Professions of Midgard: Archer — Hunter — Sniper
17 May 2021
Snipers are masters of archery. Their loyal falcons assist them in battle, attacking the enemies from above. Snipers use all kinds of traps and ensnare the enemies with tricky skills. Those who finish the secret training in the camp hidden deep in the woods obtain the rank of a Ranger.
Job Tree
Archer — Hunter — Sniper — Ranger
Getting the job
You can become an archer by visiting the Archers Guild located near Payon. In this case, you need to be a beginner 10 professional level and learn 9 level of Basic skills. To obtain the Hunter profession, you must go to the Hunters Guild, which is located in the Hugel, while being an Archer of at least professional level 40. To become a Sniper, you need to reach level 99/50 and find the Book of Ymir in the Castle of the Sages in Juno.
Skills
Learn more about novice skills here.
Archer Skill
Basic Skills
Boosts DEX | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | DEX + 1 | DEX + 2 | DEX + 3 | DEX + 4 | DEX + 5 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | DEX + 6 | DEX + 7 | DEX + 8 | DEX + 9 | DEX + 10 |
Enhances Attack range and Hit rate with Bow class weapons | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Range Bonus + 1, HIT Bonus: 1% | Range Bonus + 2, HIT Bonus: 1% | Range Bonus + 3, HIT Bonus: 3% | Range Bonus + 4, HIT Bonus: 4% | Range Bonus + 5, HIT Bonus: 5% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Range Bonus + 6, HIT Bonus: 6% | Range Bonus + 7, HIT Bonus: 7% | Range Bonus + 8, HIT Bonus: 8% | Range Bonus + 9, HIT Bonus: 9% | Range Bonus +10, HIT Bonus:10% |
Boosts AGI and DEX temporarily | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | DEX, AGI + 3%, Duration: 60sec | DEX, AGI + 4%, Duration: 80 sec | DEX, AGI + 5%, Duration: 100 sec | DEX, AGI + 6%, Duration: 120 sec | DEX, AGI + 7%, Duration: 140 sec |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | DEX, AGI + 8%, Duration: 160 sec | DEX, AGI + 9%, Duration: 180 sec | DEX, AGI +10%, Duration: 200 sec | DEX, AGI +11%, Duration: 220 sec | DEX, AGI +12%, Duration: 240 sec |
Consumes SP12 and shoots a double bolt at a single target | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 100% x2 times | ATK 110% x2 times | ATK 120% x2 times | ATK 130% x2 times | ATK 140% x2 times |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | ATK 150% x2 times | ATK 160% x2 times | ATK 170% x2 times | ATK 180% x2 times | ATK 190% x2 times |
Consumes SP 15 and shoots an arrow that spreads over a targeted location to inflict ranged physical damage to all enemies in 3*3 cells. And push all enemies 2 cells backward within the area of effect. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 160% | ATK 170% | ATK 180% | ATK 190% | ATK 200% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | ATK 210% | ATK 220% | ATK 230% | ATK 240% | ATK 250% |
Quest Skills
Create arrows out of specific items |
Draw the bowstring to its limit to fire a volley of arrows with enough", force to push the target 4 cells back. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 80% ATK | 85% ATK | 90% ATK | 95% ATK | 100% ATK |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | 105% ATK | 110% ATK | 115% ATK | 120% ATK | 125% ATK |
Hunter skills
Basic Skills
Set a trap which will make an enemy slide in the direction that the caster was. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | 6 cells, 300 Sec | 7 cells, 240 Sec | 8 cells, 180 Sec | 9 cells, 120 Sec | 10 cells, 60 Sec |
Sets a trap that explodes when an enemy steps on it. Each cast requires 1 Trap. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Atk 50%, duration: 200 sec | Atk 75%, duration: 160 sec | Atk 100%, duration: 120 sec | Atk 125%, duration: 80 sec | Atk 150%, duration: 40 sec |
Sets a trap on a targeted location that will catch and immobilize any enemy that steps on it. The untapped trap is uninstalled and returned to the inventory after the operating time. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Operating time:250sec | Operating time:200sec | Operating time:150sec | Operating time:100sec | Operating time: 50sec |
Sets a trap that releases a shockwave when an enemy steps on it, draining the SP of all enemies within the area of effect. The untapped trap is uninstalled and returned to the inventory after the operating time. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | SP 20% Drain, Operating time:200sec | SP 35% Drain, Operating time:160sec | SP 50% Drain, Operating time:120sec | SP 65% Drain, Operating time: 80sec | SP 80% Drain, Operating time: 40sec |
Sets a trap that releases sedative when an enemy steps on it, which has a chance of leaving all enemies within its area of effect sleeping. The untapped trap is uninstalled and returned to the inventory after the operating time. The chance of effect is reduced by the target's resistance to abnormal status. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Chance of Effect: 50%, Operating time:150sec | Chance of Effect: 60%, Operating time:120sec | Chance of Effect: 70%, Operating time: 90sec | Chance of Effect: 80%, Operating time: 60sec | Chance of Effect: 90%, Operating time: 30sec |
Sets 2 traps on a targeted location that loose a blinding flash when an enemy steps on it, which has a chance of leaving all enemies within the area of effect blind. The chance of effect is reduced by the target's resistance to abnormal status. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Operating time:150sec | Operating time:120sec | Operating time: 90sec | Operating time: 60sec | Operating time: 30sec |
