Holy Lands & Godlike 1
02 September 2021
History
The history of Arunafeltz states started about a thousand years ago, when a group of Alchemists from Rune-Midgard went on a pilgrimage to the unknown western regions to spread the word about goddess Freya. Soon the new religions became dominant in all settlements nearby with Rachel as the religious and political center of the nation. People of Arunafeltz states haven't been fond of their neighbors from Schwarzwald Republic and Rune-Midgard kingdom until last years, when the borders were open and airship stations were built near Rachel.
Rachel
Rachel is surrounded by vast barrens of Arunafeltz peninsula known as the Plains of Ida. Areas to the north of the city are quite different, but still pretty harsh and called Audhumbla Grasslands. People said that there is the entrance to the mysterious Ice Caves in the far north part of the Grasslands.
The city itself is a stronghold divided into four districts, with the beautiful fountain on the central square, near which you can find the city's inn, Zonda representative and city guide. Don't hesitate to talk with locals if you want to discover the mystery behind the murder you previously investigated in Lighthalzen.
Northern part of the city is occupied by the magnificent temple Sessrumnir, the home of the Pope, but don't expect it to be accessible for any stranger, better to get a recommendation from someone important first and talk with priestess Nemma near the Sessrumnir's
Holy Grounds
Unknown to common people, part of the Sanctuary, the Holy Grounds, lies beneath Sessrumnir. One can't just enter this territory; in order to get access to the entrance quest the players of the server have to donate 500.000.000 Zeny total and earn trust of High Priest Zhed.
MVP
Gloom under night
Hurricane Fury [1] | Heavenly Maiden Robe [1] | Old Card Album | Gloom Under Night Card | Broken Sword Handle | Blade of Darkness | Will of Red Darkness |
---|---|---|---|---|---|---|
Hurricane Fury
A massive two-handed axe that is embedded with an orb imbued with the power of a hurricane.
Damage from Medium-sized monsters -10%
Additionally, damage from Medium-sized monsters -1% per upgrade level
Low chance to cast Pulse Strike 5 on the target after a physical attack
Aspd +1% per upgrade level
Indestructible
Class: Two-handed Axe
Property: Neutral
Attack: 332
Weight: 350
Weapon Level: 4
Required Level: 80
Jobs: Transcendent Swordsman / Transcendent Merchant
Physical damage to Angel and Demon monsters +40%
Physical damage to Holy and Shadow monsters +40%
Class: Card
Slot: Armor
Weight: 1
Other monsters
Agav | Echio | Isilla | Vanberk | Seeker | Hodremlin |
---|---|---|---|---|---|
Items
High Fashion Sandals | Holy Arrow Quiver |
Jeweled golden-strapped sandals that offer a casual, yet fashionable, comfort. | A quiver that contains 500 Holy Arrows. |
Divine Cloth | Beret |
A holy garment that was produced through series of religious rituals. Adds a 5% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status.
| A wonderful light green hat slanted slightly to one side. It is rumored to symbolize the bravery of a soldier. Reduces damage from Demihuman enemies by 10%. |
Scalpel | Berdysz |
A small, light, and sharp sword that is optimized for swift strikes. Has a certain chance of inflicting the Bleeding status to enemies. Class: Dagger | A long bladed axe that's effective in melee combat. Reduces damage taken from Medium size attackers by 13%. Class: Two-Handed Axe |
Shadow Walk | Red Prickly Fruit |
Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches. MDEF +10. [Set Bonus] Add a high chance inflict Blind on the enemy When dealing physical damage. Class: Footwear | A freshly scented thorny fruit from a tree that restores a small amount of HP and SP. Weight: 4 |
Cards
MATK +5%, DEF -10 and Max SP +100 if wearer is a Mage class character. Class: Card | ATK +15 Class: Card | INT +2, Flee +30. Class: Card |
STR +2. Class: Card | Reduces damage from Small, Mid, and Large size monsters by 15%. Class: Card | Enables use of Lv.1 [Stone Curse]. Class: Card |
Ice Caves
Ice Caves is a frozen system of underground tunnels to the north of Rachel. The great Salamander Ktullanux can be summoned there if you help Sincere Follower Urstia restore her necklace.
