27 May 2021
The update will be installed on June 2nd. You can discuss changes in our Discord channel.
Frost Lord's Castle
— added a new dimensional location:
— NPC Passage Guide Undercover Agent and Undercover Agent Sirro are placed next to the entrance; NPC Passage Guide teleport characters to one of two areas within the location: Crossroads (100,000 adena) and Northern Secret Passage (100,000 adena); NPC Sirro has more information about the Frost Lord;
— the area around the entrance where the NPCs are located is a peaceful zone, PvP becomes available at a certain distance from it;
— there are special monsters in the hunting zone called Frosty Archer and Emperor's Archer, they both have the title Enhanced with Crystal Energy; when killed they may with a certain chance drop Scroll of Escape: Frost Lord's Castle (teleport to castle's peaceful zone);
— Scrolls of Escape and escape skills can only be used in the peaceful zones of the Frost Lord's Castle; after returning or restarting, characters are teleported to their respective servers;
— special screen notifications will be shown when the bosses appear;
— at 9:30 p.m. one of two raid bosses appears, either Slicing (less likely) or Reggiesys (more likely);
— at 10:00 p.m. a boss called Royal Counsellor Tiron appears; once he is defeated, the character is teleported to the world boss Glakias;
— after defeating Tiron four new possible teleport destinations appear in NPC Passage Guide Undercover Agent's dialog options:
— world boss Glakias' appears in one of two forms depending on the boss that has been defeated prior:
— the difficulty of the fight with the world boss Glakias will be either standard or hard, the chance is 50/50;
— when Glakias applies the Glakias' Enhancement buff, his HP Regeneration is blocked; when this happens a screen notification is shown;
— when Glakias summons escort minions, the following message is shown: Guards! To arms!;
— the chance to receive Frost Lord weapons after defeating Glakias on hard difficulty is twice as high as it is after doing it on standard;
— after defeating the bosses of Frost Lord's Castle you can obtain the following items:
[Regular items]
– Top-grade A-grade Weapon
– Top-grade A-grade Armor
– Black Frozen Core
[Fortune Time additional items]
– Scroll: Enchant Rare Accessories
– Improved Scroll: Enchant Rare Accessories
– +5 Top-grade A-grade Armor
– Spellbook: Ultimate Death Knight Transformation
– Spellbook: Divine Beam
– Spellbook: Titan Champion
– Spellbook: Cacophony of War
– Spellbook: Pa'agrio's Touch
– Spellbook: Team Building
– Spellbook: Tranquillity
– Spellbook: Exclusion
– Spellbook: Dark Disruption
– Spellbook: Meteor
– Spellbook: Rolling Dice
– Spellbook: Dragon Strike
– Spellbook: Mechanical Hero
– Ice Crystal Breastplate
– Ice Crystal Gaiters
– Leather Armor of Lightning
– Leather Leggings of Lightning
– Flaming Tunic
– Flaming Stockings
– Frost Lord's Sword
– Frost Lord's Axe
– Frost Lord's Spear
– Frost Lord's Blade Fists
– Frost Lord's Staff
– Frost Lord's Rapier
– Frost Lord's Dual Swords
Same items as on standard difficulty, the only difference is in the types of Frost Lord weapons:
– Frost Lord's Two-handed Sword;
– Frost Lord's Dagger
– Frost Lord's Bow
– Frost Lord's Magic Blunt Weapon
– Frost Lord's Ancient Sword
– Frost Lord's Gun
Dreadful Frost Lord Glakias
(standard difficulty)
– +5 Top-grade A-grade Weapon Pack
– Package: +5 Leather Armor of Lightning
– Package: +5 Leather Leggings of Lightning
– Package: +5 Ice Crystal Breastplate
– Package: +5 Ice Crystal Gaiters
– Package: +5 Flaming Tunic
– Package: +5 Flaming Stockings
– Gaiters of Protection
– Leather Armor of Protection
– Leather Leggings of Protection
– Tunic of Protection
– Stockings of Protection
– Helmet of Protection
– Gauntlets of Protection
– Boots of Protection
(hard difficulty)
– Rare Accessory Pack
– Frost Lord's Pistols
– Black Frozen Core is needed to create Frost Lord's weapons using Special Craft.
Primeval Isle
– the following changes have been made to the zone:
Primeval Plains:
65-76 (North), 76-80 (South).
Lost Nest (East and West): 76-80.
Primeval Plains (North and South): 80.
Lost Nest (East and West): 85.
Primeval Plains (North and South): 76-85.
Lost Nest (East and West): 86+.
— the monsters' stats and the amount of XP acquired by killing them have been adjusted according to their new levels;
— it is no longer possible to obtain any loot or adena by killing monsters, but there is a chance that they will drop Grace Potions:
— once you have the max amount of Grace Potions, you cannot obtain any more even if you move to a different hunting zone.
Antharas' Lair
Tower of Insolence
— changed the stats and loot of the monsters on the upper floors of the Tower of Insolence (floors 8-12);
— monsters in the Tower of Insolence (floors 3-12) no longer have the following resistance effects: Shock Resistance, Sleep Resistance, Bow Resistance, Magic Damage Resistance;
— monsters on floors 9 and higher now have Blood Siphon Resistance;
— changed the loot dropped by monsters in the Tower of Insolence (floors 7-12);
— elite monster Etiko on the 8th and 9th floors of the Tower of Insolence has been replaces with Mool;
— increased the number of monsters that spawn in some areas on the 8th and 11th floors of the Tower of Insolence;
— the following items can now be looted off local monsters:
Frost Lord's Castle's Time Stone
Orc King's Treasure
Elixir Powder
— adjusted the drop rate of A-grade equipment in hunting zones;
— changed the rewards for killing monsters in Orc Barracks, Antharas' Lair and Hellbound;
— removed the resistance effects from monsters in Orc Barracks, Antharas' Lair, Dragon Valley (East) and Sel Mahum Base;
— the required level to use the Alligator Island's Time Stone is now 60+;
— Garden Prowler Tim no longer appears in the Forgotten Primeval Garden;
— the following new Master’s Books can be received as rewards for killing monsters in the Forgotten Primeval Garden: Berserker Spirit, Clarity, Wild Magic, Wind Walk;
— changed the Kalix and the Kastia's Elite Captain titles in the Forgotten Primeval Garden to Swift Hunter;
— some monsters in the Fields of Massacre hunting zone no longer use debuff skills;
— fixed a bug that caused monsters in the Cemetery and Fields of Massacre locations to be spawned in place where auto targeting is not possible;
— reduced the speed of Noma's Minion, the monster that appears during the Keber fight, because it was too high;
— increased the chance of getting Talisman of Aden in the Tower of Insolence (floors 2-7), Dragon Valley and Sel Mahum Base;
— My Teleport, Vengeance Teleport and Restart are now available in the Cruma Tower;
— decreased the number of monsters that attack first in some areas of the Dragon Valley (East);
— changed what materials can be gained as rewards in the following hunting zones:
— changed the time of Baium's revival:
— increased the drop rate of Top-grade A-grade Armor/Weapons, Spellbooks (3-star) and Pet Books.
