28 November 2023
Update release date: November 29, 2023. You can discuss the changes in the Discord channel.
1. Added a new class – Shine Maker.
— This class uses two-handed swords and bows. Skill effects change based on the type of equipped weapon.
— Only female Dwarf characters can become Shine Makers.
— Shine Maker can only be chosen as the main class.
— Shine Makers cannot use the Beauty Shop or modify their appearance. They can, however, modify the appearance of items (weapons) and use transformation skills.
— The appearance of equipped sigil is not shown, cannot equip shield.
— Three types of armor and cloaks are available (R99 and lower, R110 and L).
— After switching to the dual class, the regular female Dwarf appearance is applied.
— While in dual class, you may change your appearance, but you cannot use the Beauty Shop.
— Shine Maker class path:
2. Shine Maker class skills:
Passive skills
Skill Lv. 1 = Character Lv. 1 (learned automatically)
Skill Lv. 2 = Character Lv. 90
SP 37
Skill Lv. 3 = Character Lv. 105
SP 87,688
Skill Lv. 4 = Character Lv. 107
SP 126,271
Skill Lv. 5 = Character Lv. 110
SP 436,393
Skill Lv. 6 = Character Lv. 115
Skill Lv. 7 = Character Lv. 118
Skill Lv. 8 = Character Lv. 120
Skill Lv. 1 = Character Lv. 85
SP 0
Skill Lv. 2 = Character Lv. 100
SP 8809
Skill Lv. 3 = Character Lv. 110
Skill Lv. 4 = Character Lv. 120
Shine Maker's agility and magic prowess allow her to achieve incredible feats on the battlefield. M. Atk. +50%, Attribute Attack +40, Attribute Resistance +40, Infection/ Obstruction/ Stupor/ Confusion Resistance +30%, Skill Cooldown -20%. Additionally, INT +5. Also, upon receiving lethal damage, triggers the Shining Rescue Time effect that recovers 30% HP/ MP.
Shining Rescue Time's cooldown: 5 min.
Magic skills
Skill Lv. 2 = Character Lv. 85
Skill Lv. 3 = Character Lv. 100
Skill Lv. 4 = Character Lv. 103
SP 30,447
Skill Lv. 5 = Character Lv. 106
SP 105,225
Skill Lv. 6 = Character Lv. 109
SP 181,830
Skill Lv. 7 = Character Lv. 112
Skill Lv. 8 = Character Lv. 115
Skill Lv. 9 = Character Lv. 118
<Two-handed Sword>
Imbues your weapon with magic and deals M. AoE damage in front of you. Power 384.
<Bow>
Range: 800
Creates a magic arrow that deals M. damage to the target. Power 480.
Requires a two-handed sword or a bow.
Deals M. damage to surrounding enemies with your magic-imbued weapon. Power 768. Additionally, deals M. damage with 115 power to the target with applied Fantasia Ring or Funky Star effect.
Cooldown: 5 sec.
Shoots an enhanced magic arrow at the target dealing M. damage. For 10 sec., the target's Speed -65. Power 960. High Critical rate.
Skill Lv. 1 = Character Lv. 40
Skill Lv. 3 = Character Lv. 101
SP 21,143
Skill Lv. 4 = Character Lv. 105
Skill Lv. 5 = Character Lv. 108
SP 151,525
Skill Lv. 6 = Character Lv. 111
Skill Lv. 7 = Character Lv. 114
Skill Lv. 8 = Character Lv. 117
Skill Lv. 9 = Character Lv. 120
Attacks surrounding enemies with a colorful round shield dealing M. AoE damage. Power 729. For 10 sec., the enemies' P./ M. Def. -35%.
Cooldown: 40 sec.
Creates a round mark and shoots a magic arrow in its center dealing M. damage. Power 912. For 5 sec., the affected enemies' Atk. Spd./ Casting Spd. -30%. Additionally, basic attack/ skill range -80 if your target is a character.
Skill Lv. 2 = Character Lv. 95
SP 100
Attacks surrounding enemies with colorful figures and a sword dealing M. AoE damage. Power 729. For 10 sec., the enemies' P./ M. Atk. -35%.
