Rock Ridge
16 November 2022
Maritime shipping agency Pink Rose landed upon the shores of Rock Ridge in search of new lands and markets. As the result, they discovered much more than new lands —a unique purple ore was discovered at the distant shores. This ore immediately became the number one at the jewelry market because of its purity and brilliance. Encouraged by the success and eager to keep it going, the people from the agency recruited miners and volunteers from all over the world and founded a village near the purple ore mine, Rock Ridge.
How to get to:
Find a shipping agency representative, Karam Pucci (alberta 240 103) at the Alberta docks. He will direct you on a ship to Rock Ridge for 10,000 zeny, and also begin the main quest of saving the settlement from bandits.
New quests:
• Avenging Spotty •
Mr. McPhy (harboro1 344 61) needs your help. Find him outside the settlement
• Gas! Gas! •
Even the Buffalo Bandits need help sometimes. Ask Frail Ghast (rockrdg2 295 328) what happened.
• Preparing for the Firework Festival •
Demon (harboro2 164 80) has an important task for you.
• Peace of the Family •
• Hunting Coyotes Again •
A lovely lady in need, find Mrs. Cacturon (rockrdg1 341 133).
• New Continent's Food Supplier •
Help Food Distributor (harboro1 357 163) to fill the missing food supplies.
• Buffaloes with Rifles •
• Punishing the Red Masks •
• Eye Patch Desperadoes •
• Exterminate Gray Four-legged Beast •
• Exterminate Swamp Arclouzes •
• Exterminate Brown Rats •
Steel Vigilante (harboro 357 155) looking for an experienced bounty hunter for a variety of jobs.
• Hunt Heinous Criminals •
Steel Vigilante (harboro1 357 152) always has a hunting quest for you.
• Laborers of Rock Ridge •
Desalination Facility Manager (harboro1 334 135) is looking for a one-day worker
• Contract with the Wealthy Merchant •
Bulk Trader (harboro1 231 254) always in search for useful curiosities. Talk to him.
• Pipe Cleaning •
Donovan (harboro1 138 157) worried about pipe breaks in the city sewer, Luckily and you look just like the kind of person who is well versed in the maintenance of pipelines.
• Collecting Ore Fragments •
The cactus tribe has its own interests related to the extraction of ore. Ask Crouched Horse (rockrdg1 262 90), how you can help.
In the city you can find a different dealers: weapon, armor and tool. They have firearms, bullets and other small items for sale.
And Affable Lady ( har_in01 24 69 ) will sell the Vigilante Badge, Mine Worker's Backpack and other local rarities.
New monsters:
Buffalo Bandit
Crude Ammo | Vigilante Bow | Thunder P | Grilled Sausage |
Brigan | Cowraiders Class 1 Card |
Vigilante Bow [2] A bow used by members of a vigilante group that once existed to stop criminals. [For each 20 DEX] Long-range physical damage +5% [If refine Lv 7 or higher] Long-range physical damage +10% [If refine Lv 9 or higher] Double Strafe damage +50%. [Set bonus] Vigilante Badge Vigilante Bow Vigilante Suit Double Strafe damage +50%. Triangle Shot SP consumption -10. Class: Bow Attack: 140 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 100 Required Jobs: Shadow Chaser | Thunder P [2] A sawed off shotgun that fires shots more rapidly like a pistol at the cost of reduced accuracy. HIT -5. Splash damage. Increases Attack Speed by 20%. Class: Shotgun Attack Strength 80 Weight: 70 Weapon Level: 3 Required Level: 70 Jobs: Gunslinger |
Cowraiders Class 1 Card
AGI +7
HIT +7
[Set bonus]
Cowraiders Class 1 Card
Cowraiders Class 2 Card
STR +3
ATK +3%
[Set bonus]
Cowraiders Class 1 Card
Cowraiders Class 3 Card
Increases physical damage against Small size monsters by 15%.
Increases Magical damage against Small size monsters by 15%.