— Spellbooks for the new skills (and some old ones) can be looted off the following bosses:
Command Channel Bosses Lv. 83:
Spellbook: Advanced Cleanse
Spellbook: Eva's Power
Spellbook: Shillien's Power
Spellbook: Divine Recovery
Spellbook: Sacred Power
Spellbook: Improved Resilience
Spellbook: Holy Buster
Spellbook: Unleashing
Spellbook: Golden Stone
Spellbook: Crushing Leap
Spellbook: Adena Stun
Spellbook: Life Gain
Command Channel bosses Lv. 85:
Spellbook: Balanced Body
Spellbook: Eva's Nocturne
Spellbook: Nemesis
Epic bosses Lv. 80:
Queen Ant, Core, Orfen, Zaken, Baium
Spellbook: Sensation
Spellbook: Treatment
Spellbook: Duress
Spellbook: Fortune Time
Spellbook: Mechanical Masterpiece
Spellbook: Blacksmith's Attack
Ultimate Behemoth
Glakias
Book of Light
Book of Shadows
Spellbook: Devour
Spellbook: Elemental Burst
Spellbook: Artery Strike
Spellbook: White Guardian
Spellbook: Hellfire
Spellbook: Song of Earth
Spellbook: Song of Hunter
Spellbook: Dance of Warrior
Spellbook: Dance of Fire
Spellbook: Titanic Sweep
Spellbook: Titanic Break
Spellbook: Burning Strike
Spellbook: Armor Break
Spellbook: Blood Bond
Spellbook: Debuff Master
Spellbook: Song of Wind
Spellbook: Dance of Fury
Spellbook: Goring Charge
Spellbook: Elemental Changing
Spellbook: Elemental Spirit Lv. 4
Spellbook: Ultimate Death Knight Transformation
Spellbook: Divine Beam
Spellbook: Titan Champion
Spellbook: Cacophony of War
Spellbook: Pa'agrio's Touch
Spellbook: Team Building
Spellbook: Tranquillity
Spellbook: Exclusion
Spellbook: Dark Disruption
Spellbook: Meteor
Spellbook: Rolling Dice
Spellbook: Dragon Strike
Spellbook: Mechanical Hero
— the following bosses now drop Master's Book Chests that contain 12 books instead of 9, including new Berserker Spirit, Clarity and Wild Magic books: Varbasion, Varmonia, Fiend Goblier, Fiend Cherkia, Tiger King Karu, Iron Giant Totem, Overlord Muscel, Fiend Harthemon, King Tarlk, Bathus Elbogen, Fiend Sarboth, Tiger King Kata, Daumen Kshana, Demon Bedukel, Flame Salamander, Evil Spirit Tempest, Bloody Witch Rumilla, Fire Dre Vanul;
— the following items can now be obtained as rewards for killing Ultimate Behemoth: Helmet of Protection, Gauntlets of Protection, Boots of Protection;
— in Dragon Valley and Tower of Insolence Atingo will only appear for 10 minutes before vanishing again;
— Atingo no longer drops any items when defeated;
— Atingo's size has been increased and he has a different weapon now;
— top-grade A-grade equipment will now be the only type of A-grade equipment that bosses Anakim and Lilith drop;
— the following bosses no longer drop these accessories:
Sealed Majestic Necklace
Sealed Majestic Earring
Sealed Majestic Ring
Special Armor
— added new types of A-grade Armor: Helmet of Protection, Gauntlets of Protection, Boots of Protection;
— this armor can be enchanted up to +10 using A-grade Enchant Scrolls;
— when armor is enchanted, it gains both passive and triggered abilities;
— the abilities are triggered with a certain chance upon receiving damage.
Helmet of Protection
STR +1
INT +1
MEN +1
P. Atk. +10%
M. Atk. +10%
HP Recovery Rate +10%
MP Recovery Rate +10%
Overweight Limit +1500
Enchant Effects
Enchant value
Critical Rate Defense
(Cooldown: 10 sec.)
Gauntlets of Protection
CON +1
Atk. Spd. +18%
Casting Spd. +18%
Max HP +250
Overweight Limit +1000
Power Defense
Boots of Protection
Speed +9
Debuff Defense
(Cooldown: 30 sec.)
Soul Crystals
— added new types of Soul Crystals: Aden's Soul Crystal and Hardin's Soul Crystal;
Aden's Soul Crystal Effects
For 3 sec., stuns the target after an attack.
(Probability rate: 3% ~ 25%)
For 5 sec., inflicts Silence on the target after an attack.
Hardin's Soul Crystal Effects
HP recovery after basic attacks and attack skills
(Probability rate: 30%, cooldown: 60 sec.)
MP recovery after basic attacks and attack skills
— the new crystals range in levels from 1 to 20, the max level can be achieved through compounding;
Increasing the level of Aden's Soul Crystal:
Increasing the level of Hardin's Soul Crystal:
— to insert the new Soul Crystals into a weapon, double-click the crystal in your inventory;
— inserting, replacing and extracting Soul Crystals costs a certain amount of gemstones:
Aden's Soul Crystal
Hardin's Soul Crystal
— the new Soul Crystals can be looted off bosses and monsters in the following hunting zones:
Bee Hive (Lv. 80)Dragon Valley (East/West)Heavenly RiftSel Mahum Base
Orc Barracks
Tower of Insolence (2-12 floors)
— old Soul Crystals and Sealed Soul Crystals in characters' possession will be replaced with the new ones during scheduled maintenance on June 30, 2021;
— if an old Soul Crystal has already been installed into a weapon, its effects will not change;
— there is now an option in Game Assistant's dialog to exchange Soul Crystals and Sealed Soul Crystals for the new ones:
Sigel's Soul Crystal
Tyrr's Soul Crystal
Othell's Soul Crystal
Yul's Soul Crystal
Feoh's Soul Crystal
Iss' Soul Crystal
Wynn's Soul Crystal
Aeore's Soul Crystal
Anakim's Soul Crystal
Lilith's Soul Crystal
— existing Soul Crystals and Sealed Soul Crystals in packs will be replaced with new Soul Crystals of the same level;
— extracting an existing Soul Crystal from a weapon yields a new Soul Crystal of the same level (see the table above).
