13 October 2021
The update will be installed on October 14th. You can discuss changes in our Discord channel.
Added new skills:
★★★
Power of Life
(Active: buffs)
Classes:
- Phoenix Knight
- Eva's Templar
Character level: 78, 86
SP required:
12,700,000 ~ 840,000,000 depending on class/levelRequired items:
Lv. 1: Spellbook: Power of Life
Lv. 2: 100,000,000 adena
The book can be obtained as a reward for defeating certain bosses. Click here to see the raid list.
Fills your body with power and energy.
Max HP +25%
Max HP +2700
P. Def. +650
Shield Defense +450
MP Consumption: 103
Item consumption: Spirit Ore (6 pcs.)
Casting time: 1.5 sec.
Cooldown: 10 sec.
Skill Duration: 20 min.
Target: character
Scope: single target
Auto-use available.
Toughness
- Hell Knight
- Shillien Templar
11,400,000 ~ 840,000,000 depending on class/level
Required items:
Lv. 1: Spellbook: Toughness
Enables a stance that increases your defense.
P. Def. +30%
Ultimate Defense Lv. 3
- All Knights
Character Level: 83
- 240,000,000
Spellbook: Ultimate Defense Lv. 3
Duration: 15 sec.
P. Def. +4500
M. Def. +4500
Buff Cancel Resistance +90%
Defense Ignore Removal 30%
Shield Defense Ignore Removal 30%
- Defense Ignore Removal cancels Defense Ignore when attacking and decreases Defense Ignore of physical skills.
- Shield Defense Ignore Removal cancels Shield Defense when attacking. When damage is taken, Shield Defense works partially.
MP Consumption: 33
Item consumption: Spirit Ore 2 pcs.
Casting time: 1 sec.
Cooldown: 5 min.
Skill Duration: 15 sec.
★★
Shield Throwing
(Active: physical skills)
Character level: 77, 79, 81, 83, 85, 87, 89
4,900,000 ~ 840,000,000 depending on class/level
Spellbook: Shield Throwing
Replaces the following skills:
Holy Strike (Phoenix Knight)
Dark Strike (Hell Knight)
<Fixed cast time skill>
Throws your shield at the enemy.
Attacks the enemy with 6585 power.
Ignores Shield Defense.
Ignores 20% of the target's defense.
Critical.
MP Consumption: 76
Range: 400
Casting time: 1.2 sec.
Cooldown: 7 sec.
Target: enemies
Equipment: shield
Knight Assault
Character level: 76, 78, 80, 82, 84, 86, 88, 90
(Eva's Templars need to pay 100,000,000 adena to learn the second level of the skill)
Spellbook: Knight Assault
Swings your weapon at the target.
Attacks the enemy with 5485 power.
Ignores 10% of the target's defense.
MP Consumption: 70
Range: 40
Casting time: 1.4 sec.
Cooldown: 1 sec.
Equipment: one-handed sword / one-handed blunt weapon
Chain Strike (Shock)
(Passive: secondary skills)
Character Level: 82
170,000,000
Spellbook: Chain Strike (Shock)
Enchants Chain Strike.
<Enchant effect>
Increases a chance to hit the target with Chain Strike.
With a certain chance, stuns the target for 3 sec. after pulling them.
Knight's Power
Character level: 76, 89
Lv. 1: Spellbook: Knight's Power
Lv. 2: 30,000,000 adena
P. Def. +150
The effect is affected by your P. Def.
<P. Def. lower than 5000>
P. Atk. +200
<P. Def. 5000 - 6999>
- P. Atk. +280
<P. Def. 7000 - 8999>
- P. Atk. +360
<P. Def. 9000 - 10999>
- P. Atk. +440
<P. Def. 11000 - 14999>
- P. Atk. +600
<P. Def. 15000 - 18999>
- P. Atk. +760
<P. Def. 19000+>
- P. Atk. +1000
★
Masterpiece Shield
Character level: 78, 84
11,400,000 ~ 240,000,000 depending on class/level
Spellbook: Masterpiece Shield
Makes you use your shield more effectively.
Shield Defense Ignore Removal 8%
Equipment: Shield
Modified existing skills and added new ones:
— Raised the max level of the Focus Mind skill:
— Modified the effects of the Knight's Protection skill, raised the skill's max level:
* Removed the Shield Defense Rate increase effect;
* Added Max HP increase effect;
* Shield Defense increase effect is now stronger due to the addition of the new levels:
Duration: 20 min.
Max HP +900
Shield Defense +250
Max HP +1500
Shield Defense +300
— Modified the effects of the Shield Mastery skill, raised the skill's max level:
* Decreased the Shield Defense Rate value;
* P. Atk. increase effect is now stronger;
* P. Def. increase effect is now stronger due to the addition of the new levels:
Shield Defense Rate +45%
Shield Defense +55%
When equipped with Heavy Armor,
P. Def. +180
Shield Defense Rate +50%
Shield Defense +60%
P. Atk. +250
P. Def. +230
— Raised the max level of the Fortitude skill, combined the Deflect Arrow and Deflect Magic skills.
* Lv. 41+ Knight class characters can learn the Fortitude skill. The skill's level depends on the character's level (up to Lv. 3).
* Once the Fortitude has been learned, the Deflect Arrow skill is removed.
* Added a Bow Resistance increase effect.
* Added the following effects to the Fortitude skill: M. Damage Resistance, Firearms Resistance.
* Deleted the Deflect Magic skill.
Bow Resistance +40%
Firearms Resistance +40%
M. Damage Resistance +30%
M. Damage Resistance +40%
Shock Resistance +10%
Paralysis Resistance +10%
Bow Resistance +50%
Firearms Resistance +50%
M. Damage Resistance +50%
Shock Resistance +20%
Paralysis Resistance +20%
Bow Resistance +60%
Firearms Resistance +60%
M. Damage Resistance +60%
Shock Resistance +30%
Paralysis Resistance +30%
— Added a new passive skill Knight's Magic Resistance.
* Knights after the 2nd class change lose their Magic Resistance skill and get the new Knight's Magic Resistance skill of the same level.
* The skill can be learned only after the 2nd class change. Once the character learns the skill, the Magic Resistance skill that has been learned after the 1st class change is removed.
* The existing Iron Will skill is absorbed, the M. Def. increase effect is stronger.
— Added a new passive armor skill Knight's Armor Mastery.
* Knights after the 2nd class change lose their Heavy Armor Mastery skill and get the new Knight's Armor Mastery skill of the same level.
* The skill can be learned only after the 2nd class change. Once the character learns the skill, the Heavy Armor Mastery skill that has been learned after the 1st class change is removed.
* If the Knight's Armor Mastery skill is learned by a character of Lv. 84+, the skill grants the enhanced Power Stance active effect.
* The existing Knighthood skill is absorbed.
* Bow/Firearms Resistance effect is added.
— Added a new passive weapon skill Knight's Weapon Mastery.
* Knights after the 2nd class change lose their Sword / Blunt Weapon Mastery skill and get the new Knight's Weapon Mastery skill of the same level.
* The skill can be learned only after the 2nd class change. Once the character learns the skill, the Sword / Blunt Weapon Mastery skill that has been learned after the 1st class change is removed.
— 2nd class attack skills Shield Strike, Tribunal and Judgment are replaced by the following 1st class attack skills: Power Strike, Power Shot, Mortal Blow.
* If the 2nd class attack skills have already been learned before the update, the Power Strike, Power Shot and Mortal Blow skills will be deleted during the scheduled maintenance on October 14.
— Modified the Knight's Help skill.
* The new attack skills Shield Throwing and Knight Assault trigger an extra attack.
* The following skills are affected: Phoenix Help, Help of Hatred, Eva's Help, Shillien's Help.
— increased the duration of the Shield Deflect Magic skill: 8 sec. → 10 sec.
★★★★
Phoenix Shield
Character Level: 76
5,400,000
Spellbook: Phoenix Shield
Covers nearby allies by a barrier imbued with the power of Phoenix.
For 20 sec., creates a barrier with 5000 HP + 25% of the caster's Max HP.Phoenix Shield can be used with other shields simultaneously. Upon taking damage, the shields fade in the order they were applied.
MP Consumption: 101
Item consumption: Spirit Ore (50 pcs.)
Casting time: 3.8 sec.
Cooldown: 2 min.
Skill Duration: 20 sec.
Scope: Effect Range
Shield of Security
Character Level: 85
840,000,000Required items:
Spellbook: Shield of Security
Replaces the following skill:Shield of Sacrifice
<Skill with fixed cooldown>
Consumes the caster's HP.
Increases the defenses of the caster and their party members.
For 20 sec.
M. Def. +30%
Received Healing +30%
HP Consumption: 2000
Item consumption: Spirit Ore (10 pcs.)
Casting time: 2.5 sec.
Scope: party
Modified the existing skills:
— Modified the Sacrifice skill.
* Decreased the Knight's HP Consumption when using the skill by about 15-16%.
* The skill is now considered to be physical, it's casting speed is influenced by Atk. Spd.
— Removed the Divine Blessing skill to reduce the number of similar healing skills that the Knights have.
— A special post-effect Block Sacrifice will now be applied after the Shield of Sacrifice effect expires. The new effect blocks the Shield of Sacrifice effect for 5 minutes.
— Modified the Quick Heal skill.
— Modified the Shield Stun skill.
* The skill's levels have been changed so that the characters of higher levels may still learn it; added 3 new skill levels — 8, 9 and 10.
* The new Shield Stun skill level depends on the current Shield Stun level.
* This applies to the following classes: Human Knight.
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Hell
Spellbook: Hell
A mighty blow unleashes hell on nearby enemies.
Attacks the enemy with 10,580 power.
The target's Max HP/ MP -30%, with a certain chance, up to 5 buffs are removed.
Disarms the target for 5 sec.
Ignores 25% of the target's defense.
The skill power is higher in PvE.
HP/ MP debuff is applied only in PvP.
The lost weapon is equipped again automatically once the effect disappears.
MP Consumption: 82
Casting time: 2.8 sec.
Cooldown: 1 min. 30 sec.
Scope: Effect Range (300)
Lunatic Crusher
(Active: anomalies)
Spellbook: Lunatic Crusher
Replaces the following skill:Insane Crusher
<Skill with fixed cooldown/ Shock>
Attacks nearby enemies with 9619 power making them lose their mind.
