23 April 2024
The update release date is April 24, 2024. You can discuss the changes in our discord channel.
1. Added a new race called High Elves.
— There are two classes available for this race: Divine Templar (Knight) and Element Weaver (Wizard).
— Divine Templar is a class for male characters only and Element Weaver is for female characters only.
— All Divine Templars and Element Weaver class changes are called the same as the classes themselves.
— High Elves have been added to the race ranking system.
— High Elves that took the first place get the following buff.
2. High Elf transformation effect and mounting skill have been added.
Small Protection of Light: learned automatically after the 2nd class change and reaching Lv. 45.
Protection of Light: learned automatically after the 2nd class change and reaching Lv. 60.
Large Protection of Light: learned automatically after the 2nd class change and reaching Lv. 70.
High Elves learn Protection of Light automatically after the 2nd class change.
Description:
Max HP +3%
Max MP +3%
P. Atk. +2%
M. Atk. +2%
P. Def. +2%
M. Def. +2%
Atk. Spd. +2%
P. Accuracy +1
M. Accuracy +1
M. Skill Critical Rate +10
Speed +3
Note!
Protection of Light doesn't stack.
Not available when White Guardian Transformation is active.
After the 3rd class change High Elves can mount a Unicorn.
Allows to mount Unicorn.
1. Added a new class called Divine Templar.
— He has the features of Warrior and Knight classes, but uses the powerful magic of light.
— Divine Templar cannot take of his armor, in order to constantly control the power of light he must wear it all the time. Even Transformation skills cannot change his appearance.
— He can use only one-handed swords as weapon.
— He doesn't use sigils but uses shields.
— His appearance, hairstyle and hair color cannot be changed.
2. Added Divine Templar's battle skills.
The skill's effect depends on the target.
Enemy: Deals P. damage to a single target with additional power.
Ally: Restores a single target's power with additional magic power.
Once the Noblesse Circlet (3 stars) skill is learned, the following effects are added.
Enemy: Adds 2 additional attacks.
<Skill description>
Raises the shield filled with the energy of light.
Enemies: increases the number of targets.
Attacks with 8860 power.
Ignores 10% of the target's defense.
Critical.
Allies:
Magic recovers the target's HP with 1420 power.
Skill effect changes depending on the target.
Light points can be obtained.
Casting time: 2 sec.
Cooldown: 1 sec.
Ally: Removes Imprisonment from a single target.
Enemy: Adds 2 additional attacks. Decreased the target's Shock Resistance.
Ally: Additionally removes the Knockback debuff.
Purifies the target with the sword filled with the power of light.
Enemies:
Attacks with 8920 power.
Removes Imprisonment from the target.
Cooldown: 5 sec.
Deals physical damage to several targets twice with additional power.
Enemy: Increases defense ignore, reduces the target's Shock Resistance.
Attacks enemies with the sword filled with the power of light.
Attacks twice with 10,215 power.
Ignores 20% of the target's defense.
PvP: Attacks up to 6 targets.
PvE: Attacks up to 6 targets.
Cooldown: 10 sec.
<Knockback/ rush skill>
Encouraged by the power of light, leaps to the target.
Attacks the target and nearby enemies with 5388 power.
With a certain chance P. Def. of the enemies -30%.
With a certain chance knocks down the enemies.
Casting time: 1.5 sec.
Enemy: Defense ignore increased.
Ally: Additionally enhances debuffs, anomalies and M. Def.
Fires charged light.
Attacks the target and nearby enemies 3 times
with 7094 power and stuns them with a certain chance.
PvP: Attacks up to 12 targets.
PvE: Attacks up to 12 targets.
Received Skill Critical Damage -800
Using magic recovers HP once with 2375 power.
Continuously recovers HP.
Affects up to 6 targets.
<Enchant effect>
Enemies: Increases the skill's power/ number of targets/ attack range.
Allies: Increases the amount of HP recovered once and the power of HP recovery over time; decreases received Skill Critical Damage.
<Spirit Ore consumption added (2 pcs.)>
Cooldown: 30 sec. (fixed)
Creates the circle of light.
Judgment of Light: Master
Attacks nearby enemies 3 times with 15,000 power.
Ignores 25% of target's defense.
Removes Light Protection from the target.
(Light Protection: Master cannot be removed.)
Applies the Light Prison state.
Light Prison
For a short time hinders the target from any actions.
Not all dispel skills are able to cancel this effect.
Creates Light Protection: Master.
Light Protection: Master
Duration: 10 sec.
Recovers 2000 HP every 2 sec.
Received damage -10%
Grants immunity to Light Prison.
When using the skill, the respective effects are applied to both enemies and allies at the same time.
Cooldown: 3 min.
3. Added Divine Templar's buffs.
Unleashes the power of light.
P. Atk. +20%
P. Skill Critical Rate +5%
Speed +20
Duration: 20 min.
Magic Tablet (10 pcs.) is required to learn the skill of Lv. 2.
Reflects 15% of the received damage.
When hit, with a 20%% chance summons the Light Shield (3 pcs.) that reflects attacks.
(Cooldown: 20 sec.)
After every hit 1 Light Shield disappears and Light Reflection is applied.
Light Reflection
Counterattacks with 5000 power.
Shield cannot be renewed until all remaining Light Shields disappear.
The effect can't be cancelled by yourself.
When used, recovers 6000 HP.
P. Def. +4500
M. Def. +4500
Max HP +6000
All received Critical Rate -10%
Received damage -15%
Constantly provokes nearby enemies.
Gets debuffs/ anomalies instead of party members.
Duration: 30 sec.
4. Added Divine Templar's passive skills.
The energy of light grants knowledge about the weapon power.
When using a one-handed sword and shield:
P. Atk. +1500
P. Skill Power +5%
Shock Atk. Rate +35%
The energy of light grants knowledge about armor strength.
Equipped heavy armor effect
P. Def. +1300
M. Def. +1300
Received damage -3%
The might of your heavy armor helps you control the power of light.
Divine Templar's appearance cannot be changed.
The appearance of wings changes depending on your combat power after the 3rd class change.
The wings appear according to your level.
Combat power value
Combat power 0-1000
- Divine Wings Lv. 1: P. Skill Power +2%
Combat power 1001-2000
- Divine Wings Lv. 2: P. Skill Power +5%
Combat power 2001+
- Divine Wings Lv. 3: P. Skill Power +7%
Combat power is displayed in the character window.
Many skills get refined on the path of a true knight.
P. Skill Damage +10%
Enables Shield Defense for attacks from all directions.
Shield Defense Ignore Removal 8%
When a target is knocked down, recovers 1% MP.
The weapon mastery is passed down for generations.
P. Skill Critical Damage +20%
Speed +5
Depending on the enchant value, the following effects are added.
+1: PvE damage +5%
+2: PvE damage +10%
+3: PvE damage +15%
Outstanding physical qualities enhance defense abilities.
P. Def. +500
M. Def. +500
Max HP +1000
Gives strength to resist weakening skills.
Anomaly Resistance +10%
Blood Siphon Resistance +30%
Does not affect drain skills.
When High Elves increase basic stats with hidden power,
some additional stats are also enhanced.
<Basic stats>
Max HP/ MP +300
P./ M. Def. +300
P. Skill Critical Rate +3%
<Special stats>
Depending on STR value additional stats are increased.
<STR: 100-109>
- P. Skill Power +1%
<STR 110-119>
- P. Skill Power +3%
<STR 120+>
- P. Skill Power +7%
Depending on CON value additional stats are increased.
<CON: 120-129>
- Skill Evasion +10%
<CON: 130-139>
- Skill Evasion +15%
<CON: 140+>
- Skill Evasion +30%
5. Divine Templar has a new unique system called Light Points.
— After the 3rd class change Divine Templar acquires Divine Light skill that can charge the power of light.
Learned automatically after the 3rd class change.
The effect is applied only if the Divine Guardian is received.
When using attack skills:
Light points are acquired.
No more than 100,000 Light points can be acquired.
100,000 Light points are consumed to summon the Divine Guardian.
Light points are given depending on your combat power.
Combat power value according to your level
- Combat power Lv. 1: 0-500
- Combat power Lv. 2: 501-1000
- Combat power Lv. 3: 1001-1500
- Combat power Lv. 4: 1501-2000
- Combat power Lv. 5: 2001+
Combat power is displayed in your Status UI.
Each time Divine Templar uses the following skills, he gets Light Points:
— Sacral Strike, Purify, Judgment, Light Discharge, Flying Leap, Holy Circle
When a character dies, all the Light Points disappear.
6. Divine Templar can summon Divine Guardian.
— After learning Divine Guardian (3 Stars) skill Divine Templar can spend 10 Light Points to summon the Divine Guardian.
— Divine Guardian is summoned for 30 sec.
— Divine Guardian has 3 levels. The higher his level, the more of summoner's skills he can use.
— Divine Guardian teleports to the summoner if he is too far away.
1. Added a new class called Element Weaver.
— They are High Elf wizards who have mastered the magic of fire/ ice/ nature/ light.
— They use only two-handed blunt weapon. When the proper weapon is equipped its appearance changes to that of the elemental sphere, allowing to use different types of magic.
— They don't use shields, but use sigils.
2. The effects of fire and ice magic used by Element Weaver are described below.
— Element Weaver deals explosion damage when uses fire and ice magic simultaneously.
— A target already affected by fire spells receives more ice damage and vice versa.
Fire magic
A sphere of raging flame attacks the enemy.
Inflicts magic damage with 242 power.
Ice Vulnerability and Heat are applied to the target.
Ice Vulnerability
Decreases Ice Resistance.
If Fire Vulnerability is applied to the target:
Removes Fire Vulnerability.
Heat
If Coldness is applied to the target, removes Coldness and then triggers Incompatibility
Incompatibility
M. Def. -23%
Ice magic
A sphere of freezing cold attacks the enemy.
Fire Vulnerability and Coldness are applied to the target.
Fire Vulnerability
Decreases Fire Resistance.
If Ice Vulnerability is applied to the target:
Removes Ice Vulnerability.
Coldness
If Heat is applied to the target, removes Heat and then triggers Incompatibility.
A blazing whirlwind attacks the target and nearby enemies.
Inflicts magic damage with 207 power.
Ice Vulnerability and Blazing Whirlwind are applied to the target.
Blazing Whirlwind
If Icy Wind is applied to the target,
removes Icy Wind and then triggers Circle Explosion.
Circle Explosion
PvP: attacks up to 8 targets.
PvE: attacks up to 8 targets.
A frosty glacier attacks the target and nearby enemies.
Fire Vulnerability and Icy Wind are applied to the target.
Icy Wind
If Blazing Whirlwind is applied to the target,
removes Blazing Whirlwind and then triggers Circle Explosion.
Enhances fire magic and ice magic to the maximum.
Fire Sphere/ Ice Sphere
Increases attack power and the number of attacks.
Blazing Tempest/ Glacier Strike
Increases power and attack range.
3. Element Weavers can use magic of nature and light.
— Light magic becomes available when elemental sphere changes after using complex magic.
Light magic
A sphere containing the power of light attacks the enemy.
The sphere has different forms depending on attack range.
Inflicts magic damage twice with 345 power.
If the target is affected by Twining Plants, triggers Mistilteinn.
Mistilteinn
Inflicts magic damage with 345 power.
Cooldown: 15 sec.
Magic Tablet (10 pcs.) is required to learn the skill.
Summons a shining sword that attacks the target and nearby enemies.
Inflicts magic damage twice with 264 power.
With a certain chance, applies the Silence of Light effect to the target.
Silence of Light
Makes the target unable to use skills for 5 sec.
Inflicts magic damage with 264 power.
Increases power.
Increases attack range.
Adds the Silence debuff.
Summons the power of light that attacks the target and nearby enemies.
Inflicts magic damage 3 times with 530 power.
Inflicts magic damage with 530 power.
PvP: Attacks up to 16 targets.
