Holy Lands & Godlike 1

02 September 2021

History

The history of  Arunafeltz states started about a thousand years ago, when a group of Alchemists from Rune-Midgard went on a pilgrimage to the unknown western regions to spread the word about goddess Freya. Soon the new religions became dominant in all settlements nearby with Rachel as the religious and political center of the nation. People of Arunafeltz states haven't been fond of their neighbors from Schwarzwald Republic and Rune-Midgard kingdom until last years, when the borders were open and airship stations were built near Rachel.

Rachel

Rachel is surrounded by vast barrens of Arunafeltz peninsula known as the Plains of Ida. Areas to the north of the city are quite different, but still pretty harsh and called Audhumbla Grasslands. People said that there is the entrance to the mysterious Ice Caves in the far north part of the Grasslands.

The city itself is a stronghold divided into four districts, with the beautiful fountain on the central square, near which you can find the city's inn, Zonda representative and city guide. Don't hesitate to talk with locals if you want to discover the mystery behind the murder you previously investigated in Lighthalzen.

Northern part of the city is occupied by the magnificent temple Sessrumnir, the home of the Pope, but don't expect it to be accessible for any stranger, better to get a recommendation from someone important first and talk with priestess Nemma near the Sessrumnir's 

Holy Grounds

Unknown to common people, part of the Sanctuary, the Holy Grounds, lies beneath Sessrumnir. One can't just enter this territory; in order to get access to the entrance quest the players of the server have to donate 500.000.000 Zeny total and earn trust of High Priest Zhed.

MVP

Gloom under night

Hurricane Fury [1]Heavenly Maiden Robe [1]Old Card AlbumGloom Under Night CardBroken Sword HandleBlade of DarknessWill of Red Darkness

Hurricane Fury

A massive two-handed axe that is embedded with an orb imbued with the power of a hurricane.

Damage from Medium-sized monsters -10%
Additionally, damage from Medium-sized monsters -1% per upgrade level
Low chance to cast Pulse Strike 5 on the target after a physical attack
Aspd +1% per upgrade level

Indestructible

Class: Two-handed Axe
Property: Neutral
Attack: 332    
Weight: 350
Weapon Level: 4
Required Level: 80
Jobs: Transcendent Swordsman / Transcendent Merchant

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Physical damage to Angel and Demon monsters +40%
Physical damage to Holy and Shadow monsters +40%

Class: Card
Slot: Armor
Weight: 1

Other monsters

AgavEchioIsillaVanberkSeekerHodremlin

Items

High Fashion SandalsHoly Arrow Quiver

Jeweled golden-strapped sandals that offer a casual, yet fashionable, comfort.

Mdef +10

Class: Footwear
Defense: 7
Weight: 20
Required Level: 40
Jobs: Mage/Acolyte/Soul Linker

A quiver that contains 500 Holy Arrows.

Weight: 25

Divine ClothBeret

A holy garment that was produced through series of religious rituals. Adds a 5% resistance to the Curse, Silence, Stun, Stone Curse, Sleep status.

Class: Armor
Defense: 50
Weight: 150
Required Level: 55
Jobs: All Transcendent Jobs except Novice

 

A wonderful light green hat slanted slightly to one side. It is rumored to symbolize the bravery of a soldier.

 Reduces damage from Demihuman enemies by 10%.

Unrefinable.
Unbreakable.

Class: Headgear
Defense: 0
Location: Upper
Weight: 70
Jobs: All

ScalpelBerdysz

A small, light, and sharp sword that is optimized for swift strikes. Has a certain chance of inflicting the Bleeding status to enemies.

Class: Dagger
Attack: 120
Weight: 50
Weapon LV: 4
Required Level: 55
Jobs: Transcendent Swordsman, Mage, Archer, Merchant and Thief Classes 

A long bladed axe that's effective in melee combat.

Reduces damage taken from Medium size attackers by 13%.
Reduces damage taken from Large size attackers by 15%.

Class: Two-Handed Axe
Attack: 200
Weight: 250
Weapon Level: 3
Required Level: 0
Jobs: Transcendent Swordsman and Merchant Jobs

Shadow WalkRed Prickly Fruit

Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches.

MDEF +10.
Has a chance of autocasting Level 2 Cloaking (or learned level) when wearer receive magical attacks.

