Banquet for Heroes

18 August 2022

Sometimes an invitation to a royal banquet turns into only big trouble for the hero, instead of tasty dishes and small talks with royalties.

The Royal Banquet

New quests: 
Quests in Prontera Castle are available since 100 level. 
Quests in Castle Prison are available since 140 level. 

Invitation to Royal Banquet

Find one of the Royal Errand Boys located in all major cities. Accept his invitation.
Nearest Royal Errand Boy in Prontera (prontera 121 72)

The Geoborgs

Find the family Bodyguard in the castle (prt_cas_q 85 127). 

A banquet cannot start without the coordinated work of dozens of hands in the castle's kitchen. Your help is needed there.
 
Call of the Royal Head Chef

Ask the Royal Chef if everything is in order in the kitchen (prt_cas 213 177)

Banquet: Unexpected Sauce

And it started rolling...  Royal Sauce Master (prt_cas 319 211) is cooking something very strange. Help him.

 

Banquet: Washing 15 Dishes

Don't be surprised. Sometimes the special guest washes the dishes. It is an old royal tradition. Talk to the Dishwasher (prt_cas 302 205)


Banquet: Griffin Barbecue

Royal Head Chef (prt_cas 309 200) from the first glance at you realized, that your specialty is not killing monsters, but cooking barbecue from the rare types of meat.

To Wolf

Maximilian Roegenburg (prt_cas_q  90 186) has a quest for you.

 

Agnes Roegenburg (prt_cas_q 96 184) considers you her servant. This young lady's demands change daily.


The castle cannot exist without a dungeon, and dungeon without secrets, intrigues, and investigations.


Restricted Sector

Ellond Lawrence (prt_pri00  51 116) has something to tell you.

 


The prisoners of this dungeon are quite uncommon, but anyway they have needs. Fulfill their requests daily to receive Honor Tokens

Clean Life

Prisoner 265CM154 (prt_priso 265 154)

To My Beloved Fellow

Prisoner 243AD265 (prt_prison 243 265)

Lowly Standards

Prisoner 267BD184 (prt_prison 267 184)

Suppressing Darkness

Prisoner 103GD214 (prt_prison.gat 103 214)

Bothersome Little Thing

Prisoner 55HK115 (prt_prison 55 115)

Finding Lights

Prisoner 95EB72 (prt_prison.gat 95 72)

Refreshing Prison Life

Prisoner 117FM188 (prt_prison 117 188)

 

Request from Chief Guard
The quest becomes available after completing the main quest chain of the Royal Banquet.


Chief Guard (prt_q 156 324) asks your help.

 

Warrior Discipline
Talk to the Butler for the Richards (prt_cas_q 80 80) at the family residence. Choose the targets for hunting. Earn experience daily and Token Of Honor.

 

Hope You Cannot Let Go

Friedrich S. Heine (prt_cas_q 21 83) gives a task for those warriors who at least once got out alive from the Room of Consciousness.

Look around the Walther Family

Ian Walther (prt_cas_q 20 184) has a request for you. It is worth checking what he asks for and what he is ready to offer in return.

To Jurgen

Interested in learning more about the Prontera noble families and the Wigner family in particular? Then you should have a word with Louviere Wigner (prt_cas_q 82 21).

Today I Feel

Love dramas do not bypass the houses of the most noble citizens of Prontera. Talk to Jurgen Wigner (prt_cas_q 95 9).


 

Sky Fortress Invasion
 

Scientist Doyeon (prt_q 249 79) is investigating an unassailable Sky Fortress. No one but him knows how to get inside. 

Requirements:
Min. level145+
Party+
Time limit60 min 
Cooldown time3 days
Quest requirementRoom of Consciousness

 

Immortal Bloody Knight

 

 

 

 

 


 

Lindy HopOld Card AlbumYggdrasil BerryYggdrasil Seed
OrideconEluniumImmortal Cursed Knight Card  







Lindy Hop
This sword is said to be used by Berserker Liel. They say his way of wielding a sword looks quite rhythmic.  

 [Every refine level]  

ASPD +1%.  

[Every 2 refine levels]  

ATK +1%.  

 

Cannot be destroyed.  

Class: Two-handed Sword  

Attack: 340  

Weight: 340  

Weapon lvl: 4  

Required level: 170  

Jobs: Rune Knight Jobs,  Royal Guard Jobs

Immortal Cursed Knight Card 

 

 

 

 

 

 

 

 

 

 

 

 ATK +10%.  

Has a chance of auto casting Lv 5 [Ignition Break]  on the enemy when dealing physical attack.  

[Set bonus]  

Immortal Cursed Knight Card

Stephen Jack Ernest Wolf Card

ASPD +1.  

 

Class: Card  

Slot: Weapon  

Weight: 1

 

Ragged Zombie
 

 

 

 

 

Vicious Mind Staff Vicious Mind RodVicious Mind RevolverVicious Mind Wire
Vicious Mind ViolinVicious Mind Bow   

 

Vicious Mind weapons gain random additional enchantments when dropped.

 

Vicious Mind Staff
The two-handed staff of an evil spirit.  

INT +6.  

MATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

  

Class: Two-Handed Staff  

Attack: 100  

Magic Attack: 200  

Weight: 100  

Weapon Level: 4  

Requires Level: 160  

Jobs: Mage Jobs, Soul Linker

Vicious Mind Rod
The one-handed staff of an evil spirit.  

INT +5.  

MATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses  

 

Cannot be destroyed.  

