Professions of Midgard: Acolyte — Monk — Champion
19 May 2021
Champions spend years putting their bodies through rigorous training to achieve unparalleled strength and stamina. After reaching peak physical condition they use their prowess to fight evil. Exhausting the possibilities for physical improvement, some Champions set off to see the world and in the process become Suras.
Job Tree
Acolyte — Monk — Champion — Sura
Getting the job
Once you reach job level 10 as a novice and have learned Basic Skills level 9 you can become an Acolyte. To do that you need to go to the Church of Prontera. To become a monk, you need to reach professional level 40 as an Acolyte and go to the Monastery of St. Catherine and prove your strength. To become a Champion, you need to reach level 99/50 and find the Book of Ymir in the Castle of Sages in Juno.
Skills
Learn more about novice skills here.
Acolyte Skills
Basic Skills
Raises Soft Defense against Demon and Undead race monsters. The higher the character level, the higher the defense. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Defense +3 | Defense +6 | Defense +9 | Defense +12 | Defense +15 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Required: [Divine Protection] (lv. 3) | |||||
Increases the Physical Attack (Weapon Mastery) against Demon and Undead race monsters. Attack power increases according to the character level. Damage is added to the physical damage given to Demon and Undead race monsters. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Attack Power +3 | Attack Power +6 | Attack Power +9 | Attack Power +12 | Attack Power +15 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Attack Power +18 | Attack Power +21 | Attack Power +24 | Attack Power +27 | Attack Power +30 |
Reveals hidden enemies and inflicts holy power damage on them. |
Required: [Warp portal] (lv. 4) | |||||
Creates a green cloud on a targeted location that blocks Ranged physical damage for ten seconds. |
Required: [Ruwach] (lv. 1) | ||
Teleports to another location. | ||
Skill Level | 1 | 2 |
Effect | Warps to Random location in the Map | Warps to Saved Point |
Required: [Teleport] (lv. 2) | ||||
Creates a Warp Portal that will transport those that enter to the portal's destination. Up to 8 players can be transported regardless of the skill level. Each cast consumes a Blue Gemstone. This skill is disabled with the land protector effect. | ||||
Skill Level | 1 | 2 | 3 | 4 |
Effect | Moves to Save Point | 1 custom position available | 2 custom position available | 3 custom position available |
Required: [Demon Bane] (lv. 5), [Faith] (lv. 10) | |||||
Recovers the HP of the character. The amount of HP restored depends on the user’s level, total INT and MATK. |
Required: [Heal] (lv. 3) | |||||
Increase targeted character's Movement and Attack Speeds for the duration of the skill. Drains a little HP from the caster after each cast | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 60 Sec. | 80 Sec. | 100 Sec. | 120 Sec. | 140 Sec. |
Effect | AGI+3, ATK Speed: +1% | AGI+4, ATK Speed: +2% | AGI+5, ATK Speed: +3% | AGI+6, ATK Speed: +4% | AGI+7, ATK Speed: +5% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Duration | 160 Sec. | 180 Sec. | 200 Sec. | 220 Sec. | 240 Sec. |
Effect | AGI+8, ATK Speed: +6% | AGI+9, ATK Speed: +7% | AGI+10, ATK Speed: +8% | AGI+11, ATK Speed: +9% | AGI+12, ATK Speed: +10% |
Required: [Increase agility] (lv. 1) | |||||
Reduces the enemy's movement and attack speed for a while. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Success % | 53% | 56% | 59% | 62% | 65% |
Duration | 20 Sec. | 25 Sec. | 30 Sec. | 35 Sec. | 40 Sec. |
Effect | AGI -3 | AGI -4 | AGI -5 | AGI -6 | AGI -7 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Success % | 68% | 71% | 74% | 77% | 80% |
Duration | 45 Sec. | 50 Sec. | 55 Sec. | 60 Sec. | 65 Sec. |
Effect | AGI -8 | AGI -9 | AGI -10 | AGI -11 | AGI -12 |
Draws water under the caster to create a single Holy Water from it. Requires the player to be in shallow water and each cast consumes SP10. |
Required: [Demon Bane] (lv. 3) | |||||
Reduces the protection of all ghost and undead monsters within the character's line of sight. |
Required: [Divine Protection] (lv. 3) | |||||
Increase the Defense from VIT and Max HP of the entire party including caster's, for the skill's duration. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 30 Sec. | 60 Sec. | 90 Sec. | 120 Sec. | 150 Sec. |
Effect | VIT Defense +5% HP +50 | VIT Defense +10% HP +100 | VIT Defense +15% HP +150 | VIT Defense +20% HP +200 | VIT Defense +25% HP +250 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Duration | 18 Sec. | 210 Sec. | 240 Sec. | 270 Sec. | 300 Sec. |
Effect | VIT Defense +30% HP +300 | VIT Defense +35% HP +350 | VIT Defense +40% HP +400 | VIT Defense +45% HP +450 | VIT Defense +50% HP +500 |
Required: [Divine Protection] (lv. 5) | |||||
