Professions of Midgard: Rebellion

21 January 2022

A handful of mercenary survivors from the event known as the Mercenary Rebellion were forced to hide from the world and live in exile for several years, wandering in forests and remote locations. As memories of this bloody conflict started to fade, a few of them started making casual appearances in well populated cities.

Their shattering loss however is still very much alive in their hearts and their fallen brothers in arms are still secretly praised. There are rumors that the Rebellion is still very much alive and that these revolutionaries often meet in a basement Einbroch.

Getting the job

Find the Suspicious Man (moc_fild12 261, 318) near the pond south of Morroc and talk to him. The player is mistaken for another person (presumably someone quite androgynous if your character is female). Select either option to be transported across the map

Skills

Rich's Coin

Create 10 Coins at the cost of 100 zeny at a time.
Coin Flip never consumes Coins upon failure once this skill is learned.

Platinum Altar

Activates only if your bullets are Holy.
Consumes all your Coins. This skill's damage increases in proportion to its level and spent Coins.
Platinum Altar also decreases damage from Undead monsters for its duration.
Switching to different Equipment/bullets immediately cancels this skill's effect.
This skill cannot be used with Madness Canceller or Hit Barrel.
Level 1Level 2Level 3Level 4Level 5
Duration: 30 Sec.Duration: 45 Sec.Duration: 60 Sec.Duration: 75 Sec.Duration: 90 Sec.

Hit Barrel

Decrease Fixed Casting and increase Attack Speed and Attack Strength at the cost of your Evasion and all your Coins.
The Fixed Casting reduction is affected by the number of spent Coins.
After this skill's duration, you are restricted from attacking or using skills/items for 10 seconds.
Switching to different Equipment during this skill's effect immediately cancels the skill and activates the 10-second penalty.
This skill cannot be used with Madness Canceller or Platinum Altar.
Level 1Level 2Level 3Level 4Level 5
FLEE -70/Lasts for 60 sec.СFLEE -65/Lasts for 60 sec.FLEE -60/Lasts for 60 sec.FLEE -55/Lasts for 55 sec.FLEE -50/Lasts for 50 sec.

Crimson Marker

Mark a target with a bloody brand that decreases Evasion Rate by 10, and displays the target's location on your mini-map.
Up to 3 targets can be marked. Crimson Marker affects Quick Draw Shot, Dragon Tail, and God's Hammer.

Dragon Tail

A Grenade Launcher skill. Shoots missiles at all of your Crimson Marked targets.
The skill's damage is divided among all the Crimson Marked targets.
The skill cannot be activated if there are no Crimson Marked targets.
Consumes 1 Dragon Tail Missile.
Level 1Level 2Level 3Level 4Level 5
Damage 5000%Damage 6000%Damage 7000%Damage 8000%Damage 9000%

Binding Trap

Sets a Slowing trap beneath your feet. All targets that walk into the trap's range have their Movement Speed significantly decreased. Binding Trap's duration decreases in proportion to the targets' STR. Only 1 Binding Trap can be set at a time. Use the Flicker skill to detonate Binding Trap and inflict additional damage on the targets. This skill's damage increases in proportion to your Dexterity, targets' HP, and the skill's level.
Consumes 1 Coin and 1 Special Alloy Trap.
Level 1Level 2Level 3Level 4Level 5
Range: 3x3 Cells, Base Duration: 10 Sec.Range: 5x5 Cells, Base Duration: 11 Sec.Range: 5x5 Cells, Base Duration: 12 Sec.Range: 7x7 Cells, Base Duration: 13 Sec.Range: 7x7 Cells, Base Duration: 14 Sec.

Eternal Chain

Eternal Chain auto-casts Chain Action on whatever Equipment you have equipped.
The auto-cast Chain Action's level matches that of Eternal Chain.
Consumes 1 Coin.
Level 1Level 2Level 3Level 4Level 5
Duration: 45 Sec.Duration: 60 Sec.Duration: 75 Sec.Duration: 90 Sec.Duration: 105 Sec.
Level 6Level 7Level 8Level 9Level 10
Duration: 120 Sec.Duration: 135 Sec.Duration: 150 Sec.Duration: 165 Sec.Duration: 180 Sec.

Quick Draw Shot

Follow up Chain Action with Quick Draw Shot to inflict additional damage.
The number of additional attacks increase in proportion to your Dexterity.
Quick Draw Shot attacks all the Crimson Marked characters within a 21x21 cell area around you.

Round Trip

A Gatling Gun skill. Shoot your gun at all surrounding enemies. When hit, enemies are knocked out of the skill's range. The enemies receive additional damage if they hit a wall while sent out of the skill's range. This skill's damage and additional damage from wall collision increase in proportion to your Dexterity.
Consumes 1 Coin and 5 equipped Bullet.
Level 1Level 2Level 3Level 4Level 5
Range: 7x7 CellsRange: 7x7 CellsRange: 9x9 CellsRange: 11x11 CellsRange: 13x13 Cells

Fire Rain

A Gatling Gun skill.
Delivers consecutive attacks to a 3x10 cell area in front of you. The skill's damage increases in proportion to your Dexterity and the skill's level.
Fire Rain creates a chance of removing Ground skills in its range.
Consumes 1 Coin and 10 equipped Bullet.
Level 1Level 2Level 3Level 4Level 5
Damage 3800%
Removal Chance: 20%
Damage 4100%
Removal Chance: 25%
Damage 4400%
Removal Chance: 30%
Damage 4700%
Removal Chance: 35%
Damage 5000%
Removal Chance: 40%

