27 September 2023
In the chronicles of Rune-Midgards one can read tales of the majestic castle of Glast Heim. There was a time when the noble knights gathered at the round table, and the King hosted his patrial in the main hall. But something happened to this place, because today in the dark dungeons you can meet only Kingdom Knights and Chamberlains in pain. Death has changed life and the once beautiful has turned into a fading and abandoned...
Researcher Another Hugin (/navi glast_01 179/283) has managed to find a way to go back in time and find out what really happened in Glast Heim many years ago. But the scientist is too weak to go into the past alone, so he is looking for brave warriors who want to discover the secrets of time! Prepare well, Old Glast Heim is fraught with many dangers!
Common:
Grudge Knight
Max SP -44%.
Undead Knight of Grudge Card
Restores 20 SP when killing monsters with melee physical damage.
SP -444 when unequipped.
[For each garment refine lv]
Restores 1 more SP when killing monsters with melee physical damage.
-------------
[Knight Card Set]
Undead Knight of Agony Card
FLEE +20.
Resistance to Neutral property +20%.
HP -100 and SP -6 every 6 seconds.
Class: Card
Slot: Garment
Weight: 1
Max HP -44%.
Restores 200 HP when killing monsters with melee physical damage.
HP -4444 when unequipped.
[For each armor refine lv]
Restores 10 more HP when killing monsters with melee physical damage.
Slot: Armor
MVP
Corruption Root H Card
ATK +30.
Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11x11 cell area around you.
Slot: Weapon
Amdarais H Card
ATK +20%, MATK +20%.
-666 HP and -66 SP every 6 seconds.
-6,666 HP and -666 SP when unequipped.
Hugin's butler (/navi glast_01 210/273) - exchanges Temporal Crystals for Temporal Boots and upgrades them to Improved Temporal Boots or Modified Boots.
If the equipment had any enchantments, cards or extra properties, they will be lost!
Temporal Boots
Max HP +300, Max SP +30.-------------[For each 3 refine lv]Max HP +100, Max SP +10.-------------Class: ShoesDefense: 20Weight: 60Required Level: 10Jobs: AllNumber of slots: 0
Modified Str Boots
Class: Shoes
Defense: 25
Weight: 60
Required Level: 99
Required Jobs: Kagerou/Oboro, Rebel
Max HP + 300
Additional Max HP + 100 per 3 upgrade levels of the item.
Max SP + 30
Additional Max SP + 10 per 3 upgrade levels of the item.
Atk + 7 per 3 upgrade levels of the item.
If the users base Str is 120 or higher,
Additional Atk + 50
Set Bonus
Giant Faceworm Snake Skin
Max HP + 15%
Max SP + 5%
Number of slots: 0
Modified Int Boots
Defense: 20
Matk + 10 per 3 upgrade levels of the item.
If the users base Int is 120 or higher,
Additional Matk + 60
Mdef + 5
Modified Agi Boots
Aspd + 3% per 3 upgrade levels of the item.
If the users base Agi is 120 or higher,
Aspd + 1
Modified Vit Boots
Additional Max HP + 300 per 3 upgrade levels of the item.
If the users base Vit is 120 or higher,
Max HP + 8%
Modified Dex Boots
Dex + 3 per 3 upgrade levels of the item.
If the users base Dex is 120 or higher,
Reduces the fixed casting time of skills by 0.5 seconds.
Increases long-ranged damage on targets by 5%.
Modified Luk Boots
Increases critical damage on targets by 2% per 3 upgrade levels of the item.
If the users base Luk is 120 or higher,
Increases critical damage on targets by an additional 30%.
Enchanting Modified/Temporal boots without a slot:
Hugin's magic master (/navi glast_01 212/273) — enhances Modified/Temporal boots without a slot.
Required
Coagulated Spell
Enchanting Modified/Temporal boots with a slot:
Dark Magician (/navi glast_01 184/283) — enhances Modified/Temporal boots with a slot.
Warning: There is a chance of breaking equipment when enchanting!
Contaminated Magic
Special Enchantments List:
Has a chance to activate effects fo 5 seconds when dealing or taken damage:
LUK +200. Has a chance to get Treasure Box when killing monsters.
Has a chance to activate effects fo 5 seconds when taken physical damage:
Transform into monster [Bigfoot]. STR +200. HP -500 when the effect is activated.
Has a chance to activate effects fo 10 seconds when taken magical damage:
INT +200. SP -200 when the effect is activated.
Has a chance to activate effects fo 5 seconds when dealing physical damage:
ASPD +100%. Perfect dodge +100. HP -400, SP -40 when the effect is activated.
Defense +1000. Physical weapon damage -50%. MATK -50%.
DEX +200. SP -50 when the effect is activated. SP -300 when removing an enchanted item.
Creating a slot
Hugin's craftsman (glast_01 210 270) — creates a slot in Modified/Temporal boots
Price:Temporal Crystal x5
Portrait Collector (/navi glast_01 216/292)
White Knight Card
Increases physical damage inflicted on Medium and Large size monsters by 20%.