Venir's Talisman
— added Venir's Talisman Lv. 26-30:
— the level of Venir's Talisman is increased through compounding, if it fails at levels 26-30, you will receive Venir's Talisman Lv. 24;
— the rate of successful compounding at levels 25-30:
— Venir's Talisman Lv. 16-25 now increases Max MP/CP:
Frost Lord Weapon
— added 13 types of A-grade special weapons called Frost Lord's weapons:
— Frost Lord's weapons' triggered skills:
For 5 sec., target's Atk. Spd./ Casting Spd. -30%
Delivers a powerful attack when the effect disappears.
For 5 sec., target's Atk. Spd./ Casting Spd. -35%
For 5 sec., target's Atk. Spd./ Casting Spd. -40%
For 5 sec., target's Atk. Spd./ Casting Spd. -45%
For 5 sec., target's Atk. Spd./ Casting Spd. -50%
PvE: For 5 sec., immobilizes the target.
PvP: For 5 sec. inflicts Imprisonment and Silence on the target (the target doesn't take damage, but is unable to move/attack).
For 5 sec., the target cannot teleport.
— when you use Frost Lord's weapons, there is a chance that the skill will be triggered;
— the target that has been affected by the triggered skill will receive additional damage after the skill's effect ends;
— Frost Lord's weapons can be enchanted up to +10 using A-grade Enchant Scrolls, the effects of the weapon are increased as follows:
Stats
— Frost Lord's weapons can be looted off Glakias in Frost Lord's Castle or created using the Special Craft (Black Frozen Core is required).
— Primeval Isle's Time Stone can be used by Lv. 76+ characters;
— Lv. 1 Boss Dolls can be transferred within the account;
— the selling price of Scofield weapon at the store is no longer different from the prices of the same-grade weapons;
— Blessed Scroll of Escape is no longer sold at the castle store;
— the Magic Lamp Charging Potion's description has been changed to read "Magic Lamp's scale charging rate +20%" instead of "Magic Lamp Charging Rate +20%";
— Sealed Minion Necklace can now be stored in the private warehouse;
— adjusted the Soulshot/Spiritshot consumption for Anakim's Divine Pistols: 2/1 → 3/2;
— the names of many items have been changed:
All classes
Glorious Warrior's Elixir Upgrade
(Passive)
Lv. 2: elixir usage limit +6 (11 elixirs total);
Lv. 3: elixir usage limit +7 (12 elixirs total);
Lv. 4: elixir usage limit +8 (13 elixirs total);
Lv. 5: elixir usage limit +9 (14 elixirs total);
Lv. 6: elixir usage limit +10 (15 elixirs total);
Expand Glorious Warrior's Magic Lamp
Character level: 91, 92, 93, 94, 95, 96.
Learned automatically.
Lv. 2: Magic Lamp limit +200 (500 total);
Lv. 3: Magic Lamp limit +300 (600 total);
Lv. 4: Magic Lamp limit +400 (700 total);
Lv. 5: Magic Lamp limit +500 (800 total);
Lv. 6: Magic Lamp limit +600 (900 total);
Lv. 7: Magic Lamp limit +700 (1000 total).
Glorious Warrior's Ability
(Active)
Character Level: —
Required items:
Lv. 1: Spellbook: Glorious Warrior's Ability Lv. 1
Lv. 2: Spellbook: Glorious Warrior's Ability Lv. 2
Lv. 3: Spellbook: Glorious Warrior's Ability Lv. 3
DEX +1
WIT +1
Item consumption: Spirit Ore 1 pc./5 pcs./10 pcs.
Cooldown: 10 sec.
Skill Duration: 20 min.
Target: character
Scope: single target
Auto-use available.
Glorious Warrior's Resurrection Cost Decrease
Character Level: 91
Berserker Spirit
Character Level: 76
Master's Book: Berserker Spirit
SP required:
from 4,500,000 to 10,200,000 depending on the class
Lv. 3:Max HP -10%
Max MP -10%
M. Atk. +20%
Atk. Spd. +9%
Casting Spd. +9%
Speed +8
Clarity
Master's Book: Clarity
Lv. 4:
P. Skill/ Song/ Dance MP Consumption -21%
M. Skill MP Consumption -11%
Wild Magic
Master's Book: Wild Magic
Lv. 3:
M. Skill Critical Rate +30
Cardinal
Sensation
Character Level: 85
840,000,000
Restores 100% of HP/CP to nearby clan members.Replaces the Miracle skill.
MP Consumption: 103
Item consumption: Spirit Ore (100 pcs.)
Casting time: 4 sec.
Cooldown: 15 min.
Scope: clan
Range: 1000
Balanced Body
Character Level: 82
170,000,000
Equalizes HP of nearby party members.
Recovers 10% of Max HP.
Replaces the Balance Life skill.
MP Consumption: 249
Item consumption: Spirit Ore 3 pcs.
Casting time: 5 sec.
Cooldown: 15 sec.
Scope: party
Advanced Cleanse
Character Level: 78
12,500,000
Removes debuffs and anomalies.
For 5 sec., Debuff/ Anomaly Resistance +10%.
Replaces the Cleanse skill.
MP Consumption: 55
Item consumption: Spirit Ore (10 pcs.)
Range: 600
Casting time: 3 sec.
Skill Duration: 5 sec.
Eva's Saint
Treatment
SP required:840,000,000
For 10 nearby allies
Removes Paralysis/ Stun/ Sleep/ Fear/ Imprison/ Knockback.
Restores 15% of Max HP.
The effect is applied to the immobilized allies first.
For the others, the amount of restored HP decreases.
MP Consumption: 152
Item consumption: Spirit Ore 2 pcs.
Range: 700
Target: allies
Eva's Nocturne
SP required:170,000,000
Removes debuffs and anomalies from nearby party members.
For 5 sec., Debuff/ Anomaly Resistance +20%.
Replaces the Eva's Serenade skill.
MP Consumption: 297
Item consumption: Spirit Ore (40 pcs.)
Cooldown: 10 min.
Eva's Power
SP required:14,900,000
Enhances the following skills by increasing the successful attack chance:
- Sleep
- Dryad Root
Improved Resilience
Infection Resistance +30%
Shock Resistance +20%
Knockback Resistance +10%
Replaces the Resilience skill.
Shillien Saint
Duress
Character level: 85; 87, 89
Lv. 1: Spellbook: Duress
Lv. 2: 10,000,000 adena
Lv. 3: 20,000,000 adena
Lv. 1: 840,000,000
Lv. 2: 840,000,000
Lv. 3: 840,000,000
<Hold Skill>
Deals additional damage to the target.
For 5 sec., inflicts Hold on the target.