Cooldown: 10 sec.
Arches a magic arrow at the target. The arrow deals M. damage and creates a star-shaped figure on hit. Power 729. For 10 sec., the target's P./ M. Def. -35%, Critical Rate for basic attacks and P./ M. skills -20%, Critical Damage for basic attacks and P./ M. skills -20%.
Skill Lv. 4 = Character Lv. 104
SP 36,536
Skill Lv. 5 = Character Lv. 107
Skill Lv. 6 = Character Lv. 110
Skill Lv. 7 = Character Lv. 113
Skill Lv. 8 = Character Lv. 116
Skill Lv. 9 = Character Lv. 119
Concentrates your magic energy to create a square figure above you. The figure deals M. AoE damage and immobilizes the enemies for 3 sec. Power 230. Low Critical rate.
Inflicted status: Confusion (Fear, Aerial Yoke, Faint, Charm, Stun, Paralysis, Knockback, Knockdown).
Cooldown: 60 sec.
Creates a mark around the target and shoots a magic arrow at it. The arrow deals M. AoE damage and blocks affected enemies for 5 sec. Power 579.
Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth).
Creates a round trap that deals magic damage to surrounding enemies and pulls them to you. Power 230. Low Critical rate.
Cooldown: 120 sec.
Shoots several magic arrows at the target. If your target is a character, removes invincibility from them. Additionally, deals M. damage to non-invincible targets and applies the Illusion Fiesta effect that blocks any invincibility effects for 10 sec. Power 528.
Skill Lv. 1 = Character Lv. 105
Rune Stone x8
Skill Lv. 2 = Character Lv. 110
Skill Lv. 3 = Character Lv. 115
Focuses light into a powerful beam that deals M. AoE damage to the target and enemies along the way. Power 770. Additionally, applies a debuff that increases the enemies' received M. damage by 10% and cancels their targets for 10 sec.
Cooldown: 20 sec.
Creates a star-shaped mark and shoots a magic arrow at it. The arrow deals M. damage to the target and enemies along the way. Power 770. Stuns the enemies for 5 sec.
Skill Lv. 1 = Character Lv. 110
Rune Stone x2
Summons a magic star-shaped figure that deals M. damage around you. Power 806. The more enemies are in the skill area, the higher the damage dealt. Also, resets the Shining Surprise cooldown.
Creates a diamond-shaped figure and shoots a magic arrow through it. The arrow deals M. damage to the target and enemies along the way. Power 806. The more enemies are in the skill area, the higher the damage dealt. High Critical rate.
Consumes 2 Spirit Ore.
Skill Lv. 2 = Character Lv. 105
Enhanced Skills
Skill Lv. 1 = Character Lv. 20
Skill Lv. 3 = Character Lv. 102
SP 25,372
Skill Lv. 5 = Character Lv. 112
Skill Lv. 6 = Character Lv. 117
Rune Stone x32
Imbues your weapon with twinkling magic power. For 5 min., M. Skill Power +70%, M. Skill Critical Rate +20%, M. Skill Critical Damage +20%, Max MP +45%.
Consumes 10 Spirit Ore.
Skill Lv. 2 = Character Lv. 103
Skill Lv. 3 = Character Lv. 108
Skill Lv. 4 = Character Lv. 113
Skill Lv. 5 = Character Lv. 116
Skill Lv. 6 = Character Lv. 120
Rune Stone x64
Imbues your weapon with the amazing power of magic figures. For 20 sec., M. Skill Critical Rate +15%, M. Skill Critical Damage +30%, M. Skill Power +40%.
Consumes 5 Spirit Ore.
Skill Lv. 1 = Character Lv. 76
Creates a protective triangular shield around you. Removes all debuffs and blocks damage for 10 sec. When the effect expires, triggers Shining Defense Time that blocks one attack.
Consumes 20 Spirit Ore.
Skill Lv. 2 = Character Lv. 102
Skill Lv. 3 = Character Lv. 106
Skill Lv. 4 = Character Lv. 110
Maker's unique magic transforms damage.
