Return of the Queen Ant
01 March 2021
The Return of the Queen Ant update will be installed on March 3, 2021.
New Hunting Zones
Otherworldly Atelia Refinery
— added a new special hunting zone called Otherworldly Atelia Refinery:
Hunting Zone | Otherworldly Atelia Refinery |
---|---|
Time available | 60 min a day |
Extension | 120 min a day |
Required level | Lv. 112+ |
Entrance fee | 150,000 adena |
— Atelia Refinery Teleport Device teleports the character to one of three areas within the Refinery, the areas are controlled by monsters Resurrected Pondus, Resurrected Excuro and Resurrected Spira.
Corroded Fields
— added a new special hunting zone called Corroded Fields:
Hunting Zone | Corroded Fields |
---|---|
Time available | 60 min a day |
Required level | Lv. 100+ |
Entrance fee | 150,000 adena |
— to enter the Corroded Fields, use Patrol Teleporter to teleport to eastern/western part of the Field of Silence (Lv. 108 hunting zone) or eastern/western part of the Field of Whispers (Lv. 114 hunting zone).
Crystal Prison (Baylor) - Lv. 110
— added a daily group hunting zone Crystal Prison (Baylor) - Lv. 110:
Required level | Lv. 110+ |
---|---|
Party size | 2-7 characters |
Duration | 60 min. |
Reset | Daily, 6:30 a.m. |
How to enter | NPC Benusta (Aden) |
— it is not possible to enter both Crystal Prison (Baylor) - Lv. 105 and Crystal Prison (Baylor) - Lv. 110 on the same day;
— when you kill the zone boss, you may obtain Enhanced Benusta's Reward Box. Also, just like before, one group member may obtain Benusta's Shining Reward Box (click the links to see the contents of the boxes);
— the instance zone Crystal Prison (Baylor) is now known as Crystal Prison (Baylor) - Lv. 105.
Ashen Shadow Camp - Lv. 110
— added a daily group hunting zone Ashen Shadow Camp - Lv. 110:
Required level | Lv. 110+ |
---|---|
Party size | 2-7 characters |
Duration | 60 min. |
Reset | Daily, 6:30 a.m. |
How to enter | NPC Benusta (Aden) |
— it is not possible to enter both Ashen Shadow Camp - Lv. 105 and Ashen Shadow Camp - Lv. 110 on the same day;
— when you kill the zone boss, you may obtain Enhanced Benusta's Reward Box. Also, just like before, one group member may obtain Benusta's Shining Reward Box;
— the Ashen Shadow Camp instance zone is now known as Ashen Shadow Camp - Lv. 105
Nightmare Kamaloka - Lv. 110
— added a daily group hunting zone Nightmare Kamaloka - Lv. 110:
Required level | Lv. 110+ |
---|---|
Party size | 2-7 characters |
Duration | 60 min. |
Reset | Daily, 6:30 a.m. |
How to enter | NPC Benusta (Aden) |
— it is not possible to enter both Nightmare Kamaloka - Lv. 105 and Nightmare Kamaloka - Lv. 110 on the same day;
— when you kill the zone boss, you may obtain Enhanced Benusta's Reward Box. Also, just like before, one group member may obtain Benusta's Shining Reward Box;
— the Nightmare Kamaloka instance zone is now known as Nightmare Kamaloka - Lv. 105.
Changed Hunting Zones
Golden Altar of the Isle of Souls
— changed the name of the Golden Altar of the Isle of Souls session zone to Isle of Souls and added new areas:
Area | Level restrictions | Category |
---|---|---|
Golden Hills (north) | — | — |
Golden Hills (south) | — | — |
Golden Altar | — | — |
Mimir's Altar | Lv. 112+ | New |
Nornil's Altar | Lv. 112+ | New |
Isle of Souls Harbor | Lv. 112+ | New |
Kamael Village (east) | Lv. 112+ | New |
Kamael Village (south) | Lv. 112+ | New |
— changed the monster placement on the Isle of Souls:
* characters of Lv. 112 and higher can access the new areas of the Isle of Souls through NPC Overseer Teleporter;
* stronger Lv. 116 monsters have been places on the Isle of Souls; killing them yields a hefty reward: 76,200-83,160 adena (base amount); the adena reward amount in the old area is the same as before;
— changed the name of Golden Altar's Time Stone to Isle of Souls Time Stone so that it reflects the new name of the location.
Kastia's Labyrinth
— drastically increased the amount of XP and SP gained in the daily instance zone Kastia's Labyrinth (Solo);
— increased the combat stats of the bosses accordingly;
— boss attacks no longer use Vitality.
Cemetery
— Cemetery is now a Lv. 117–118 solo hunting zone;
— changed the monster placement so that characters that use AoE skills could hunt freely;
— changed the cost of teleport to reflect the hunting zone level: 60,000 → 150,000 adena;
— the following monsters were affected by the changes:
* Royal Guard Captain;
* Commander of Operations;
* Royal Guard;
* Royal Field Officer;
* Wizard Captain;
* Elite Wizard.
Tanor Canyon
— improved the Tanor Canyon hunting zone;
— changed the monster placement so that characters that use AoE skills could hunt freely;
— decreased Nightmare Watchman's and Nightmare Guide's skill range;
— Tanor Silenos, Nightmare Watchman and Nightmare Guide are now social and aggressive.
Wall of Argos
— Wall of Argos is now a Lv. 115–116 solo hunting zone;
— changed the location of teleports and placed peaceful zones around the teleports;
— all monsters are now social and aggressive;
— changed the placement of monsters for easier hunting.
Dragon Valley
— Dragon Valley is now a Lv. 119-120 small party hunting zone;
— changed the placement of monsters for easier hunting;
— added special Lv. 120 monster for hunting in a small party;
— parties of 2-3 characters get additional XP when hunting the special monsters, parties of 4+ characters, however, don't.
Additional hunting zones changes
— changed the monster loot in many hunting zones:
* removed R99-grade weapons and armor;
* added Bloody Soul Orb that is needed to complete collections;
— removed Mysterious Attribute Potion from monster loot;
— increased P. Atk., but decreased M. Atk. and P./ M. Def. of monsters in Beleth's Magic Circle, Desert Quarry, Enchanted Valley and Phantasmal Ridge;
— changed the loot that can be obtained on Primeval Isle:
* removed Noble Circlet Upgrade Stone and Radiant Circlet Upgrade Stone;
* increased the probability of obtaining Crystal of Dawn;
— added peaceful zones around quest NPCs in the following locations:
* Blazing Swamp: NPC Harp Zu Hestui;
* War-Torn Plains: NPC Evan Graham;
* Bloody Swampland: NPC Lapathia;
* Altar of Evil: NPC Vollodos;
* Orc Barracks: NPC Reclous;
— changed the probability of dropping loot and increased the amount of dropped adena in the Tower of Insolence;
— changed the placement of monsters in Altar of Evil and Bloody Swampland;
— increased the XP and SP values of monsters in War-Torn Plains;
— added monsters to the Field of Silence and Field of Whispers hunting zones;
— increased the return distance of monsters in hunting zones Tanor Canyon, Wall of Argos and Cemetery from 600 to 800;
— changed the rank and appearance of elite monsters in Ashen Shadow Camp; now all the elite monsters in this zone will have Helios/Eternal (Lv. 105 zone) or Krishna/Leviathan (Lv. 110) equipment;
— NPC Manager of Instance Zones Ekzita can now assist with leaving Ashen Shadow Camp;
— changed the main hunting zones:
Hunting Zone | Changes |
---|---|
Altar of Evil | Attack stats increased, defense stats decreased |
Bloody Swampland | |
Blazing Swamp | |
War-Torn Plains | |
Hellbound | |
Phantasmal Ridge | |
Enchanted Valley | |
Ivory Tower Crater | Attack stats increased, defense stats decreased XP/SP value increased |
Silent Valley | |
Alligator Island | |
Tanor Canyon | |
Forest of Mirrors | Attack and defense stats increased XP/SP value increased |
Field of Silence | |
Isle of Prayer | |
Field of Whispers | |
Breka's Stronghold | |
Plains of the Lizardmen | |
Sel Mahum Training Grounds | |
Fields of Massacre | |
Wall of Argos | |
Wasteland | |
Ketra Orc Outpost | |
Varka Silenos Barracks | |
Swamp of Screams | |
Sea of Spores | |
Fafurion Temple Dragon Valley | Attack stats increased, max HP and defense stats modified XP/SP value increased |
Bosses
Queen Ant
— updated the epic boss Queen Ant:
* changed boss's level, combat stats, XP value and loot:
Level | Lv. 125 |
---|---|
Spawn location | Queen Ant's Lair |
Location | Gludio Territory → Wasteland |
Spawn time | Monday/Tuesday, 9:00 p.m. |
Loot | R110-grade weapon (1 pc.); R110-grade armor (2 pcs.); Navari’s Mask (1 pc.); Orb of Darkness (1 pc.); Angel's Necklace (1 pc.); Angel's Earring (1 pc.); Dark Armor Enhancement Stone (1 pc.); Bloody Armor Enhancement Stone (1 pc.); Top-grade Weapon Augmenting Stone (1 pc.); Soul Crystal Lv. 4–7 (1 pc.). |
* Orb of Darkness is needed to complete a collection.
— increased the boss's size, changed her appearance and behavior;
— Queen Ant's Lair is a PvP zone, it is not possible to use My Teleport or summon group members there, if the game is restarted while the character is in the hunting zone, they will be teleported to a town;
Other changes
— changed the spawn time of epic boss Orfen: Monday/Tuesday/Wednesday/Thursday 9 p.m. → Wednesday/Thursday 9 p.m.;
— changed the stats for open world bosses and the command channel instance zones:
* increased the level of bosses and minions from 112 to 116;
* increased the attack and defense stats, decreased Max HP and HP Regeneration;
* increased Attribute Attack and Attribute Resistance;
* increased the bosses' XP and SP values to scale with the changes;
* the loot that the bosses drop is still the same, but a new collection item Orb of Darkness has been added; due to the addition of Orb of Darkness the chances of getting the other items have been readjusted;
— the changes apply to the following bosses:
* epic open world bosses: Baium, Orfen, Lord Ishka, Anakim, Lilith;
* regular open world bosses: Avenger Alusion, Witch Moira, Ferocious Valac, Watcher Tristan, Berserker Zetahl, Demon Venoma, Akrikhin Charon;
* bosses in the command channel instance zones: Tauti's Cavern, Octavis' Cavern, Antharas' Nest, Frintezza - Last Imperial Tomb;
* bosses in the Throne of Heroes instance zone;
— added Soul Crystal Lv. 11 to the loot that Tauti, Scarlet van Halisha, Octavis and Antharas drop in the command channel instance zones.
