Hero's Trail

29 June 2022

Geffen Magic Tournament

Geffen — the city of magic. The most talented Magicians are those, who once studied in Geffen's Magic Academy. 
Within the walls of the Academy, one can still hear stories about the famous  Geffen Tournaments that were once held in the city, stories about the legendary magician Fenrir, the constant winner of the competitions. Now, when Dimensional Gap is open, it became possible to see this event with your own eyes and, possibly, defeat the invincible champion.

To get to the Tournament speak to  Emmitt White (dali 98 141)

 

Requirements:
Min. level90
Party+
Time limit2 h
Cooldown time16 h
 Reward110 Geffen Magic Contest Coins

New monsters 

Fenrir

 

 

 

 

Fenrir Card 

 

  Matk +50. Additional Matk +5 per each Upgrade level.  
  -70% Fixed Casting.  
  Class: Card  
  Slot: Helm  
  Weight: 1

 

 

 

 

 


 

Arhi

 

 

 

 

Archi Card

 

  ATK and MATK +15.  
  Max HP + 500  
  FLEE and HIT +15.  

  Location: Shoes
  Class: Card 
  Weight: 0 

 

 

 

 

 

 

Odoric

 

 

 

 

 

Odoric Card

 

  Aspd +3%  

  Long-range physical damage +5%  

  Class: Card  

  Location: Shoes  

  Weight: 0

 

 

 

 

 

 

 

Ju

 

 

 

 

Ju Card

 

 

 

 

 

 

 

 

 

 

 

 

[Cold Bolt], [Fire Bolt] and [Lightning Bolt] damage +10%.  

[If card inserted in a Book]
[Cold Bolt], [Fire Bolt] and [Lightning Bolt] damage +20%.  
[If Book refine lv +14 and higher]  
[Cold Bolt], [Fire Bolt] and [Lightning Bolt] damage +20%  

Class: Card  
Location: Weapon  
Weight: 0 

 

Dwigh

 

 

 

 

Dwigh Card

 

  Neutral and Dark properties magical damage +20%.  

  Class: Card  

  Location: Accessory

  Weight: 0

 

 

 

 

 

 

 

 

Dio anemos

 

 

 

 

Dio Anemos Card

 

 MAtk + 3%  

  Increases the damage of Earth property magical attacks on   targets by 5%.  

  Increases the damage of Neutral property magical attacks on targets by 5%. 

  Location: Shoes   
  Class: Card  

  Weight: 0

 

 

 

 

 

 

Geffen Shoplifter

 

 

 

 

Geffen Shoplifter Card 

 

  MATK +3%.  

  Fire and Holy properties magical damage +5%.  

  Class: Card  

  Location: Shoes  

  Weight: 0 

 

 

 

 

 

 

 

Geffen Bully

 

 

 

 

 

Geffen Bully Card

 

  Aspd + 3%  

  CRIT +5%  

  Class: Card  

  Location: Shoes  

  Weight: 0 

 

 

 

 

 

 

 

Geffen Gangster

 

 

 

 

Geffen Gangster Card

 

  ASPD + 5% 

  CRIT +3%  

  Class: Card  

  Location: Shoes  

  Weight: 0 

 

 

 

 

 

 

 

Faymont

 

 

 

 

Faymont Card

 

 SP regen +10%  

  Has a chance of auto casting Lv 1 [Zen] when taking physical   damage.  

  Class: Card  

  Location: Shoes  

  Weight: 0 

 

 

 

 

 

 

 

Ordre

 

 

 

 

Ordre Card

 

 Matk + 3%  

  Increases the damage of Wind property magical attacks on   targets by 5%  

  Increases the damage of Water property magical attacks on   targets by 5%."    

  Class: Card  

  Location: Shoes  

  Weight: 0

 

 

 

 

Blut Hase 

 

 

 

 

Blut Hase Card

 

  Long-range physical damage +5%  

  ATK +5%.  

  Class: Card  

  Weight: 0 

 

 

 

 

 

 

 

Kuro Akuma

 

 

 

 

Kuro Akuma Card 

 

 Variable casting time -3%.  

  [Flaming Petals], [Freezing Spear] and [Wind Blade] damage   +5%.  

  Long-range physical damage +5%.  

