Professions of Midgard: Acolyte — Priest — High Priest
17 May 2021
High Priests use their holy powers for good, healing the wounded, supporting their brethren in combat and even resurrecting the dead. Some High Priests specialize in fighting the forces of evil. The most devoted High Priests are recognized by the Church and ordained Arch Bishops.
Job Tree
Acolyte — Priest — High Priest — Arch Bishop
Getting the job
Once you reach job level 10 as a novice and have learned Basic Skills level 9 you can become an Acolyte. To do that you need to go to the Church of Prontera. To become a Priest, an acolyte must reach the professional level of 40 and pass an exam at the Church of Prontera. To become a High Priest you need to reach level 99/50 and find the Book of Ymir in the Castle of Sages in Juno.
Skills
Learn more about novice skills here.
Acolyte Skills
Basic Skills
Raises Soft Defense against Demon and Undead race monsters. The higher the character level, the higher the defense. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Defense +3 | Defense +6 | Defense +9 | Defense +12 | Defense +15 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Defense +18 | Defense +21 | Defense +24 | Defense +27 | Defense +30 |
Required: [Divine Protection] (lv. 3) | |||||
Increases the Physical Attack (Weapon Mastery) against Demon and Undead race monsters. Attack power increases according to the character level. Damage is added to the physical damage given to Demon and Undead race monsters. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Attack Power +3 | Attack Power +6 | Attack Power +9 | Attack Power +12 | Attack Power +15 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Attack Power +18 | Attack Power +21 | Attack Power +24 | Attack Power +27 | Attack Power +30 |
Reveals hidden enemies and inflicts holy power damage on them. |
Required: [Warp portal] (lv. 4) | |||||
Creates a green cloud on a targeted location that blocks Ranged physical damage for ten seconds. |
Required: [Ruwach] (lv. 1) | ||
Teleports to another location. | ||
Skill Level | 1 | 2 |
Effect | Warps to Random location in the Map | Warps to Saved Point |
Required: [Teleport] (lv. 2) | ||||
Creates a Warp Portal that will transport those that enter to the portal's destination. Up to 8 players can be transported regardless of the skill level. Each cast consumes a Blue Gemstone. This skill is disabled with the land protector effect. | ||||
Skill Level | 1 | 2 | 3 | 4 |
Effect | Moves to Save Point | 1 custom position available | 2 custom position available | 3 custom position available |
Required: [Demon Bane] (lv. 5), [Faith] (lv. 10) | |||||
Recovers the HP of the character. The amount of HP restored depends on the user’s level, total INT and MATK. |
Required: [Heal] (lv. 3) | |||||
Increases the speed of movement and attack speed of the character for some time. Consumes 15 HP upon activation. If the character is under the influence of [Decrease Agility], this skill cancels the negative effect. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 60 Sec. | 80 Sec. | 100 Sec. | 120 Sec. | 140 Sec. |
Effect | AGI+3, ATK Speed: +1% | AGI+4, ATK Speed: +2% | AGI+5, ATK Speed: +3% | AGI+6, ATK Speed: +4% | AGI+7, ATK Speed: +5% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Duration | 160 Sec. | 180 Sec. | 200 Sec. | 220 Sec. | 240 Sec. |
Effect | AGI+8, ATK Speed: +6% | AGI+9, ATK Speed: +7% | AGI+10, ATK Speed: +8% | AGI+11, ATK Speed: +9% | AGI+12, ATK Speed: +10% |
Required: [Increase Agility] (lv. 1) | |||||
Reduces the enemy's movement and attack speed for a while. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Success % | 53% | 56% | 59% | 62% | 65% |
Duration | 20 Sec. | 25 Sec. | 30 Sec. | 35 Sec. | 40 Sec. |
Effect | AGI -3 | AGI -4 | AGI -5 | AGI -6 | AGI -7 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Success % | 68% | 71% | 74% | 77% | 80% |
Duration | 45 Sec. | 50 Sec. | 55 Sec. | 60 Sec. | 65 Sec. |
Effect | AGI -8 | AGI -9 | AGI -10 | AGI -11 | AGI -12 |
Draws water under the caster to create a single Holy Water from it. Requires the player to be in shallow water and each cast consumes SP10. |
Required: [Demon Bane] (lv. 3) | |||||
Reduces the protection of all ghost and undead monsters within the character's line of sight. |