New Items
Cara's Talisman
— added a new item called Cara's Talisman:
Item | Description |
---|---|
Cara's Talisman (10-day) | Skill Power +5%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +10%, P. Def. +10%, M. Def. +10%, Attribute Attack +70, Skill Cooldown -5% |
— Cara's Talisman's effects supersede those of High-grade Skill Power Talisman, High-grade Talisman of Attribute Attack and High-grade Skill Cooldown Talisman, if equipped at the same time;
— Cara's Talisman grants the same passive skills as Mammon's Talismans (renamed to High-grade Talismans);
— Recipe: Cara's Talisman Pack (50%) can be bought in any town from the Recipe Merchant;
— the following items are required to create Cara's Talisman Pack:
Item | Required items |
---|---|
Cara's Talisman Pack | High-grade Skill Power Talisman Pack (2 pcs.) High-grade Talisman of Attribute Attack Pack (2 pcs.) High-grade Skill Cooldown Talisman Pack (2 pcs.) R-grade Gemstone (1000 pcs.) |
Enhanced Talisman of Protection
— added a new item: Enhanced Talisman of Protection Lv. 1-10:
Item | Effects |
---|---|
Enhanced Talisman of Protection Lv. 1 | P. Def. +5000, M. Def. +3250, Attribute Resistance +160 |
Enhanced Talisman of Protection Lv. 2 | P. Def. +5960, M. Def. +3874, Attribute Resistance +170 Received. M. damage -5% |
Enhanced Talisman of Protection Lv. 3 | P. Def. +6920, M. Def. +4498, Attribute Resistance +180 Received. M. damage -5% Dagger Resistance +5% |
Enhanced Talisman of Protection Lv. 4 | P. Def. +7880, M. Def. +5122, Attribute Resistance +190 Received. M. damage -5% Dagger/Bow/Crossbow Resistance +5% |
Enhanced Talisman of Protection Lv. 5 | P. Def. +8840, M. Def. +5746, Attribute Resistance +200 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% |
Enhanced Talisman of Protection Lv. 6 | P. Def. +9992, M. Def. +6495, Attribute Resistance +220 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% Received Critical Rate from standard attacks -10% |
Enhanced Talisman of Protection Lv. 7 | P. Def. +11,144, M. Def. +7244, Attribute Resistance +240 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10% |
Enhanced Talisman of Protection Lv. 8 | P. Def. +12,296, M. Def. +7993, Attribute Resistance +260 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10% Received Critical Damage from standard attacks -10% |
Enhanced Talisman of Protection Lv. 9 | P. Def. +13,448, M. Def. +8742, Attribute Resistance +280 Received. M. damage -5% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +5% Received Critical Rate from standard attacks -10%, Received P./ M. Skill Critical Rate -10% Received Critical Damage from standard attacks and P./ M. skills -10% |
Enhanced Talisman of Protection Lv. 10 | P. Def. +14,600, M. Def. +9491, Attribute Resistance +300 Received. M. damage -7% Dagger/Bow/Crossbow/Sword/Spear/Fists Resistance +7% Received Critical Rate from standard attacks -15%, Received P./ M. Skill Critical Rate -15% Received Critical Damage from standard attacks and P./ M. skills -15% |
— new talismans can be obtained through compounding, in case of failure the fee is not compensated;
— there is an additional 100,000 adena fee for compounding;
Slot #1 | Slot #2 | Success probability | Result if successful | Failure |
---|---|---|---|---|
Talisman of Protection Lv. 10 | Talisman of Protection Lv. 10 | 100% | Enhanced Talisman of Protection Lv. 1 | — |
Enhanced Talisman of Protection Lv. 1 | Shining Energy of Defense | 9% | Enhanced Talisman of Protection Lv. 2 | Enhanced Talisman of Protection Lv. 1 |
Enhanced Talisman of Protection Lv. 2 | Shining Energy of Defense | 7% | Enhanced Talisman of Protection Lv. 3 | Enhanced Talisman of Protection Lv. 2 |
Enhanced Talisman of Protection Lv. 3 | Shining Energy of Defense | 5% | Enhanced Talisman of Protection Lv. 4 | Enhanced Talisman of Protection Lv. 3 |
Enhanced Talisman of Protection Lv. 4 | Shining Energy of Defense | 4% | Enhanced Talisman of Protection Lv. 5 | Enhanced Talisman of Protection Lv. 4 |
Enhanced Talisman of Protection Lv. 5 | Shining Energy of Defense | 2% | Enhanced Talisman of Protection Lv. 6 | Enhanced Talisman of Protection Lv. 5 |
Enhanced Talisman of Protection Lv. 6 | Shining Energy of Defense | 1% | Enhanced Talisman of Protection Lv. 7 | Enhanced Talisman of Protection Lv. 6 |
Enhanced Talisman of Protection Lv. 7 | Shining Energy of Defense | 1% | Enhanced Talisman of Protection Lv. 8 | Enhanced Talisman of Protection Lv. 7 |
Enhanced Talisman of Protection Lv. 8 | Shining Energy of Defense | 1% | Enhanced Talisman of Protection Lv. 9 | Enhanced Talisman of Protection Lv. 8 |
Enhanced Talisman of Protection Lv. 9 | Shining Energy of Defense | 1% | Enhanced Talisman of Protection Lv. 10 | Enhanced Talisman of Protection Lv. 9 |
— Shining Energy of Protection can be obtained with a certain chance through Fortune Telling (Tarot Cards), it is one of the royal rewards (Black cat).
Ruler's Authority
— added a new belt called Ruler's Authority - Chaos Lv. 3;
— changed the names of the existing items:
* Ruler's Authority → Ruler's Authority Lv. 1;
* Enhanced Ruler's Authority → Ruler's Authority - Genesis Lv. 2;
— here are the effects of all the Ruler's Authority belts, including the new one:
Item | Effect |
---|---|
Ruler's Authority Lv. 1 | P. Def. 50
Max HP/ MP/ CP +1000, weight limit +25,600, damage +8%, received damage -9%, Damage Reflection Resistance +5%, inventory slots +36, Attribute Resistance +15 |
Ruler's Authority - Genesis Lv. 2 | P. Def. 100
Max HP/ MP/ CP +1000, weight limit +25,600, damage +10%, received damage -10%, Damage Reflection Resistance +10%, Fixed Damage Resistance +10%, inventory slots +36, Attribute Resistance +20 |
Ruler's Authority - Chaos Lv. 3 | P. Def. 150
Max HP/ MP/ CP +3%, weight limit +25,600, damage +12%, received damage -12%, Damage Reflection Resistance +15%, Fixed Damage Resistance +15%, All received Critical Damage -15%, inventory slots +36, Attribute Resistance +30 |
— the new belt can be obtained with a certain chance from NPC Ilia at the Aden Blacksmith:
Obtained item (at random) | Required items |
---|---|
Ruler's Authority - Genesis Lv. 2 (25% chance) OR Ruler's Authority Lv. 1 (75% chance) | Ruler's Authority Lv. 1 (1 pc.) Authority Ornament (1 pc.) |
Ruler's Authority - Chaos Lv. 3 (10% chance) OR Ruler's Authority - Genesis Lv. 2 (90% chance) | Ruler's Authority - Genesis Lv. 2 (1 pc.) Authority Ornament (5 pcs.) Mark of Battle (200 pcs.) |
Gran Kain's Scroll: Enchant Superior Kaliel's Bracelet
— added a new item: Gran Kain's Scroll: Enchant Superior Kaliel's Bracelet;
Item | Description |
---|---|
Gran Kain's Scroll: Enchant Superior Kaliel's Bracelet | For Superior Kaliel's Bracelet enchanted to +7 or higher. Through Gran Kain's power, in case of failure, the item is not crystallized, and its enchant value remains the same. |
— the new scroll can be obtained during events and special offers, stay tuned.
Blessed Angel's accessories
— added new items called Blessed Angel's Necklace/Earring/Ring;
— Blessed Angel's accessories enchanted to +6 or higher can be obtained by upgrading regular Angel's accessories through Head Blacksmith Ferris at the Aden Blacksmith;
— there is no chance of failure:
Item being upgraded | Materials | Fee in adena | Result |
---|---|---|---|
+6 Angel's Necklace | Angel's Necklace Pack (100 pcs.) | 1,000,000 | +6 Blessed Angel's Necklace |
+7 Angel's Necklace | Angel's Necklace Pack (250 pcs.) | 1,000,000 | +7 Blessed Angel's Necklace |
+8 Angel's Necklace | Angel's Necklace Pack (700 pcs.) | 1,000,000 | +8 Blessed Angel's Necklace |
+9 Angel's Necklace | Angel's Necklace Pack (2000 pcs.) | 1,000,000 | +9 Blessed Angel's Necklace |
+10 Angel's Necklace | Angel's Necklace Pack (6000 pcs.) | 1,000,000 | +10 Blessed Angel's Necklace |
+6 Angel's Earring | Angel's Earring Pack (100 pcs.) | 1,000,000 | +6 Blessed Angel's Earring |
+7 Angel's Earring | Angel's Earring Pack (250 pcs.) | 1,000,000 | +7 Blessed Angel's Earring |
+8 Angel's Earring | Angel's Earring Pack (700 pcs.) | 1,000,000 | +8 Blessed Angel's Earring |
+9 Angel's Earring | Angel's Earring Pack (2000 pcs.) | 1,000,000 | +9 Blessed Angel's Earring |
+10 Angel's Earring | Angel's Earring Pack (6000 pcs.) | 1,000,000 | +10 Blessed Angel's Earring |
+6 Angel's Ring | Angel's Ring Pack (100 pcs.) | 1,000,000 | +6 Blessed Angel's Ring |
+7 Angel's Ring | Angel's Ring Pack (250 pcs.)
| 1,000,000 | +7 Blessed Angel's Ring |
+8 Angel's Ring | Angel's Ring Pack (700 pcs.) | 1,000,000 | +8 Blessed Angel's Ring |
+9 Angel's Ring | Angel's Ring Pack (2000 pcs.) | 1,000,000 | +9 Blessed Angel's Ring |
+10 Angel's Ring | Angel's Ring Pack (6000 pcs.) | 1,000,000 | +10 Blessed Angel's Ring |
— enchantment and Selenite effects are preserved when upgrading a regular Angel's Accessory to a Blessed one;
- Blessed Angel's Accessories can be enchanted using Scroll: Enchant Angel Accessory;
— the enchantment effects for Blessed Angel's accessories are as follows:
Item | Enchantment | Effect |
---|---|---|
Blessed Angel's Necklace | 6 | Infection/ Confusion Atk. Rate and Resistance +25%, Speed +6, Damage Reflection +6%, Skill Cooldown -11%, P. Atk./ M. Atk./ P. Def./ M. Def. +2%, Skill Power +2%, LUC/ CHA +1 |
7 | Infection/ Confusion Atk. Rate and Resistance +25%, Speed +7, Damage Reflection +7%, Skill Cooldown -12%, P. Atk./ M. Atk./ P. Def./ M. Def. +3%, Skill Power +3%, LUC/ CHA +1 | |
8 | Infection/ Confusion Atk. Rate and Resistance +30%, Speed +8, Damage Reflection +8%, Skill Cooldown -13%, P. Atk./ M. Atk./ P. Def./ M. Def. +4%, Skill Power +4%, LUC/ CHA +2 | |
9 | Infection/ Confusion Atk. Rate and Resistance +30%, Speed +10, Damage Reflection +10%, Skill Cooldown -15%, P. Atk./ M. Atk./ P. Def./ M. Def. +5%, Skill Power +5%, LUC/ CHA +2 | |
10 | Infection/ Confusion Atk. Rate and Resistance +30%, Speed +11, Damage Reflection +11%, Skill Cooldown -15%, P. Atk./ M. Atk./ P. Def./ M. Def. +6%, Skill Power +6%, LUC/ CHA +2 | |
Blessed Angel's Earring | 6 | Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -6%, Received Healing +11%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +2%, Received Critical Damage from standard attacks/ Received M. Critical Damage -2%, LUC/ CHA +1, Attribute Attack +20 |
7 | Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -7%, Received Healing +12%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +3%, Received Critical Damage from standard attacks/ Received M. Critical Damage -3%, LUC/ CHA +1, Attribute Attack +30 | |
8 | Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -8%, Received Healing +13%, Vampiric Rage effect +5%, Power of standard attacks and P./ M. skills +4%, Received Critical Damage from standard attacks/ Received M. Critical Damage -4%, LUC/ CHA +2, Attribute Attack +40 | |
9 | Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -10%, Received Healing +15%, Vampiric Rage effect +6%, Power of standard attacks and P./ M. skills +5%, Received Critical Damage from standard attacks/ Received M. Critical Damage -5%, LUC/ CHA +2, Attribute Attack +50 | |
10 | Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -11%, Received Healing +16%, Vampiric Rage effect +7%, Power of standard attacks and P./ M. skills +6%, Received Critical Damage from standard attacks/ Received M. Critical Damage -6%, LUC/ CHA +2, Attribute Attack +60 | |
Blessed Angel's Ring | 6 | Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +21, P. Critical Damage and P./ M. Skill Critical Damage +16%, P./ M. Skill Power +2%, LUC/ CHA +1 |
7 | Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +24, P. Critical Damage and P./ M. Skill Critical Damage +17%, P./ M. Skill Power +3%, LUC/ CHA +1 | |
8 | Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +27, P. Critical Damage and P./ M. Skill Critical Damage +18%, P./ M. Skill Power +4%, LUC/ CHA +2 | |
9 | Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +30, P. Critical Damage and P./ M. Skill Critical Damage +20%, P./ M. Skill Power +5%, LUC/ CHA +2 | |
10 | Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +40, P. Critical Damage and P./ M. Skill Critical Damage +21%, P./ M. Skill Power +6%, LUC/ CHA +2 |
— Blessed Angel's accessories can also be enchanted and modified with Selenite, the enchantment/modification rates and prices are the same as for regular accessories.