Mass Spiral

A Rifle skill.
Shoots a Piercing bullet whose damage increases in proportion to the target's Defense.
The skill creates a high chance of Bleeding the target.
Level 1Level 2Level 3Level 4Level 5
Damage 200%, Bleeding Chance 40%Damage 400%, Bleeding Chance 50%Damage 600%, Bleeding Chance 60%Damage 800%, Bleeding Chance 70%Damage 1000%, Bleeding Chance 80%

Anti Material Blast

A Rifle skill. Inflicts damage and reduce the target's Player Resistance.
This skill's chance increases in proportion to your Dexterity and the skill's level.
Consumes 1 Coin.
Level 1Level 2Level 3Level 4Level 5
Damage 3800%, 30% chance of reducing resistance by 10% for 6 Sec.Damage 4100%,  40% chance of reducing resistance by 20% for 7 Sec.Damage 4400%, 50% chance of reducing resistance by 30% for 8 Sec.Damage 4700%, 60% chance of reducing resistance by 40% for 9 Sec.Damage 5000%, 70% chance of reducing resistance by 50% for 10 Sec.

God's Hammer

A Rifle skill.
Call upon God's wrath on earth. If the target is Crimson Marked, this skill attacks 5x5 cells around the target. If not, this skill attacks a random spot near the target.
Consumes all your Coins. This skill's damage increases in proportion to its level and spent Coins.
This skill creates a 100% chance of Stunning its targets, and its skill level affects the Stunning duration.
Level 1Level 2Level 3Level 4Level 5
Damage 4200%, Stuns for 3 Sec.Damage 5600%, Stuns for 3 Sec.Damage 7000%, Stuns for Sec.Damage 8400%, Stuns for Sec.Damage 9800%, Stuns for 5 Sec.

Vanishing Buster

A Shotgun skill. Inflicts damage on a target and surrounding enemies within a 5x5 cell area, and remove a random buff cast on the target. Consumes 1 Coin.
Level 1Level 2Level 3Level 4Level 5
Damage 2300%, Effect Removal Chance 60%Damage2600%, Effect Removal Chance 70%Damage 2900%, Effect Removal Chance 80%Damage 3200%, Effect Removal Chance 90%Damage 3500%, Effect Removal Chance 100%

Shattering Storm

A Shotgun skill.
Inflicts damage on a target and surrounding enemies within a 5x5 cell area, and destroy a random item equipped to the target.
The Equipment destruction chance increases in proportion to your Dexterity and this skill's level, and inverse proportion to the target's Level and Agility.
Shattering Storm does not take effect on Coated/Indestructible items.
Consumes 3 Coins and 1 equipped Bullet.
Level 1Level 2Level 3Level 4Level 5
Damage 1900%, area: 5х5 CellsDamage 2100%, area: 5х5 CellsDamage 2300%, area: 5х5 CellsDamage 2500%, area: 5х5 CellsDamage 2700%, area: 7х7 Cells

Slug Shot

Inflicts as much damage as the weight of your bullets. Requires the special Slug Bullets, which, because of their heavy weight, decrease your Accuracy for targets 3 or more cells away. Slug Shot forces player characters to sit and Stuns monsters.
Consumes 1 Coin and 1 equipped Slug Bullet.
Level 1Level 2Level 3Level 4Level 5
Damage on the player 2000%, damage on the monster 1200%, accuracy -10 per cell.Damage on the player 4000%, damage on the monster 2400%, accuracy -9 per cell.Damage on the player 6000%, damage on the monster 3600%, accuracy -8 per cell.Damage on the player 8000%, damage on the monster 4800%, accuracy -7 per cell.Damage on the player 10000%, damage on the monster 6000%, accuracy -6 per cell.

Fire Dance

A Revolver skill. Attack all enemies within a 7x7 cell area around you. This skill's damage increases in proportion to your Level and the skill's level.
Consumes 1 Coin and 5 equipped Bullet.
Level 1Level 2Level 3Level 4Level 5
Attack 200%Attack 400%Attack 600%Attack 800%Attack 1000%

Fallen Angel

A Revolver skill.
Jump to a selected spot and cast Desperado upon landing. The level of the cast Desperado matches your skill level. This skill fails automatically if there is a wall/obstacle in your way. Skill cooldown decreases in proportion to the skill's level.
Consumes 1 Coin.

Howling Mine

A Grenade Launcher skill.
Shoot a mine that sticks to a target and explodes. Up to 5 Howling Mines can be shot.
Use the Flicker skill to detonate Howling Mines and inflict additional Fire damage on the target and surrounding enemies.
Howling Mines can be detonated only by the Flicker skill. If left undetonated for 30 seconds, they simply vanish.
Howling Mines create a chance of Igniting all targets that receive Fire damage from their explosions.
Consumes 1 Coin and 1 Shooting Mine.
Level 1Level 2Level 3Level 4Level 5
Damage 400%, Explosion Damage 800%Damage 600%, Explosion Damage 1100%Damage 800%, Explosion Damage 1400%Damage 1000%, Explosion Damage 1700%Damage 1200%, Explosion Damage 2000%

Flicker

Activates/detonates your Howling Mines and Binding Trap in one screen.

Ps: This document seeks only to inform about the mechanics of this version of the game. All information included here may change after the release of the content.