Required: [Divine Protection] (lv. 3) | |||||
Increase physical defense and MaxHP on the user and all party members in a 14x14 area around the user. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 30 Sec. | 60 Sec. | 90 Sec. | 120 Sec. | 150 Sec. |
Effect | VIT Defense +5% HP +50 | VIT Defense +10% HP +100 | VIT Defense +15% HP +150 | VIT Defense +20% HP +200 | VIT Defense +25% HP +250 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Duration | 180 Sec. | 210 Sec. | 240 Sec. | 270 Sec. | 300 Sec. |
Effect | VIT Defense +30% HP +300 | VIT Defense +35% HP+ 350 | VIT Defense +40% HP +400 | VIT Defense +45% HP +450 | VIT Defense +50% HP +500 |
Required: [Divine Protection] (lv. 5) | |||||
Increases skill, intelligence, strength and accuracy of the character for a while. Removes conditions of curse and petrification. When used on ghost and undead monsters, their Dexterity, Intelligence and Strength are reduced by 50%. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 60 Sec. | 80 Sec. | 100 Sec. | 120 Sec. | 140 Sec. |
Effect | STR, INT, DEX +1 / HIT +2 | STR, INT, DEX +2 / HIT +4 | STR, INT, DEX +3 / HIT +6 | STR, INT, DEX +4 / HIT +8 | STR, INT, DEX +5 / HIT +10 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Duration | 160 Sec. | 180 Sec. | 200 Sec. | 220 Sec. | 240 Sec. |
Effect | STR, INT, DEX +6 / HIT +12 | STR, INT, DEX +7 / HIT +14 | STR, INT, DEX +8 / HIT +16 | STR, INT, DEX +9 / HIT +18 | STR, INT, DEX +10 / HIT +20 |
Required: [Heal] (lv. 2), [Faith] (lv. 5) | |||||
Cures a single target from the following status effects: Silence, Chaos and Blind. |
Quest Skills
Attacks the enemy with holy light. |
Priest Skills
Basic Skills
Increases damage and Critical Attack rate with Mace Weapons. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK +3 CRIT +1 | ATK +6 CRIT +2 | ATK +9 CRIT +3 | ATK +12 CRIT +4 | ATK +15 CRIT +5 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | ATK +18 CRIT +6 | ATK +21 CRIT +7 | ATK +24 CRIT +8 | ATK +27 CRIT +9 | ATK +30 CRIT +10 |
Bless a caster and every Party Member increasing the weapon and magic damage for 120 seconds. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK/MATK + 5 | ATK/MATK + 10 | ATK/MATK + 15 | ATK/MATK + 20 | ATK/MATK + 25 |
Required: [Impositio Manus] (lv. 2) | |||
This invocation reduces cast time of skills for every Party Member within its range for 60 seconds. | |||
Skill Level | 1 | 2 | 3 |
Effect | 10% reduction | 15% reduction | 20% reduction |
Required: [Aqua Benedicta] (lv. 1) [Impositio Manus] (lv. 3) | |||||
Endows a single target's weapon with the Holy property temporarily. Consumes 1 Holy Water. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 60 Sec. | 90 Sec. | 120 Sec. | 150 Sec. | 180 Sec. |
Required: [Aspersio] (lv. 5) [Gloria] (lv. 3) | |||||
Blesses a targeted location to endow the armor of all players within the area of effect with the Holy property. Requires the user to have two Acolyte class players horizontally adjacent to the user. Acts as Offensive Endowment when used against Undead property and Demon race monsters | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 40 Sec. | 80 Sec. | 120 Sec. | 160 Sec. | 200 Sec. |
Required: [Heal] (lv. 1) | |||||
Creates a soothing area on a targeted location that will restore HP of all entities within the area of effect every second. The skill level affects healing Value and Target Limit. Against Undead property and Demon race monsters, this skill will inflict Holy property damage equal to half of the healing value and push them 2 cells backwards. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 4 Sec. | 7 Sec. | 10 Sec. | 13 Sec. | 16 Sec. |
Effect | Target Limit: 4 Healing: 100 | Target Limit: 5 Healing: 200 | Target Limit: 6 Healing: 300 | Target Limit: 7 Healing: 400 | Target Limit: 8 Healing: 500 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Duration | 19 Sec. | 22 Sec. | 25 Sec. | 28 Sec. | 31 Sec. |
Effect | Target Limit: 9 Healing: 600 | Target Limit: 10 Healing: 777 | Target Limit: 11 Healing: 777 | Target Limit: 12 Healing: 777 | Target Limit: 13 Healing: 777 |
Stops the HP drain from the Poison status effect that affects a single target. |
Consumes SP 5 and cures a single target from the following status effects: Frozen, Stone and Stun. Against Undead property monsters, this skill will leave them blind. |