Stuns for 3 sec.
MP Consumption: 112
Item consumption: Spirit Ore 3 pcs.
Casting time: 1.8 sec.
Cooldown: 30 sec.
Scope: Effect Range (250)
Equipment: sword/blunt weapon
— Modified the Damage Reflection skill.
— Modified the infection skill Corpse Plague.
* the skill is now passive with a triggered effect.
The character becomes more powerful after killing their targets.
When a target is killed,
P. Atk. +50 for 30 sec.
(Cooldown: 300 sec.)
Trigger rate — 100%
* The skill's levels have been changed so that characters of higher levels may still learn it; added 3 new skill levels — 8,9 and 10.
Shelter
5,800,000
Spellbook: Shelter
Creates a safe zone for allies re-directing damage to the caster.
For 20 sec., 50% of damage inflicted on allies is taken by the caster.
The effect is active only when standing close to the caster.
Creates a barrier around the caster with 5000 HP + 200% of the caster's Max HP.
If amount of redirected damage is less than the caster's HP, the damage is not transferred.
Shelter can be used with other barrier effects simultaneously. Upon taking damage, the shields fade in the order they were applied.
Scope: Effect Range (500)
Eva's Care
Spellbook: Eva's Care
Replaces the following skill:Eva’s Defense
You are under the protection of Eva.
Max HP +30%
Speed +10
MP Consumption: 146
Replenishing Life
Character Level:
42, 76, 83, 88
78,000, 5,800,000, 240,000,000, 840,000,000
For 20 min., increases the Elves' unique vitality.
When hit, recovers 2% of Max HP.
(Cooldown: 8 sec.)
MP Consumption: 58
Item consumption: Spirit Ore (4 pcs.)
— Removed the Elemental Heal skill to reduce the number of similar healing skills that the Elf warriors have.
— Modified the Recovery skill.
* Added a healing effect, its power grows with each level: 143 HP / 290 HP / 474 HP.
— Removed the Cube type skills.
* Due to the removal of the Cubic skills, a new buff skill Replenishing Life has been added.
* Removed the following skills: Summon Life Cubic, Summon Storm Cubic, Summon Attracting Cube, Cubic Mastery.
— Modified the Slowdown skill.
* Reduced the total number of skill levels to make the gameplay more streamlined.
* The new Slowdown skill level depends on the current Slowdown level.
* This applies to the following classes: Warrior and Death Knight (Elf).
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Condemnation
4,900,000
Spellbook: Condemnation
<Fixed cast time/ Paralysis skill>
Strikes the target with lightning.
Attacks nearby enemies paralyzing them for 5 sec. Power 9619.
Target's CP -50%
For 10 sec.
Received Healing -30%
Debuff/ Anomaly Resistance -30%
Available only if the distance to the target is 80 or more.
Range: 500
Casting time: 0.8 sec.
Target: Enemies
Shillien's Curse
(Active: debuffs)
Spellbook: Shillien's Curse
Replaces the following skill:Touch of Death
The Shillien spirit applies a curse on nearby enemies.
With a certain chance removes up to 3 buffs.
For 10 sec., target's
Max HP/ MP/ CP -20%
Skill Power -10%
Cooldown: 30 sec. (fixed)
Skill Duration: 10 sec.
Life Steal
66,000, 4,900,000, 240,000,000, 840,000,000
For 20 min., increases the Dark Elves' unique ability to steal others' health.
Recovers 2% of Max HP after an attack.
(Cooldown: 15 sec.)
* Due to the removal of the Cubic skills, a new buff skill Life Steal has been added.
* Removed the following skills: Summon Viper Cubic, Summon Vampiric Cubic, Summon Phantom Cubic, Cubic Mastery.
— Modified the Bloody Weapon skill.
* The new Bloody Weapon skill level depends on the current Bloody Weapon level.
* This applies to the following classes: Knight and Rogue (Dark Elf).
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— Modified the Freezing Weapon skill.
* The new Freezing Weapon skill level depends on the current Freezing Weapon level.
— The Titan Champion skill now increases Knockback Atk. Rate by 20%.
— The Zealot skill used by Titans and Grand Khavatari is now considered to be a "skill with fixed cooldown". Some of its effects have been modified.
* The skill will now consume HP instead of MP: 300 / 400 / 500 HP.
* Added an MP Recovery effect that activates when the skill is used. It recovers 80 / 100 / 130 MP at a time.
* Removed the Debuff/ Anomaly Resistance effect.
* Added the Knockback Atk. Rate +3% / +6% / +10% effect.
* Reduced the cooldown of the 3rd (max) level skill: 5 min. → 3 min.
— The Guts skill is now considered to be a "skill with fixed cooldown". Some of its effects have been modified.
* Raised the max level to 7.
* The skill will now consume HP instead of MP: 100 / 150 / 200 / 250 / 300 / 400 / 500.
* Added an MP Recovery effect that activates when the skill is used. It recovers 80 / 100 / 110 / 120 / 130 / 140 / 150 MP at a time.
* Removed the M. Def. increase effect.
— The Frenzy skill is now considered to be a "skill with fixed cooldown". Some of its effects have been modified.
— The Life Force Harmony skill now has a "M. Def. +10%" effect that is triggered at 67-100% HP.
— The Rage and Titanic Weapon skill now have the following effects: Max HP +50 / +100 / +150 / +200 / +250, Dagger Resistance -30%.
— Increased the range of the Titanic Sweep skill: 150 → 180.
— Reduced the range of the Full Swing skill: 250 → 200, additionally decreased MP Consumption by about 5%.
— The Orc race passive skill Toughness is now called Orc Resistance.
— Modified some of the skill effects:
* Decreased DP Consumption.
* Decreased skill casting times.
* Decreased skill ranges.
— Decreased DP Consumption for the following skills:
— Fixed a bug that caused the All Critical Rate value to be too low in the Death Knight's Death Blind skill tooltip: -5 → -50.
— The Flaming Body skill duration has been increased from 5 min. to 20 min.
Dark Blow
- All Rogues
Character Level: 76, 83, 86, 88, 90
5,700,000 ~ 840,000,000 depending on class/levelRequired items:
Lv. 1: Spellbook: Dark Blow
Lv. 2, 3, 4, 5: 10,000,000 adena
- Power Strike
- Mortal Blow
- Power Shot
- Stun Shot
Shadow attacks the target's vital spots.
Skill Power 10,000.
Shadow attacks from the side opposite to yours.
MP Consumption: 65
Cooldown: 5 sec.
Equipment: dagger
Seclusion
5,700,000 ~ 8,300,000 depending on class/levelRequired items:
Spellbook: Seclusion
Grants invisibility for 25 sec.
Upon any action except movement the effect is cancelled.
Received AoE skill damage -30%
Invisibility is not cancelled when hit.
<DEX: 75 - 84>
With a 50% chance, activates the upgraded skill that grants immunity to invisibility cancellation effects.
<DEX: 85 and higher>
With a 100% chance, activates the upgraded skill that grants immunity to invisibility cancellation effects.
MP Consumption: 50
Item consumption: Spirit Ore (20 pcs.)
Cooldown: 3 min.
Skill Duration: 25 sec.
Fatal Accuracy
5,700,000 ~ 19,400,000 depending on the class
Lv. 1: Spellbook: Fatal Accuracy
Lv. 2: 20,000,000 adena
Improves your dagger mastery enhancing the following skills.
<Backstab>
Increases Accuracy when attacking a target at the front.
<Bluff>
Makes an additional attack with 150% power.
<Flying Dagger>
Increases the skill power and Infection Atk. Rate.
Shadow Assault
5,700,000 ~ 8,300,000 depending on the class
Spellbook: Shadow Assault
<Skill Upgrading>
Shadow Step → Shadow Step: Assault
<Enchantment Effect>
Increases the Speed debuff.
Adds the Silence debuff.
— Increased the Fast Run max level to Lv. 3.
* To learn the skill, you have to spend Spellbook: Fast Run Lv. 3 or Spellbook: Fast Run Lv. 3 (Sealed) and 170,000,000 SP.
— Increased the Shadow Step max level to Lv. 12.
* Learning the skill costs 10,000,000 adena.
* The higher the Shadow Assault level, the higher the Shadow Step: Assault level.
<Suppression skill>
Teleports behind the target's back.
For 10 sec., target's Speed -30%
— Amended the Clear Movements skill description.
* Added information about the cooldown reset of the new skill Seclusion.
— Changed the level required to learn the Hide skill.
— Added a new passive weapon skill Rogue Weapon Mastery.
* Rogues after the 2nd class change lose their Dagger Mastery skill and get the Rogue Weapon Mastery skill of the same level.
* The skill can be learned only after the 2nd class change. Once the character learns the skill, the Dagger Mastery and Bow Mastery skills that have been learned after the 1st class change are removed.
— Added a new passive armor skill Rogue Armor Mastery.
* Rogues after the 2nd class change lose their Light Armor Mastery skill and get the Rogue Armor Mastery skill of the same level.
* The skill can be learned only after the 2nd class change. Once the character learns the skill, the Light Armor Mastery skill that has been learned after the 1st class change is removed.
— Modified the Focus Power, Focus Chance and Focus Death skill effects so that they can be used simultaneously.
Vital Point Critical Attack Damage +30%
Consumes 10 Spirit Ore.
Vital Point Attack Rate +40%
Vital Point Critical Attack Rate +40%
Dagger Attack Power +10%
— Lowered the level required to learn the Backstab skill.
* The level of the current skill has been lowered according to the change.
* Previously obtained skill has been replaced by the new one.
— Rogues after the 3rd class can learn the Rogue Agility skill.
* The character obtains this passive skill automatically after the 3rd class change. The skill effects are determined by the DEX value.
* Whenever skills with invisibility cancellation effects are mentioned, the Detection and Detect Darkness skills are implied.
Additional effects based on the DEX value.
<DEX: 65 - 74>
- When using a dagger, P. Atk. +10%
- Vital Point Attack Rate +20%
- When using a dagger, P. Atk. +20%
- Vital Point Attack Rate +30%
When the Seclusion skill is used, there is a 50% chance to trigger the Seclusion: Enhancement skill that is immune to invisibility cancellation.