[Set bonus]
Cowraiders Class 1 Card
Mine Cowraiders Class 1 Card
Spread Shot damage +50%.
Class: Card
Compounds On: Accessory
Weight: 0
Buffalo Bandit
Bandit's Scarf | Brigan | Monokage | Huuma Shuriken of Dancing Petals |
Bread | Cowraiders Class 2 Card |
Monokage [2] A sharp, purple-tinged dagger used by the ninjas who were hired to secure ownership of some gold mine. [For each refine Lv of Dagger Throwing Practice ] Kunai Explosion damage +1%. [If refine Lv 7 or higher] Long-range physical damage +2%. [If refine Lv 9 or higher] Long-range physical damage +3%. [Set bonus] Golden Ninja Suit Golden Scarf Monokage Kunai Explosion damage +20%. Kunai Splash damage +50%. Class: Dagger Attack: 100 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 100 Required Jobs: Kagerou/Oboro | Huuma Shuriken of Dancing Petals [2] A huuma shuriken used by the ninjas who were hired to secure ownership of some gold mine. Swirling Petal damage +20%. [If refine Lv 7 or higher] Long-range physical damage +10%. [If refine Lv 9 or higher] Additional Swirling Petal damage +20%. [Set bonus] Golden Ninja Suit Golden Scarf Huuma Shuriken of Dancing Petals Cooldown of Вихрь лепестков -1 sec. Long-range physical damage +15%. Class: Huuma Shuriken Attack: 250 Property: Neutral Weight: 200 Weapon Level: 4 Required Level: 100 Required Jobs: Kagerou/Oboro |
Cowraiders Class 2 Card
STR +4
ATK +4%
[Set bonus]
Cowraiders Class 1 Card
Cowraiders Class 2 Card
STR +3
ATK +3%
[Set bonus]
Cowraiders Class 2 Card
Mine Cowraiders Class 2 Card
Trigger Happy Shot damage +50%.
Class: Card
Compounds On: Accessory
Weight: 0
Buffalo Bandit
Brown Muffler | Brigan | Elemental Origin | Mine Worker's Pickaxe |
Well-baked Cookie | Cowraiders Class 3 Card |
Elemental Origin [2] A grimoire that explains the origin of elemental magic and compiles all elemental spells. INT +4 MATK +150 Cold Bolt , Fire Bolt and Lightning Bolt damage +10%. [If refine Lv 7 or higher] Cold Bolt , Fire Bolt and Lightning Bolt damage +10%. [If refine Lv 9 or higher] Cold Bolt , Fire Bolt and Lightning Bolt damage +10%. [Set bonus] Elemental Cape Elemental Origin Elemental Robe Adds a chance of casting Level 5 Fire Ball on the target when performing a magical attack if a higher level of this skill is known, it will be cast instead. [When Double Bolt used] MATK +50. Class: Book Attack: 120 Property: Neutral Weight: 80 Weapon Level: 3 Required Level: 100 Required Jobs: Sorcerer | Mine Worker's Pickaxe [2] A pickax used by the miners of some gold mine. Its heavy weight adds to its destructive power. Adds a chance of buffing the user for 7 seconds when performing a short-ranged attack: Crit + 20. This item is indestructible in battle. [If refine Lv 7 or higher] Critical damage +5%. [If refine Lv 9 or higher] Critical Damage +10%. [Set bonus] Mine Worker's Backpack Mine Worker's Pickaxe Mine Worker's Vest ATK +5% Aspd +10% Critical damage +10%. Class: Two-Handed Axe Attack: 300 Property: Neutral Weight: 400 Weapon Level: 3 Required Level: 100 Required Jobs: Mechanic |
Cowraiders Class 3 Card
ATK +5
MATK +5
[When used in one-handed sword and refine lvl +10 or higher]
ATK and MATK +20.
[When used in one-handed sword and refine lvl +14 or higher]
ATK and MATK +20.