Heir's Radiance Lv. 5–7
— added new levels for the Heir's Radiance hair accessory: Lv. 5, 6, 7;
— talk to NPC Denign to upgrade Heir's Radiance to Lv. 5 and higher:
* the price for PvP and PvE variants is the same;
Obtained item (at random) | Required items |
---|---|
Heir's Radiance - Lv. 5 (30% chance) OR Heir's Radiance - Lv. 4 (70% chance) | Heir's Radiance - Lv. 4 (1 pc.) Wondrous Shard (3000 pcs.) Hidden Secret Book (2 pcs.) |
Heir's Radiance - Lv. 6 (30% chance) OR Heir's Radiance - Lv. 5 (70% chance) | Heir's Radiance - Lv. 5 (1 pc.) Wondrous Shard (3000 pcs.) Hidden Secret Book (2 pcs.) |
Heir's Radiance - Lv. 7 (30% chance) OR Heir's Radiance - Lv. 6 (70% chance) | Heir's Radiance - Lv. 6 (1 pc.) Wondrous Shard (3500 pcs.) Hidden Secret Book (3 pcs.) |
— Wondrous Shards can be bought from NPC Denign;
— Hidden Secret Book can be obtained as loot after defeating bosses Valakas and Fafurion as well as from Greedy Treasure Chest Lv. 110;
— the new hair accessories have the following effects:
Type: PvE
Item | Description |
---|---|
Heir's Radiance - Lv. 5 (PvE) | When equipped Attribute Attack +40, Attribute Resistance +40, Debuff Resistance +7%, Max HP +5000, received area damage and received Skill Critical Damage -7%, P./ M. Skill Power +3%, all Critical Damage +3%, all stats +4, PvE damage +7%, received damage from Dragon's weapons -7%. Enables the Heir's Radiance - PvE Lv. 2 skill.
<When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P/ M. Def. +10%. Warrior's Circlet: P. Atk. +10%. Wizard's Circlet: M. Atk. +10%. Cannot be enchanted. |
Heir's Radiance - Lv. 6 (PvE) | When equipped Attribute Attack +50, Attribute Resistance +50, Debuff Resistance +10%, Max HP +6000, Received area damage and received Skill Critical Damage -10%, P./ M. Skill Power +4%, all Critical Damage +4%, all stats +5, PvE damage +9%, received damage from Dragon's weapons -10%. Enables the Heir's Radiance - PvE Lv. 3 skill.
<When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P./ M. Def. +12%. Warrior's Circlet: P. Atk. +12%. Wizard's Circlet: M. Atk. +12%. Cannot be enchanted. |
Heir's Radiance - Lv. 7 (PvE) | When equipped Attribute Attack +60, Attribute Resistance +60, Debuff Resistance +15%, Max HP +7000, Received area damage and received Skill Critical Damage -15%, P./ M. Skill Power +5%, all Critical Damage +5%, all stats +5, PvE damage +10%, received damage from Dragon's weapons -15%. Enables the Heir's Radiance - PvE Lv. 4 skill.
<When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P./ M. Def. +15%. Warrior's Circlet: P. Atk. +15%. Wizard's Circlet: M. Atk. +15%. Cannot be enchanted. |
Type: PvP
Item | Description |
---|---|
Heir's Radiance - Lv. 5 (PvP) | When equipped Attribute Attack +40, Attribute Resistance +40, Debuff Resistance +7%, Max HP +5000, received area damage and received Skill Critical Damage -7%, P./ M. Skill Power +3%, all Critical Damage +3%, all stats +4, PvP damage +7%, received damage from Dragon's weapons -7%. Enables the Heir's Radiance - PvP Lv. 2 skill.
<When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P/ M. Def. +10%. Warrior's Circlet: P. Atk. +10%. Wizard's Circlet: M. Atk. +10%. Cannot be enchanted. |
Heir's Radiance - Lv. 6 (PvP) | When equipped Attribute Attack +50, Attribute Resistance +50, Debuff Resistance +10%, Max HP +6000, received area damage and received Skill Critical Damage -10%, P./ M. Skill Power +4%, all Critical Damage +4%, all stats +5, PvP damage +9%, received damage from Dragon's weapons -10%. Enables the Heir's Radiance - PvP Lv. 3 skill.
<When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P./ M. Def. +12%. Warrior's Circlet: P. Atk. +12%. Wizard's Circlet: M. Atk. +12%. Cannot be enchanted. |
Heir's Radiance - Lv. 7 (PvP) | When equipped Attribute Attack +60, Attribute Resistance +60, Debuff Resistance +15%, Max HP +7000, received area damage and received Skill Critical Damage -15%, P./ M. Skill Power +5%, all Critical Damage +5%, all stats +5, PvP damage +10%, received damage from Dragon's weapons -15%. Enables the Heir's Radiance - PvP Lv. 4 skill.
<When used with Warrior's/ Wizard's/ Knight's Circlet> Knight's Circlet: P./ M. Def. +15%. Warrior's Circlet: P. Atk. +15%. Wizard's Circlet: M. Atk. +15%. Cannot be enchanted. |
— the active skills of the new hair accessories are as follows:
* the effects are lost after leaving the game and do not renew after death;
* after the effect expires, the next level effect is applied and 35,000 Vitality points are restored;
* consume Spirit Ore (1000 pcs.);
Type: PvE
Active skill | Related item | Description |
---|---|---|
Heir's Radiance - PvE Lv. 2 | Heir's Radiance - Lv. 5 (PvE) | Lv. 1: For 1 h., P. Atk. +200, M. Atk. +200, P. Def. +200, M. Def. +200, Received PvE damage -5%.
Lv. 2: For 1 h., P. Atk. +250, M. Atk. +250, P. Def. +250, M. Def. +250, Received PvE damage -5%.
Lv. 3: For 1 h., P. Atk. +300, M. Atk. +300, P. Def. +300, M. Def. +300, Received PvE damage -7%.
Lv. 4: For 1 h., P. Atk. +400, M. Atk. +400, P. Def. +400, M. Def. +400, Received PvE damage -7%.
Lv. 5: For 1 h., P. Atk. +500, M. Atk. +500, P. Def. +1000, M. Def. +500, Received PvE damage -10%. |
Heir's Radiance - PvE Lv. 3 | Heir's Radiance - Lv. 6 (PvE) | Lv. 1: For 1 h., P. Atk. +300, M. Atk. +300, P. Def. +300, M. Def. +300, Received PvE damage -7%.
Lv. 2: For 1 h., P. Atk. +330, M. Atk. +330, P. Def. +330, M. Def. +330, Received PvE damage -7%.
Lv. 3: For 1 h., P. Atk. +360, M. Atk. +360, P. Def. +360, M. Def. +360, Received PvE damage -7%.
Lv. 4: For 1 h., P. Atk. +400, M. Atk. +400, P. Def. +500, M. Def. +400, Received PvE damage -7%.
Lv. 5: For 1 h., P. Atk. +500, M. Atk. +500, P. Def. +1000, M. Def. +500, Received PvE damage -10%. |
Heir's Radiance - PvE Lv. 4 | Heir's Radiance - Lv. 7 (PvE) | Lv. 1: For 1 h., P. Atk. +400, M. Atk. +400, P. Def. +500, M. Def. +400, Received PvE damage -7%.
Lv. 2: For 1 h., P. Atk. +425, M. Atk. +425, P. Def. +525, M. Def. +425, Received PvE damage -7%.
Lv. 3: For 1 h., P. Atk. +450, M. Atk. +450, P. Def. +550, M. Def. +450, Received PvE damage -7%.
Lv. 4: For 1 h., P. Atk. +475, M. Atk. +475, P. Def. +575, M. Def. +475, Received PvE damage -7%.
Lv. 5: For 1 h., P. Atk. +500, M. Atk. +500, P. Def. +1000, M. Def. +500, Received PvE damage -10%. |
Type: PvP
Active skill | Related item | Description |
---|---|---|
Heir's Radiance - PvP Lv. 2 | Heir's Radiance - Lv. 5 (PvP) | Lv. 1: For 1 h., P. Atk. +200, M. Atk. +200, P. Def. +200, M. Def. +200, Received PvP damage -5%, Recovery Potions' Effect +400.
Lv. 2: For 1 h., P. Atk. +250, M. Atk. +250, P. Def. +250, M. Def. +250, Received PvP damage -5%, Recovery Potions' Effect +400.
Lv. 3: For 1 h., P. Atk. +300, M. Atk. +300, P. Def. +300, M. Def. +300, Received PvP damage -7%, Recovery Potions' Effect +500.
Lv. 4: For 1 h., P. Atk. +400, M. Atk. +400, P. Def. +500, M. Def. +400, Received PvP damage -7%, Recovery Potions' Effect +600.
Lv. 5: For 1 h., P. Atk. +500, M. Atk. +500, P. Def. +1000, M. Def. +500, Received PvP damage -10%, Recovery Potions' Effect +1000. |
Heir's Radiance - PvP Lv. 3 | Heir's Radiance - Lv. 6 (PvP) | Lv. 1: For 1 h., P. Atk. +300, M. Atk. +300, P. Def. +300, M. Def. +300, Received PvP damage -7%, Recovery Potions' Effect +500.
Lv. 2: For 1 h., P. Atk. +330, M. Atk. +330, P. Def. +330, M. Def. +330, Received PvP damage -7%, Recovery Potions' Effect +500.
Lv. 3: For 1 h., P. Atk. +360, M. Atk. +360, P. Def. +360, M. Def. +360, Received PvP damage -7%, Recovery Potions' Effect +500.
Lv. 4: For 1 h., P. Atk. +400, M. Atk. +400, P. Def. +500, M. Def. +400, Received PvP damage -7%, Recovery Potions' Effect +600.
