Professions of Midgard: Mage — Wizard — High Wizard
17 May 2021
High Wizards use their knowledge of elements to wreak absolute havoc on the battlefield. Their fierce attacks using the most destructive forces of nature instill fear into the hearts of even the toughest opponents. Lightning, flames and earthquakes are all under their control. The most resolute High Wizards rise through the ranks to become Warlocks.
Job tree
Mage - Wizard - High Wizard - Warlock
Getting the job
Once you reach job level 10 as a novice and have learned Basic Skills level 9 you can become a Mage. To do that you need to go to Geffen and contact the Mages Guild. To become a Wizard, a mage must reach the professional level of 40 and pass an exam at the Geffen Tower. To become a high wizard you need to reach level 99/50 and find the Book of Ymir in the Castle of Sages in Juno.
Skills
Learn more about novice skills here.
Mage Skills
Basic Skills
Increases the SP recovery rate. The amount recovered increases depending on the max SP. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Every 10 sec. SP +3 | Every 10 sec. SP +6 | Every 10 sec. SP +9 | Every 10 sec. SP +12 | Every 10 sec. SP +15 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Every 10 sec. SP +18 | Every 10 sec. SP +21 | Every 10 sec. SP +24 | Every 10 sec. SP +27 | Every 10 sec. SP +30 |
Detects invisible enemies in the vicinity. Consumes 10 SP upon its use. |
Uses ghost power to attack enemies from a distance. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Cost 9 SP. MATK 80%, Cooldown 1 sec. | Cost 9 SP. MATK 90%, Cooldown 1 sec. | Cost 9 SP. MATK 100%, Cooldown 1 sec. | Cost 12 SP. MATK 110%, Cooldown 0,9 sec. | Cost 12 SP. MATK 120%, Cooldown 0,9 sec. |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Cost 12 SP. MATK 130%, Cooldown 0,8 sec. | Cost 15 SP. MATK 140%, Cooldown 0,8 sec. | Cost 15 SP. MATK 150%, Cooldown 0,7 sec. | Cost 15 SP. MATK 160%, Cooldown 0,6 sec. | Cost 18 SP. MATK 170%, Cooldown 0,5 sec. |
Required: [Napalm Beat] (lv. 7), [Soul Strike] (lv. 5) | |||||
Creates a magic wall at the specified location, blocking a certain number of enemy attacks. The wall disappears after absorbing a certain number of attacks or after the duration expires. Blocks only melee physical attacks. Requires 1 Blue Gemstone to use. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Durability 300 Cost: 30 SP | Durability 600 Cost: 30 SP | Durability 900 Cost: 30 SP | Durability 1200 Cost: 35 SP | Durability 1500 Cost: 35 SP |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Durability 1800 Cost: 35 SP | Durability 2100 Cost: 40 SP | Durability 2400 Cost: 40 SP | Durability 2700 Cost: 40 SP | Durability 3000 Cost: 40 SP |
Required: [Napalm Beat] (lv. 4) | |||||
Summons holy ghosts that deal damage to the target. At level 10, deals 5 consecutive strikes. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Damage to Undead, SP Cost:18 | Damage to Undead, SP Cost: 14 | Damage to Undead, SP Cost: 24 | Damage to Undead, SP Cost: 20 | Damage to Undead, SP Cost: 30 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Damage to Undead, SP Cost: 26 | Damage to Undead, SP Cost: 36 | Damage to Undead, SP Cost: 32 | Damage to Undead, SP Cost: 42 | Damage to Undead, SP Cost: 38 |
Summons bolts of frigid ice to strike an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 1 Bolt, SP Cost: 12 | 2 Bolst, SP Cost: 14 | 3 Bolts, SP Cost: 16 | 4 Bolts, SP Cost: 18 | 5 Bolts, SP Cost: 20 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | 6 Bolts, SP Cost: 22 | 7 Bolts, SP Cost: 24 | 8 Bolts, SP Cost: 26 | 9 Bolts, SP Cost: 28 | 10 Bolts, SP Cost: 30 |
Required: [Cold Bolt] (Lv. 5) | |||||
Inflicts water damage and has a chance of freezing its target. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MATK 110%, Chance of freezing: 38% | MATK 120%, Chance of freezing: 41% | MATK 130%, Chance of freezing: 44% | MATK 140%, Chance of freezing: 47% | MATK 150%, Chance of freezing: 50% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | MATK 160%, Chance of freezing: 53% | MATK 170%, Chance of freezing: 56% | MATK 180%, Chance of freezing: 59% | MATK 190%, Chance of freezing: 62% | MATK 200%, Chance of freezing: 65% |