P. Atk. -32%
M. Atk. -32%Replaces the Mass Dryad Root skill.
MP Consumption: 150
Cooldown: 20 sec.
Target: Enemies
Scope: Effect Range
Range: 250
Nemesis
Affects target and nearby enemies.
For 10 sec., Received Healing -70%.
MP Consumption: 91
Cooldown: 1 min.
Skill Duration: 10 sec.
Shillien's Power
Character Level: 80
16,300,000
M. Atk. +18%
When using M. skills
With a certain chance for 10 sec.
M. Atk. +5%
Casting Spd. +10%
Replaces the Spirit of Shillien skill.
MP Consumption: 58
Item consumption: Spirit Ore 5 pcs.
Healers
Unleashing
from 12,500,000 to 16,300,000 depending on the class
<Skill with fixed cooldown>
For 30 sec., your mental power awakens.
M. Atk. +15%
Casting Spd. +30%
M. Skill Critical Rate +50%
M. Skill MP Consumption -80%
Healing Power +500Replaces the Enlightenment skill.
MP Consumption: 80
Casting time: 1.5 sec.
Cooldown: 6 min.
Skill Duration: 30 sec.
Divine Recovery
Character level: 76; 80, 85
Lv. 1: Spellbook: Divine Recovery
Lv. 2: 5,000,000 adena
Lv. 3: 10,000,000 adena
from 5,700,000 to 840,000,000 depending on the class
Consumes the target's soul and recovers MP.
(Cooldown: 60 sec.)
Recovers 2% of Max MP when killing monsters.
Recovers 15% of Max MP when killing characters.
Sacred Power
from 5,700,000 to 7,400,000 depending on the class
M. Def. +200
The effect is determined by M. Def.
<M. Def. is less than 1500>
M. Atk. +75
<M. Def.: 1500 - 3999>
M. Atk. +180
<M. Def.: 4000 - 7999>
M. Atk. +420
<M. Def.: 8000 and higher>
M. Atk. +800
Holy Buster
from 7,400,000 to 17,400,000 depending on the class
When using Divine Beam
With a certain chance delivers an additional attack.
(Trigger cooldown: 10 sec.)
The additional attack deals heavy damage to demons and undead.
Hierophant
Knockback Resistance +10%Replaces the Resilience skill.
17,400,000
Dwarves
Life Gain
from 7,200,000 to 7,900,000 depending on the class
Max HP +5,000
The effect is determined by Max HP.
<Max HP is less than 15,000>
P. Atk. +10
<Max HP: 15,000 - 24,999>
P. Atk. +100
Max HP: 25,000 - 49,999
P. Atk. +200
P. Skill Power +1%
Max HP: 50,000 - 74,999
P. Atk. +300
P. Skill Power +2%
Max HP: 75,000 - 99,999
P. Atk. +400
P. Skill Power +3%
Debuff Resistance +5%
Anomaly Resistance +5%
<Max HP: 100,000 - 150,000>
P. Atk. +500
P. Skill Power +5%
Debuff Resistance +10%
Anomaly Resistance +10%
New Skill Levels
Armor Crush
Character level: 86; 88, 90
Lv. 9: —
Lv. 10: 10,000,000 adena
Lv. 11: 10,000,000 adena
Lv. 9: 840,000,000
Lv. 10: 840,000,000
Lv. 11: 840,000,000
<Skill with fixed cooldown/ Shock>
Attacks the enemy with 5061 power.
Stuns for 3 sec.
P./ M. Def. -30%
Ignores Shield Defense.
Critical.
MP Consumption: 72
Range: 40
Casting time: 2.4 sec.
Equipment: sword / blunt weapon / spear weapon
Fortune Seeker
Fortune Time
Character Level: 84
240,000,000
Max HP +20%
When a Raid Boss attacks, with a certain chance
Applies the <Fortune Seeker's Mark> debuff for 2 min.
When the <Fortune Seeker's Mark> is active:
An additional reward drops when the Raid Boss is killed.
Warning
Only certain bosses drop an additional reward.
The following items may drop as additional rewards:
Raid type / Loot
Elite / Evolution Stones
High Elite / Master's Books
Epic bosses / Scroll: Enchant Rare Accessories and Improved Scroll: Enchant Rare Accessories
MP Consumption: 102
Item consumption: Spirit Ore (50 pcs.)
Casting time: 1 sec.
Skill Duration: 5 min.
Golden Stone
Character level: 79, 82, 85, 88, 90.
Lv. 1: Spellbook: Golden Stone
Lv. 2: —
Lv. 3: —
Lv. 4: 10,000,000 adena
Lv. 5: 10,000,000 adena
Lv. 1: 16,700,000
Lv. 2: 170,000,000
Lv. 4: 840,000,000
Lv. 5: 840,000,000
<Imprisonment/ Suppression skill>
For 5 sec., inflicts Imprisonment on the nearby enemies turning them into golden statues.
After the Imprisonment effect is over,
Attacks the enemy with 3749 power.
For 5 sec., P. Def./ M. Def./ Speed -15%
Replaces the Power Break skill.
MP Consumption: 63
Crushing Leap
Character Level:
Lv. 1: 76
Lv. 2: 78
Lv. 3: 80
Lv. 4: 82
Lv. 5: 84
Lv. 6: 86
Lv. 7: 88
Lv. 8: 90
Lv. 1: Spellbook: Crushing Leap
Lv. 4: —
Lv. 5: —
Lv. 6: 5,000,000 adena
Lv. 7: 10,000,000 adena
Lv. 8: 10,000,000 adena
Lv. 1: 7,200,000
Lv. 2: 16,700,000
Lv. 3: 16,700,000
Lv. 4: 170,000,000
Lv. 5: 240,000,000
Lv. 6: 840,000,000
Lv. 7: 840,000,000
Lv. 8: 840,000,000
Attacks the enemy with 6657 power.
When using the skills, there is a certain chance to increase attack power.
Ignores 10% of the target's defense.
MP Consumption: 73
Casting time: 1.7 sec.
Cooldown: 1 sec.
Adena Stun
Lv. 1: 81
Lv. 2: 83
Lv. 3: 85
Lv. 4: 87
Lv. 5: 89
Lv. 6: 90
Lv. 1: Spellbook: Adena Stun
Lv. 6: 10,000,000 adena
Lv. 1: 160,000,000
Lv. 2: 240,000,000
<Shock Skill>
Throws adena at the enemy.
Attacks the enemy with 5624 power. Stuns for 3 sec.
With a certain chance removes up to 3 buffs from the target.
Replaces the Body Crush skill.
Item consumption: 500 adena
Range: 500
Casting time: 2 sec.
Maestro
Mechanical Hero
7,900,000
Allows to ride a battle mech <Mechanical Hero> animated by a dwarven spirit.