Increase targeted player's DEX, INT, STR and HIT for Blessing's duration. Can also cancel abnormal statuses from Curse and Stone Curse. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Duration | 60 Sec. | 80 Sec. | 100 Sec. | 120 Sec. | 140 Sec. |
Effect | STR, INT, DEX +1 / HIT +2 | STR, INT, DEX +2 / HIT +4 | STR, INT, DEX +3 / HIT +6 | STR, INT, DEX +4 / HIT +8 | STR, INT, DEX +5 / HIT +10 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Duration | 160 Sec. | 180 Sec. | 200 Sec. | 220 Sec. | 240 Sec. |
Effect | STR, INT, DEX +6 / HIT +12 | STR, INT, DEX +7 / HIT +14 | STR, INT, DEX +8 / HIT +16 | STR, INT, DEX +9 / HIT +18 | STR, INT, DEX +10 / HIT +20 |
Required: [Heal] (lv. 2), [Faith] (lv. 5) | |||||
Cures a single target from the following status effects: Silence, Chaos and Blind. |
Quest Skills
Summon holy light to counter evil |
Monk Skills
Basic Skills
Increases ATK (Weapon Mastery) with Knuckle class weapons or Bare Handed. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Damage +3 | Damage +6 | Damage +9 | Damage +12 | Damage +15 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | Damage +18 | Damage +21 | Damage +24 | Damage +27 | Damage +30 |
Enables to naturally recover additional HP and SP while the user is sitting. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | HP +4 SP +2 | HP +8 SP +4 | HP +12 SP +6 | HP +16 SP +8 | HP +20 SP +10 |
Summons one Spirit Sphere that will orbit the user consuming SP8. Summoned sphere is maintained for 10 minutes and affects when using the skill. Each sphere increases ATK by 3 | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Maximum Summon Spirit Sphere : 1 | Maximum Summon Spirit Sphere : 2 | Maximum Summon Spirit Sphere : 3 | Maximum Summon Spirit Sphere : 4 | Maximum Summon Spirit Sphere : 5 |
Absorbs a certain amount of SP from a Spirit Sphere, which can be stolen from other Monks or Champions during PvP and Guild War. When used on monsters, this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster. Ineffective against Boss monsters and WoE guardians. |
Enables the chance of automatically delivering a triple attack in battle. Combo Chance is 30% regardless of skill level. This skill can be followed up with Raging Quadruple Blow | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 120% | ATK 140% | ATK 160% | ATK 180% | ATK 200% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | ATK 220% | ATK 240% | ATK 260% | ATK 280% | ATK 300% |
Instantly transports the user to a targeted location. Each cast uses a Spirit Sphere and SP 14. If there's a solid obstacle between the user and the destination, this skill is unavailable. In Fury status, a Spirit Sphere is not consumed. There is a Cast Delay of 2 seconds for a casted Guillotine Fist immediately after this skill. |
Increases Flee Rate | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | FLEE + 1 | FLEE + 3 | FLEE + 4 | FLEE + 6 | FLEE + 7 |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | FLEE + 9 | FLEE +10 | FLEE +12 | FLEE +13 | FLEE +15 |
Attack an enemy with a massive psychic impact that will inflict more damage when the enemy has high Defense. Deals 50% increased damage against enemies under [Root] effect. Each cast requires 1 Spirit Sphere. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 100%, SP Consumption: 10 | ATK 200%, SP Consumption: 14 | ATK 300%, SP Consumption: 17 | ATK 400%, SP Consumption: 19 | ATK 500%, SP Consumption: 20 |
Attack a distant enemy by firing a Spirit Sphere. Deals 50% increased damage against enemies under [Root] effect. Each cast requires 1 Spirit Sphere. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 800% | ATK 1000% | ATK 1200% | ATK 1400% | ATK 1600% |
Strengthens the user's mind to temporarily reduce all incoming damage to 10%. Each cast uses five Spirit Spheres and SP200. Cost of reduced Movement Speed and Attack Speed and the inability of using active and offensive skills. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Duration: 30 sec | Duration: 60sec | Duration: 90 sec | Duration:120 sec | Duration:150 sec |
Immobilize both the caster and an enemy until either one of them dies. Lasts for 10 sec. Leveling this skill allows the use of other skills during the Root status. Effect duration on Boss monsters is shorter. Each cast requires 1 Spirit Sphere. Skills Enabled in Root Status According to Level | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | Skill Unavailable | Throw Spirit Sphere available | Occult impaction available | Raging quadruple available | Guillotine Fist enabled Сaster must be in Fury status and have at least 1 Spirit Sphere to use Guillotine Fist. |
Unleashes the inner power of the user to increase Critical Hit Rate. Each cast uses five Spirit Spheres. In Fury status, SP natural recovery speed is reduced by 50% | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | CRIT + 10.0 | CRIT + 12.5 | CRIT + 15.0 | CRIT + 17.5 | CRIT + 20.0 |