PvE: Attacks up to 16 targets.
Special effect
- The Light Influence effect is applied to the caster.
- The Light Influence effect is applied to party members.
- Summons the Mother Tree (Duration: 20 sec.)
(Nearby allies get the Mother Tree's Blessing buff.)
Mother Tree's Blessing
Recovers HP/ MP over time, and increases Speed.
Light Influence (caster)
M. Skill range +200, M. Skill Power +10%, Silence Atk. Rate +50%
When using magic skills, additionally attacks with Powerful Light.
If some attacks remain after the attack, duration is renewed.
(Max number of attacks: 3)
Instantly recovers 100%% HP, every 2 sec. recovers a large amount of HP.
The duration of recovering effect is not renewed.
Light Influence (party members)
When using attack skills, additionally attacks with Powerful Light.
(Max number of attacks: 1)
Enhances the knowledge of light magic.
When using light magic with a 20% chance
cancels Ultimate skills and other skills of this kind.
— [Ultimate Defense]
— [Ultimate Evasion]
— [Ultimate Escape]
— [Servitor Ultimate Defense]
— [Tough Body]
— [Wondrous Power]
— [Flag Power] - Knight
— [Flag Power] - Archer
— [Flag Power] - Rogue
Bright Dance → Bright Dance of Light
Decreases casting time.
Number of attacks: 2 → 3
Claidheamh Soluis → Shining Claidheamh Soluis
Increases attack power and max number of targets.
Increases Spirit Ore consumption.
Nature magic
Bestows the protection of the nature.
HP Recovery Rate +10
MP Recovery Rate +5
Debuff/ anomaly duration -10%
When using light magic with a 30% chance
applies the Brilliant Light effect.
Buff duration: 8 sec.
Cooldown: 30 sec.
Brilliant Light
M. Atk. +10%
M. Skill Critical Damage +3%
M. Skill Power +5%
Casting Spd. +100
Debuff/ Anomaly Resistance +10%
Recovers 500 HP and 50 MP every 2 sec.
Inflicts magic damage with 160 power.
Plants appear on the target.
After 2 sec. Plants turn into Twining Plants.
Plants
Resistance to All Weapons -30%
M. Def. -15%
Twining Plants
Resistance to All Weapons -60%
M. Def. -30%
Applies Hold with a certain chance.
If a target held by Twining Plants is affected by light magic,
Twining Plants disappear and the Mistilteinn effect is applied instead, dealing additional damage.
Deals immense magic damage.
For 2 sec., Resistance to All Weapons -60%, M. Def. -30%.
Grants the feeling of unity with nature and better understanding of its power.
Nature Spirit → Nature's Blessing
Increases HP/ MP Recovery Rate.
Decreases debuff/ anomaly duration.
When using light magic, with a 100% chance applies the enhanced buff.
When using light magic, enhanced the applied buff.
Florescence → Full Florescence
Immediately summons Twining Plants.
Immediately triggered the combination of influenced with light magic.
Upon getting the skill, Spirit Ore consumption for enhanced magic increases.
and
Brilliant Blessing
Brilliant Light (Nature Spirit buff + light magic)
Grants the great power of light.
Recovers 500 HP every 2 sec.
Recovers 50 MP every 2 sec.
(Nature's Blessing buff + light magic)
The Mother Tree bestows the stream of powerful light.
M. Atk. +25%
M. Skill Critical Damage +8%
M. Skill Power +15%
M. Atk. +300
Speed +15
Debuff/ Anomaly Resistance +40%
Recovers 3000 HP every 2 sec.
Recovers 100 MP every 2 sec.
When attacking a target affected by [Twining Plants] with light magic,
deals damage with power equivalent to latest light magic skill used.
The effect that decreases Resistance to All Weapons
and M. Def. when [Twining Plants] is active,
lasts for 2 more sec.Resistance to All Weapons -60%
4. Added Element Weaver's passive skills.
Grants the blessing of the Mother Tree.
HP Recovery Rate +10%
MP Recovery Rate +10%
M. Skill Critical Rate +8%
Max Speed +10
Changes the form of magic two-handed blunt weapon turning it into a more suitable weapon touched by mana.
When using magic two-handed blunt weapon:
- Turns the weapon into an elemental sphere.
- Increases Casting Spd.
- Allows to use various kinds of magic.
The elemental sphere's appearance does not change.
Enhances the ability of handling magic power.
M. Atk. +2500
Silence Atk. Rate +25%
It is easier to handle magic with robe equipped.
Equipped robe effect
P. Def. +600
M. Def. +900
Max HP +1800
MP Recovery Rate +15
M. Skill Cooldown -15%
The inherent magic gift allows to handle magic even more skillfully.
M. Skill Cooldown -5%
The skill can be enchanted.
When enchanted improves the following effects.
— Increases M. Atk., Decreases M. Skill Cooldown.
Increases the character's MP.
Max MP +15%
Max MP +2000
Contemplation and reflection can strengthen the spirit just as well as physical training.
Max HP +300
Max MP +300
Spiritshot damage +5%
— Increases M. Atk., M. Skill Power,
Spiritshot damage and Silence Atk. Rate.
The skill of working with mana is a matter of habit.
M. Skill Critical Rate +10%
Increases M. Skill Critical Rate.
1. Master's skills have been added to Mystic Muse class.
<Skill with fixed cooldown>
All nearby enemies' CP -50%
Inflicts magic damage. Power 417. Knocks the target down.
Casts the Mystic Frost debuff on the enemy.
Casts the Mystic Honor buff on the caster.
After that the meteor splits to shards creating a great tsunami and attacking for a total of 3 times.
- Meteor shards: inflict magic damage twice with 417 power.
- Great tsunami: inflicts magic damage once with 438 power.
Mystic Frost
Received M. Skill Critical Rate +10%
Duration: 5 sec.
(Each effect is applied separately.)
Mystic Honor
Character's skill range +200
PvP damage +30%
When using magic skills (attack/ anomaly/ debuff):
a small meteor may fall dealing additional damage.
All attacks deal more damage to enemies with debuffs/ anomalies applied.
2. New skills have been added to the Mystic Muse class.
Mystic Freeze
(Lv. 3)
Attacks enemies with 231 power.
Creates Ice Field under the target.
Ice Field
Freezes the ground at the designated area.
Enemies in the area get Burning Cold status.
Area duration: 5 sec.
Burning Cold
Paralysis/ Suppression/ Sleep Resistance -30%
(PvE) M. Def. -10%
(PvP) Speed -90%
(PvP) Blocks rush skills.
Cold duration: 3 sec.
<Suppression skill>
Inflicts magic damage. Power 195.
Severe frost hinders the movements.
Unable to move for some time.
Duration: 3 sec.
Winter Slumber
(Lv. 7)
Applies deep sleep to the enemy.
For a certain time the target cannot be woken up with hits, but with every attack the chance to remove the sleep increases.
(At Lv. 1-6 works similarly to Heavy Sleep.)
<Paralyzing Skill>
Inflicts magic damage to the enemy with 201 power.
Paralyzes an enemy for 3 sec.
Winter Skin
(Lv. 2)
Speed +10
Max HP +750
P. Def. +750
With a certain chance, when hit,
Applies Frost-dew to the attacking enemy.
Frost-dew
Makes the enemy's skin cold applying paralysis.
Paralysis Atk. Rate +8%
Sleep Atk. Rate +4%
Max MP +1000
MP Recovery Rate +3
Teleports away from the target.
With a certain chance, knocks them down.
For 5 sec., M. Skill Range +300.
The effect does not trigger if Mystic Honor is active.
When using magic blunt weapons/ magic swords and robes:
M. Atk. +400
M. Skill Power +4%
Max HP +400
P. Def. +400
Debuff/ Anomaly Resistance +4%
Received AoE Skill Damage -7%
Depending on Max MP applies the following effect:
10,000 and higher
M. Atk. +500
15,000 and higher
M. Skill Power +1%
20,000 and higher
M. Skill Power +2%
30,000 and higher
M. Skill Power +3%
40,000 and higher
When killing a player, recovers 2% of Max MP.
(Trigger cooldown: 5 sec.)
— The Wind Shackles skill is removed upon learning the Winter Shackles skill.
— The Blizzard skill is removed upon learning the Winter Frostbite skill.
— The Freezing Skin skill is removed upon learning the Winter Skin skill.
— If a character has already learned the Heavy Sleep skill, it will be replaced by the Winter Slumber skill of the corresponding level.
3. Skills used by Mystic Muse have been changed as follows.
Debuff
INT/ CON decrease→ Random stat decrease: STR/ INT/ DEX/ WIT/ CON/ MEN
Attack range
Direct attack→ Attack nearby range
Casting time: 4 sec. → 3 sec.
Skill upgraded when Relict is enchanted to +3
Mystic Explosion → Mystic Explosion: Relict
(power and number of attacks is increased)
Nullifies 70% of received damage.
The rest 30% of damage decreases MP instead of HP.
The effect is cancelled when MP reaches 0.
M. Atk. +200
M. Skill Cooldown -4%
Knockback Atk. Rate +30%
When the effect is over, recovers 30% of
Max MP, for 3 sec., received PvP damage -30%.
M. Skill MP Consumption +400%
Magic Circle
(at Lv. 2, Mystic Muse only)
M. Atk. +1000
When using magic skills (attack/
anomaly/ debuff):
The circle gets stronger level by level.
(Each level's trigger cooldown: 2 sec.)
When using the following skills
at Lv. 4, deal additional damage (power 145).
- Hydro Blast
- Ice Vortex
- Mystic Explosion
- Mystic Explosion: Relict
Effect added at each level of the circle.
M. Atk. +300/ +500/ +700/ +1000
M. Skill Critical Rate +1%/ +2%/ +3%/ +5%
M. Skill Critical Damage +1%/ +2%/ +3%/ +5%
Self Heal
Battle Heal
Spirit Ore consumption reduction:
7 pcs. → 1 pc.
9 pcs. → 2 pcs.
12 pcs. → 4 pcs.
15 pcs. → 7 pcs.
18 pcs. → 10 pcs.
Aqua Splash
Hydro Blast
— The Faery Shield skill used by Archmage, Storm Screamer and Soul Hound classes will be changed to Archmage's Shield, Storm Screamer's Shield and Soul Hound's Shield. The effect of these shields will be the same as that of Faery Shield.
— The Arcane Power skill has been changed so that all the Wizard class characters could use it.
4. Mystic Muse's skills enchantment has been added/ changed.
+1: Increases power, reduces cast time, improves debuff, increases range.
+2: Increases power, reduces cast time, improves debuff, removes fixed cooldown.
+3: Reduces cast time, improves debuff, increases the number of attacks.
+1: Increases M. Atk. M., Skill Critical Rate, M. Skill Critical Damage.
+2: Increases M. Atk. M., Skill Critical Rate, M. Skill Critical Damage, Knockback Atk. Rate.
+3: Increases M. Atk. M., Skill Critical Rate, M. Skill Critical Damage, Knockback Atk. Rate.
+1: Increases Paralysis and Sleep Atk. Rate, Max HP/ MP, MP Recovery Rate.
+2: Increases Paralysis and Sleep Atk. Rate, Max HP/ MP, MP Recovery Rate.
+3: Increases Paralysis, Sleep and Knockback Atk. Rate, Max HP/ MP, MP Recovery Rate, and upgrades skill.
Skill upgrade
1. The max level of the Fortune Time skill has been expanded. The effects are enhanced depending on the level.
<Base effect>
Max HP +20%
Max HP +2500
With a certain chance when attacking some monsters or a raid boss, for 2 min.
Fortune Seeker's Mark is applied.
(Trigger cooldown: 10 sec.)
When Fortune Seeker's Mark is active,
an additional reward is dropped on killing some monsters and the raid boss.