<Mounting Effect>
Max HP +25,000
P. Atk. +5%
Debuff/ Anomaly Resistance +10%
Character's attack skills are replaced with Mechanical Hero skills.
Max level buffs are available.
Warning!
The mech disappears if it steps into water.
It also disappears after entering or leaving the Olympiad.
Equipment active skills cannot be used.
Cooldown: 5 min.
Blacksmith's Attack
Lv. 1: 78
Lv. 2: 80
Lv. 3: 82
Lv. 4: 84
Lv. 5: 86
Lv. 6: 88
Lv. 7: 90
Lv. 1: Spellbook: Blacksmith's Attack
Lv. 1: 18,400,000
Lv. 2: 18,400,000
Lv. 3: 170,000,000
Lv. 4: 240,000,000
Rushes forward to attack an enemy with 5356 power, stunning them for 3 sec.
Can be used if the distance to the target is more than 80.
Replaces Rush and Power Break skills.
MP Consumption: 62
Cooldown: 3 sec.
Mechanical Masterpiece
18,400,000
With a certain chance, summons Mechanical Golem after an attack.
Mechanical Golem attacks the enemy and stuns them for 1 sec.
Replaces Machine Assistance and Body Crush skills.MP Consumption: 70
Cooldown: 5 min. → 90 sec.
Range: 200 → 300
Added an effect that cancels special class transformations and blocks them for 10 sec.
The following skills are cancelled and cannot be used for 10 sec. when the Dark Disruption skill is active:
– Ultimate Death Knight Transformation
– Titan Champion
– Light Veil
– Shadow Veil
– White Guardian Transformation
– Dark Assassin Transformation
– White Assassin Transformation
– Pirate Transformation
– Collect Light Souls
– Collect Shadow Souls
– Absorb Light Souls
– Absorb Shadow Souls
Kamaels' soul absorption doesn't work when the Dark Disruption skill is used.
Required level to learn the skill: 80 → 76
SP needed to learn the skill: 16,300,000 → 7,400,000
Cooldown: 30 sec. → 60 sec.
Changed the animation to make it clearer that the characters applies the effect to themselves.
Resurrection
Mass Resurrection
Changed the skill type in the Skill window:
magic skills → special skills
Greater Heal
Greater Battle Heal
Greater Group Heal
Greater Heal / Greater Group Heal:
Received Healing increased by about 25%.
Greater Heal:
Casting time: 5 sec. → 3 sec.
Greater Group Heal:
Casting time: 7 sec. → 5 sec.
Greater Heal/ Greater Battle Heal/ Greater Group Heal:
Skill MP consumption decreased.
Swap Defense
Convert
Existing Swap Defense and Convert skills of all levels will be replaced by a new skill called Favorable Cover.
Favorable Cover Lv. 1:
For 1 min.
Max HP +10%
P. Def. +10%
Dagger Resistance -30%
(available at Lv. 58)
Favorable Cover Lv. 2:
Max HP +15%
P. Def. +15%
Dagger Resistance -25%
(available at Lv. 66)
Favorable Cover Lv. 3:
P. Def. +20%
Dagger Resistance -20%
(available at Lv. 74)
The effects of Swap Defense and Convert skills that are applied to characters will be deleted after installing the Frost Lord update.
Healer and Hierophant
Divine Strike
Might of Heaven
When you learn the Divine Strike skill after the 1st class change, the weaker Wind Strike attack skill is deleted.
If you've already learned the Divine Strike skill after the 1st class change or later, the Wind Strike skill will be deleted when you install the Frost Lord update.
Might of Heaven will now replace the weaker Fireball attack skill when learned after the 2nd class change.
If the Might of Heaven skill has already been learned after the 2nd class change or later, Fireball will be deleted when you install the Frost Lord update.
Decreased MP Consumption for the Might of Heaven skill learned before the 3rd class change.
Added levels to the Mana Effect Boost skill. Also, the high-level skills are more powerful now.
The old Mana Effect Boost skill will be replaced with the new one of the same level.
Healer class characters can now learn the Mana Effect Boost to the higher level than before.
Stun Resistance
Infection Mitigation
The Knockback and Suppression effects are now more effective because of the increased trigger chance.
Added a temporary effect (10 sec.) that blocks Speed increasing buffs and Rush-like skills.
The following skills are cancelled and cannot be used when the Exclusion effect is active:
– Wind Walk
– Maphr's Wind Walk
– Elemental Wind Walk
– Soul Wind Walk
– Chant of Wind Walk
– Elemental Wind
– Fast Run
– Sonic Move
The following skills cannot be used when the Exclusion effect is active:
– Rush
– Rush Impact– Soul Chase
– Blacksmith's Attack
Cooldown: 5 sec. → 7 sec.
The amount of restored HP now decreases starting from the 2nd target.
Changed the display time and the animation color of the skill's effect so that the character doesn't become obscured after it has been applied a couple of times.
Increased the P. Atk. value. Also, the skill now increases P. Critical Rate/ Damage and P. Skill Critical Rate/ Damage.
New effect:
For 20 min.
P. Atk. +60%
Critical Rate for basic attacks +15
P. Critical Damage +15%
P. Skill Critical Rate +15%
P. Skill Critical Damage +15%
Additionally, one of the following effects:
- Atk. Spd. +55%
- Speed +30
- Max HP +55%
The additional effect Rolling Dice - Endurance that is applied when you use the skill is now called Rolling Dice - Resilience.
Buff skills → Transformation/Mounting skills
Cooldown: 6 sec. → 5 sec.
The Shield Defense Ignore effect is now 10% Defense Ignore.
— the following wizard-type class skills have been replaced with new ones:
New skill
(combines all the effects)
Magician's Movement
Mana Recovery
Spellcraft
— reduced the number of Anti Magic levels. Also, the higher-level skills are more powerful now.
— the old Anti Magic skill is replaced by the new one of the same level;
— the following Healer and Hierophant passive skills will be replaced with new ones:
Weapon Mastery
Mage's Blessing
Light Armor Mastery
Robe Mastery
Fast HP Recovery
Fast Mana Recovery
Regeneration
— the current Weapon Mastery skill will be replaced with the Priest's Attack Mastery skill of the same level;
— the old passive skills will be deleted after installing the Frost Lord update;
— from June 1, 2021, until June 29, 2021, the Priest's Armor Mastery and Priest's Recovery Mastery skill will require 0 SP to be learned.
