Banquet for Heroes
18 August 2022
Sometimes an invitation to a royal banquet turns into only big trouble for the hero, instead of tasty dishes and small talks with royalties.
The Royal Banquet
New quests:
Quests in Prontera Castle are available since 100 level.
Quests in Castle Prison are available since 140 level.
Invitation to Royal Banquet
Find one of the Royal Errand Boys located in all major cities. Accept his invitation.
Nearest Royal Errand Boy in Prontera (prontera 121 72)
The Geoborgs
Find the family Bodyguard in the castle (prt_cas_q 85 127).
A banquet cannot start without the coordinated work of dozens of hands in the castle's kitchen. Your help is needed there.
Call of the Royal Head Chef
Ask the Royal Chef if everything is in order in the kitchen (prt_cas 213 177)
Banquet: Unexpected Sauce
And it started rolling... Royal Sauce Master (prt_cas 319 211) is cooking something very strange. Help him.
Banquet: Washing 15 Dishes
Don't be surprised. Sometimes the special guest washes the dishes. It is an old royal tradition. Talk to the Dishwasher (prt_cas 302 205)
Banquet: Griffin Barbecue
Royal Head Chef (prt_cas 309 200) from the first glance at you realized, that your specialty is not killing monsters, but cooking barbecue from the rare types of meat.
To Wolf
Maximilian Roegenburg (prt_cas_q 90 186) has a quest for you.
Agnes Roegenburg (prt_cas_q 96 184) considers you her servant. This young lady's demands change daily.
The castle cannot exist without a dungeon, and dungeon without secrets, intrigues, and investigations.
Restricted Sector
Ellond Lawrence (prt_pri00 51 116) has something to tell you.
The prisoners of this dungeon are quite uncommon, but anyway they have needs. Fulfill their requests daily to receive Honor Tokens
Clean Life
Prisoner 265CM154 (prt_priso 265 154)
To My Beloved Fellow
Prisoner 243AD265 (prt_prison 243 265)
Lowly Standards
Prisoner 267BD184 (prt_prison 267 184)
Suppressing Darkness
Prisoner 103GD214 (prt_prison.gat 103 214)
Bothersome Little Thing
Prisoner 55HK115 (prt_prison 55 115)
Finding Lights
Prisoner 95EB72 (prt_prison.gat 95 72)
Refreshing Prison Life
Prisoner 117FM188 (prt_prison 117 188)
Request from Chief Guard
The quest becomes available after completing the main quest chain of the Royal Banquet.
Chief Guard (prt_q 156 324) asks your help.
Warrior Discipline
Talk to the Butler for the Richards (prt_cas_q 80 80) at the family residence. Choose the targets for hunting. Earn experience daily and Token Of Honor.
Hope You Cannot Let Go
Friedrich S. Heine (prt_cas_q 21 83) gives a task for those warriors who at least once got out alive from the Room of Consciousness.
Look around the Walther Family
Ian Walther (prt_cas_q 20 184) has a request for you. It is worth checking what he asks for and what he is ready to offer in return.
To Jurgen
Interested in learning more about the Prontera noble families and the Wigner family in particular? Then you should have a word with Louviere Wigner (prt_cas_q 82 21).
Today I Feel
Love dramas do not bypass the houses of the most noble citizens of Prontera. Talk to Jurgen Wigner (prt_cas_q 95 9).
Sky Fortress Invasion
Scientist Doyeon (prt_q 249 79) is investigating an unassailable Sky Fortress. No one but him knows how to get inside.
Requirements: | |
---|---|
Min. level | 145+ |
Party | + |
Time limit | 60 min |
Cooldown time | 3 days |
Quest requirement | Room of Consciousness |
Immortal Bloody Knight
Lindy Hop | Old Card Album | Yggdrasil Berry | Yggdrasil Seed |
Oridecon | Elunium | Immortal Cursed Knight Card |
Lindy Hop
This sword is said to be used by Berserker Liel. They say his way of wielding a sword looks quite rhythmic.
[Every refine level]
ASPD +1%.
[Every 2 refine levels]
ATK +1%.
Cannot be destroyed.
Class: Two-handed Sword
Attack: 340
Weight: 340
Weapon lvl: 4
Required level: 170
Jobs: Rune Knight Jobs, Royal Guard Jobs
Immortal Cursed Knight Card
ATK +10%.
Has a chance of auto casting Lv 5 [Ignition Break] on the enemy when dealing physical attack.
[Set bonus]
Immortal Cursed Knight Card
Stephen Jack Ernest Wolf Card
ASPD +1.
Class: Card
Slot: Weapon
Weight: 1
Ragged Zombie
Vicious Mind Staff | Vicious Mind Rod | Vicious Mind Revolver | Vicious Mind Wire |
Vicious Mind Violin | Vicious Mind Bow |
Vicious Mind weapons gain random additional enchantments when dropped.