Turns enemies into stone. Requires 1 red gemstone to cast. Does not work on Boss monsters and undead. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Petrifaction Chance: 24% | Petrifaction Chance: 28% | Petrifaction Chance: 32% | Petrifaction Chance: 36% | Petrifaction Chance: 40% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Petrifaction Chance: 44% | Petrifaction Chance: 48% | Petrifaction Chance: 52% | Petrifaction Chance: 56% | Petrifaction Chance: 60% |
Required: [Firebolt] (lv. 4) | |||||
Summon a storm of lightning on a targeted area to damage enemies within the Thunder Storm's range. Each strikes inflicts an amount of damage equal to 80% of the caster's Matk strength. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MATK 160% | MATK 180% | MATK 200% | MATK 220% | MATK 240% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | MATK 260% | MATK 280% | MATK 300% | MATK 320% | MATK 340 |
Required: [Sight] (lv. 1), [Fireball] (lv. 5) | |||||
Casts wall of fire, preventing an enemy from getting closer. |
Summons bolts of pure flame to attack an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 1 Bolt, SP Cost: 12 | 2 Bolts, SP Cost: 14 | 3 Bolts, SP Cost: 16 | 4 Bolts, SP Cost: 18 | 5 Bolts, SP Cost: 20 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | 6 Bolts, SP Cost: 22 | 7 Bolts, SP Cost: 24 | 8 Bolts, SP Cost: 26 | 9 Bolts, SP Cost: 28 | 10 Bolts, SP Cost: 30 |
Summons bolts of lightning to attack an enemy. Barring changes in damage due to elemental properties, each bolt inflicts an amount of damage equal to the caster's Matk. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 1 Bolt, SP Cost: 12 | 2 Bolts, SP Cost: 14 | 3 Bolts, SP Cost: 16 | 4 Bolts, SP Cost: 18 | 5 Bolts, SP Cost: 20 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | 6 Bolts, SP Cost: 22 | 7 Bolts, SP Cost: 24 | 8 Bolts, SP Cost: 26 | 9 Bolts, SP Cost: 28 | 10 Bolts, SP Cost: 30 |
Required: [Lightning Bolt] (lv. 4) | |||||
Summon a storm of lightning on a targeted area to damage enemies within the Thunder Storm's range. Each strikes inflicts an amount of damage equal to 80% of the caster's Matk strength. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Attack 1 time, SP Cost: 29 | Attack 2 times, SP Cost: 34 | Attack 3 times, SP Cost: 39 | Attack4 times, SP Cost: 44 | Attack 5 times, SP Cost: 49 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Attack 6 times, SP Cost: 54 | Attack 7 times, SP Cost: 59 | Attack 8 times, SP Cost: 64 | Attack 9 times, SP Cost: 69 | Attack 10 times, SP Cost: 74 |
Quest Skills
Reduces damage from enemy attacks, while spending a certain amount of SP. The more SP the character has, the better the defense and the SP is spent. | |||||
SP Amount | 100 - 81% | 80 - 61% | 60 - 41% | 40 - 21% | 20 - 1% |
Effect | Damage -30%, -3% SP per hit | Damage -24%, -2,5% SP per hit | Damage -18%, -2% SP per hit | Damage -12%, -1,5% SP per hit | Damage -6%, -1% SP per hit |
Wizard Skills
Basic Skills
Requirement: [Fire Wall] (lv.1) | |||||
Summons a pillar of flame on a targeted location that flares when triggered, inflicting piercing Fire property magic damage each hit to all enemies within its area of effect. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Hits 3 times, Range: 3X3 cells | Hits 4 times, Range: 3X3 cells | Hits 5 times, Range: 3X3 cells | Hits 6 times, Range: 3X3 cells | Hits 7 times, Range: 3X3 cells |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Hits 8 times, Range: 7X7 cells | Hits 9 times, Range: 7X7 cells | Hits 10 times, Range: 7X7 cells | Hits 11 times, Range: 7X7 cells | Hits 12 times, Range: 7X7 cells |
Requirement: [Sight] (lv. 1) [Lightning Bolt] (lv. 1) | |||||
Summons a fireball, damaging all enemies around the character. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MATK 120% | MATK 140% | MATK 160% | MATK 180% | MATK 200% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | MATK 220% | MATK 240% | MATK 260% | MATK 280% | MATK 300% |