— the following Dwarf skills have been replaced with new ones:
Sword/Blunt Weapon Mastery
Polearm Mastery
Heavy Armor Mastery
Emergency Rescue
Vital Force
— the old skills will be deleted after installing the Frost Lord update;
— from June 1, 2021, until June 29, 2021, the new skills will require no SP to be learned;
— after the scheduled maintenance on June 29, 2021, the following skills will require SP to be learned:
— from now on when Dwarves get the 2nd class attack skills, the 1st class attack skills are deleted:
— the above mentioned 1st class skills will be deleted after installing the Frost Lord update, if the character has learned the 2nd class skills;
— the skills that affect Healing and Received Healing (e.g., Divine Power and Curse Disease) will now affect the following restoration skills:
* skills that restore a certain percentage of Max HP (e.g., Chain Heal);
* skills that restore HP over time (e.g., Pa'agrio's Touch);
* Also, the skills that recover full HP or a certain percentage of Max HP now have numerical HP values.
— the effectiveness of the restoration skills will now be influenced by the characters's M. Atk. more. This does not apply to the skills that restore a certain percentage of Max HP (e.g., Chain Heal);
— the Salvation skill can be used automatically now;
— decreased the power of the extra attack that is triggered after using the Divine Beam skill against Held targets (Healer and Hierophant classes);
— corrected the descriptions of attack skills that deal increased Holy damage to demons and undead: Deals additional damage → Deals significant damage;
— the following skills are now considered to be Common Buffs (the first line of buffs) and not Special Buffs 1 (the fourth line of buffs): HP Recovery, МР Recovery, Sayha's Recover HP, Sayha's Recover MP;
— the casting time transformation skills granted for ranking 1st, 2nd or 3rd among characters of the same race is now the same as the casting time of regular transformation skills: 1.5 sec. → 1 sec.;
— reduced the casting time of the skills that transform you into a pirate, a dark assassin, a white assassin and a white guardian: 3.5 sec → 1 sec.;
— added the following effects to the bonus for ranking 1st among Dwarves: P. Atk. +110, Max HP +500;
— the cooldown of the Power Break skill is now fixed (Dreadnought, Duelist, Titan, Fortune Seeker, Maestro, Dominator, Doomcryer classes);
— the cooldown of the Body Crush and Armor Crush skills is now fixed (Fortune Seeker and Maestro classes);
— the skill power of the Armor Crush skill has been increased by about 4.75% (Fortune Seeker and Maestro classes);
— changed the wording of the Focus Power skill's description;
— the cooldown timers in a skills' tooltips in the Skill window now display seconds as well:
— changed the casting time for escape/teleport items and skills:
— improved the Collection system and added new functions:
* when you choose a collection item and click the collection button in inventory (or drag the item there), the collections that contain this item will be now shown regardless of the currently set preferences;
* the collections that can be completed right away will now be shown first in the search results;
* the search bar is now reset after the Collection UI is closed;
* when using the search bar to look for items, collections that do not contain it will be automatically excluded from search results;
* if you try to drag the item that cannot be added to a collection onto the collection button in the lower part of the inventory, a warning message will appear;
— icons of the items that can be added to a collection will now have a lilac mark in the upper left corner; this mark will be shown in the Random Craft, NPC Shop, Private Store, Private Warehouse, Clan Warehouse and Account Transfer windows; the mark is not shown in the inventory window;
— added new collections:
M. Atk.
P. Atk.
P. Skill Critical Damage
M. Skill Critical Rate
P. Skill Critical Rate
M. Skill Critical Damage
P./ M. Atk.
Skill Power
Skill Power/ Max MP
P. Def.
M. Def.
Received P. Skill Critical Rate decrease
Received M. Skill Critical Rate decrease
Received M. Skill Critical Damage decrease
Received P. Skill Critical Damage decrease
P./ M. Def
Received Damage decrease
Received Damage decrease/ Max HP
P. Def./M. Def./HP Recovery Potions' Effect
Received P. Skill Critical Damage
Received M. Skill Critical Rate
Received M. Skill Critical Damage
Received P. Skill Critical Rate
Casting Spd.
Atk. Spd.
Speed
Max MP
Max CP
Max HP
HP/ MP/ CP Recovery Rate
Skill MP Consumption decrease
M. Evasion
P. Evasion
Skill Cooldown decrease
Received PvP damage decrease, Max CP and HP increase
Knockback Resistance
Hold Resistance
Suppression Resistance
Imprisonment Resistance
Pull Resistance
Debuff/ Anomaly Resistance
Acquired XP/ SP
Sayha's Grace Charge increase
Inventory Slots
Sayha's Grace Consumption decrease
Weight Limit
Sayha's Grace charging rate
Magic Lamp charging rate
HP Recovery Potions' Effect
— a notification will now be shown to everyone when a player acquires A-grade weapons/armor or Scroll: Enchant Rare Accessories;
— changed some of the items that can be created using Random Craft:
+12 Yaksa Mace
+12 Saber Tooth
B-grade Armor Random Craft Item
Dragon Valley's Earring (Sealed)
Ring of Insolence (Sealed)
Spirit Ore (300 pcs. added)
Enria
More likely:
A-grade Armor Coupon
Sealed B/C-grade weapon
B/C-grade Enchant Scrolls
Less likely:
D-grade Enchant Scrolls
— when a player aborts one of the following quests, the Scrolls of Escape that teleport them to the target hunting zones will now be deleted (the scrolls are not deleted after the quests are completed):
— added Dragontroop Elite Wizard (Dragon Valley) as a target monster for Deton's First Request;
— changed some dialogs in the Let's Pay Respects to our Fallen Brethren quest;
— the Get Incredible Power quest will no longer be displayed as available after the 3rd class change.
— added new missions to the Promotion section:
Lv. 91 Achievement Reward Box (Sealed) 1 pc.
Scroll: Boost Attack (Sealed) 30 pcs.
Scroll: Boost Defense (Sealed) 30 pcs.
XP Growth Scroll (Sealed) 30 pcs.
Berserker's Scroll (Sealed) 6 pcs.
Lv. 92 Achievement Reward Box (Sealed) 1 pc.
Scroll: Boost Attack (Sealed) 36 pcs.
Scroll: Boost Defense (Sealed) 36 pcs.
XP Growth Scroll (Sealed) 36 pcs.
Berserker's Scroll (Sealed) 7 pcs.
- Achievement Reward Boxes may contain one of the following items:
Spellbook: Glorious Warrior's Ability Lv. 2 (Sealed) 1 pc.
Emerald Weapon Appearance Stone (Sealed) 1 pc.
Stylish Color Title (Sealed) 2 pcs.
Spellbook: Glorious Warrior's Ability Lv. 3 (Sealed) 1 pc.
Special Color Title (Sealed) 2 pcs.
— added a new mission to the Clan section:
Lv. 76+
Must be a clan member (Clan Lv. 1-10)
500 Clan XP
Soulshot Ticket 20 pcs.
