Nameless Island, Battlegrounds and WOE 2.0
21 October 2021
The world of Ragnarok Online is vast and full of adventures. On our next update we bring you some of the limitless options that this magic world provides. Adventure yourself on the Nameless Island and fight through the eerie Cursed Abbey. Face new challenges with your guild and conquer new castles on WoE 2.0. Or grind through PvP fights on the Battlegrounds in order to farm enough to buy some of the amazing new items. Which of the opportunities ahead will you take?
Nameless Island
A small, forgotten and abandoned Island, it has no name and it is not on any map. There are marks of civilization that seem to be from not so long ago. There are traces that once the settlers had a simple but good life, fishing, farming and adoring the Goddess Freya. What could have happened?
Legend has it that the island was discovered by one man who wanted to break away from his dark past and start his life over again. The population of the Island soon grew, due to more and more people wanting to leave behind life they lived in the continent. Soon they had already built small houses, farms and an Abbey. Apparently Freya listened to their prayers and granted them peace.
How to get to the Nameless Island
Find the special agent in the airship. He will tell you what to do in order to get to the Island.
To complete the quest you must have completed the quest to enter Rachel.
Cursed Abbey
“Goddess Freya, heed our prayers! Protect us from evil! ... Hear our repentant cry and lead us on the path of atonement for our sins. We are ready to be your slaves and carry your covenants to the unenlightened. Let us atone for our sins by serving you. We dedicate you the blood of the infidels and the flesh of the heretics! "
Eventually criminals started raiding the Island and turning the life of the locals into a nightmare. The residents who had become religious fanatics, locked themselves inside the Abbey and cut any contact they had with the external world, in order to avoid any moral distortion and unholy influence. Living in reclusion inside the Abbey, they started finding new ways to direct their anger against the heretics.
What is hidden in the Abbey?
Although a paradisiac place during the day, it is by nightfall that the Island’s true nature is revealed as chilling groans can be heard coming from inside the Abbey where many monks and nuns mysteriously disappeared in the past. The horrors of this cursed place will make even the bravest adventurers think twice before spending the night in this sinister place.
New Monsters
Banshee
Old White Cloth | Scalpel | Wool Scarf | Brigan | Memento | Orleans's Gown | Banshee Card |
Banshee Card
[Mage Classes]
Max SP + 100, Max HP - 100
Inflict 20% more damage with Soul Strike, Napalm Beat, Napalm Vulcan.
Beelzebub
Broken Crown | Variant Shoes | Book of the Dead [2] | Staff of Destruction | Bison Horn [1] | Elunium | Chonchon Doll | Beelzebub Card |
Beelzebub Card
Reduce Casting Time by 30%.
Fallen Bishop Hibram
Holy Water | Long Horn | Spiritual Ring | Hunting Spear [1] | Elunium | Wand of Occult | Fallen Bishop Card |
Fallen Bishop Hibram Card
MATK + 10%, Maximum SP - 50%
Increases damage inflicted on Demihuman and Angel monster by 50%.
Flame Skull
Black Leather Boots | Skull | Lever Action Rifle [2] | Horrendous Mouth | Flame Skull Card |
Flame Skull Card
Adds a 30% resistance against Stun, Curse, Blind, Stone Curse.
Adds a chance of auto casting Stun, Curse, Blind, Stone Curse when the user receives Physical Damage.
Hell Poodle
Monster's Feed | Tooth Blade [2] | Wild Beast Claw [1] | Skel-Bone | Well-Dried Bone | Animal Skin | Pet Food | Hell Poodle Card |
Hell Poodle Card
HIT +1
Increases recovery rate of Meat by 100%.
Has a chance to cause Bleeding status on an enemy when dealing short ranged physical attack.
Ragged Zombie
Clattering Skull | Tidal Shoes [1] | Skel-Bone | Expert Ring [1] | Wasteland's Outlaw [2] | Memento | Ragged Zombie Card |
Ragged Zombie Card
Critical Rate + 5, physical and magical damage increase by 1% when attacking DemiHuman monster.
Every time you attack, small chance to cause Bleeding status ailment.
[+ Zombie Slaughter Card]
Gain 2 SP every time a DemiHuman monster is defeated by a melee attack.
Zombie Slaughter
Clattering Skull | Platinum Shotel [1] | Memento | Broken Farming Utensil | Sticky Mucus | Zombie Slaughter Card |
Zombie Slaughter Card
Recover 50 HP every time a monster is defeated by melee attack.
Increase Physical and Magical Damage on DemiHuman monsters by 1%.
WOE 2.0
From 23.10 WOE schedule will change.
Now it will be the following:
WOE (WOE FE) | WED, 20:00-22:00 CEST |
WOE 2.0 (WOE SE) | SUN 18:00-20:00 CEST |
So there won't be WOE FE on Sunday anymore. Last WOE FE will take place on Sunday, 17.10.
New Castles
| Heemin | (293, 90) |
Andlerangh | (288, 258) | |
Bidblind | (97, 183) | |
Hueluid | (137, 98) | |
Schatirnil | (65, 315) | |
| Mardol | (155, 274) |
Scheit | (78, 47) | |
Horn | (68, 150) | |
Gepun | (289, 347) | |
Banadis | (287, 107 |
New Features
The new War of Emperium hits the ground to bring a new level in team tactics PvP. Attack wins games but defense wins titles and the Wars of Emperium 2.0 is all about defense tactics for your team to be proven worthy of the title.
Guardian Stones
Your castle’s first defense. While they stand an impenetrable defense stands still protecting your castle making it impossible to go through. Once they fall, your defense lines will have to rely on secondary defense lines, the barricades.
First Guardian Stone | Second Guardian Stone |
Barricades
Barricades offer extra protection for when the guardian stones have fallen before the enemy invades your precious castle.
Guardians
Guardian stones summon loyal men willing to give their lives to protect your castle. The higher the defense level of your castle is, the more guardians they can summon.
Guild Flags
12 Link Flags are positioned throughout the castles and can transport the defending guild directly to the emperium room, serving as the last defensive line before falling to your adversaries.
Flag | Guild Flag |
|
Battlegrounds
The Maroll Kingdom is engulfed in a bloody civil war. Two contenders claim to be the rightful ruler of the country: The royal born Prince Croix, and the skillful commander General Guillaume. Both armies have already suffered major losses in battle and are desperately looking for reinforcements. The situation is so critical that both parties have sent emissaries to Rune-Midgard to recruit fresh fighters willing to give their lives for their cause, promising great rewards in case their side wins the war.
Battlegrounds is coming to the server and brings a new Pvp mode that features 3 arenas: Tierra Gorge, Flavius and KVM. Support one of the Kingdom’s contenders, fight for them and receive valuable rewards for your bravery and contribution to the rightful heir of Maroll.
War for the Throne!
Battlegrounds consists of 3 arenas: Tierra Gorge, Flavius and KVM. Maroll Battle Recruiters can be found in seven cities and will help you get to the Arenas.
