Professions of Midgard: Kagerou & Oboro
22 January 2022
In the Amatsu village there was an old rumor that claims that the village is haunted by ghosts. People often reported seeing strange shadows and fast moving blurs on dark alleyways. The elders in town swear that those are the spirits of Kagerou and Oboro, two legendary warriors that tied their destinies under the Sun and the Moon of Amatsu.
The legend of Kagerou and Oboro tells that the duoo not only possessed pristine fighting skills but also the power to control the elements, create illusions and bring the quickest deaths to their targets. Kagerou was the Sun, and Oboro was the Moon, both similar and different from one another; two halves of the same picture, yin and yang.
Getting the job
Go to the abandoned house in the Amatsu Village (amatsu 148, 137), there you must find the secret passageway to the Ninja's Guild Headquarters. There you must speak with the Old Man.
Kagerou & Oboro Skills
Shadow Hiding
Hide yourself with this skill. This is the same as the Rogue's Hide. Skill disables if SP is fully consumed or if skill is used again. Continuously consumes SP while active |
Righthand Mastery
Recovers the fading right hand attack when both hands are equipped with a weapon. Attack increases more than at levels 4 and 5 compared to using a weapon with one hand. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Damage 80% | Damage 90% | Damage 100% | Damage 110% | Damage 120% |
Lefthand Mastery
Recovers the fading left hand attack when both hands are equipped with a weapon. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Damage 60% | Damage 70% | Damage 80% | Damage 90% | Damage 100% |
Cross Slash
Enemy with cross impact damage will fall into a <cross wound> state for about 3 seconds. Attacking an enemy with a cross wound again with a cross impact will inflict more powerful damage. The higher the Base level of the caster, the more damage inflicted. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Damage 150% | Damage 300% | Damage 450% | Damage 600% | Damage 750% |
Soul Cutter
Additional damage is inflicted if the target attacked has the Soul Linker Spirit buff. Forcibly cancels the Spirit skill. The higher the Spirit skill, the more damage is inflicted. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Damage100% | Damage 200% | Damage 300% | Damage 400% | Damage 500% |
Kunai Explosion
Throw an explosive Kunai and inflict damage to all enemies within the area of effect. Consumes 1 Explosive Kunai. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Range: 7 Cells | Range: 8 Cells | Range: 9 Cells | Range: 10 Cells | Range: 11 Cells |
Kunai Splash
Inflict damage with a Kunai to all enemies within a radius around you. Using this skill will consume 8 equipped Kunai. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Damage 360%, Effect Area: 9х9 | Damage 420%, Effect Area: 9х9 | Damage 480%, Effect Area: 9х9 | Damage 540%, Effect Area: 9х9 | Damage 600%, Effect Area: 11х11 |
Rapid Throw
Powerup version of the Ninja skill [Throw Coins] Throw up to 100,000 Zeny that has a chance to inflict random slash damage that ignores all enemy defense within a certain range. Targets Ground. Only half of the damage is inflicted to Boss monsters. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Cost 10 000 z. Area 3х3 Damage: 5 000 - 10 000 | Cost 20 000 z. Area 3х3 Damage: 10 000 - 20 000 | Cost 30 000 z. Area 3х3 Damage: 15 000 - 30 000 | Cost 40 000 z. Area 3х3 Damage: 20 000 - 40 000 | Cost 50 000 z. Area 3х3 Damage: 25 000 - 50 000 |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Cost 60 000 z. Area 3х3 Damage: 30 000 - 60 000 | Cost 70 000 z. Area 3х3 Damage: 35 000 - 70 000 | Cost 80 000 z. Area 3х3 Damage: 40 000 - 80 000 | Cost 90 000 z. Area 3х3 Damage: 45 000 - 90 000 | Cost 100 000 z. Area 5х5 Damage: 50 000 - 100 000 |
Swirling Petal
Throw Shuriken and inflict damage to all enemies within 7 x 7 cells range. The higher "Throw Huuma Shuriken" Skill level and DEX / AGI of the caster, the more attack can take place. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Damage 150% Range: 9 Cells | Damage 300% Range: 10 Cells | Damage 450% Range: 11 Cells | Damage 600% Range: 12 Cells | Damage 750% Range: 13 Cells |
Makibishi
Spread out caltrops for enemies to step on and become immobilized or stunned.The higher the skill level, the more you can spread on the ground. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Consumes 3 Makibishi | Consumes 4 Makibishi | Consumes 5 Makibishi | Consumes 6 Makibishi | Consumes 7 Makibishi |