- When using a dagger, P. Atk. +30%
- Vital Point Attack Rate +40%
When the Seclusion skill is used, there is a 100% chance to trigger the Seclusion: Enhancement skill that is immune to invisibility cancellation.
— Modified the Critical Wound skill.
* The max skill level has been raised to Lv. 5.
* Changed the skill animation.
* Modified the skill's apply rate.
* Decreased the skill duration: 30 → 10 sec.
— Modified the Bluff skill.
* Increased the duration: 1 → 1.5 sec.
* Added the chance to turn the enemy around to the description: 80%.
— Modified the description of some of the Rogue class skills.
— Fixed a bug that caused the Flying Dagger cooldown to be not displayed on the skill icon if the skill has been enhanced by the Fatal Accuracy skill used by Rogues.
Critical Assault
SP required: 8,300,000
Spellbook: Critical Assault
Replaces the following skill:
- Deadly Blow
Deals three dagger strikes to the enemy.
Attacks the target at the front with 12,000 power.
Applies the Critical Blade effect after the attack.
<Critical Blade>
Duration: 10 sec.
Received Vital Point Critical Damage +50%
In PvP attacks up to 3 targets.
In PvE attacks up to 3 targets.
MP Consumption: 100
Item consumption: Spirit Ore (15 pcs.)
Scope: Effect Range (150)
Reversed Pull
Spellbook: Reversed Pull
Temporal immunity to Pull effects.
Knocks the enemy down if they hit you with a Pull skill.
The following skills are considered to be Pull skills: Chain Strike, Mass Chain Strike and Deadly Pull.
Casting time: 0.5 sec.
Skill Duration: 30 sec.
Bluff Mastery
Character Level: 80
SP required: 19,400,000
Spellbook: Rogue Mastery
Shock Atk. Rate +10%
Bluff → Bluff: Edge
Increases Stupor Atk. Rate.
Increases the chance to turn the enemy around.
— Modified the Mirage skill effect.
* The max skill level has been raised to Lv. 2.
* Learning the Lv. 2 skill costs 50,000,000 adena.
* Added a "Received P. Skill Critical Damage -10%" effect. The skill will now decrease all received attack damage.
* Decreased MP Consumption.
* Decreased the casting time: 2 sec. → 0.5 sec.
* Decreased the skill duration: 2 min. → 1 min.
Duration: 90 sec.
Vital Point Attack Rate +20%
All received Critical Rate -10%
All received Critical Damage -15%
— Modified the Exciting Adventure skill.
* The skill now consumes 5 Spirit Ore when used.
* Amended the skill's description with the following phrase: Does not stack with Ultimate Evasion.
Fury Blade
SP required: 7,000,000
Spellbook: Fury Blade
Deals four dagger strikes to the enemy.
Attacks the target at the front with 9,000 power.
Applies the Blade Storm Dance effect after the attack.
<Blade Storm Dance>
With a 70% chance, interrupts the target's spell casting for 5 sec.
Cooldown: 20 sec.
Synchro Freedom
Spellbook: Synchro Freedom
Becomes one with the wind.
Suppression Resistance +50%
Protects from skills that cancel Speed debuffs.
The skill protects from the Exclusion, Deadly Ligament Rupture and Block Wind Walk skills that remove speed increasing buffs.
Critical Attack Mastery
SP required: 16,400,000
Critical Wound → Critical Wound: Focus
Increases the target's received P. Critical Rate.
Increases the target's received Critical Damage.
Increases the target's received Vital Point Attack Rate.
— Modified the Evasion skill.
* Added a hit counter to the skill description. It shows the number of remaining hits before the skill effect disappears.
Duration: 60 sec.
P. Skill Evasion +50%
M. Skill Evasion +50%
(Removed after receiving damage 10 times)
Duration: 70 sec.
P. Skill Evasion +70%
M. Skill Evasion +70%
(Removed after receiving damage 20 times)
Consumes 5 Spirit Ore
— Modified the Wind Riding skill.
— The max level of the Critical Damage skill that is used by Plains Walkers and becomes available after the 2nd class change has been increased to Lv. 5.
* Lv. 1: available at Lv. 40.
* Lv. 2: available at Lv. 48.
* Lv. 3: available at Lv. 56.
* Lv. 4: available at Lv. 64.
* Lv. 5: available at Lv. 72.
Mortal Piercing
SP required: 5,700,000
Spellbook: Mortal Piercing
Deals two powerful dagger strikes to the enemy.
Attacks the target at the front with 15,000 power.
Successful attack rate 100%.
Ethereal Blood
Spellbook: Ethereal Blood
- Drain HP
- Confusion
Splashes Demon's Blood.
Max HP +5%
With a certain chance, applies the Bloody Nightmare debuff on the target for 10 sec., when hit.
<Bloody Nightmare>
Max HP -10%
P. Def. -5%
M. Def. -5%
When the Bloody Nightmare effect expires, the Bloody Stigma debuff is applied on enemies around the target for 5 sec.
<Blood Stigma>
Max HP -30%
P. Def. -25%
M. Def. -25%
Backstab Mastery
SP required: 13,300,000
Infection Atk. Rate +20%
Backstab → Backstab: Blood
Increases skill power.
With a certain chance, applies a debuff that decreases a target's Max HP when attacking other players.
(Cooldown: 10 sec.)
— Modified the Counterattack skill.
Duration: 40 sec.
Reflects 10% of the received damage
Duration: 50 sec.
Activates Revenge Counterattack.
<Revenge Counterattack>
Attacks the enemy dealing them damage equal to 200%% of P. Atk.
— Modified the Ghost Walking skill.
— The max level of the Critical Chance skill that is used by Abyss Walkers and becomes available after the 2nd class change has been increased to Lv. 2.
* Lv. 1: available at Lv. 50.
* Lv. 2: available at Lv. 60.
— Modified the effect and the description of the Cacophony of War skill.
* The Stigma of Death skill which decreases the target's HP/CP to 1 is now called Cacophony of War - Inevitability.
* Removed the effect that decreases the character's speed when using the skill.
* Decreased the Skill Cooldown from 6 min. to 5 min.
* Changed the effect that is applied after the skill use if the character doesn't kill anybody for a certain period of time.
* changed the number of monsters and bosses that the skill applies to.
* increased the quantity of Spirit Ore required: 20 pcs. → 50 pcs.
— Enhanced the Totem skills.
* The Ogre Nature effect which is applied after using the Ogre Spirit Totem Lv. 2 skill now recovers 40% of Max HP.
* Increased the duration of the Puma Nature/Rabbit Nature buffs that are applied after using the Puma Spirit Totem Lv. 2 and Rabbit Spirit Totem Lv. 2 skills: 5 sec. → 10 sec.
* The effects of Lv. 2 Totem skills have been changed as follows.
Received damage -3%
Applies the Ogre Nature buff when used.
<Ogre Nature>
For 5 sec. reflects 5% of the received damage.
Max HP +10%
Recovers 40% of Max HP.
P. Skill Power +5%
Applies the Puma Nature buff when used.
<Puma Nature>
For 5 sec.,
P. Skill Critical Rate +20%
P. Skill Critical Damage +20%
Fist Weapon Bonus +3%
Atk. Spd. +10%
Applies the Rabbit Nature buff when used.
<Rabbit Nature>
Atk. Spd. +25%
Speed +20
P. Skill Cooldown -5%
P. Skill Cooldown -20%
— Changed the Force Mastery skill icon.
— Changed the Bison Spirit Totem skill icon.
— Enhanced the following skills.
* Increased the Blood Bond skill power: 90 → 126.
* Increased the apply rate of the Cold Flames skill's debuff.
— The Chant Of Revenge skill used by Doomcryers no longer consumes Spirit Ore.
Skill Cooldown decreased: 40 sec. → 30 sec.
Increased the debuff apply rate.
Skill Cooldown decreased: 20 sec. → 15 sec.
* Skills marked as 'Enhanced' can be enhanced using the Debuff Master skill.
— Modified the skill properties of the Maestro class's Mechanical Hero transformation.
* Increased the range of the Hero's Swing skill: 150 → 200.
* Added the Mechanical Shock skill that can be used by Maestros in the Mechanical Hero transformation.
Attacks nearby enemies with 6774 power. Stuns for 3 sec.
Casting time: 3 sec.
— The following skills can now be used while in the Mechanical Hero transformation: Core's Blessing, Opal, Amber and Invocation.
— Fixed a bug that caused combat characteristics to be applied incorrectly when the Maestro's Mechanical Hero skill was used or when basic stats values had exceeded 100.
— Fixed a bug that caused the Mechanical Shock skill icon to be displayed incorrectly when using the Mechanical Hero transformation.
— Fixed a bug that caused the character's animation to be displayed incorrectly when using the Mechanical Hero transformation.
— Corrected the Mechanical Hero skill tooltip to no longer read that it is impossible to use the active skills of equipped items.
— Modified the effects of the following Wizard skills.
Effect After Change
(Lv. 15 taken as an example)
Inflicts magic damage on the enemy with 190 Power.
When attacking the enemy affected by Sleep,
Sleep is removed and an extra attack is triggered.
Enemies who are debuffed/ anomaly affected take more damage.
— Added the following effect to the Meteor skill used by Wizards: enemies who are debuffed/ anomaly affected take more damage.
— The passive skill Priest's Armor Mastery (Healer class) now decreases Received P. Skill Critical Damage when robes are equipped.
<When robes are equipped>
Received P. Skill Critical Damage -2%
Received P. Skill Critical Damage -3%
Received P. Skill Critical Damage -4%
— Fixed a bug that caused the Priest's Armor Mastery skill (Healer class) to use the Light Armor increase values for Atk. Spd. and Casting Spd.
— The following skills will now revert to the caster if an enemy or a monster are selected as targets.
— Fixed a bug that stopped the Eva's Saint's Treatment skill cancelling the effect of some knockback skills.
— Fixed a bug that caused the Refined Romantic Gold Chapeau Teleport skill to produce a wrong sound.
— You can now hear a sound effect when you cast Clan Stronghold Effect in the Cruma Tower.
— The cooldown of the Momentum trigger skills has been reduced: 10 → 7 sec.