Maroll Battle Recruiter
Prontera | 123 83 |
Morroc | 75 162 |
Aldebaran | 146 109 |
Geffen | 109 66 |
Payon | 189 105 |
Lighhalzen | 153 86 |
Rachel | 149 138 |
Inside you will find several NPC assistants
Teleporter | Kafra Staff | Erundek | KVM Logistic Officer | Repairman |
Takes you back to the city from which you entered Battlegrounds. | Same functions of a regular Kafra Staff. | Exchanges Bravery and Valor Badges for rewards. | Can Exchange KVM points for rewards. | Can fix broken equipment. |
To take part in battle you have to join one of the rival armies. In order you have to talk to either General Guillaume or Prince Croix.
Prince Croix | General Guillaume |
After registering to one of the sides you will be able to take part in the battle for the selected side. The corresponding NPCs will help you.
On Prince Croix’ Army:
For Tierra Arena | For Flavius Arena | For KVM Arena |
Tierra Gorge Officer | Flavius Mercenary Officer | KVM Mercenary Officer |
On General Guillaume’s Army:
For Tierra Arena | For Flavius Arena | For KVM Arena |
Tierra Gorge Officer | Flavius Mercenary Officer | KVM Mercenary Officer |
Arenas
Tierra
Goal: To destroy the Enemy base and protect your own |
Players must be above 80. All jobs allowed except Novice and Super Novice. |
Restrictions are the same as in WoE |
20 players total, 10 a side |
Barricades can be destroyed or restored for 50 stones. The stones must be given to the NPC standing next to the destroyed barricades. |
There is a neutral Flag in the center of the map. The team that captures it receives the help of two sword Warriors and one archer. |
When dying in the Arena there is a 25 second delay. After that the player respawns with full health. |
Battles last no longer than 30 minutes. |
Members of the winning team receive 3 Bravery badges each. Members of the losing team receive 1 each. |
Flavius
Goal: To destroy the enemy’s Crystal twice and protect your own. |
Players must be above 80. All jobs allowed except Novice and Super Novice. |
Restrictions are the same as in WoE. |
20 players total, 10 a side. |
In order to destroy the enemy’s crystal, you first have to kill the monsters that guard it. The crystal does not take any damage while they are alive. |
The game is played in rounds, being 3 the maximum amount of rounds. The side that destroys the crystal first gets one point. The team that scores 2 points first wins the battle. |
When dying in the Arena there is a 25 second delay. After that the player respawns with full health. |
Battles last no longer than 30 minutes. |
Members of the winning team receive 9 Valor Badges each. Members of the losing team receive 3 each. |
KVM
Goal: The objective is to kill as many members of the opposing team as possible |
There are 3 categories based on the level of the players. From lvl 1 to 59, from lvl 60 to 79 and above lvl 80. |
Restrictions are the same as in WoE. |
10 players total, 5 a side. |
If a character dies, he is out of the battle. |
The maximum Battle time is 5 minutes. The team with the most surviving warriors wins. |
Members of the winning team receive 5 KVM Points each. Members of the losing team receive 1 each. |
New Items
Tierra and Flavius
With Flavius and Tierra Badges, obtained in battle, it is possible to purchase consumables, items and gear.
Bravery Badge
Character Bound
A badge that is provided to warriors who have brought great honor from the Battlefield.
Valor Badge
Character Bound
A badge that is provided to warriors who have brought great honor from the Battlefield.
Bravery & Valor Consumables
Tasty Pink Ration
Account bound.
Foodstuffs prepared for urgent situations. Don't eat too fast, you might choke on it.
ATK + 15 for 10 minutes.
Weight:7
Cost: 10 Bravery or Valor Badges
Tasty White Ration
Account bound.
Foodstuffs prepared for urgent situations. Don't eat too fast, you might choke on it.
MATK + 15 for 10 minutes.
Weight:7
Cost: 10 Bravery or Valor Badges
Military Ration A
Account bound.
Improved snack A which is convenient for busy life. Don't be sure about the taste.
Restores amount of HP by 5%.
Weight:7
Cost: 5 Bravery or Valor Badges
Military Ration B
Account bound.
Improved snack B which is convenient for busy life. Don't be sure about the taste.
HIT + 33 for 10 minutes.
Weight:7
Cost: 10 Bravery or Valor Badges
Military Ration C
Account bound.
Improved snack C which is convenient for busy life. Don't be sure about the taste.
FLEE + 33 for 10 minutes.
Weight:7
Cost: 10 Bravery or Valor Badges
Bravery & Valor Armor
Captain's Manteau
Character Bound.
A dignified, splendid Manteau that is provided to any warrior who brings great honor from the battlefield.
Damage from Demihuman enemies -1%.
Max. HP +50. MDEF +1.
[Bonus Set]
Assassin Robe
Battle Greaves
Captain's Manteau
AGI +3, Max. HP +12%
Delay after attacking -5%.
CRIT, ASPD +5%
Damage from non-Demihuman enemies times -200%.
When attacking physically has a chance of restoring 3,000 HP per second for 10 seconds.
[Bonus Set]
Elite Engineer Armor
Battle Greaves
Captain's Manteau
STR +3, Max. HP +12%,
[Mammonite] damage +20%.
Effectiveness of healing skills +10%,
Damage from non-Demihuman enemies times -200%.
[Bonus Set]
Assaulter Plate
Battle Greaves
Captain's Manteau
VIT +3, Max. HP +12%
Effectiveness of healing skills +10%
Damage from non-Demihuman enemies times -200%.
When attacking physically has a chance of restoring 6,000 HP per second for 10 seconds.
Class: Garment
Defense: 28
Weight: 0
Required Level: 80
Jobs: Swordsman, Merchant and Thief Classes, Ninja, Taekwon and Taekwon Master
Cost: 50 Bravery or Valor Badges
Commander's Manteau
Character Bound.
A Manteau that is provided to any superior commander who has the outstanding ability to support their base.
Damage from Demihuman enemies -1%.
MaxHP +50. MDEF +1.
[Bonus Set]
Medic's Robe
Combat Boots
Commander's Manteau
INT +3.
Max. HP +12%.
[Holy Light] variable casting time -50%
Effectiveness of healing skills +6%
Has a chance of enchanting armor with the Ghost property for 10 sec. when receiving physical damage.
Damage from all non-Demihuman enemies -200%.
[Bonus Set]
Elite Archer Suit
Combat Boots
Commander's Manteau
DEX +3.
Max. HP +12%.
Long ranged damage from enemies -10%
Cast delay -25%.
Damage from all non-Demihuman enemies -200%.
[Bonus Set]
Warlock's Battle Robe
Combat Boots
Commander's Manteau
INT +3.
Max. HP +12%.
Adds 20% resistance to Stun.
Has a chance of enchanting armor with the Ghost property for 10 sec. when receiving physical damage.
Damage from all non-Demihuman enemies -200%.