Spirit Ore 200 pcs.
— added a new mission to the Hunting section:
— the player is now also listed among online clan members in the lower panel;
— fixed a bug that caused the Get Reward button to not be active sometimes even if the clan bonus timer has already reset;
— it is now possible to dismiss clan members that are currently in combat;
— added the Hostile Clan Management option for every level of clan membership. The option allows you to add/ delete clans from the enemy list.
— changed the amount of Clan XP that is gained through clan donations:
— added an option to recover a certain amount of XP after death either for free or for adena/L-Coin;
— a character that opted to recover some XP will be resurrected in the nearest city;
— the amount of XP recovered and the price depend on the character's level as well as the amount of resurrections per day:
— the resurrection counter is reset daily at 6:30 a.m.;
— the amount of XP lost after death is as follows:
— added a new function that makes the transition to the next compounding stage easier: click the newly compounded item's icon in the results window and it will be automatically slotted into the left slot while items it can be compounded with will be slotted into the right one;
— if there are not enough materials, the item can no longer be put into the compounding slot;
— it is still possible to continue compounding items that were used the previous time; to continue compounding with the same items, press the existing [Continue] button;
— added a Skip Demo function to the compounding window that lets players skip the animation;
— added success and failure screen notifications that appear depending on the result of compounding.
— NPC Castle's Victory Herald will now appear next to the Gatekeeper after the Giran and Goddard castle sieges are over;
— the leader of the ruling clan may receive Mark of the King Lv. 1 (2 pcs.) from NPC Castle's Victory Herald;
— once the leader has received their reward, NPC Castle's Victory Herald will disappear. If the leader doesn't claim their reward, the NPC will disappear after 10 minutes;
— compounding Marks of the King Lv. 1 may yield a higher-level mark;
— the ruling clan now gets a castle owner passive skill.
Acquired XP/ SP +20%
Adena acquired +10%
— the clan level required to participate in the Orc Fortress battle has been reduced from Lv. 5+ to Lv. 4+;
- the fortress flag skills are now available to Lv. 4+ clans;
— the fortress passive skill effect has been changed:
— added new Einhasad Overseeing levels;
— the death penalty concerning items dropped when a character is killed by another character has been changed in accordance with the reputation system:
— if a character who is affected by Einhasad Overseeing Lv. 3+ kills a peaceful character, the characters who have accepted the help request can teleport to the vengeance spot for free;
— if the hostile character is affected by Einhasad Overseeing Lv. 3+ at the moment of the killing, vengeance teleport is free even if the character's reputation is reset after the killing.
— the purge reward can be claimed during combat;
— during the Purge Hot Time a small red icon with letter H will appear in the Purge icon on the sidebar;
— the Get Reward button is permanently available now, so you can check the purge reward info whenever you want;
— increased the amount of purge points gained from killing monsters in the following zones: Cruma Tower, Tower of Insolence, Dragon Valley.
— changed categories in the L-Coin Store:
* new categories: Equipment, Enhancements, Consumables, Misc., Adena store, Events and Offers;
* removed the Popular category;
* the items have been sorted into the new categories;
— changed the names of some Special Craft categories:
* Jewelry → Accessories;
* Other → Misc.;
* Event → Events and Offers;
— added a a Threat - Counterattack option to the Next Target section of the Options - Game Play menu;
* if this option is on, the character will automatically counterattack any hostile character affected by Einhasad Overseeing Lv. 3+ during auto-hunting;
* the enemy is targeted until the character attacked in "Threat - Counterattack" mode is either dead or unable to attack;
* added a Next Target button to the system pane at the bottom of the screen; it lets players see the current Next Target setting (Any Target, Threat - Counterattack, Monsters, Characters, NPC) and change it by clicking LMB;
* the Next Target button is located to the right of the Camera Tracking button;
* the Next Target setting can also be changed the old way, through the Options - Game Play menu or using hot keys Ctrl+T;
— to avoid possible conflicts during auto-hunting, the Any Target setting has been changed:
Monsters;
Hostile clan members;
Characters with a purple name or in chaotic state
Characters with a purple name or in chaotic state that do not belong to a clan.
— changed the detailed auto-hunting settings; also fixed a bug that caused the following auto-hunting settings to activate after a character teleported, but before auto-hunting itself has been turned on: Automatic Looting, Respectful Hunting Mode, Auto-target (short/long range);
— added a Clan button to the lower right part of the screen;
— now when Sayha's Grace bar is complete, the SG icon no longer has the blinking green line that reminds the player that the bar is full;
— it is no longer possible to teleport to the Olympiad and to enter instance and world zones with an active private store;
— information concerning the Death Penalty in item, skill and collection descriptions has been changed to reflect the actual game mechanics;
— it now takes less time to open inventory when there are multiple game clients running concurrently;
— fixed a bug that caused the number input into the store UI to reset during battle;
— Baium's icon on the world map is no longer covered by the icons of other bosses;
— added info about Item Transformation (epic accessories) to the Help menu;
— Soulshots are no longer consumed when you use enhancing physical skills or songs/dances;
— fixed the displayed effect of the Undying Body II collection in the collection description;
— improved the NPC store UI:
* in the item list additional info in the item names (Sealed, Event etc.) is now written in a different color;
* in some stores it is now possible to see all the items that are in-store, not just the ones that the character can afford;
* the tooltips of the items that are needed for the exchange are now displayed in full when you hover the cursor over the icon;
* the max number of items available for exchange is now set automatically when you try to exchange too many items;
— Adventurer's Mark can now be bought from NPC Game Assistant:
— an Adventurer's Mark cannot be bought if the character's inventory already contains an Adventurer's Mark matching their level;
— Adventurer's Marks Lv. 1-5 can no longer be transferred within account;
— NPC Grocer now sells a Dual Sword Crafting Stamp:
— added an additional pop-up window with warnings that appears when the player clicks the resurrection button;
— changed the order of the buttons in the resurrection UI:
— fixed a bug that caused the Soulshot damage during basic attacks to be higher than the value in the description;
— fixed a bug that prevented Soulshots and Spiritshots from being applied when there were too many targets in the AoE attack zone;
— fixed a bug that prevented NPC Priest Cerenas in Goddard from holding weapons;
— fixed a bug that caused the Clan Circlet's description background to be too bright;
— fixed a bug that incorrectly displayed material tooltips in the item recipe window;
— fixed a bug that caused the quest progress notification window to close after exiting the Collection UI;