Class: Rod  

ATK: 60  

MATK: 120  

Weight: 60  

Weapon lvl:4  

Required level: 160  

Jobs: Novice  

Mage Jobs  

Acolyte Jobs  

Soul Linker  

Vicious Mind Revolver
The revolver of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Pistol  

Attack: 150  

Weight: 150  

Weapon lvl:4  

Required level: 160  

Applicable Job: Gunglinger Jobs

Vicious Mind Wire
The whip of an evil spirit.  

 

MATK +50.  

MATK +(refine*refine)/2.  

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Whip  

Attack: 130  

Weight: 130  

Weapon Level: 4  

Required Level: 160  

Jobs: Dancer Jobs

Vicious Mind Violin 
The musical instrument of an evil spirit.  

 

MATK +50.  

MATK +(refine*refine)/2.  

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Musical Instrument  

Attack: 130  

Weight: 130  

Weapon Level:4  

Requires Level: 160  

Jobs: Bard

Vicious Mind Bow
The bow of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Bow  

Attack: 170  

Weight: 170  

Weapon Level: 4  

Required Level: 160  

Jobs: Archer Jobs, Rogue Jobs

Immortal Shadow

 

 

 

 

 

Vicious Mind Book Vicious Mind KatarVicious Mind Huuma Shuriken Vicious Mind Two-Handed Axe
Vicious Mind MaceVicious Mind Knuckle  

 

Vicious Mind Book 
The book of an evil spirit.  

 

ATK +(refine*refine).  

MATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

This item is indestructible in battle.  

Class: Book  

Attack: 95  

Weight: 95  

Weapon Level: 4  

Required Level: 160  

Jobs: Priest Jobs, Sage Jobs, Star Gladiator

Vicious Mind Katar 
The katar of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Katar  

Attack: 180  

Weight: 180  

Weapon Level: 4  

Required Level: 160  

Jobs: Assassin Jobs

Vicious Mind Huuma Shuriken 


The huuma shuriken of an evil spirit.  

 

MATK +50.  

ATK +(refine*refine).  

MATK +(refine*refine)/2.  

[If refine level is higher than 15]  

No Additional bonuses.  

 

Cannot be destroyed.  

Class: Huuma Shuriken  

Attack: 150  

Weight: 150  

Weapon lvl: 4  

Required level: 160  

Jobs: Ninja Jobs 

Vicious Mind Two-Handed Axe

 
The two-handed axe of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Two-Handed Axe  

Attack: 250  

Weight: 250  

Weapon Level: 4  

Required Level: 160  

Jobs: Swordman Jobs, Merchant Jobs

Vicious Mind Mace 

The mace of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

This item is indestructible in battle.  

Class: Mace  

Attack: 130  

Weight: 130  

Weapon Level: 4  

Required Level: 160  

Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Acolyte Jobs 

Vicious Mind Knuckle

The knuckle of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Knuckle  

Attack: 150  

Weight: 150  

Weapon Level: 4  

Requires Level: 160  

Jobs: Priest Jobs, Monk Jobs

Immortal Shadow

 

 

 

 

 

 

Vicious Mind StaffVicious Mind Rod Vicious Mind RevolverVicious Mind Wire
Vicious Mind ViolinVicious Mind Bow  

 

Immortal Shadow

 

 

 

 

 

 Vicious Mind Dagger Vicious Mind SabreVicious Mind Two-Handed Sword Vicious Mind Spear
Vicious Mind Lance   

Vicious Mind Dagger 

The dagger of an evil spirit.  

 

MATK +50.  

MATK +(refine*refine)/2.  

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Dagger  

Attack: 105  

Weight: 105  

Weapon Level: 4  

Required Level: 160  

Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja 

 

Vicious Mind Sabre

The one-handed sword of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: One-Handed Sword  

Attack: 135  

Weight: 135  

Weapon Level: 4  

Required Level: 160  

Jobs: Novice Jobs, Swordman Jobs, Merchant Jobs, Thief Jobs

 

 

Vicious Mind Two-Handed Sword

The two-handed sword of an evil spirit.  

 

ATK +(refine*refine).  

MATK +(refine*refine)/2.  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: Two-Handed Sword  

Attack: 220  

Weight: 220  

Weapon Level: 4  

Required Level: 160  

Jobs: Swordman Jobs

 

Vicious Mind Spear

The one-handed spear of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Class: One-Handed Spear  

Attack: 140  

Weight: 140  

Weapon Level: 4  

Required Level: 160  

Jobs: Swordman Jobs

 

 

Vicious Mind Lance

The two-handed spear of an evil spirit.  

 

ATK +(refine*refine).  

[If refine level is higher than +15]  

No additional bonuses.  

 

Класс: Two-handed spear  

Attack: 225  

Weight: 225  

Weapon lvl:4  

Required level: 160  

Applicable Job: Swordsmam Jobs

 

 

 

Immortal Castle Guard

 

 

 

 

 

Vicious Mind Dagger Vicious Mind Sabre Vicious Mind Two-Handed Sword Vicious Mind Spear
Vicious Mind Lance    

 

Immortal Wind Ghost

 

 

 

 

Sunflower Boy Old Card AlbumYggdrasil Berry Yggdrasil Seed 
OrideconEluniumImmortal Wind Ghost Card 

 







Sunflower Boy

This staff is said to be used by Archmage Nazohina. The magic emanating from the staff keeps flowers from withering.  

 

INT +5  

[Every refine level]  

Skill delay -2%.  

[Every 2 refine levels]  

MATK +1%.  

Cannot be destroyed.  

Class: Two-Handed Staff  

Attack: 150  

Magic attack: 320  

Weight: 150  

Weapon lvl:^7777774  

Required level: 170  

Jobs: Warlock Jobs

 

Immortal Wind Ghost Card

 

 

 

 

 

 

 

 

 

 

 

MATK +10%.  