[Set Bonus]
Shadow Guard [1]
Shadow Walk

Add a high chance inflict Blind on the enemy When dealing physical damage.
Flee +20 for 10 seconds when receiving a physical attack.

Class: Footwear
Defense: 0
Weight: 200
Required Level: 75
Jobs: All Transcendent Jobs except Novice

A freshly scented thorny fruit from a tree that restores a small amount of HP and SP.

Weight: 4

Cards

MATK +5%, DEF -10 and Max SP +100 if wearer is a Mage class character.

Class: Card
Slot: Armor
Weight: 1

ATK +15 
If wearer is a Swordsman class character: MaxHP +500

Class: Card
Slot: Armor
Weight: 1

INT +2, Flee +30.
Each magic attack has a chance of reducing Cast Time by 50% for 5 seconds.

Class: Card
Slot: Helm
Weight: 1

STR +2. 
Each attack has a chance of adding a CRI +100 bonus for 5 seconds.

Class: Card
Slot: Helm
Weight: 1

Reduces damage from Small, Mid, and Large size monsters by 15%.
Has a chance of adding a Flee +30 bonus for 10 seconds each time the wearer receives physical or magic damage.

Class: Card
Slot: Shield
Weight: 1

Enables use of Lv.1 [Stone Curse].
Adds 30% tolerance to Stone Curse status.
MDEF +10.

Class: Card
Slot: Shield,
Weight: 1

Ice Caves

Ice Caves is a frozen system of underground tunnels to the north of Rachel. The great Salamander Ktullanux can be summoned there if you help Sincere Follower Urstia restore her necklace.

MVP

Ktullanux

Survivor's ManteauSacred MissionYggdrasil BerryOld Purple BoxOld Card AlbumIce ScaleKtullanux Card
Survivor's ManteauSacred Mission

A manteau which protects its wearer from "the elements.

Vit +10
MDEF +5

Survivor's Set
Survivor's Manteau
Survivor's Rod [1]

HP +300
MATK -5%
MATK +1% per upgrade level of Survivor's Rod
Resist Neutral Property by 3 times the upgrade level of Survivor's Manteau.

Class: Garment
Defense: 10
Weight: 55
Required Level: 75
Jobs: Mage and Soul Linker

A symbolic shield, rumored to have been given from God to his messenger.

Int +2
Vit +3
MDEF +3

This item is indestructible in battle.

Class: Shield
Defense: 120
Weight: 160
Required Level: 83
Jobs: Crusader

Increases damage to Fire monsters by 50%
Adds a chance of auto casting Lv.10 [Frost Nova] when the wearer receives physical or magic damage.

Class: Card
Slot: Armor
Weight: 1

Other monsters

GazetiIce TitanSnowierSiroma

Items

Frozen Bow [1]Icicle Fist

A frozen bow whose drawstring seems too solid to be pulled.

Adds a 10% chance of inflicting Frozen on the target when dealing ranged attacks.

Set Bonus
Crystal Arrow
Frozen Bow [1]

Increases long-ranged damage on targets by 25%.

Class: Bow
Attack: 100
Weight: 140
Weapon Level: 3
Required Level: 55
Jobs: Rogue and Archer Jobs

A knuckle made of extremely cold ice that has a special lining so that it can be worn.

Adds a chance of casting Lv 5 [Endow Tsunami] on the user when performing a physical attack.

Class: Knuckle
Attack: 80
Weight: 65
Weapon Level: 3
Required Level: 75
Jobs: Priest and Monk Jobs

Cards

Adds a chance of auto casting Lv.2 [Cold Bolt] with each physical attack.

Class: Card
Slot: Accessory
Weight: 1

VIT +2.
Has a chance to add a DEF +10 bonus for 10 sec. when the wearer receives physical or magic damage.

Class: Card
Slot: Shoes
Weight: 1

Adds a high chance that defeated monsters will drop Ice Cream.
Increases Recovery Rate of Ice Cream by 100%.

Class: Card
Slot: Accessory
Weight: 1

Reduces Cast Time of [Cold Bolt] skill by 25%
Increases [Cold Bolt] skill damage by 25%.