Vicious Mind Staff INT +6. MATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Two-Handed Staff Attack: 100 Magic Attack: 200 Weight: 100 Weapon Level: 4 Requires Level: 160 Jobs: Mage Jobs, Soul Linker | Vicious Mind Rod INT +5. MATK +(refine*refine). [If refine level is higher than +15] No additional bonuses
Cannot be destroyed. Class: Rod ATK: 60 MATK: 120 Weight: 60 Weapon lvl:4 Required level: 160 Jobs: Novice Mage Jobs Acolyte Jobs Soul Linker |
Vicious Mind Revolver
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Pistol Attack: 150 Weight: 150 Weapon lvl:4 Required level: 160 Applicable Job: Gunglinger Jobs | Vicious Mind Wire
MATK +50. MATK +(refine*refine)/2. ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Whip Attack: 130 Weight: 130 Weapon Level: 4 Required Level: 160 Jobs: Dancer Jobs |
Vicious Mind Violin
MATK +50. MATK +(refine*refine)/2. ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Musical Instrument Attack: 130 Weight: 130 Weapon Level:4 Requires Level: 160 Jobs: Bard | Vicious Mind Bow
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Bow Attack: 170 Weight: 170 Weapon Level: 4 Required Level: 160 Jobs: Archer Jobs, Rogue Jobs |
Immortal Shadow
Vicious Mind Book | Vicious Mind Katar | Vicious Mind Huuma Shuriken | Vicious Mind Two-Handed Axe |
Vicious Mind Mace | Vicious Mind Knuckle |
Vicious Mind Book
ATK +(refine*refine). MATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
This item is indestructible in battle. Class: Book Attack: 95 Weight: 95 Weapon Level: 4 Required Level: 160 Jobs: Priest Jobs, Sage Jobs, Star Gladiator | Vicious Mind Katar
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Katar Attack: 180 Weight: 180 Weapon Level: 4 Required Level: 160 Jobs: Assassin Jobs |
Vicious Mind Huuma Shuriken
MATK +50. ATK +(refine*refine). MATK +(refine*refine)/2. [If refine level is higher than 15] No Additional bonuses.
Cannot be destroyed. Class: Huuma Shuriken Attack: 150 Weight: 150 Weapon lvl: 4 Required level: 160 Jobs: Ninja Jobs | Vicious Mind Two-Handed Axe
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Two-Handed Axe Attack: 250 Weight: 250 Weapon Level: 4 Required Level: 160 Jobs: Swordman Jobs, Merchant Jobs |
Vicious Mind Mace The mace of an evil spirit.
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
This item is indestructible in battle. Class: Mace Attack: 130 Weight: 130 Weapon Level: 4 Required Level: 160 Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs | Vicious Mind Knuckle The knuckle of an evil spirit.
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Knuckle Attack: 150 Weight: 150 Weapon Level: 4 Requires Level: 160 Jobs: Priest Jobs, Monk Jobs |
Immortal Shadow
Vicious Mind Staff | Vicious Mind Rod | Vicious Mind Revolver | Vicious Mind Wire |
Vicious Mind Violin | Vicious Mind Bow |
Immortal Shadow
Vicious Mind Dagger | Vicious Mind Sabre | Vicious Mind Two-Handed Sword | Vicious Mind Spear |
Vicious Mind Lance |
Vicious Mind Dagger The dagger of an evil spirit.
MATK +50. MATK +(refine*refine)/2. ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: Dagger Attack: 105 Weight: 105 Weapon Level: 4 Required Level: 160 Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja
| Vicious Mind Sabre The one-handed sword of an evil spirit.
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: One-Handed Sword Attack: 135 Weight: 135 Weapon Level: 4 Required Level: 160 Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs
|
| |
Vicious Mind Two-Handed Sword The two-handed sword of an evil spirit.
ATK +(refine*refine). MATK +(refine*refine)/2. [If refine level is higher than +15] No additional bonuses.
Class: Two-Handed Sword Attack: 220 Weight: 220 Weapon Level: 4 Required Level: 160 Jobs: Swordman Jobs
| Vicious Mind Spear The one-handed spear of an evil spirit.
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Class: One-Handed Spear Attack: 140 Weight: 140 Weapon Level: 4 Required Level: 160 Jobs: Swordman Jobs
|
Vicious Mind Lance The two-handed spear of an evil spirit.
ATK +(refine*refine). [If refine level is higher than +15] No additional bonuses.
Класс: Two-handed spear Attack: 225 Weight: 225 Weapon lvl:4 Required level: 160 Applicable Job: Swordsmam Jobs
|
Immortal Castle Guard
Vicious Mind Dagger | Vicious Mind Sabre | Vicious Mind Two-Handed Sword | Vicious Mind Spear |
Vicious Mind Lance |
Immortal Wind Ghost
Sunflower Boy | Old Card Album | Yggdrasil Berry | Yggdrasil Seed |
Oridecon | Elunium | Immortal Wind Ghost Card |
Sunflower Boy
This staff is said to be used by Archmage Nazohina. The magic emanating from the staff keeps flowers from withering.
INT +5
[Every refine level]
Skill delay -2%.
[Every 2 refine levels]
MATK +1%.
Cannot be destroyed.
Class: Two-Handed Staff
Attack: 150
Magic attack: 320
Weight: 150
Weapon lvl:^7777774
Required level: 170
Jobs: Warlock Jobs
Immortal Wind Ghost Card
MATK +10%.
Adds a chance of casting Level 5 [Killing Cloud] on the target when performing a magical attack.
[Set bonus]
Immortal Wind Ghost Card
Stephen Jack Ernest Wolf Card
Variable cast time -10%.
Class: Card
Slot: Weapon
Weight: 1
Immortal Zombie Master
Vicious Mind Book | Vicious Mind Katar | Vicious Mind Huuma Shuriken | Vicious Mind Two-Handed Axe |
Vicious Mind Mace | Vicious Mind Knuckle |
Zombie Slaughter
Sky Fortress Key
Account Bound.