Max HP +22%
Max HP +3000
P. Skill Power +7%
Max HP +23%
Max HP +5000
P. Skill Power +10%
Max HP +25%
Max HP +10,000
P. Skill Power +13%
2. A new passive skill called Fortune Seeker's Blessing has been added.
Required
Spellbooks
The blessing of luck fills you with power.
When using Fortune Seeker's Mark, increases additional reward acquisition rate depending on the combat power level.
<Combat power 1001-2000>
Additional reward acquisition rate +20%
<Combat power 2001+>
Additional reward acquisition rate +50%
<Special property>
Fortune Time → Blessed Fortune Time
Adds base effects:
- P. Skill Critical Rate
- Received P. Skill Critical Rate decrease
- Received skill damage decrease
- PvE damage
Blessed Fortune Time enhances the skill.
Rush → Blessed Rush
- Turns into an AoE P. Skill.
- Can be used regardless of the distance to the target.
- Increases skill range.
Spellbook: Fortune Seeker's Blessing
or
Spellbook: Fortune Seeker's Blessing (Sealed)
3. Blessed Fortune Time effects are as follows.
Received P. Skill Critical Rate -5%
Received skill damage -5%
PvE damage +5%
When attacking some monsters or a raid boss,
with a certain chance, applies Fortune Seeker's Mark for 2 min.
P. Skill Critical Rate +7%
Received P. Skill Critical Rate -7%
Received skill damage -7%
PvE damage +7%
P. Skill Critical Rate +10%
Received P. Skill Critical Rate -10%
Received skill damage -10%
PvE damage +10%
P. Skill Critical Rate +13%
Received P. Skill Critical Rate -13%
Received skill damage -13%
PvE damage +13%
— The additional reward can be obtained only from certain bosses and monsters.
— If Fortune Seeker's Mark is already applied to a boss or a monster, it is not renewed.
4. Blessed Rush skill effect is as follows.
Turns into an AoE skill.
Can be used regardless of the distance to the target.
Increases the skill range.
Attacks the target and nearby enemies with 6500/ 7000/ 7500 power.
Ignores Shield Defense.
PvE/ PvP: attacks up to 3 targets.
5. Improved the rewards that can be obtained using the Fortune Time skill. Rewards for killing raid bosses and special monsters have been added as well.
— Rewards available when using the Fortune Time skill, as well as solo raids and special monsters they can be obtained for, are listed below.
Kuka, Jisra, Dark Knight, Dark Banshee, Lycaria,
Lyansus, Jakal, Inis, Archeon, Trazenta, Kaztar
— Rewards available when using the Fortune Time skill, as well as command channel raids they can be obtained for are listed below.
— Rewards available when using the Fortune Time skill, as well as boss raids they can be obtained for are listed below.
— Rewards available when using the Fortune Time skill, as well as pet raids they can be obtained for are listed below.
1. M. Def. and Knockback Resistance effects have been added to the Titan Champion skill.
1. An effect that decreases received AoE Skill Damage has been added to the Time Distortion: Master skill.
2. From now on Constraint skill used by Assassin affects Claidheamh Soluis and Light Discharge skills as well.
1. Enchant value effect has been added to the Soul Hound's Resonance skill.
2. Soul Hound’s Lightning Tornado skill effect has been changed.
3. MP Consumption of the Soul Hound's Soul Spark skill has been changed.
When learned, the Soul Spark skill is enhanced.
Soul Spark → Thunder Soul Spark
Enchant effect: number of attacks: 1 → 2 times
Ultimate Soul Spark → Ultimate Thunder Soul Spark
Enchant effect: number of attacks: 2 → 3 times
1. Six general class buffs are now categorized as passive skills.
— Changed skills are listed below. Race mentions have been removed from the skill names.
2. Changed Spirit Ore consumption of some general class buffs.
— Race mentions are not removed from the skill names.
— Spirit Ore consumption of general buffs is given below.
1. Max levels of some attack skills that are used by characters of Lv. 91+ has been increased.
Phoenix Knight
Hell Knight
Eva's Templar
Shillien Templar
Spike Thrust
Amazing Spike Thrust
Adventurer
Wind Rider
Ghost Hunter
Sagittarius
Moonlight Sentinel
Ghost Sentinel
Lethal Shot
Legendary Lethal Shot
Arcana Lord
Elemental Master
Spectral Master
Divine Beam
Shining Beam
Sea Beam
Dark Beam
Essential Divine Beam
Fatal Crush
Essential Fatal Crush
Punishment
Wipeout
Flame Wipeout
Frost Wipeout
Lightning Wipeout
Blow
Enhanced Blow
Frantic Pace
Rapid Frantic Pace: Sword Muse
Rapid Frantic Pace: Dancer
Hurricane Assault
Burning Strike
Dominator
Doomcryer
Steal Essence
Bloody Strike
Amazing Piercing
Wild Scratch
Shadow Scratch
Crushing Leap
Spoil Crush
Soul Impulse
Soul Smash
Amazing Soul Smash
Soul Spark
Soul Slash
Twin Shot
Legendary Twin Shot
Dual Blow
Triple Blow
2. SP and adena amount to acquire the skills are as follows.
3. MP Consumption of some skills that are used by characters of Lv. 91+ has been decreased.
Demolition Impact
Demolition Formula
4. A skill expanding the basic Inventory has been added for the characters of all races.
5. It is now more convenient to read the tooltips of the skills that apply effects when using equipment.
6. From now on Duelist's Ultimate Rising Attack skill works as follows: first, P. Def. decreasing effect is triggered, then damage is dealt.
7. Tooltips regarding skill enchantment have been added.
— If a skill is only available for enchantment, it is no longer displayed in the Available tab.
8. Fixed a bug that sometimes prevented a visual effect from being displayed if Grand Khavatari had Totem skills (3 Stars) learned.
9. From now on Rogue's Exciting Adventure, Wind Riding, Ghost Walking skills can be used together with Ultimate Evasion.
10. From now on Knight's Vengeance skill can be used together with Ultimate Defense.
11. Added a list of effects cancelled by Dark Disruption.
— Light Influence effects, applied by Sephiroth skill (except for Recovering effects)
— Light Protection effects, applied by Holy Circle skill
12. Fixed a bug that caused Momentum Stone to be consumed when using Force Burst skill.
13. Fixed a bug that prevented some visual effects of Mystic Explosion skill from being displayed depending on the camera angle.
14. Skills that can be cancelled are now listed in the tooltips of the skills that cancel or block them.
15. <Weapon skill> note has been added to the following weapons' description.
— Boss Weapon
— Frost Lord's Weapon
— Weapon of Immortality (Death Knight's Flame Sword)
16. <Mana Flare> note has been added to the description of skills that reduce targets MP by applying magic damage.
— Aura Sink
— Seal of Gloom
— Gloves of Silence triggered skill
17. Fixed a bug that sometimes prevented Summoners from removing Imprisonment from their servitors using the Servitor Blessing skill.
1. A skill enchantment extraction system has been added.
— In order to extract enchantment open Skill window → Skill Enchant → Extract Enchanting.
— When extracting enchantment from skills (3 Stars) you can obtain Guaranteed Skill Enchantment Coupon.
— When you use Guaranteed Skill Enchantment Coupon in the Skill Enchant window, you can get the following enchantments.
1. Special Doll UI has been added.
— Before the update dolls used to be items stored in the inventory. From now on all dolls appear as special cards in Doll UI. In other words they no longer take up space in the inventory.
— From now on you can obtain dolls by double clicking on Doll Summon Coupons in the inventory. Special UI with a card lying face down (hidden) will open. In order to reveal the result press "Summon result" button. You will see the obtained doll as a card in the UI. Doll's effect will be applied as soon as you get it.
— If you have several Summon Coupons you can use "Autosummon" button in the doll UI.
2. Some coupons have a guarantee to summon the doll stated in the card's name and description. Others can summon one out of several random dolls. In that case different grades of dolls you can obtain are stated in the card's name and description.
※ Guaranteed Summon Coupon example:– Common Queen Ant Doll Summon Coupon (Sealed)Double-click to summon a doll having the Queen Ant Doll Lv. 1 effect with a 100% chance.
※ Random Summon Coupon example:– Doll Summon Coupon (Common - Rare) - 11-timeDouble-click to summon 11 dolls, from Common to Rare grade.
— Besides, some coupons summon several dolls at a time, 11 pcs. to be exact. In that case identical dolls of the same grade can be obtained (e.g., two common Princess Molrang Dolls).
— You can exchange dolls you have for the Summon Coupons through the Game Assistant. Also you will be able to get them during events and offers.
— All the doll interactions (acquisition, compounding, enchanting, adding to a collection) are shared within an account.
— If there are two identical dolls of the same type in the UI, the more powerful doll effect takes precedence.
3. Sealed dolls can be exchanged for Doll Summon Coupons through the Game Assistant until the maintenance on July 3, 2024 (Events and offers → Doll Summon Coupon).
— Items required for exchange are listed below:
— After the maintenance on July 3, 2024 all the doll items players have will be automatically replaced by cards and moved to the doll UI.
4. Exchangeable (unsealed) dolls can be exchanged through the Game Assistant as well. Exchange will be available until further notice.
5. The dolls are ranked as follows: common, enhanced, superior, rare, heroic, legendary and mythic.
— If there are two identical dolls of different ranks, the stronger effect takes precedence.
— All the existing dolls and their effects are listed below.
Fire Attack +10
P. Atk. +50
Fire Attack +20
P. Atk. +100
Fire Attack +30
P. Atk. +150
Fire Attack +40
P. Atk. +200
Water Attack +10
M. Atk. +50
Water Attack +20
M. Atk. +100
Water Attack +30
M. Atk. +150
Water Attack +40
Wind Attack +10
M. Def. +50
Wind Attack +20
M. Def. +100
Wind Attack +30
M. Def. +150
Wind Attack +40
M. Def. +200
Earth Attack +10
P. Def. +50
Earth Attack +20
P. Def. +100
Earth Attack +30
P. Def. +150
Earth Attack +40
P. Def. +200
Max HP +100
Max MP +100
Imprisonment Atk. Rate +1%
Max HP +200
Max MP +200
Imprisonment Atk. Rate +2%
Imprisonment Atk. Rate +3%
Max MP +400
Imprisonment Atk. Rate +4%
MEN +1
Knockback Atk. Rate +1%
CON/MEN +1
Knockback Atk. Rate +2%
WIT/CON/MEN +1
Knockback Atk. Rate +3%
DEX/WIT/CON/MEN+1
Knockback Atk. Rate +4%
INT/DEX/WIT/CON/MEN +1
Knockback Atk. Rate +5%
All stats +1
Knockback Atk. Rate +6%
Hold Atk. Rate +1%
Hold Atk. Rate +2%
M. Atk. +1500
Hold Atk. Rate +3%.
M. Atk. +2000
Hold Atk. Rate +4%
M. Atk. +3000
Hold Atk. Rate +5%
M. Atk. +4000
Hold Atk. Rate +6%
P. Atk. +500
Suppression Atk. Rate +1%
P. Atk. +1000
Suppression Atk. Rate +2%
Suppression Atk. Rate +3%
P. Atk. +2000
Suppression Atk. Rate +4%
P. Atk. +3000
Suppression Atk. Rate +5%
P. Atk. +4000
Suppression Atk. Rate +6%
P. Critical Damage +3%
P. Skill Critical Damage +3%
Max HP +4%
P. Atk. +8%
P. Critical Damage +8%
P. Skill Critical Damage +8%
Max HP +12%
P. Atk. +12%
P. Critical Damage +10%
P. Skill Critical Damage +10%
Max HP +15%
P. Atk. +15%
P. Critical Damage +12%
P. Skill Critical Damage +12%
Max HP +17%
P. Atk. +18%
P. Critical Damage +15%
P. Skill Critical Damage +15%
P. Critical Damage +20%
Max MP +4%
M. Atk. +8%
Max MP +12%
M. Atk. +15%
M. Skill Critical Damage +10%
M. Atk. +20%
M. Skill Critical Damage +12%
Max MP +17%
Melee Weapon Resistance +1%
M. Skill Critical Damage +15%
Max MP +20%
Melee Weapon Resistance +2%
M. Skill Critical Damage +25%
Max MP +25%
Melee Weapon Resistance +5%
Received Skill Critical Damage -5%
Received Skill Critical Rate -2%
Shock Resistance +10%
Sleep Resistance +10%
Knockback Resistance +5%
Received Skill Critical Damage -10%
Received Skill Critical Rate -5%
Shock Resistance +20%
Sleep Resistance +20%
Knockback Resistance +10%
Received Skill Critical Damage -15%
Received Skill Critical Rate -8%
Shock Resistance +30%
Sleep Resistance +30%
Knockback Resistance +20%
Received Skill Critical Damage -17%
Received Skill Critical Rate -10%
Shock Resistance +35%
Sleep Resistance +35%
Paralysis Resistance +10%
Received Skill Critical Damage -20%
Received Skill Critical Rate -12%
Paralysis Resistance +20%
Received Skill Critical Damage -25%
Received Skill Critical Rate -20%
Knockback Resistance +25%
Paralysis Resistance +25%
Skill Critical Rate +10
Skill Critical Damage +100
HP Recovery Potions' Effect +20
Absorbs 1% of inflicted damage as HP.