Pure Soul
Focus your mind for 10 seconds to recover HP and SP quickly. You are Immobilized while using this skill. May not receive damage at a certain rate when attacked in Pure Soul state. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Recovers 2% HP and 1% SP per sec. | Recovers 4% HP and 2% SP per sec. | Recovers 6% HP and 3% SP per sec. | Recovers 8% HP and 4% SP per sec. | Recovers 10% HP and 5% SP per sec. |
Illusion - Shadow
Creates a Shinobi clone. The clone has HP and will disappear once HP is consumed or the time expires. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Afterimage HP 6000 Duration: 27 sec. | Afterimage HP 9000 Duration: 24 sec. | Afterimage HP 12000 Duration: 21 sec. | Afterimage HP 15000 Duration: 18 sec. | Afterimage HP 18000 Duration: 15 sec. |
Illusion - Shock
Cast an illusion to a target to reduce all stats of the target and transform the target into a monster. Targets under this effect cannot change or remove equipped items. This effect does not apply to allies and monsters. Can only be used during WoE. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
All Stats 2 ~ 3 Reduction | All Stats 4 ~ 6 Reduction | All Stats 6 ~ 9 Reduction | All Stats 8 ~ 12 Reduction | All Stats 10 ~ 15 Reduction |
Illusion - Death
Cast an illusion to a target to reduce HP and all stats of the target and put a curse on the target. Also puts the target into a [Coma] state with a low probability. Only applies to players with lower base levels and does not apply to monsters. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Success Chance: 50% Effect Duration: 8 sec. | Success Chance: 55% Effect Duration: 10 sec. | Success Chance: 60% Effect Duration: 12 sec. | Success Chance: 65% Effect Duration: 14 sec. | Success Chance: 70% Effect Duration: 16 sec. |
Illusion - Bewitch
Has a chance to switch locations between the target and yourself. Has a chance to inflict both the caster and target with the [Confusion] state at a certain rate. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Success Chance: 50% Range: 5 cells. | Success Chance: 55% Range: 6 cells. | Success Chance: 60% Range: 7 cells. | Success Chance: 65% Range: 8 cells. | Success Chance: 70% Range: 9 cells. |
16th Night
All fixed casting of any ninja skills will disappear when this skill is used. Variable casting time will reduce to half, while MATK increases a certain amount. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Duration: 30 sec. | Duration: 45 sec. | Duration:: 60 sec. | Duration:: 75 sec. | Duration: 90 sec. |
Fire Charm
Summons a Fire Spirit using a Fire Charm to increase attack of Fire Property skills. Can summon up to 10 spirits and your weapon changes to Fire Property once you succeed in summoning 10 spirits. Using this skill will consume 1 Fire Charm. |
Ice Charm
Summons an Ice Spirit using an Ice Charm to increase attack of Water Property skills. Can summon up to 10 spirits and your weapon changes to Water Property once you succeed in summoning 10 spirits. Using this skill will consume 1 Ice Charm. |
Wind Charm
Summons a Wind Spirit using a Wind Charm to increase attack of Wind Property skills. Can summon up to 10 spirits and your weapon changes to Wind Property once you succeed in summoning 10 spirits. Using this skill will consume 1 Wind Charm. |
Earth Charm
Summons an Earth Spirit using an Earth Charm to increase the caster's attack and defense. Can summon up to 10 spirits and your weapon changes to Earth Property once you succeed in summoning 10 spirits. Using this skill will consume 1 Earth Charm. |
Release Ninja Spell
Releases the spiritual energy from the target to inflict damage. Damage Property depends on the property of the summoned spirit Charm. |
Cast Ninja Spell
Transfer your spiritual energy to the earth to create a portal that generates various effects. | |||
[Fire Spirit] Casts Combust state to all enemies within range. Increases attack if equipped weapon is Fire Property. | [Water Spirit] Casts either Freezing/Deep Freeze/Congeal state to all enemies within range. Increases attack if equipped weapon is Water Property. | [Wind Spirit] Casts either Silence/ Sleep/Deep Sleep state to all enemies within range. Increases attack if equipped weapon is Wind Property. | [Earth Spirit] Casts either Stone Curse/Poison state to all enemies within range. Increases attack if equipped weapon is Earth Property. |