A key to enter somewhere in the Sky Fortress.
Weight: 1
Stefan Jack Ernest Wolf
Juliette D Rachel | Lindy Hop | Sunflower Boy | Yggdrasil Berry |
Yggdrasil Seed | Oridecon | Elunium | Stephen Jack Ernest Wolf Card |
Juliette D Rachel This katar is known to be used by Assassin Cheongeun. She named it after her lover whom she cannot see ever again.
[Every refine level] Attack Speed +1%. [Every 2 refine levels] ATK +1%. Cannot be destroyed. Class: Katar Attack: 300 Weight: 250 Weapon lvl: 4 Required level: 170 Jobs: Guillotine Cross Jobs |
Stephen Jack Ernest Wolf Card
Adds a chance of casting Level 5 Fire Walk on the user when receiving a physical attack.
Adds a chance of casting Level 5 Electric Walk on the user when receiving a magical attack.
When dealing physical damage adds a chance to activate effect:
Flee +200.
When dealing magical damage adds a chance to activate effect:
Increase movement speed.
[Set bonus]
Immortal Cursed Knight Card
Stephen Jack Ernest Wolf Card<
ASPD +1.
[Set bonus]
Immortal Wind Ghost Card
Stephen Jack Ernest Wolf Card
Variable cast time -10%.
Class: Card
Slot: Footgear
Weight: 1
Vicious Mind weapon enchantments
Vicious Mind weapons gain random additional enchantments when dropped.
List of possible Vicious Mind weapon enchantments.
Items | 1º Possible Enchantments | 2º Possible Enchantments | 3º Possible Enchantments |
---|---|---|---|
Vicious Mind Staff | Magic Damage to Neutral Enemies +1...20% | Magic Damage to Formless Enemies +1...20% | INT +1...10 |
Magic Damage to Water Enemies +1...20% | Magic Damage to Undead Race Enemies +1...20% | DEX +1...10 | |
Magic Damage to Earth Enemies +1...20% | Magic Damage to Brute Enemies +1...20% | MATK +10...50 | |
Magic Damage to Fire Enemies +1...20% | Magic Damage to Plant Enemies +1...20% | Variable Casting Time -1...15% | |
Magic Damage to Wind Enemies +1...20% | Magic Damage to Insect Enemy +1...20% | Cast Delay -1...10% | |
Magic Damage to Poison Enemies +1...20% | Magic Damage to Fish Enemies +1...20% | Skill SP Cost -1...5% | |
Magic Damage to Holy Enemies +1...20% | Magic Damage to Angel Enemies +1...20% | Variable Casting Time -16...20% | |
Magic Damage to Shadow Enemies +1...20% | Magic Damage to Dragon Enemies +1...20% | Cast Delay -11...15% | |
Magic Damage to Ghost Enemies +1...20% | Magic Damage to Demon Enemies +1...20% | Skill SP Cost -6...10% | |
Magic Damage to Undead Property Enemy +1...20% | Magic Damage to Demi-Human Enemies +1...20% | ||
Skill Healing Recovery Rate +1...20% | Magic Damage to Normal Enemies +1...20% | ||
MATK +1...5% | Magic Damage to Boss Enemies +1...5% | ||
MATK +6...10% | Bypass 1...30% of Mdef on Formless Enemies | ||
Vicious Mind Rod | Bypass 1...30% of Mdef on Undead Race Enemies. | ||
Bypass 1...30% of Mdef on Brute Enemies. | |||
Bypass 1...30% of Mdef on Plant Enemies. | |||
Bypass 1...30% of Mdef on Insect Enemies. | |||
Bypass 1...30% of Mdef on Fish Enemies. | |||
Bypass 1...30% of Mdef on Angel Enemies. | |||
Bypass 1...30% of Mdef on Dragon Enemies. | |||
Bypass 1...30% of Mdef on Demon Enemies. | |||
Bypass 1...30% of Mdef on Demi-Human Enemies | |||
Bypass 1...30% of Mdef on Normal Enemies. | |||
Bypass 1...30% of Mdef on Boss Enemies. | |||
Vicious Mind Revolver | Damage to Neutral Enemies +1...20% | Damage to Formless Enemies +1...20% | LUK +1...10 |
Damage to Water Enemies +1...20% | Damage to Undead Race Enemies +1...20% | DEX +1...10 | |
Damage to Earth Enemies +1...20% | Damage to Brute Enemies +1...20% | ATK +10...50 | |
Damage to Fire Enemies +1...20% | Damage to Plant Enemies +1...20% | CRIT +1...15 | |
Damage to Wind Enemies +1...20% | Damage to Insect Enemies +1...20% | Critical Damage +1...20% | |
Damage to Poison Enemies +1...20% | Damage to Fish Enemies +1...20% | AGI +1...10 | |
Vicious Mind Wire | Damage to Holy Enemies +1...20% | Damage to Angel Enemies +1...20% | Long-Ranged Physical Damage +1...15% |
Damage to Shadow Enemies +1...20% | Damage to Dragon Enemies +1...20% | Long-Ranged Physical Damage +16...20% | |
Damage to Ghost Enemies +1...20% | Damage to Demon Enemies +1...20% | ASPD +1...5 | |
Damage to Undead Property Enemies +1...20% | Damage to Demi-Human Enemies +1...20% | ||
