29 October 2021
When the rift to the new world opened, a few wizards started feeling their powers intensify in a strange way. It was clear that this new magic was emanating from the rift and they went on to study this new magic and learn from the locals how to use it.
The Laphine, masters of New World magic had a completely different way of dealing with magical elements: instead of inflicting damage on the enemy, they chose to induce them into panic and other feelings. By combining powerful spells and the Laphine magical principles, wizards develop a unique advantage in combat, although the extensive use of these techniques can be harmful to the caster.
The few who managed to dominate this new form of magic are now called Warlocks.
Job Tree: Mage - Wizard - High Wizard - Warlock
Movement -10%
AGI/DEX: -6% Monster / -3% Player
Movement -20%
AGI/DEX: -12% Monster / -6% Player
Movement -30%
AGI/DEX: -18% Monster / -9% Player
Movement -40%
AGI/DEX: -24% Monster / -12% Player
Movement -50%
AGI/DEX: -30% Monster / -15% Player
50% Success Rate
3x3 cells / 6 sec. duration
55% Success Rate
5x5 cells / 9 sec. duration
60% Success Rate
5x5 cells / 12 sec. duration
65% Success Rate
7x7 cells / 15 sec. duration
70% Success Rate
7x7 cells / 18 sec. duration
Casting Range +1 Cell
Decrease fixed casting speed by 5%
Casting Range +2 Cells
Decrease fixed casting speed by 10%
Casting Range +3 Cells
Decrease fixed casting speed by 15%
Absorb 10% of Damage
Absorb Success Rate 75%
Absorb 15% of Damage
Absorb Success Rate 80%
Absorb 20% of Damage
Absorb Success Rate 85%
Absorb 25% of Damage
Absorb Success Rate 90%
Absorb 30% of Damage
Absorb Success Rate 95%
Summon Stone
Ps: This document seeks only to inform about the mechanics of this version of the game. All information included here may change after the release of the game.