[Set bonus]
Cowraiders Class 1 Card
Cowraiders Class 3 Card
Increases physical damage against Small size monsters by +15%.
Increases Magical damage against Small size monsters by +15%.
[Set bonus]
Cowraiders Class 3 Card
Mine Cowraiders Class 3 Card
Increases physical damage against Small size monsters by +10%.
Increases Magical damage against Small size monsters by +10%.
Class: Card
Compounds On: Weapon
Weight: 0
Coyote
Clean Bone | Rotten Meat | Rough Wind | Ulfhedinn |
Animal Gore | Coyote Card |
Ulfhedinn [1]
A mysterious cape with a protective spell that can convert the wearer's magic defense to physical defense.
Each physical attack against the wearer has a chance reducing physical damage by 20% for 2 seconds at the cost of reducing MDEF by 20%.
Class: Garment
Defense: 13
Weight: 70
Required Level: 71
Jobs: Transcendent Swordsman, Merchant and Thief Classes
Coyote Card
Max. HP -12%
Max. SP -6%
Casts cannot be interrupted outside of WoE.
[If refine Lv of item 10 or higher]
Max. HP + 6%.
Max. SP + 3%.
Class: Card
Compounds On: Shoes
Weight: 1
Elite Buffalo Gunner
Broken Shotgun | Brigan | Vigilante Bow | Hippie Guitar |
Hippie Rope | Calf Anaconda | Calf Python | Mine Cowraiders Class 1 Card |
Hippie Guitar [2] A guitar that embodies the player's yearning for personal freedom. It's old and beat-up, and it's heavy enough to do some serious damage when swung. [For each Lv of Music Lessons .] Aspd +1% [If refine Lv 7 or higher] For each Lv of Music Lessons . ATK +5 [If refine Lv 9 or higher] Aspd +1 [Set bonus] Hippie Clothes Hippie Feather Hippie Guitar ATK +30 Aspd +1 Critical damage +20%. Class: Musical Instrument Attack: 140 Property: Neutral Weight: 100 Weapon Level: 3 Requires Level: 100 Usable By: Minstrel | Hippie Rope [2] Rope that embodies the wielder's yearning for personal freedom. Old and worn, it bends and thrashes more flexibly than new rope. [For each Lv of Dance Lessons .] Aspd +1% [If refine Lv 7 or higher] For each Lv of Dance Lessons . ATK +5 [If refine Lv 9 or higher] Aspd +1 [Set bonus] Hippie Clothes Hippie Feather Hippie Rope ATK +30 Aspd +1 Critical damage +20%. Class: Whip Attack: 140 Property: Neutral Weight: 100 Weapon Level: 3 Required Level: 100 Required Jobs: Wanderer |
Calf Anaconda [2] Such shotguns are often used by bull bandits. Max. SP +2%. [For each 2 refine Lv] Long-range physical damage +5%. [If refine Lv 7 or higher] Vanishing Buster damage +20%. [If refine Lv 9 or higher] Long-range physical damage +5%. [If refine Lv 12 or higher] Vanishing Buster SP consumption -15%.
Class: Shotgun Attack: 305 Weight: 140 Weapon Level: 4 Required Level: 150 Job: Rebellion | Calf Python [2] Such grenade launchers are often used by bull bandits. A modern weapon famous for its firepower. DEX +2. ATK +2%. [For each 2 refine Lv] Long-range physical damage +5%. [If refine Lv 7 or higher] Aspd +5%. [If refine Lv 9 or higher] Dragon Tail damage +15%. [If refine Lv 12 or higher] Dragon Tail damage +15%. Class: Grenade Launcher Attack 360 Weight: 200 Weapon Level: 4 Required Level: 150 Job: Rebellion |
Mine Cowraiders Class 1 Card
Spread Shot damage +10%.
[If refine Lv 10 or higher]
Spread Shot damage +20%.
[If refine Lv 14 or higher]
Spread Shot damage +20%.