ATK +1...5% | Damage to Normal Enemies +1...20% | ||
Weapon cannot be destroyed | Damage to Boss Enemies +1...5% | ||
Vicious Mind Bow | Recovers 100% of damage lost from size penalties. | Bypass 1...30% of Def on Formless Enemies. | |
ATK +6...10% | Bypass 1...30% of Def on Undead Race Enemies. | ||
Bypass 1...30% of Def on Brute Enemies. | |||
Bypass 1...30% of Def on Plant Enemies. | |||
Bypass 1...30% of Def on Insect Enemies. | |||
Bypass 1...30% of Def on Fish Enemies. | |||
Vicious Mind Violin | Bypass 1...30% of Def on Angel Enemies. | ||
Bypass 1...30% of Def on Dragon Enemies. | |||
Bypass 1...30% of Def on Demon Enemies. | |||
Bypass 1...30% of Def on Demi-Human Enemies. | |||
Bypass 1...30% of Def on Normal Enemies. | |||
Bypass 1...30% of Def on Boss Enemies. | |||
Vicious Mind Two-Handed Axe | Damage to Neutral Enemies +1...20% | Damage to Formless Enemies +1...20% | STR +1...10 |
Damage to Water Enemies +1...20% | Damage to Undead Race Enemies +1...20% | DEX +1...10 | |
Damage to Earth Enemies +1...20% | Damage to Brute Enemies +1...20% | ATK +10...50 | |
Damage to Fire Enemies +1...20% | Damage to Plant Enemies +1...20% | CRIT +1...15 | |
Damage to Wind Enemies +1...20% | Damage to Insect Enemies +1...20% | Critical Damage +1...20% | |
Damage to Poison Enemies +1...20% | Damage to Fish Enemies +1...20% | AGI +1...10 | |
Damage to Holy Enemies +1...20% | Damage to Angel Enemies +1...20% | Long-Ranged Physical Damage +1...15% | |
Damage to Shadow Enemies +1...20% | Damage to Dragon Enemies +1...20% | Long-Ranged Physical Damage +16...20% | |
Vicious Mind Mace | Damage to Ghost Enemies +1...20% | Damage to Demon Enemies +1...20% | ASPD +1...5 |
Damage to Undead Property Enemies +1...20% | Damage to Demi-Human Enemies +1...20% | ||
ATK +1...5% | Damage to Normal Enemies +1...20% | ||
Property: Water | Damage to Boss Enemies +1...5% | ||
Property: Earth | Bypass 1...30% of Def on Formless Enemies. | ||
Property: Fire | Bypass 1...30% of Def on Undead Race Enemies. | ||
Property: Wind | Bypass 1...30% of Def on Brute Enemies. | ||
Property: Shadow | Bypass 1...30% of Def on Plant Enemies. | ||
Vicious Mind Sabre | Property: Holy | Bypass 1...30% of Def on Insect Enemies. | |
ATK +6...10% | Bypass 1...30% of Def on Fish Enemies. | ||
Recovers 100% of damage lost from size penalties. | Bypass 1...30% of Def on Angel Enemies. | ||
Bypass 1...30% of Def on Dragon Enemies. | |||
Bypass 1...30% of Def on Demon Enemies. | |||
Bypass 1...30% of Def on Demi-Human Enemies. | |||
Bypass 1...30% of Def on Normal Enemies. | |||
Bypass 1...30% of Def on Boss Enemies. | |||
Vicious Mind Book | Damage to Neutral Enemies +1...20% | Damage to Formless Enemies +1...20% | STR +1...10 |
Damage to Water Enemies +1...20% | Damage to Undead Race Enemies +1...20% | INT +1...10 | |
Damage to Earth Enemies +1...20% | Damage to Brute Enemies +1...20% | ATK +10...50 | |
Damage to Fire Enemies +1...20% | Damage to Plant Enemies +1...20% | MATK +10...50 | |
Damage to Wind Enemies +1...20% | Damage to Insect Enemies +1...20% | Variable Casting Time -1...15% | |
Damage to Poison Enemies +1...20% | Damage to Fish Enemies +1...20% | Cast Delay -1...10% | |
Damage to Holy Enemies +1...20% | Damage to Angel Enemies +1...20% | AGI +1...10 | |
Damage to Shadow Enemies +1...20% | Damage to Dragon Enemies +1...20% | ASPD +1...5% | |
Vicious Mind Huuma Shuriken | Damage to Ghost Enemies +1...20% | Damage to Demon Enemies +1...20% | ASPD +5...10% |
Damage to Undead Property Enemies +1...20% | Damage to Demi-Human Enemies +1...20% | ASPD +1...5 | |
ATK +1...5% | Damage to Normal Enemies +1...20% | ||
Property: Water | Damage to Boss Enemies +1...5% | ||
Property: Earth | Bypass 1...20% of Def on Formless Enemies. | ||
Property: Fire | Bypass 1...20% of Def on Undead Race Enemies. | ||
Property: Wind | Bypass 1...20% of Def on Brute Enemies. | ||
Property: Shadow | Bypass 1...20% of Def on Plant Enemies. | ||
Vicious Mind Dagger | Property: Holy | Bypass 1...20% of Def on Insect Enemies. | |
ATK +6...10% | Bypass 1...20% of Def on Fish Enemies. | ||
Recovers 100% of damage lost from size penalties. | Bypass 1...20% of Def on Angel Enemies. | ||