Received damage -80%, blocks the rest by consuming MP. Consumes 50 MP per sec. The effect is cancelled when MP drops to 0.
Rune Stone x1
Skill Lv. 2 = Character Lv. 115
Imbues your weapon with the dazzling magic figure energy. For 5 min., Skill Cooldown -10%, M. Skill Power +20%.
3. Increased M. Atk. for R-grade or higher two-handed swords and bows.
4. All two-handed swords and bows with physical effects now have corresponding magical or combined effects.
※ If the character's appearance has been changed in the Beauty Shop, you will need to use the Appearance Restoration option before changing class if you want the Shine Maker character to have the unique face and hairstyle.
※ If you change the class to Shine Maker before restoring appearance, your character will have the face and hairstyle that had been applied in the Beauty Shop.
※ In the future the unique Shine Maker face and hairstyle will be applied when switching class regardless of whether the Beauty Shop has been used.
1. Added new class passive skills that can be learned with Enhanced Rune Stones.
— Required level: 120, cost: Enhanced Rune Stone 1 pc.
— After changing class, the consumed Enhanced Rune Stones can be restored.
P. Atk. +5%
P./M. Def. +6%
All received Critical Damage -5%
P. damage decrease -6%
All received Critical Rate -10%
All received Critical Damage -10%
P. damage decrease -7%
All received Critical Rate -5%
P. damage decrease -4%
P. Skill Power +5%
P. Atk. +8%
P. Skill Critical Damage +5%
P./ M. Def. +3%
P. Atk. +10%
P./M. Def. +5%
P. Def. +4%
P. Skill Critical Rate +10%
P. Atk. +12%
P. Def. +5%
P. Skill Critical Damage +10%
P. Skill Critical Rate +5%
P. Skill Critical Damage +7%
P. Skill Power +10%
M. Skill Power +10%
Attribute Attack +150
M. Skill Critical Rate +5%
Attribute Attack +100
M. Skill Critical Rate +10%
M. Skill Power +5%
M. Skill Critical Damage +7%
Max HP +10%
Received damage -10%
Skill MP Consumption -5%
Ranged Weapon Resistance +10%
AoE Damage Resistance +7%
CHA +3
Received damage -5%
M. Skill Critical Damage +5%
AoE Damage Resistance +5%
Skill MP Consumption -3%
All Weapon Resistance +5%
Critical Damage for basic attacks +7%
1. Changed the properties of 5 skills that let you prevent pre-emptive monster attacks.
Duration: 2 min. → 1 min.
Cooldown: 3 sec. → 1 min. 30 sec. (now fixed)
Cooldown: 4 sec. → 2 min. (now fixed)
2. Fixed an issue that caused the magical debuff skills to deal damage incorrectly.
— Fixed an issue that caused damage to targets without a resistance effect to increase and damage to targets with such an effect to decrease drastically.
— Fixed the balance of some classes to reflect the changes in the damage application.
3. Improved the effect of the Weapon Mastery skill (Feoh Wizard, Aeore Healer and Wynn Summoner classes).
— When a one-handed staff, a two-handed staff or a magic sword is equipped, M. Atk and Casting Spd. are increased.
— Due to the addition of the equipped weapon condition, the skill will now significantly increase M. Atk.
— The skill is now called Magic Weapon Mastery for the Feoh Wizard and Wynn Summoner classes.
4. The Summon Death Gate skill effect has been changed.
Summon Death Gate's duration: 30 sec.
Debuff duration: 2 sec.
Summon Death Gate's duration: 10 sec.
Cooldown: 30 sec.
Debuff duration: 1 sec.
5. Fixed an issue that caused the Berserker's Power Mastery Lv. 2-4 effect (P. Skill Power increase) to be different from the one described in the tooltip.
6. Added new information to Sigel Death Knight's Aura of Restraint and Aura of Fury tooltips. It concerns the skills' influence on Hell Rift.