  Class: Card  

  Location: Shoes  

  Weight: 0

 

 

 

 

Ifodes

 

 

 

 

Ifodes Card 

 

  Atk + 3%  

  Aspd + 5%  

  Class: Card  

  Location: Shoes  

  Weight: 0 

 

 

 

 

 

 

 

Licheni

 

 

 

 

Licheni Card

 

  Matk +3%  

  Holy property magical damage +5%  

  Healing skills effectiveness +5%  

  Class: Card  

  Location: Shoes  

  Weight: 0

 

 

 

 

 

 

Fay Kanavian 

 

 

 

 

Fay Kanavian Card

 

  Has a chance to transform into [Golem] for 7 sec. when attacks   [During transform]  

  DEF +300  

  Class: Card  

  Location: Shoes  

  Weight: 1 

 

 

Once per 3 rounds Tournament Healer appears to heal you up. 

Geffen Magic Contest Coins

You're getting Geffen Magic Contest Coins by defeating your opponents.
 

 

 

 

 

Geffen Magic Contest Coin
Account Bound.  
This coin, given to the participants of the Geffen Magic Contest, can be exchanged for prizes.  
Weight: 0

Coins can be exchanged at Coin Machine ( Geffen Magic Tournament 129 59)
 

 

ItemPrice
Magic Reflector900 Geffen Magic Contest Coins
Revised Encyclopedia900 Geffen Magic Contest Coins
Magic Intensifier Ring1350 Geffen Magic Contest Coins
Anti-magic Suit1800 Geffen Magic Contest Coins
Geffen Magic Robe1800 Geffen Magic Contest Coins
Physical Enhancer Ring1350 Geffen Magic Contest Coins

 

Magic Reflector
This anti-magic shield effectively reflects magic  

MDEF + 10  

Has a chance to reflect targeted spells back to their caster. Does not affect non-targeted spells  

[If refine lv is 7 or higher]  

Increase a chance to reflect targeted spells back to their caster  

[If refine lv is 9 or higher]  

Increase a chance to reflect targeted spells back to their caster  

Class: Shield  
Defense: 50  
Weight: 100  
Required Level: 99  
Job: All Classes 

Revised Encyclopedia
A revised edition of an encyclopedia that is printed by a Prontera publisher. Thick and sharp-edged, this book is popularly used as a shield.  

INT +3.  
DEX +2.  
Matk +5.  
CRIT +3.  

[If refine lv +7]  
CRIT +2.  

[If refine lv +9]  
Matk +5.  
CRIT +2.  

[Encyclopedia Set]  
Revised Encyclopedia  
Encyclopedia  
Aspd +1% for each refine lv of shield.  

Class: Shield  
Defense: 50  
Weight: 20  
Required Level: 99  
Job: Priest, Sage, and Taekwon Master

Magic Intensifier Ring
This magic ring developed in Geffen enhances its wearer's magical abilities.  

Matk +5%.  

[Magic Intensifier Ring Set]  
Magic Intensifier Ring  
Anti-magic Suit  
Skill delay -5%.  
Resist to damage of Human enemies +5%.  

[Magic Intensifier Ring Set II]  
Magic Intensifier Ring  
Anti-magic Suit  
Skill delay -5%.  

Class: Accessory  
Defense: 0  
Weight: 10  
Required Level: 90  
Job: All Classes

Anti-magic Suit
This suit, developed in Geffen over a long period of time, effectively protects its wearer against potent magic.  

Max HP +5%  

[If refine lv is 7 or higher]  
MDEF +5.  

[If refine lv is 9 or higher]  
Max HP +2%  
Mdex +5.  

[Physical Enhancer Ring Set]  
Physical Enhancer Ring  
Anti-magic Suit  
Aspd +5%.  

[Magic Intensifier Ring Set]  
Magic Intensifier Ring  
Anti-magic Suit  
Skill delay -5%.  
Resist to damage of Human enemies +5%.  

Class: Armor  
Defense: 50  
Weight: 150  
Required Level: 99  
Job: All Classes 

Geffen Magic Robe
This uniform worn by the Geffen Mages enhances its wearer's concentration while he casts spells.  

SP consumption -10%  
Variable casting time +15%.  
Skills cannot be interrupted.  
[If refine lv is 7 or higher]  
SP consumption -5%.  
[If refine lv is 9 or higher]  
Variable casting time -5%.  
SP consumption -5%.  

[Physical Enhancer Ring Set II]  
Physical Enhancer Ring  
Geffen Magic Robe  
Skill delay -5%.  
Resist to damage of Human enemies +5%.  