Adds a chance of casting Level 5 [Killing Cloud]  on the target when performing a magical attack.  

 [Set bonus]  

Immortal Wind Ghost Card

Stephen Jack Ernest Wolf Card

Variable cast time -10%.  

 

Class: Card  

Slot: Weapon  

Weight: 1 

 

Immortal Zombie Master
 

 

 

 

 

Vicious Mind BookVicious Mind KatarVicious Mind Huuma Shuriken Vicious Mind Two-Handed Axe
Vicious Mind MaceVicious Mind Knuckle  

Zombie Slaughter
 

 

 

 

 

 

 

 

 

 

Sky Fortress Key

Account Bound.  

A key to enter somewhere in the Sky Fortress.  

Weight: 1

 

Stefan Jack Ernest Wolf

 

 

 

 

 

 

 

Juliette D RachelLindy HopSunflower BoyYggdrasil Berry
Yggdrasil SeedOridecon EluniumStephen Jack Ernest Wolf Card

 

Juliette D Rachel

This katar is known to be used by Assassin Cheongeun. She named it after her lover whom she cannot see ever again.  

 

[Every refine level]  

Attack Speed +1%.

[Every 2 refine levels]  

ATK +1%.  

Cannot be destroyed.  

Class: Katar  

Attack: 300  

Weight: 250  

Weapon lvl: 4  

Required level: 170  

Jobs: Guillotine Cross Jobs

 

Stephen Jack Ernest Wolf Card

 

 

 

 

 

 

 

 

 

 

 

 

Adds a chance of casting Level 5 Fire Walk  on the user when receiving a physical attack.  

Adds a chance of casting Level 5 Electric Walk  on the user when receiving a magical attack.  

When dealing physical damage adds a chance to activate effect:  

Flee +200.  

When dealing magical damage adds a chance to activate effect:  

Increase movement speed.  

[Set bonus]  

Immortal Cursed Knight Card

Stephen Jack Ernest Wolf Card<

ASPD +1.  

[Set bonus]  

Immortal Wind Ghost Card

Stephen Jack Ernest Wolf Card

Variable cast time -10%.  

Class: Card  

Slot: Footgear  

Weight: 1

 

Vicious Mind weapon enchantments

Vicious Mind weapons gain random additional enchantments when dropped.

List of possible Vicious Mind weapon enchantments.


 