7. Fixed an issue that caused the Victories of Pa'agrio skill's MP Consumption to be too low (Iss Dominator class).
8. Fixed an issue that caused "skill failure" system message to be displayed when using the Hydro Strike and Compelling Wind skills of the Sayha's Seer class.
9. Fixed an issue bug that made Sayha's Seer's attack skills, which inflict additional damage on anomaly affected targets, inflict additional damage on targets with active buffs as well.
10. Fixed an issue that prevented over-hit from activating when Wynn Summoners used magic attack skills.
1. Added new hunting zones Langk Lizardmen Barracks and Langk Lizardmen Temple.
— Langk Lizardmen Barracks and Langk Lizardmen Temple are zones with party growth bonuses.
— To teleport there, use the Gludio Teleport's hunting zone list.
— The monsters and the hunting zone levels are detailed below.
— The monsters in the hunting zones drop the following rewards on death.
— Aden's Shining Treasure Chest Lv. 2 contains one of the following items with a certain chance.
— Added "Lv. 1" to the current name of Aden's Shining Treasure Chest.
2. Boss monster Coatl will appear every Monday at 21:00 in the central part of the Langk Lizardman Temple.
— Coatl's Lair is a PvP zone where you do not lose XP when another character kills you.
— In Coatl's Lair you cannot register or use My Teleport. Party member summon is also unavailable.
— If you log out while in Coatl's Lair, you will be returned to Gludio.
— When Coatl is defeated, loot privileges are awarded to the party or the command channel of the member that delivered the killing blow.
— You can get the following rewards for killing Coatl.
1. Monsters in Fioren’s Crystal Prison - Frost Island zone may now drop Beora's Ancient Energy.
2. The Keucereus Defense Battle event is now over. It used to take place on the Gracia continent every other Friday at 21:00.
Keucereus Defense Battle Agent
Outer Messiah Castle
Inner Messiah Castle
— Mystic Tavern instance zones are no longer available as well.
— Removed all the associated quests and clan quests.
6. Changed the amount of XP received by party members if there is a difference in level.
7. Monster properties that have to do with bonus party XP have been merged into "Party Bonus" property.
— Party Bonus: all party members receive the same amount of XP for killing monsters regardless of the party size.
— Due to these changes, a party of 5 or less members will also receive bonus XP.
— The properties of monsters in the instance zones and in Dethrone that have to do with bonus party XP have been changed to the "Party Bonus" property.
8. In party hunting zones monsters that did not attack first now do.
1. Removed the Otherworldly Atelia Refinery weekly hunting zone. Added a new hunting zone Time Rift to replace it.
— Available to Lv. 110+ characters through the session zone UI.
— After entering the Time Rift, you may move to different hunting zones though NPC Gatekeeper Ziggurat.
— As a reward for killing monsters in the Time Rift you may receive Red, Green and Blue Seal Stones.
— Seal Stones are packs that can be opened. When you open them, you may receive one of the following items with a certain chance (the items received this way do not have a time limit).
— When you kill monsters in the Rift, they drop some adena with 100% chance.
1. Added an instance zone called Lurin's Secret Workshop.
— When you are inside, talk to NPC Grimnir to start the fight.
— The monsters attack in waves. The zone takes 10 minutes to complete, and the boss Lurin appears after 7 minutes.
— You will be transformed into Grimnir's Siege Golem for the fight.
— The monsters' level depends on yours:
※ If you are Lv.105-109, the monsters will be Lv. 105.
※ If you are Lv.110-114, the monsters will be Lv. 110.
※ If you are Lv.115-119, the monsters will be Lv. 115.
※ If you are Lv. 120+, the monsters will be Lv. 120.
— There is a 20% chance that an additional monster will spawn during your fight in the zone:
※Golem's Copy (Lv. 105)
※Golem's Copy (Lv. 110)
※Golem's Copy (Lv. 115)
※Golem's Copy (Lv. 120)
— Killing monsters in the zone is rewarded with points that can be spent on Illusory Equipment (will become available in December 2023). More information about the Illusory Equipment will be made available in our database once the content is in the game.
— To check your current points, talk to NPC Hesed outside.