[Magic Intensifier Ring Set II]  
Magic Intensifier Ring  
Geffen Magic Robe  
Skill delay -5%.  

Class: Armor  
Defense: 40  
Weight: 100  
Required Level: 99  
Job: All Classes 

Physical Enhancer Ring
This magic ring, developed in Geffen, enhances its wearer's physical abilities.  

 
Physical weapon damage +5%.  

 
[Physical Enhancer Ring Set]  
Physical Enhancer Ring  
Anti-magic Suit  
Aspd +5%.  

[Physical Enhancer Ring Set II]  
Physical Enhancer Ring  
Geffen Magic Robe  
Skill delay -5%.  
Resist to damage of Human enemies +5%.  

Class: Accessory  
Defense: 0  
Weight: 10  
Required Level: 90  
Job: All Classes 

Ghost Palace

 

An ancient palace, monster attacks, a marriageable princess, a palace coup, betrayal, and the pressing presence of the magic of Thanatos. Ask Unpleasant Royal Guardе (dali02 43 129) what he knows about that.

 

Requirements:
Min. level120
Party+
Time limit1 h
Cooldown time16 h
 RewardGray Shard
First time: 2 Gray Shards
Further runs —  1 Gray Shard
First time completion: 900 000 exp, 500 000 job exp
On death/ disconnectyou cannot re-enter the dungeon, don't forget to take Token of Ziegfried with you

New monsters

Cursed Soldier

 

 

 

 

 

Gray ShardDecayed Nail

Cursed Sentinel

 

 

 

 

 

Gray ShardWorn Out PageMemento

Broken Mind 

 

 

 

 

 

Gray ShardWithered FlowerHerb of Incantation

Floating Word

 

 

 

 

 

Gray ShardSticky MucusHorn

What We Call Love

 

 

 

 

 

Gray ShardImmortal Heart

Cursed Memory 

 

 

 

 

Gray ShardDecayed Nail

Colorless Vow

 

 

 

 

 

Gray ShardHorrendous MouthFang

Old Friendship

 

 

 

 

Gray ShardManaclesSkeleton Bone

Sweet Slaughter

 

 

 

 

 

Gray ShardDistilled Fighting SpiritImmortal Heart

Fatal Days 

 

 

 

 

 

Gray ShardTendonLittle Evil Horn

Forgotten Name

 

 

 

 

 

Gray ShardHerb of IncantationDistilled Fighting Spirit

Torturous Redeemer

 

 

 

 

 

 

 

Gray ShardEvil Horn

 

Gray Shard

Shards — main dungeon recourse. Right after completing the run you can talk to King (205, 29), to exchange the shards for weapons. 

ItemsPrice
Thanatos Spear
Thanatos Long Spear
Thanatos Staff
Thanatos Knuckle
Thanatos Violin
Thanatos Whip
Thanatos Two-handed Staff
Thanatos Dagger
Thanatos Sword
Thanatos Hammer
Thanatos Bow
Thanatos Great Sword
Thanatos Katar
Thanatos Axe

 

 

 

 

200 Gray Shards

Armor Of Gray
Boots of Gray
Cloak Of Gray
Helmet Of Gray
Robe Of Gray
Shield Of Gray

 

 

100 Gray Shards

Lord Sakray Card10 000 Gray Shards

 

Thanatos Spear
VIT and INT +6.  
LUK -6.  
Matk +100.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: One-Handed Spear  
Attack : 150  
Weight: 300  
Weapon Level: 4  
Required Level: 120  
Job: Swordsman Classes 

Thanatos Long Spear
It offers incredible power and mana at a great cost.  

INT +6. VIT +6. LUK -6.  

Creates a low chance of regaining HP and SP from 5% of your damage dealt while you are Physically attacking.  

Consumes 100 HP every 10 seconds.  
Consumes 1,000 HP when unequipped.  
Matk +50.  

Class: Two-Handed Spear  
Attack : 150  
Weight: 300  
Weapon Level: 4  
Required Level: 120  
Job: Swordsman Classes 

Thanatos Staff
VIT and INT +6.  
LUK -6.  
Matk +200.  
Healing skills effectiveness +15%.  
НР -100 every 10 sec.  
-1000 HP when unequipped.  

Has a chance to activate effect for 60 seconds when dealing magical damage:  
Restore 300 HP every 2 sec.  
Restore 50 SP every 2 sec.  