Class: Garment
Defense: 20
Weight: 0
Required Level: 80
Jobs: Mage, Acolyte and Archer Jobs, Soul Linker
Cost: 50 Bravery or Valor Badges
Sheriff's Manteau
Character Bound.
A Manteau imbued with tension and the mysterious spirit of desolate wilderness.
Damage from Demihuman enemies -1%.
Max. HP +50, MDEF +1.
[Bonus Set]
Elite Shooter Suit
Battle Boots
Sheriff's Manteau
DEX +3
Max. HP +12%.
Long ranged damage from enemies -10%
Cast delay -25%.
Damage from all non-Demihuman enemies -200%.
Weapon Class: Garment
Defense: 3
Weight: 0
Required Level: 80
Jobs: Gunslinger
Cost: 50 Bravery or Valor Badges
Battle Greaves
Character Bound.
A Greave that optimizes the quality of one's ability for battle.
Damage from Demihuman enemies -1%.
Max. HP +100, MDEF +1.
[Bonus Set]
Assassin Robe
Battle Greaves
Captain's Manteau
AGI +3, Max. HP +12%
Delay after attacking -5%.
CRIT, ASPD +5%
Damage from non-Demihuman enemies times -200%.
When attacking physically has a chance of restoring 3,000 HP per second for 10 seconds.
[Bonus Set]
Elite Engineer Armor
Battle Greaves
Captain's Manteau
STR +3, Max. HP +12%
[Mammonite] damage +20%.
Effectiveness of healing skills +10%
Damage from non-Demihuman enemies times -200%.
[Bonus Set]
Assaulter Plate
Battle Greaves
Captain's Manteau
VIT +3, Max. HP +12%
Effectiveness of healing skills +10%
Damage from non-Demihuman enemies times -200%.
When attacking physically has a chance of restoring 6,000 HP per second for 10 seconds.
Class: Footwear
Defense: 15
Weight: 0
Required Level: 80
Jobs: Swordsman, Merchant and Thief Classes, Ninja, Taekwon and Taekwon Master
Cost: 50 Bravery or Valor Badges
Combat Boots
Shoes that are comfortable and solidly made for battle.
Damage from Demihuman enemies -1%.
Max. HP +100. MDEF +1.
[Bonus Set]
Medic's Robe
Combat Boots
Commander's Manteau
INT +3.
Max. HP +12%.
[Holy Light] variable casting time -50%
Effectiveness of healing skills +6%
Has a chance of enchanting armor with the Ghost property for 10 sec. when receiving physical damage.
Damage from all non-Demihuman enemies -200%.
[Bonus Set]
Elite Archer Suit
Combat Boots
Commander's Manteau
DEX +3.
Max. HP +12%.
Long ranged damage from enemies -10%
Cast delay -25%.
"Damage from all non-Demihuman enemies -200%.
[Bonus Set]
Warlock's Battle Robe
Combat Boots
Commander's Manteau
INT +3.
Max. HP +12%.
Adds 20% resistance to Stun.
Has a chance of enchanting armor with the ^FF43E0Ghost^000000 property for 10 sec. when receiving physical damage.
Damage from all non-Demihuman enemies -200%.
Class: Footwear
Defense: 9
Weight: 0
Required Level: 80
Jobs: Mage, Acolyte and Archer Jobs, Soul Linker
Cost: 50 Bravery or Valor Badges
Battle Boots
Character Bound.
They don't look any different than other boots, but they are designed exclusively for Gunslingers.
Max. HP +100, MDEF +1.
Damage from Demihuman enemies -1%.
[Bonus Set]
Elite Shooter Suit
Battle Boots
Sheriff's Manteau
DEX +3
Max. HP +12%.
Long ranged damage from enemies -10%
Cast delay -25%.
Damage from all non-Demihuman enemies -200%.
Weapon Class: Shoes
Defense: 3
Weight: 0
Required Level: 80
Jobs: Gunslinger
Cost: 50 Bravery or Valor Badges
Assaulter Plate
Character Bound.
Designed for brave warriors who face enemies at the forefront.
It gives off multiple effects when compounded as a set.
Damage from Demihuman enemies -2%.
Max. HP +150, MDEF +2.
[Bonus Set]
Assaulter Plate
Battle Greaves
Captain's Manteau
VIT +3, Max. HP +12%
Effectiveness of healing skills +10%
Damage from non-Demihuman enemies times -200%.
When attacking physically has a chance of restoring 6,000 HP per second for 10 seconds.
Class: Armor
Defense: 7
Weight: 0
Required Level: 80
Jobs: Swordsman and Merchant Classes, Taekwon and Taekwon Master
Cost: 80 Bravery or Valor Badges
Elite Engineer Armor
Character Bound.
Designed to be used by outstanding warriors who have remarkable attack skills.
It gives off multiple effects when compounded as a set.
Damage from Demihuman enemies -2%.
Max. HP +150, MDEF +2
Indestructible.
[Bonus Set]
Elite Engineer Armor
Battle Greaves
Captain's Manteau
STR +3, Max. HP +12%
[Mammonite] damage +20%.
Effectiveness of healing skills +10%
Damage from non-Demihuman enemies times -200%.
Class: Armor
Defense: 50
Weight: 0
Required Level: 80
Jobs: Merchant
Cost: 80 Bravery or Valor Badges
Assassin Robe
Character Bound.
If you desire to move more quickly, this might help.
It gives off multiple effects when compounded as a set.
Damage from Demihuman enemies -2%.
Max. HP +150, MDEF +2.
[Bonus Set]
Assassin Robe
Battle Greaves
Captain's Manteau
AGI +3, Max. HP +12%
Delay after attacking -5%.
CRIT, ASPD +5%
Damage from non-Demihuman enemies times -200%.
When attacking physically has a chance of restoring 3,000 HP per second for 10 seconds.
Class: Armor
Defense: 41
Weight: 0
Required Level: 80
Jobs: Thief Classes and Ninja
Cost: 80 Bravery or Valor Badges
Warlock's Battle Robe
Character Bound.
A Battle Robe that helps increase the possibility of survival.
It gives off multiple effects when compounded as a set.
Damage from Demihuman enemies -2%.
MaxHP +150, MDEF +2
[Bonus Set]
Warlock's Battle Robe
Combat Boots
Commander's Manteau
INT +3.
Max. HP +12%.
Adds 20% resistance to Stun.
Has a chance of enchanting armor with the Ghost property for 10 sec. when receiving physical damage.
Damage from all non-Demihuman enemies -200%.
Class: Armor
Defense: 36
Weight: 0
Required Level: 80
Jobs: Mage/Soul Linker
Cost: 80 Bravery or Valor Badges
Medic's Robe
Character Bound.
Designed to be used by responsible warriors who take charge of the survival of the guild or party.
It gives off multiple effects when compounded as a set.
Damage from Demihuman enemies -2%.
MHP +150. MDEF +2.