Kagerou Exclusive Skills
Shadow Trampling
Stop targets using specific hiding skills temporarily and forcibly cancel the skill. Can only be used in PVP and WoE. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Area: 5х5 Paralyzes for: 5 sec. | Area: 7х7, Paralyzes for: 6 sec. | Area: 9х9, Paralyzes for: 7 sec. | Area: 11х11, Paralyzes for: 8 sec. | Area: 13х13, Paralyzes for: 9 sec. |
Empty Shadow
Dispels the reflection effect from a target for a period of time. Skill attempts may fail while under the Empty Shadow effect. Using this skill will consume 1 Shadow Orb. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Duration: 10 sec. | Duration: 15 sec. | Duration: 20 sec. | Duration: 25 sec. | Duration: 30 sec. |
Shadow Warrior
Imbues [Skill: Double Attack] to a target for a period of time. Consumes 1 SP each second while under effect. Using this skill will consume 1 Shadow Orb. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Duration: 60 sec. | Duration: 90 sec. | Duration: 120 sec. | Duration: 150 sec. | Duration: 180 sec. |
Oboro Exclusive Skills
Distorted Crescent
Changes the target's MATK or ATK according to the target's current HP and SP. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Duration: 60 sec. | Duration: 75 sec. | Duration: 90 sec. | Duration: 105 sec. | Duration: 120 sec. |
Ominous Moonlight
When a target under this skill effect receives specific HP recovery skills damage, will be inflicted instead of recovering HP. This skill cannot be used on players outside of PVP areas and does not apply to allies and Boss monsters. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Duration: 10 sec. | Duration: 15 sec. | Duration: 20 sec. | Duration: 25 sec. | Duration: 30 sec. |
Moonlight Fantasy
Either randomly increases or reduces HP and SP depending on the target's current HP and SP. Targets under the Moonlight Fantasy will spread the damage they receive to surrounding targets. This skill does not apply to monsters. | ||||
Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Duration: 10 sec. | Duration: 15 sec. | Duration: 20 sec. | Duration: 25 sec. | Duration: 30 sec. |
Kagerou & Oboro Item Enchanting
Inside the Ninja Guild you can find the blacksmith Tene ( que_ng 75 20). He performs enchants on Ninja gear, and this type of gear alone.
The list of Items Tene works with can be found below.
Weapon | ||
Raksasa Dagger | Mikatsuki | Huuma Swirling Petal |
Only several skilled ninjas can handle this dagger. Favorite among high ranking ninjas for its amazing performance which exceeds the Asura. INT + 3 Class: Dagger | Reduces SP consumption of skills by 5% Class: Dagger | Shuriken named after fluttering petals. They say it feels like you are surrounded by a cloud of petals when using this weapon. MATK + 50. Class: Huuma Shuriken |
Huuma Fluttering Snow | Huuma Thunderstorm | |
| ||
Shuriken with water property. Snowstorm occurs when in use. MATK + 50. Class: Huuma Shuriken | Shuriken with wind property. Blinds enemies' sight with rain and wind. MATK + 50 Class: Huuma Shuriken |
Armor | ||
Wolf Armguard | Crescent Armguard | Ninja Scale Armor |
Armguard with a threatening wolf drawing. You feel indiscriminating wild instincts when wearing this. Chance of activating the following effect for 5 sec.: Class: Shield | Armguard with a glowing crescent moon drawing. You feel a sense of mystical fullness when wearing this. Reduces delay by 2% per 1 Refine after skill is used. FLEE +10 Class: Shield | Scale Armor told to be worn by a legendary ninja who used unique ninja skills. Specialized for close range Atk. MHP + 15% STR +2 Class: Armor |
Tenebris Latitantes | Special Ninja Suit | |
Armor specially made to protect high ranking officials from Ninja assassins. Armor creates a clone of the user when under Atk to trick the enemy. AGI + 1. [Set Bonus] FLEE +10 Class: Armor | Newly improved ninja shoes which took into consideration the opinions of skilled ninjas. Lighter and durability of the textile is better than before. AGI + 1. [Set Bonus] AGI +2 Class: Armor |
Tene can enchant the 3rd and 4th Slots of the items with a random enchantment from the list below. The type of enchantment varies according to which Slot it is being placed and the item's Refinement Level. The success chances are shown on the table below. Tene charges 100.000 Zeny for his services.