Class: Staff  
Attack : 100  
Weight: 100  
Weapon Level: 4  
Required Level: 120  
Job: Mage and Acolyte 3rd Classes 

Thanatos Knuckle
VIT and INT +6.  
LUK -6.  
Matk +50.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

 

Class: Knuckle  
Attack : 160  
Weight: 60  
Weapon Level: 4  
Required Level: 120  
Job: Sura 

Thanatos Violin
VIT and INT +6.  
LUK -6.  
Matk +130.  

Long-range physical damage +20%.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Musical Instrument  
Attack : 200  
Weight: 200  
Weapon Level: 4  
Required Level: 120  
Job: Minstrel

Thanatos Whip
VIT and INT +6.  
LUK -6.  
Matk +130.  

Long-range physical damage +20%.  
Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Whip  
Attack : 200  
Weight: 220  
Weapon Level: 4  
Required Level: 120  
Job: Wanderer 

Thanatos Two-handed Staff
VIT and INT +6.  
LUK -6.  
Matk +250.  

Healing skills effectiveness +18%.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Has a chance to activate effect for 60 seconds when dealing magical damage:  

Restore 300 HP every 2 sec.  
Restore 50 SP every 2 sec.  

Class: Two-Handed Staff  
Attack : 120  
Weight: 140  
Weapon Level: 4  
Required Level: 120  
Job: Mage Classes & Acolyte Classes 

Thanatos Dagger
VIT and INT +6.  
LUK -6.  
Matk +130.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Dagger  
Attack : 100  
Weight: 80  
Weapon Level: 4  
Required Level: 120  
Job: Swordsman, Archer, Merchant, and Thief Classes 

Thanatos Sword
INT and VIT +6.  
LUK -6.  
Matk +100.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Sword  
Attack : 150  
Weight: 70  
Weapon Level: 4  
Required Level: 120  
Job: Swordsman Classes 

Thanatos Hammer
VIT and INT +6.  
LUK -6.  
Matk +120.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Blunt Weapon  
Attack : 180  
Weight: 300  
Weapon Level: 4  
Required Level: 120  
Job: Swordsman, Merchant, and Acolyte 3rd Classes 

Thanatos Bow
VIT and INT +6.  
LUK -6.  
Matk +110.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Bow  
Attack : 180  
Weight: 130  
Weapon Level: 4  
Required Level: 120  
Job: 3rd Archer Classes

Thanatos Great Sword
VIT and INT +6.  
LUK -6.  
Matk +120.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Two-Handed Sword  
Attack : 280  
Weight: 130  
Weapon Level: 4  
Required Level: 120  
Job: Swordsman Classes 

Thanatos Katar
VIT and INT +6.  
LUK -6.  
Matk +80.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Katar  
Attack : 220  
Weight: 180  
Weapon Level: 4  
Required Level: 120  
Job: Guillotine Cross 

Thanatos Axe
VIT and INT +6.  
LUK -6.  
Matk +80.  

Has a low chance of gaining 5% HP of the physical damage inflicted on an enemy.  

Has a low chance of gaining 1% SP of the physical damage inflicted on an enemy.  

НР -100 every 10 sec.  
-1000 HP when unequipped.  

Class: Two-Handed Axe  
Attack : 300  
Weight: 400  
Weapon Level: 4  
Required Level: 120  
Job: Swordsman and Merchant Classes

 

Armor Of Gray
Resistance to Holy property damage +10%.  
Mdef +10  

[For each refine lv]  
Resistance to Holy property damage +2%  

[Armor Of Gray Set]  
Cloak Of Gray  
Armor Of Gray  
Helmet Of Gray  
Boots of Gray  

Resistance to Neutral property damage +15%.  

Has a chance of auto casting Lv 3 [Drain Life] on the enemy when taking physical damage.  

Class: Armor  
Defense: 90  
Weight: 240  
Required Level: 120  Job: Swordsman, Archer, Merchant, and Thief Classes

Boots of Gray
Resistance to Holy property damage +2%.  

[For each 3 refine lv]  
Resistance to Holy property damage +1%  

[Armor Of Gray Set]  
Cloak Of Gray  
Armor Of Gray  
Helmet Of Gray  
Boots of Gray  

Resistance to Neutral property damage +15%.  

Has a chance of auto casting Lv 3 [Drain Life] on the enemy when taking physical damage.  