[Set bonus]
Cowraiders Class 1 Card
Mine Cowraiders Class 1 Card
Spread Shot damage +50%.
Class: Card
Compounds On: Weapon
Weight: 0
Elite Buffalo Duelist
Worn Revolver | Brigan | Monokage | Huuma Shuriken of Dancing Petals |
Calf Deathadder | Ammo Blazing Bullet Case | Calf Kingcobra | Mine Cowraiders Class 2 Card |
Calf Deathadder [2] Such revolvers are often used by bull bandits. Elite weapons for the richest gangsters. Aspd +10%. [For each 2 refine Lv] Long-range physical damage +5%. [If refine Lv 7 or higher] Aspd +5%. [If refine Lv 9 or higher] Fire Dance damage +25%. [If refine Lv 12 or higher] Long-range physical damage +5%. Class: Pistol Attack: 170 Property: Neutral Weight: 140 Weapon Level: 4 Required Level: 120 Job: Rebellion | Calf Kingcobra [2] Such rifles are often used by bull bandits. A light self-loading sniper weapon with a telescopic sight and a folding stock. Aspd +10%. [For each 2 refine Lv] Long-range physical damage +5%. [If refine Lv 7 or higher] Aspd +5%. [If refine Lv 9 or higher] Critical damage +15%. [If refine Lv 12 or higher] Long-range physical damage +5%. Class: Rifle Attack: 230 Weight: 90 Weapon Level: 4 Requires Level: 150 Job: Rebellion |
Mine Cowraiders Class 2 Card
Trigger Happy Shot damage +10%.
[If refine Lv 10 or higher]
Trigger Happy Shot damage +20%.
[If refine Lv 14 or higher]
Trigger Happy Shot damage +20%.
[Set bonus]
Cowraiders Class 2 Card
Mine Cowraiders Class 2 Card
Trigger Happy Shot damage +50%.
Class: Card
Compounds On: Weapon
Weight: 0
Elite Bowie Buffalo
Crude Scimitar | Brigan | Elemental Origin | Mine Worker's Pickaxe |
Steak | Lulah Kebab | Calf Diamondback | Mine Cowraiders Class 3 Card |
Calf Diamondback [2]
Such machine guns are often used by bull bandits.
A heavy weapon with a rotating block of barrels.
DEX +2.
ATK +2%.
[For each 2 refine Lv]
Long-range physical damage +5%.
[If refine Lv 7 or higher]
Round Trip damage +20%.
[If refine Lv 9 or higher]
Round Trip SP consumption -15%.
[If refine Lv 12 or higher]
Long-range physical damage +5%.
Class: Gatling Gun
Attack: 220
Элемент: Нейтральный
Weight: 300
Weapon Level: 4
Requires Level: 150
Job: Rebellion
Mine Cowraiders Class 3 Card
Increases physical damage against Small size monsters by 10%.
Increases Magical damage against Small size monsters by 10%.
[Set bonus]
Cowraiders Class 3 Card
Mine Cowraiders Class 3 Card
Increases physical damage against Small size monsters by 10%.
Increases Magical damage against Small size monsters by 10%.
Class: Card
Compounds On: Weapon
Weight: 0
Gaster
Deadly Poison Powder | Mould Powder | Anodyne | Smoke Powder |
Explosive Powder | Tear Gas | Old Blue Box | Gaster Card |
Gaster Card
Reduces damage taken from normal monsters by 25%.
Increases damage taken from boss monsters by 50%.