Required: [Angelus] (lv. 2) | |||||
Creates a protective barrier on a single target that blocks every form of physical damage until its durability wears off or expires. Its durability is a portion of the target's Max HP. The skill level maximizes the number of hits blocked per skill point used. Holy Light will immediately cancel the barrier on the targeted player. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Durability: MaxHP 12%, Up to 5 Hits Blocked | Durability: MaxHP 14%, Up to 6 Hits Blocked | Durability: MaxHP 16%, Up to 6 Hits Blocked | Durability: MaxHP 18%, Up to 7 Hits Blocked | Durability: MaxHP 20%, Up to 7 Hits Blocked |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Durability: MaxHP 22%, Up to 8 Hits Blocked | Durability: MaxHP 24%, Up to 8 Hits Blocked | Durability: MaxHP 26%, Up to 9 Hits Blocked | Durability: MaxHP 28%, Up to 9 Hits Blocked | Durability: MaxHP 30%, Up to 10 Hits Blocked |
Consumes SP40 and temporarily doubles the SP Recovery rate of the user and party members. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 30 Sec. | 45 Sec. | 60 Sec. | 75 Sec. | 90 Sec. |
Required: [Kyrie Eleison] (lv. 4) [Magnificat] (lv. 3) | |||||
Consumes 20 SP and temporarily boosts the Caster’s and party member’s LUK by 30. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 10 Sec. | 15 Sec. | 20 Sec. | 25 Sec. | 30 Sec. |
Required: [Ruwach] (lv. 1) | |||||
Attempts to silence a single target. The duration can be decreased upon status of the target. If the target is already silenced, this skill will cure it from the effect. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Silence Duration | 30 Sec. | 35 Sec. | 40 Sec. | 45 Sec. | 50 Sec. |
SP Cost | 20 | 20 | 20 | 20 | 20 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Silence Duration | 60 Sec. | 60 Sec | 60 Sec | 60 Sec | 60 Sec |
SP Cost | 18 | 16 | 14 | 12 | 10 |
Required: [Resurrection] (lv. 1) [Lex Divina] (lv. 3) | |||||
Consumes 20 SP and exorcizes a single target to inflict Holy property piercing damage. If the skill fails, inflicts 30% of MATK damage. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Success % | 2% | 4% | 6% | 8% | 10% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Success % | 12% | 14% | 16% | 18% | 20% |
Required: [Lex Divina] (lv. 5) | |||||
Consumes 10 SP and weakens a single target so it can take double damage from the next incoming attack. Can not be cast on a frozen or petrified target. |
Required: [Turn Undead] (lv. 3) [Lex Aeterna] (lv. 1) [Safety Wall] (lv. 1) | |||||
Summons a purifying cross on the ground to exterminate enemies. Deals 130% increased damage to Shadow and Undead monsters. Each cast requires 1 Blue Gemstone Skill's casts time is 5 seconds. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 4 Sec. | 5 Sec. | 6 Sec. | 7 Sec. | 8 Sec. |
Effect | Number of consecutive hits: 1 | Number of consecutive hits: 2 | Number of consecutive hits: 3 | Number of consecutive hits: 4 | Number of consecutive hits: 5 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Duration | 9 Sec. | 10 Sec. | 11 Sec. | 12 Sec. | 13 Sec. |
Effect | Number of consecutive hits: 6 | Number of consecutive hits: 7 | Number of consecutive hits: 8 | Number of consecutive hits: 9 | Number of consecutive hits: 10 |
Returns a single dead player to life. Each cast consumes a Blue Gemstone. | ||||
Skill Level | 1 | 2 | 3 | 4 |
Effect | Revival to HP 10% Recovery | Revival to HP 30% Recovery | Revival to HP 50% Recovery | Revival to HP 80% Recovery |
Increases the HP recovery rate. The amount recovered depends on the max. HP | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Every 10 sec. SP +3 | Every 10 sec. SP +6 | Every 10 sec. SP +9 | Every 10 sec. SP +12 | Every 10 sec. SP +15 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Every 10 sec. SP +18 | Every 10 sec. SP +21 | Every 10 sec. SP +24 | Every 10 sec. SP +27 | Every 10 sec. SP +30 |
Required: [Napalm Beat] (lv. 7), [Soul Strike] (lv. 5) | |||||