Items1º Possible Enchantments2º Possible Enchantments3º Possible Enchantments
Vicious Mind StaffMagic Damage to Neutral Enemies +1...20%Magic Damage to Formless Enemies +1...20%INT +1...10
Magic Damage to Water Enemies +1...20%Magic Damage to Undead Race Enemies +1...20%DEX +1...10
Magic Damage to Earth Enemies +1...20%Magic Damage to Brute Enemies +1...20%MATK +10...50
Magic Damage to Fire Enemies +1...20%Magic Damage to Plant Enemies +1...20%Variable Casting Time -1...15%
Magic Damage to Wind Enemies +1...20%Magic Damage to Insect Enemy +1...20%Cast Delay -1...10%
Magic Damage to Poison Enemies +1...20% Magic Damage to Fish Enemies +1...20%Skill SP Cost -1...5%
Magic Damage to Holy Enemies +1...20%Magic Damage to Angel Enemies +1...20%Variable Casting Time -16...20%
Magic Damage to Shadow Enemies +1...20%Magic Damage to Dragon Enemies +1...20% Cast Delay -11...15%
Magic Damage to Ghost Enemies +1...20%Magic Damage to Demon Enemies +1...20%Skill SP Cost -6...10%
Magic Damage to Undead Property Enemy +1...20%Magic Damage to Demi-Human Enemies +1...20% 
Skill Healing Recovery Rate +1...20%Magic Damage to Normal Enemies +1...20% 
MATK +1...5%Magic Damage to Boss Enemies +1...5% 
MATK +6...10%Bypass 1...30% of Mdef on Formless Enemies 
Vicious Mind Rod Bypass 1...30% of Mdef on Undead Race Enemies. 
 Bypass 1...30% of Mdef on Brute Enemies. 
 Bypass 1...30% of Mdef on Plant Enemies. 
 Bypass 1...30% of Mdef on Insect Enemies. 
 Bypass 1...30% of Mdef on Fish Enemies. 
 Bypass 1...30% of Mdef on Angel Enemies. 
 Bypass 1...30% of Mdef on Dragon Enemies. 
 Bypass 1...30% of Mdef on Demon Enemies. 
 Bypass 1...30% of Mdef on Demi-Human Enemies 
 Bypass 1...30% of Mdef on Normal Enemies. 
 Bypass 1...30% of Mdef on Boss Enemies. 
Vicious Mind RevolverDamage to Neutral Enemies +1...20%Damage to Formless Enemies +1...20%LUK +1...10
Damage to Water Enemies +1...20%Damage to Undead Race Enemies +1...20%DEX +1...10
Damage to Earth Enemies +1...20%Damage to Brute Enemies +1...20%ATK +10...50
Damage to Fire Enemies +1...20%Damage to Plant Enemies +1...20%CRIT +1...15
Damage to Wind Enemies +1...20%Damage to Insect Enemies +1...20%Critical Damage +1...20%
Damage to Poison Enemies +1...20%Damage to Fish Enemies +1...20% AGI +1...10
Vicious Mind WireDamage to Holy Enemies +1...20%Damage to Angel Enemies +1...20%Long-Ranged Physical Damage +1...15%
Damage to Shadow Enemies +1...20%Damage to Dragon Enemies +1...20%Long-Ranged Physical Damage +16...20%
Damage to Ghost Enemies +1...20%Damage to Demon Enemies +1...20%ASPD +1...5
Damage to Undead Property Enemies +1...20%Damage to Demi-Human Enemies +1...20% 
ATK +1...5%Damage to Normal Enemies +1...20% 
Weapon cannot be destroyedDamage to Boss Enemies +1...5% 
Vicious Mind Bow Recovers 100% of damage lost from size penalties.Bypass 1...30% of Def on Formless Enemies. 
ATK +6...10%Bypass 1...30% of Def on Undead Race Enemies. 
 Bypass 1...30% of Def on Brute Enemies. 
 Bypass 1...30% of Def on Plant Enemies. 
 Bypass 1...30% of Def on Insect Enemies. 
 Bypass 1...30% of Def on Fish Enemies. 
Vicious Mind Violin  Bypass 1...30% of Def on Angel Enemies. 
 Bypass 1...30% of Def on Dragon Enemies. 
 Bypass 1...30% of Def on Demon Enemies. 
 Bypass 1...30% of Def on Demi-Human Enemies. 
 Bypass 1...30% of Def on Normal Enemies. 
 Bypass 1...30% of Def on Boss Enemies. 
Vicious Mind Two-Handed AxeDamage to Neutral Enemies +1...20%Damage to Formless Enemies +1...20%STR +1...10
Damage to Water Enemies +1...20%Damage to Undead Race Enemies +1...20%DEX +1...10
Damage to Earth Enemies +1...20%Damage to Brute Enemies +1...20%ATK +10...50
Damage to Fire Enemies +1...20%Damage to Plant Enemies +1...20%CRIT +1...15
Damage to Wind Enemies +1...20%Damage to Insect Enemies +1...20%Critical Damage +1...20%
Damage to Poison Enemies +1...20%Damage to Fish Enemies +1...20%AGI +1...10
Damage to Holy Enemies +1...20%Damage to Angel Enemies +1...20%Long-Ranged Physical Damage +1...15%
Damage to Shadow Enemies +1...20%Damage to Dragon Enemies +1...20%Long-Ranged Physical Damage +16...20%
Vicious Mind MaceDamage to Ghost Enemies +1...20%Damage to Demon Enemies +1...20%ASPD +1...5
Damage to Undead Property Enemies +1...20% Damage to Demi-Human Enemies +1...20%  
ATK +1...5% Damage to Normal Enemies +1...20% 
Property: Water Damage to Boss Enemies +1...5%  
Property: Earth Bypass 1...30% of Def on Formless Enemies. 
Property: Fire Bypass 1...30% of Def on Undead Race Enemies. 
Property: Wind Bypass 1...30% of Def on Brute Enemies.  
Property: ShadowBypass 1...30% of Def on Plant Enemies. 
Vicious Mind SabreProperty: HolyBypass 1...30% of Def on Insect Enemies. 
ATK +6...10%Bypass 1...30% of Def on Fish Enemies. 
Recovers 100% of damage lost from size penalties.Bypass 1...30% of Def on Angel Enemies. 
 Bypass 1...30% of Def on Dragon Enemies. 
 Bypass 1...30% of Def on Demon Enemies. 
 Bypass 1...30% of Def on Demi-Human Enemies. 
 Bypass 1...30% of Def on Normal Enemies. 
 Bypass 1...30% of Def on Boss Enemies. 
Vicious Mind Book Damage to Neutral Enemies +1...20%Damage to Formless Enemies +1...20%STR +1...10
Damage to Water Enemies +1...20%Damage to Undead Race Enemies +1...20%INT +1...10
Damage to Earth Enemies +1...20%Damage to Brute Enemies +1...20%ATK +10...50
Damage to Fire Enemies +1...20%Damage to Plant Enemies +1...20%MATK +10...50
Damage to Wind Enemies +1...20%Damage to Insect Enemies +1...20%Variable Casting Time -1...15%
Damage to Poison Enemies +1...20%Damage to Fish Enemies +1...20%Cast Delay -1...10%
Damage to Holy Enemies +1...20%Damage to Angel Enemies +1...20%AGI +1...10
Damage to Shadow Enemies +1...20%Damage to Dragon Enemies +1...20%ASPD +1...5%
Vicious Mind Huuma ShurikenDamage to Ghost Enemies +1...20%Damage to Demon Enemies +1...20%ASPD +5...10%
Damage to Undead Property Enemies +1...20%Damage to Demi-Human Enemies +1...20%ASPD +1...5
ATK +1...5%Damage to Normal Enemies +1...20% 
Property: Water Damage to Boss Enemies +1...5% 
Property: Earth Bypass 1...20% of Def on Formless Enemies. 
Property: Fire Bypass 1...20% of Def on Undead Race Enemies. 
Property: Wind Bypass 1...20% of Def on Brute Enemies. 
Property: ShadowBypass 1...20% of Def on Plant Enemies. 
Vicious Mind Dagger Property: Holy Bypass 1...20% of Def on Insect Enemies. 
ATK +6...10%  Bypass 1...20% of Def on Fish Enemies. 
Recovers 100% of damage lost from size penalties.Bypass 1...20% of Def on Angel Enemies. 
 Bypass 1...20% of Def on Dragon Enemies. 
 Bypass 1...20% of Def on Demon Enemies. 
 Bypass 1...20% of Def on Demi-Human Enemies. 
 Bypass 1...20% of Def on Normal Enemies. 
 Bypass 1...20% of Def on Boss Enemies. 
Vicious Mind Katar Damage to Neutral Enemies +1...20%Damage to Formless Enemies +1...20%STR +1...10
Damage to Water Enemies +1...20%Damage to Undead Race Enemies +1...20%LUK +1...10
Damage to Earth Enemies +1...20%Damage to Brute Enemies +1...20%ATK +10...50
Damage to Fire Enemies +1...20%Damage to Plant Enemies +1...20%CRIT +1...15
Damage to Wind Enemies +1...20%Damage to Insect Enemies +1...20%Critical Damage +1...20%
Vicious Mind KnuckleDamage to Poison Enemies +1...20%Damage to Fish Enemies +1...20%AGI +1...10
Damage to Holy Enemies +1...20%Damage to Angel Enemies +1...20%ASPD +1...5%
Damage to Shadow Enemies +1...20%Damage to Dragon Enemies +1...20%ASPD +5...10%
Damage to Ghost Enemies +1...20%Damage to Demon Enemies +1...20%ASPD +1...5
Damage to Undead Property Enemies +1...20%Damage to Demi-Human Enemies +1...20% 
Vicious Mind Two-Handed Sword ATK +1...5%Damage to Normal Enemies +1...20% 
Property: WaterDamage to Boss Enemies +1...5% 
Property: Earth Bypass 1...30% of Def on Formless Enemies. 
Property: FireBypass 1...30% of Def on Undead Race Enemies. 
Property: WindBypass 1...30% of Def on Brute Enemies. 
Vicious Mind Spear Property: ShadowBypass 1...30% of Def on Plant Enemies. 
Property: Holy Bypass 1...30% of Def on Insect Enemies. 
ATK +6...10% Bypass 1...30% of Def on Fish Enemies. 
Recovers 100% of damage lost from size penalties.Bypass 1...30% of Def on Angel Enemies. 
 Bypass 1...30% of Def on Dragon Enemies. 
Vicious Mind Lance Bypass 1...30% of Def on Demon Enemies. 
 Bypass 1...30% of Def on Demi-Human Enemies. 
 Bypass 1...30% of Def on Normal Enemies. 
 Bypass 1...30% of Def on Boss Enemies. 