Class: Card
Compounds On: Shield
Weight: 1
Swamp Arclouze
Swamp Bug Shell | Sticky Mucus | Solid Shell | Great Nature |
Hippie Guitar | Rockridge Arclouse Card |
Rockridge Arclouse Card
[For each 10 base INT]
MATK +3
Aspd +1%
[If base INT 120 or higher]
MATK +40
Class: Card
Compounds On: Garment
Weight: 0
Brown Rat
Brown Rat Tail | Monster's Feed | Meat | Blue Herb |
Hippie Rope | Rockridge Cramp Card |
Rockridge Cramp Card
[For each 10 base STR]
ATK +3
Aspd +1%
[If base STR 120 or higher]
ATK +40
Class: Card
Compounds On: Garment
Weight: 0
MVP
Spider Chariot
Vigilante Bow | Huuma Shuriken of Dancing Petals | Mine Worker's Pickaxe | Yggdrasil Berry |
Cogwheel | Rusty Screw | Metal Stick | Mechaspider Card |
Metal Stick [3]
A one-handed spear crafted from the paw of a mecha spider.
A heavy and bulky-looking weapon, which, however, differs in excellent balance.
Vanishing Point damage +10%.
[If refine Lv 7 or higher]
Overbrand damage +10%.
[If refine Lv 9 or higher]
Overbrand damage +15%.
[If refine Lv 12 or higher]
Skill delay -15%.
Class: Spear
Attack: 180
Weight: 200
Weapon Level: 4
Requires Level: 150
Job: Rune Knight, Royal Guard
Mechaspider Card
Adds a chance of damaging the targets weapon when performing a physical attack.
Adds a chance of damaging the targets armor when performing a physical attack.
Class: Card
Compounds On: Accessory
Weight: 0
Where to spend the Rock Ridge Coins
By helping the locals, you will receive Rock Ridge Coins as a token of gratitude. You can spend them purchasing or enchanting the items.
Howard (har_in01 34 81) exchanges coins for unique items of equipment
Price | Item |
---|---|
Rock Ridge Coin x24 | Vigilante Suit |
Elemental Robe | |
Golden Ninja Suit | |
Mine Worker's Vest | |
Hippie Clothes | |
Rock Ridge Coin x150 | Drifter's Cape |
Spurred Boots | |
Rock Ridge Coin x180 | Liquor Bottle |
Rock Ridge Coin x300 | Elder Staff |
Vigilante Suit A suit worn by members of a vigilante group that once existed to stop criminals. DEX + 5 [For each 2 refine Lv] Long-range physical damage +3% [If refine Lv 9 or higher] Triangle Shot damage +20%. [Set bonus] Vigilante Badge Vigilante Bow Vigilante Suit Double Strafe damage +50%. Triangle Shot SP consumption -10. Class: Armor Defense: 50 Property: Neutral Weight: 50 Required Level: 100 Required Jobs: Shadow Chaser | Elemental Robe A robe imbued with the power of nature. Aspd +10% [For each 2 refine Lv] MATK +5 [If refine Lv 9 or higher] Adds a chance of casting Level 5 Thunder Storm on the target when performing a short-ranged attack if a higher level of this skill is known, it will be cast instead. [Set bonus] Elemental Cape Elemental Origin Elemental Robe Adds a chance of casting Level 5 Fire Ball on the target when performing a magical attack if a higher level of this skill is known, it will be cast instead. [When Double Bolt used] MATK +50. Class: Armor Defense: 40 Property: Neutral Weight: 50 Required Level: 100 Required Jobs: Sorcerer |
