deton's Fourth Request quest to not update after killing the Sel Mahum Thief monster at the Sel Mahum Base;
— fixed the message that appears when the character can't play the Magic Lamp Game;
— fixed a bug that caused a different skill item to replace the Earth Dragon Pendant's Earth Dragon's Breath icon;
— fixed the wrong dates and time for the 3 vs 3 Olympiad in the Olympiad Manager's dialog;
— fixed the bug that caused the duration of the Duelist class's Rising Attack skill's P. Def. decrease effect to be less than 20 sec.;
— fixed a bug that caused transcendent skills to damage pets and servitors when used in the transcendent instance zone;
— fixed a bug that made it possible to use Scroll of Escape: Tower of Insolence and Tower of Insolence Stone of Memory in the dimensional locations;
— fixed a bug that caused the appearance of a magic sword to change to that of a two-handed staff after modifying it with an Emerald Weapon Appearance Stone;
— fixed a bug that prevented a Kamael race character's wings from rendering correctly after using the Worthy Warrior Transformation skill, if the character has special armor equipped;
— fixed a bug that caused the knockdown animation to sometimes continue after the Full Knockdown skill has already worn off;
— fixed a bug that prevented the maps of some locations from being updated after starting the game client for the second time;
— fixed a bug that caused notifications about completing some quests to appear even when it was impossible to meet the requirements for completing the quests;
— fixed a bug that caused the system message about an evolved pet's critical attack to display their pre-evolution type;
— fixed a bug that prevented some buff skills from applying to friendly targets in peaceful zones (for example, Song of Hunter Lv. 2 and Dance of Fire Lv. 2);
— fixed a bug that caused the wrong gender to be displayed on their icon in the hero status tab in the Olympiad ranking;
— fixed a bug that caused the Leather Leggings of Lightning passive skill icon to be different from the item icon;
— fixed a bug that caused the Maestro class's skill Weapon Reinforcement Lv.4-5 to have wrong required level and SP consumption;
— fixed a bug that caused the all received Critical Rate reduction effect to not be applied for A-grade non-enchanted shields;
— fixed a reputation penalty bug that prevented the penalty from applying to a character with a white name that attacked another character with a white name from an enemy clan with a standard long range attack;
— fixed a bug that turned the cursor into a sword when it was pointed to an enemy character even if the characters are in an alliance or a party together;
— fixed a bug that sometimes prevented aggression against enemy clans in dimensional locations;
— fixed a bug that turned the cursor into the dialog icon instead of a sword when pointing to an enemy character in the private store;
— fixed a bug that caused evasion/reflect to not work properly for some skills;
— fixed a bug that caused the Duelist class Maximum Sonic Focus skill to become active even when dual swords were not equipped;
— fixed the mistakes concerning the request to make dual swords in the Blacksmith dialog;
— fixed a bug that caused the rightmost Random Craft window cell's tooltip to be displayed incorrectly if it was locked;
— the Warrior class Lionheart skill now has the correct Buff Cancel Resistance value;
— fixed a bug that caused Monster to only appear in one place;
— fixed a bug that caused some anomaly removal skills to fail at removing anomalies (for example, Core's Blessing, Cleanse, Bandage etc.);
— fixed a bug that caused a system message about getting an item to repeat if the item has two or more required items;
— fixed a bug that prevented the Tiger pet from acquiring the Blinking Attack Lv. 4 skill at Lv. 80;
— fixed a bug that prevented the character from using the Share location and Disapproval functions while riding a mount;
— fixed a bug that prevented some passive skills icon from being displayed if the character didn't have enough MP;
— fixed a bug that stopped the sound effect from being played during the Magic Lamp Game;
— fixed a bug that caused the icon for the Hell Knight class skill Insane Crusher to have the wrong outline.