 

Room of Consciousness

To explore the past of the royal palace, talk to Court Mage Nillem (prt_cas_q 28 28)

Requirements:
Min. level100
Party-
RewardToken of Honor x30, 800 000 exp and job exp
Time limit-
Cooldown time16 h
Quest requirementNew world quest
Royal Banquet quest

Enhanced Amdarais
 

 

 

 

 

 

Master's WillBlack Dyestuffs Black PowderGun Powder
Powerful Amdarais Card   

Powerful Amdarais Card

 

 

 

 

 

 

 

 

 

 

 

[For every refine level]  

DEF +10.  

Flee -2.  

[If base level 100 or higher]  

Max HP +500.  

 

[Set bonus]  

Bijou Card

Powerful Amdarais Card

Reduces damage taken from Shadow  and Undead  property attacks by 100%.  

 

Class: Card  

Slot: Armor  

Weight: 1

 

Elder Archer Skeleton

 

 

 

 

Master's WillSkull Great BowShadow Arrow Quiver
Powerful Archer Skeleton Card   

 

 

 

 

Gigantic Bow

An oversized bow with slow shooting speed and poor accuracy. Each and every arrow it shoots, though, is powerful enough to kill their victims at once.  

 

Long-range physical damage +40%.  

ASPD -15%.  

HIT -50.  

 

Class: Bow  

ATK: 195  

Weight: 300  

Weapon Level: 4  

Required Level: 130  

Jobs: Ranger jobs 


Powerful Archer Skeleton Card 

 

 

 

 

 

 

 

 

 

 

 

Ranged attack +10%.  

[If base level is 100 or higher]  

Ranged attack +2%.  

Class: Card  

Slot: Weapon  

Weight: 1 

 

Elder Skeleton

 

 

 

 

Master's WillSkull Neo Skull RingSP Increase Potion(Small)
Powerful Skeleton Card    

Powerful Skeleton Card

 

 

 

 

 

 

 

 

 

 

 

ATK +15.  

Has a chance to inflict [Stun] when dealing physical melee damage.  

[If base level 100 or higher]  

Additional chance to inflict [Stun] when dealing physical melee damage.  

Class: Card  

Slot: Weapon  

Weight: 1

 

Elder Solder Skeleton

 

 

 

 

Master's Will SkullElemental SwordPowerful Soldier Skeleton Card

Powerful Soldier Skeleton Card 

 

 

 

 

 

 

 

 

 

 

 

CRIT +9.  

[If base level 100 or higher]  

CRIT +1.  

Critical damage +5%  

Class: Card  

Slot: Weapon  

Weight: 1

 

Bijou

 

 

 

 

 

 

Valkyrie's Power Fragment Black Dyestuffs Witherless Rose Berserk
Costume Bijou HatBijou Card  

 Bijou Card

 

 

 

 

 

 

 

 

 

 

 

 

ATK +10%.  

MATK +10%.  

Immune to [Frozen].  

 

[Set bonus]  

Bijou Card

Powerful Amdarais Card

Reduces damage taken from Shadow  and Undead  property attacks by 100%.  

 

Class: Card  

Slot: Shield  

Weight: 1 

 

Honor Tokens and Enchanting Items with Tokens

Commissary in Prontera Castle (prt_cas 165 255) will exchange accumulated Honor Tokens for rare items

CostResult
Honor Token x2City Map
Honor Token x6Shining Holy Water
Honor Token x6Prison Key
Honor Token x6Prontera Badge
Honor Token x300City Map (Accessory) 
Honor Token x800Shining Holy Water (Accessory) 
Honor Token x800Royal Guard Shield
Honor Token x300Prontera Badge (Accessory) 
Honor Token x1200Flattery Robe 
Honor Token x1200Abusive Robe

City Map 

 

A map used to guide someone through the city of Prontera, making it quicker to navigate.  