Requirement: [Sighttrasher] (lv. 2) [Thunder Storm] (lv. 1) | |||||
Launches a meteor shower over an area of 13x13 cells around the target. Meteorites deal 125% magic damage and have a certain chance to stun opponents. The area each meteorite is 7x7 cells. The skill level affects the number of meteorites and the number of hits that each meteorite inflicts. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Meteors: 2, Hits per Meteor: 1 time, Stun Chance: 3% | Meteors: 3, Hits per Meteor: 1 time, Stun Chance: 6% | Meteors: 3, Hits per Meteor: 2 times, Stun Chance: 9% | Meteors: 4, Hits per Meteor: 2 times, Stun Chance: 12% | Meteors: 4, Hits per Meteor: 3 times, Stun Chance: 15% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Meteors: 5, Hits per Meteor: 3 times, Stun Chance: 18% | Meteors: 5, Hits per Meteor: 4 times, Stun Chance: 21% | Meteors: 6, Hits per Meteor: 4 times, Stun Chance: 24% | Meteors: 6, Hits per Meteor: 5 times, Stun Chance: 27% | Meteors: 7, Hits per Meteor: 5 times, Stun Chance: 30% |
Requirement: [Napalm Beat] (lv. 1) [Lightning Bolt] (lv. 1) | |||||
Attacks the enemy with ball lightning, pushing him back. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 3 hits | 4 hits | 5 hits | 6 hits | 7 hits |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | 8 hits | 9 hits | 10 hits | 11 hits | 12 hits |
Requirement: [Thunder Storm] (lv. 1) [Jupitel Thunder] (lv. 5) | |||||
Calls forth destructive bolts from the skies upon a targeted location that will inflict Wind property magic damage every second to all enemies within its area of effect. It has a chance of leaving the enemies blind. The chance of effect is reduced by the target's resistance to abnormal status. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MATK 500%, Blinding Chance: 15% | MATK 600%, Blinding Chance: 20% | MATK 700%, Blinding Chance: 25% | MATK 800%, Blinding Chance: 30% | MATK 900%, Blinding Chance: 35% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | MATK 1000%, Blinding Chance: 40% | MATK 1100%, Blinding Chance: 45% | MATK 1200%, Blinding Chance: 50% | MATK 1300%, Blinding Chance: 55% | MATK 1400%, Blinding Chance: 60% |
Requirement: [Cold Bolt] (lv. 1) [Lightning Bolt] (lv. 1) | |||||
Deals damage to all enemies in the area of effect of the skill. Can only be used in water. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MATK 130%, Range: 1X1 | MATK 160%, Range: 3x3 | MATK 190%, Range: 3x3 | MATK 220%, Range: 5X5 | MATK 250%, Range: 5X5 |
Requirement: [Stone Curse] (lv. 1) [Frost Diver] (lv. 1) | |||||
Creates a wall of ice that prevents the movement of enemies. Consumes 20 SP regardless of the skill level. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Durability | 400 | 600 | 800 | 1000 | 1200 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Durability | 1400 | 1600 | 1800 | 2000 | 2200 |
Requirement: [Frost Diver] (lv. 1) [Ice Wall] (lv. 1) | |||||
Raises ice spikes around the user that will inflict Water property magic damage to all enemies around the user. It has a chance of leaving enemies frozen. The chance of effect and cast time increases upon skill level. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Cast Time: 1.5 sec, Chance of freezing: 38% | Cast Time: 3 sec, Chance of freezing: 43% | Cast Time: 4.5 sec, Chance of freezing: 48% | Cast Time: 6 sec, Chance of freezing: 53% | Cast Time: 7.5 sec, Chance of freezing: 58% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Cast Time: 9 sec, Chance of freezing: 63% | Cast Time: 10.5 sec, Chance of freezing: 68% | Cast Time: 12 sec, Chance of freezing: 73% | Cast Time: 13.5 sec, Chance of freezing: 78% | Cast Time: 15 sec, Chance of freezing: 83% |
Requirement: [Frost Diver] (lv. 1) [Jupitel Thunder] (lv. 3) | |||||
