Professions of Midgard: Mechanic

01 November 2021

Professions of Midgard: Mechanic

When the Three Kingdoms were on the brink of war, a Schwarzwald scientist invented an extraordinary machine which he built from parts of robots that he found around the Tower of Aldebaran and in the ruins of Juperos. This new invention quickly became a symbol of a new era of power.

Unlike magic, which many knew how to use the basics but few could properly master, this new invention was more practical, easy to use, and offered a fast path to immense power. Over the time the technological enthusiasts that worked with this new technology were called mechanics.

Job Tree: Merchant - Blacksmith - Mastersmith - Mechanic

Changing the Profession


To become a Mechanic you must contact Chainheart. (yuno 129 156)

Skills

Important! The items needed to activate the skills must be in the character's inventory and not equipped.

Madogear License

Allows the Mechanic to use Mado Gear. Higher Level Increases ATK and decreases the movement penalty in Mado Gear.
Skill Level12345
EffectAtk +15 / Movement Speed -40%Atk +30 / Movement Speed -30%Atk +45 / Movement Speed -20%Atk +60 / Movement Speed -10%Atk +75 / No Movement Speed penalty

Knuckle Boost

Skill Requirement: Madogear License level 1
Shoot a rocket punch at a single target from a distance. Atk increases as caster's Dex gets higher. Range 11 cells.
Skill Level12345
EffectDamage 300%Damage 400%Damage 500%Damage 600%Damage 700%

Pile Bunker

Skill Requirement: Knuckle Boost level 2
Pull out deadly drills from the Madogear to inflict damage and nullify Defensive magic skills cast on the target. Nullifies [Kyrie Eleison, Assumptio, Mental Strength, Gentle Touch-Change, Gentle Touch-Revitalize, Auto Guard, Reflect Shield, Defending Aura, Reflect Damage, Prestige, and Banding]. Requires a Pile Bunker to cast.
Skill Level123
Effect3 Cell Range / Chance to cancel Defense magic skill 40%4 Cell Range / Chance to cancel Defense magic skill 55%5 Cell Range / Chance to cancel Defense magic skill 70%

Vulcan Arm

Skill Requirement: Knuckle Boost level 2
Shoot a large-caliber gun equipped on Madogear and attack enemies. Consume 1 Vulcan Bullet to activate the skill. Atk increases as caster's DEX gets higher. Range 3 cells.
Skill Level123
EffectDamage 70%Damage 140%Damage 210%

Flame Launcher

Skill Requirement: Vulcan Arm level 1
Set flames on the ground with a Flame Thrower to damage and inflict [Ignition] status to all targets that are inside of the range. Must have a Flame Thrower equipped. Consumes 1 Magic Gear Fuel and 20 SP.
Skill Level123
EffectFire Property Damage 600% / Chance to curse [Ignition] status 30%Fire Property Damage 900% / Chance to curse [Ignition] status 40%Fire Property Damage 1200% / Chance to curse [Ignition] status 50%

Ice Launcher

Skill Requirement: Vulcan Arm level 3
Use a quick freezer to give damage inflict [Freezing] / [Freeze] status to all targets that are inside of the range. Consumes 1 Liquid Condensed Bullet and 1 Magic Gear Fuel.
Skill Level123
EffectWater property Atk 600% / 5x5 AoEWater property Atk 900% / 7x7 AoEWater property Atk 1200% / 9x9 AoE

Arm Cannon

Skill Requirement: Flame Launcher level 2 / Ice Launcher level 2
Launch the cannon equipped on the Madogear to give great damage to the target. Damage decreases as target's size gets bigger. Damage property is changeable depending on equipped cannon ball. 1 Magic Gear Fuel and 1 cannon ball are required.
Skill Level123
EffectAttack Power 700% / 650% / 600% / Range 9 Cells / effective range of 7x7 cellsAttack Power 1100% / 1000% / 900% / Range 11 Cells / effective range of 5x5 cellsAttack Power 1500% / 1350% / 1200% / Range 13 Cells / effective range of 3x3 cells

Acceleration

Skill Requirement: Madogear License level 1
Increase Madogear's movement speed. An Accelerator must be equipped to cast and consumes 1 Magic Gear Fuel.
Skill Level123
EffectSkill Duration 60 sec.Skill Duration 90 sec.Skill Duration 120 sec.

Hover

Skill Requirement: Acceleration 1

Make Madogear hover over the ground to escape traps and any other magic attacks. A Hovering Booster must be equiped to cast and consumes 1 Magic Gear Fuel.