— The monsters and bosses do not drop any loot. When you kill them, you are rewarded with XP and special points for the Illusory Equipment system.
1. Changed the stats of some open world bosses.
— HP recovery rate increase: 157,366 → 237,180
— Added defensive passive skills:
※ Received Damage Resistance: received damage -70%;
※ Critical Rate Resistance: Received Critical Rate -90%;
※ Critical Damage Resistance: Received Critical Damage -90%.
— The new boss Coatl has the same skills and properties as the bosses listed above.
2. You may now receive Bellra's Green Chest for defeating Antharas in a command channel raid.
— Bellra's Green Chest contains an L-grade equipment enchant scroll with a certain chance.
3. Changed the level of the following command channel instance zone bosses.
4. Changed the spawn time and the stats of open world bosses.
1. Added a new relic system.
— The relic system can be found in the sidebar and in the main menu.
— Information about relic acquisition/ enhancement/ collection/ compounding/ confirmation is shared on account.
2. When you first receive a relic, you need to activate it. When you do, the relic's effect applies to the weapon you are using.
— Some relic effects apply only to specific weapon types.
— The activated relic effect is shared among characters on the account.
When equipped with a specific type of weapon,
P. Atk./ M. Atk./ P. Def./ M. Def. +1%
P. Atk./ M. Atk./ P. Def./ M. Def. +2%
P. Atk./ M. Atk./ P. Def./ M. Def. +2-3%
P. Atk./ M. Atk./ P. Def./ M. Def. +3-4%
P. Atk./ M. Atk./ P. Def./ M. Def. +7-10%
P. Atk./ M. Atk./ P. Def./ M. Def. +10-13%
P. Atk./ M. Atk./ P. Def./ M. Def. +15-20%
P. Atk./ M. Atk./ P. Def./ M. Def. +20-25%
P. Atk./ M. Atk./ P. Def./ M. Def. +20%
P. Atk./ M. Atk./ P. Def./ M. Def. +25%
— When you obtain an A-grade or a B-grade relic, a corresponding notification will be shown in the chat window.
3. You may enchant the relic to make its activated effect stronger.
— If you obtain a relic that you already own, you may use it as a material for enchantment. The number of relics you have left is displayed in the relic UI.
— To enchant a relic, you can use from 1 to 4 relics of the same grade as materials.
— The max enchant value for relics is +4. The cost depends on the grade and is detailed below.
— The enchant success rate for relics of all grades depends on the number of materials used.
4. You may compound a relic to increase its grade by one.
— If you obtain a relic that you already own, you may use it as a material for compounding. The number of relics you have left is displayed in the relic UI.
— If you collect 4 relics of the same grade and compound them, you may receive a relic that is either one grade higher or the same grade as the starting relic with a certain chance.
— If you use relics of C-grade or higher as materials for compounding, in case of failure you will receive Relic Shards that can be used in the craft menu: Other → Relic Summon Coupons.
5. When you receive a relic for the first time, it is automatically added to the Collections section. If you collect all the required relics, you will be granted the relic collection effect.
— Check the "Collections" tab in the relic UI to learn more about collections.
— Some collections are comprised of enchanted relics.
6. When you receive an A-grade or a B-grade relic you must either replace or confirm it in the Relic - Confirm tab.
— You may replace a relic up to 5 times during the first 7 days after acquiring it. You may replace it with a relic of the same grade (except for the one you already have).
— Even after the replacement period is over, you must press the "Confirm" button before you start using the relic.
— Replacing relics costs Einhasad's Golden Coins. Every time you try to replace a relic, the cost goes up.
— If you have 100 relics in the replacement list, certain restrictions are applied to the summoning, compounding, and other functions.
Replacement cost (Einhasad's Golden Coins)
1. Added new items that will be available permanently.
Lv. 110+
1 pc. per account a week
— Item descriptions:
Double-click to obtain 11 relics of No-grade/ D-grade/ C-grade/ B-grade.
Cannot be traded, dropped, sold, transferred within the account.
Double-click to obtain 1 relic of No-grade/ D-grade/ C-grade/ B-grade.