Lv. 5: For 1 h., P. Atk. +500, M. Atk. +500, P. Def. +1000, M. Def. +500, Received PvP damage -10%, Recovery Potions' Effect +1000. |
Heir's Radiance - PvP Lv. 4 | Heir's Radiance - Lv. 7 (PvP) | Lv. 1: For 1 h., P. Atk. +400, M. Atk. +400, P. Def. +500, M. Def. +400, Received PvP damage -7%, Recovery Potions' Effect +600.
Lv. 2: For 1 h., P. Atk. +425, M. Atk. +425, P. Def. +525, M. Def. +425, Received PvP damage -7%, Recovery Potions' Effect +600.
Lv. 3: For 1 h., P. Atk. +450, M. Atk. +450, P. Def. +550, M. Def. +450, Received PvP damage -7%, Recovery Potions' Effect +600.
Lv. 4: For 1 h., P. Atk. +475, M. Atk. +475, P. Def. +575, M. Def. +475, Received PvP damage -7%, Recovery Potions' Effect +600.
Lv. 5: For 1 h., P. Atk. +500, M. Atk. +500, P. Def. +1000, M. Def. +500, Received PvP damage -10%, Recovery Potions' Effect +1000. |
Changed Items
Dragon's and Angel's accessories
— changed some enchantment effects of Dragon's and Angel's accessories:
Item | Enchantment | Effect |
---|---|---|
Dragon's Necklace | 1 | Infection/ Confusion Atk. Rate and Resistance +15%, CHA/ LUC +1, Skill Cooldown -5%, Damage Reflection +5%, Speed +1, P./ M. Skill Power +3%, P. Atk./ P. Def./ M. Atk./ M. Def. +3%, Attribute Resistance +10 |
2 | Infection/ Confusion Atk. Rate and Resistance +20%, CHA/ LUC +2, Skill Cooldown -7%, Damage Reflection +7%, Speed +2, P./ M. Skill Power +4%, P. Atk./ P. Def./ M. Atk./ M. Def. +4%, Attribute Resistance +20 | |
3 | Infection/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +10%, Speed +10, P./ M. Skill Power +5%, P. Atk./ P. Def./ M. Atk./ M. Def. +5%, Attribute Resistance +30 | |
4 | Infection/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +11%, Speed +11, P./ M. Skill Power +6%, P. Atk./ P. Def./ M. Atk./ M. Def. +6%, Attribute Resistance +40 | |
5 | Infection/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +12%, Speed +12, P./ M. Skill Power +7%, P. Atk./ P. Def./ M. Atk./ M. Def. +7%, Attribute Resistance +50 | |
6 | Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +13%, Speed +13, P./ M. Skill Power +8%, P. Atk./ P. Def./ M. Atk./ M. Def. +8%, Attribute Resistance +60 | |
7 | Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +14%, Speed +14, P./ M. Skill Power +9%, P. Atk./ P. Def./ M. Atk./ M. Def. +9%, Attribute Resistance +70 | |
8 | Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +15%, Speed +15, P./ M. Skill Power +10%, P. Atk./ P. Def./ M. Atk./ M. Def. +10%, Attribute Resistance +80 | |
9 | Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +16%, Speed +16, P./ M. Skill Power +11%, P. Atk./ P. Def./ M. Atk./ M. Def. +11%, Attribute Resistance +90 | |
10 | Infection/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, Skill Cooldown -15%, Damage Reflection +17%, Speed +17, P./ M. Skill Power +12%, P. Atk./ P. Def./ M. Atk./ M. Def. +12%, Attribute Resistance +100 |
Item | Enchantment | Effect |
---|---|---|
Dragon's Earring | 1 | Stupor/ Confusion Atk. Rate and Resistance +15%, CHA/ LUC +1, MP Consumption -5%, Received Healing +5%, Vampiric Rage effect +3%, Speed +1, Power of standard attacks and P./ M. skills +3%, Received P./ M. Critical Damage -5%, Attribute Resistance +10 |
2 | Stupor/ Confusion Atk. Rate and Resistance +20%, CHA/ LUC +2, MP Consumption -7%, Received Healing +7%, Vampiric Rage effect +4%, Speed +2, Power of standard attacks and P./ M. skills +4%, Received P./ M. Critical Damage -7%, Attribute Resistance +20 | |
3 | Stupor/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, MP Consumption -10%, Received Healing +15%, Vampiric Rage effect +6%, Speed +3, Power of standard attacks and P./ M. skills +5%, received damage from standard attacks and P./ M. Skill critical attacks -10%, Attribute Attack/ Resistance +50 | |
4 | Stupor/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, MP Consumption -11%, Received Healing +16%, Vampiric Rage effect +7%, Speed +4, Power of standard attacks and P./ M. skills +6%, received damage from standard attacks and P./ M. Skill critical attacks -11%, Attribute Attack/ Resistance +60 | |
5 | Stupor/ Confusion Atk. Rate and Resistance +30%, CHA/ LUC +3, MP Consumption -12%, Received Healing +17%, Vampiric Rage effect +8%, Speed +5, Power of standard attacks and P./ M. skills +7%, Received damage from standard attacks and P./ M. Skill critical attacks -12%, Attribute Attack/ Resistance +70 | |
6 | Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -13%, Received Healing +18%, Vampiric Rage effect +9%, Speed +6, Power of standard attacks and P./ M. skills +8%, Received damage from standard attacks and P./ M. Skill critical attacks -13%, Attribute Attack/ Resistance +80 | |
7 | Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -14%, Received Healing +19%, Vampiric Rage effect +10%, Speed +7, Power of standard attacks and P./ M. skills +9%, Received damage from standard attacks and P./ M. Skill critical attacks -14%, Attribute Attack/ Resistance +90 | |
8 | Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -15%, Received Healing +20%, Vampiric Rage effect +11%, Speed +8, Power of standard attacks and P./ M. skills +10%, Received damage from standard attacks and P./ M. Skill critical attacks -15%, Attribute Attack/ Resistance +100 | |
9 | Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -16%, Received Healing +21%, Vampiric Rage effect +12%, Speed +9, Power of standard attacks and P./ M. skills +11%, Received damage from standard attacks and P./ M. Skill critical attacks -16%, Attribute Attack/ Resistance +110 | |
10 | Stupor/ Confusion Atk. Rate and Resistance +40%, CHA/ LUC +3, MP Consumption -17%, Received Healing +22%, Vampiric Rage effect +13%, Speed +10, Power of standard attacks and P./ M. skills +12%, Received damage from standard attacks and P./ M. Skill critical attacks -17%, Attribute Attack/ Resistance +120 |
Item | Enchantment | Effect |
---|---|---|
Dragon's Ring | 1 | Confusion Atk. Rate and Resistance +15%, Attribute Resistance +10, CHA/ LUC +1, Atk. Spd./ Casting Spd. +3%, P./ M. Accuracy +3, Speed +1, Skill Power +3%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5%, damage to immobilized targets +1% |
2 | Confusion Atk. Rate and Resistance +20%, Attribute Resistance +20, CHA/ LUC +2, Atk. Spd./ Casting Spd. +4%, P./ M. Accuracy +4, Speed +2, Skill Power +4%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +10%, damage to immobilized targets +2% | |
3 | Confusion Atk. Rate and Resistance +30%, Attribute Resistance +30, CHA/ LUC +3, Atk. Spd./ Casting Spd. +5%, P./ M. Accuracy +5, Speed +3, Skill Power +5%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +20%, damage to immobilized targets +3% | |
4 | Confusion Atk. Rate and Resistance +30%, Attribute Resistance +40, CHA/ LUC +3, Atk. Spd./ Casting Spd. +6%, P./ M. Accuracy +6, Speed +4, Skill Power +6%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +21%, damage to immobilized targets +4% | |
5 | Confusion Atk. Rate and Resistance +30%, Attribute Resistance +50, CHA/ LUC +3, Atk. Spd./ Casting Spd. +7%, P./ M. Accuracy +7, Speed +5, Skill Power +7%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +22%, damage to immobilized targets +5% | |
6 | Confusion Atk. Rate and Resistance +40%, Attribute Resistance +60, CHA/ LUC +3, Atk. Spd./ Casting Spd. +8%, P./ M. Accuracy +8, Speed +6, Skill Power +8%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +23%, damage to immobilized targets +6% | |
7 | Confusion Atk. Rate and Resistance +40%, Attribute Resistance +70, CHA/ LUC +3, Atk. Spd./ Casting Spd. +9%, P./ M. Accuracy +9, Speed +7, Skill Power +9%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +24%, damage to immobilized targets +7% | |
8 | Confusion Atk. Rate and Resistance +40%, Attribute Resistance +80, CHA/ LUC +3, Atk. Spd./ Casting Spd. +10%, P./ M. Accuracy +10, Speed +8, Skill Power +10%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +25%, damage to immobilized targets +8% | |
9 | Confusion Atk. Rate and Resistance +40%, Attribute Resistance +90, CHA/ LUC +3, Atk. Spd./ Casting Spd. +11%, P./ M. Accuracy +11, Speed +9, Skill Power +11%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +26%, damage to immobilized targets +9% | |
10 | Confusion Atk. Rate and Resistance +40%, Attribute Resistance +100, CHA/ LUC +3, Atk. Spd./ Casting Spd. +12%, P./ M. Accuracy +12, Speed +10, Skill Power +12%, Critical Damage for standard attacks and P./ M. Skill Critical Damage +27%, damage to immobilized targets +10% |
Item | Enchantment | Effect |
---|---|---|
Angel's Necklace | 0 | Infection/ Confusion Resistance +10% |
1 | Infection/ Confusion Resistance +20% | |
2 | Infection/ Confusion Atk. Rate and Resistance +20% | |
3 | Infection/ Confusion Atk. Rate and Resistance +20%, Speed +5 | |
4 | Infection/ Confusion Atk. Rate and Resistance +20%, Speed +5, Damage Reflection +5% | |
5 | Infection/ Confusion Atk. Rate and Resistance +20%, Speed +5, Damage Reflection +5%, Skill Cooldown -10% | |
6 | Infection/ Confusion Atk. Rate and Resistance +25%, Speed +5, Damage Reflection +5%, Skill Cooldown -10%, P. Atk./ M. Atk./ P. Def./ M. Def. +1%, Skill Power +1%, LUC/ CHA +1 | |
7 | Infection/ Confusion Atk. Rate and Resistance +25%, Speed +6, Damage Reflection +6%, Skill Cooldown -11%, P. Atk./ M. Atk./ P. Def./ M. Def. +2%, Skill Power +2%, LUC/ CHA +1 | |
8 | Infection/ Confusion Atk. Rate and Resistance +25%, Speed +7, Damage Reflection +7%, Skill Cooldown -12%, P. Atk./ M. Atk./ P. Def./ M. Def. +3%, Skill Power +3%, LUC/ CHA +1 | |
9 | Infection/ Confusion Atk. Rate and Resistance +30%, Speed +8, Damage Reflection +8%, Skill Cooldown -13%, P. Atk./ M. Atk./ P. Def./ M. Def. +4%, Skill Power +4%, LUC/ CHA +2 | |