Only usable during Fury status. Inflict devastating damage by consuming the caster's remaining SP. After using Guillotine Fist, the Fury status is automatically canceled and SP will not be naturally restored for a while Inflicts increased by 100% damage when 6 Spirit Spheres or more are active. When used in Combo, requires 1 Spirit Sphere Each cast requires 5 Spirit Spheres. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | +400 Atk, 4 sec cast time | +550 Atk, 3.5 sec cast time | +700 Atk, 3 sec cast time | +850 Atk, 2.5 sec cast time | +1000 Atk, 2 sec cast time |
Only usable during [Raging Trifecta Blow] delay. Spin a target while attacking the enemy with six hits. This skill can be followed up with [Raging Thrust]. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 300%, SP Consumption: 5 | ATK 350%, SP Consumption: 6 | ATK 400%, SP Consumption: 7 | ATK 450%, SP Consumption: 8 | ATK 500%, SP Consumption: 9 |
this skill can only be used immediately after Raging Quadruple Blow. Performs a brutal, finishing strike at the current target. Each cast uses a Spirit Sphere. Damage is further increased by caster's STR. If learned Guillotine Fist, there's a delay time(0.3) for casting Guillotine Fist. This skill can be followed up with Chain Crush Combo, Glacier Fist or Guillotine Fist if the user is in Fury status and has 4 Spirit Spheres after this skill. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 600%, SP Consumption: 3 | ATK 750%, SP Consumption: 4 | ATK 900%, SP Consumption: 5 | ATK1050%, SP Consumption: 6 | ATK1200%, SP Consumption: 7 |
Quest Skills:
Transfer the caster's Spiritual Spheres to a targeted Party Member. Each cast will transfer 1 Spiritual Sphere. |
Strike an enemy with the palm to inflict 300% damage, and push away enemies near the target, stunning them for 2 seconds. Each cast consumes a small HP amount. |
Champion Skills
Summon 5 Spirit Spheres at one time |
Strike an enemy using the palms, pushing back the enemy and causing damage, which is determined by the skill's level, after a 1 second delay. This skill can only be used during the Fury status | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 300% | ATK 400% | ATK 500% | ATK 600% | ATK 700% |
A combo skill that can be cast after using Raging Quadruple Blow. An enemy hit by this skill is immobilized for a short period of time. Each cast requires 1 Spirit Sphere. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 650%, Freezing Chance 20% | ATK 800%, Freezing Chance 30% | ATK 950%, Freezing Chance 40% | ATK 1100%, Freezing Chance 50% | ATK 1250%, Freezing Chance 60% |
A combo skill that can be cast after using Raging Thrust. Glacier Fist cannot be used after this skill, although it can be Followed up with Guillotine Fist. Each cast requires 1 Spirit Spheres. | |||||
Skill Level | 1 | 2 | 3 | 4 | 5 |
Effect | ATK 200% | ATK 400% | ATK 600% | ATK 800% | ATK 1000% |
Skill Level | 6 | 7 | 8 | 9 | 10 |
Effect | ATK 1200% | ATK 1400% | ATK 1600% | ATK 1800% | ATK 2000% |
Changes in Renewal
Acolyte Skills
Blessing
- Now the skill also increases the Accuracy of the target (The amount increased depends on the level).
Increase AGI
- Now the skill also increases the attack speed (The amount increased depends on the level)
Angelus
- Now the skill also increases the max. HP of the target (The amount increased depends on the level)
Holy Light
- Fixed and Variable cat times were reduced in 50%.
Monk Skills
Knuckle and Fist Weapon Damage
- Knuckle and Fist weapons for Monks now do 100% Damage against Small and Medium targets, and 75% Damage against Large targets
Raging Trifecta Blow
- Trigger chance is 30% on every skill level
Raging Quadruple Blow
- This skill can only be used immediately after Raging Trifecta Blow or during Level 4 Root status and can be followed up with Raging Thrust. When used as a knuckle weapon, it hits the enemy 6 times with double damage
- Reduces SP consumption
Guillotine Fist
- When used in combo, the skill can be used when 1 Spirit Sphere or more remains
- Increases damage by 100% when 6 Spirit Spheres or more remains
- SP recovery penalty reduced from to 3 seconds (previously 10 seconds)
Root
- Effect now lasts 10 seconds
- Effect duration is reduced to 2 seconds when used on Boss Monsters
Occult Impaction
- Slightly increases damage
- When used on target that user caught with Root, skill deals 50% more damage
Throw Spirit Sphere
- Consumes 1 Spirit Sphere regardless of skill level
- Slightly increases damage. New damage formula: (600 + (200 x skill level))%ATK
- When used on target that user caught with Root, skill deals 50% more damage
Spiritual Sphere Absorption
- Fixed casting time reduced from to 0.5 second (previously 1 second)
- Removes variable casting time
ps: This document seeks only to inform about the mechanics of this version of the game. All information included here may change after the release of the game.