* Sonic Mastery (Duelist)
* Force Mastery (Grand Khavatari)
* The aforementioned skills have a certain chance to recover Momentum after a physical attack/ physical critical attack/ physical skill use.
* Each of the factors triggers its own cooldown.
— Added a Dragon Slayer Appearance skill that can be learned through Spellbook: Dragon Slayer.
* The Dragon Slayer Appearance skill can be used simultaneously with other transformation skills.
* This skill cannot be used by Kamaels and Death Knights.
M. Atk. +200
P. Def. +300
M. Def. +300
Atk. Spd. +30
Casting Spd. +30
Max HP +500
Max MP +500
Attention!
Cannot be used simultaneously with Castle Guardian Transformation.
Skill Duration: 5 min.
Cooldown: 10 min. (fixed)
— The power of the following damage reflection skills has been reduced.
* Blazing Skin
* Freezing Skin
* Chant of Revenge
* Song of Vengeance
— Reflected damage of magical attacks is now determined by the M. Def. value.
— Fixed a bug that caused Shield Defense to affect reflected damage even if no shield was equipped.
— Fixed a bug that prevented the Poisonous Energy triggered effect from affecting the caster when using skills while the Intoxicating Dance skill of Spectral Dancers was active.
— Fixed a bug that prevented a duplicated skill in a shortcut slot from being used after recharging if auto-use was on.
— Modified the casting time of the following skills:
— Modified the Spirit Ore consumption of the following skills.
— Added the "Skill Cooldown +10%" effect to the Furious Frost skill debuff which is triggered with a certain chance after a Frost Lord's Weapon attack.
— The Exclusion skill used by Eva's Saints now has a "Skill Cooldown +5%" effect.
— The level of the Detection skill which has the Cancel Hide effect has been increased to Lv. 2.
3rd Class
Lv. 85+
Price: 10,000,000 adena
* The skill range of Detect Darkness used by Archer is wider than that of Detection Lv. 2.
— Added an invisibility detection range to the description of the Archer class's Detect Darkness skill: "Detects invisible enemies in the range of 1000 around you".
— Added a new passive skill Acrobatic Body to the Rogue / Archer classes.
* Rogues/Archers after the 2nd class change lose their Emergency Rescue skill and get the Acrobatic Body skill of the same level.
* The skill can be learned only after the 2nd class change. Once the character learns the skill, the Emergency Rescue skill that has been learned after the 1st class change is removed.
— Changed the icons of some skills.
— Corrected the descriptions of some skills.
— Reduced the amount of SP required to learn the Improved Weapon skill (Artisan class).
— Reduced the amount of SP required to learn the Empowered Divinity, Double Shot and Stun Shot skills (Phantom Ranger class).
— Updated the information about the Shillien's Power - Burst trigger in the Shillien's Power skill description.
— Changed the placement of the Shillien's Power - Burst skill from in the buff lines: "Special Buffs 1" → "Special Buffs 2".
— Fixed a bug that triggered an extra Soul Strike attack when a Soul Hound character used a weapon other than a rapier.
— Fixed a bug that caused the P./ M. Atk. decrease effect to be displayed with a plus sign in the description of the Flaming Stockings active skill Flame Weakness. Additionally, a line break was added before the M. Accuracy value.
— Triggered skill cooldowns that are shorter than 15 min. are reset when teleporting to the 3v3 Olympiad.
— Reduced the cooldown of the Shillien's Power skill: 60 sec. → 10 sec. It is now the same as the cooldown of other buffs.
— From now on Kai the Cat servitor will only use his skills automatically if he doesn't have a Personal Damage Shield buff applied to him.
— The Growth Rune max level has been increased to 15.
* To obtain a Lv. 15 rune you need to compound Growth Rune and Growth Rune Fragment.
* Rune compounding fee — 0 adena.
* The effects of Growth Runes Lv. 11-15 are as follows.
— Added a new jewel called Beryl.
<Properties>
P. Atk. +30
M. Atk. +30
P. Def. +50
M. Def. +50
Effects of two identical jewels do not stack, the higher-level jewel takes precedence.
P. Atk. +100
M. Atk. +100
P. Def. +125
M. Def. +125
P. Atk. +175
M. Atk. +175
P. Def. +245
M. Def. +245
M. Atk. +250
P. Def. +365
M. Def. +365
P. Atk. +330
M. Atk. +330
P. Def. +495
M. Def. +495
P. Atk. +410
M. Atk. +410
P. Def. +625
M. Def. +625
<Beryl - Barrier>
When receiving damage, for 10 sec. creates a barrier that absorbs 3000 damage.
(Cooldown: 60 sec.)
P. Atk. +490
M. Atk. +490
P. Def. +765
M. Def. +765
When receiving damage, for 10 sec. creates a barrier that absorbs 4000 damage.
P. Atk. +570
M. Atk. +570
P. Def. +905
M. Def. +905
When receiving damage, for 10 sec. creates a barrier that absorbs 5000 damage.
— If you compound 2 jewels of the same level successfully, you may get a higher-level jewel.
— Beleth's Soul Eater is a new weapon that has its stats increase as the character levels up.
— The higher the enchant value of Beleth's Soul Eater, the stronger the additional stats of the weapon, its Skill Power and skill trigger rate.
— Added a new accessory.
— The success rate of enchanting the Beleth' Ring and available enchant effects are as follows.
— After enchanting the Beleth' Ring to +5 a trigger skill Beleth' Power becomes available.
* The Beleth's Power skill effects.
— Raised the max level of boss dolls to Lv. 5.
* Compounding two identical dolls of the same level may result in a higher-level doll.
* The chance to increase the level by compounding is as follows: Lv. 3 > Lv. 4 (50%), Lv. 4 > Lv. 5 (30%).
* Lv. 4-5 dolls have the following effects.
Skill Cooldown -4%
P. Def. +18%
M. Def. +18%
Silence Resistance +45%
Fear Resistance +45%
Paralysis Resistance +25%
Knockback Resistance +25%
Pull Resistance +27%
P. Def. +21%
M. Def. +21%
Pull Resistance +30%
Shock Resistance +15%
P. Atk. +15%
P. Critical Damage +12%
P. Skill Critical Damage +12%
Max HP +17%
P. Atk. +18%
P. Critical Damage +15%
P. Skill Critical Damage +15%
Max HP +20%
M. Atk. +20%
M. Skill Critical Damage +12%
Max MP +17%
Melee Weapon Resistance +1%
M. Atk. +25%
M. Skill Critical Damage +15%
Max MP +20%
Melee Weapon Resistance +2%
Skill Critical Rate +70
Recovery Potions' Effect +110
Skill Critical Damage +300
Vampiric Rage +3%
(applied with a certain chance)
Skill Critical Rate +80
Recovery Potions' Effect +150
Received Skill Critical Damage -17%
Received Skill Critical Rate -10%
Shock Resistance +35%
Sleep Resistance +35%
Knockback Resistance +20%
Received Skill Critical Damage -20%
Received Skill Critical Rate -12%
STR, INT +2
DEX, WIT +3
CON, MEN +2
Skill Power +6%
Atk. Spd. +110
Casting Spd. +110
Speed +5
STR, INT +3
CON, MEN +3
Skill Power +8%
Atk. Spd. +120
Casting Spd. +120
— Added a new boss doll, the Antharas Doll.
* Antharas Doll has the following properties.
CON +1
MEN +1
All received damage -2%
Knockback Resistance +5%
Shock Resistance +5%
Pull Resistance +5%
Soulshot Damage Resistance +2%
Spiritshot Damage Resistance +2%
CON +2
MEN +2
All received damage -5%
Knockback Resistance +10%
Pull Resistance +10%
Soulshot Damage Resistance +3%
Spiritshot Damage Resistance +3%
CON +3
MEN +3
All received damage -10%
Pull Resistance +20%
Soulshot Damage Resistance +10%
Spiritshot Damage Resistance +10%
CON+4
MEN+4
All received damage -12%
Shock Resistance +25%
Pull Resistance +25%
Soulshot Damage Resistance +12%
Imprisonment Resistance +10%
CON +5
MEN +5
All received damage -15%
Soulshot Damage Resistance +15%
Spiritshot Damage Resistance +15%
Imprisonment Resistance +20%
— Increased P./ M. Atk. of the Frost Lord's Weapons.
— The effects of trigger skills have also been modified.
Frost Lord's Sword
Frost Lord's Axe
Frost Lord's Dagger
Frost Lord's Rapier
Atk. Spd. -30%, Casting Spd. -30%, P. Atk. -20%
M. Atk. -20%
Atk. Spd. -40%, Casting Spd. -40%, P. Atk. -25%
M. Atk. -25%
Atk. Spd. -50%, Casting Spd. -50%, P. Atk. -30%
M. Atk. -30%
Frost Lord's Spear
Frost Lord's Two-handed Sword
Frost Lord's Ancient Sword
Frost Lord's Dual Swords
Frost Lord's Blade Fists
Frost Lord's Magic Blunt Weapon
Frost Lord's Staff
Frost Lord's Bow
Frost Lord's Pistols
— Sealed exchangeable items can now be transferred within the account.
— Corrected the information in the Agathion Bracelet Lv. 3 item description about the items required for compounding and the item that can be obtained as a result of compounding.
— Fixed a bug that caused an incorrect notification to be displayed when rare accessories enchanted to +1 or higher were enchanted using the Scroll: Enchant Rare Accessories.
— Modified the description of the items that change the character's title.
* Expanded the description of the /resetname command.
* When you enter the /resetname command, the color of your current title is reset. To select a new title color, you will have to use a new color changing item.
Note!
/resetname
Returns to the default color, a special item is required.
The title disappears if you join a clan of Lv. 3 or lower.
— The description of the Piglet-Bank Lv. 1-5 item will now include information about all of the contents.
— Modified the effects and the skill description of the Stockings of Protection special armor.
* Changed the skill name: Arcane Shield Defense → Defense Shield.
* The effect that decreased damage by consuming MP has been replaced with a shield effect that absorbs some damage.
— Dye Lv. 0 can now be bought at a grocery shop.
* Holly in Aden.
* Helvetia in Giran.
* Liesel in Goddard.
Grocery shop price
(tax not included)
— Corrected the skill description in the Spellbook: Golden Stone description.