Bypass 1...20% of Def on Dragon Enemies. | |||
Bypass 1...20% of Def on Demon Enemies. | |||
Bypass 1...20% of Def on Demi-Human Enemies. | |||
Bypass 1...20% of Def on Normal Enemies. | |||
Bypass 1...20% of Def on Boss Enemies. | |||
Vicious Mind Katar | Damage to Neutral Enemies +1...20% | Damage to Formless Enemies +1...20% | STR +1...10 |
Damage to Water Enemies +1...20% | Damage to Undead Race Enemies +1...20% | LUK +1...10 | |
Damage to Earth Enemies +1...20% | Damage to Brute Enemies +1...20% | ATK +10...50 | |
Damage to Fire Enemies +1...20% | Damage to Plant Enemies +1...20% | CRIT +1...15 | |
Damage to Wind Enemies +1...20% | Damage to Insect Enemies +1...20% | Critical Damage +1...20% | |
Vicious Mind Knuckle | Damage to Poison Enemies +1...20% | Damage to Fish Enemies +1...20% | AGI +1...10 |
Damage to Holy Enemies +1...20% | Damage to Angel Enemies +1...20% | ASPD +1...5% | |
Damage to Shadow Enemies +1...20% | Damage to Dragon Enemies +1...20% | ASPD +5...10% | |
Damage to Ghost Enemies +1...20% | Damage to Demon Enemies +1...20% | ASPD +1...5 | |
Damage to Undead Property Enemies +1...20% | Damage to Demi-Human Enemies +1...20% | ||
Vicious Mind Two-Handed Sword | ATK +1...5% | Damage to Normal Enemies +1...20% | |
Property: Water | Damage to Boss Enemies +1...5% | ||
Property: Earth | Bypass 1...30% of Def on Formless Enemies. | ||
Property: Fire | Bypass 1...30% of Def on Undead Race Enemies. | ||
Property: Wind | Bypass 1...30% of Def on Brute Enemies. | ||
Vicious Mind Spear | Property: Shadow | Bypass 1...30% of Def on Plant Enemies. | |
Property: Holy | Bypass 1...30% of Def on Insect Enemies. | ||
ATK +6...10% | Bypass 1...30% of Def on Fish Enemies. | ||
Recovers 100% of damage lost from size penalties. | Bypass 1...30% of Def on Angel Enemies. | ||
Bypass 1...30% of Def on Dragon Enemies. | |||
Vicious Mind Lance | Bypass 1...30% of Def on Demon Enemies. | ||
Bypass 1...30% of Def on Demi-Human Enemies. | |||
Bypass 1...30% of Def on Normal Enemies. | |||
Bypass 1...30% of Def on Boss Enemies. |
Room of Consciousness
To explore the past of the royal palace, talk to Court Mage Nillem (prt_cas_q 28 28)
Requirements: | |
---|---|
Min. level | 100 |
Party | - |
Reward | Token of Honor x30, 800 000 exp and job exp |
Time limit | - |
Cooldown time | 16 h |
Quest requirement | New world quest Royal Banquet quest |
Enhanced Amdarais
Master's Will | Black Dyestuffs | Black Powder | Gun Powder |
Powerful Amdarais Card |
Powerful Amdarais Card
[For every refine level]
DEF +10.
Flee -2.
[If base level 100 or higher]
Max HP +500.
[Set bonus]
Bijou Card
Powerful Amdarais Card
Reduces damage taken from Shadow and Undead property attacks by 100%.
Class: Card
Slot: Armor
Weight: 1
Elder Archer Skeleton
Master's Will | Skull | Great Bow | Shadow Arrow Quiver |
Powerful Archer Skeleton Card |
Gigantic Bow
An oversized bow with slow shooting speed and poor accuracy. Each and every arrow it shoots, though, is powerful enough to kill their victims at once.
Long-range physical damage +40%.
ASPD -15%.
HIT -50.
Class: Bow
ATK: 195
Weight: 300
Weapon Level: 4
Required Level: 130
Jobs: Ranger jobs
Powerful Archer Skeleton Card
Ranged attack +10%.
[If base level is 100 or higher]
Ranged attack +2%.
Class: Card
Slot: Weapon
Weight: 1
Elder Skeleton
Master's Will | Skull | Neo Skull Ring | SP Increase Potion(Small) |
Powerful Skeleton Card |
Powerful Skeleton Card
ATK +15.
Has a chance to inflict [Stun] when dealing physical melee damage.
[If base level 100 or higher]
Additional chance to inflict [Stun] when dealing physical melee damage.
Class: Card
Slot: Weapon
Weight: 1
Elder Solder Skeleton
Master's Will | Skull | Elemental Sword | Powerful Soldier Skeleton Card |
Powerful Soldier Skeleton Card
CRIT +9.
[If base level 100 or higher]
CRIT +1.
Critical damage +5%
Class: Card
Slot: Weapon
Weight: 1
Bijou
Valkyrie's Power Fragment | Black Dyestuffs | Witherless Rose | Berserk |
Costume Bijou Hat | Bijou Card |
Bijou Card
ATK +10%.
MATK +10%.
Immune to [Frozen].
[Set bonus]
Bijou Card
Powerful Amdarais Card
Reduces damage taken from Shadow and Undead property attacks by 100%.