[Robe Of Gray Set]  
Cloak Of Gray  
Robe Of Gray  
Helmet Of Gray  
Boots of Gray  

Resistance to Neutral property damage +15%.  
Matk +25%.  
Max HP and SP +25%.  

Class: Footwear  
Defense: 25  
Weight: 40  
Required Level: 120  
Job: 3rd Classes 

Cloak Of Gray
Resistance to Holy property damage +5%.  
[For each 2 refine lv]  
Resistance to Holy property damage +1%  

[Armor Of Gray Set]  
Cloak Of Gray  
Armor Of Gray  
Helmet Of Gray  
Boots of Gray  

Resistance to Neutral property damage +15%.  

Has a chance of auto casting Lv 3 [Drain Life] on the enemy when taking physical damage.  

[Robe Of Gray Set]  
Cloak Of Gray  
Robe Of Gray  
Helmet Of Gray  
Boots of Gray  

Resistance to Neutral property damage +15%.  
Matk +25%.  
Max HP and SP +25%.  

Class: Armor  
Defense: 45  
Location: Garment  
Weight: 60  
Required Level: 120  
Job: 3rd Classes 

Helmet Of Gray
Resistance to Holy property damage +3%.  
[For each 2 refine lv]  
Resistance to Holy property damage +1%  

[Armor Of Gray Set]  
Cloak Of Gray  
Armor Of Gray  
Helmet Of Gray  
Boots of Gray  

Resistance to Neutral property damage +15%.  

Has a chance of auto casting Lv 3 [Drain Life] on the enemy when taking physical damage.  

[Robe Of Gray Set]  
Cloak Of Gray  
Robe Of Gray  
Helmet Of Gray  
Boots of Gray  

Resistance to Neutral property damage +15%.  
Matk +25%.  
Max HP and SP +25%.  

Class: Helm  
Defense: 35  
Location: Upper  
Weight: 45  
Required Level: 120  
Job: 3rd Classes 

Robe Of Gray
Resistance to Holy property damage +10%.  

[For each refine Lv]  
Resistance to Holy property damage +2%  

[Robe Of Gray Set]  
Cloak Of Gray  
Robe Of Gray  
Helmet Of Gray  
Boots of Gray  

Resistance to Neutral property damage +15%.  
Matk +25%.  
Max HP and SP +25%.  

Class: Armor  
Defense: 55  
Weight: 130  
Required Level: 120  
Job: Mage and Acolyte 3rd Classes 

Shield Of Gray
Resistance to Holy property damage +30%.  

[For each refine lv]  
Resistance to Holy property damage +1%.  

[For each 3 refine lv]  
MDEF +1.  

Class: Shield  
Defense: 75  
Weight: 200  
Required Level: 120  
Job: All 3rd Classes 

Lord Sakray Card

 

  Atk + 20  
  Increases physical damage on Demon race targets by 30%.      Increases physical damage on Undead race targets by 30%. 

  Class: Card  
  Location: Weapon
  Weight: 0 

 

 

 

 

 

 

Devil's Tower

Historian Shep in Dimentional gap (dali02 135 118) offers to start the expedition to study an important episodes of the past: attempts to resurrect Satan Morroc.
 

 

Requirements:
Min. level130
Party+
Time limit1 h
Cooldown time16 h
 RewardAt the end of the run you will get two out of six possible weapons out of treasure chest. The weapon is enchanted with a random enchantment.
On death/ disconnectyou cannot re-enter the dungeon, don't forget to take Token of Ziegfried with you

New monsters

 

Evil Shadow 

 

 

 

 

 

Evil Shadow Card

 

 

 

 

 

 

 

 

 

 

 

Increases damage taken from Holy property enemies by 30%.  
Increases damage taken from Fire property enemies by 30%.  
Reduces damage taken from Undead property enemies by 30%.  
Reduces damage taken from Shadow property enemies by 30%.  

Set Bonus  
Evil Shadow Card  
Evil Fanatics Card  

Reduces damage taken from Undead property enemies by 15%.  
Reduces damage taken from Shadow property enemies by 15%.  
Increases physical damage on Undead property targets by 15%.  
Increases physical damage on Shadow property targets by 15%.  
Increases magic damage on Undead property targets by 15%.  
Increases magic damage on Shadow property targets by 15%."  

Class: Card  

Location: Shield  

Weight: 0 

Evil Fanatic

 

 

 

 

 

 

 

 

Evil Fanatic card

 

 

 

 

 

 

 

 

 

 

 

Physical damage taken by Undead and Dark elemental monsters -30%.  
Physical damage taken by Holy and Fire elemental monsters +30%.  