[Bonus Set]
Medic's Robe
Combat Boots
Commander's Manteau
INT +3.
Max. HP +12%.
[Holy Light] variable casting time -50%
Effectiveness of healing skills +6%
Has a chance of enchanting armor with the Ghost property for 10 sec. when receiving physical damage.
Damage from all non-Demihuman enemies -200%.
Class: Armor
Defense: 3
Weight: 0
Required Level: 80
Jobs: Acolyte
Cost: 80 Bravery or Valor Badges
Elite Archer Suit
Character Bound.
If you desire to become an accurate and efficient warrior in battle, this might help.
It gives off multiple effects when compounded as a set.
Damage from Demihuman enemies -2%.
Max. HP +150, MDEF +2.
[Bonus Set]
Elite Archer Suit
Combat Boots
Commander's Manteau
DEX +3.
Max. HP +12%.
Long ranged damage from enemies -10%
Cast delay -25%.
Damage from all non-Demihuman enemies -200%.
Class: Armor
Defense: 35
Weight: 0
Required Level: 80
Jobs: Archer
Cost: 80 Bravery or Valor Badges
Elite Shooter Suit
Character Bound.
If you are a true Gunslinger, you might want this suit! It gives off multiple effects when compounded as a set.
Damage from Demihuman enemies -2%.
Max. HP +150, MDEF +2.
[Bonus Set]
Elite Shooter Suit
Battle Boots
Sheriff's Manteau
DEX +3
Max. HP +12%.
Long ranged damage from enemies -10%
Cast delay -25%.
Damage from all non-Demihuman enemies -200%.
Class: Armor
Defense: 25
Weight: 0
Required Level: 80
Jobs: Gunslinger
Cost: 80 Bravery or Valor Badges
Bravery and Valor Accessories
Sheriff Badge (Gunslinger)
Character Bound.
A badge rewarded to honorable warriors.
ATK/MATK +5%
CRIT +10
Max. HP +300, Max. SP +80.
Has a chance of inflicting the Darkness status when receiving long ranged physical attacks.
[If equipped with Glorious Ring]
Weapon attack +5%
MATK +3%
Effectiveness of healing skills +5%.
Class: Accessory
Defense: 1
Weight: 0
Required Level: 80
Jobs: Gunslinger
Cost: 500 Bravery or Valor Badges
Medal of Honor (Swordsman, Star gladiator)
Character Bound.
A medal rewarded to honorable warriors.
ATK/MATK +5%
HIT +10
Max HP +500, MaxSP +50.
Low chance to inflict Stun after a melee attack
[If equipped with Glorious Ring]
Weapon attack +5%
MATK +3%
Effectiveness of healing skills +5%.
Class: Accessory
Defense: 1
Weight: 0
Required Level: 70
Jobs: Swordsman / Taekwon Master
Cost: 500 Bravery or Valor Badges
Medal of Honor (Thief, Ninja)
Character Bound.
A medal rewarded to honorable warriors.
ATK/MATK +5%
FLEE +10
Max. HP +300, Max. SP +80.
Chance to inflict Poison after a melee attack
[If equipped with Glorious Ring]
Weapon attack +5%
MATK +3%
Effectiveness of healing skills +5%.
Class: Accessory
Defense: 1
Weight: 0
Required Level: 70
Jobs: Thief / Ninja
Cost: 500 Bravery or Valor Badges
Medal of Honor (Acolyte)
Character Bound.
A medal rewarded to honorable warriors.
ATK/MATK +5%.
MDEF +6, Max. HP +600
Chance to inflict Silence after a melee attack
[If equipped with Glorious Ring]
Weapon attack +5%
MATK +3%
Effectiveness of healing skills +5%.
Class: Accessory
Defense: 1
Weight: 0
Required Level: 70
Jobs: Acolyte
Cost: 500 Bravery or Valor Badges
Medal of Honor (Mage, Soul Linker)
Character Bound.
A medal rewarded to honorable warriors.
ATK/MATK +5%
MDEF +6, MaxHP +600.
Has a chance of inflicting the Stone status when the wearer receives physical damage.
[If equipped with Glorious Ring]
Weapon attack +5%
MATK +3%
Effectiveness of healing skills +5%.
Class: Accessory
Defense: 1
Weight: 0
Required Level: 70
Jobs: Mage Classes/Soul Linker
Cost: 500 Bravery or Valor Badges
Medal of Honor (Archer)
Character Bound.
A medal rewarded to honorable warriors.
MaxHP +300, MaxSP +80.
ATK/MATK +5%
CRIT +10.
Has a chance of inflicting the Blind status when attacking an enemy with long ranged physical attacks.
[If equipped with Glorious Ring]
Weapon attack +5%
MATK +3%
Effectiveness of healing skills +5%.
Class: Accessory
Defense: 1
Weight: 0
Required Level: 70
Jobs: Archer Classes
Cost: 500 Bravery or Valor Badges
Medal of Honor (Merchant)
Character Bound.
A medal rewarded to honorable warriors.
ATK/MATK +5%
Increases ASPD +10%.
Max HP +500, Max SP +50.
Chance to inflict Curse after a melee attack
[If equipped with Glorious Ring]
Weapon attack +5%
MATK +3%
Effectiveness of healing skills +5%.
Class: Accessory
Defense: 1
Weight: 0
Required Level: 70
Jobs: Merchant
Cost: 500 Bravery or Valor Badges
Bravery & Valor Weapons
Brave Assassin's Damascus
Character Bound.
A dagger especially used for assassinations such as killing Demihumans.
STR, AGI +1
Physical damage towards Demihuman enemies +75%.
Physical defense from Demihuman enemies +20%.
MATK +90 if worn by Ninja, Rogue, Stalker Class.
Indestructible.
Class: Dagger
Attack: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordsman, Mage, Archer, Merchant and Thief Classes, Soul Linker and Ninja
Cost: 100 Bravery Badges
Brave Gladiator Blade
Character Bound.
A sword favored by gladiators, it is especially designed for battles against Demihumans.
STR, DEX +1
MATK +74
Physical damage towards Demihuman enemies +75%.
Indestructible.
Class: One Handed Sword
Attack: 115
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordsman, Merchant and Thief Classes, and Ninja
Cost: 100 Bravery Badges
Brave Assaulter's Katzbalger
Character Bound.
A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans.
STR +2.
Physical damage towards Demihuman enemies +55%.
Physical Defense from Demihuman enemies +20%.
Indestructible.
Class: Two-handed Sword
Attack: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordsman Class
Cost: 100 Bravery Badges
Assaulter Spear
Character Bound.
A special spear made for charging at the enemy's position.
It is especially designed for battles against Demihumans.
STR +2.
Physical damage towards Demihuman enemies +95%.
Physical defense from Demihuman enemies +20%.
ASPD +20% by if used by Crusader or Paladin
Indestructible.
Class: Spear
Attack: 60
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordsman Class
Cost: 100 Bravery Badges
Warlock's Magic Wand
Character Bound.