Class: Card
Slot: Shield
Weight: 1
Honor Tokens and Enchanting Items with Tokens
Commissary in Prontera Castle (prt_cas 165 255) will exchange accumulated Honor Tokens for rare items
Cost | Result |
---|---|
Honor Token x2 | City Map |
Honor Token x6 | Shining Holy Water |
Honor Token x6 | Prison Key |
Honor Token x6 | Prontera Badge |
Honor Token x300 | City Map (Accessory) |
Honor Token x800 | Shining Holy Water (Accessory) |
Honor Token x800 | Royal Guard Shield |
Honor Token x300 | Prontera Badge (Accessory) |
Honor Token x1200 | Flattery Robe |
Honor Token x1200 | Abusive Robe |
City Map
A map used to guide someone through the city of Prontera, making it quicker to navigate.
Casts Level 1 Increase AGI .
Class: Consumable Weight: 1 | Shining Holy Water
A flask of holy water which shines ever so bright.
Reduces damage taken from monsters in the Room of Consciousness and Prontera Invasion Dungeon by 10% for 3 minutes. Restores 1000 HP. Cures [Curse], [Poison] and [Silence].
Weight: 1.5 |
Prison Key
Several old and dirty keys that are held together by a metal ring that instantly sends its user to the underground dungeon of Prontera when used.
Class: Consumable Weight: 1 | Prontera Badge
A badge where the coordinates for Prontera are saved that instantly sends its user to Prontera when activated.
Class: Consumable Weight: 1 |
City Map (Accessory)
A map used to guide someone through the city of Prontera, making it quicker to navigate.
Enables Level 3 Increase AGI .
Class: Accessory Weight: 10 Required Level: 40 Required Jobs: All Jobs | Shining Holy Water (Accessory)
A flask of holy water which shines ever so bright.
Reduces damage taken from monsters in the Room of Consciousness and Prontera Invasion Dungeon by 20%. Restores 100 HP and 5 SP every 10 seconds.
Class: Accessory Weight: 15 Required level: 100 Jobs: All Jobs |
Royal Guard Shield The official shield of the Prontera Royal Guard.
Enables [Shield Spell] level 1. Adds a chance of casting [Assumptio] level 3 when receiving melee physical damage. [For every refine] DEF +10. MDEF +1. Increases the chances of casting [Assumptio] level 3 when receiving melee physical damage.
Class: Shield Defense: 30 Weight: 300 Required level: 100 Job: All Jobs | Prontera Badge (Accessory) A badge where the coordinates for Prontera are saved that instantly sends its user to Prontera when activated.
Enables Level 2 [Return to Prontera] . Cooldown: 15 min.
Class: Accessory Weight: 10 Required level: 40 Jobs: All Jobs |
Flattery Robe
Attire for those who would use whatever means necessary to bring their desires to pass.
MATK +50. Enables [Endure] level 1. [If base level 120 or higher] Additional MATK +50. [If base level 140 or higher] Additional MATK +50
[Set bonus] Flattery Robe Ancient Cape[0]\[1] Max SP +10%. Flee +10. [For every refine level of armor] Max SP +1%. Flee +1.
[Set bonus] Flattery Robe Survivor's Manteau Max HP +10%. MATK +2%. [For every refine level of armor] Max HP +1% MATK +1%
Class: Armor Defense: 0 Weight: 10 Required level: 100 Jobs: All Jobs | Abusive Robe
Attire for those who can inflict critical damage straight to the soul by talking.
Enables [Concentration] level 1. [For every refine level] Bypass 4% of Def of Demi-Human, Demon and Undead race targets.
[Set bonus] Abusive Robe Morrigane's Manteau Bypass 15% of Def of Demi-Human, Demon and Undead race targets. LUK +3. Crit +10. [For every refine level of armor] LUK +1. Crit +1.
[Set bonus] Abusive Robe Valkyrie Manteau Bypass 15% of Def of Demi-Human, Demon and Undead race targets. Max HP +10%. ATK +2%. [For every refine level of armor] Max HP +1%. ATK +1%.
Class: Armor Defence: 0 Weight: 10 Required level: 100 Jobs: All Jobs |
Item enchanting is handled by Dylan in Prontera Prison (prt_pri 61 136)
Disenchant: Honor Token x10
Has a chance to break an item
When broken: you can get Runic Magic Powder from 9 to 15 pieces.