10 | Infection/ Confusion Atk. Rate and Resistance +30%, Speed +10, Damage Reflection +10%, Skill Cooldown -15%, P. Atk./ M. Atk./ P. Def./ M. Def. +5%, Skill Power +5%, LUC/ CHA +2 |
Item | Enchantment | Effect |
---|---|---|
Angel's Earring | 0 | Stupor/ Confusion Resistance +10% |
1 | Stupor/ Confusion Resistance +20% | |
2 | Stupor/ Confusion Resistance/ Atk. Rate +20% | |
3 | Stupor/ Confusion Atk. Rate and Resistance +20%, MP Consumption -3% | |
4 | Stupor/ Confusion Atk. Rate and Resistance +20%, MP Consumption -3%, Received Healing +5% | |
5 | Stupor/ Confusion Atk. Rate and Resistance +20%, MP Consumption -3%, Received Healing +7%, Vampiric Rage effect +3% | |
6 | Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -5%, Received Healing +10%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +1%, Received Critical Damage from standard attacks/ Received M. Critical Damage -1%, LUC/ CHA +1, Attribute Attack +10 | |
7 | Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -6%, Received Healing +11%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +2%, Received Critical Damage from standard attacks/ Received M. Critical Damage -2%, LUC/ CHA +1, Attribute Attack +20 | |
8 | Stupor/ Confusion Atk. Rate and Resistance +25%, MP Consumption -7%, Received Healing +12%, Vampiric Rage effect +4%, Power of standard attacks and P./ M. skills +3%, Received Critical Damage from standard attacks/ Received M. Critical Damage -3%, LUC/ CHA +1, Attribute Attack +30 | |
9 | Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -8%, Received Healing +13%, Vampiric Rage effect +5%, Power of standard attacks and P./ M. skills +4%, Received Critical Damage from standard attacks/ Received M. Critical Damage -4%, LUC/ CHA +2, Attribute Attack +40 | |
10 | Stupor/ Confusion Atk. Rate and Resistance +30%, MP Consumption -10%, Received Healing +15%, Vampiric Rage effect +6%, Power of standard attacks and P./ M. skills +5%, Received Critical Damage from standard attacks/ Received M. Critical Damage -5%, LUC/ CHA +2, Attribute Attack +50 |
Item | Enchantment | Effect |
---|---|---|
Angel's Ring | 0 | Obstruction Resistance +10% |
1 | Obstruction Resistance +20% | |
2 | Obstruction Atk. Rate and Resistance +20% | |
3 | Obstruction Atk. Rate and Resistance +20%, Attribute Resistance +10 | |
4 | Obstruction Atk. Rate and Resistance +20%, Attribute Resistance +12, Critical Damage for standard attacks and P./ M. Skill Critical Damage +5% | |
5 | Obstruction Atk. Rate and Resistance +20%, Attribute Resistance +15, Critical Damage for standard attacks and P./ M. Skill Critical Damage +10% | |
6 | Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +18, Critical Damage for standard attacks and P./ M. Skill Critical Damage +15%, P./ M. Skill Power +1%, LUC/ CHA +1 | |
7 | Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +21, P. Critical Damage and P./ M. Skill Critical Damage +16%, P./ M. Skill Power +2%, LUC/ CHA +1 | |
8 | Obstruction Atk. Rate and Resistance +25%, Attribute Resistance +24, P. Critical Damage and P./ M. Skill Critical Damage +17%, P./ M. Skill Power +3%, LUC/ CHA +1 | |
9 | Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +27, P. Critical Damage and P./ M. Skill Critical Damage +18%, P./ M. Skill Power +4%, LUC/ CHA +2 | |
10 | Obstruction Atk. Rate and Resistance +30%, Attribute Resistance +30, P. Critical Damage and P./ M. Skill Critical Damage +20%, P./ M. Skill Power +5%, LUC/ CHA +2 |
NPC Denign's Accessory Exchange
— NPC Denign can now exchange 100 Angel's Accessory Packs for a +6 Angel's Accessory:
Received item | Required items |
---|---|
+6 Angel's Necklace Pack (1 pc.) | Angel's Necklace Pack (100 pcs.) |
+6 Angel's Earring Pack (1 pc.) | Angel's Earring Pack (100 pcs.) |
+6 Angel's Ring Pack (1 pc.) | Angel's Ring Pack (100 pcs.) |
— NPC Denign can now modify Blessed Angel's accessories using Selenite:
Item | Selenite | Giant's Energy | Received item |
---|---|---|---|
Blessed Angel's Necklace | 10 | 20 | Blessed Angel's Necklace - Assault Lv. 1 |
10 | 20 | Blessed Angel's Necklace - Assault Lv. 2 | |
10 | 20 | Blessed Angel's Necklace - Assault Lv. 3 | |
Blessed Angel's Earring | 10 | 20 | Blessed Angel's Earring- Security Lv. 1 |
10 | 20 | Blessed Angel's Earring- Security Lv. 2 | |
10 | 20 | Blessed Angel's Earring- Security Lv. 3 | |
Blessed Angel's Ring | 10 | 20 | Blessed Angel's Ring - Elements Lv. 1 |
10 | 20 | Blessed Angel's Ring - Elements Lv. 2 | |
10 | 20 | Blessed Angel's Ring - Elements Lv. 3 |
— replaced the "Modify Angel's and Dragon's accessories" option in NPC Denign's accessory modification menu with two separate options: "Modify Angel's accessories" and "Modify Dragon's accessories";
— NPC Denign can now demodify Angel's Accessories and Blessed Angel's accessories:
Modified accessories | Fee |
---|---|
Angel's Necklace/Earring/Ring | 8,933,800 adena |
Blessed Angel's Necklace/Earring/Ring | 8,933,800 adena |
— the following rare accessories will now produce Selenite instead of Elcyum and Elcyum Powder when crystallized:
* Baium's Ring 7 pcs. (100% chance);
* Queen Ant's Ring 2 pcs. (100% chance);
* Orfen's Earring 2 pcs. (100% chance);
* Core's Ring 2 pcs. (100% chance);
* Frintezza's Necklace 2 pcs. (100% chance);
* Freya's Necklace 2 pcs. (100% chance);
* Istina's Ring 10 pcs. (100% chance);
* Istina's Earring 10 pcs. (100% chance);
* Istina's Necklace 10 pcs. (100% chance);
* Octavis' Ring 10 pcs. (100% chance);
* Octavis' Earring 10 pcs. (100% chance);
* Octavis' Necklace 10 pcs. (100% chance);
* Lilith' Soul Necklace 7 pcs. (100% chance);
* Enhanced Octavis' Ring - Warrior 10 pcs. (100% chance);
* Enhanced Octavis' Earring - Warrior 10 pcs. (100% chance);
* Enhanced Octavis' Necklace - Warrior 10 pcs. (100% chance);
* Enhanced Istina's Ring - Warrior 10 pcs. (100% chance);
* Enhanced Istina's Earring - Warrior 10 pcs. (100% chance);
* Enhanced Istina's Necklace - Warrior 10 pcs. (100% chance);
* Enhanced Octavis' Ring - Wizard 10 pcs. (100% chance);
* Enhanced Octavis' Earring - Wizard 10 pcs. (100% chance);
* Enhanced Octavis' Necklace - Wizard 10 pcs. (100% chance);
* Enhanced Istina's Ring - Wizard 10 pcs. (100% chance);
* Enhanced Istina's Earring - Wizard 10 pcs. (100% chance);
* Enhanced Istina's Necklace - Wizard 10 pcs. (100% chance);
* Ring of Creation 16 pcs. (100% chance);
* Ring of Authority 22 pcs. (100% chance);
* Ruler's Ring of Authority 55 pcs. (100% chance);
* Ring of the Truth 16 pcs. (100% chance);
* Ring of the Truth-Seeker 22 pcs. (100% chance);
* Forgotten Ring of Core 2 pcs. (100% chance);
* Baium's Soul Ring - STR 22 pcs. (100% chance);
* Baium's Soul Ring - INT 22 pcs. (100% chance);
* Baium's Soul Ring - CON 22 pcs. (100% chance);
* Frintezza's Soul Necklace - Body 10 pcs. (100% chance);
* Frintezza's Soul Necklace - Spirit 10 pcs. (100% chance);
* Frintezza's Soul Necklace - Barrier 10 pcs. (100% chance);
* Queen Ant's Soul Ring - STR 22 pcs. (100% chance);
* Queen Ant's Soul Ring - INT 22 pcs. (100% chance);
* Queen Ant's Soul Ring - CON 22 pcs. (100% chance);
* Orfen's Soul Earring - Shield 22 pcs. (100% chance);
* Orfen's Soul Earring - Earth 22 pcs. (100% chance);
* Orfen's Soul Earring - Clarity 22 pcs. (100% chance);
* Ruler's Ring of Authority - STR 55 pcs. (100% chance);
* Ruler's Ring of Authority - INT 55 pcs. (100% chance);
* Ruler's Ring of Authority 55 pcs. (100% chance);
* Ring of the Truth-Seeker - STR 55 pcs. (100% chance);
* Ring of the Truth-Seeker - INT 55 pcs. (100% chance);
* Ring of the Truth-Seeker - CON 55 pcs. (100% chance);
— since Selenite is now acquired by crystallizing accessories, NPC Denign no longer has the "Dissolve an accessory and receive Selenite" option;
— NPC Denign no longer sells Accessory Solvent;
— NPC Denign can now exchange High-grade Talismans of Abundance for Wondrous Shards:
Received items | Required items |
---|---|
Wondrous Shard (15 pcs.) | High-grade Talisman of Abundance Lv. 1 (1 pc.) |
Wondrous Shard (60 pcs.) | High-grade Talisman of Abundance Lv. 2 (1 pc.) |
Wondrous Shard (200 pcs.) | High-grade Talisman of Abundance Lv. 3 (1 pc.) |
Upgrade Stones
— Game Assistant can now exchange the existing Upgrade Stones for Crystals of Dawn through the "Exchange Upgrade Stones" service:
Received items | Required items |
---|---|
Crystal of Dawn (1 pc.) | Noble Circlet Upgrade Stone (2 pcs.) |
Crystal of Dawn (6 pc.) | Noble Leather Upgrade Stone (1 pc.) |
Crystal of Dawn (6 pc.) | Radiant Circlet Upgrade Stone (1 pc.) |
Crystal of Dawn (11 pc.) | Radiant Rind Upgrade Stone (1 pc.) |
— the existing Upgrade Stones can no longer be used;
— monsters and bosses that used to drop Upgrade Stones now drop Crystals of Dawn;
— Crystals of Dawn can be used to upgrade items as before:
Material | Crystals of Dawn | Fee | Result |
---|---|---|---|
+5 Warrior's Circlet | 12 | 100,000 adena | +0 Noble Warrior's Circlet |
+5 Wizard's Circlet | 12 | 100,000 adena | +0 Noble Wizard's Circlet |
+5 Knight's Circlet | 12 | 100,000 adena | +0 Noble Knight's Circlet |
+5 Noble Warrior's Circlet | 38 | 100,000 adena | +0 Radiant Warrior's Circlet |
+5 Noble Wizard's Circlet | 38 | 100,000 adena | +0 Radiant Wizard's Circlet |
+5 Noble Knight's Circlet | 38 | 100,000 adena | +0 Radiant Knight's Circlet |
+5 Dragon Skin Shirt | 12 | 1000 adena | +0 Dragon Leather Shirt |
+5 Dragon Leather Shirt | 38 | 1000 adena | +0 Dragon Rind Leather Shirt |
Soul Crystals
— changed the max level of Soul Crystals (Kain's / Mermoden's / Leona's / Pantheon's / Lionel's) that can be obtained through compounding from 7 to 10;
— compounding Soul Crystals of the same level may yield a higher-level Soul Crystal;
— chance of success: Lv. 6 + Lv. 6 = 12% / Lv. 7 + Lv. 7 = 8% / Lv. 8 + Lv. 8 + 8% / Lv. 9 + Lv. 9 = 8%;
— identical Soul Crystals are now placed into the same slot in the inventory.