(applied with a certain chance)
Skill Critical Rate +40
Skill Critical Damage +200
HP Recovery Potions' Effect +50
Absorbs 2% of inflicted damage as HP.
Skill Critical Rate +60
Skill Critical Damage +300
HP Recovery Potions' Effect +80
Absorbs 3% of inflicted damage as HP.
Skill Critical Rate +70
HP Recovery Potions' Effect +110
Skill Critical Rate +80
HP Recovery Potions' Effect +150
Skill Critical Rate +100
Skill Critical Damage +350
HP Recovery Potions' Effect +200
Acquired XP/ SP +5%
STR +1
INT +1
Skill Power +1%
Atk. Spd. +20
Casting Spd. +20
Speed +1
DEX +1
WIT +1
CON +1
Skill Power +2%
Atk. Spd. +50
Casting Spd. +50
Speed +2
STR +2
INT +2
DEX +2
WIT +2
CON +2
MEN +2
Skill Power +5%
Atk. Spd. +100
DEX +3
WIT +3
Skill Power 6%
Atk. Spd. +110
Casting Spd. +110
STR +3
INT +3
CON +3
MEN +3
Skill Power 8%
Atk. Spd. +120
Casting Spd. +120
STR+4
INT+4
DEX+4
WIT+4
CON+4
MEN+4
Skill Power +10%
Atk. Spd. +130
Casting Spd. +130
Speed +6
Skill Cooldown -2%
P. Def. +5%
M. Def. +5%
Silence Resistance +10%
Fear Resistance +10%
Paralysis Resistance +5%
Pull Resistance +5%
Skill Cooldown -3%
P. Def. +12%
M. Def. +12%
Silence Resistance +40%
Fear Resistance +40%
Pull Resistance +20%
Skill Cooldown -4%
P. Def. +15%
M. Def. +15%
Silence Resistance +45%
Fear Resistance +45%
Pull Resistance +25%
P. Def. +18%
M. Def. +18%
Pull Resistance +27%
P. Def. +21%
M. Def. +21%
Pull Resistance +30%
Shock Resistance +15%
Skill Cooldown -5%
P. Def. +25%
M. Def. +25%
Paralysis Resistance +30%
Knockback Resistance +30%
Suppression Resistance +10%
Imprisonment Resistance +10%
All received damage -2%
Shock Resistance +5%
Soulshot Damage Resistance +2%
Spiritshot Damage Resistance +2%
All received damage -5%
Pull Resistance +10%
Soulshot Damage Resistance +3%
Spiritshot Damage Resistance +3%
Soulshot Damage Resistance +10%
Spiritshot Damage Resistance +10%
Received damage -12%
Shock Resistance +25%
Soulshot Damage Resistance +12%
Spiritshot Damage Resistance +12%
CON +5
MEN +5
Imprisonment Resistance +20%
Soulshot Damage Resistance +15%
Spiritshot Damage Resistance +15%
CON +6
MEN +6
Received damage -25%
Imprisonment Resistance +30%
Soulshot Damage Resistance +20%
Spiritshot Damage Resistance +20%
PvP damage +2%
All Weapon P. Atk. +5
All Weapon M. Atk. +5
Soulshot damage +2%
Spiritshot damage +2%
Recovers 50 MP on basic attacks and attack skills.
(Trigger rate: 30% / Trigger cooldown: 30 sec.)
All Weapon P. Atk. +10
All Weapon M. Atk. +10
Soulshot damage +5%
Recovers 100 MP on basic attacks and attack skills.
All Weapon P. Atk. +15
All Weapon M. Atk. +15
Soulshot damage +8%
Spiritshot damage +8%
Recovers 150 MP on basic attacks and attack skills.
All Weapon P. Atk. +20
All Weapon M. Atk. +20
Soulshot damage +10%
Spiritshot damage +10%
Recovers 200 MP on basic attacks and attack skills.
All Weapon P. Atk. +35
All Weapon M. Atk. +35
Soulshot damage +15%
Spiritshot damage +15%
Recovers 300 MP on basic attacks and attack skills.
All Weapon P. Atk. +50
All Weapon M. Atk. +50
Soulshot damage +20%
Spiritshot Damage +20%
Recovers 500 MP on basic attacks and attack skills.
(Trigger rate: 30% / Trigger cooldown: 25 sec.)
Enchantment +1
All Weapon P. Atk. +70
All Weapon M. Atk. +70
Enchantment +2
All Weapon P. Atk. +90
All Weapon M. Atk. +90
Enchantment +3
All Weapon P. Atk. +120
All Weapon M. Atk. +120
Damage decrease ignore +100
Skill Critical Damage +3%
Hold Resistance +5%
Damage decrease ignore +200
Skill Critical Damage +5%
Hold Resistance +10%
Damage decrease ignore +300
Skill Critical Damage +10%
Hold Resistance +20%
Damage decrease ignore +400
Skill Critical Damage +15%
Hold Resistance +22%
Damage decrease ignore +500
Skill Critical Damage +20%
Hold Resistance +25%
Damage decrease ignore +700
Skill Critical Damage +25%
Hold Resistance +30%
Received PvP damage -2%
Damage decrease ignore +900
Damage decrease ignore +1100
Damage decrease ignore +1400
Received Skill Critical Rate -3%
Received Skill Critical Rate -7%
Received Skill Critical Damage -7%
Received AoE Skill Damage -1%
P. Atk. +2500
Received Skill Critical Rate -9%
Received Skill Critical Damage -9%
Received AoE Skill Damage -2%
Received AoE Skill Damage -300
Received AoE Skill Damage -3%
Received AoE Skill Damage -800
P. Atk. +5000
M. Atk. +5000
Received Skill Critical Rate -15%
Received AoE Skill Damage -5%
Received AoE Skill Damage -1000
P. Atk. +6500
M. Atk. +6500
P. Atk. +8500
M. Atk. +8500
P. Atk. +11,000
M. Atk. +11,000
DEX/ WIT +1
CON/ MEN +1
P./ M. Def. +1000
All Critical Damage +10
Knockback/ Imprisonment/ Suppression Resistance +3%
STR/ INT +1
P./ M. Def. +1500
All Critical Damage +20
Knockback/ Imprisonment/ Suppression Resistance +6%
DEX/ WIT +2
CON/ MEN +2
P./ M. Def. +2000
All Critical Damage +30
Knockback/ Imprisonment/ Suppression Resistance +9%
STR/ INT +2
P./ M. Def. +2500
All Critical Damage +50
Knockback/ Imprisonment/ Suppression Resistance +12%
DEX/ WIT +3
CON/ MEN +3
P./ M. Def. +3000
All Critical Damage +70
Knockback/ Imprisonment/ Suppression Resistance +15%
STR/ INT +3
P./ M. Def. +5000
All Critical Damage +100
Knockback/ Imprisonment/ Suppression Resistance +20%
P./ M. Def. +6000
P./ M. Def. +7400
P./ M. Def. +9000
All received Critical Damage -100
Max HP +500
Max MP +500
Knockback Resistance +3%
Skill Power +4%
All received Critical Damage -200
Skill Power +6%
All received Critical Damage -300
Max HP +1500
Max MP +1500
Knockback Resistance +7%
Damage Reflection Resistance +5%
Skill Power +8%
All received Critical Damage -400
Max HP +2000
Knockback Resistance +9%
Damage Reflection Resistance +10%
All received Critical Damage -500
Max MP +3000
Knockback Resistance +12%
Damage Reflection Resistance +15%
Damage +1%
Skill Power +12%
All received Critical Damage -600
Max HP +4000
Max MP +4000
Knockback Resistance +15%
Damage Reflection Resistance +20%
Damage +2%
Ferion's Shield
Creates a shield, that applies Ferion's Slow to the attacking target when hit.
Trigger rate: 1%
Ferion's Slow
Decreases Atk. Spd./ Casting Spd./ Speed.
(has identical effects, only Ferion's Shield trigger rate is different)
Trigger rate: 3%
(has identical effects, only Ferion's Shield trigger rate and duration are different)
Trigger rate: 4%
Duration: 4 sec.
Trigger rate: 6%
6. Mythic dolls can be enchanted to make their activated (triggered) effect stronger.
— If you obtain a doll that you already own, you may use it as a material for enchantment. The amount of dolls you have left is displayed in the doll UI.
— To enchant a doll, you can use 1-4 dolls of the same grade as materials.
— Mythic dolls can be enchanted up to +3. The fee is 200,000,000 adena.
— The enchant success rate depends on the number of materials used.
7. You may compound a doll to increase its grade.
— If you obtain a doll that you already own, you may use it as a material for compounding. The amount of dolls you have left is displayed in the doll UI.
— If you collect 4 dolls of the same grade and compound them, you may receive a doll that is either one grade higher or the same grade as the starting doll with a certain chance. The dolls can be identical or different. For example, you can compound four Princess Molrang Dolls or you can compound two Princess Molrang Dolls with one Deiman Doll and one Ryuminir Doll. Only all the dolls should be of the same grade, all common or enhanced, for example.
— Two compoundings of common dolls will cost you 200,000 adena.
8. When you receive a doll for the first time, it's automatically added to the Collection tab in the doll UI. If you obtain all the required dolls, you get the doll collection effect.
— Check the Collection tab in the doll UI to learn more about collections.
— Some collections require enchanted dolls (e.g., to +3).
9. From now on Doll Summon Coupon (Superior) - 1 time is given as a raid reward instead of dolls.
1. Heavenly Talisman has been added.
— The Talisman can be obtained from Enchant Kit: Heavenly Talisman, that can be exchanged. The Kit contains:※ Heavenly Talisman [Sealed] 1 pc.※ Scroll: Enchant Ornaments [Sealed] 10 pcs.
— Heavenly Talisman [Sealed] can be enchanted up to +10 using Scroll: Enchant Ornaments [Sealed]. Stats for each enchant value are given below.
P. Def. +1800, M. Def. +1800, Max HP +1800, all received Critical Damage -11%,
Bow Resistance +6%, Sleep Resistance +6%, Hold Resistance +6%, all Critical Damage +3%
P. Def. +2000, M. Def. +2000, Max HP +2000, all received Critical Damage -13%,
Bow Resistance +8%, Sleep Resistance +9%, Hold Resistance +9%, all Critical Damage +5%
<Special effect> Limit count: With a certain chance applies a debuff to the enemy when hit. Trigger rate: 1%. Duration: 3 sec. Debuff: number of attacks is reduced to 1.
P. Def. +2500, M. Def. +2500, Max HP +2500, all received Critical Damage -15%,
Bow Resistance +10%, Sleep Resistance +12%, Hold Resistance +12%, all Critical Damage +10%
<Special effect> Limit count: With a certain chance applies a debuff to the enemy when hit. Trigger rate: 2%. Duration: 3 sec. Debuff: number of attacks is reduced to 1.