MVP
Ktullanux
Survivor's Manteau | Sacred Mission | Yggdrasil Berry | Old Purple Box | Old Card Album | Ice Scale | Ktullanux Card |
---|---|---|---|---|---|---|
Survivor's Manteau | Sacred Mission |
---|---|
A manteau which protects its wearer from "the elements. Vit +10 Survivor's Set HP +300 Class: Garment | A symbolic shield, rumored to have been given from God to his messenger. Int +2 This item is indestructible in battle. Class: Shield |
Increases damage to Fire monsters by 50%
Adds a chance of auto casting Lv.10 [Frost Nova] when the wearer receives physical or magic damage.
Class: Card
Slot: Armor
Weight: 1
Other monsters
Gazeti | Ice Titan | Snowier | Siroma |
---|---|---|---|
Items
Frozen Bow [1] | Icicle Fist |
---|---|
A frozen bow whose drawstring seems too solid to be pulled. Adds a 10% chance of inflicting Frozen on the target when dealing ranged attacks. Set Bonus Increases long-ranged damage on targets by 25%. Class: Bow | A knuckle made of extremely cold ice that has a special lining so that it can be worn. Adds a chance of casting Lv 5 [Endow Tsunami] on the user when performing a physical attack. Class: Knuckle |
Cards
Adds a chance of auto casting Lv.2 [Cold Bolt] with each physical attack. Class: Card | VIT +2. Class: Card | Adds a high chance that defeated monsters will drop Ice Cream. Class: Card | Reduces Cast Time of [Cold Bolt] skill by 25% Class: Card |
Fields
MVP
Atroce
Ulle's Cap | Atlas Weapon | Ring [1] | Bloody Rune | Old Purple Box | Yggdrasil Berry | Yggdrasil Seed | Atroce Card |
---|---|---|---|---|---|---|---|
Ulle's Cap | Atlas Weapon |
A woolen hunting cap once worn by Ulle, god of hunting. Just putting it on makes you feel like you can hunt down any beast. Dex +2 [If used with Odin's Blessing] Class: Headgear | A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors. CRIT +10 [If base STR is 80 or higher] Class: Two-Handed Sword |
ATK +25.
When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%.
Class: Card
Slot: Weapon
Weight: 1
Other monsters
Galion | Roween | Stapo | Drosera | Muscipular |
---|---|---|---|---|
Items
Ulfhedinn | Combo Battle Glove | Seismic Fist |
---|---|---|
A mysterious cape with a protective spell that can convert the wearer's magic defense to physical defense. Each physical attack against the wearer has a chance reducing physical damage by 20% for 2 seconds at the cost of reducing MDEF by 20%. Class: Garment | The magic words engraved on these gloves can grant incredible power to the Monk that wears them. Increases the damage of [Raging Quadruple Blow] and [Raging Trifecta Blow] by 15%. Class: Knuckle | A knuckle imbued with the power of Mother Earth that can be used to crush your enemies. Adds a chance of casting Lv 5 [Endow Quake] on the user when performing a physical attack. Class: Knuckle |
Cards
Hit +5. Class: Card | Flee +5 Class: Card | Enables use of [Find Stone] and [Stone Fling] skills. Class: Card |
Crit +15 upon a long-ranged physical attack Class: Card | Has a chance of auto casting Lv.1 [Heal] and Lv.1 [Increase AGI] to the wearer each time the wearer receives short range physical damage. Class: Card |
Veins
History
Only a few years ago Veins was just a small village lost between countless canyons in the southern part of Arunafeltz states, though everything had changed when Rachel opened its gates for foreigners. Influx of merchants, researchers, adventurers and common tourists In Arunafeltz states affected even small settlements far away from the capital, and Veins was no exception.
Unfortunately the initial interest started to fade as soon as travelers realized that last Veins is not the most entertaining place in that part of the continent and has nothing to offer except for cacti and dry, sandy wind howling within its canyons. Veins would probably be forgotten as quickly as it was discovered, if not for a particular rumor that caught the mind of a merchant who resided in Rachel.