Other items changes
— added two recipes for creating Ancient Books: Divine Inspiration (Tyrr Maestro) to Recipe Merchant's offerings;
— the items needed to create Ancient Book: Divine Inspiration (Beginner) and Ancient Book: Divine Inspiration (Intermediate) are listed below:
Item | Material | Result |
---|---|---|
Recipe: Ancient Book: Divine Inspiration (Beginner) (60%) | Aether (1000 pcs.) | Ancient Book: Divine Inspiration (Beginner) |
Oriharukon Ore (1120 pcs.) | ||
Dragon Scale (1120 pcs.) | ||
Angel’s Feather (1120 pcs.) | ||
R-grade Gemstone (166 pcs.) | ||
Recipe: Ancient Book: Divine Inspiration (Intermediate) (60%) | Aether (3000 pcs.) | Ancient Book: Divine Inspiration (Intermediate) |
Oriharukon Ore (3360 pcs.) | ||
Dragon Scale (3360 pcs.) | ||
Angel’s Feather (3360 pcs.) | ||
R-grade Gemstone (416 pcs.) |
— made changes to the Grocers' goods:
* added a new item that is needed to complete a collection: High Priest's Holy Water;
* moved Infinite Orichalcum Quiver and Infinite Orichalcum Bolt Container from the "Buy other items" menu to the "Buy basic supplies and materials" menu;
— Windy CHA Dyes and Windy LUC Dyes can now be obtained through random dye exchange for 1,000,000 adena from NPC Dye Merchant;
— Soulstone and Spirit Ore can no longer be exchanged, dropped, sold in a private store, transferred within the account, sold in an NPC store or in the auction;
— every town's NPC Blacksmith can now exchange a High-grade Weapon Augmenting Stone and a Top-grade Weapon Augmenting Stone for Giant's Energy Spirit Stone;
— the descriptions of Freya's Frozen Scroll, Freya's Scroll of Storm, PA Scroll of Storm and Maphr's Scroll of Storm now mention that the effects of these items cannot be active at the same time.
New skills
— added four new skills for some classes:
Tyrr Maestro
Skill | Character level, required items | Skill effect |
---|---|---|
Golem Power (active) | Lv. 106 Requires: Rune Stone 8 pcs. | For 30 min., character's P. Atk. +30%, P. Skill Power +30%. Deals additional damage powered by P. Atk. x5. Cannot be used with Golem Spirit.
Consumes 5 Soulstone.
Casting time: 1.5 sec. Cooldown: 30 sec. |
Tyrr Dreadnought
Skill | Character level, required items | Skill effect |
---|---|---|
Perfect Polearm Mastery (passive) | Lv. 101 Requires: Rune Stone 8 pcs. | When using a spear, attack and skill range +40. |
Eviscerator
Skill | Character level, required items | Skill effect |
---|---|---|
Gravity Switch (active) | Lv. 105 Requires: Rune Stone 8 pcs. | For 30 min., changes the Heavy Punch effect and deals additional damage powered by P. Atk. x5 after a standard attack. The main effect decreasing HP after a hit doesn't work during this effect.
Casting time: 2 sec. Cooldown: 30 sec. |
Sayha's Seer
Skill | Character level, required items | Skill effect |
Infinite Hydro Flare (active) | Lv. 105, 107, 109 Lv. 2: Rune Stone (8 pcs.) Lv. 3: Rune Stone (8 pcs.) | Lv. 1/Lv. 2/Lv. 3:
Consumes 1 Spirit Ore.
Range: 80 Casting time: 2 sec. Cooldown: 0 sec. |
— added two new skills for all classes:
Skill | Character level, required items | Skill effect |
---|---|---|
Eraton's Spear (active) | Lv. 115, 116, 117, 118, 119 Lv. 5: Eraton's Historical Book (1 pc.) | Lv. 1/Lv. 2/Lv. 3/Lv. 4/Lv. 5:
Consumes 250 Spirit Ore.
Casting time: 1 sec. Cooldown: 30 sec. (fixed) |
Masia's Shield (passive) | Lv. 110, 111, 112, 113, 114 Requires | Lv. 1/Lv. 2/Lv. 3/Lv. 4/Lv. 5: Through Masia's Shield's protection, received damage -1%/-3%/-5%/-7%/-10%. |
— items needed to learn the skills can be obtained by completing clan quests (see Clan Quests).
Changed Skills
— added a new Rune Stone, it is used for learning new skills like the existing one, but it cannot be exchanged, dropped or sold:
* if Rune Stones are required to learn a skill and the character has two types of them in their inventory, the ones that cannot be exchanged will be used first;
* the new Rune Stones cannot be used simultaneously with the existing ones;
— added the servitor health recovery effect to Wynn Summoner class's Servitor Balance Life Lv. 1 skill;
* Recovers up to 166 HP for 15 sec;
— changed the effect of Sigel Knight's skill Shield Impact from Knockback to Knockdown;
— changed some of Tyrr Warrior's skills as follows:
Class | Skill name | Changes |
---|---|---|
Tyrr Warriors (all) | Brave Spear | Can be used simultaneously with the following skills: Duelist Wrath, Winged Spear, Furious Slasher, Furious Fist |
Tyrr Dreadnought | Sharpen Edge of Storm | Cooldown: 5 min. → 30 sec. |
Tyrr Dreadnought | Focus Attack | Cooldown: 5 min. → 30 sec. |
Tyrr Warriors (all) | Berserk | Added skill duration to the description |
Tyrr Maestro | Golem's Spirit | Cooldown: 5 min. → 30 sec. Added the following phrase to the description: "Cannot be used with Golem Power" |
— Skill Mastery Rate no longer affects Aeore Healer's Balance Heal skill;
— Confusion Resistance no longer reduces the damage dealt by the following skills:
Class | Skill |
---|---|
All Sigel Knights (Sigel Phoenix Knight, Sigel Hell Knight, Sigel Eva's Templar, Sigel Shillien Templar) | Shield Bash Shield Impact Shield Wave Chain Gust |
Sigel Shillien Templar | Mass Lightning Strike |
All Othell Rogues (Othell Adventurer, Othell Wind Rider, Othell Ghost Hunter, Othell Fortune Seeker) | Barrage of Nails |
— added the following phrase to the descriptions of Iss Enchanter's skills Intermediate Sword / Blunt Weapon Mastery and Superior Sword / Blunt Weapon Mastery: "Has a chance to activate Physical Pose after a standard attack"
— the description of the Aeore's Defense Mastery skill has been split into three parts: unique passive effect, effect when using a sigil and effect when using a magic sword or a one-handed staff;
— it is now possible to learn a skill while using other skills;
— it is now possible to learn skills without disrupting auto-hunting;
— amended the description of the Superior Sword / Blunt Weapon Mastery Lv. 8-10 skill to mention Physical Pose;
— changed the icon for the Dual Class - Renewed Energy of Power skill;
— changed the icon for the Belief of the Exalted skill.
Clan Quests
New Quests
— added a new clan quest Hunting in a Group Instance Zone:
Name | Hunting in a Group Instance Zone |
---|---|
Required level | Lv. 105+ |
Requirements | Defeat any of the bosses in the following group instance zones of any difficulty level 3 times: Crystal Prison (Baylor) Nightmare Kamaloka Ashen Shadow Camp Krofin's Nest |
Reward | Vitality 1 pc. Clan Reputation Score - 280 Personal Fame - 1500 |
— added a new clan quest for the special hunting zone Otherworldly Atelia Refinery:
Name | Hunting in the Otherworldly Atelia Refinery |
---|---|
Type | Repeatable |
Required level | Lv. 112+ |
Goal | Kill 800 monsters in Otherworldly Atelia Refinery. |
Reward | Vitality 1 pc. Clan Reputation Score - 280 Personal Fame - 1500 |
— added a new quest Hunting in the Corroded Fields that can be completed in the new hunting zone:
Name | Hunting in the Corroded Fields |
---|---|
Type | Repeatable |
Required level | Lv. 100+ |
Goal | Kill 900 monsters in the Corroded Fields. |
Reward | Vitality 1 pc. Clan Reputation Score - 280 Personal Fame - 1500 |
Quest Changes
— added the following monsters as targets for the Hunt on the Isle of Souls quest: Nerba Orc Mercenary, Tel Mahum Raider, Wild Monkey, Dwarf Archaeologist, Nerba Orc Shaman, Tel Mahum Astrologer;
— modified the clan quests that require the character to reach Lv. 99-120 with their main or dual class:
Name | Reach level | Clan Reputation Score | Personal Fame | Reward |
---|---|---|---|---|
Main Class - Basic Enhancement 1 | 99 | 300 | 3000 | Rune Stone (1 pc.) |
Main Class - Basic Enhancement 2 | 100 | 450 | 4500 | Rune Stone (1 pc.) |
Main Class - Initial Growth 1 | 101 | 600 | 6000 | Rune Stone (1 pc.) |
Main Class - Initial Growth 2 | 102 | 750 | 7500 | Rune Stone (1 pc.) |
Main Class - Initial Growth 3 | 103 | 900 | 9000 | Rune Stone (1 pc.) |
Main Class - Initial Growth 4 | 104 | 1050 | 10500 | Rune Stone (1 pc.) |
Main Class - Initial Growth 5 | 105 | 1200 | 12000 | Rune Stone (2 pcs.) |
Main Class - First Challenge 1 | 106 | 1500 | 15000 | Homunculus' Hourglass (5 pcs.) Homunculus Upgrade Points - 10 (1 pc.) |
Main Class - First Challenge 2 | 107 | 1800 | 18000 | Homunculus' Hourglass (5 pcs.) Homunculus Upgrade Points - 10 (1 pc.) |
Main Class - First Challenge 3 | 108 | 2100 | 21000 | Homunculus' Hourglass (5 pcs.) Homunculus Upgrade Points - 10 (3 pcs.) |
Main Class - First Challenge 4 | 109 | 2400 | 24000 | Homunculus' Hourglass (5 pcs.) Homunculus Upgrade Points - 10 (5 pcs.) |
Main Class - Path of Ascetic 1 | 110 | 2700 | 27000 | Masia's Historical Book (1 pc.) |
Main Class - Path of Ascetic 2 | 111 | 3000 | 30000 | Masia's Historical Book (1 pc.) |
Main Class - Path of Ascetic 3 | 112 | 3300 | 33000 | Masia's Historical Book (1 pc.) |
Main Class - Path of Ascetic 4 | 113 | 3600 | 36000 | Masia's Historical Book (1 pc.) |
Main Class - Path of Ascetic 5 | 114 | 3900 | 39000 | Masia's Historical Book (1 pc.) |
Main Class - Path of Patience 1 | 115 | 4200 | 42000 | Eraton's Historical Book (1 pc.) |
Main Class - Path of Patience 2 | 116 | 4500 | 45000 | Eraton's Historical Book (1 pc.) |
Main Class - Path of Patience 3 | 117 | 4800 | 48000 | Eraton's Historical Book (1 pc.) |
Main Class - Path of Patience 4 | 118 | 5100 | 51000 | Eraton's Historical Book (1 pc.) |
Main Class - Path of Patience 5 | 119 | 5400 | 54000 | Eraton's Historical Book (1 pc.) |
Main Class - Fruits of Patience | 120 | 5700 | 57000 | Anniversary Badge of Lv. 120 (1 pc.) |
Dual Class - Basic Enhancement 1 | 99 | 300 | 3000 | Rune Stone (1 pc.) |
Dual Class - Basic Enhancement 2 | 100 | 450 | 4500 | Rune Stone (1 pc.) |
Dual Class - Initial Growth 1 | 101 | 600 | 6000 | Rune Stone (1 pc.) |
Dual Class - Initial Growth 2 | 102 | 750 | 7500 | Rune Stone (1 pc.) |
Dual Class - Initial Growth 3 | 103 | 900 | 9000 | Rune Stone (1 pc.) |