Class: Card
Slot: Accessory
Weight: 1

Fields

MVP

Atroce

Ulle's CapAtlas WeaponRing [1]Bloody RuneOld Purple BoxYggdrasil BerryYggdrasil SeedAtroce Card
Ulle's CapAtlas Weapon

A woolen hunting cap once worn by Ulle, god of hunting. Just putting it on makes you feel like you can hunt down any beast.

Dex +2
Agi +1

[If used with Odin's Blessing]
[If base Dex > 69]
SP consumption -10%

Class: Headgear
Location: Upper
Defense: 6 
Weight: 50
Required Level: 65
Jobs: All except Novice

A massive sword wielded by Atroce that is much too large to be handled by ordinary warriors.

CRIT +10

[If base STR is 80 or higher]
Adds a chance of damaging the target's armor when performing a physical attack.

Class: Two-Handed Sword
Attack: 200
Weight: 350
Weapon Level: 4
Required Level: 55
Jobs: Transcendent Swordsman Jobs

ATK +25. 
When dealing a physical attack there is a small chance that for 10 seconds your ASPD will increase by 100%.

Class: Card
Slot: Weapon
Weight: 1

Other monsters

GalionRoweenStapoDroseraMuscipular

Items

UlfhedinnCombo Battle GloveSeismic Fist

A mysterious cape with a protective spell that can convert the wearer's magic defense to physical defense. 

Each physical attack against the wearer has a chance reducing physical damage by 20% for 2 seconds at the cost of reducing MDEF by 20%.

Class: Garment
Defense: 13
Weight: 70
Required Level: 70
Jobs: Transcendent Swordsman, Merchant, and Thief Classes

The magic words engraved on these gloves can grant incredible power to the Monk that wears them.

Increases the damage of [Raging Quadruple Blow] and [Raging Trifecta Blow] by 15%.

Class: Knuckle
Attack: 30
Weight: 50
Weapon Level: 3
Required Level: 60
Jobs: Priest and Monk Jobs

A knuckle imbued with the power of Mother Earth that can be used to crush your enemies.

Adds a chance of casting Lv 5 [Endow Quake] on the user when performing a physical attack.

Class: Knuckle
Attack: 80
Weight: 65
Weapon Level: 3
Required Level: 5
Jobs: Priest and Monk Jobs

Cards

Hit +5.
Increases damage to Water monsters by 5%.

Class: Card
Slot: Accessory
Weight: 1

Flee +5
Perfect Dodge +3.
Increases damage to Water monsters by 10%.
Adds a CRI +15 bonus to Fish monsters.

Class: Card
Slot: Garment
Weight: 1

Enables use of [Find Stone] and [Stone Fling] skills.

Class: Card
Slot: Accessory
Weight: 1

 

Crit +15 upon a long-ranged physical attack

Class: Card
Slot: Weapon
Weight: 1

Has a chance of auto casting Lv.1 [Heal] and Lv.1 [Increase AGI] to the wearer each time the wearer receives short range physical damage.

Class: Card
Slot: Shield
Weight: 1

 

Veins

History

Only a few years ago Veins was just a small village lost between countless canyons in the southern part of Arunafeltz states, though everything had changed when Rachel opened its gates for foreigners. Influx of merchants, researchers, adventurers and common tourists In Arunafeltz states affected even small settlements far away from the capital, and Veins was no exception.

Unfortunately the initial interest started to fade as soon as travelers realized that last Veins is not the most entertaining place in that part of the continent and has nothing to offer except for cacti and dry, sandy wind howling within its canyons. Veins would probably be forgotten as quickly as it was discovered, if not for a particular rumor that caught the mind of a merchant who resided in Rachel.

Being in close proximity to the Thor's volcano, Veins inhabitants used to found unique minerals, native to this region, and so called Hetarium was among them. Description of a pitch black stone radiating with many colors when exposed to direct light attracted attention of geologists, merchants and craftsmen, turning Veins into a significant point of interest and taking it out of shadow or Rachel.

Location

Veins is a small village in the southern part of Arunafeltz states, hidden within canyons and surrounded by arid barrens. Local people are one of the most devoted Freya worshippers, not surprising since life in such a harsh place with constant water shortage requires significant willpower and strong faith, so the local temple of Freya stands out from humble adobe shacks of the majority of local people.