2. Heavenly Talisman can be enchanted safely from +8 to +9 using the Transcendent Upgrade Stone.
1. Added a new item called Phantom Mask.
— Phantom Mask is equipped in the right head accessory slot.
— Phantom Mask can be enchanted with Scroll: Enchant Ornaments.
— Phantom Mask can be enchanted from +8 using the Transcendent Upgrade Stone.
— Phantom Mask enchant effects are as follows.
Acquired XP +1%
Acquired SP +1%
PvE damage +0.3%
P. Def. 1
Acquired XP +2%
Acquired SP +2%
PvE damage +0.6%
P. Def. 2
P. Def. +300
M. Def. +300
P. Atk. +300
Acquired XP +3%
Acquired SP +3%
PvE damage +0.9%
P. Def. 3
M. Def. +400
P. Atk. +400
Acquired XP +4%
Acquired SP +4%
PvE damage +1.2%
P. Def. 6
P. Atk. +600
M. Atk. +600
Acquired XP +5%
Acquired SP +5%
PvE damage +1.5%
Paralysis Resistance +2%
P. Def. 9
P. Def. +700
M. Def. +700
P. Atk. +800
M. Atk. +800
Acquired XP +7%
Acquired SP +7%
PvE damage +1.8%
Received PvE damage -1%
Paralysis Resistance +4%
P. Def. 12
P. Def. +900
Acquired XP +9%
Acquired SP +9%
PvE damage +2.1%
Received PvE damage -2%
Paralysis Resistance +6%
Imprisonment Resistance +3%
P. Def. 15
P. Def. +1100
M. Def. +1100
Acquired XP +11%
Acquired SP +11%
PvE damage +2.4%
Received PvE damage -3%
Paralysis Resistance +8%
Imprisonment Resistance +6%
<Special effect>
Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Soldier may appear.
P. Def. 18<Base effect>
Acquired XP +13%
Acquired SP +13%
PvE damage +3%
Received PvE damage -4%
Imprisonment Resistance +9%
Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Fighter may appear.
P. Def. 21
P. Def. +1500
M. Def. +1500
Acquired XP +15%
Acquired SP +15%
PvE damage +4%
Received PvE damage -5%
Paralysis Resistance +12%
Imprisonment Resistance +12%
Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Berserker may appear.
P. Def. 24<Base effect>
P. Def. +2000
M. Def. +2000
Acquired XP +20%
Acquired SP +20%
Received PvE damage -7%
Paralysis Resistance +15%
Imprisonment Resistance +15%
Upon killing some titled monsters of Lv. 76+, an additional monster Ghost Knights' Commander may appear.
— When a character equipped with +7 Phantom Mask kills a monster titled 'Heavenly Watcher' in the Tower of Insolence, a special monster appears.
— Special monsters may differ depending on the Phantom Mask enchant value.
— Spawn rate of special monsters changes depending on the floor of the Tower of Insolence.
2. When killing some titled monsters of Lv. 76+ in hunting zones, while using Phantom Mask enchanted to +7 or higher, Ghost Knights' Commander may appear with a certain chance.
Ivory Tower
Crater
Fairy-invaded
Lands
1. Added new item called Red Flame Gauntlets.
P. Def. 90
All received Critical Rate -1%
Skill Power +0.5%
Mana leak -1%
P. Def. 94
Max HP +600
All received Critical Rate -1.5%
Mana leak -2%
P. Def. 98<Base effect>
M. Def. +600
Max HP +700
All received Critical Rate -2%
Skill Power +1.5%
Mana leak -3%
P. Def. 102<Base effect>
P. Def. +800
M. Def. +800
Max HP +800
All received Critical Rate -2.5%
Mana leak -4%
P. Def. 111<Base effect>
P. Def. +1000
M. Def. +1000
All received Critical Rate -3%
Skill Power +2.5%
Mana leak -5%
P. Def. 120<Base effect>
P. Def. +1200
M. Def. +1200
Max HP +1200
All received Critical Rate -4%
Skill Power +3%
Mana leak -7%
Flame Taboo
Debuff: on attack the target's
weapon skill trigger rate -10%
P. Def. 129<Base effect>
P. Def. +1400
M. Def. +1400
Max HP +1400
All received Critical Rate -5%
Skill Power +3.5%
Mana leak -10%
weapon skill trigger rate -20%
P. Def. 138<Base effect>
P. Def. +1600
M. Def. +1600
Max HP +1600
All received Critical Rate -6%
Mana leak -20%
weapon skill trigger rate -30%
Trigger rate: 5%
P. Def. 147<Base effect>
P. Def. +1800
M. Def. +1800
All received Critical Rate -7%
Mana leak -30%
weapon skill trigger rate -40%
Trigger rate: 7%
P. Def. 156<Base effect>
All received Critical Rate -8%
Mana leak -40%
weapon skill trigger rate -50%
Trigger rate: 9%
P. Def. 165<Base effect>
P. Def. +2500
M. Def. +2500
Skill Power +16%
Mana leak -50%
weapon skill trigger rate -70%
Trigger rate: 10%
※ Mana leak is one of the Red Flame Gauntlets' base effects that decreases damage to MP, just as Gloves of Silence's triggered skill.
— When using Red Flame Gauntlets enchanted to +5 and higher, Flame Taboo skill is triggered while attacking.
— Blessing effects for Red Flame Gauntlets are listed below.
1. Added special armor for hunting called Hunter's Armor.
— Hunter's Armor enchant effects are given below.
— The hunting zones where you can obtain Hunter's Armor are listed below.
1. New enchant effects have been added to A-grade Armor.
— Enchantment effects are listed below.
1. Changed the enchantment effects of Sigil and Shield of Protection, Berserker's Sigil and Shield, Sigil of Inevitability and Shield of Vengeance enchanted to +9 and +10.
Triggered skills
<Fatal Power>
<Fatal Impulse>
<Defense: Curse>
<Berserker's Wrath>
<Hellish Berserker>
<Protective Barrier>
<Retribution Defense>
<Defense Mode>
<Berserker's Resurrection>
<Absolute Vengeance>
1. Talisman of Baium can now be enchanted up to +10.
— Starting from +6, the talisman owner gets new stats.— The stats have been changed as follows:
0
(base effects)
P. Atk. +284
M. Atk. +392
P. Critical Rate +20
M. Skill Critical Rate +20
Resistance to All Weapons +5%
Skill MP Consumption -5%
STR/ INT/ DEX/ WIT/ CON/ MEN +1
M. Def. 1
M. Atk. +415
STR/ INT/ DEX/ WIT +1
<Additional effect>
Skill Cooldown -1%
M. Def. 2
P. Atk. +334
M. Atk. +449
CON/ MEN/ DEX/ WIT +2
M. Def. 3
P. Atk. +376
M. Atk. +491
P. Critical Rate +30
M. Skill Critical Rate +30
STR/ INT/ DEX/ WIT/ CON/ MEN +2
M. Def. 6<Base effect>
P. Atk. +426
M. Atk. +541
P. Critical Rate +40
M. Skill Critical Rate +40
Resistance to All Weapons +6%
STR/ INT/ CON/ MEN +2
P. Def. +20
M. Def. +20
P. Def. 9<Base effect>
P. Atk. +485
P. Critical Rate +50
M. Skill Critical Rate +50
Resistance to All Weapons +7%
STR/ INT/ DEX/ WIT +3
Skill Cooldown -7%
P. Def. 12<Base effect>
P. Atk. +650
M. Atk. +650
All Critical Rate +60
STR/ INT/ DEX/ WIT/ CON/ MEN +3
Skill Cooldown -8%
P. Def. 15<Base effect>
All Critical Rate +70
STR/ WIT/ MEN +3
INT/ DEX/ CON +4
Skill Cooldown -9%
All Critical Damage +60
All Critical Rate +80
STR/ INT/ DEX/ WIT/ CON/ MEN +4
Skill Cooldown -10%
P. Def. 21<Base effect>
All Critical Rate +90
STR/ WIT/ MEN +4
INT/ DEX/ CON +5
Skill Cooldown -11%
Skill Power +7%
All Critical Damage +80
All Critical Rate +100
STR/ INT/ DEX/ WIT/ CON/ MEN +5
Skill Cooldown -12%
1. Added new items called Stable Scroll: Enchant A-grade Weapon/ Armor.
— Enchant Scrolls can be obtained through the special craft.
— Can be used to enchant items from +7 and higher.
— In case of failure, the enchant value remains the same.
— Cannot be used for mass enchanting.
1. Weapon of Immortality and Death Knight's Flame Sword stats have been increased.
— P./ M. Atk. base value and increased value when enchanted have been changed as follows.
1. If you compound Talisman of Hellbound Lv. 8-9 with Transcendent Upgrade Stone, you can obtain the next level Talisman without level being decreased.
Talisman of Hellbound Lv. 8
+
Transcendent Upgrade Stone
Transcendent Upgrade Stone [Sealed]
Talisman of Hellbound Lv. 9
2. Scroll: PK price has been reduced.
3. M. Skill Critical Damage has been added to the list of Beleth' Ring effects.
4. Improved the barrier created by Defense: Barrier triggered skill of the Stockings of Protection.
5. When using Aden Cloak, you get additional combat power depending on the enchant value.
6. Now, when 2 identical jewels or talismans are equipped, only the jewel/ talisman with the higher value is taken into account in the combat power value.
7. Fixed a bug that prevented the Gauntlets of Protection from being displayed when an elf character put it on together with the Flaming Tunic.
8. Fixed a bug which increased the number of Inventory slots by 24 when a Brooch Lv. 4 [Sealed] was equipped.
9. Fixed a bug that didn't display the effect of the equipped Brooch Lv. 4 in the tooltip.
10. Changed the contents of the Balok's Treasure Chest, that can be obtained during the battle with Balok.
11. Aztacan's Temple's Time Stone [Sealed] can now be transferred within the account.
12. Fixed a bug that caused only 50% of the gauge to be filled when using Charging Stone of Regular Craft - 1 Charge.
13. Changed the stats of monsters that appear after defeating titled monsters in the Giant's Cave when wearing Phantom Mask enchanted to +7 and higher.
14. The descriptions in the Special Equipment, Armor of Protection, Boss Weapon, Frost Lord's Weapon and other item/ skill tooltips have been standardized.
15. From now on when exchanging Weekly Chest Ticket the list of available items will contain Doll Summon Coupon (Enhanced - Superior) - 11-time [Sealed] instead Sealed Doll Coupon Pack Lv. 2-3 (Sealed).
1. There is a new hunting zone called Lands of Shadow.
— Lands of Shadow is Lv. 80-90 hunting zone.
— You can get there using teleport Mother Tree Village → Lands of Shadow.
— There are 4 areas in the Lands of Shadow.
— When High Elves are hunting in each of these areas, they can with a certain chance awake the Young Mother Tree in that area.
— When a character revitalizes the Mother Tree's Sapling, the following buffs are applied for 30 min.
Light of the Mother Tree buff is applied
Acquired XP/ SP +50%
The number of spawned monsters is
increased by 8 in the area
where the Mother Tree is awakened.
— Light of the Mother Tree buff is applied to all the characters in the corresponding area.
— If a character leaves the area, the Light of the Mother Tree buff is cancelled.
— The Young Mother Tree goes back to hibernation 30 min. after being awakened.
1. There is a new hunting zone called Wasteland Oasis.
— Wasteland Oasis is recommended for players of Lv. 88-90.
— You can get to the Wasteland Oasis using teleport in Gludin.
— When fighting melee enemies, Elite Raider may appear with a certain chance.
— Oasis Creature monster appears near the oasis.
— Once Oasis Creature is defeated, Vander monster can appear with a certain chance.
— When hunting in the Wasteland Oasis you can obtain the following rewards.