Summon a blizzard on a targeted spot to damage enemies within the area (11x11). Also has a chance of inflicting the Frozen status to enemies. Consumes 78 SP regardless of the skill level. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 120% Atk, 60% Chance to Freeze | 170% Atk, 55% Chance to Freeze | 220% Atk, 50% Chance to Freeze | 270% Atk, 45% Chance to Freeze | 320% Atk, 40% Chance to Freeze |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | 370% Atk, 35% Chance to Freeze | 420% Atk, 30% Chance to Freeze | 470% Atk, 25% Chance to Freeze | 520% Atk, 20% Chance to Freeze | 570% Atk, 15% Chance to Freeze |
Requirement: [Stone Curse] (lv. 1) | |||||
Raises a pillar of earth under the feet of the target and inflicts up to 200% magic earth damage on it. The number of hits increases with the skill level. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 1 Hit | 2 Hits | 3 Hits | 4 Hits | 5 Hits |
Requirement: [Earth Spike] (lv. 3) | |||||
Command the ground in a targeted area to rise into spikes in order to deal 125% earth damage to enemies within its range. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 1 Hit | 2 Hits | 3 Hits | 4 Hits | 5 Hits |
Requirement: [Heaven’s Drive] (lv. 1) | |||||
Creates a swamp at the specified location. Reduces the movement speed, agility and dexterity of all enemies in the area of effect of the skill. Agility and Dexterity cannot be reduced by more than 50% for monsters and 25% for players. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | AGI / DEX Reduction: 10% | AGI / DEX Reduction: 20% | AGI / DEX Reduction: 30% | AGI / DEX Reduction: 40% | AGI / DEX Reduction: 50% |
Duration | 5 sec. | 10 sec. | 15 sec. | 20 sec. | 25 sec. |
Shows complete information about the monster to the character and members of his group. Consumes 10 SP on use. |
Quest Skills
Summons a protective sphere of fire that surrounds the character. When in contact with it, the enemy takes damage equal to the character's magical attack, and is pushed back. After that, the skill is terminated. In zones of WOE, the sphere does not repel. Duration: 2 minutes. |
High Wizard
Requirement: [Sense] (lv. 1) [Icewall] (lv. 1) | |||||
Cancels the effect of any zone spell in a 3x3 area around the target location. This skill is not affected by items or skills that reduce the cost of gems. The skill cooldown is 5 sec. Requires 1 blue and 1 yellow gemstones. |
Requirement: [Quagmire] (lv. 1) [Stave Crasher] (lv. 1) [Mystical Amplification] (lv. 10) | |||||
Increases gravity in an area of 5 x 5 cells around the selected location and deals neutral magic damage. The number of hits depends on the skill level. The damage depends on the base level of the character. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MATK 50% 10 strikes | MATK 100% 12 strikes | MATK 150% 14 strikes | MATK 200% 16 strikes | MATK 250% 18 strikes |
Requirement: [Improved SP Recovery] (lv. 5) [Soul Strike] (lv. 7) | |||||
Increases the maximum amount of SP and allows you to get a little SP every time you defeat an enemy (does not work when using zone spells). The amount of SP received depends on the level of the enemy. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MAX SP +2% | MAX SP +4% | MAX SP +6% | MAX SP +8% | MAX SP +10% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | MAX SP +12% | MAX SP +14% | MAX SP +16% | MAX SP +18% | MAX SP +20% |
Requirement: [Improved SP Recovery] (lv. 1) | |||||
Deals magical non-elemental damage to 1 enemy. The amount of damage dealt depends on the target's defense |
Amplifies the magic power of the next skill for 30 seconds or until the next skill is used. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MATK +5% | MATK +10% | MATK +5% | MATK +20% | MATK +25% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | MATK +30% | MATK +35% | MATK +40% | MATK +45% | MATK +50% |
Requirement: [Napalm Beat] (lv. 5) | |||||
Using psychokinesis, inflicts several hits on the enemy in a 3x3 area around the target, with a certain chance to inflict a curse on it. The number of hits applied depends on the skill level. The damage depends on the base level of the character. |
Changes in Renewal
Mage
Fire Bolt/ Cold Bolt/ Lightning Bolt
- The fixed cast time for the skill at level 10 was increased from 0.88 sec to 1.2 sec.