Golden Ninja Suit A suit worn by the ninjas who were hired to secure ownership of some gold mine. [For each 2 refine Lv] Flee +5 [If refine Lv 9 or higher] Kunai Splash damage +20%. [Set bonus] Golden Ninja Suit Golden Scarf Huuma Shuriken of Dancing Petals Skill delay pf Kunai Splash -1 sec. Long-range physical damage +15%. [Set bonus] Golden Ninja Suit Golden Scarf Monokage Kunai Explosion +20%. Kunai Splash damage +50%. Class: Armor Defense: 50 Property: Neutral Weight: 50 Required Level: 100 Required Jobs: Kagerou/Oboro | Mine Worker's Vest A leather vest worn by the miners of some gold mine. It feels soft to the touch. Flee +10. [For each 2 refine Lv] Flee +4. [If refine Lv 9 or higher] CRIT +5 [Set bonus] Mine Worker's Backpack Mine Worker's Pickaxe Mine Worker's Vest ATK +5% Aspd +10% Critical damage +10%. Class: Armor Defense: 80 Property: Neutral Weight: 150 Required Level: 100 Required Jobs: Mechanic |
Hippie Clothes Clothes that embody the wearer's yearning for personal freedom. They're old and ragged, but allow free movement. ATK +20 [If refine Lv 9 or higher] Adds a 1% chance of casting Level 3 Double Strafe on the target when performing a short-ranged attack if a higher level of this skill is known, it will be cast instead. [Set bonus] Hippie Clothes Hippie Feather Hippie Guitar ATK +30 Aspd +1 Critical damage +20%. [Set bonus] Hippie Clothes Hippie Feather Hippie Rope ATK +30 Aspd +1 Critical damage +20%. Class: Armor Defense: 50 Property: Neutral Weight: 50 Required Level: 100 Required Jobs: Maestro, Wanderer | Drifter's Cape A cape worn by the drifting gunmen of the west. It looks pretty durable. Tolerance to Neutral property +20% [If refine Lv 7 or higher] Tolerance to Neutral property +5% [If refine Lv 9 or higher] Tolerance to Neutral property +5% Class: Garment Defense: 0 Weight: 40 Required Level: 100 Required Jobs: All Jobs |
Spurred Boots [1] Boots worn by horse-riding shepherds. Max. SP + 5% [If refine Lv 7 or higher] Max. SP + 5% [If refine Lv 9 or higher] Max. HP + 5% Increased Movement Speed. Class: Shoes Defense: 0 Weight: 50 Required Level: 100 Required Jobs: All Jobs | Liquor Bottle [3] An empty liquor bottle. It makes an effective weapon. [For each refine Lv] Adds a chance of inflicting Stun on the target when performing a physical attack This item is indestructible in battle. Class: Mace Attack: 120 Property: Neutral Weight: 70 Weapon Level: 3 Required Level: 100 |
Elder Staff [3] A staff created by the natives ancestors of Rockridge. MATK +150 Heal effectiveness +10%. [If refine Lv 7 or higher] Heal effectiveness +5%. [If refine Lv 9 or higher] Heal effectiveness +10%. Class: One-Handed Staff Attack: 60 Property: Neutral Weight: 50 Weapon Level: 3 Required Level: 100 Required Jobs: Acolyte Jobs |
Vendor goods
Affable Lady (har_in01 24 69) will sell you some really interesting goods.
Item | Price |
---|---|
Elemental Cape | 3.000.000 z |
Golden Scarf | 3.000.000 z |
Mine Worker's Backpack | 3.000.000 z |
Vigilante Badge | 1.500.000 z |
Hippie Feather | 1.500.000 z |
Elemental Cape A cape imbued with the power of nature. Flee +10. [For each 3 refine Lv] Flee +5. Tolerance to Neutral property +10% [If refine Lv 9 or higher] Aspd +5% [Set bonus] Elemental Cape Elemental Origin Elemental Robe Adds a chance of casting Level 5 Fire Ball on the target when performing a magical attack if a higher level of this skill is known, it will be cast instead. [When Double Bolt used] MATK +50. Class: Garment Defense: 12 Weight: 50 Required Level: 100 Required Jobs: Sorcerer | Golden Scarf A scarf worn by the ninjas who were hired to secure ownership of some gold mine. Flee +20 [If refine Lv 7 or higher] Long-range physical damage +5%. [If refine Lv 9 or higher] Long-range physical damage +5%. [Set bonus] Golden Ninja Suit Golden Scarf Huuma Shuriken of Dancing Petals Cooldown of Kunai Splash -1 sec. Long-range physical damage +15%. [Set bonus] Golden Ninja Suit Golden Scarf Monokage Kunai Explosion damage +20%. Kunai Splash damage +50%. Class: Garment Defense: 12 Weight: 50 Required Level: 100 Required Jobs: Kagerou/Oboro |