Dual Class - Initial Growth 4 | 104 | 1050 | 10500 | Rune Stone (1 pc.) |
Dual Class - Initial Growth 5 | 105 | 1200 | 12000 | Rune Stone (2 pcs.) |
Dual Class - First Challenge 1 | 106 | 1500 | 15000 | Homunculus' Hourglass (5 pcs.) Homunculus Upgrade Points - 10 (1 pc.) |
Dual Class - First Challenge 2 | 107 | 1800 | 18000 | Homunculus' Hourglass (5 pcs.) Homunculus Upgrade Points - 10 (1 pc.) |
Dual Class - First Challenge 3 | 108 | 2100 | 21000 | Homunculus' Hourglass (5 pcs.) Homunculus Upgrade Points - 10 (3 pcs.) |
Dual Class - First Challenge 4 | 109 | 2400 | 24000 | Homunculus' Hourglass (5 pcs.) Homunculus Upgrade Points - 10 (5 pcs.) |
Dual Class - First Challenge 5 | 110 | 2700 | 27000 | Masia's Historical Book (1 pc.) |
Dual Class - Path of Ascetic 1 | 111 | 3000 | 30000 | Masia's Historical Book (1 pc.) |
Dual Class - Path of Ascetic 2 | 112 | 3300 | 33000 | Masia's Historical Book (1 pc.) |
Dual Class - Path of Ascetic 3 | 113 | 3600 | 36000 | Masia's Historical Book (1 pc.) |
Dual Class - Path of Ascetic 4 | 114 | 3900 | 39000 | Masia's Historical Book (1 pc.) |
Dual Class - Path of Patience 1 | 115 | 4200 | 42000 | Eraton's Historical Book (1 pc.) |
Dual Class - Path of Patience 2 | 116 | 4500 | 45000 | Eraton's Historical Book (1 pc.) |
Dual Class - Path of Patience 3 | 117 | 4800 | 48000 | Eraton's Historical Book (1 pc.) |
Dual Class - Path of Patience 4 | 118 | 5100 | 51000 | Eraton's Historical Book (1 pc.) |
Dual Class - Path of Patience 5 | 119 | 5400 | 54000 | Eraton's Historical Book (1 pc.) |
Dual Class - Fruits of Patience | 120 | 5700 | 57000 | Anniversary Badge of Lv. 120 (1 pc.) |
— the following items are given out as a reward for completing the clan quests that require the character to reach Lv. 99-120 with their main or dual class:
Item | Effect |
---|---|
Rune Stone | Rock engraved with ancient rune. Used to infuse skills with ancient wisdom. Consumed when learning skills for each class. |
Homunculus' Hourglass | Required to awake Homunculus sleeping in the Cradle of Time. Click on the Create icon in the homunculus window or double-click on the item to get to the Cradle of Time. |
Homunculus Upgrade Points - 10 | Double-click to obtain 10 points required to grow a Homunculus. |
Masia's Historical Book | A book that teaches how to imbue a shield with Masia's power. Required for learning the Masia's Shield skill. |
Eraton's Historical Book | A book that teaches how to imbue a spear with Eraton's power. Required for learning the Eraton's Spear skill. |
Anniversary Badge of Lv. 120 | A badge given after reaching Lv. 120. Can be added to a collection. |
Removed Quests
— removed the "Hunt elite monsters" quest.
Quests
— added the Wall of Argos, Cemetery, Field of Whispers and Sea of Spores monsters as targets for the quests to gain Exalted 1-6 titles;
— characters who haven't reached Lv. 100 will be given a special item called Teleportation Cube to help them complete the quests;
— Teleportation Cube allows the character to teleport to the target area of the current quest; the cube doesn't work if there are no accepted quests or if the stage of the quest doesn't allow it;
— Teleportation Cube is a permanent item that can be used in the middle of a series of quests or in the end; after the completion of the final newbie quest Noble Material, the cube is removed;
— it is now possible to gain the quest buffs again after talking to the quest NPC for a second time;
— the affected quests:
* Path of Destiny - Beginning;
* Path of Destiny - Proving;
* Path of Destiny - Conviction;
* Path of Destiny - Overcome;
* Wind of Destiny - Encounter;
* Wind of Destiny - Promise;
* Wind of Destiny - Choice;
* Crossroads of Fate;
* Reawakened Fate;
* Noble Material.
Homunculi
— added 15 new homunculi (5 common ones, 5 of the high rank and 5 of the top rank);
— the types and abilities of the new homunculi are as follows:
Basic bond strength
Bond strength abilities (triggered abilities) | Trigger conditions | Abilities |
---|---|---|
Cow's Blessing | When taking PvP damage | For 15 sec., PvP damage +1%, Received PvP damage -1%.
Cooldown: 2 min. (fixed) |
Earth Cow's Blessing | For 15 sec., PvP damage +2%, Received PvP damage -2%.
Cooldown: 2 min. (fixed) | |
Luminous Cow's Blessing | For 15 sec., PvP damage +3%, Received PvP damage -3%.
Cooldown: 2 min. (fixed) | |
Chorong's Blessing | When killing monsters | For 15 sec., adena drop rate +1% if you have Vitality.
Cooldown: 2 min. (fixed) |
Earth Chorong's Blessing | For 15 sec., adena drop rate +2% if you have Vitality.
Cooldown: 2 min. (fixed) | |
Luminous Chorong's Blessing | For 15 sec., adena drop rate +3% if you have Vitality.
Cooldown: 2 min. (fixed) | |
Nymph's Blessing | When using attack skills | For 15 sec., damage +1%.
Cooldown: 2 min. (fixed) |
Earth Nymph's Blessing | For 15 sec., damage +3%.
Cooldown: 2 min. (fixed) | |
Luminous Nymph's Blessing | For 15 sec., damage +5%.
Cooldown: 2 min. (fixed) | |
Oculus' Blessing | When receiving damage | For 15 sec., Speed +30.
Cooldown: 2 min. (fixed) |
Earth Oculus' Blessing | For 15 sec., Speed +40.
Cooldown: 2 min. (fixed) | |
Luminous Oculus' Blessing | For 15 sec., Speed +50.
Cooldown: 2 min. (fixed) | |
Fofo's Blessing | When using Favor of the Exalted | For 15 sec., LUC +1.
Cooldown: 0 sec. |
Earth Fofo's Blessing | For 15 sec., LUC +2.
Cooldown: 0 sec. | |
Luminous Fofo's Blessing | For 15 sec., LUC +3.
Cooldown: 0 sec. |
Bond strength — common homunculus:
Homunculus | Ability Lv. 1 | Ability Lv. 2 | Ability Lv. 3 | Ability Lv. 4 | Ability Lv. 5 |
---|---|---|---|---|---|
Cow | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | PvP damage | Received PvP damage decrease |
Lv. 1 | CON/ MEN +1 | 1% | 15 | 3% | 6% |
Lv. 2 | CON/ MEN/ LUC +1 | 2% | 20 | 4% | 7% |
Lv. 3 | CON/ MEN/ LUC/ CHA +1 | 3% | 25 | 5% | 8% |
Chorong | CON/ MEN/ LUC/ CHA | Max HP/ MP | Vitality bonus | Adena drop rate increase (if you have Vitality) | Adena drop rate increase |
Lv. 1 | CON/ MEN +1 | 1% | 1% | 1% | 1% |
Lv. 2 | CON/ MEN/ LUC +1 | 2% | 2% | 2% | 2% |
Lv. 3 | CON/ MEN/ LUC/ CHA +1 | 3% | 3% | 3% | 3% |
Nymph | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | P./ M. Def | Power of standard attacks and P./ M. skills |
Lv. 1 | CON/ MEN +1 | 1% | 15 | 3% | 3% |
Lv. 2 | CON/ MEN/ LUC +1 | 2% | 20 | 4% | 4% |
Lv. 3 | CON/ MEN/ LUC/ CHA +1 | 3% | 25 | 5% | 5% |
Oculus | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | Atk. Spd./ Casting Spd. | Speed |
Lv. 1 | CON/ MEN +1 | 1% | 15 | 3% | 10 |
Lv. 2 | CON/ MEN/ LUC +1 | 2% | 20 | 4% | 20 |
Lv. 3 | CON/ MEN/ LUC/ CHA +1 | 3% | 25 | 5% | 30 |
Fofo | CON/ MEN/ LUC/ CHA | Max HP/ MP | LUC | Probability of successful armor enchantment | Probability of successful weapon enchantment |
Lv. 1 | CON/ MEN +1 | 1% | 1 | 1% | 1% |
Lv. 2 | CON/ MEN/ LUC +1 | 2% | 2 | 2% | 2% |
Lv. 3 | CON/ MEN/ LUC/ CHA +1 | 3% | 3 | 3% | 3% |
Bond strength — high rank homunculus:
Homunculus | Ability Lv. 1 | Ability Lv. 2 | Ability Lv. 3 | Ability Lv. 4 | Ability Lv. 5 |
---|---|---|---|---|---|
Earth Cow | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | PvP damage | Received PvP damage decrease |
Lv. 1 | CON/ MEN +2 | 2% | 20 | 4% | 7% |
Lv. 2 | CON/ MEN/ LUC +2 | 3% | 25 | 5% | 8% |
Lv. 3 | CON/ MEN/ LUC/ CHA +2 | 4% | 30 | 6% | 9% |
Earth Chorong | CON/ MEN/ LUC/ CHA | Max HP/ MP | Vitality bonus | Adena drop rate increase (if you have Vitality) | Adena drop rate increase |
Lv. 1 | CON/ MEN +2 | 2% | 2% | 2% | 2% |
Lv. 2 | CON/ MEN/ LUC +2 | 3% | 3% | 3% | 3% |
Lv. 3 | CON/ MEN/ LUC/ CHA +2 | 4% | 4% | 4% | 4% |
Earth Nymph | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | P./ M. Def | Power of standard attacks and P./ M. skills |
Lv. 1 | CON/ MEN +2 | 2% | 20 | 4% | 4% |
Lv. 2 | CON/ MEN/ LUC +2 | 3% | 25 | 5% | 5% |
Lv. 3 | CON/ MEN/ LUC/ CHA +2 | 4% | 30 | 6% | 6% |
Earth Oculus | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | Atk. Spd./ Casting Spd. | Speed |
Lv. 1 | CON/ MEN +2 | 2% | 20 | 4% | 20 |
Lv. 2 | CON/ MEN/ LUC +2 | 3% | 25 | 5% | 30 |
Lv. 3 | CON/ MEN/ LUC/ CHA +2 | 4% | 30 | 6% | 40 |
Earth Fofo | CON/ MEN/ LUC/ CHA | Max HP/ MP | LUC | Probability of successful armor enchantment | Probability of successful weapon enchantment |
Lv. 1 | CON/ MEN +2 | 2% | 2 | 2% | 2% |
Lv. 2 | CON/ MEN/ LUC +2 | 3% | 3 | 3% | 3% |
Lv. 3 | CON/ MEN/ LUC/ CHA +2 | 4% | 4 | 4% | 4% |
Bond strength — top rank homunculus:
Homunculus | Ability Lv. 1 | Ability Lv. 2 | Ability Lv. 3 | Ability Lv. 4 | Ability Lv. 5 |
---|---|---|---|---|---|
Luminous Cow | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | PvP damage | Received PvP damage decrease |
Lv. 1 | CON/MEN +3 | 3% | 25 | 5% | 8% |
Lv. 2 | CON/MEN/LUC +3 | 4% | 30 | 6% | 9% |
Lv. 3 | CON/ MEN/ LUC/CHA +3 | 5% | 35 | 7% | 10% |
Luminous Chorong | CON/ MEN/ LUC/ CHA | Max HP/ MP | Vitality bonus | Adena drop rate increase (if you have Vitality) | Adena drop rate increase |
Lv. 1 | CON/MEN +3 | 3% | 3% | 3% | 3% |
Lv. 2 | CON/MEN/LUC +3 | 4% | 4% | 4% | 4% |
Lv. 3 | CON/ MEN/ LUC/CHA +3 | 5% | 5% | 5% | 5% |
Luminous Nymph | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | P./ M. Def | Power of standard attacks and P./ M. skills |
Lv. 1 | CON/MEN +3 | 3% | 25 | 5% | 5% |
Lv. 2 | CON/MEN/LUC +3 | 4% | 30 | 6% | 6% |
Lv. 3 | CON/ MEN/ LUC/CHA +3 | 5% | 35 | 7% | 7% |
Luminous Oculus | CON/ MEN/ LUC/ CHA | Max HP/ MP | Attribute Attack/ Resistance | Atk. Spd./ Casting Spd. | Speed |
Lv. 1 | CON/MEN +3 | 3% | 25 | 5% | 30 |
Lv. 2 | CON/MEN/LUC +3 | 4% | 30 | 6% | 40 |
Lv. 3 | CON/ MEN/ LUC/CHA +3 | 5% | 35 | 7% | 50 |
Luminous Fofo | CON/ MEN/ LUC/ CHA | Max HP/ MP | LUC | Probability of successful armor enchantment | Probability of successful weapon enchantment |
Lv. 1 | CON/MEN +3 | 3% | 3 | 3% | 3% |
Lv. 2 | CON/MEN/LUC +3 | 4% | 4 | 4% | 4% |
Lv. 3 | CON/ MEN/ LUC/CHA +3 | 5% | 5 | 5% | 5% |
— increased the amount of available homunculus slots to 9;
— the price of unlocking each subsequent slot is as follows:
Slot | Adena | R-grade Gemstone |