Low Chance | Medium Chance | High Chance |
3rd Slot | |||||||||
0 - 4 | 5 -7 | 8 - 9 | 10 - 12 | > 12 | |||||
Stat | Enchant Chance | Stat | Enchant Chance | Stat | Enchant Chance | Stat | Enchant Chance | Stat | Enchant Chance |
MDEF +2 | AGI +1 | AGI +2 | HP +300 | HP +300 | |||||
MDEF +4 | STR +1 | INT +2 | AGI +2 | INT +3 | |||||
MDEF +6 | INT +1 | STR +2 | SP +100 | LUK +3 | |||||
MDEF +8 | VIT +1 | VIT +2 | STR +2 | STR +2 | |||||
DEF +3 | DEX +1 | DEX +2 | INT +2 | INT +2 | |||||
DEF +6 | MDEF +8 | AGI +1 | HP +200 | VIT +2 | |||||
DEF +9 | DEF +12 | STR +1 | VIT +2 | DEX +2 | |||||
DEF +12 | MDEF +6 | INT +1 | DEX +2 | AGI +2 | |||||
DEF +9 | LUK +2 | SP +50 | LUK +2 | ||||||
MDEF +4 | VIT +1 | AGI +1 | HP +100 | ||||||
DEF +6 | DEX +1 | HP +100 | HP +200 | ||||||
MDEF +2 | LUK +1 | STR +1 | SP +50 | ||||||
DEF +3 | INT +1 | SP +100 | |||||||
LUK +1 | VIT +1 | STR +3 | |||||||
DEX +1 | VIT +3 | ||||||||
LUK +1 | DEX +3 | ||||||||
LUK +2 | AGI +3 |
4th Slot | |||||||||
0 - 4 | 5 -7 | 8 - 9 | 10 - 12 | > 12 | |||||
Stat | Enchant Chance | Stat | Enchant Chance | Stat | Enchant Chance | Stat | Enchant Chance | Stat | Enchant Chance |
MDEF +2 | MDEF +2 | STR +1 | STR +1 | STR +2 | |||||
MDEF +4 | MDEF +4 | INT +1 | INT +1 | INT +2 | |||||
MDEF +6 | MDEF +6 | VIT +1 | VIT +1 | VIT +2 | |||||
MDEF +8 | MDEF +8 | DEX +1 | DEX +1 | DEX +2 | |||||
DEF +3 | DEF +3 | AGI +1 | AGI +1 | AGI +2 | |||||
DEF +6 | DEF +6 | LUK +1 | LUK +1 | LUK +2 | |||||
DEF +9 | DEF +9 | STR +2 | STR +2 | HP +100 | |||||
DEF +12 | DEF +12 | INT +2 | INT +2 | HP +200 | |||||
STR +1 | VIT +2 | VIT +2 | HP +300 | ||||||
INT +1 | DEX +2 | DEX +2 | SP +50 | ||||||
VIT +1 | AGI +2 | AGI +2 | SP +100 | ||||||
DEX +1 | LUK +2 | LUK +2 | STR +3 | ||||||
AGI +1 | HP +100 | INT +3 | |||||||
LUK +1 | HP +200 | VIT +3 | |||||||
HP +300 | DEX +3 | ||||||||
SP +50 | AGI +3 | ||||||||
SP +100 | LUK +3 |
If you did not like the enchantment, it is possible to re-enchant the slots. For that you will first have to clear the enchanted slots. The Reset costs 500.000 zeny, and you can clear either the third slot alone or all slots at once.
Ps: This document seeks only to inform about the mechanics of this version of the game. All information included here may change after the release of the content.