[Card Set]  
Evil Shadow Card  
Evil Fanatics Card  

Physical damage taken by Undead and Dark elemental monsters -30%.  
Physical damage inflicted on Undead and Dark elemental monsters +15%  

Class: Card  
Location: Weapon  
Weight: 0 

Completion reward:  two random weapons with a random enchantment

 

Evil Slayer Vanquisher Staff
+10% Atk/Matk against Demon/Undead monsters. Matk +5% when upgraded to +9.  
Matk +7% when upgraded to +12.  
Matk +155.  

Class: Staff  
Attack : 30  
Weight: 80  
Weapon Level: 3  
Required Level: 100  
Job: Novice, Mage, Acolyte, and Soul Linker 

Evil Slayer Stabber Dagger
 +10% Atk against Demon/Undead monsters.  
Atk +5% when upgraded to +9.  
Atk +7% when upgraded to +12.  

Class: Dagger  
Attack : 120  
Weight: 90  
Weapon Level: 3  
Required Level: 100  
Job: Novice, Swordsman, Mage, Archer, Merchant, Thief, Soul Linker, and Ninja 

Evil Slayer Destroyer Hammer
+10% Atk against Demon/Undead monsters.  
Atk +5% when upgraded to +9.  
Atk +7% when upgraded to +12.  

Class: Mace  
Attack : 125  
Weight: 135  
Weapon Level: 3  
Required Level: 100  
Job: Novice, Swordsman, Acolyte, and Merchant Classes 

Evil Slayer Piercer Bow
 +10% Atk against Demon/Undead monsters.  
Atk +5% when upgraded to +9.  
Atk +7% when upgraded to +12.  

Class: Bow  
Attack : 115  
Weight: 135  
Weapon Level: 3  
Required Level: 100  
Job: Archer and Rogue Classes 

Evil Slayer Sword
+10% Atk against Demon/Undead monsters.  
Atk +5% when upgraded to +9.  
Atk +7% when upgraded to +12.  

Class: Two-Handed Sword  
Attack : 225  
Weight: 200  
Weapon Level: 3  
Required Level: 100  
Job: Knight and Crusader Classes 

Evil Slayer Ripper Katar
+10% Atk against Demon/Undead monsters.  
Atk +5% when upgraded to +9.  
Atk +7% when upgraded to +12.  

Class: Katar  
Attack : 120  
Weight: 120  
Weapon Level: 3  
Required Level: 100  
Job: Assassin Classes 

Assault on the Airship

Explorer Lion in Dimensional Gap (dali02 136 79) will send you right to the epicenter of the glorious battle on the Airship. 
 

Requirements:
Min. level125
Party+
Time limit1 h
Cooldown time23 h
RewardExp (depends on the character's level):
up to 135 level - 1 000 000 exp, 650 000 job exp
135-144 levels- 500 000 exp, 300 000 job exp
145+ level - 100 000 exp, 65 000 job exp

New monsters

Beholder

 

 

 

 Airship's BootsPrickly FruitAnodyneElunium
  
Rough WindAirship Raid Card  

 

 

 

 

Airship's Boots
Account Bound.

AGI +1.  
Aspd +10%.  

[Air guard Set]  
Airship‘s Armor 
Airship's Boots
Airship's Cloak

Max HP and SP +25%.  
Increases movement speed.  

Cannot be refined.  

Type: Shoes  Defense: 26  
Weight: 0  
Required Level: 125  
Job: All 
 

 

Airship Raid Card

 

  Increases ranged damage on targets by 1%.  

  For every 2 upgrade levels of the compounded item,  
  Increases ranged damage on targets by an additional 1%.  
  Crit + 1 

  Class: Card  

  Loaction: Weapon  

  Weight: 1

 

 

 

 

 

 

Crazy Ferlock

 

 

 

 

 

Felrock‘s ArmorFelrock's CloakFelrock's BootsCostume Ferlock's Hat
 
BarbequeSpecial RoyalSteamed Alligator 

Felrock‘s Armor
Account Bound.

Max HP +500.  
Max SP +50.  
MDEF +10.  
All stats +1.  

 

[If refine lv +7 and higher]  
Max HP +500.  
Max SP+50.  

[If refine lv +9 and higher]  
Max HP +200.  
Max SP+20.  