Skill Duration 90 sec.

Front Slide

Skill Requirement: Hover
Madogear rushes forward 7 cells and consumes 1 Magic Gear Fuel.

Back Slide

Skill Requirement: Hover
Madogear moves backward 7 cells and consumes 1 Magic Gear Fuel.

Remodel Mainframe

Skill Requirement: Madogear License level 4
Remodel Magic Gear's main frame to increase defense and overheat limit. If Magic Gear receives damage, it will continue to receive damage.
Skill Level1234
EffectDefense +40 / Overheat Limit 200Defense +60 / Overheat Limit 280Defense +80 / Overheat Limit 360Defense +100 / Overheat Limit 450

Suicidal Destruction

Skill Requirement: Remodel Mainframe level 2
Make Magic Gear self-destruct causing huge damage in an area around it. Caster will lose Magic Gear and all SP will be drained. [Suicide Device] is required to use this skill. Consumes 3 Magic Gear Fuel.
Skill Level123
EffectRange 5x5 cellsRange 7x7 cellsRange 9x9 cells

Elemental Shift

Skill Requirement: Remodel Mainframe level 2
Change Madogear's property. Must have a  <Shape Shifter> equipped and consumes 2 Magic Gear Fuel and 1 Enchanted Stone.
Skill Level1234
EffectChanges to fire property / Consume 3 Scarlet PointsChanges to earth property / Consume 3 Lime Green PointsChanges to wind property / Consume 3 Yellow Wish PointsChanges to water property / Consume 3 Indigo Points

Cooldown

Skill Requirement: Suicidal Destruction level 2
Cools down Madogear, resetting the overheat counter and prevents overheating from occuring. Must have the [Cooling Device] accessory and consumes 2 Magic Gear Fuel.

Infrared Scan

Skill Requirement: Elemental Shift level 2
Scan 15 x 15 cells around caster with a infrared scanner and find hidden enemies. Decreases all enemies' flee rate by 30% if they are inside of the skill range. (Chance of success is 100%.)

Analyze

Skill Requirement: Infrared Scan
Analyze a target's status and decreases physical/magic defensive strength of the target. Skill range is 9 cells. Duration is 20 seconds and consumes 1 Magic Gear Fuel.
Skill Level123
Effectphysical / magic defense 14% decreasephysical / magic defense 28% decreasephysical / magic defense 42% decrease

Magnetic Field

Skill Requirement: Cooldown
Immobilize all enemies that are inside of skill range with electro-magnetic waves. If caster or targets are in hovering state, they don't get skill effect. Also the magnetic field from the skill decreases target's SP continuously. Requires a <Magnetic Field Generator> and consumes 3 Magic Gear Fuel.
Skill Level123
EffectPrevents movement for 4 secs.Prevents movement for 6 secs.Prevents movement for 8 secs.

Neutral Barrier

Skill Requirement: Magnetic Field level 2
Creates an energy field around the Caster, increasing DEF and MDEF of all targets in range and preventing all Long-range attacks from damaging the targets. Requires a <Barrier Builder> and consumes 1 Magic Gear Fuel.
Skill Level123
EffectPhysical and Magic defense +15% / Duration 30 sec.Physical and Magic defense +20% / Duration 45 sec.Physical and Magic defense +25% / Duration 60 sec.

Stealth Field

Skill Requirement: Analyze level 3 / Neutral Barrier level 2
Creates a 5x5 cell stealth barrier around the Caster, cloaking all targets within range. All targets cloaked by Stealth Field will be semi-visible, and they cannot be targeted by skills. Continually consumes caster's SP while the skill is active and decreases 20% of caster's movement speed. It can be canceled if Stealth Field is cast twice. Requires a <Camouflage Generator>and consume 2 Magic Gear Fuel.
Skill Level123
EffectDuration 15 secDuration 20 sec.Duration 25 sec.