A Rod that has been modified for brave magicians who face enemies in battle.
It is especially designed for battles against Demihumans.
MATK +125.
INT +4, Dex +3
Magic Defense from Demihuman enemies +25%.
Enables a chance to inflict the Stun effect when using magical attacks.
Indestructible.
Class: One-Handed Staff
Attack: 0
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage and Acolyte Class, Soul Linker
Cost: 100 Bravery Badges
Brave Recovery Wand
Character Bound.
A Rod that is intended to heal people during battle.
It provides special treatment to serious wounds.
MATK +125
Effectiveness of recovery skills +14%.
Restores 5 SP every 10 sec.
Indestructible.
Weapon Class: One-Handed Staff
Attack Strength: 0
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage and Acolyte Class, Soul Linker
Cost: 100 Bravery Badges
Brave Battlefield Morning Star
Character Bound.
A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihumans.
STR, DEX +1
Physical damage towards Demihuman enemies +75%.
Has a chance to inflict the Stun effect for 6 sec. when attacking.
Indestructible.
Class: Mace
Attack: 105
Weight: 0
Weapon Level: 3
Required Level: 80
obs: Novice, Swordsman, Merchant and Acolyte Class
Cost: 100 Bravery Badges
Brave Insane Battle Axe
Character Bound.
A terrifying two-handed axe that is said to stimulate the nerves in order to kill Demihumans, once it's in its wearer's hands.
STR +3.
ATK to Demihuman targets +55%.
Low chance to destroy the target's armor after a physical attack.
Indestructible
Class: Two-handed Axe
Property: Neutral
Attack: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordsman / Merchant
Cost: 100 Bravery Badges
Brave Huuma Front Shuriken
Character Bound.
Huuma Shuriken that holds great strength and brings extraordinary power in battles against Demihumans.
STR +2, DEX +1
Physical damage towards Demihuman enemies +95%.
Physical Defense from Demihuman enemies +20%.
Indestructible.
Class: Huuma
Attack Strength: 55
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Ninja
Cost: 100 Bravery Badges
Brave Battle CrossBow
Character Bound.
A Crossbow that has been designed to deal more damage to Demihuman enemies.
DEX +2, INT +10
Physical damage towards Demihuman enemies +55%.
Indestructible.
Class: Bow
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Thief, Rogue Job and Archer Class
Cost: 100 Bravery Badges
Brave Carnage Katar
Character Bound.
A particularly modified Katar created for battles against Demihumans.
It makes for a battlefield full of blood and terrible crimes if equipped by a Master Assassin.
STR, DEX, LUK +1
Physical damage towards Demihuman enemies +70%.
Physical Defense from Demihuman enemies +20%.
Indestructible.
Class: Katar
Attack: 130
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Assassin
Cost: 100 Bravery Badges
Brave Battlefield Guitar
Character Bound.
A guitar which was created to encourage armies amidst battle.
It looks useful for battles against Demihumans.
DEX +2.
Physical damage towards Demihuman enemies +95%.
[Arrow Vulcan] damage +20%.
Indestructible.
Class: Musical Instrument
Attack: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Bard
Cost: 100 Bravery Badges
Brave Battle Lariat
Character Bound.
An especially made whip for battling against Demihumans; this whip is strong enough to cut their flesh.
DEX + 2
Physical damage towards Demihuman enemies +95%.
[Arrow Vulcan] damage +20%.
Indestructible.
Weapon Class: Whip
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Dancer
Cost: 100 Bravery Badges
Brave Battle Strategy Book
Character Bound.
A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists.
STR +2, INT +1
MATK +90.
Physical damage towards Demihuman enemies +75%.
Physical Defense from Demihuman enemies +20%.
Indestructible.
Weapon Class: Book
Attack Strength: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Cost: 100 Bravery Badges
Brave Battle Fist
Character Bound.
Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn.
STR +2, INT +1
Physical damage towards Demihuman enemies +95%.
[Guillotine Fist] casting time -25%.
Has a chance to reduce [Guillotine Fist] casting time by 100% for 6 sec. when attacking.
Indestructible.
Class: Claw
Attack: 30
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest, Monk
Cost: 100 Bravery Badges
Soldier Revolver
Character Bound.
A Pistol made for short and medium ranged battles against Demihumans.
It seems to be capable of doing damage even through a bulletproof vest.
DEX +2.
HIT -10.
Physical damage towards Demihuman enemies +55%.
Physical Defense from Demihuman enemies -20%.
Has a chance ASPD +100% for 3 sec. when physically atacking.
Indestructible.
Weapon Class: Pistol
Attack Strength: 0
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger
Cost: 100 Bravery Badges
Soldier Gatling Gun
Character Bound.
A specialized Gatling Gun made for battles against Demihumans; occasionally, it shoots high-powered bullets.
DEX +2.
Physical damage towards Demihuman enemies +35%.
Physical Defense from Demihuman enemies +20%.
Has a chance of activating effect of ATK +80 and drain 120 HP per sec for 6 sec.
Indestructible.
Class: Gatling Gun
Attack: 80
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger
Cost: 100 Bravery Badges
Soldier Grenade Launcher
Character Bound.
A Grenade Launcher that shows great fire-power in battles against Demihumans.
DEX +2
Physical damage towards Demihuman enemies +35%.
Physical Defense from Demihuman enemies +20%.
Has a chance of activating effect of ATK +300 and drain 120 HP per second for 9 sec.
Indestructible.
Class: Grenade Launcher
Attack: 300
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger
Cost: 100 Bravery Badges
Valorous Assassin's Damascus
Character Bound.
A dagger especially used for assassinations such as killing Demihumans.
STR, AGI +1
Physical damage towards Demihuman enemies +75%.
Enchants weapon with the [Occult Impaction] skill effect for 6 sec. when attacking.
MATK +90 if worn by Ninja, Rogue, Stalker Class.
Indestructible.
Class: Dagger
Attack: 120
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordsman, Mage, Archer, Merchant and Thief Classes, Soul Linker and Ninja
Cost: 100 Valor Badges
Valorous Gladiator Blade
Character Bound.
A sword favored by gladiators, it is especially designed for battles against Demihumans.
STR, DEX + 1
Physical damage towards Demihuman enemies +75%.
Physical defense from Demihuman enemies +20%.
Indestructible.
Weapon Class: One Handed Sword
Attack Strength: 115
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordsman, Merchant andd Thief Classes, and Ninja
Cost: 100 Valor Badges
Valorous Assaulter's Katzbalger
Character Bound.
A Two-handed Sword made to rush at the enemy's position, especially designed for battles against Demihumans.
CRIT +20%.
CRIT chance +20%.
ATK to Demihuman enemies +55%.
Indestructible.
Class: Two-handed Sword
Attack: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordsman Class
Cost: 100 Valor Badges
Assaulter Lance
Character Bound.