Item | Cost | Random enchantment from the list |
---|---|---|
Flattery Robe Abusive Robe | Honor Token x20 | If upgrade level is +7 or higher, Str + 5 If upgrade level is +10 or higher, Atk + 5% |
If upgrade level is +7 or higher, Str + 6 If upgrade level is +11 or higher, Additional Str + 1 Atk + 7% | ||
If upgrade level is +7 or higher, Str + 7 If upgrade level is +12 or higher, Additional Str + 1 Atk + 8% If upgrade level is +13 or higher, Additional Str + 1 Additional Atk + 2% | ||
If upgrade level is +7 or higher, Agi + 5 If upgrade level is +10 or higher, Perfect Dodge + 5 | ||
If upgrade level is +7 or higher, Agi + 6 If upgrade level is +11 or higher, Additional Agi + 1 Perfect Dodge + 7 | ||
If upgrade level is +7 or higher, Agi + 7 If upgrade level is +12 or higher, Additional Agi + 1 Perfect Dodge + 5 If upgrade level is +13 or higher, Additional Agi + 1 Additional Perfect Dodge + 5 | ||
If upgrade level is +7 or higher, Int + 5 If upgrade level is +10 or higher, Matk + 5% | ||
If upgrade level is +7 or higher, Int + 6 If upgrade level is +11 or higher, Additional Int + 1 Matk + 7% | ||
If upgrade level is +7 or higher, Int + 7 If upgrade level is +12 or higher, Additional Int + 1 Matk + 8% If upgrade level is +13 or higher, Additional Int + 1 Additional Matk + 2% | ||
If upgrade level is +7 or higher, Dex + 5 If upgrade level is +10 or higher, Increases long-ranged damage on targets by 5%. | ||
If upgrade level is +7 or higher, Dex + 6 If upgrade level is +11 or higher, Additional Dex + 1 Increases long-ranged damage on targets by 7%. | ||
If upgrade level is +7 or higher, Dex + 7 If upgrade level is +12 or higher, Additional Dex + 1 Increases long-ranged damage on targets by 8%. If upgrade level is +13 or higher, Additional Dex + 1 Increases long-ranged damage on targets by an additional 2%. | ||
If upgrade level is +7 or higher, Vit + 5 If upgrade level is +10 or higher, Max HP + 5%
| ||
If upgrade level is +7 or higher, Vit + 6 If upgrade level is +11 or higher, Additional Vit + 1 Max HP + 7% | ||
If upgrade level is +7 or higher, Vit + 7 If upgrade level is +12 or higher, Additional Vit + 1 Max HP + 8% If upgrade level is +13 or higher, Additional Vit + 1 Additional Max HP + 2% | ||
If upgrade level is +7 or higher, Luk + 5 If upgrade level is +10 or higher, Increases critical damage on targets by 5%. | ||
If upgrade level is +7 or higher, Luk + 6 If upgrade level is +11 or higher, Additional Luk + 1 Increases critical damage on targets by 7%. | ||
If upgrade level is +7 or higher, Luk + 7 If upgrade level is +12 or higher, Additional Luk + 1 Increases critical damage on targets by 8%. If upgrade level is +13 or higher, Additional Luk + 1 Increases critical damage on targets by an additional 6% | ||
Prontera Badge | Honor Token x5 | Intelligence +1 to +5 |
Agility +1 to +5 | ||
Vitality +1 to +5 | ||
Luck +1 to +5 | ||
Strength +1 to +5 | ||
Dexterity +1 to +5 |
Dylan can exchange Rune Magic Powder x30 for a Mysterious Blue Box
Mysterious Blue Box
Character Bound.
It looks exactly like that box, which everyone who should know what that is. Still, what it contains seems different.
Class: Consumable
Weight: 0
The Mysterious Blue Box can drop one of the following items:
Item | Quantity |
Honor Token | 8 |
Honor Token | 16 |
Honor Token | 55 |
City Map | 2 |
City Map (Accessory) | 1 |
Shining Holy Water | 2 |
Shining Holy Water (Accessory) | 1 |
Prontera Badge | 3 |
Prontera Badge (Accessory) | 1 |
Prison Key | 1 |
Prontera Time Crystal | 1 |
Royal Guard Shield | 1 |
Chilly Nucleus | 3 |
Soft Skin | 3 |
Hedgehog Spines | 3 |
Worn-Out Belt | 3 |
Moving Black Material | 3 |
Valkyrie's Power Fragment | 1 |
Master's Will | 3 |
Flattery Robe | 1 |
Abusive Robe | 1 |
Spoon | 1 |
Prontera Time Crystal
A small crystal rarely found in the time-distorted place that instantly sends its user to the middle of Prontera during the Valkyrie's Invasion when used.
Class: Consumable Weight: 1 | Spoon
The cursed spoon... so the legends were true!
Attack speed +10. Has a chance to apply [Curse] on enemy when dealing physical melee damage.
Class: Mace Attack: 80 Weight: 100 Weapon lvl: 3 Required level: 40 Jobs: Novice Jobs, Swordsman Jobs, Merchant Jobs, Acolyte Jobs |
Crimson weapon
The trophies hundreds of monsters of Rune-Midgard were replenished with seventeen works of weapon art. It is impossible to miss them as it will be marked by a bright magical light.
Crimson Twohand Sword | Egnigem Cenia |
Dark Illusion | |
Abysmal Knight | |
Mysteltainn | |
Baroness of Retribution | |
Sword Guardian | |
Tamruan | |
Furious Tamruan | |
Furious Retribution | |
Elusive Retribution | |
Swift Retribution | |
Crimson Lance | Gryphon |
Owl Duke | |
Owl Duke Ringleader | |
Furious Anacondaq | |
Crimson Twohand Axe | Kobold |
Majoruros | |
Minorous | |
Furious Majorous | |
Crimson Staff | Owl Duke |
Giant Hornet | |
Owl Duke Ringleader | |
Giant Hornet Ringleader | |
Crimson Katar | Injustice |
Headless Mule | |
Furious Injustice | |
Crimson Huuma Shuriken | Tengu |
Crimson Bow | Bow Guardian |
Owl Baron | |
Crimson Revolver | Metaling |
Holden | |
Solid Holden | |
Solid Metaling | |
Metaling Ringleader | |
Crimson Dagger | Desert Wolf |
Mysteltainn | |
Pasana | |
Porcellio | |
Sleeper | |
Ogretooth | |
Siorava | |
Skeleton General | |
Elusive Sleeper | |
Swift Sleeper | |
Gaius the Ringleader | |
Marcus the Furious | |
Solid Porcellio | |
Swift Pasana | |
Crimson Sabre | Executioner |
Mysteltainn | |
Pasana | |
Ogretooth | |
Swift Pasana | |
Crimson Spear | Naga |
Stem Worm | |
Swift Stem Worm | |
Crimson Mace | Kobold Leader |
Jing Guai | |
Marionette | |
Petite | |
Solider | |
Am Mut | |
Solid Solider | |
Swift Petit | |
Solid Petit | |
Marionette Ringleader | |
Elusive Jing Guai | |
Crimson Rod | Bathory |
Furious Bathory | |
Crimson Knuckle | Aliot |
Bloody Butterfly | |
Green Maiden | |
Errende Ebecee | |
Jaguar | |
Swift Blood Butterfly | |
Crimson Violin | Kavach Icarus |
Miyabi Doll | |
Lady Solace | |
Violy | |
Evil Nymph | |
Elusive Evil Nymph | |
Elusive Violy | |
Swift Violy | |
Solid Violy | |
Elusive Solace | |
Chief Miyabi Ningyo | |
Crimson Wire | Evil Nymph |
Wild Ginseng | |
Elusive Evil Nymph | |
Crimson Bible | Evil Druid |
Amon Ra | |
Roaming Evil Druid |
Crimson Twohand Sword A two-handed sword emitting a red aura.