[If refine lv +12 and higher]  
Max HP +300.  
Max SP+30.  

[Captain Ferlock Set]  
Felrock's Cloak  
Felrock‘s Armor  
Felrock's Boot  

Max HP and SP +25%.  
Increases movement speed.  

[If sum of set items refine is +30 or higher]  
Max HP and SP +5%.  

 
Type: Armor  Defense: 70  
Weight: 75  
Required Level: 125  
Job: All 

Felrock's Cloak
Account Bound.
Flee +20.  

Resistance to Neutral damage +10%.  
Variable casting time -10%.  

[If refine lv +7 and higher]] 
Variable casting time -10%.  

[If refine lv +9 and higher]
Variable casting time -10%.  

[If refine lv +12 and higher] 
Variable casting time -5%.  

 

[Captain Felrock Set]  
Felrock's Cloak  
Felrock‘s Armor  
Felrock's Boots  

Max HP and SP +25%.  
Increases movement speed.  

[If sum of set items refine is +30 or higher]  
Max HP и SP +5%.  

 

Type: Garment  Defense: 12  
Weight: 40  
Required Level: 125  
Job: All 

 

Felrock's Boots
Account Bound.

AGI +1.  
Aspd +5%.  

[If refine lv +7 and higher]  
AGI +1.  
Aspd +5%.  

[If refine lv +9 and higher]  
AGI +1.  
Aspd +5%.  

[If refine lv +12 and higher]  
Aspd +1.  

[Captain Ferlock Set]  
Felrock's Cloak  
Felrock‘s Armor  
Felrock's Boots  

Max HP and SP +25%.  
Increases movement speed.  
[If sum of set items refine is +30 or higher]  
Max HP and SP +5%.  

Type: Shoes   Defense: 13  
Weight: 25  
Required Level: 125  
Job: All 

 

Gremlin

 

 

 

 

Airship's CloakOld Bleu BoxAmethystSticky Mucus
  
Will of the DarknessAirship Raid Card  

 

 

 

 

Airship's Cloak
Account Bound.

FLEE +20.  
Resistance to Neutral  damage +10%.  
Variable casting time -20%.  

[Air guard Set]  
Airship‘s Armor
Airship's Boots
Airship's Cloak  

Max HP and SP +25%.  
Increases movement speed.  

 
Type: Garment  Defense: 25  
Weight: 0  
Required Level: 125  
Job: All 

Shadow of Dragon

 

 

 

 

 

 

 

 

 

 

 

Airship‘s ArmorTreasure BoxEluniumDarkred Scale Piece
   
Airship Raid Card   

 

 

 

 

Airship‘s Armor
Account Bound. 

Max HP +1000.  
Max HP +100.  
MDEF +10.  
All stats +1.  

[Air guard Set]  
Airship‘s Armor
Airship's Boots
Airship's Cloak  
Max HP and SP +25%.  
Increases movement speed.  

Cannot be refined.  

Type: Armor   Defense: 100  
Weight: 0  
Required Level: 125  
Job: All 

Rotar Zairo

 

 

 

 

Airship's BootsPadded ArmorFly WingGarlet
ZargonLarge JellopyAirship PartAirship Raid Card

Acidus

 

 

 

 

Dragon CanineDragon ScaleDragonball BlueAirship's Cloak
   
Airship Raid Card   

 

Fenrir and Sarah

Professor Bernhard (dali02 93 146) asks you to go to the past to find valuable relics Shards of Gigantes. She is convinced that these items will help to make a scientific breakthrough.

Requirements:
Min. level145+
Party+
Cooldown time7 days
 RewardFirst Time:
Sarah's Left Earring
Sarah's Right Earring

New Monsters

Gigantes

 

 

 

 

 

  
Shard of GigantesGigantes Card  

Gigantes Card

 

  Atk + 20
  [If str 120 or higher]
  ATK +20.
  ASPD +3%. 
  Class: Card
  Location: Accessory
  Weight: 1

 

 

 



 

Mutant Chimera

 

 

 

 

 

LemonOrideconBriganHorrendous Hair
 
War AxeGreat AxeCitrine 

 

War Axe
DEX and LUK +2  

Class: Axe  
Attack: 140   Weight: 420  
Weapon Level: 3  
Required Level: 76  
Jobs: Blacksmith / Alchemist

Great Axe
Knocks the target back 5 cells when using Mammonite  
A 5% chance to stun  the target after a physical attack  

Class: Two-handed Axe  
Attack: 187   Weight: 180  
Weapon Level: 4  
Required Level: 44  
Jobs: Swordsman / Merchant 

Mutant Gargoyle

 

 

 

Animal SkinRough WindUlfhedinnRotten Meat

 

 

 

 

Ulfhedinn
Each physical attack against the wearer has a chance reducing physical damage by 20% for 2 seconds at the cost of reducing MDEF by 20%.  