A Two-handed Sword made to rush at the enemy��s position, especially designed for battles against Demihumans.
STR +2.
ATK to Demihuman enemies +25%.
Physical Defense from Demihuman enemies +100%.
Indestructible.
Class: Two Handed Spear
Attack: 160
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordsman Class
Cost: 100 Valor Badges
Warlock's Battle Wand
Character Bound.
A Rod that is intended to heal people during battle.
It provides special treatment to serious wounds.
MATK +125
Effectiveness of recovery skills +14%.
Restores 5 SP every 10 sec.
Indestructible.
Weapon Class: One-Handed Staff
Attack Strength: 0
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Mage and Acolyte Class, Soul Linker
Cost: 100 Valor Badges
Valorous Recovery Wand
Character Bound.
A Rod that is intended to heal people during battle.
It has been optimized to heal more rapidly.
MATK +125.
INT +3, DEX +2
Cast Delay -15%.
Restores 5 SP every 10 sec.
Indestructible.
Class: One-Handed Staff
Attack Strength: 0
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: 7Mage and Acolyte Class, Soul Linker
Cost: 100 Valor Badges
Valorous Battlefield Morning Star
Character Bound.-
A deadly mace that is usually worn by the best fighter; it seems to be capable of damaging through an enemy's armor.
It is especially designed for battles against Demihumans.
STR, DEX + 1
Physical damage towards Demihuman enemies +75%.
Physical defense from Demihuman enemies +20%.
Indestructible.
Class: Mace
Attack: 105
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Novice, Swordsman, Merchant and Acolyte Class
Cost: 100 Valor Badges
Valorous Insane Battle Axe
Character Bound.
A terrifying Two-Handed Axe that is said to stimulate the nerves in order to kill Demi-Humans, once it's in the wearer's hands.
STR +3.
ATK on Demi-Human race targets by 55%.
[Pierces] 20% of DEF on Demi-Human race targets when performing a physical attack.
This item is indestructible in battle.
Class: Two-Handed Axe
Attack: 200
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Swordsman and Merchant Jobs
Cost: 100 Valor Badges
Valorous Huuma Front Shuriken
Character Bound.
Huuma Shuriken that holds great strength and brings extraordinary power in battles against Demihumans.
STR +2, DEX +1.
Physical damage towards Demihuman enemies +95%.
Has a chance of increasing Attack Strength to [Throw Huuma Shuriken] and [Killing Stroke] +100% for 10 seconds.
Indestructible.
Class: Huuma
Attack Strength: 55
Weight:0
Weapon Level: 3
Required Level: 80
Jobs: Ninja
Cost: 100 Valor Badges
Valorous Battle CrossBow
Character Bound.
A Crossbow that has been designed to deal more damage to Demihuman enemies.
DEX +2.
Physical damage towards Demihuman enemies +55%.
Physical Defense from Demihuman enemies +20%.
Indestructible.
Weapon Class: Bow
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Thief, Rogue Job and Archer Clas
Cost: 100 Valor Badges
Valorous Carnage Katar
Character Bound.
A particularly modified Katar created for battles against Demihumans.
It makes for a battlefield full of blood and terrible crimes if equipped by a Master Assassin.
STR, DEX, LUK + 1
Physical damage towards Demihuman enemies +70%.
CRIT +20%.
ASPD +5%.
Indestructible.
Weapon: Katar
Attack: 130
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Assassin
Cost: 100 Valor Badges
Valorous Battlefield Guitar
haracter Bound.
A guitar which was created to encourage armies amidst battle
It looks useful for battles against Demihumans.
DEX +2.
Physical damage towards Demihuman enemies +95%.
Physical defense from Demihuman enemies -20%
.Indestructible.
Class: Musical Instrumen
Attack: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Bard
Cost: 100 Valor Badges
Valorous Battle Lariat
Character Bound.
An especially made whip for battling against Demihumans; this whip is strong enough to cut their flesh.
DEX +2.
Physical damage towards Demihuman enemies +95%.
Physical Defense from Demihuman enemies +20%.
Indestructible.
Weapon Class: Whip
Attack Strength: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Dancer
Cost: 100 Valor Badges
Valorous Battle Strategy Book
Character Bound.
A battlefield book written by ancient strategists from a far east country. It is still being studied by many militarists
STR +1, INT +2.
MATK +90.
Physical damage towards Demihuman enemies +75%.
Physical Defense from Demihuman enemies +25%.
Indestructible.
Weapon Class: Book
Attack Strength: 90
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest, Sage, Taekwon Master
Cost: 100 Valor Badges
Valorous Battle Fist
Character Bound.
Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn.
STR +2, AGI +1.
Physical damage towards Demihuman enemies +95%.
Physical Defense from Demihuman enemies -20%.
Each physical attack adds the chance of auto casting [Zen] skill.
Indestructible.
Class: Claw
Attack: 30
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Priest, Monk
Cost: 100 Valor Badges
Soldier Rifle
Character Bound.
A Rifle made for short and medium ranged battles against Demihumans, that enables a reduction to the targeting delay as it is designed to limit the trembling of the shooter's hands.
DEX +2.
HIT, CRIT +10.
Physical damage towards Demihuman enemies +75%.
Physical Defense from Demihuman enemies +20%.
Variable Casting Time of [Tracking] -25%.
Indestructible.
Class: Rifle
Attack: 50
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger
Cost: 100 Valor Badges
Soldier Shotgun
Character Bound.
A powerful shotgun for short-range battles against Demihumans.
DEX +2
Added splash damage.
ATK to Demihuman enemies +55%
DEF of Demihuman enemies +20%
Has a chance of activating effect of ATK +80 and drain 100 HP per sec for 6 sec.
Indestructible
Class: Shotgun
Attack: 100
Weight: 0
Weapon Level: 3
Required Level: 80
Jobs: Gunslinger
Cost: 100 Valor Badges
KvM Armor
Glorious Suit
Character Bound.
HP +20%
Resistance to the attack from Demi-Human monsters +7%.
[Bonus Set]
Glorious Suit
Glorious Shoes
Glorious Muffler
ATK, MATK +5%
Freeze immunity.
Effectiveness of healing skills +3%.
Resistance to the attack from all enemies +5%.
Class: Armor
Defense: 10
Weight: 0
Required Level: 81
Jobs: All Jobs except Novice
Cost: 840 KvM Points
Glorious Shoes
Character Bound.
HP +10%
Resistance to the attack from Demi-Human monsters +4%.
Moving Speed increases with a chance when attacked.
[Bonus Set]
Glorious Suit
Glorious Shoes
Glorious Muffler
ATK, MATK +5%
Freeze immunity.
Effectiveness of healing skills +3%.
Resistance to the attack from all enemies +5%.
Class: Footwear
Defense: 0
Weight: 0
Required Level: 1
Jobs: All Jobs except Novice
Cost: 580 KvM Points
Glorious Public Suit
Character Bound.
HP +600.
SP Recovery rate +10%.