ATK +(refine*refine). MATK +(refine*refine)/2. [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Two-Handed Sword Attack: 170 Weight: 170 Weapon Level: 3 Required Level: 70 Jobs: Swordsman Jobs | Crimson Lance A two-handed spear emitting a red aura.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Two-Handed Spear Attack: 175 Weight: 175 Weapon Level: 3 Required Level: 70 Jobs: Swordsman Jobs |
Crimson Twohand Axe A two-handed axe emitting a red aura.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Two-Handed Axe Attack: 200 Weight: 200 Weapon Level: 3 Required Level: 70 Jobs: Swordsman Jobs, Merchant Jobs | Crimson Staff
INT +5. MATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] MATK +5 for every 10 base levels.
Class: Two-Handed Staff Attack: 100 Magic Attack: 150 Weight: 100 Weapon Level: 3 Required Level: 70 Jobs: Wizard Jobs, Soul Linker |
Crimson Katar A katar emitting a red aura.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Katar Attack: 130 Weight: 130 Weapon Level: 3 Required Level: 70 Jobs: Assassin Jobs | Crimson Huuma Shuriken A wind shuriken emitting a red aura.
ATK +(refine*refine). MATK +(refine*refine)/2. [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Huuma Shuriken Attack: 100 Weight: 100 Weapon Level: 3 Required Level: 70 Jobs: Ninja Jobs |
Crimson Bow A bow emitting a red aura.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Bow Attack: 120 Weight: 120 Weapon Level: 3 Required Level: 70 Jobs: Thief, Rogue Jobs, Archer Jobs | Crimson Revolver A pistol emitting a red aura.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Pistol Attack: 100 Weight: 100 Weapon Level: 3 Required Level: 70 Jobs: Gunslinger Jobs |
Crimson Dagger A dagger with a reddish radiance.
ATK +(refine*refine). MATK +(refine*refine)/2. [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Dagger Attack: 55 Weight: 55 Weapon Level: 3 Required Level: 70 Jobs: Novice, Swordsman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja | Crimson Sabre A one-handed sword with a reddish radiance.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: One-Handed Sword Attack: 85 Weight: 85 Weapon Level: 3 Required Level: 70 Jobs: Swordsman Jobs, Merchant Jobs, Thief Jobs |
Crimson Spear A one-handed spear with a reddish radiance.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: One-Handed Sword Attack: 90 Weight: 90 Weapon Level: 3 Required Level: 70 Jobs: Swordsman Jobs | Crimson Mace A mace with a reddish radiance.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
This item is indestructible in battle. Class: Mace Attack: 80 Weight: 80 Weapon Level: 3 Required Level: 70 Jobs: Novice Jobs, Swordsman Jobs, Merchant Jobs, Acolyte Jobs |
Crimson Rod A one-handed staff with a reddish radiance.
INT +4. MATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] MATK +5 for every 10 base levels.
Class: One-Handed Staff Attack: 60 Magic Attack: 70 Weight: 60 Weapon Level: 3 Required Level: 70 Jobs: Acolyte Jobs, Mage Jobs, Soul Linker | Crimson Knuckle A knuckle with a reddish radiance.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Knuckle Attack: 100 Weight: 100 Weapon lvl: 3 Required level: 70 Jobs: Priest Jobs Monk jobs |
Crimson Violin An instrument with a reddish radiance.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Instrument Attack: 80 Weight: 80 Weapon Level: 3 Required Level: 70 Jobs: Bard Jobs
| Crimson Wire A whip with a reddish radiance.
ATK +(refine*refine). [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Whip Attack: 80 Weight: 80 Weapon Level: 3 Required Level: 70 Jobs: Dancer Jobs
|
Crimson Bible A book with a reddish radiance.
ATK +(refine*refine). MATK +(refine*refine)/2. [If refine level +15 or higher] No additional bonuses. [If base level 71 or higher] ATK +5 for every 10 base levels.
Class: Book Attack: 45 Weight: 45 Weapon Level: 3 Required Level: 70 Jobs: Priest Jobs, Sage Jobs, Star Gladiator |
Magical glow Items
magical glow Items
In game, items with additional properties, such as Crimson weapons, are now highlighted when dropped. So you definitely won't miss them. The color indicates the strength of the options.
This information is for introductory purposes only and can be a subject to change