1. There are new monsters in the Tower of Insolence.
— New monsters can summon minions with a certain chance.
Heavenly Kin's Observer
Heavenly Kin's Loyal Knight
Mutated Observer Messenger
Mutated Loyal Knight Messenger
Observer of Darkness
Loyal Knight of Darkness
2. Monsters in the Tower of Insolence no longer have Magic Slave title.
— Due to the changes monsters' titles listed in the "Hunt in the Tower of Insolence" mission have been changed to Heavenly Watcher.
3. Added rewards for killing monsters in the World Tower of Insolence, 5th Floor and higher.
Augmenting Stone: Weapon/ Armor/ Accessory [Sealed]
Scroll of Blessing: Weapon/ Armor [Sealed]
Augmenting Stone: Weapon/ Armor/ Accessory/ Special Equipment [Sealed]
Transcendent Upgrade Stone Fragment [Sealed]
1. Changes have been made to the monsters that appear together with the boss in the Tower of Insolence.
— Floors 5-9: 2 minion monsters appear.
— Floors 10-12: 4 minion monsters appear.
2. Changed the location of NPC Arbana.
3. To match the hunting zones difficulty, the balance of Bosses that appear when choosing the following Training Zones has been adjusted.
4. Now the boss appears 10 min. after entering the Training Zone and disappears 10 min. before the time is over.
1. Increased the chance of Cat Guild's Lair appearing in the Dream Dungeon.
2. From now on acquired XP for party hunting is increased when hunting all the monsters in the Dream Dungeon.
1. Increased the amount of XP and SP obtained for killing untitled monsters that appear during the fortress battle.
1. Added monster invasion UI.
— As soon as monster invasion begins, the corresponding interface appears in the upper right corner of the screen.
— You can use teleport in the new UI to get to the invaded hunting zone. Teleportation fee: 20,000 adena.
— UI disappears, when monster invasion ends.
2. Monster invasion no longer happens between 00:00 and 10:00.
3. Monster invasion rewards have been altered.
— Contents of Defeated Monster Commander Trophy I have been changed as follows.
— Contents of Defeated Monster Commander Trophy II and Defeated Monster Commander Trophy III have been changed as follows.
— Number of rewards depends on grade.
— Contents of Defeated Monster Lord Trophy have been changed as follows.
— Invader's Supply Box contents have been changed as follows.
1. New Spellbooks have been added to the list of rewards for defeating bosses.
— Spellbooks: Winter Frostbite, Winter Skin, Relict, Mystic Power Mastery
— Spellbooks: Winter Shackles, Winter Slumber, Riot
— Spellbook: Mystic Freeze
— Spellbook: Mystic Meteor: Master
2. Changed the stats of some bosses.
– HP increased
– Added new debuff skill that decreases percentage of P./ M. Atk. in the area of effect.
– Added skill that applies Bleed in the area of effect.
– Added skill that applies Stun in the area of effect.
— HP and corresponding stats of bosses that appear in the Clan Dungeon have been changed in a similar way.
1. The world session zone Celestial Tower has been added.
— There is a rotation between the Celestial Tower, Kelbim's Fortress and Pagan Temple every 3 weeks.
— Hunting time in the Celestial Tower resets on Wednesdays at 6:30.
— On Fridays from 22:00 to 23:00 the circular area where the boss spawns turns into PvP zone, death XP penalty is not applied in other areas.
— The Share Location function is not available in the Celestial Tower.
2. The following monsters dwell in the Celestial Tower.
Monday - Thursday
Friday
Other time: 22:00-23:00
22:00-23:00
3. The following bosses dwell in the Celestial Tower.
— When characters without Heavenly Cloak attack Ferion in a golden state, they are teleported to a separate zone.
4. High level bosses from the Tower of Insolence will be appearing in the special zones throughout the week when Celestial Tower is open.
— Rewards for completing high-level raids will be better than for common raids.
5. Ferion and enhanced monsters appear in the Celestial Tower on Fridays at 22:00.
— During the battle with Ferion, each time his HP drops to a certain point, the fighting characters get a Ferion's Treasure Chest [Sealed] 1 pc.
— A character, who has delivered the final blow to Ferion, receives Ferion's Treasure Chest [Sealed] 5 pcs.
— You can obtain the following items from the Ferion's Treasure Chest [Sealed].
1. Event hunting zone available on a continuous basis until further notice.
2. There are no monsters on the 1st Floor, an NPC that is used to move between floors stands there.
3. On the 2nd and 3rd floors monsters' HP and XP acquired for killing them is higher.
4. Elite monster appears on the 3rd floor every hour.
5. If you die in this zone, you will be revived in Giran/Aden.
6. Auto-hunting and PvP are available in this zone.
7. "Assault on Elmoreden Tower" mission is available in this zone.
1. Reduced the stats of bosses spawned during the monster invasion.
2. Scroll of Blessing: Weapon/ Armor has been added to the rewards you can obtain with a certain chance when killing monsters in some hunting zones.
— Scrolls of Blessing can be obtained when killing monsters in the Celestial Tower (Lv. 91, 94) and at Morgos' Military Base.
— Increased the number of Scrolls of Blessing: Weapon/ Armor you can obtain in the Xilenos Fortress.
— Decreased the number of Scrolls of Blessing: Weapon/ Armor you can obtain in the Giant's Cave.
— Blessed Scroll: Enchant A-grade Weapon/ Armor has been added to the rewards obtained for killing Sin Eater monster summoned by Atingo, who appears in the Plains of the Lizardmen, Dragon Valley (west/ east) and Orc Barracks.
3. Increased the amount of monsters spawned in the following areas.
4. Changed the stats of monsters in the following hunting zones.
– The amount of XP and SP increased.
– Skill damage decreased.
– P./ M. Def. increased.
5. Changed the stats of monsters in the following special and instance zones.
– HP increased.
– Reward packs contents changed.
6. The number of monsters has been changed in the following hunting zones.
7. Number of Gremlins has been reduced in some Shadow of the Mother Tree areas.
8. The number of instance zones has been increased (slots).
9. Increased the number of monsters near the Aztacan's Temple where Harid Lizardmen dwell.
10. Fixed a bug that caused monsters dwelling in the Silent Valley to appear in abnormal places.
11. Changed the rewards in some hunting zones.
12. Increased the chance to get Package: Cloak of Protection [Sealed] that can be obtained as a reward for defeating monsters in Tower of Insolence: 3rd-12th Floor.
13. Fixed a bug that didn't display doors in the Red Draconid Fortress instance zone.
14. Debuff Resistance has been added to the Castle Teleport Device in the Kelbim's Fortress so that its location could not be changed.
15. Fixed a bug that caused monster invasion to continue even after the boss was killed.
16. Fixed a bug that caused Lilith and Anakim raid bosses to be spawned once again if they were defeated within a certain period of time.
17. Changed the balance of the Xilenos Fortress hunting zone.
— From now on more monsters are spawned in the Xilenos Fortress.
18. Fixed a bug that caused Chaotic Bosses to appear after the server going offline.
— Chaotic Bosses appear daily at 20:00 as before.
19. New Spellbook: Fortune Seeker's Blessing has been added to the list of bosses rewards.
20. In order to make up for the cases when characters were unable to receive the items when leaving a command channel after defeating the boss in Valakas' Temple, the stay time in the zone now ends 10 min. after the boss is killed.
— The winning command channel has 5 min. to get the rewards from the defeated boss. If characters have left the command channel after the boss is killed, they will be able to get the rewards only 5 min after.
21. Changed the amount of loot that can be obtained in some hunting zones.
22. Characteristics of the bosses who appear in world session zones have been changed, also, some new skills have been added.
23. Plains of Glory transcendent instance zone has been deleted.
24. Battle with Keber has been removed.
25. The entrance fee for the following zones has been changed.
26. Information about hunting with a pet has been added to the descriptions of Bee Hive and Bee Hive's Inner Area hunting zones. The info is shown in the teleport window when Dion hunting zones are displayed.
1. New quests for High Elves have been added.
— Newly created characters can complete the quests accepted in the Mother Tree Village.
XP Growth Scroll [Sealed] 3 pcs.
HP Potion (50 pcs.)
Earring of Strength [Sealed]
Earring of Wisdom [Sealed]
Ring of Wisdom [Sealed]
Blue Coral Ring [Sealed]
Blue Diamond Necklace [Sealed]
Soulshot Ticket [Sealed] 50 pcs.
Adventurer's Talisman Bracelet [Sealed]
Enchant Kit: Talisman of Aden [Sealed]
Enchant Kit: Talisman of Eva [Sealed]
Enchant Kit: Talisman of Speed [Sealed]
Talisman of Authority
2. Quests available after the 1st class change before reaching Lv. 85 have been changed as follows.
— All the quests can be completed alone.
— "Level Up to 64", "Level Up to 70", "Level Up to 76", "Level Up to 78" quests have been removed.
— The number of quest targets and acquired XP are as follows.
3. Scroll: Boost Attack and Scroll: Boost Defense have been removed from the Class Change Gift Box.
4. The content of Deton's Pack Lv. 4-6 that can be obtained as a reward for completing "Deton's Request" has been changed.
— When you open Deton's Pack Lv. 4 [Sealed], you obtain with a certain chance one of the following items.
— When you open Deton's Pack Lv. 5 [Sealed], you obtain with a certain chance one of the following items.
— When you open Deton's Pack Lv. 6 [Sealed], you obtain with a certain chance one of the following items.
5. The "Deton's Request" quests can now be completed in more hunting zones.
— Deton's First Request - Deton's Ninth Request can be completed in the Wasteland Oasis hunting zone.
— Deton's First Request - Deton's Ninth Request can be completed in the Fairy-invaded Lands and Lands of Shadow hunting zones.
1. There is a new mission to complete in the Celestial Tower world hunting zone.
2. Golden Name Background [Sealed] has been added to the list of rewards for completing "Special Gift for Reaching Lv. 94" one-time mission.
3. It is now possible to increase mission level up to 30 once by spending L-Coins.
— Available once a month, price — 1000 L-Coins.
— After receiving the final reward you can increase the mission level to get even more rewards, as before.
4. Changed the amount of mission points required to reach mission level 31.
5. A series of "Daily Hunting" missions, given to characters of Lv. 1-76, has been merged into one mission.
6. From now on "Hunt in Transcendent Instance Zones" mission requires Lv. 70 and higher.
1. Private stores have been removed.
— Purchase, sale and package sale is no longer available.
— Private Store Review has been removed.
2. Removed 1:1 exchange (between characters). /trade command is no longer available.
3. Dwarven Workshop has been deleted.
4. Items can no longer be stored in the clan warehouse, you can only transfer them within the account or store in the private warehouse.
5. Adena distribution function has been deleted.
6. Changed the base price and additional price per each item sent via mail system. The same goes for the paid mails.
— Base price: 10,000 adena
— Additional price per each item: 50 L-Coins
7. Changed the amount of adena that can be sent via mail at a time.
— Adena: 10,000,000,000 adena
8. Clan warehouse is no longer available. Items can be taken from the clan warehouse, but can no longer be stored there.
9. Items can no longer be dropped.
1. Changed Sayha's Grace system: from now on all the characters get a permanent buff that always keeps Sayha's Grace charge at a certain level.
— Due to the changes in the system, items that recharge Sayha's Energy can no longer be obtained in the game.
2. From now on Grace Potion can no longer be obtained when killing monsters.
3. Now when killing bosses in the Training Zone you obtain Scroll: Boost Attack/ Defense instead of Sayha's Blessing Pouch and Sayha's Grace Scroll.
4. Sayha's Grace replenishing items can no longer be obtained for completing missions.
Reward changed:
Sayha's Cookie [Sealed]
→
Scroll: Boost Attack/ Defense [Sealed] 10 pcs.
Grace Potion [Sealed]
Berserker's Scroll [Sealed] 5 pcs.
Scroll: Boost Attack/ Defense [Sealed] 3 pcs.