---|---|---|
1 | — | — |
2 | — | — |
3 | — | — |
4 | 90,000,000 | 84 pcs. |
5 | 90,000,000 | 84 pcs. |
6 | 90,000,000 | 84 pcs. |
7 | 2,700,000,000 | 250 pcs. |
8 | 2,700,000,000 | 250 pcs. |
9 | 2,700,000,000 | 250 pcs. |
— to access it, double-click the Homunculus' Hourglass in the inventory or the Cradle of Time button in Homunculus UI's Creation tab;
— Cradle of Time lets you create a homunculus immediately, you will need Homunculus' Hourglass (1 pc.) and 2,000,000 adena;
— Homunculus' Hourglass - Event will be deleted on March 10, 2021, the Cradle of Time system will be kept permanently; in the future Homunculus' Hourglass will be a part of events and special offers, stay tuned.
Collections
— added a new system called Collections, it lets players add items to collections and in turn receive different effects;
— to open the collection UI, click the button on the side panel or in the main menu;
— whenever a player obtains an item that can be added to a collection, a corresponding icon appears in the notification menu in the bottom right part of the screen;
— enchanted items can be added to a collection only if collection requirements specifically state that the item needs to be enchanted;
— items can't be added to the collection if the character has less items that is needed;
— items that can be added to a collection have a line in the description that reads [Collection items];
— whenever you add an item to a collection, it disappears forever;
— the effect of a complete collection is applied immediately (and it is not shown among passive skills);
— augmented items, sealed items, equipped items, items enhanced with Soul Crystals or attributes and items with changed appearance cannot be added to a collection;
— the contents and the effect of a collection is shared among all the characters of an account, but not among servers;
— the main Collection window shows a colorful model of the key item in the collection that represents a category, for example, Dragon's Necklace;
— the main collection of a category is located at the top of the category, this collection is comprised of max level items;
— moving the cursor to an item in the main window will reveal a tooltip with the item's name, clicking on it will take you to the category screen;
— collecting all the items of a key collection will make the item on the main screen glow;
— if a character has items that can be added to a collection, this collection will always be shown first in search results;
— if the character has an item or items that can be added to a collection, there will be an orange dot in the collection interface (or in the icon of the specific item in the collection tab), if some of the collection's requirements concerning the number of items or enchant values haven't been met, there will be a red dot; this mark can be seen on the Details button, even before opening the collection tab;
— effects of different collection categories:
Weapon | Armor | Accessories | Additional Equipment | Special | Global | Event |
---|---|---|---|---|---|---|
P. Atk. | P. Def. | Standard Attack Power (Inflicted Damage) | Attribute Attack | Sword Resistance | Inflicted Damage | Inflicted Damage |
M. Atk. | M. Def. | P. Skill Power | Fire Resistance | Bow/ Crossbow Resistance | Received damage | Received damage |
P. Skill Power | Fire Resistance | M. Skill Power | Water Resistance | Dagger Resistance | P. Atk. | Attribute Attack |
P. Critical Rate | Water Resistance | P. Def. | Holy Resistance | Received P. Skill Critical Damage | Attribute Resistance | |
P. Skill Critical Damage | Holy Resistance | M. Def. | Dark Resistance | Received M. Skill Critical Damage | Vitality bonus | |
M. Skill Power | Dark Resistance | Inflicted Damage | Wind Resistance | Received Critical Damage from standard attacks | Critical Damage for standard attacks | |
Weapon P. Atk. | Wind Resistance | Received damage | Earth Resistance | Fixed Damage Resistance | P. Skill Critical Damage | |
Critical Damage for standard attacks | Earth Resistance | Attribute Attack | Received damage when immobilized | Vitality bonus | M. Skill Critical Damage | |
Standard Attack Power (Inflicted Damage) | Vitality bonus | Fire Resistance | Speed | Standard Attack Power (Inflicted Damage) | ||
P. Skill Critical Rate | Water Resistance | Received M. Skill Critical Rate | P. Skill Power | |||
M. Critical Rate | Holy Resistance | Received P. Skill Critical Rate | M. Skill Power | |||
M. Skill Critical Damage | Dark Resistance | Received Critical Rate from standard attacks | Received. M. damage | |||
Wind Resistance | Max HP | Weapon P. Atk. | ||||
Earth Resistance | Max MP | |||||
Received Critical Damage from standard attacks | Vitality bonus | |||||
Received P. Skill Critical Damage | Immobilized Target Damage Increase | |||||
Received M. Skill Critical Damage | STR | |||||
Vitality bonus | DEX | |||||
Critical Damage for standard attacks | CON | |||||
P. Skill Critical Damage | INT | |||||
M. Skill Critical Damage | WIT | |||||
MEN | ||||||
LUC | ||||||
CHA |
— the Event category collections are active for a limited amount of time after being completed: some for 5 days, others for 30 days;
— some collections in the Event category are only available until a set date — April 21, 2021;
— when you open the collection UI, all the other windows will close, keep that in mind during battles.
Miscellaneous Changes
Game Store
— the Game Store will no longer be available in the game, the bag button has been removed from the side bar, most of the goods have been moved to the 4game Store on the website or in the launcher.
Game Assistant
— added a Game Assistant button to the side bar, press it to open the GA menu:
* the GA menu on the side bar is different from the NPC, it has only three functions: Receive Product from the 4game Store, Transfer an Item within the Account and Receive an Item within the Account;
* the button Receive Product from the 4game Store also lets you redeem gift codes;
* the interactions with the actual Game Assistant NPC haven't been changed except for a few surface-level corrections;
Other Changes
— Santiago’s Star Energy Pack can now with a certain chance contain Rainbow Springs Clan Hall War Decree;
— changed the way Kamael race characters hold spears and staffs;
— increased the range of auto-loot and manual loot (command /pickup) from 200 to 300;
— changed the way cloaks look on the Ertheia race characters;
— it is no longer possible to exchange Bound items for Unidentified items through the Blacksmith NPC;
— a new target is selected during auto-hunting, if the previously selected target is invisible;
— the quest marker now changes its location on the map depending on the stage of the quest;
— changed Aden's Treasure Chest's drop rate in all hunting zones;
— Lucky Clover's trigger rate now depends on the LUC stat value, it may be higher or lower than before;
— changed the tooltips for the weapon, armor, shield and sigil slots in the inventory;
— Ertheia race characters can now crystallize items:
* Lv. 85+ Ertheia race characters, Eviscerator and Sayha's Seer classes after the 3rd Liberation;
— there is now a fee for an attempt to compound an item;
— the target will now have a yellow outline when it's being chosen or whenever you point at it with the cursor.
Bug fixes
— fixed a bug that caused extra NPCs to appear after entering Ashen Shadow Camp;
— fixed a bug that made it impossible to use certain skills in Ashen Shadow Camp;
— fixed a bug that prevented the Limit Barrier from being applied when fighting Raid Bosses;
— fixed a bug that caused the P. Accuracy, M. Accuracy and M. Evasion bonuses to not apply after enchanting armor;
— fixed the system message that appeared during the dual class change if the weight limit was exceeded; the message mentioned Subclass;
— fixed a bug that prevented the maps of some locations from being updated after starting the game client for the second time;
— fixed a bug that prevented the Stun animation from being shown after using the Dash Assault skill (Iss Enchanter class);
— fixed a bug in the Homunculus UI that made it impossible to switch tabs by right-clicking them;
— fixed a bug that disabled MP Recovery in Gludin's Crystal Hall;
— fixed a bug that made using My Teleport possible in certain areas of Aden Castle;
— fixed a bug that caused the icons of the Nine Aegis skill in the Knight's and other party members' buff lines to look different;
— fixed a bug that caused the wrong gender to be displayed in the character's icon in the Legend/Hero status tab in the Olympiad ranking;
— fixed a bug that caused the clan war icon (two crossed red swords) to be incorrectly displayed in the target window when choosing a character as a target;
— fixed a bug that caused the cursor to appear as a knife when pointed at group members in chaotic, purple of clan war states, it is now displayed as a balloon (dialog icon);
— fixed a bug that caused the Blade Slasher skill's icon to change appearance depending on the skill's level;
— fixed a bug that caused the background music to stop sometimes during gameplay;
— fixed a bug that caused the Heavenly Talisman's visual effect to not be shown on the character's arm when previewing the character in the inventory window after equipping the talisman;
— fixed a bug that caused characters of certain classes to retain their unique skills after changing class using Chaos Essence;
* additionally, removed all the other skills of the previous class that would remain after the class change;
— fixed a bug that caused the screen to tilt sometimes after using Transformation/Mounting skills;
— fixed a bug that caused characters to lose their race skills after the 1st-3rd class changes or restarting the game;
— fixed a bug that caused the P./ M. Def. values in the descriptions of Superior Obsidian Lv. 2-4 to be different from the actual ones;
— fixed a bug that made it impossible to obtain Shining Aden Treasure Chest in some hunting zones.