Class: Garment  
Defense: 13  
Weight: 70  
Required Level: 71  
Jobs: Transcendent Swordsman, Merchant and Thief Classes 

Mutant Gargoyle

 

 

 

Rough EluniumZargonLittle Evil WingsElven Bow
  
Mute ArrowBow Thimble  

 

Elven Bow
DEX +2.  

[Elven Set]  
Elven Bow  
Elven Arrow  

Long-range physical damage +50%.  

Class: Bow  
Attack: 160  
Weight: 150  
Weapon Level: 3  
Required Level: 100  
Jobs: Ranger Jobs, Maestro Jobs, Wanderer Jobs

Bow Thimble
Long-range physical damage +3%.  

Class: Accessory  
Defense: 0   Weight: 10  
Required Level: 65  
Jobs: Archer Jobs

Gigantes

 

 

 

 

 

  
Sarah's Battle RobeGigantes Card  

 

 

 

 

Sarah's Battle Robe

Has a chance to activate effect for 10 seconds when dealing magical damage:  
Matk +8 for each refine lv  

Type: Armor  
DEF: 35  
Weight: 80  
Required Level: 145  
Jobs: All classes

Mutant Dragon

 

 

 

 

 

 

BriganDragon CanineRotten BandageDragon Scale
   
Dragon Breath   

 

Sarah

 

 

 

 

 

  
Sarah's Battle RobeSarah Card  

Sarah Card

 

  Damage to the player cannot exceed 40%.  

  [When using with Irene Elder Card]  

  Atk +100.  

  Chance of transforming into Sarah Irene for 60 seconds when   dealing physical attack.  

  Class: Card  
  Location: Armor  
  Weight: 1 

 

 

 

Sarah's Earrings enchantments

Two ways to get the earrings:
— one earring Professor Bernhard (dali02 93 146) gives after the first run;
Assistant Professor (dali02 94 147) exchanges x1 Shard of Gigantes for one of the earrings.

Sarah's Left Earring
Account Bound.

Enables to use [Heal] lv 1  

Type: Accessory  
DEF: 0  
Weight: 0  
Required Level: 145  
Jobs: All classes

Sarah's Right Earring
Account Bound. 

Enables to use [Teleport] lv 1.  

Type: Accessory  
DEF: 0  
Weight: 0  
Required Level: 145  
Jobs: All classes 

Assistant Professor also enchants the earrings.

Important:
— 1 slot enchantment price = x4 Shards of Gigantes
— Enchantments are applied in certain order: the 4th slot is first, the 3d slot comes afterwards.
— Item breaks on enchantment failure.
— Weapon refinement is reset when either enchantment is applied or removed.
— Enchantment removal = x1 Shard of Gigantes

ItemChoice4th slot3d slot
Sarah's Left Earring
Sarah's Right Earring
Crit or CriticalCrit  +2Crit  +2
Crit  +4Crit +4
Crit  +6Critical +4%.
Crit +1
Critical +4%.
Crit +1
Critical +6%.
Crit +2
Critical +6%.
Crit +2
 
Critical +8%.
Crit +3
 
Expert archer or Dodge Ranged Damage +2%Ranged Damage +2%
Ranged Damage +4%Ranged Damage +4%
Ranged Damage +6%Perfect Dodge +3
Perfect Dodge +3Perfect Dodge +4
Perfect Dodge +4 
Perfect Dodge +5 
Conservation or MatkSP Cost -2%SP Cost -2%
SP Cost -4%SP Cost -4%
SP Cost -6%Matk +3%
Matk +3%Matk +4%
Matk +4% 
Matk +5% 
Delay Attack or Delay SkillAspd +4%Aspd +4%
Aspd +6%Aspd +6%
Aspd +8%Global delay of skills -2%
Global delay of skills -2%Global delay of skills -4%
Global delay of skills -4% 
Global delay of skills -6% 

 

This information is for introductory purposes only and can be a subject to change