Double-click to obtain 11 relics of No-grade/ D-grade/ C-grade.
Double-click to obtain a relic of No-grade/ D-grade/ C-grade.
1. Added 2 items that can be obtained in the Craft > Misc. menu.
— Double-click the B-grade Relic Summon Coupon to receive a B-grade Relic (100% chance).
— Double-click the A-grade Relic Summon Coupon to receive an A-grade Relic (100% chance).
2. Added automatic limited craft function.
— When you craft items one by one, the auto-crafting button will be displayed.
— The autocrafting will stop once all limited craft items have been crafted or when you have no materials left.
1. The Oracle's Epiphany ability is now called Oracle's Immunity Boost.
— The Oracle's Immunity Boost effect is detailed below.
— You do not need to have learned Oracle's Vision to use Oracle's Immunity Boost.
— If you have already learned the Oracle's Epiphany ability, it will be replaced with Oracle's Immunity Boost.
2. Added a note saying "Enhances Revelation skills." to the Oracle's Vision ability description.
1. Due to the launch of new servers in the RU and EU regions, the following changes will be made to the Cursed Weapon system:
— The base adena reward given to the last owner of a Cursed Weapon will be decreased.
— The additional adena reward given to the last owner of a Cursed Weapon, which is determined by the Demonic Sword Zariche or Blood Sword Akamanah's effect level, will also be decreased.
— The changes will only apply to the Cadmus (RU), Faris (RU) and Orfen (EU) servers until further notice.
1. Added a clan mission called Hunt in the Time Rift.
– Lv. 105+
– Main/dual class
– Clan Reputation 280
– Personal Reputation 1500
– Beora's Ancient Energy (1 pc.)
1. My Teleport is now available in the session hunting zones.
— You may only move to a My Teleport location set in a session zone from the same session zone.
— My Teleport is still unavailable in the world session zone Tower of Insolence.
1. Increased the max amount of Homunculus slots.
1. If you reawaken your dual class by talking to NPC Joachim in Aden, the dual class level will no longer drop to Lv. 85. This means that the level of your dual class will remain the same.
— Removed all mentions of level drop to Lv. 85 from Joachim's dialogs.
— The cost of dual class reawakening is now fixed and amounts to 300 million adena (it used to change depending on the character's level).
— NPC Raina in Talking Island Village no longer works with dual classes.
1. A new instance zone "Lurin's Secret Workshop" will be added to the game, in which characters will earn special equipment points while hunting.
— These points can be used to purchase illusionary equipment.
— Illusory equipment cannot be upgraded, enchanted, or compounded in any other way except through this system.
— It cannot be traded, destroyed, or dropped from inventory.
— The illusionary equipment system can be used in dimensional zones (Tower of Insolence, Conquest, and Grand Olympiad).
— The new system is designed to greatly simplify gameplay in terms of obtaining equipment and character growth.
2. The illusionary equipment system will appear in the game in December 2023.
1. The quest system has been revamped.
— Now you may use a special quest dialog window when completing quests instead of NPC dialog windows.
— Use the quest notification window to teleport to the quest NPC or to the quest zone.
— The main quest can be completed right in the special quest window when all the conditions are met.
— A notification icon appears on the right if there are side quests available. You can accept these quests in the "Available quests" tab in the quest window (Alt+U).
— If talking to an NPC is required while completing a quest, the dialog window is no longer displayed.
— The quest window does not close when you press ESC.
2. Quest items needed for completed quests have been deleted.
— Quest items for the following quests will not be deleted and the completion progress will carry over.
Exalted, One Who Faces the Limit
Exalted, One Who Overcomes the Limit
Exalted, One Who Shatters the Limit
Exalted, Reaching Another Level
Exalted, Guide to Power
Exalted, Obtaining New Power
Exalted, Power Harmony
3. Job change quests will now be acquired the following way.
4. Due to the reorganization of the quest system the following quests will be deleted.
5. Added quests that can be completed in the new hunting zones Langk Lizardman Camp and Langk Lizardman Temple.
– Lv. 126
— Completed quest Reconnaissance in Langk Lizardmen Barracks
– Completed quest Free Prisoners in Langk Lizardmen Temple 1
— If the requirements for the above-mentioned quests have been met, you can start them by clicking the quest names in the list of available quests in the quest UI.