— Increased P. Atk. and M. Atk. when equipping your pet with the following purge weapons.
* Berserker's Sword: P. Atk. 371 → 412 / M. Atk. 126 → 137.
* Sel Mahum Sniper: P. Atk. 371 → 412 / M. Atk. 126 → 137
* Turek Orc Prefect's Dual Swords: P. Atk. 371 → 412 / M. Atk. 126 → 137
* Butcher's Long Sword: P. Atk. 371 → 412 / M. Atk. 126 → 137
— The descriptions of the following items have been changed to properly reflect the effects of the associated skills: Scroll: Focus Power, Scroll: Focus Chance and Scroll: Focus Death.
— Added a new One-time Mission.
- Scroll: Boost Attack (36 pcs.)
- Scroll: Boost Defense (36 pcs.)
- XP Growth Scroll (36 pcs.)
- Berserker's Scroll (7 pcs.)
- Lv. 92 Achievement Reward Box (1 pc.)
* Lv. 92 Achievement Reward Box contains Special Color Title (5 pcs.).
— Added a new Daily Mission.
* The timer is reset at 6:30 a.m.
Get the Purge reward once.
Level: 65+
— Added 3 new Daily missions to the Forgotten Primeval Garden world session zone.
Kill 100 Swift Hunter monsters.
Level: 76+
Kill 300 Swift Hunter monsters.
Kill 1000 Swift Hunter monsters.
* The following items can be obtained from the Enhanced Talisman of Speed Pack.
— Changed the reward for completing the Hunt in Transcendent Instance Zones daily mission.
Kill 300 monsters in transcendent instance zones.
Level: 40+
- Sayha's Cookie: 3 pcs. → 70 pcs.
- Soulshot Ticket: 10 pcs. - same as before
- Spirit Ore: 50 pcs. → 300 pcs.
— The Battle with Frintezza can now be found in the Hunting tab. It also has a new reward.
A reward is given for defeating Scarlet van Halisha during a command channel raid on Frintezza (no clan needed).
- Clan XP: 500 - same as before
- Soulshot Ticket: 20 pcs. - same as before
- Spirit Ore: 200 pcs. - same as before
- Grace Potion: 300 pcs. - the new reward
(Grace Potion is removed during the scheduled maintenance on Tuesdays)
— It is now possible to complete missions on the world server as well:
* Missions that can only be completed on the world server are marked with a blue word "world" in the mission window.
* The quest reward can only be received after coming back to the main server, however.
— Changed the monster levels associated with the Daily Hunting missions.
* increased the acceptable level gap for completing the mission: monsters whose level is lower than the character's for more than 10 → 15 levels do not count.
— Added a new system called Patterns and Hidden Power.
* Click on the Patterns and Hidden Power icon in inventory (to the right of the left bracelet) to open a special UI.
* You can apply up to 4 patterns.
* To open the 4th slot you need to learn the Expanded Potential of Dyes skill. It can only be learned by characters who have reached Lv. 76 and undergone the 3rd class change. A Pattern Slot Expansion Ticket is also needed (the ticket is not yet available in the game).
* It is possible to remove patterns and extract dyes after paying an adena fee.
— Added STR/ CON/ DEX/ INT/ MEN/ WIT Dyes Lv. 0-20.
* Depending on their level, the new dyes can increase stats up to +5. The correlation between stat increase and the dye levels is shown below.
MEN Dye
<MEN>
* Starting from Lv. 3, each dye grants the following additional effects.
* If you apply several patterns of the same type and they grant additional effects not only to the main but to other stats as well, the enhancement values of these additional effects do not stack.
* For instance, if you apply 2 patterns with the STR Dye Lv. 4, you will get the following stat increase: STR +8, P. Atk. +50 (not P. Atk. +100).
* Starting from Lv. 16, it is possible to add one more effect to a dye.
— The new dyes can be compounded up to Lv. 20. Patterns (Hidden Power slots) can be enhanced by using the Enhance Pattern button in the right upper corner of the Patterns and Hidden Power UI.
* The level of a pattern can be increased by using Dye Powder and paying some adena.
— After applying a pattern, it is possible to raise the Hidden Power level (slot level) using the Enhance Pattern button in the right upper corner of the Patterns and Hidden Power UI.
Dye Powder
1 pc.
Enhanced Dye Powder
— You can click on the pattern slot in the Patterns and Hidden Power UI and enhance the Hidden Power features (slot features).
* There are 16 Hidden Power effects (slot effects), each of them can be enhanced to Lv. 1-20.
* Every slot has its own number of effects that can be changed at any time (except for when the character is in a world zone).
* The Hidden Power (slot) effects can be enhanced regardless of whether the pattern is applied or not. However, the max level of Hidden Power (slot) that can be used depends on the level of the applied pattern.
* There is a certain chance of success when you try to enhance the Hidden Power effects. You can see the chance by hovering your cursor over the Probability button placed above the Enhance Hidden Power button.
* To enhance the Hidden Power effects, you will need adena and Dye Powder.
* The number of daily attempts to increase points is limited:
* The number of available daily attempts is reset every day at 6:30 a.m.
* The number of points required to increase the Hidden Power level is as follows.
— Patterns currently applied to characters and available dyes have been modified as follows.
Will be removed from the character; the following items will be transferred to their private warehouse:
Dye (10 pcs.) + application cost
For example:
Greater CON Dye <CON +2 DEX -2>
2nd Class
Faded Greater CON Dye <CON +2 DEX -2> 2nd class change (10 pcs.)
258,000 adena
Best WIT Dye <WIT +4 INT -2>
Faded Best WIT Dye <WIT +4 INT -2> Lv. 0 (10 pcs.)
1,256,000 adena
Best STR Dye <STR +3>
Faded Best STR Dye <STR +3> Lv. 0 (10 pcs.)
789,000 adena
— All the existing dyes will now be known as Faded dyes.
* The former Old Dyes can no longer be obtained.
* Former 1st-2nd class change dyes can no longer be used to apply patterns.
* Former 3rd class change dyes can be used to apply patterns but they cannot be enhanced with the Dye Powder. Also, the Hidden Power effects (slot effects) do not apply to them.
* The Old Dyes can be sold in NPC stores or used to refill the meter in the Random Craft menu.
— The existing dyes can be broken with the help of the Game Assistant.
* When the new dyes are broken, Dye Powder can be obtained with a certain chance.
Cost to break
(adena)
* When the old 3rd class change dyes are broken, Dye Powder or Spirit Ore can be obtained with a certain chance.
— Items related to the dyes can be exchanged through the Game Assistant.
* Use the Best Dye Coupon to receive New Dyes Lv. 2.
* 10 identical former +3 Best Dyes can be exchanged for New Dye Lv. 2.
* Dye Powder has been renamed to Old Dye Powder.
— Dye Powder can be looted off bosses.
* Dye Powder can be obtained from common bosses Lv. 80-85 and Lv. 90 (Steel Citadel). Click here to see the raid list.
* Lv. 3 Dyes can be obtained from Command Channel / Clan bosses Lv. 80-85. Click here to see the raid list.
— It is possible to obtain Dye Powder and Enhanced Dye Powder with a certain chance through the Other category in the Special Craft menu.
Obtained item
(one of the following)
Dye Powder (5 pcs.)
500,000 adena
— NPC Tattoo Master has been removed from all the towns, old dyes are no longer sold.
— Added Aden World Siege. All servers can participate.
* Siege duration: 8:00 p.m. - 9:00 p.m.
* World Siege will be held every two weeks.
* During the Siege it is impossible to join/leave a clan or dismiss other characters from your clan.
* 2 hours before the start of the Siege, a special UI will appear on every server. Use it to teleport to the world server where the Siege takes place.
* If the Siege has already begun, you can talk to NPC Artheo Ken Sider to teleport there. He can be found between the town of Aden and Aden Castle on the main server.
* Once you have been teleported to the world server, you may register for the Siege as a clan member or as a mercenary.
* The World Siege arrival spot is a peaceful zone.
* The chaotic characters are resurrected in a separate spot.
- The World Siege consists of 3 stages:
* Personal / clan rankings are calculated based on the amount of Siege points earned during the Siege.
* Total clan points consist of Siege points gained by the clan members and the mercenaries. The clan that has earned the most Siege points and has taken the 1st place in the ranking becomes the castle ruler.
* If another clan earns the same amount of siege points as the 1st place clan, none of them can claim the ruler title.
* The following actions earn you siege points: attacking / capturing the capture objects, attacking / killing NPCs, killing other Siege participants in PvP, claiming Hero's Power with the Hero's Weapon (objects in the Siege zone).
* Once you capture an object (NPC), their title will change to Captured.
* During the Siege, a special World Siege Status UI is available. It shows rankings, capture object status (captured/ not captured), the castle wall conditions (destroyed or not), the location of the Hero's Weapon, the character that claimed the Heroes' Power, Golem Mammoth and other siege info.
* NPC Aden Castle Treasure Chest appears in the resurrection zone. A member of the ruler clan can get one of the following items from the NPC: Aden Cloak [Sealed], Scroll: Enchant Aden Cloak.
- Aden Cloak [Sealed] has the following effects.
A cloak for true heroes who fought for peace in Aden.
Bow Resistance +10%
Firearms Resistance +10%
Acquired XP +30%
Acquired SP +30%
P. Atk. +3%
M. Atk. +3%
All Critical Rate +2%
All Critical Damage +10%
Max HP +22%
Max MP +22%
Bow Resistance +12%
Firearms Resistance +12%
P. Atk. +5%
M. Atk. +5%
All Critical Rate +4%
Inflicted Damage +3%
Max HP +24%
Max MP +24%
Bow Resistance +15%
Firearms Resistance +15%
P. Atk. +7%
M. Atk. +7%
All Critical Rate +6%
All Critical Damage +15%
Inflicted Damage +4%
Max HP +26%
Max MP +26%
P. Atk. +10%
M. Atk. +10%
All Critical Rate +9%
Inflicted Damage +5%
Max HP +28%
Max MP +28%
M. Atk. +15%
All Critical Rate +12%
Inflicted Damage +7%
Max MP +30%
P. Atk. +20%
All Critical Rate +15%
Inflicted Damage +10%
* Any unsuccessful modification attempt will destroy the Aden Cloak, even if it's for +1.