Class: Armor
Defense: 10
Weight: 0
Required Level: 61
Jobs: All Jobs except Novice
Cost: 120 KvM Points
Glorious Public Shoes
Character Bound.
Max. HP & Max. SP +5%.
Class: Footwear
Defense: 5
Weight: 0
Required Level: 61
Jobs: All Jobs except Novice
Cost: 30 KvM Points
Glorious Muffler
Character Bound.
HP +5%
Resistance against the attack from Demi-Human monsters +5%
[Bonus Set]
Glorious Suit
Glorious Shoes
Glorious Muffler
ATK, MATK +5%
Freeze immunity.
Effectiveness of healing skills +3%
Resistance to the attack from all enemies +5%.
Class: Garment
Defense: 3
Weight: 0
Required Level: 81
Jobs: All Jobs except Novice
Cost: 630 KvM Points
Glorious Supplied Shoes
Character Bound.
Max. HP +5%.
Class: Footwear
Defense: 10
Weight: 0
Jobs: All Jobs except Novice
Cost: 70 KvM Points
Glorious Supplied Suit
Character Bound.
HP +500
Class: Armor
Defense: 10
Weight: 0
Jobs: All Jobs except Novice
Cost: 15 KvM Points
KvM Accesories
Glorious Supplied Ring
Character Bound.
All stats +1
Class: Accessory
Defense: 0
Weight: 0
Jobs: All Jobs except Novice
Cost: 30 KvM Points
Glorious Public Ring
Character Bound
All stat +2
[If equipped with a Medal of Honor]
Weapon attack +5%.
MATK +3%
Effectiveness of healing skills +5%."
Class: Accessory
Defense: 0
Weight: 0
Required Level: 61
Jobs: All Jobs except Novice
Cost: 200 KvM Points
Glorious Ring
Character Bound.
HP +300.
Resistance to attacks with Water, Wind, Earth, and Fire properties +10%.
ASPD +5%
Variable Casting Speed -3%
Effectiveness of healing skills +5%.
[If equipped with a Medal of Honor]
Weapon attack +5%
MATK +3%
Effectiveness of healing skills +5%.
Class: Accessory
Defense: 0
Weight: 0
Required Level: 81
Job: All except Novice Class
Cost: 1200 KvM Points
KvM Weapons
Glorious Lance
Character Bound.
Ignores physical defense from Demihuman enemies +25%.
Weapon damage to Demi-Humans by formula +(70%+([refine lv - 4] * [refine lv - 4]))
Indestructible
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Adds a chance of casting Lv 2 [Fatal Wound] on the target when using [Pierce] by Knight Jobs.
Adds a chance of casting Lv 5 [Gloria Domini] on the target when performing a physical attack by Crusader Jobs.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Two Handed Spear
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman Class
Cost: 2000 KvM Points
Glorious Claymore
Character Bound.
Ignores physical defense from Demihuman enemies +25%.
Weapon damage to Demi-Humans by formula +(70%+([refine lv - 3] * [refine lv - 3]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Low chance to cast Lv 1 [Aura Blade] and Lv 1 [Spear Dynamo] on oneself after a physical attack (if these skills are of a higher level, it will be cast instead)
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Two-handed Sword
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman Jobs
Cost: 2000 KvM Points
Glorious Rapier
Character Bound.
INT +6.
MATK +80.
INT by formula +([refine lv - 5).
Indestructable
[If refine lv +6]
SP consumption -10%.
[If refine lv +9]
INT +5
Class: Onehand Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Novice, Swordsman, Merchant and Thief Class
Cost: 2000 KvM Points
Glorious Gladius
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(75%+([refine lv - 4] * [refine lv - 4]))
Has a chance of autocasting Lv 1. [Lex Divina] when physically attacking.
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
When using [Sightless Mind], has a chance of inflicting [Bleed] in a 5x5 area.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Dagger
Attack: 120
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Novice, Swordsman, Mage, Archer, Merchant and Thief Class, Soul Linker and Ninja
Cost: 2000 KvM Points
Glorious Two-Handed Axe
Character Bound.
Ignores physical defense from Demihuman enemies +25%.
Weapon damage to Demi-Humans by formula +(70%+([refine lv - 3] * [refine lv - 3]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
Has a chance of casting Lv 1 [Fatal Wound] on the target when performing a physical attack.
[If refine lv +9]
Physical defense from Demihuman enemies +5%.
Higher chance of casting Lv 1 [Fatal Wound] on the target when performing a physical attack.
Has a chance of casting Lv 2 [Fatal Wound] on the target when using [High Speed Cart Ram] and [Mammonite].
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Two-Handed Axe
Attack: 220
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman and Merchant Jobs
Cost: 2000 KvM Points
Glorious Morning Star
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(75%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
ASPD +5%
[If refine lv +9]
ASPD +5%
Adds a chance of inflicting Stun on the target when performing a physical attack.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Mace
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Novice, Swordsman, Acolyte and Merchant Class
Cost: 2000 KvM Points
Glorious Arc Wand
Character Bound.
MATK +135.
Ignores magical defense from Demihuman enemies +25%.
Magical weapon damage to Demi-Humans by formula +15%
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
MATK +5%
Variable Casting Time -5%
Cast delay -5%
Class: Staff
Attack: 70
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Wizard and Acolyte Class
Cost: 2000 KvM Points
Glorious Lariat
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(95%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Adds a chance of casting Lv 5 [Tarot Card of Fate] on an enemy when using [Arrow Vulcan].
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Whip
Attack: 50
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Dancer Jobs
Cost: 2000 KvM Points
Glorious Jamadhar
Character Bound.
CRIT +20%.
Weapon damage to Demi-Humans by formula +(70%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Has a chance ASPD +100% for 3 sec. when performing a physical attack.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Katar
Attack: 140
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Assassin Jobs
Cost: 2000 KvM Points
Glorious Hunter Bow
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(55%+([refine lv - 4] * [refine lv - 4]))
CRIT +2 for each refine lv.
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Damage of [Double Strafe]
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Bow
Attack: 100
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Thief, Rogue Jobs, Archer Jobs
Cost: 2000 KvM Points
Glorious Claw
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(95%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Adds a chance of casting Lv 1 [Decrease AGI] on the target when performing a physical attack.
Adds a chance of casting Lv 5 [Occult Impaction] on the target when performing a physical attack.
The chances are higher with each refine lv.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Claw
Attack: 30
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Priest/Monk Jobs
Cost: 2000 KvM Points
Glorious Tablet
Character Bound.
MATK +115
Ignores magical defense from Demihuman enemies +25%.
Weapon damage to Demi-Humans by formula +(80%+([refine lv - 4] * [refine lv - 4]))
Indestructable"
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Has a chance ATK +200 for 3 sec. after a physical attack.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Book
Attack: 90
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Priest and Sage Jobs, Taekwon Master
Cost: 2000 KvM Points
Glorious Shotgun
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(55%+([refine lv - 4] * [refine lv - 4]))[
Triple Action] damage +30%.