Repair

Skill Requirement: Madogear License level 2
Enable to repair (recover) Madogear or other Madogears. Requires a <Repair Kit> and consumes 1 Magic Gear Fuel.
Skill Level12345
EffectCast Range 5 Cells / MaxHP 4% recoveryCast Range 6 Cells / MaxHP 7% recoveryCast Range 7 Cells / MaxHP 13% recoveryCast Range 8 Cells / MaxHP 17% recoveryCast Range 9 Cells / MaxHP 23% recovery

Axe Mastery

Increases ATK and Accuracy rate when caster equips an axe (passive), Maces also receive a small percentage of this skill.
Skill Level12345
EffectATK +5 / Accuracy Rate +3ATK +10 / Accuracy Rate +6ATK +15 / Accuracy Rate +9ATK +20 / Accuracy Rate +12ATK +25 / Accuracy Rate +15
Skill Level678910
EffectATK +30 / Accuracy Rate +18ATK +35 / Accuracy Rate +21ATK +40 / Accuracy Rate +24ATK +45 / Accuracy Rate +27ATK +50 / Accuracy Rate +30

Fire Earth Research

After researching Fire and Earth Element monsters, Mechanic gains further understanding of them, increasing damage and resistance against these monsters.
Skill Level12345
EffectResistance +10 / ATK +10Resistance +20 / ATK +20Resistance +30 / ATK +30Resistance +40 / ATK +40Resistance +50 / ATK +50

Axe Boomerang

Skill Requirement: Axe Mastery level 1
Axe exclusive skill (One-handed and Two-handed) Throws axe like a boomerang at a target, causing damage and knocking it back. The weight of the axe increases damage done by the skill.
Skill Level12345
EffectDamage 300% + Axe Weight / Skill Range 5 cellsDamage 350% + Axe Weight / Skill Range 6 cellsDamage 400% + Axe Weight / Skill Range 7 cellsDamage 450% + Axe Weight / Skill Range 8 cellsDamage 500% + Axe Weight / Skill Range 9 cells

Power Swing

Skill Requirement: Axe Boomerang level 3
Gives damage and [Stun] status to 1 target by swinging your weapon. Add a small chance of auto-casting Axe Boomerang if caster equipped with an Axe. Increases ATK depending on caster's STR and DEX.
Skill Level12345
EffectATK 400%ATK 500%ATK 600%ATK 700%ATK 800%

Axe Tornado

Skill Requirement: Axe Mastery level 1
Axe exclusive Skill (One-handed, Two-handed) Causes a tornado to form by spinning with an axe at a high speed, causing damage to all targets in range.
Skill Level12345
Effect5x5 AoE / 18 SP / 20 HP5x5 AoE / 20 SP / 40 HP7x7 AoE / 22 SP / 60 HP7x7 AoE / 24 SP / 80 HP7x7 AoE / 26 SP / 100 HP

FAW Silver Sniper

Skill Requirement: Fire Earth Research level 2
Set FAW (Fixed Automatic Weapon) on the ground that executes long distance attacks. Maximum of 2 FAWs can be set. Consumes 2 Steel and 1 Iron. Requires an Oridecon Hammer and Mini Furnace. 
Skill Level12345
EffectDuration 20sec.ATK +200 / Duration 30sec.ATK +400 / Duration 40sec.ATK +800 / Duration 50sec.ATK +1000 / Duration 60sec.

FAW Magic Decoy

Skill Requirement: FAW Silver Sniper level 2
Sets FAW (Fixed Automatic Weapon) on the ground that executes magic attacks. Maximum of 2 FAWs can be set. Consumes 2 Iron, 1 Brigan and 1 item among Red Blood, Green Live, Wind of Verdure or Crystal Blue. Requires an Oridecon Hammer and Portable Furnace.
Skill Level12345
EffectMATK 300 / Duration 20 sec.MATK 350 / Duration 30 sec.MATK 400 / Duration 40 sec.MATK 450 / Duration 50 sec.MATK 500 / Duration 60 sec.

Divest FAW

Skill Requirement: FAW Silver Sniper 1
Disarms 1 active FAW from the ground. Also enables a chance to disarm other player's FAWs. Consumes 1 <Wrench>

Lava Flow

Required Skill : Fire Earth Research level 1
Causes Lava to erupt from the ground in the targeted cell for 5 seconds in a 7x7 area, dealing damage and inflicting stun and burning status. You cannot create more than 3 eruptions at a time.
Skill Level12345
Effect1000 fixed damage per 1/2 second / 10% Stun and Burning status chance1200 fixed damage per 1/2 second / 20% Stun and Burning status chance1400 fixed damage per 1/2 second / 30% Stun and Burning status chance1600 fixed damage per 1/2 second / 40% Stun and Burning status chance1800 fixed damage per 1/2 second / 50% Stun and Burning status chance

Ps: This document seeks only to inform about the mechanics of this version of the game. All information included here may change after the release of the game.