Creates a magic wall at the specified location, blocking a certain number of enemy attacks. The wall disappears after absorbing a certain number of attacks or after the duration expires. Blocks only melee physical attacks. Requires 1 blue gem to use. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Durability 300 Cost: 30 SP | Durability 600 Cost: 30 SP | Durability 900 Cost: 30 SP | Durability 1200 Cost: 35 SP | Durability 1500 Cost: 35 SP |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Durability 1800 Cost: 35 SP | Durability 2100 Cost: 40 SP | Durability 2400 Cost: 40 SP | Durability 2700 Cost: 40 SP | Durability 3000 Cost: 40 SP |
Quest Skills
Sacrifices the caster to revive all party members around the caster with 50% of their Max HP. Afterwards, the caster's HP and SP are dropped to 1 and the casterloses 1% of the required base experience to the next level. The experience loss is reduced by 0.2% for each party member that has been revived. If there is not enough experience(under 1%) and SP is under 400, this skill will fail. |
High Priest Skills
Required: [Angelus] (lv. 1) [Improved SP Recovery] (lv. 3) [Impositio Manus] (lv. 3) | |||||
Places a temporary buff on a single target that doubles their Hard Defense and Hard Magic Defense. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 20 sec. | 40 sec. | 60 sec. | 80 sec. | 100 sec. |
Effect | DEF + 50 Heal 2% | DEF + 100 Heal 4% | DEF + 150 Heal 6% | DEF + 200 Heal 8% | DEF + 250 Heal 10% |
Required: [Gloria] (lv. 2) [Improved SP Recovery] (lv. 1) [Kyrie Eleison] (lv. 3) | |||||
Enhances itself by accepting the power of sanctuary temporarily. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Magic damage + 3% Physical damage + 5% | Magic damage + 6% Physical damage +10% | Magic damage + 9% Physical damage +15% | Magic damage +12% Physical damage +20% | Magic damage +15% Physical damage +25% |
Required: [Improved SP Recovery] (lv. 5) [Lex Divina] (lv. 5) [Aspersio] (lv. 3) | |||||
Increases the player's Maximum SP and SP regeneration rate. It also increases the amount of HP that is restored using the skill Heal. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | MAX SP +1%, SP Regen +3% | MAX SP +2%, SP Regen +6% | MAX SP +3%, SP Regen +9% | MAX SP +4%, SP Regen +12% | MAX SP +5%, SP Regen +15% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | MAX SP +6%, SP Regen +18% | MAX SP +7%, SP Regen +21% | MAX SP +8%, SP Regen +24% | MAX SP +9%, SP Regen +27% | MAX SP +10%, SP Regen +30% |
Required: [Mace Mastery] (lv. 10) [Demon Bane] (lv. 10) | |||||
Reduces the amount of SP required to use skills | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | - 4% SP | - 8% SP | - 12% SP | - 16% SP | - 20% SP |
Changes in Renewal
Acolyte Skills
Blessing
- Now the skill also increases the Accuracy of the target (The amount increased depends on the level).
Increase AGI
- Now the skill also increases the attack speed (The amount increased depends on the level)
Angelus
- Now the skill also increases the max. HP of the target (The amount increased depends on the level)
Holy Light
- Fixed and Variable cat times were reduced in 50%.
Priest Skills
Magnus Exorcismus
- The fixed cast time of the skill was reduced from 3 sec. to 1 sec.
- The variable cast time of the skill was reduced from 12 sec. to 4 sec.
- The skill cooldown was reduced from 1.5 sec. to 1 sec.
- A skill cooldown of 6 sec. was added.
- Now the skill deals damage to all targets
- The damage to demon / undead monsters / enemies with Shadow and Undead properties was increased (130% MATK).
Mace Mastery
- Now the skill increases the chance of critical attacks when using a mace. The chance depends on the skill level. At skill level 10, the chance of crit. is +10.
Suffragium
- The skill mechanics were changed. Now it decreases the variable cast time for skills cast by the character and nearby members of the party for the whole duration of the skill. (The amount skills cast do no matter)
- A fixed cast time of 0.5 sec. was added
- A variable cast time of 1 sec. was added.
- The skill cooldown was reduced from 2 sec. to 1 sec.
- A skill reload time of 30 sec. was added.
Impositio Manus
- Now the skill increases the ATK and MATK of the caster and nearby member of his party
- A fixed cast time of 0.5 sec. was added
- A variable cast time of 1 sec. was added.
- The skill cooldown was reduced from 3 sec. to 1 sec.
- A skill reload time of 30 sec. was added.
Ps: This document seeks only to inform about the mechanics of this version of the game. All information included here may change after the release of the game.