5. Changed the reward for quests that allowed to obtain Sayha's Cookie.
XP Growth Scroll [Sealed] 1 pc.
6. From now on when you open Battle with Balok Reward Boxes, you can obtain Growth Rune Fragment [Sealed] instead of Sayha's Blessing.
7. From now on Soulshot Ticket [Sealed] instead of Sayha's Blessing is given as a consolation prize for Battle with Balok.
8. From now on when you open Battle Box Lv. 1-2 [Sealed], obtained at the Monster Arena, you can get XP Growth Scroll instead of Sayha's Holy Water [Sealed].
9. Sayha's Blessing [Sealed] has been replaced by XP Growth Scroll [Sealed] in the clan shop.
10. Sayha's Blessing [Sealed] and Sayha's Cookie [Sealed] can no longer be purchased in the L-Coin Store.
11. Sayha's Grace Consumption decrease effect is no longer applied in the Primeval Isle hunting zone.
1. Added new items that will be sold on a continuous basis.
— When you open Weekly Kit: Dye/ Hidden Power Booster [Sealed], you can obtain the following items.
2. In "Adena Store", the purchase limit of Hidden Power Booster that can be bought at any time has been deleted.
3. Spirits Evolution Stones have been removed from the list of available goods. Now they can be crafted in the "Misc. → Soul Crystals and Evolution Stones" section of the special craft.
1. Stable Scroll: Enchant A-grade Weapon/ Armor has been added to the "Misc. → Scrolls" section.
Stable Scroll: Enchant A-grade Weapon [Sealed] 1 pc. (50%)
Improved Scroll: Enchant A-grade Weapon [Sealed] 1 pc. (50%)
Stable Scroll: Enchant A-grade Armor [Sealed] 1 pc. (50%)
Improved Scroll: Enchant A-grade Armor [Sealed] 1 pc. (50%)
— Since only sealed items can be used as materials, a function allowing you to exchange unsealed items for sealed ones has been added to "Misc" section.
2. There are 2 new items in the "Armor and accessories → Enchanted items" section.
3. Using Angel Wing Feather [Sealed] you can obtain Enchant Kit: Heavenly Talisman through the special craft.
Angel Wing Feather [Sealed] 1 pc.
5 million adena
4. Using Transcendent Upgrade Stone Fragment you can obtain Transcendent Upgrade Stone through the special craft.
Transcendent Upgrade Stone Fragment (10 pcs.)
1,000,000 adena
5. There are 4 new items that can be obtained through the special craft in the "Misc. → Soul Crystals and Evolution Stones" section.
Fire Evolution Stone (1 pc.) (20%)
Soulshot Ticket [Sealed] 100 pcs. (80%)
Water Evolution Stone (1 pc.) (20%)
Wind Evolution Stone (1 pc.) (20%)
Earth Evolution Stone (1 pc.) (20%)
6. Added new equipment called Red Flame Gauntlets.
Armor Diagram [Sealed] 30 pcs.
Refined Crystal [Sealed] 100 pcs.
1,000,000,000 adena
7. Added 3 new items that can be crafted using Guaranteed Skill Enchantment Coupon.
Sealed Spellbook Coupon - 4 Stars [Sealed] 1 pc. (5%)
Magic Tablet [Sealed] 5 pcs. (95%)
Sealed Spellbook Coupon - 4 Stars [Sealed] 1 pc. (10%)
Magic Tablet [Sealed] 10 pcs. (90%)
Sealed Spellbook Coupon - 4 Stars [Sealed] 1 pc. (30%)
Magic Tablet [Sealed] 15 pcs. (70%)
8. You can spend Sayha's Storm in the special craft menu until July 31, 2024.
Sayha's Storm (Time-limited) [Sealed] 22,500 pcs.
Giran Seal (5 pcs.)
Sayha's Storm (Time-limited) [Sealed] 5000 pcs.
Giran Seal (2 pcs.)
Sayha's Storm (Time-limited) [Sealed] 500 pcs.
Giran Seal (1 pc.)
9. The limit in the special craft menu no longer resets at 6:30 a.m. but instead when the crafting period starts, for example, at 10:30 a.m.
— This applies to the following crafting types: "X times daily", "X times weekly" and "X times monthly".
— The "X times monthly" crafting limit is reset on the 1st of every month.
1. Common craft has been changed.
— Sayha's Grace can no longer be obtained when using Refresh List function.
— From now on unsealed equipment can be used to replenish craft points.
— Aden's Crystals, equipment recipes, Purge Weapon etc. that are given as purge rewards, can be used to replenish craft points as well.
— Reduced the price for replenishing.
— All the acquired charge points have been removed, and locked slots have been reset.
2. Increased the size of gauge required to be filled to replenish 1 common craft point. Refresh and craft cost have been changed as follows.
3. Common craft list has been changed as follows.
— Removed No-grade - B-grade Weapon/ Armor/ Accessories, Scroll: Enchant B-grade Armor, Hidden Power Booster and other similar items.
1. New collections have been added.
— Lv. 10 Growth Rune Challenge collection is active for 28 days since the moment of completing the collection.
2. Doll Summon Coupon - 1-time [Sealed] can be added as a replacement item to the following collections.
3. Ancient Adena can be added as a replacement item to the following doll collections.
1. Dyes and hidden power max level has been increased to Lv. 30.
2. Detailed information about pattern upgrade, dye compounding and fees is given below.
— Automatic Pattern Upgrade function has been added. Auto-upgrade stops when upgrade is successful or there are no more materials left.
Dye Booster
Dye Booster [Sealed]
Enhanced Dye Booster
Enhanced Dye Booster [Sealed]
Superior Dye Booster
Superior Dye Booster [Sealed]
3. Enhanced Dye Booster and Superior Dye Booster have been added to the "Misc." section of the special craft.
Enhanced Dye Booster [Sealed] 3 pcs. (8%)
Enhanced Dye Booster [Sealed] 1 pc. (67%)
Dye Booster [Sealed] 2 pcs. (25%)
– Dye Booster [Sealed] 5 pcs.
– 500,000 adena
– Enhanced Dye Booster (5 pc.)
– Enhanced Dye Booster [Sealed] 5 pcs.
4. The effects of the new dyes of Lv. 21-30 are given below.
P. Atk. +475
P. Skill Critical Rate +3.5%
P. Skill Critical Rate +4%
P. Atk. +525
P. Skill Critical Rate +4.5%
P. Atk. +550
P. Atk. +575
P. Skill Critical Rate +5.5%
M. Atk. +475
M. Skill Critical Rate +3.5%
M. Skill Critical Rate +4%
M. Atk. +525
M. Skill Critical Rate +4.5%
M. Atk. +550
M. Skill Critical Rate +5%
M. Atk. +575
M. Skill Critical Rate +5.5%
Received P. Skill Critical Rate -7.6%
Received P. Skill Critical Rate -8%
Soulshot damage +6%
Received P. Skill Critical Rate -8.4%
Soulshot damage +7%
Received P. Skill Critical Rate -8.8%
Received P. Skill Critical Rate -9.2%
Soulshot damage +9%
Received M. Skill Critical Rate -7.6%
Received M. Skill Critical Rate -8.0%
Spiritshot damage +6%
Received M. Skill Critical Rate
-8.4%
Spiritshot damage +7%
Received M. Skill Critical Rate -8.8%
Received M. Skill Critical Rate -9.2%
Spiritshot damage +9%
P. Def. +618
Received P. Skill Damage -5.5%
P. Def. +651
Received P. Skill Damage -6%
P. Def. +684
Received P. Skill Damage -6.5%
P. Def. +717
Received P. Skill Damage -7%
Received P. Skill Damage -7.5%
M. Def. +699
Received M. Skill Damage -5.5%
M. Def. +723
Received M. Skill Damage -6%
M. Def. +747
Received M. Skill Damage -6.5%
M. Def. +771
Received M. Skill Damage -7%
M. Def. +795
Received M. Skill Damage -7.5%
P. Atk. +625
P. Skill Critical Rate +6%
P. Skill Critical Rate +6.5%
P. Atk. +675
P. Atk. +700
P. Skill Critical Rate +7.5%
M. Atk. +625
M. Skill Critical Rate +6%
M. Skill Critical Rate +6.5%
M. Atk. +675
M. Skill Critical Rate +7%
M. Atk. +700
M. Skill Critical Rate +7.5%
Received P. Skill Critical Rate -9.6%
Soulshot damage +11%
Received P. Skill Critical Rate -10.4%
Soulshot damage +12%
Received P. Skill Critical Rate -10.8%
Soulshot damage +13%
Received P. Skill Critical Rate -11.2%
Soulshot damage +14%
Received M. Skill Critical Rate -9.6%
Received M. Skill Critical Rate -10%
Spiritshot damage +11%
Received M. Skill Critical Rate -10.4%
Spiritshot damage +12%
Received M. Skill Critical Rate -10.8%
Spiritshot damage +13%
Received M. Skill Critical Rate -11.2%
Spiritshot damage +14%
P. Def. +783
Received P. Skill Damage -8%
P. Def. +816
Received P. Skill Damage -8.5%
P. Def. +849
Received P. Skill Damage -9%
P. Def. +882
Received P. Skill Damage -9.5%
P. Def. +915
Received P. Skill Damage -10%
M. Def. +819
Received M. Skill Damage -8%
M. Def. +843
Received M. Skill Damage -8.5%
M. Def. +867
Received M. Skill Damage -9%
M. Def. +891
Received M. Skill Damage -9.5%
M. Def. +915
Received M. Skill Damage -10%
5. The effects of the new hidden power of Lv. 21-30 are given below.
1. Changed some items you can get from the Achievement Box.
— The quantity of some items has also been changed.
2-hour box:
Sayha's Cookie (Sealed) 5 pcs.
Growth Rune Fragment (Sealed) 1 pc.
6-hour box:
Sayha's Cookie (Sealed) 10 pcs.
Growth Rune Fragment (Sealed) 2 pcs.
12-hour box:
Sayha's Cookie (Sealed) 20 pcs.
Growth Rune Fragment (Sealed) 5 pcs.
Soulshot Ticket (Sealed) 250 pcs.
Soulshot Ticket (Sealed) 50 pcs.
Soulshot Ticket (Sealed) 500 pcs.
Soulshot Ticket (Sealed) 100 pcs.
Soulshot Ticket (Sealed) 1000 pcs.
Soulshot Ticket (Sealed) 200 pcs.
Spirit Ore (Sealed) 50 pcs.
Spirit Ore (Sealed) 250 pcs.
Spirit Ore (Sealed) 100 pcs.
Spirit Ore (Sealed) 500 pcs.
Spirit Ore (Sealed) 200 pcs.
Spirit Ore (Sealed) 1000 pcs.
1. Changed Grocer's "Supplies and minerals" item list: some items were added and some were removed.
– Dual Swords Crafting Stamp
– Antidote
– Greater Antidote
– Bandage
– Emergency Dressing
– Wind Walk Potion
– Haste Potion
– Cast Quickening Potion
– Scroll: Cancel Sleep
– Momentum Stone
– Greater Wind Walk Potion
– Greater Haste Potion
2. Now the Grocer sells high-quality items.
1. Modified the layout of the Giran city.
— Modified the look of the square, the fountain, the warehouse and Temple of Einhasad interior.
— Added doors to both sides of the Temple of Einhasad, which give access to the outer and inner rooms of the temple.
— Warrior Guild has been removed and a lawn added instead.
— The map and radar have been changed to match the new layout.
— The appearance of Giran changes depending on the season: winter, spring, summer, fall.
1. Rarely used item categories have been removed from the Game Assistant section.
Weapon
Armor
Agathion
Adventurer's Mark
Dye
Spellbook
Pet Book
Soulshot
Sealed Pet Necklace
Augmentation
Soul Crystal
Item Transformation
Transfer within the account
— Adventurer's Mark can be exchanged through Grocer Holly in Aden.