2. Added Langk Lizardman Camp/Temple monsters to the target list of the following quests.
3. Improved the way you complete quests after teleporting to a specific location and clicking on NPC.
— If you use the teleport that was given when you accepted the quest to move to the NPC you need to talk to, the quest mission will complete automatically, and the quest's dialog window will open.
— If you move to the NPC by any other means, you will still need to click on them to complete the quest.
1. Added a new item - Silvery Shirt.
— You can obtain Silver Shirt by modifying +10 Dragon Rind Leather Shirt.
— The cost is listed below.
— When equipped, Silver Shirt grants the following effects.
Acquired XP/ SP +20%, P./ M. Def. +20%,
Speed +10, received P./ M. Critical Damage and P. Skill Damage -20%,
Skill Cooldown -5%,
STR +7, DEX +7, CON +7, INT +7, WIT +7, MEN +7, LUC +7, CHA +7,
all received Critical Rate, received damage -20%.
— Use Augmenting Stone: Shirt to augment it.
2. Augmenting Stone: Dragon Leather Shirt has been renamed to Augmenting Stone: Shirt.
3. Modified the enchant effects of +10 Blessed Fallen Angel's Ring and Superior Seed Bracelet.
— When using swords/ blunt weapons/ spears/ fist weapons, M. Atk. is increased.
— When using bows/ crossbows/ staffs/ magic swords, both P. Skill Critical Damage and M. Skill Critical Damage are increased.
4. Scroll: PK, which can be purchased in the clan shop, can now only be used 10 times a day (reset at 6:30).
— The restriction applies to both main and dual classes.
1. From now on items can be sent and received by mail even during battle.
2. Item crafting is now available in world hunting zones.
3. Fixed a bug that caused the character's voice to be muted on death if the Notification mode was on.
4. Fixed a bug that caused the clan mission 'Attempt Augmenting' to require changing the augmentation property.
5. Fixed a bug that caused the macro icon cooldown in the shortcut panel to malfunction.
6. Fixed a bug that made the actual effect of Enchant +9/+10 R-grade Robe Set and Set Effect - L-grade Robe (5 pcs.) to be different from the one described in the skill tooltip.
7. The accessories that had been deleted earlier have been restored to Accessory Artisan Denign's list of removing modification.
8. When equipping Supremacy Armor set, you can use unique effects of Agathion Charm: Masia's/ Paulina's/ Tersi's Guard.
9. Once a Conquest cycle is over, you cannot use a Conquest Name Change Coupon until the next cycle.
10. Fixed a bug that caused Demonic Sword Zariche to look like a fist weapon.
11. You can now send a personal message by clicking on the word bubble in the chat window.
12. Fixed abnormal position of trees in Golden Hills.
13. Now all items rewarded for defeating field bosses can be sold.
14. You cannot use My Teleport and summon party members in Guillotine raid zone.
15. Fixed a bug that limited character/clan name to 11 characters in the ranking table.
16. When you enchant items using Enchant Stones, you can see enchant value information in an additional interface.
17. Fixed a bug that prevented characters from receiving Soulshots as a reward for becoming Hawkeyes.
18. Fixed a bug that caused 'Show buffs' and 'Party options' buttons to slightly overlap in the party window.
19. Fixed incorrect position of the adena, equipment and other item icons in the World Trade UI.
20. A non-functioning link to Spirit Stones: Accessory has been removed from Wilbert's dialogs.
21. Fixed a bug that caused some skill effects of Sigel Knight to be applied simultaneously.
— The following skill effects are no longer applied at the same time: Challenge Aura, Iron Aura, Paladin's Aura, Avenger's Aura, Guardian Aura, and Templar's Aura.
22. More detailed information about the enchant value change is now available in the equipment enchantment window when using a Save Ticket.