— fixed a bug that prevented the party waiting list from refreshing after changing the level requirements;
— fixed a bug that displayed the list of previous purges in the sidebar if the character had no completed purges, but was able to start a new one;
— fixed a bug that caused the crest that is awarded for being first in the race ranking to not be displayed for Sylph characters;
— fixed a bug that caused incorrect information about the active Elemental Spirit to be displayed on the side bar if it was consuming ore during combat;
— fixed a bug that sometimes prevented players from recruiting mercenaries in the main Siege window;
— fixed a bug that displayed the previous payment amount in the current payment receipt received by mail;
— fixed a bug that prevented notifications from appearing after some items were successfully enchanted;
— fixed a bug that prevented players from continuing on with tutorial quests if quest items needed to complete them had been destroyed;
— fixed a bug that caused the Death Knight class icon in the class change UI to be affected by texture settings;
— fixed a bug that caused a Sylph female character's appearance to not render properly when they put on Formal Wear;
— fixed a bug that sometimes prevented new targets from being chosen automatically during auto-hunting;
— corrected the Special Craft notification;
— removed the mentions of the Respect for Graves quest from the requirements for the Let's Pay Respects to our Fallen Brethren, Memory of the Glorious Past and Traces of Battle quests;
— removed mentions of the wrong monsters from the Not So Silent Valley quest;
— fixed a bug that caused enhanced skills to be unavailable after participating in the Olympiad and returning back to home server from a world zone;
— fixed a bug that caused the raid teleport price on the world map to be displayed as 1 L-Coin (instead of 10);
— fixed a bug that caused too many monsters to spawn in a certain area of the Plains of the Lizardmen;
— fixed a bug that stopped My Teleports from working in some areas of the Plains of the Lizardmen;
— fixed a landscape bug that caused monsters to overlap in some areas of Cruma Tower's 3rd Floor;
— fixed a bug that prevented characters from teleporting to the Kuka and Jisra spawn location in the Sel Mahum Base at a specific time;
— fixed a bug that prevented characters from teleporting to the raid zone when using the Map window for raid teleportation to Anakim and Lilith;
— fixed a bug that caused Atingo's skill animations to not be shown sometimes;
— fixed a bug that caused some Primeval Isle monsters to spawn in wrong places;
— fixed a bug that let characters access a number of Ivory Tower locations;
— fixed a bug that let characters leave the Enchanted Valley arena at the Olympiad;
— fixed a bug that caused the following death message to be shown in the system chat when installing a Soul Crystal and entering a world hunting zone: Soul crystal insertion is impossible if the character is dead; now a correct message is shown;
— fixed a bug that caused messages 'You are not a clan member' and 'You have been a clan member for less than one day' to be displayed when characters opened the Clan Donation page in a world hunting zone. Now no clan donations can be made and the corresponding button is inactive while the character is in a world hunting zone;
— fixed a bug that made NPC Guard unable to attack a chaotic character in melee combat, so he just spun round instead of fighting;
— fixed a bug that caused +0~+5 Armor Pack - Karmian Tunic to be shown as Light Armor;
— corrected typos in the names and descriptions of some items;
— fixed a bug that caused one Soul Crystal fee to be displayed in the UI after installing two or more of them;
— corrected the typos in the description of Ring of Core's enchant effect;
— removed the second "Crit. Atk." from the +3 Baium's Ring enchant effect;
— fixed a bug that caused the Silence Atk. Rate and Resistance effect to be removed from the +3~+5 Antharas' Earring description;
— fixed a bug that caused some accessory augmentation effects to be displayed incorrectly;
— fixed a bug that caused the textures of dropped Regular Pet Training Guide and Advanced Pet Training Guide to be displayed incorrectly;
— fixed a bug that caused the line about attack effect to be absent from the Spellbook: Exclusion description;
— corrected the typos in the Agathion Petram skill tooltip;
— fixed a bug that caused the cooldown of the Opal special skill to be reset upon teleporting to the Olympiad;
— fixed a bug that caused the Opal special skill to be used immediately after equipping Opal Lv. 6 and Lv.7; now the special skill can only be used if 30 sec. have passed after Opal has been equipped;
— fixed a bug concerning the Onyx Lv. 7+ equipment animation for Sylphs and Death Knights;
— fixed a bug that prevented pets from equipping Majestic Ring;
— fixed a bug that removed the information about Anomaly Resistance increase in the item skill description of equipped Talisman of Hellbound Lv. 8+;
— fixed a bug that removed a line break from the Talisman of Hellbound Lv. 2-4 description;
— fixed a bug that caused Knockdown Resistance to be displayed instead of Knockback Resistance in the +7 and higher Talisman of Eva enchant effects;
— fixed a bug that caused the effect of the "Set Effect: Moon Robe, 4-piece" passive skill to be Max HP +20 instead of Max MP +20;
— fixed a bug that caused the Soul Crystal icon to be displayed in the Aden's Dual Swords tooltip;
— fixed a bug that prevented players from cancelling the Stun Gauntlets' Swift Fist skill's anomaly effect with the Core's Blessing effect;
— fixed a bug that caused the M. Def. +50 effect to be absent from the description of the A-grade: Stun Gauntlets passive skill;
— changed the Elven Sigil icon;
— fixed a bug that caused the effects of some equipment items to be different from what was stated in their respective tooltips:
* the Atk. Spd. of some bows is now the same as stated in their tooltips;
* Excuro's Staff's P. Accuracy value is now the same as stated in the tooltip;
* Lizard Slayer's M. Atk. value is now the same as stated in the tooltip;
— fixed a bug that caused the following passive skill icons to not be displayed if the character didn't have enough MP: Dignity, Honor, Increased Power of Magic;
— fixed a bug that caused the P. Atk. increase effect to be displayed incorrectly in the Heavy Armor Mastery skill description. This skill increases your P. Atk even if you do not have heavy armor equipped;
— fixed a bug that caused the Elemental Burst skill triggered by the Time Burst skill to be displayed in the buff bar;
— fixed a bug that caused character's movement animation to not be shown if the character is affected by the Anchor skill's slowing debuff;
— fixed a bug that caused skill duration to be displayed as 20 min. in the description of the Rapid Shot passive skill;
— fixed a bug that significantly decreased the DoT damage of the Cold Flames and Flame Burst skills;
— fixed a bug that prevented the Titanic Weapon skill effect from being applied correctly if a two-handed blunt weapon/staff was equipped (Titan class);
— fixed a bug that prevented the following drain skills from increasing M. Skill Power: Vampiric Touch, Drain HP, Life Drain, Vampiric Claw, Vampire Bat, Steal Essence Vampiric Mist, Dark Vortex, Blood Chain. Now the M. Skill Power effect is applied correctly when the skills become transcendent;
— fixed a bug that caused consumable items to not be displayed in the descriptions of the No Clan's Escape and No Clan's Resurrection skills;
— fixed a bug that muted some skills.