— Members of the ruling clan can use a special transformation skill Castle Guardian Transformation, but only on the world server. The transformation effects are as follows.
* Skill Duration: 5 min.
* Cooldown: 10 min. (fixed)
PvP damage +2%
The effect is removed when you leave the world server.
Does not stack with Dragon Slayer Appearance.
— The Antharas boss raid that used to start on Thursdays at 11 p.m. is now a world boss raid.
* Antharas' zone is now a world location. It is stored on a separate server where characters from other servers may gather together.
* On Saturdays, from 10 p.m. to 12 a.m., a Dimensional Vortex appears near the Antharas' Lair entrance. Characters of Lv. 85+ may teleport to the world server automatically when they come close enough to the vortex. If the Dimensional Vortex doesn't work for some reason, speak to NPC Herphah near the lair entrance.
* You can only use the Vortex to teleport to the world server once. After that you will need to talk to NPC Herphah near the Antharas' Lair entrance.
* Talk to NPC Herphah near the lair entrance on the world server to teleport to Antharas' Lair Interior. The Interior is a PvP zone where characters don't lose their XP after death and are resurrected near the lair entrance.
* Talk to NPC Herphah to return to your main server.
* The Antharas raid consists of 3 stages. If the boss dies during the 1st stage, the next raid starts from the 2nd one. If the boss is killed during the 2nd stage, the next fight will start from the 3rd stage. If the boss isn't defeated within the set time or if he is killed during the 3rd stage, the next raid starts from the 1st stage again.
* Antharas' Egg spawns near Antharas in Antharas' Lair. Once the egg is destroyed, Tarask Dragon appears. After Tarask Dragon is killed, the egg respawns after a while.
* When Antharas is defeated, you get a prize for participation as well as a common reward depending on the boss stage. Characters who belong to a group but not to a command channel receive special marks. Characters who do not belong to a group receive participation awards.
+5 Ice Crystal Armor/
Lightning Armor/ Flaming Armor
Antharas Expedition Mark
(1 pc.)
(5 pcs.)
(10 pcs.)
* While the Dimensional Vortex is active, a battle between Antharas Battle's Fighters and Antharas' minions will be taking place near Antharas' Lair.
* Changed coordinates of the place where you are teleported when you join the Antharas raid.
— In the list of items that Behemoth and Ultimate Behemoth drop Recipe: Death Knight's Flame Sword (100%) has been replaced with Recipe: Flame Sword (20%). The drop rate has been increased.
— Battle with Frintezza is no longer a clan raid, but a common command channel raid.
* To take part in the Battle with Frintezza, speak to NPC Parme next to Koldrut Jay.
* Only characters of Lv. 76 and higher can participate.
* No less than 20 people and no more than 100 people can participate at a time.
* The entry is reset at 6:30 a.m. every Wednesday.
— Added new rewards to the Battle with Frintezza raid. Increased the drop rate of some items.
- Boss' Weapon Pack
- Life Stone Lv. 2 - Weapon
- Life Stone Lv. 2 - Armor
- Life Stone - Circlet
- Life Stone Lv. 2 - Shield/ Sigil
- Scroll: Enchant A-grade Weapon (Exchangeable)
- Scroll: Enchant A-grade Armor (Exchangeable)
Improved Scroll: Enchant A-grade Armor (Exchangeable)
Cursed Scroll: Enchant A-grade Armor (Exchangeable)
STR Dye (Lv. 3)
CON Dye (Lv. 3)
DEX Dye (Lv. 3)
INT Dye (Lv. 3)
MEN Dye (Lv. 3)
WIT Dye (Lv. 3)
— Added a new Hellbound zone called Steel Citadel.
Steel Citadel: Saturday, 6 p.m. - 10:00 p.m.
Boss Darion/ Beleth's Chamber: Saturday, 9 p.m. - 10 p.m.
- Once the Otherworldly Tower or Satina's Laboratory Gatekeeper is killed, the Teleport Device become active. It takes the Gatekeeper one minute to respawn, after that the Teleport Device becomes disabled.
- Use the Teleport Device to get to one of the lower floors of the Steel Citadel. There are 10 floors total.
- There is one Capture Device on every floor of the Steel Citadel (1-10 floors).
- All characters who are clan members and belong to a command channel can claim the Capture Device. When that happens, the clan's title is added to the device's title.
- The command channel that has captured the device gets a current floor buff and can teleport to other floors.
- The Capture Device can be reclaimed by another command channel but only after 30 sec. have passed after the capture.
- The share location function can be used.
- Enhanced monsters and two raid monsters
(Dark Knight, Dark Banshee).
- At 21:00, on the 11th floor of the Steel Citadel boss Darion appears.
- Using the Capture Device on every floor, you can teleport to the 11th floor at 9:00 p.m.
- Characters who haven't contributed to the capture can teleport from the 5th and 10th floors in rotation.
- Once boss Darion is defeated, the character who has delivered the killing blow gets Beleth's Treasure in their inventory.
- The command channel of the character who has delivered the killing blow gets a special buff Darion's Power that can be used to teleport to Beleth's Chamber.
- Characters who have been granted the Darion's Power buff can use the Warp Gates in the Ivory Tower Camp to get to the Beleth's Chamber and start the raid.
- If the Beleth raid is successful, Beleth's Treasure Chest will appear in the center of Beleth's Chamber.
- The character that holds the Beleth' Treasure Chest Key can open the chest. Beleth' Treasure Chest drops rewards when opened.
- When Beleth' Treasure Chest appears, it is invincible.
To remove the invincibility, the character has to interact with the Chest through a dialog window.
After the Chest has been destroyed, rewards drop to the ground as usual.
* The following common rewards can be obtained in the Steel Citadel:
* Click the monster names to see the full loot list as well as their stats.
- Steel Chaser
- Dark Chaser
- Dark Ruler
- Dark Fighter
- Steel Lord
- Dark Berserker
- Hellbound Energy [Sealed]
- Hellbound Ring
- Scroll: Enchant Hellbound Ring etc.
- Dark Knight
- Dark Banshee
- Scroll: Enchant A-grade Weapon
- Scroll: Enchant A-grade Armor
- Scroll: Enchant Hellbound Ring
- Talisman of Hellbound Lv. 1
- Hellbound Energy [Sealed] etc.
* Beleth's Treasure Chest contains the following items with a certain chance. Click here to see the item list.
— Added a new hunting zone Giant's Cave.
* Use the teleportation menu to teleport to the Entrance to the Giant's Cave. Use the special teleport list to teleport to the Giant's Inner Cave.
* Use the Teleport Device in the Giant's Cave to get to the 3 entrances and the 2 inner parts of the zone.
Recommended
level
* My Teleport cannot be used in Lv. 88+ locations.
* The following monsters spawn in the Giant's Cave hunting zone.
Evolved Lesser
Giant Mercenary
Giant Commander
Giant Elder
Giant Shooter
Giant Lord
* In the Lv. 88+ zones, either Giant monsters or Human monsters appear every 4 hours.
* In all Lv. 88+ zones, clans who have used the Cave Control Device may obtain a buff (Lv. 1, 2 or 3).
* The Cave Control Device can be captured only once per a 4-hour cycle. It cannot be recaptured before the next 4-hour cycle begins.
* As soon as the Cave Control Device is reset, either Human monsters or Giant monsters appear.
* Added a pet boss called Beoro to the Bee Hive hunting zone.
* Beoro can be attacked by pets. When Beoro is attacked by the character or servitors, the attackers are affected by the Beoro's Roar skill.
* Beoro's Roar petrifies the attackers for 30 sec. Debuff/ Anomaly Resistance and immunity effects cannot protect from the skill, also, it cannot be removed by skills that cancel petrification.
* When Beoro's HP drops to 50%, there is a certain chance that it will transform into Fierce Beoro.
* Depending on Beoro's and Fierce Beoro's HP, a special monster Pet Legion's Grand Master Royda appears.
* When Royda's HP drops to 50%, he summons a random pet or a Sin Eater with a certain chance.
* When Sin Eater is killed, you can obtain the following items with a certain chance.
- Regular Pet Training Guide (1 pc.)
- Advanced Pet Training Guide (1 pc.)
- Pet Book: Steel Skin (1 pc.)
- Wind Evolution Stone (1 pc.)
- Earth Evolution Stone (1 pc.)
- Fire Evolution Stone (1 pc.)
- Water Evolution Stone (1 pc.)
- Scroll: Enchant A-grade Weapon (Exchangeable) 1 pc.
- Scroll: Enchant A-grade Armor (Exchangeable) 1 pc.
- Scroll: Enchant B-grade Weapon (Exchangeable) 1 pc.
- Scroll: Enchant B-grade Armor (Exchangeable) 1 pc.
- Dye Powder (1 pc.)
* When Beoro is killed, you can obtain the following items with a certain chance.
- Pet Book: Blocked Target Change (1 pc.)
- Pet Book: Strong Bite (1 pc.)
- Pet Book: Exploding Feather (1 pc.)
- Pet Book: Last Dire Claw (1 pc.)
- Pet Book: Pulling Body (1 pc.)
- Pet Book: Back Explosion (1 pc.)
- Scroll: Enchant A-grade Weapon (Exchangeable) 1-3 pcs.
- Scroll: Enchant A-grade Armor (Exchangeable) 3-5 pcs.
* When Fierce Beoro is killed, you can obtain the following items with a certain chance.
- Pet Earring (1 pc.)
- Pet Ring (1 pc.)
- Scroll: Enchant A-grade Weapon (Exchangeable) 2-4 pcs.
- Scroll: Enchant A-grade Armor (Exchangeable) 4-8 pcs.
— Increased Rude Tag's drop rate of Tag's Supplies in the Bee Hive hunting zone.
— The Forgotten Primeval Garden world session zone is now a weekly zone.
* Increased the number of monsters in the zone.
* Modified the stats of the zone monsters.
* Modified the loot and XP rewards for killing monsters due to the reorganization of the zone.
— Added a monster called Beast Guardian to the transcendent instance zones of Lv. 85+.
— The guardian monster spawns in all the transcendent instance zones with a 100% probability.