Despite all odds, Veins has some accommodations for travelers, including inn, weapon and tool shops and even a geology research center located in the western part of the city. In addition, the Heratium processing factory is functioning in the city under direct control of the manager sent by the Pope. General services in Veins are provided by Zonda, there is also an airship station, but currently it is being used for cargo delivery only.

Quests

Veins is a quiet place, but you may find someone requiring your help to the north-west from Rachel. Old Zabaroo collects Hetarium to pay for his granddaughter's treatment, but it is not an easy task at his age.

Meanwhile, in Prontera, Rooney is struggling with delivery for a bard known as Lasda Midar. Will it be as easy as it looks?

New monsters

Magmaring

 

 

 

 

 

 

 

 

 

 

 


 

 

ATK +5. 
Increases damage to Earth monsters by 10%
CRI +15 bonus against Plant monsters.
CRI +15 bonus against Brute monsters.

Class: Card
Slot: Garment
Weight: 1

God items

If you helped Weigon from Juno to stop the research of mad scientist Metto, you will be able to step on the path of creation of the arguably the most powerful items on the continent, known as God items, the four artifacts marked by the power of gods.

Creation of every item is a long and difficult process which focuses on opening four Seals through respective tasks. To open the next Seal, the quest for the previous one must be completed by at least 50 players, giving access to the next quest. As soon as 50 more players complete a particular quest, it becomes unavailable until a God item is created.

Completion of previous Seal quests is not required for any of these quests. Any player can take any quest, as long as 50 other players have already completed it, but when the number of those who have finished the quest reaches 100 players, it becomes unavailable for the rest of the server.

Seal of Sleipnir

Seal of Sleipnir is the first Seal quest available on the start or after creation of a God item, making it the first step of the cycle. To start it you need to talk with Noyee on the central square of Juno. When 50 players on the server complete the quest, the Seal of Megingjard will become available.

Seal of Megingjard

To open that seal you need to help Rebarev Doug, a high-rank Crusader from Prontera. When 50 players on the server complete the quest, the Seal of Megingjard will become available.

Seal of Brisingamen

The quest for this Seal is started with Nelliorde, a bard staying outside of southern Prontera gates. When 50 players on the server complete the quest, the Seal of Megingjard will become available.

Seal of Mjolnir

The  quest of fourth and final seal, Seal of Mjolnir is started by dialogue with Tialfi, a boy from Prontera. When 100 players finish this quest, the Seal will be closed. With the destruction of all four Seals the creation of a God item becomes available.

Creation of a God item

Only Guild Leaders with Guild dungeon access can create God items. The process becomes available as soon as all four Seals are destroyed, meaning that every Seal quest has to be finished by 100 players of the server.

As soon as that requirement has been met, a Guild leader has to find Grunburti the dwarf in any Guild dungeon, who will let you proceed further. If a Guild leader has all required components, the chosen God item will be created, Seals will be reset and the Seal of Sleipnir will be open, allowing to start the process all over again.

God items

SleipnirMegingjard

Boots named after Sleipnir, Odin's trusty steed.

Movement speed is increased.
SP recovery rate +15%
Max HP/SP +20%
INT +25
MDEF +10

Unbreakable
Unrefinable

Class: Footwear
Defense: 5
Weight: 350
Required Level: 94
Jobs: All

A legendary girdle worn by the mighty Thor, god of thunder.
STR +40
MDEF +7

[For each 5 base levels]
STR +1

[If base STR is 120 and higher]
Physical damage on boss monsters +10%

Unrefinable.
Unbreakable.

Class: Accessory
Defense: 2
Weight: 800
Required Level: 94
Jobs: All

BrisingamenMjolnir

A necklace worn by the beautiful goddess Freya.

STR/AGI/DEX/VIT +6
INT/LUK +10
MDEF +5
Healing skills' effect +6%

Class: Accessory
Defense: 1    
Weight: 150
Required Level: 94
Jobs: All

A mighty hammer wielded by Thor, god of thunder. According to the legend, it always returns to its owner after each throw.

STR +20
DEX +50
ASPD +10%
Has a chance of auto casting Lv. 10 [Thunderstorm] on an enemy after a physical attack
Has a chance for physical attacks to deal splash damage of 3x3 cells around the target for 10 sec.

Unbreakable
Unrefinable

Class: Mace

Attack: 350
Weight: 600
Weapon Level: 4
Required Level: 95
Jobs: Swordsman and Merchant classes