- The variable cast time for the skill at level 10 was reduced from 3.52 sec to 3.2 sec.
- The skill cooldown was significantly reduced.
Thunderstorm
- The fixed cast time for the skill at level 10 was reduced from 1.6 sec to 1.5 sec.
- The variable cast time for the skill at level 10 was reduced from 6.4 sec to 4.5 sec.
Fire Ball
- The fixed and variable cast time for the skill at level 1-5 was changed and now it is the same as the cast times for the skill at the level 6-10 (0.2 sec. for fixed cast time and 0.8 sec. for variable cast time).
- The skill cooldown was reduced to 0.7 sec. regardless of the level
Soul Strike
- Now the skill cooldown is the same for all levels - 1.4 sec. (it was reduced at level 10 from 2.5 sec. to 1.4 sec)
Frost Driver
- The skill Cooldown was reduced from 1.5 sec. to 0.5 sec.
Wizard Skills
Lord of Vermillion
- The fixed cast time for the skill at level 10 was reduced from 1.68 sec. to 1.5 sec.
- The variable cast time of the skill at level 10 was reduced from 6.72 sec. to 4.5 sec.
- The skill cooldown was reduced from 5 sec. to 1 sec.
- A recharge time was added to the skill: 5 sec.
- The skill mechanics changed. Now instead of 4 attacks with 10 charges, now one attack with 20 is performed.
- The damage was slightly increased.
Meteor Storm
- The fixed cast time of the skill at level 10 was reduced from 2.4 sec. to 1.5 sec.
- The variable cast time of the skill at level 1- was reduced from 9.6 sec. to 6.3 sec.
- The skill cooldown was reduced from 7 seconds to 1 second.
- A recharge time was added to the skill: 7 sec.
Storm Gust
- The fixed cast time for the skill at level 10 was reduced from 2.4 sec. to 1.5 sec.
- The variable cast time level 10 was reduced from 9.6 sec. to 6.3 sec.
- The skill cooldown was reduced from 5 seconds to 1 second.
- A recharge time was added to the skill: 6 sec.
Jupitel Thunder
- The fixed cast time for the skill at level 10 was reduced from 1.12 sec. to 0.5 sec.
- The variable cast time of the skill at level 10 was reduced from 4.48 sec. to 3.8 sec.
Earth Spike
- The fixed cast time of the skill at level 5 was increased from 0.56 sec. to 1.2 sec.
- The variable cast time of the skill at level 5 was increased from 2.24 sec. to 3.2 sec.
- The skill cooldown at level 5 was reduced from 1.8 sec. to 1.4 sec.
- Damage per hit was increased from 100% to 200%
Heaven’s Drive
- The fixed cast time for the skill at level 5 was increased from 0.64 sec. to 0.8 sec.
- The variable cast time for the skill at level 5 was reduced from 3.2 sec. to 1.9 sec.
- The skill cooldown at level 5 was reduced from 1 sec. to 0.5 sec.
Ps: This document seeks only to inform about the mechanics of this version of the game. All information included here may change after the release of the game.