— In transcendent instance zones that are below Lv. 85, you can obtain a skill called Grand Master's Transcendent Blessing skill that grants the following effect.
* HP Recovery Potions' Effect +50
* A chance to absorb 3% of the inflicted damage as MP.
— In transcendent instance zones that are below Lv. 85, one of the 4 following types of guardian monsters will appear with a certain chance. After killing the monster, there is a certain chance to receive different rewards.
* After killing a guardian monster with a 'Supply Keeper' title, you obtain Spirit Ore (650 pcs.), Soulshot Ticket (12 pcs.) and Sayha's Cookie (75 pcs.) with a 100% chance.
- 1500 pcs.
- 2000 pcs.
- 3000 pcs.
- 30 pcs.
- 35 pcs.
- 50 pcs.
- 180 pcs.
- 230 pcs.
- 300 pcs.
- Spirit Ore
- Soulshot Ticket
- Sayha's Cookie
All the following items with a 100% probability:
- 650 pcs.
- 12 pcs.
- 75 pcs.
— Craft materials that are dropped in some hunting zones have been changed as follows.
— Modified the loot that can be obtained from monsters on Alligator Island.
* Cursed Scroll: Enchant B/C-grade Armor has been added to the reward list.
— Changed the amount of loot that can be obtained from monsters in some hunting zones.
* Tower of Insolence (1-12th Floors).
* Dragon Valley (west).
* Dragon Valley (east).
* Sel Mahum Base.
* Orc Barracks.
* Antharas' Lair.
* Frost Lord's Castle.
* Hellbound (Beleth's Magic Circle, Satina's Laboratory).
— Modified the loot content and quantity as well as the chance to obtain it in some hunting zones. For more details visit our database: https://dev.l2central.info/essence. Type the monster's name into the search bar on the homepage, press Enter and check the loot list on the monster's page. Be sure to type the monster's name exactly as it appears in the game.
— Changed the number of rewards that can be obtained for killing some monsters in the world hunting zone.
— Monsters in the Frost Lord's Castle will now drop Grace Potions (Grace Potion is deleted during the scheduled maintenance).
— Changed the monsters that appear in the Dragon Valley every Saturday during the Antharas boss raid:
Cave Maiden
Drake
Blood Queen
Headless Knight
Convict
Cave Servant
Cave Servant Archer
Cave Servant Warrior
Cave Servant Captain
Royal Cave Servant
Gargoyle Hunter
Dustwind Gargoyle
Thunder Wyrm
Maluk Succubus
Cave Keeper
Cave Banshee
Dragon Bearer Captain
Dragon Bearer Warrior
Dragon Bearer Archer
Dragon
Furious Dragon
Dragontroop Soldier
Dragontroop Lancer
Dragontroop Berserker
Dragontroop Minion
Dragontroop Wizard
Dragontroop Elite Wizard
Drake Minion
Mutated Drake
* You can complete all Deton's Requests (1-10) by killing dragon monsters in the Dragon Valley every Saturday.
* The XP reward for killing Dragon monsters is higher than that for killing common monsters of the Dragon Valley.
* The following rewards can be obtained for killing Dragons and Furious Dragons in the Dragon Valley.
(Dragon Valley West)
- Aden's Soul Crystal Lv. 1
- Talisman of Aden [Sealed]
- Life Stone Lv. 2 - Weapon etc.
(Dragon Valley East)
- Life Stone Lv. 2 - Armor etc.
— Increased the number of monsters roaming the 10th floor of the Tower of Insolence.
— Fixed a bug that resurrected characters who have died in the Dragon Valley (east) hunting zone near the Antharas' Lair entrance.
— It is now possible to teleport to the Antharas' Lair world hunting zone through NPC Tarr.
— Fixed a bug that caused monsters in the Plains of the Lizardmen and War-Torn Plains to be spawned in places where they couldn't be attacked.
— Increased the probability that the bosses in the Antharas' Lair will drop some items.
- Rare Accessory Pack
- Armor of Protection
— Added the following items as rewards for defeating bosses in Frost Lord's Castle and Hellbound.
- Deiman
- Satina
- Ryuminir
- Aizen Kelsour
— Changed the spawn time of the Hellbound bosses.
Saturday
11:00 a.m. - 12:00 p.m.
7:00 p.m. - 8:00 p.m.
11:00 a.m. - 11:10 a.m.
8:00 p.m. - 8:10 p.m.
8:05 p.m.
— The new Spellbooks can be obtained as rewards for defeating the following bosses.
- Field Bosses Lv. 80
- Scarlet van Halisha
- Ultimate Behemoth
- Beleth
- Glakias
- Antharas
— When you defeat Glakias in the Frost Lord's Castle, you can talk to the NPC Undercover Agent to teleport to the Frost Lord's Castle Entrance, Crossroads (100,000 adena) or the Northern Secret Passage (100,000 adena).
— Added 4 new permanent collections.
Acquired XP/ SP +1%
P./ M. Def. +20
P./M. Def. +40
Magic Lamp charging rate +1%
Received PvP damage -1%
Max MP +50
Received PvP damage -2%
Max CP/ MP +250
— Fixed a bug that caused the filtered search through the Great Spirit collection to work incorrectly.
— Modified the way you change your title.
* To change your title, type the new title in place of the old in the title status window.
— Change the number of characters you can use in a title.
* You can use up to 16 symbols and numbers as well as up to 8 icons.
— It is now possible to add icons to your title using the Special Color Title item.
— The existing colored titles have been reset.
* Characters who had colored titles will receive title color changing items in their private warehouses.
Pink, rose pink, lemon yellow, lilac, cobalt violet, mint green,
peacock green, yellow ochre, chocolate, silver
— Added a Private Store Review.
* Added a Private Store Review function. It lets you search through the signboards in private stores in different towns.
* The Private Store Review UI includes a "Top Sellers (amount)" and a "Top Sellers (price)" sections that display the previous week's sales figures.
* The UI cannot be accessed from the world server.
* Hover your cursor over the icon next to the item's price in the Private Store Review UI to see the price that this item was last sold for.
* The Private Store Review UI also displays the location of the character who has interacted with the shop and lets you teleport there. Standard teleportation fees are applied.
* You do not teleport straight to the character, but to the town where they currently are. After that a command with the vendor's name automatically appears in the chat window: /target Name. Press Enter to select the vendor followed by the attack button to quickly get to them.
* The Private Store Review UI has the following categories.
— Added a party/command channel request function so that it would take less time for players to create their parties and command channels.
* When you use the function Party/Command Channel Request in the action window (Alt+C) > Party, a party request message appears in your active channel (cooldown: 10 sec.).
* A character without a party gets a party request message, while the party leader gets a channel request message.
* The party leader can click on the icon in the party request message and quickly invite the character to their party.
* The command channel leader can click on the icon in the command channel request message and quickly invite the character to their command channel.
— The Party/Command Channel Request function can be used on the main and world servers (in sieges/ fortress battles/ session zones).
* The function is unavailable if the character has declined a party invite, is applying for the Olympiad or taking a part in it. It is also not available if the character has the Collection menu open.
* The function is not available in the world channel (&) and the shout channel (!).
— Change the Combat Stats Info UI.
* When you hover your course over each of the stats, a tooltip with the stat's description pops up.
* Changed some stat categories.
— Added the following stats to the Combat Stats Info.
— Increased the number of hostile clans to 20.
* The hostile clan lists are different for the main and world servers.
— Clan Reputation is no longer used in the game.
* Reputation can no longer be earned.
* The Reputation bar has been removed from the clan UI.
* Reputation is no longer needed to purchase clan skills.
— Added a new passive skill Clan Members. Its level is determined by the clan level.
* Clan activity bonuses have been deleted. The Clan's Advent skill which becomes active when the clan leader logs into the game has also been deleted. The skills effects have been combined in the new skill Clan Members.
— Modified the effects of the Clan's Exuberance skill.
HP/ MP/ CP Recovery Rate +4%
Acquired XP/ SP +5%
Sayha's Grace Consumption -5%
HP/ MP/ CP Recovery Rate +8%
Sayha's Grace Consumption -8%
HP/ MP/ CP Recovery Rate +12%
Acquired XP/ SP +10%
Sayha's Grace Consumption -15%
HP/ MP/ CP Recovery Rate +20%
Acquired XP/ SP +20%
Acquired Attribute XP +15%
Sayha's Grace Consumption -20%
HP/ MP/ CP Recovery Rate +30%
Acquired XP/ SP +30%
Acquired Attribute XP +20%
Stun/ Fear/ Paralysis Atk. Rate +5%
— Fixed a bug that prevented the Clan's Exuberance skill from being applied on the world server.
— Changed the cost and the purchase requirements for some items in the clan store. Added new items.
Price
(Clan coins)
Purchase limit
(per character)
Hardin's Notes - Page 1
[Sealed]
Hardin's Notes - Page 2
Hardin's Notes - Page 3
Sayha's Blessing
New item
Discount XP Recovery Scroll Lv. 1 [Sealed]
Scroll of Escape Pack: Tower of Insolence (Floors 1-7) [Sealed]
Scroll of Escape Pack: Tower of Insolence (Floors 8-12) [Sealed]
* The Discount XP Recovery Scroll Lv. 1 effect is as follows: XP recovery fee -20% (duration: 20 min.)
— It is now possible to craft new Spellbooks.
* Crafting using Giran Seals.
Spellbook: Knight's Power
Spellbook: Power of Life
Spellbook: Toughness
Hardin's Notes - Page 1 [Sealed] 1 pc.
Leather (225 pcs.)
Cloth (225 pcs.)
Aden Purge Crystal [Sealed] 4 pcs.
2,900,000 adena
<Sealed> Spellbook: Chain Strike (Shock)
<Sealed> Spellbook: Shield Throwing
<Sealed> Spellbook: Knight's Power
<Sealed> Spellbook: Knight Assault
Hardin's Notes - Page 2 [Sealed] 1 pc.
Leather (2475 pcs.)
Varnish (2475 pcs.)
Aden Purge Crystal [Sealed] 12 pcs.
34,120,000 adena
<Sealed> Spellbook: Ultimate Defense Lv. 3
<Sealed> Spellbook: Shield of Security
<Sealed> Spellbook: Eva's Care
<Sealed> Spellbook: Shillien's Curse
<Sealed> Spellbook: Lunatic Crusher
Hardin's Notes - Page 3 [Sealed] 1 pc.