 

Casts Level 1 Increase AGI .  

 

Class: Consumable  

Weight: 1 

Shining Holy Water

 

A flask of holy water which shines ever so bright.  

 

Reduces damage taken from monsters in the Room of Consciousness and Prontera Invasion Dungeon by 10% for 3 minutes.  

Restores 1000 HP.  

Cures [Curse], [Poison] and [Silence].  

 

Weight: 1.5

Prison Key 

 

Several old and dirty keys that are held together by a metal ring that instantly sends its user to the underground dungeon of Prontera when used.  

 

Class: Consumable  

Weight: 1 

Prontera Badge

 

A badge where the coordinates for Prontera are saved that instantly sends its user to Prontera when activated.  

 

Class: Consumable  

Weight: 1

City Map  (Accessory) 

 

A map used to guide someone through the city of Prontera, making it quicker to navigate.  

 

Enables Level 3 Increase AGI .  

 

Class: Accessory  

Weight: 10  

Required Level: 40  

Required Jobs: All Jobs

Shining Holy Water (Accessory) 

 

A flask of holy water which shines ever so bright.  

 

Reduces damage taken from monsters in the Room of Consciousness and Prontera Invasion Dungeon by 20%.  

Restores 100 HP and 5 SP every 10 seconds.  

 

Class: Accessory  

Weight: 15  

Required level: 100  

Jobs: All Jobs

Royal Guard Shield

The official shield of the Prontera Royal Guard.  

 

Enables [Shield Spell] level 1.  

Adds a chance of casting [Assumptio] level 3 when receiving melee physical damage.  

[For every refine]  

DEF +10.  

MDEF +1.  

Increases the chances of casting [Assumptio] level 3 when receiving melee physical damage.  

 

Class: Shield  

Defense: 30  

Weight: 300  

Required level: 100  

Job: All Jobs 

Prontera Badge  (Accessory) 

A badge where the coordinates for Prontera are saved that instantly sends its user to Prontera when activated.  

 

Enables Level 2 [Return to Prontera] .  

Cooldown: 15 min.  

 

Class: Accessory  

Weight: 10  

Required level: 40  

Jobs: All Jobs 

Flattery Robe 

 

Attire for those who would use whatever means necessary to bring their desires to pass.  

 

 MATK +50.  

 Enables [Endure] level 1.  

 [If base level 120 or higher]  

 Additional MATK +50.  

 [If base level 140 or higher]  

 Additional MATK +50  

 

 [Set bonus]  

 Flattery Robe

 Ancient

 Cape[0]\[1]

 Max SP +10%.  

 Flee +10.  

 [For every refine level of armor]  

 Max SP +1%.  

 Flee +1.  

 

 [Set bonus]  

 Flattery Robe 

 Survivor's Manteau

 Max HP +10%.  

 MATK +2%.  

 [For every refine level of armor]  

 Max HP +1%  

 MATK +1%  

 

 Class: Armor  

 Defense: 0  

 Weight: 10  

 Required level: 100  

 Jobs: All Jobs 

Abusive Robe

 

Attire for those who can inflict critical damage straight to the soul by talking.  

 

Enables [Concentration] level 1.  

[For every refine level]  

Bypass 4% of Def of Demi-Human, Demon and Undead race targets.  

 

[Set bonus]  

Abusive Robe

Morrigane's Manteau

Bypass 15% of Def of Demi-Human, Demon and Undead race targets.  

LUK +3.  

Crit +10.  

[For every refine level of armor]  

LUK +1.  

Crit +1.  

 

[Set bonus]  

Abusive Robe

Valkyrie Manteau

Bypass 15% of Def of Demi-Human, Demon and Undead race targets.  

Max HP +10%.  

ATK +2%.  

[For every refine level of armor]  

Max HP +1%.  

ATK +1%.  

 

Class: Armor  

Defence: 0  

Weight: 10  

Required level: 100  

Jobs: All Jobs

 

Item enchanting is handled by Dylan in Prontera Prison (prt_pri 61 136)

 

Disenchant: Honor Token x10 
Has a chance to break an item
When broken: you can get Runic Magic Powder from 9 to 15 pieces.

ItemCostRandom enchantment from the list
Flattery Robe
Abusive Robe
Honor Token x20

If upgrade level is +7 or higher,  

Str + 5  

If upgrade level is +10 or higher,  

Atk + 5% 

If upgrade level is +7 or higher,  

Str + 6  

If upgrade level is +11 or higher,  

Additional Str + 1  

Atk + 7%

If upgrade level is +7 or higher,  

Str + 7  

If upgrade level is +12 or higher,  

Additional Str + 1  

Atk + 8%  

If upgrade level is +13 or higher,  

Additional Str + 1  

Additional Atk + 2% 

If upgrade level is +7 or higher,  

Agi + 5  

If upgrade level is +10 or higher,  

Perfect Dodge + 5 

If upgrade level is +7 or higher,

Agi + 6

If upgrade level is +11 or higher,

Additional Agi + 1

Perfect Dodge + 7

If upgrade level is +7 or higher,

Agi + 7

If upgrade level is +12 or higher,

Additional Agi + 1

Perfect Dodge + 5

If upgrade level is +13 or higher,

Additional Agi + 1

Additional Perfect Dodge + 5

If upgrade level is +7 or higher,  

Int + 5  

If upgrade level is +10 or higher,  

Matk + 5% 

If upgrade level is +7 or higher,  

Int + 6  

If upgrade level is +11 or higher,  

Additional Int + 1  

Matk + 7% 

 If upgrade level is +7 or higher,  

Int + 7  

If upgrade level is +12 or higher,  

Additional Int + 1  

Matk + 8%  

If upgrade level is +13 or higher,  

Additional Int + 1  

Additional Matk + 2% 

 If upgrade level is +7 or higher,  

Dex + 5  

If upgrade level is +10 or higher,  

Increases long-ranged damage on targets by 5%.