— Faded Dyes can be exchanged through NPC Pona near Giran's luxury shop.
1. Added effects for pets' unique passive skills.
Kookaburra
Tiger
Wolf
Buffalo
Hawk
Dragon
Fox
2. Steel Skin pets' skill effect has been changed.
Skill
level
40
(the value changes depending on the level)
3. Physical Training pets' skill effect has been changed.
HP Recovery Potions' Effect +50%
Received damage -5%
HP Recovery Potions' Effect +75%
HP Recovery Potions' Effect +100%
Received damage -20%
4. Added effects for pets' unique buff skills.
P./ M. Atk. +300
Skill MP Consumption -20%
5. Scroll: Boost Pet's Attack and Scroll: Boost Pet's Defense effects have been changed.
Pet's P. Atk. +300
Pet's M. Atk. +300
Pet's Skill Power +3%
Pet's P. Def.+400
Pet's Skill MP Consumption -20%
6. Pet's UI has been improved.
1. Added a new stat called "Combat power".
— Combat power value is determined by the equipment you use. Combat power's final value takes into account the enchant value of all equipped items.
— Clan skills, dolls and collections don't affect the Combat power value.
1. Changed the names and contents of some High-grade Supply Box given as reward for purge of some areas.
High-grade Supply Pack - Cruma Tower Purge
Talisman of Aden Supply Pack - Cruma Tower Purge
High-grade Supply Pack - Dragon Valley Purge
Cloak of Protection Supply Pack - Dragon Valley Purge
High-grade Supply Pack - Sel Mahum Base Purge
Cloak of Protection Supply Pack - Sel Mahum Base Purge
High-grade Supply Pack - Orc Barracks Purge
Dragon Belt Supply Pack - Orc Barracks Purge
High-grade Supply Pack - Giant's Cave Purge
Circlet of Hero Supply Pack - Giant's Cave Purge
High-grade Supply Pack - Goddard Territory Purge
Phantom Mask Supply Pack - Goddard Territory Purge
1. From now on colorful underline can be used for character's name in the Chat.
— The color can be changed in the "Accessories" menu in the settings window.
2. Countable items located on the quick access panel no longer disappear when you run out of them.
— If a slot is set to Auto-use, the automatic use of the item in the slot will continue as soon as its supplies are replenished.
3. Improved the resurrection menu that appears after character's death.
— Castle and clan hall resurrections that could make character lose their XP have been deleted.
— Since castle and clan hall resurrections have been deleted, the function that let restore XP in clan hall is deleted as well.
— Information about restored XP rate is now displayed in the resurrection menu.
— Now when selecting the resurrection option that will lead to XP loss, a warning message is displayed.
4. A message stating that you can't compound an augmented item will now appear when you hover the cursor over the [?] button in the list of compounding materials in the compounding UI.
5. The "Total play time" value now will also be reset when the Play Report is initialized.
6. Changed the design of the target display.
7. In the special craft section, a craft reset timer has been added to time-limited items that have craft time restrictions.
8. Fixed a bug that prevented the clan crest registration window from being moved.
9. Fixed a bug that displayed a useless zoom-in button in the upper part of the map.
10. When you hover the mouse cursor over the "coupon/ ticket" type item's icon while holding Ctrl, you will now be able to see the exchange menu and the items that you can receive.
— The following information will be provided.
11. Added tooltips for items that can be obtained from chests, kits, packs etc.
12. When searching in collections, the item slots that match the search keywords are now emphasized.
13. Fixed the issue that prevented the clan crest setting window from being moved.
14. Fixed a bug that displayed a zoom-in button that is no longer used in the upper part of the map.
15. Fixed a bug in the chest auto-use UI that always displayed items that don't have server notifications at the top.
16. The terrain display distance settings no longer reset after launching the game.
17. Changed the skills' name and level displayed in the Learn Skill window.
18. Modified the spacing between the stats in the skill and item tooltips.
1. From now on keyboards can be used to move more conveniently.
— From now on you can go through obstacles, passages and doorways without a stop.
— Moving is improved in some villages and hunting zones, later these changes will be applied in all the areas.
2. Improved character's movement when fighting monsters.
— From now on characters can go through monsters without being stuck.
1. From now on, pet's equipment can be changed in cross server groups.
2. Fixed a bug that displayed the appearance of Tarask Dragon incorrectly.
3. Fixed a bug that caused some monsters on the 1st, 5th, 6th floors of the World Tower of Insolence to be classified as Demons.
4. Fixed a bug that caused characters who have died on the roof of Orc Fortress to loose their XP.
5. From now on, Fatal Bow effect triggered by Legendary Shot used by Ghost Sentinel can remove damage limit effect only from characters.
6. Fixed an issue that sometimes caused characters to receive abnormal damage during PvP.
7. From now on, skills can be enchanted in cross server groups.
8. Fixed a bug that caused monsters to be spawned in the wrong areas of the Fields of Massacre.
9. Blessed Circlet of Hero and Blessed Dragon Belt icons have been replaced by icon with blessing effect.
10. Corrected the information in the tooltip of Boots of Evasion enchanted to +5 and higher.
11. Fixed an issue that caused the location of the equipment slot to change when switching between two-handed weapons.
12. Fixed an issue that caused wrong time to be displayed on the map in the Fairy-invaded Lands.
13. Fixed an issue that caused the user information window for the character who had sent a direct message to not be displayed.
14. Fixed an issue that caused the cooldown of the Invocation skill to be reset.
15. The typos in the Weapons of Immortality tooltips have been corrected.
16. Fixed a bug that displayed Titan Champion skill duration as 1 sec.
17. Hunter's Earring, Aztacan's Earring and Ferion's Necklace have been added to the list of passive effects transferred by Powerful Servitor Share (3 stars) skill used by Summoner class.
18. From now on, Andreas van Halter teleports closer, when heading towards the altar doors.
19. Fixed a bug that caused malfunctions during auto-hunting in some areas of Garden of Eva.
20. Fixed the following bug: when entering /dice command, server number was displayed together with a screen message informing that this function is unavailable.
21. Fixed a bug that caused the dark background in the L-Coin Store purchase window to disappear.
22. Fixed the following bug: when clicking on the XP value required for each level of the hidden power, the information disappeared and didn't appear until the client was restarted.
23. Fixed a bug that made Titan Champion skill of Titan class impossible to be used when its cooldown was over but the buff still was not expired.
24. Fixed a bug that prevented Daily Hunting mission progress from being counted until the Missions window was opened, even if a character had been occasionally hunting after logging in.
25. Fixed a bug that prevented cooldown reducing effect from being applied to the Titanic Break skill enchanted to +1.
26. Fixed a bug that caused cooldown reducing effect not to be mentioned in the enchanted Titanic Break skill tooltip.
27. Changed the type of Queen Ant's Stone Breaker: it used to be blunt weapon, and now it is magic blunt weapon.
28. Fixed a bug that caused Received PvP damage decrease symbol to be displayed incorrectly in the Talisman of Hellbound Lv. 7-10 tooltip.
29. Fixed a bug that incorrectly mentioned magic weapon in some skills equipment requirements.
30. Dragon Valley Hill hunting zone has been removed from Giran's Chamberlain's teleport list.
31. Fixed an issue that sometimes prevented the customized button layout in the system menu from being saved.
32. Fixed a bug that caused Human Wizards position to be shifted when they equipped Glorious Circlet together with sunglasses.
33. When using Boss Weapon, there is only 1 item skill icon displayed. If 2 or more icons should be displayed, from now on they appear as one image.
34. Changed terrain in some areas of the Shadow of the Mother Tree zone.
35. Fixed a bug in the Joining a Clan window that caused level dropdown list to display only levels up to 10.
36. Fixed a bug that caused Elf characters to appear in irregular places after being created.
37. Changed the terrain in the central area of the 1st floor of the Tower of Insolence.
38. Fixed a bug that didn't display the visual effect when hovering a mouse over General tab in the Special Zones UI.
39. Fixed a bug that sometimes caused residual visual effects to be displayed in the Tower of Insolence.
40. Added VO to some NPCs that didn't have one.
41. All skills animations are now displayed properly, even if their casting time has been greatly reduced because by Atk. Spd./ Casting Spd.
— Displayed animation doesn't correlate with the actual skill casting time.
42. When monsters go too far away from their spawn spot, they are teleported back to not walk the whole way back there.
43. Fixed a bug that caused servitors and pets not to recharge Soulshots after using it once.
44. The size of Decayed Sage who appears on the 2nd floor of the world session zone Tower of Insolence has been changed.
45. Fixed a bug that sometimes turned off the character control once they entered Clan Dungeon.
— The entrance to Clan Dungeon has been replaced from Coliseum to Monster Arena.
46. Fixed a bug that incorrectly displayed defense ignore value in the Shadow Scratch Lv. 11-15 tooltip.
47. Decreased the number of monster in starting areas and hunting zones below Lv. 76.
48. Fixed a bug that sometimes decreased numbers in the mission counter.
49. The icon of Elmoreden Tower's Time Stone has been improved.
50. Fixed a bug that interrupted skill use if character tried to use a skill while they were moving and the Chat by Enter option was active.
51. Fixed a bug that caused monsters to appear on cliffs in some areas of the Hellbound.
52. Fixed a bug that prevented sealed and unsealed Spellbook: Ability of Light from being used as material for skill enchantments.
53. Edited the description of effects in Spellbook: Exciting Adventure, Spellbook: Wind Riding, and Spellbook: Ghost Walking. Now it describes actual effects.
54. Fixed an issue that caused the auto-compounding confirmation window to sometimes open during regular compounding making it impossible to continue.
55. Fixed an issue that caused the unseen process to be displayed incorrectly in the mass enchanting UI.
56. Hidden Power Booster sold in the L-Coin Store has been moved to the bottom of the list.
57. Fixed a bug that didn't display item skill level when wearing enchanted accessories.
58. Fixed a bug that caused monsters in some areas of Plains of the Lizardmen to be spawned incorrectly.
59. Fixed a bug that made available Vengeance Teleport to Giran Territory where PvP is restricted.
60. Fixed an issue that prevented the Maps - World Info UI and the teleport window from being reset.
61. Fixed a bug that caused titles with 6 or more icons to appear cropped to other players.
62. Fixed a bug that caused Alliance Information and Alliance Chat to be displayed incorrectly from time to time.
63. Fixed a bug that sometimes caused payment for items that had been sold through the World Trade system not to be delivered.
64. Fixed a bug that caused character exclusive buffs to affect pets as well.
65. Giran Blacksmith has been given an ability to remove seals from A-grade accessories.
66. Fixed a bug that changed Soulshot and Spiritshot auto-use settings when character entered and left world hunting zones.
67. From now on, character can't enter the Olympiad if they are dead while teleporting there.
68. From now on, the teleport skill is used when moving to an NPC to accept or complete a quest.
69. Fixed the following bug in the auto-use settings: basic attacks priority was higher than attack skills, therefore attack skills were not used.
70. From now on, when switching to the next target during auto-hunting, if rush skill is available it is used prior to all the other skills.
71. If the target is not changed, rush skill is not used first, and the skills from the shortcut list are used in the appropriate order instead as before.
72. From now on, Spellbook Coupon - 1 Star [Sealed] can be used for enchanting 1-4 star skills, and Package: Spellbook Coupon - 3 Stars for enchanting 3-4 star skills.
73. Fixed typos and outdated information in the description of Einhasad's Pendant Lv. 1-5.
74. Fixed a bug that sometimes caused pets' XP to decrease when returning to the main server from the world hunting zones or the Olympiad.
1. The following Sayha's Storm items will be deleted during the maintenance on Wednesday, July 31, 2024.
- Sayha's Storm (Time-limited) [Sealed];
- Sayha's Storm (Time-limited);
- Sayha's Storm Lv. 1 (Time-limited) [Sealed];
- Package: Sayha's Storm (1000 pcs.) (Time-limited) [Sealed].