Sets 2 traps that release an icy blast when an enemy steps on it, inflicting piercing Water property physical damage to all enemies within its area of effect. The chance of effect is reduced by the target's resistance to abnormal status. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Operating time:150sec | Operating time:120sec | Operating time: 90sec | Operating time: 60sec | Operating time: 30sec |
Sets a trap that explodes automatically after a specific time period determined by the skill level. Each cast requires 2 Traps. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Explodes after 25 sec. | Explodes after 20 sec. | Explodes after 15 sec. | Explodes after 10 sec. | Explodes after 5 sec. |
Set a trap which will inflict splashed damage. Each cast requires 2 Traps. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Operating time: 20sec | Operating time: 40sec | Operating time: 60sec | Operating time: 80sec | Operating time:100sec |
Removes a trap that has been set on the ground by consuming SPS. When the trap is removed, the item is returned to the inventory. |
Sets a trap on a targeted location that displays a prerecorded text message to any player that steps on it. A message is printed on the head of the target who stepped on the trap, and the trap disappears. |
Enhances attack (Weapon Mastery) against Brute and Insect race monsters. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Damage: +4 | Damage: +8 | Damage: +12 | Damage: +16 | Damage: +20 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Damage: +24 | Damage: +28 | Damage: +32 | Damage: +36 | Damage: +40 |
Enables Hunters to command a Falcon. Additionally, the falcon flutes can be used to load falcons. |
Enhances damage inflicted with Blitz Beat and Falcon Assault. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Damage: +6 | Damage: +12 | Damage: +18 | Damage: +24 | Damage: +30 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Damage: +36 | Damage: +42 | Damage: +48 | Damage: +54 | Damage: +60 |
Command Falcon to attack a targeted enemy. Leveling this skill also increases the chance of automatic attacks from the Falcon when attacking an enemy with a Bow Class Weapon. The Falcon's Attack Range is equal to the level of the Vulture's Eye skill +3. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Number of consecutive hits: 1times, SP Consumption: 10 | Number of consecutive hits: 2times, SP Consumption: 13 | Number of consecutive hits: 3times, SP Consumption: 16 | Number of consecutive hits: 4times, SP Consumption: 19 | Number of consecutive hits: 5times, SP Consumption: 22 |
Commands the Falcon to scout a targeted location to reveal all hidden enemies in a 7x7 area by consuming SP8. Depending on skill level, the range that can send Falcon increases. | ||||
Skill Level | 1 | 2 | 3 | 4 |
Effect | Range : 2 cells | Range : 4 cells | Range : 6 cells | Range : 8 cells |
Commands the Falcon to remove a set trap from a distance by consuming SP10 | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Range : 4 cells | Range : 5 cells | Range : 6 cells | Range : 7 cells | Range : 8 cells |
Quest skills:
Double Strafe targeting animal enemies. Can be used after casting Double Strafe, and additional damage is increased depending on the caster's STR. |
Enables the caster to shoot a magic arrow without requiring actual arrows. Inflicts 150% damage and pushes the enemy 3 cells backward after impact. |
Sniper Skills
Commands Falcon to attack an enemy with numerous strikes. Damage is increased by Skill level and the caster's base level. |
Shoot an arrow with incredible might directly towards a targeted spot, greatly damaging any enemies in its path. This can be Critical Attack with high rate of chance. The range is 9 cells. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 350% | ATK 550% | ATK 750% | ATK 950% | ATK 1150% |
Add +5 to all Stats, as well as increase Attack Accuracy (Hit), Weapon Damage and Critical Attack Rate. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Hit +3%, Damage +2%, Crit +1 | Hit +6%, Damage +4%, Crit +2 | Hit +9%, Damage +6%, Crit +3 | Hit +12%, Damage +8%, Crit +4 | Hit +15%, Damage +10%, Crit +5 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Hit +18%, Damage +12%, Crit +6 | Hit +21%, Damage +14%, Crit +7 | Hit +24%, Damage +16%, Crit +8 | Hit +27%, Damage +18%, Crit +9 | Hit +30%, Damage +20%, Crit +10 |
Increase the Movement Speed and Flee Rate of the caster and Party Members. However, Movement Speed will not be increased if a similar effect, such as Increase AGI, has already been cast. Skills which decrease Movement Speed, such as Quagmire, cancel the Movement Speed increase from Wind Walker. |
Changes in Renewal
Hunter Skills
Land Mine
- Fixed casting time reduced to 0.3 second (previously 1 second)
- Variable casting time increased by 0.5 second
Claymore Trap
- Fixed casting time reduced to 0.3 second (previously 1 second)
- Variable casting time increased by 0.5 second
Blast Mine
- Fixed casting time reduced from to 0.3 second (previously 1 second)
- Variable casting time increased by 0.5 second
Blitz Beat
- Changed damage formula to increase based on player's AGI and DEX stats
- Auto Blitz Beat no longer splits damage among multiple targets
Ps: This document seeks only to inform about the mechanics of this version of the game. All information included here may change after the release of the game.