23. Fixed a bug that caused servitors that had been summoned by someone other than Wynn Summoner to not consume Beast Spiritshots/ Beast Soulshots as well.
24. Fixed a bug that caused Book of Growth: Zodiac Agathion to be displayed as enchanted in the exchange window.
25. When checking weight in shop/ warehouse, you can see not only the weight gauge but also percentage.
26. Detailed information has been added to the NPC tooltips and dialogs related to equipment upgrade.
27. Fixed a bug that placed General Workshop and Dwarven Workshop in the context menu of the status panel.
28. Fixed a bug that caused the 1st class button text to be displayed incorrectly in the job UI.
29. To go to castle/ fortress instance zones (Monster Dungeon, Castle Dungeon, Rim Pailaka (Castle/ Fortress)), now you must receive your mission, not accept it.
30. Since the current fishing missions have been deleted, the number of clan missions [Fishing] has changed. Also, Santiago's Reel Fragment has been added to the reward list.
31. Fixed an issue that prevented over-hit from activating when Wynn Summoners used magic attack skills.
32. Enhanced some of the Sigel Death Knight class skills' descriptions and tooltip visuals.
33. Fixed a bug that made it impossible to purchase Blessed Exalted Sigil/ Shield from Lionel Hunter.
34. Fixed a bug that sometimes prevented using Soulshots/ Spiritshots after death.
35. Fixed a bug that did not allow you to sell more than 1,000,000 items in the NPC stores.
36. Fixed an issue that prevented the character from continuing the main quest when using the additional Main/Dual class switching service.
37. Fixed a bug that prevented the Sigel Knight's aura skills from being displayed in the party window.
— The following skill icons will be displayed in the party buff window of party members: Challenge Aura, Iron Aura, Paladin's Aura, Avenger's Aura, Guardian Aura, and Templar's Aura.
38. Fixed typos in Tarti's dialogues of the quest Aden Adventure.
39. Fixed a bug that prevented auto-hunting UI from switching to battle mode when a monster attacked the character first.
40. Fixed a bug that caused Chat Channel to switch to General when entering or leaving the world hunting zone.
41. If a skill targeting a servitor is set to be used automatically, it will be used after checking all currently summoned servitors for active effects.
42. Fixed a bug that prevented armor set effect from applying to a shield if its appearance had been changed.
43. Fixed a bug that caused the size of the target mark, that changes while riding, to remain the same after dismounting.
44. If equipment with high enchant value is added in the process of mass enchantment, low value enchantment now takes less time.
45. Fixed an issue that caused monsters in the Orc Barracks hunting zone to spawn in hard-to-reach places.
46. Fixed typos in the Prophesied One quest.
47. Fixed a bug that made it impossible to add a Clan Mark.
48. Fixed an issue that caused the displayed augment cost to be higher than the actual cost when trying to augment non-tradable circlets using Augmenting Stones.
49. After restarting the game while in boss Guillotine's location, the character will now be moved back to Dion.
50. Shortened the idle animation when using some supplies.
51. PA points can now be earned on the dimensional server.
52. Fixed an issue that prevented the image in the inner part of the Elven Forest's portal from being visible in the Pantheon's Museum session zone.
53. Removed the torch effect in the Ashen Shadow Camp group instance zone.
54. When entering the Conquest world or receiving rewards, the requirements for empty inventory slots and weight will now be "less than 90%" instead of "less than 80%".
55. Fixed an issue that caused arrows and bolts that are no longer used to be given out when choosing Archer as a dual class.
56. Fixed an issue that caused an incorrect tooltip to be displayed for the Victories of Pa'agrio class in the Conquest world.
57. Fixed a bug that caused the abilities to be displayed incorrectly after receiving dual class.
58. Soul Crystals obtained from the Shining Soul Crystal Box can now be sold.
59. The Blacksmith of Mammon no longer exchanges R110-grade gauntlets, boots and helmets. From now on, these armor pieces will be exchanged during the temporary "Red Libra Guild" event.
1. The following items will be removed when the update goes live on November 29, 2023.