If upgrade level is +7 or higher,  

Dex + 6  

If upgrade level is +11 or higher,  

Additional Dex + 1  

Increases long-ranged damage on targets by 7%.

If upgrade level is +7 or higher,  

Dex + 7  

If upgrade level is +12 or higher,  

Additional Dex + 1  

Increases long-ranged damage on targets by 8%.  

If upgrade level is +13 or higher,  

Additional Dex + 1  

Increases long-ranged damage on targets by an additional 2%.

If upgrade level is +7 or higher,  

Vit + 5  

If upgrade level is +10 or higher,  

Max HP + 5% 

 

If upgrade level is +7 or higher,  

Vit + 6  

If upgrade level is +11 or higher,  

Additional Vit + 1  

Max HP + 7%

If upgrade level is +7 or higher,  

Vit + 7  

If upgrade level is +12 or higher,  

Additional Vit + 1  

Max HP + 8%  

If upgrade level is +13 or higher,  

Additional Vit + 1  

Additional Max HP + 2% 

If upgrade level is +7 or higher,  

Luk + 5  

If upgrade level is +10 or higher,  

Increases critical damage on targets by 5%.

If upgrade level is +7 or higher,  

Luk + 6  

If upgrade level is +11 or higher,  

Additional Luk + 1  

Increases critical damage on targets by 7%. 

If upgrade level is +7 or higher,  

Luk + 7  

If upgrade level is +12 or higher,  

Additional Luk + 1  

Increases critical damage on targets by 8%.  

If upgrade level is +13 or higher,  

Additional Luk + 1  

Increases critical damage on targets by an additional 6%

Prontera Badge Honor Token  x5Intelligence +1 to +5
Agility +1 to +5
Vitality +1 to +5
Luck +1 to +5
Strength +1 to +5
Dexterity +1 to +5

 

Dylan can exchange Rune Magic Powder x30 for a Mysterious Blue Box


 

 

 

Mysterious Blue Box

 

Character Bound.  

It looks exactly like that box, which everyone who should know what that is. Still, what it contains seems different.  

Class: Consumable  

Weight: 0
 

The Mysterious Blue Box can drop one of the following items:

ItemQuantity
Honor Token8
Honor Token16
Honor Token55
City Map2
City Map (Accessory) 1
Shining Holy Water2
Shining Holy Water (Accessory) 1
Prontera Badge3
Prontera Badge (Accessory)1
Prison Key1
Prontera Time Crystal1
Royal Guard Shield1
Chilly Nucleus3
Soft Skin3
Hedgehog Spines3
Worn-Out Belt3
Moving Black Material3
Valkyrie's Power Fragment1
Master's Will3
Flattery Robe1
Abusive Robe1
Spoon1

Prontera Time Crystal

 

A small crystal rarely found in the time-distorted place that instantly sends its user to the middle of Prontera during the Valkyrie's Invasion when used.  

 

Class: Consumable  

Weight: 1

Spoon 

 

The cursed spoon... so the legends were true!  

 

Attack speed +10.  

Has a chance to apply [Curse] on enemy when dealing physical melee damage.  

 

Class: Mace  

Attack: 80  

Weight: 100  

Weapon lvl: 3  

Required level: 40  

Jobs: Novice Jobs,  

Swordsman Jobs,  

Merchant Jobs,  

Acolyte Jobs   

 

 

 

Crimson weapon


The trophies hundreds of monsters of Rune-Midgard were replenished with seventeen works of weapon art. It is impossible to miss them as it will be marked by a bright magical light.
 

Crimson Twohand SwordEgnigem Cenia
Dark Illusion
Abysmal Knight
Mysteltainn
Baroness of Retribution
Sword Guardian
Tamruan
Furious Tamruan
Furious Retribution
Elusive Retribution
Swift Retribution
Crimson LanceGryphon
Owl Duke
Owl Duke Ringleader
Furious Anacondaq
Crimson Twohand Axe Kobold
Majoruros
Minorous
Furious Majorous
Crimson Staff Owl Duke
Giant Hornet
Owl Duke Ringleader
Giant Hornet Ringleader
Crimson KatarInjustice
Headless Mule
Furious Injustice
Crimson Huuma Shuriken Tengu
Crimson Bow Bow Guardian
Owl Baron
Crimson Revolver Metaling
Holden
Solid Holden
Solid Metaling
Metaling Ringleader
Crimson DaggerDesert Wolf
Mysteltainn
Pasana
Porcellio
Sleeper
Ogretooth
Siorava
Skeleton General
Elusive Sleeper
Swift Sleeper
Gaius the Ringleader
Marcus the Furious
Solid Porcellio
Swift Pasana
Crimson SabreExecutioner
Mysteltainn
Pasana
Ogretooth
Swift Pasana
Crimson SpearNaga
Stem Worm
Swift Stem Worm
Crimson Mace Kobold Leader
Jing Guai
Marionette
Petite
Solider
Am Mut
Solid Solider
Swift Petit
Solid Petit
Marionette Ringleader
Elusive Jing Guai
Crimson Rod Bathory
Furious Bathory
Crimson Knuckle Aliot
Bloody Butterfly
Green Maiden
Errende Ebecee
Jaguar
Swift Blood Butterfly
Crimson Violin Kavach Icarus
Miyabi Doll
Lady Solace
Violy
Evil Nymph
Elusive Evil Nymph
Elusive Violy
Swift Violy
Solid Violy
Elusive Solace
Chief Miyabi Ningyo
Crimson WireEvil Nymph
Wild Ginseng
Elusive Evil Nymph
Crimson Bible Evil Druid
Amon Ra
Roaming Evil Druid

 

 

Crimson Twohand Sword 

A two-handed sword emitting a red aura.  