Mine Worker's Backpack A leather backpack used by the miners of some gold mine. Aspd +5% [For each 2 refine Lv] Aspd +1% [If refine Lv 9 or higher] ATK +20 [Set bonus] Mine Worker's Backpack Mine Worker's Pickaxe Mine Worker's Vest ATK +5% Aspd +10% Critical damage +10%. Class: Garment Defense: 16 Weight: 60 Required Level: 100 Required Jobs: Mechanic | Vigilante Badge A badge worn by members of a vigilante group that once existed to stop criminals. Flee +10. Long-range physical damage +5%. [Set bonus] Vigilante Badge Vigilante Bow Vigilante Suit Double Strafe damage +50%. Triangle Shot SP consumption -10. Class: Accessory Weight: 20 Required Level: 100 Required Jobs: Shadow Chaser |
Hippie Feather A bracelet that embodies the wearer's yearning for personal freedom. Flee +10. Long-range physical damage +5%. [Set bonus] Hippie Clothes Hippie Feather Hippie Rope ATK +30 Class: Accessory Weight: 20 Required Level: 100 Required Jobs: Maestro, Wanderer |
Items Enchantment
Contraband Processor (har_in01 17 74) will help you to enchant the items,
Conditions:
Only one slot is available for enchantment.
Refining level remains upon enchantment
Enchantment cannot be cancelled.
Item | Possible enchantments at refining level 0-8 | Possible enchantments at refining level 9+ |
---|---|---|
Elemental Robe Elemental Cape Mine Worker's Backpack Mine Worker's Vest Golden Scarf Golden Ninja Suit Hippie Clothes Vigilante Suit | AGI+1 | AGI+2 |
DEX+1 | DEX+2 | |
STR+1 | STR+2 | |
INT+1 | INT+2 | |
DEF+15 | DEF+15 | |
MDEF+2 | MDEF+5 | |
CRIT+1 | CRIT+4 | |
FLEE+3 | FLEE+6 | |
AGI+2 | Ranged Attack +2% | |
DEX+2 | Critical damage +4%. CRI +1 | |
STR+2 | Matk +6 | |
INT+2 | Ranged Attack +4% | |
DEF+20 | Critical damage +6%. CRI +2 | |
MDEF+5 | Matk +9 | |
CRIT+4 | Ranged Attack +6% | |
FLEE+6 | Critical damage +8%. CRI +3 | |
Ranged Attack +2% | Matk+12 | |
Critical damage +4%. CRI +1 | Decrease Delay after attacking by +4% | |
Matk +6 | Ranged Attack +8% | |
Ranged Attack +4% | Critical damage +10%. CRI +4 | |
Critical damage +6%. CRI +2 | Matk +15 | |
Matk +9 | Decrease Delay after attacking by +6% | |
Hippie Feather Vigilante Badge | AGI+1 | AGI+1 |
DEX+1 | DEX+1 | |
STR+1 | STR+1 | |
INT+1 | INT+1 | |
VIT+1 | VIT+1 | |
LUK+1 | LUK+1 | |
HP +100 | HP +100 | |
SP +50 | SP +50 | |
AGI+2 | AGI+2 | |
DEX+2 | DEX+2 | |
STR+2 | STR+2 | |
INT+2 | INT+2 | |
VIT+2 | VIT+2 | |
LUK+2 | LUK+2 | |
HP +200 | HP +200 | |
SP +100 | SP +100 | |
Ranged Attack +2% | Ranged Attack +2% | |
Matk +6 | Matk +6 | |
Attack +6 Hit +2 | Attack +6 Hit +2 | |
Decrease Delay after attacking by +4% | Decrease Delay after attacking by +4% | |
Critical damage +4%. CRI +1 | Critical damage +4%. CRI +1 | |
Decrease Delay after attacking by +1 | Decrease Delay after attacking by +1 |
P.S.: This information is for introductory purposes only and can be a subject to change