Cloth (4050 pcs.)
Varnish (4050 pcs.)
Aden Purge Crystal [Sealed] 24 pcs.
70,770,000 adena
<Sealed> Spellbook: Power of Life
<Sealed> Spellbook: Toughness
Cloth (8325 pcs.)
Varnish (8325 pcs.)
Aden Purge Crystal [Sealed] 50 pcs.
147,600,000 adena
* Crafting using materials.
<Sealed>
[Spellbook: Fast Run Lv. 3]
Hardin's Notes - Page 1 (Sealed) 1 pc.
Leather (255 pcs.)
Cloth (255 pcs.)
Aden Purge Crystal (Sealed) 4 pcs.
[Spellbook: Rogue Mastery]
Hardin's Notes - Page 2 (1 pc.)
Magical Tablet (40 pcs.)
Varnish (100 pcs.)
Aden Purge Crystal (18 pcs.)
26,000,000 adena
[Spellbook: Shadow Assault]
[Spellbook: Fatal Accuracy]
[Spellbook: Dark Blow]
Hardin's Notes - Page 3 (Sealed) 1 pc.
Aden Purge Crystal (Sealed) 24 pcs.
[Spellbook: Reversed Pull]
[Spellbook: Synchro Freedom]
[Spellbook: Ethereal Blood]
[Spellbook: Seclusion]
Aden Purge Crystal (Sealed) 50 pcs.
— Changed the materials needed to craft the purge weapons and the probability of crafting them using Special Craft.
Aden Purge Crystal (1 pc.),
Wood (174 pcs.),
1,100,000 adena
Metallograph (174 pcs.),
Metal Ingot (174 pcs.),
— Modified the cost and the probability of crafting Sealed Spellbook using Special Craft.
Hardin's Notes - Page 1 (1 pc.)
Leather (100 pcs.)
Aden Purge Crystal (4 pcs.)
5,800,000 adena
Cloth (100 pcs.)
Magical Tablet (10 pcs.)
Aden Purge Crystal (12 pcs.)
10,000,000 adena
Hardin's Notes - Page 3 (1 pc.)
3-star
(Spellbook: Power of Life, Toughness, Titanic Weapon, Seclusion, Dance of Warrior, Dance of Fire, Dance of Fury, Song of Earth, Song of Wind, Song of Hunter, Goring Charge, Treatment, Sensation, Duress, Divine Beam)
Magical Tablet (80 pcs.)
Aden Purge Crystal (36 pcs.)
82,000,000 adena
— Added Scroll: Enchant Agathion to the Other > Enchant Scrolls category.
— Added Giant's Cave Purge.
12:00 p.m. - 14:00 p.m.
7:00 p.m. - 11:00 p.m.
— Purge weapons are given as rewards for completing the Giant's Cave Purge.
* When purge equipment is given to a pet, their P. Atk. and M. Atk. are increased.
* Purge weapons can be created through Special Craft using Purge Recipe.
— You can now obtain up to 40 Purge Keys in a season.
— Changed the probability of obtaining Aden Purge Crystal, High-grade Purge Reward Pack and Recipe: Purge Equipment for completing a purge.
— Chaotic characters with Einhasad Overseeing Lv. 2+ debuff have a higher chance of losing items after death.
— Increased the time needed to restore reputation for characters of Lv. 80 and higher.
— Changed the description of some items and skills.
* Added information about cooldowns triggered when effects are applied to the skill and item tooltips.
* Corrected the descriptions of some Spellbooks to properly reflect the skill effects.
— Fixed a bug that displayed incorrect information when you hover the cursor over the Set Next Target option in the game settings tab.
— Fixed a bug that made the animation of two-handed blunt weapons changed by Emerald Weapon Appearance Stone to look like a staff.
— The Skill Power term in the Talisman of Baium descriptions has been unified, so there are no more different wordings.
— Changed the name of the +3/+4 Daily Equipment Collection to +3/+4 Eva's Protector.
— Fixed a bug that made the Random Craft: Create +15 Bow of Peril icon look like that of +16.
— Fixed a bug that incorrectly displayed the amount of Max HP in the Life Stone Lv. 1 - Shield/ Sigil description.
— Fixed a bug that prevented the system/screen notification from appearing when your character entered a world hunting zone on a mount.
— The Refined Romantic Gold Chapeau Teleport skill cooldown has been changed from 20 sec. to 8 sec. Also, you can interrupt the skill casting by using the ESC button.
— Fixed a bug that displayed firearm augmentation effects incorrectly.
— Added VO to the dialogs of some NPCs.
— Fixed a bug that made the Back button unusable when you spoke to the Undercover Agent in the Frost Lord's Castle hunting zone and selected the tunnel teleport option.
— When the Skill Evasion and Reflect effects are both active, the one of the higher level takes precedence.
— Fixed a bug that caused robe type equipment Elven Stockings to be sold in the warrior store section.
— Fixed a bug that made pets unable to equip Gauntlets/ Boots/ Helmet of Protection.
— Fixed a bug that displayed enchanted items incorrectly in the store list.
— Fixed a bug that prevented the icon background of Sealed Rare Accessory enchanted to +4 and higher from changing.
— Fixed a bug on the map that incorrectly displayed the information about the rewards for killing some of the raid bosses.
— Fixed a bug that prevented the battle standby animation from changing after teleporting from the world server to the main server during combat.
— Fixed a bug that caused the skills that apply an MP decrease debuff to show an MP Recovery text when used against monsters.
— Soulshots now provide a higher damage boost when using physical skills.
— Fixed a bug that led to connection problems when returning from a world server to the main one.
— Changed the screen notifications and system messages that appeared when a term of time-limited items stored in the Warehouse expired.
— Improved the Select Server screen.
— The share location system can now be used on the world server.
— Fixed a bug that incorrectly displayed the screen message if the character used the Vengeance Teleport function when the vengeance target was in the Olympiad or the world server.
— Fixed a bug that let dead characters enter special hunting zones.
— Fixed a bug that changed the appearance of rapier skill icons to look darker after a rapier has been modified with an Emerald Weapon Appearance Stone.
— Fixed a bug that changed the weapon type from "Ancient Sword" to "Two-handed Sword" after modifying an ancient sword with an Emerald Weapon Appearance Stone.
— Fixed a bug that prevented Scroll: Restore Equipment from cancelling Aden weapon appearance.
— Changed buff line for rare accessory skills like Power, from "special buffs 1" to "special buffs 2".
— Zaken Doll/ Core Doll/ Antharas Doll Lv. 2-3 can no longer be dropped.
— Fixed a bug that changed the target effect when the character mounted or dismounted.
— Fixed a bug that showed the share location button when characters playing on the world and main servers entered data in the clan/ command channel chat.
— The landscape details setting now has 3 options instead of 5.
— It is no longer possible to make a clan contribution during selling or buying in a private store.
— Fixed a bug that blocked a lower armor slot of a pet if you had already equipped another pet with one-piece armor.
— Fixed a bug that prevented characters of Lv. 91+ from getting Spellbook: Glorious Warrior's Ability Lv. 2 and Spellbook: Glorious Warrior's Ability Lv. 3 after changing their class.
— The Compound probability is now shown in the Compound UI.
— Fixed a bug that periodically saved item passive skills when the character put on then removed their equipment.
— Fixed a bug that saved the passive skills of some equipped items even after they had been destroyed.
— Fixed a bug that made the game lag when the "You cannot use this function in the world zone" message was displayed on the world server.
— Some weapon animations have been changed. The change affects all races.
— Fixed a bug that caused needless screen notifications to appear after summoning a pet and teleporting to world hunting zones with them.
— Fixed a bug that made it impossible to get Beleth's Soul Eater and Anakim's Divine Pistols from Boss' Weapon Packs that can be obtained from Olympiad Treasure Chests and Deton's Packs Lv. 6-10.
— Fixed a bug that showed the '+5' value in the Talisman of Baium tooltip instead of the real effect which is "Resistance to All Weapons +5%".
— Fixed a bug that prevented the supply item icons added to the shortcut bar from being activated even if the Inventory was open.
– Fixed a bug that sometimes caused the inventory to be sorted incorrectly after launching the game.
— Fixed a bug that prevented pets from equipping Leather Gloves.
— Fixed a bug that made it impossible to get Beleth's Soul Eater from Boss' Weapon Pack that can be obtained in a raid after defeating Deiman, Behemoth and Ultimate Behemoth.
— Fixed a bug that caused information about the L-Coin Store to be displayed in the dialog window of the NPC Creanir who told characters about Hellbound.
— Fixed a bug that prevented characters who belonged to a Lv. 0 clan from completing clan missions.
— Fixed a bug that caused the class main skill icons to remain unchanged when characters obtained the Grand Master's Transcendent Blessing buff in the transcendent instance zones of Lv. 85.
— Fixed a bug that caused knockback animation of Human male Mages and Human female Fighters to be displayed incorrectly.
— Fixed a bug that incorrectly displayed the title and contents of the clan reward mail sent after a successful critical improved/exceptional donation.
— Fixed a bug that caused the notification about returned items to not be displayed if the items were lost after the character's death.
— Fixed a bug that caused the expanded time to be set to 0 or to a negative value when a session zone time stone was used.
— Fixed a bug that displayed the 'Request to participate' and 'Cancel your participation' buttons in the castle UI when clan members and mercenaries tried to apply to siege through the 'Request to participate' option.
— Corrected the typos in the craft types of some Spellbooks. Also, fixed a bug that mismatched some skill icons.
— Added a system message that appears after successfully crafting Spellbook: Dark Blow/ Reversed Pull/ Synchro Freedom/ Ethereal Blood.
— Added Tallum*Damascus Blade to the list of items that can be obtained through A-grade Weapon Coupon.
— Fixed a bug that caused received revenge assistance requests to sometimes disappear from the list.
— Fixed a bug that sometimes teleported characters to the Antharas' Lair world session zone when they used the teleport to get to the Dragon Valley (east).
— Fixed a bug that sometimes prevented servitors from performing skills assigned to be used automatically.
— Fixed a VFX bug that made enchanted weapons blink.