Being in close proximity to the Thor's volcano, Veins inhabitants used to found unique minerals, native to this region, and so called Hetarium was among them. Description of a pitch black stone radiating with many colors when exposed to direct light attracted attention of geologists, merchants and craftsmen, turning Veins into a significant point of interest and taking it out of shadow or Rachel.
Location
Veins is a small village in the southern part of Arunafeltz states, hidden within canyons and surrounded by arid barrens. Local people are one of the most devoted Freya worshippers, not surprising since life in such a harsh place with constant water shortage requires significant willpower and strong faith, so the local temple of Freya stands out from humble adobe shacks of the majority of local people.
Despite all odds, Veins has some accommodations for travelers, including inn, weapon and tool shops and even a geology research center located in the western part of the city. In addition, the Heratium processing factory is functioning in the city under direct control of the manager sent by the Pope. General services in Veins are provided by Zonda, there is also an airship station, but currently it is being used for cargo delivery only.
Quests
Veins is a quiet place, but you may find someone requiring your help to the north-west from Rachel. Old Zabaroo collects Hetarium to pay for his granddaughter's treatment, but it is not an easy task at his age.
Meanwhile, in Prontera, Rooney is struggling with delivery for a bard known as Lasda Midar. Will it be as easy as it looks?
New monsters
Magmaring
ATK +5.
Increases damage to Earth monsters by 10%
CRI +15 bonus against Plant monsters.
CRI +15 bonus against Brute monsters.
Class: Card
Slot: Garment
Weight: 1
God items
If you helped Weigon from Juno to stop the research of mad scientist Metto, you will be able to step on the path of creation of the arguably the most powerful items on the continent, known as God items, the four artifacts marked by the power of gods.
Creation of every item is a long and difficult process which focuses on opening four Seals through respective tasks. To open the next Seal, the quest for the previous one must be completed by at least 50 players, giving access to the next quest. As soon as 50 more players complete a particular quest, it becomes unavailable until a God item is created.
Completion of previous Seal quests is not required for any of these quests. Any player can take any quest, as long as 50 other players have already completed it, but when the number of those who have finished the quest reaches 100 players, it becomes unavailable for the rest of the server.
Seal of Sleipnir
Seal of Sleipnir is the first Seal quest available on the start or after creation of a God item, making it the first step of the cycle. To start it you need to talk with Noyee on the central square of Juno. When 50 players on the server complete the quest, the Seal of Megingjard will become available.
Seal of Megingjard
To open that seal you need to help Rebarev Doug, a high-rank Crusader from Prontera. When 50 players on the server complete the quest, the Seal of Megingjard will become available.
Seal of Brisingamen
The quest for this Seal is started with Nelliorde, a bard staying outside of southern Prontera gates. When 50 players on the server complete the quest, the Seal of Megingjard will become available.
Seal of Mjolnir
The quest of fourth and final seal, Seal of Mjolnir is started by dialogue with Tialfi, a boy from Prontera. When 100 players finish this quest, the Seal will be closed. With the destruction of all four Seals the creation of a God item becomes available.
Creation of a God item
Only Guild Leaders with Guild dungeon access can create God items. The process becomes available as soon as all four Seals are destroyed, meaning that every Seal quest has to be finished by 100 players of the server.
As soon as that requirement has been met, a Guild leader has to find Grunburti the dwarf in any Guild dungeon, who will let you proceed further. If a Guild leader has all required components, the chosen God item will be created, Seals will be reset and the Seal of Sleipnir will be open, allowing to start the process all over again.
God items
Sleipnir | Megingjard |
Boots named after Sleipnir, Odin's trusty steed. Movement speed is increased. Unbreakable Class: Footwear | A legendary girdle worn by the mighty Thor, god of thunder. [For each 5 base levels] [If base STR is 120 and higher] Unrefinable. Class: Accessory |
Brisingamen | Mjolnir |
A necklace worn by the beautiful goddess Freya. STR/AGI/DEX/VIT +6 Class: Accessory | A mighty hammer wielded by Thor, god of thunder. According to the legend, it always returns to its owner after each throw. STR +20 Unbreakable Class: Mace Attack: 350 |