Indestructible.
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
When using [Spread Attack] adds a chance of inflicting Stun on an enemy.
[Spread Attack] damage +1% with each refine level.
[If refine lv +11 and higher]
There are no additions to the characteristics
Class: Shotgun
Attack: 110
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Gunslinger Jobs
Cost: 2000 KvM Points
Glorious Rifle
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(75%+([refine lv - 4] * [refine lv - 4]))
[Triple Action] damage +30%.
Indestructible.
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Variable Casting Time of [Tracking] +25%
Damage of [Tracking] +3% for each refine lv.
[If refine lv +11 and higher]
There are no additions to the characteristics
Class: Rifle
Attack: 90
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Gunslinger
Cost: 2000 KvM Points
Glorious Spear
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(95%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
ASPD +10%
[If refine lv +9]
Adds a chance of casting Lv 2 [Fatal Wound] on the target when using [Pierce] by Knight Jobs
Adds a chance of casting Lv 5 [Gloria Domini] on the user when performing a physical attack by Crusader Jobs.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: One-Handed Spear
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman Class
Cost: 2000 KvM Points
Glorious Holy Avenger
Character Bound.
INT +6.
MATK +80.
INT by formula +([refine lv - 5).
Indestructible
[If refine lv +6]
SP consumption -10%.
[If refine lv +9]
Autocasting Lv 1 [Lex Aeterna] on an enemy when using [Gloria Domini]
[If refine lv +10]
INT +5
Class: Onehand Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Swordsman and Merchant Class
Cost: 2000 KvM Points
Glorious Flamberge
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(75%+([refine lv - 4] * [refine lv - 4]))
Has a chance of autocasting Lv 1. [Lex Divina] when physically attacking.
Indestructible
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +7]
ASPD +5%.
[If refine lv +9]
When using [Bash], has a chance of casting Lv 2 [Critical Wounds].
ASPD +5%.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Onehand Sword
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Novice, Swordsman, Merchant and Thief Class
Cost: 2000 KvM Points
Glorious Shuriken
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(95%+([refine lv - 3] * [refine lv - 3]))
MATK +90.
Has a chance of increasing damage by 100% of [Throw Huuma Shuriken] and [Killing Strike] for 10 sec. while dealing physical damage.
Indestructable.
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Auto casting Lv 10 [Heal] on the player when using [Killing Strike]"
Adds a chance of casting Lv 2 [Critical Wounds] on an enemy when using [Throw Huuma Shuriken].
Class: Huuma
Attack: 55
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Ninja Jobs
Cost: 2000 KvM Points
Glorious Cleaver
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(75%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
ASPD +5%.
Adds a chance of casting Lv 1 [Fatal Wound] on the target when performing a physical attack.
Adds a chance of casting Lv 2 [Fatal Wound] on the target when using [Mammonite].
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: One Handed Axe
Attack: 130
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Swordsman and Merchant Class
Cost: 2000 KvM Points
Glorious Cure Wand
Character Bound.
MATK +135.
Effectiveness of recovery skills by formula +(14% + ([refine lv] - 5) * 2)).
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
Effectiveness of recovery skills +5%.
[If refine lv +9]
Adds a chance of casting Lv 10 [Heal] on the target when using [Heal].
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Staff
Attack: 70
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Wizard and Acolyte Class Jobs
Cost: 2000 KvM Points
Glorious Staff
Character Bound.
Ignores physical defense from Demihuman enemies by formula +(25% +([refine lv - 5]*2)).
Magical weapon damage to Demi-Humans by formula +(15% +([refine lv - 5]*2))
MATK +210
NATK +1% for each refine lv.
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Adds a chance of casting Lv 10 [Safety Wall] on the player when using [Lord of Vermilion], [Storm Gust] or [Meteor Storm]
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Twohand Staff
Attack: 70
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Mage and Acolyte Class / Soul Linker
Cost: 2000 KvM Points
Glorious Guitar
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(95%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Adds a chance of casting Lv 5 [Tarot Card of Fate] on an enemy when using [Arrow Vulcan].
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Musical Instrument
Attack: 50
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Bard Jobs
Cost: 2000 KvM Points
Glorious Bloody Roar
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(70%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Has a chance ASPD +100% for 3 sec. when performing a physical attack.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Katar
Attack: 140
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Assassin Jobss
Cost: 2000 KvM Points
Glorious Fist
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(95%+([refine lv - 4] * [refine lv - 4]))
Indestructable
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Fixed Casting Time -50% for [Guillotine Fist].
Autocasting Lv 1 [Zen] on the user when using [Fury].
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Claw
Attack: 30
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Priest/Monk Jobs
Cost: 2000 KvM Points
Glorious Apocalypse
Character Bound.
MATK +115
Ignores magical defense from Demihuman enemies +25%.
Weapon damage to Demi-Humans by formula +(80%+([refine lv - 4] * [refine lv - 4]))
Indestructable
If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
MATK +5%.
Variable Cast Time -5%.
Cast Delay -5%.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Book
Attack: 90
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Priest and Sage Jobs, Taekwon Master
Cost: 2000 KvM Points
Glorious Grenade Launcher
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
[Triple Action] damage +30%.
Weapon damage to Demi-Humans by formula +(35%+([refine lv - 4] * [refine lv - 4]))
Indestructible.
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
[Ground Drift] damage +2% for each refine lv
Has a chance ASPD +20% for 20 sec when attacking.
When using [Spread Attack] adds a chance of inflicting Stun on an enemy.
[If refine lv +11 and higher]
There are no additions to the characteristics
Class: Grenade Launcher
Attack: 330
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Gunslinger Jobs
Cost: 2000 KvM Points
Glorious Gatling Gun
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(35%+([refine lv - 4] * [refine lv - 4]))
[Triple Action] damage +30%.
Indestructible.
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Increased weapon damage for each refine lv.
[If refine lv +11 and higher]
There are no additions to the characteristics
Class: Gatling Gun
Attack: 90
Weight: 0
Weapon Level: 4
Required Level: 80
Job: Gunslinger
Cost: 2000 KvM Points
Glorious Pistol
Character Bound.
Ignores physical defense from Demihuman enemies +20%.
Weapon damage to Demi-Humans by formula +(55%+([refine lv - 4] * [refine lv - 4]))
Indestructible.
[If refine lv +6]
Physical defense from Demihuman enemies +5%.
[If refine lv +9]
Auto casting Lv 1 [Coin Flip] on an enemy when using [Trigger Happy Shot].
Damage of [Trigger Happy Shot] +2% for each refine lv.
[If refine lv +15 and higher]
There are no additions to the characteristics
Class: Revolver
Attack: 80
Weight: 0
Weapon Level: 4
Required Level: 80
Jobs: Gunslinger Jobs
Cost: 2000 KvM Points
PS: The content on this document is for information purposes only and might be updated or changed through time.