 

ATK +(refine*refine).  

MATK +(refine*refine)/2.  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Two-Handed Sword  

Attack: 170  

Weight: 170  

Weapon Level: 3  

Required Level: 70  

Jobs: Swordsman Jobs

Crimson Lance

A two-handed spear emitting a red aura.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Two-Handed Spear  

Attack: 175  

Weight: 175  

Weapon Level: 3  

Required Level: 70  

Jobs: Swordsman Jobs

Crimson Twohand Axe  

A two-handed axe emitting a red aura.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Two-Handed Axe  

Attack: 200  

Weight: 200  

Weapon Level: 3  

Required Level: 70  

Jobs: Swordsman Jobs, Merchant Jobs

Crimson Staff 

 
A two-handed staff emitting a red aura.  

 

INT +5.  

MATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

MATK +5 for every 10 base levels.  

 

Class: Two-Handed Staff  

Attack: 100  

Magic Attack: 150  

Weight: 100  

Weapon Level: 3  

Required Level: 70  

Jobs: Wizard Jobs, Soul Linker

Crimson Katar

A katar emitting a red aura.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Katar  

Attack: 130  

Weight: 130  

Weapon Level: 3  

Required Level: 70  

Jobs: Assassin Jobs 

Crimson Huuma Shuriken

A wind shuriken emitting a red aura.  

 

ATK +(refine*refine).  

MATK +(refine*refine)/2.  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Huuma Shuriken  

Attack: 100  

Weight: 100  

Weapon Level: 3  

Required Level: 70  

Jobs: Ninja Jobs 

Crimson Bow 

A bow emitting a red aura.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Bow  

Attack: 120  

Weight: 120  

Weapon Level: 3  

Required Level: 70  

Jobs: Thief, Rogue Jobs, Archer Jobs

Crimson Revolver

A pistol emitting a red aura.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Pistol  

Attack: 100  

Weight: 100  

Weapon Level: 3  

Required Level: 70  

Jobs: Gunslinger Jobs 

Crimson Dagger 

A dagger with a reddish radiance.  

 

ATK +(refine*refine).  

MATK +(refine*refine)/2.  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Dagger  

Attack: 55  

Weight: 55  

Weapon Level: 3  

Required Level: 70  

Jobs: Novice, Swordsman Jobs, Merchant Jobs, Thief Jobs, Mage Jobs, Archer Jobs, Soul Linker, Ninja

Crimson Sabre 

A one-handed sword with a reddish radiance.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: One-Handed Sword  

Attack: 85  

Weight: 85  

Weapon Level: 3  

Required Level: 70  

Jobs: Swordsman Jobs, Merchant Jobs, Thief Jobs

Crimson Spear

A one-handed spear with a reddish radiance.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: One-Handed Sword  

Attack: 90  

Weight: 90  

Weapon Level: 3  

Required Level: 70  

Jobs: Swordsman Jobs 

Crimson Mace 

A mace with a reddish radiance.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

This item is indestructible in battle.  

Class: Mace  

Attack: 80  

Weight: 80  

Weapon Level: 3  

Required Level: 70  

Jobs: Novice Jobs, Swordsman Jobs, Merchant Jobs, Acolyte Jobs 

Crimson Rod 

A one-handed staff with a reddish radiance.  

 

INT +4.  

MATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

MATK +5 for every 10 base levels.  

 

Class: One-Handed Staff  

Attack: 60  

Magic Attack: 70  

Weight: 60  

Weapon Level: 3  

Required Level: 70  

Jobs: Acolyte Jobs, Mage Jobs, Soul Linker

Crimson Knuckle

A knuckle with a reddish radiance.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Knuckle  

Attack: 100  

Weight: 100  

Weapon lvl: 3  

Required level: 70  

Jobs: Priest Jobs  

Monk jobs   

Crimson Violin 

An instrument with a reddish radiance.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Instrument  

Attack: 80  

Weight: 80  

Weapon Level: 3  

Required Level: 70  

Jobs: Bard Jobs

 

 

Crimson Wire 

A whip with a reddish radiance.  

 

ATK +(refine*refine).  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Whip  

Attack: 80  

Weight: 80  

Weapon Level: 3  

Required Level: 70  

Jobs: Dancer Jobs

 

 

Crimson Bible

 A book with a reddish radiance.  

 

ATK +(refine*refine).  

MATK +(refine*refine)/2.  

[If refine level +15 or higher]  

No additional bonuses.  

[If base level 71 or higher]  

ATK +5 for every 10 base levels.  

 

Class: Book  

Attack: 45  

Weight: 45  

Weapon Level: 3  

Required Level: 70  

Jobs: Priest Jobs, Sage Jobs, Star Gladiator

 

Magical glow Items

magical glow Items

In game, items with additional properties, such as Crimson weapons, are now highlighted when dropped. So you definitely won't miss them. The color indicates the strength of the options.

This information is for introductory purposes only and can be a subject to change