With Khalitzburg Knight Card:
Increases physical damage inflicted on Medium and Large size monsters by 15%.
Reduces physical damage taken from Medium and Large size monsters by 5%.
Type: Card
Class: Weapon
Khalitzburg Knight Card
Reduces physical and magical damage taken from Medium and Large size monsters by 25%.
With White Knight Card:
Reduces physical and magical damage taken from Medium and Large size monsters by 5%.
Increases physical damage inflicted on Large size monsters by 15%.
Type : Card
Class : Shield
Weight : 1
Through the veil between life and death, fate calls you to an alternate Turtle Island where you will face the suffering souls of the dead. In this adventure, you will feel the burden of loneliness and realize the importance of friendship.
There are no penalties for level differences (experience and number of drops) in the locations in this update
1. In the town Alberta, find Knight Aylvar and talk to him (/navi alberta 211/28).
2. Talking to Aylvar, you have arrived to an unfamiliar place. Talk to a little girl standing nearby. (/navi tur_d03_i 139/186).
Unforgettable memories
Quest NPC: Little Girl (/navi tur_d03_i 139/186)
You finished all your tasks and went to the girl's house the next day, but it turned out that she doesn't remember anything. To get back the lost memories, do as the girl asks..
Reward: Illusion Stone x1, 1.200.000 base exp and 1.000.000 profession exp
Vain hopes
Quest NPC: Wounded Warrior (/navi tur_d03_i 235/187)
The warrior couldn't get the treasure because of the powerful monsters and he doesn't know what to do. Go on a monster hunt to help the warrior and find the treasure location as instructed by the him.
Unappeasable hunger
Quest NPC: Ghost (/navi tur_d04_i 96/112)
The woman tells you that she has been starving for a long time and asks you to hunt monster turtles and bring their meat.
Ominous Soldier Card
Max. HP +10%, Def +50.
Max. HP +1% per 3 armor refine rate.
If character's level is 160 or higher, Def +50, Vit +3.
Jobs: Armor
Ominous Assaulter Card
Critical damage +10%.
If equipped with a Whip, Musical Instrument, Book, Two-handed Sword, Two-handed Spear class weapon, critical rate +5.
Atk +3, critical damage +1% per weapon refine rate.
Jobs: Weapon
Int +1, Max SP +80.
For a helmet compounded with Ominous Permeter Card, SP +10 per 2 refine rate.
If refined to +7 or higher, SP recovery +30%.
[If equipped with Ominous Permeter Card]
For armor compounded with Ominous Solider Card, Max HP +1% per 3 refine rate. For a helmet compounded with Ominous Permeter Card, SP +5 per 2 refine rate.
Jobs: Headgear
Ominous Freezer Card
Max. HP +10%, Str +2.
If character's level is 160 or higher, increases the damage of Over Brand and A Thousand Spears skills by 10%.
If footwear is refined to +9 or higher, increases the damage of Over Brand and A Thousand Spears skills by 10%.
Jobs: Footwear
Ominous Heater Card
Critical rate +3, critical damage +5%.
[If equipped with Ominous Assaulter Card]
Critical rate +2, critical damage +2%.
Jobs: Accessory
MVP:
Ominous Turtle General Card
Def +30, Mdef +5.
Damage taken from large, small and medium-size monsters -25%.
If equipped with Turtle General Card, damage taken from large, small and medium-size monsters -5%.
Hit +25, damage to large, small and medium-size monsters +20%.
Jobs: Shield
In order to summon the MVP Ominous Turtle General, you will need to destroy 2,500 turtles of each species at the location of the Gloomy Turtle Palace.
1х Illusion Immaterial Sword
Drives the enemy mad.
Indestructible in combat.
Drains 1 SP when dealing normal physical attacks.
Has an 8% chance to drain 30% SP from an enemy when dealing physical attacks.
The chance increases by 2% per refine rate.
If the refine rate is 12 or higher, the drain effect is increased in 20%.
_
[If equipped by Rogue Jobs]
[If equipped with Illusion Ancient Cape]
MATK +100.
If the refine rate of both is 7 or higher, additional MATK +50.
[If the sum of their refine rates is 18 or higher]
Has a chance of auto casting Bolt-type spells when dealing physical damage.
If the sum of their refine rates is 22 or higher, has a chance to increase the damage of Storm Gust, Meteor Storm, Lord of Vermilion and Heaven's Drive by 30% for 10 seconds, when dealing physical damage.
Class: Sword
Attack: 180
Weight: 90
Element: Ghost
Weapon level: 4
Required Level: 120
Jobs: Swordsman Jobs, Thief Jobs, Merchant Jobs
Number of slots: 2
1х Illusion War Axe
Indestructible in battle.
Str +2, Dex +2, Luck +2.
Increases the damage of Axe Tornado and Axe Boomerang by 100%.
Increases the damage of Cart Tornado by 75%.
If refine level is 7 or higher, increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by an additional 20%.
If refine level is 9 or higher, increases the damage of Axe Tornado, Axe Boomerang and Cart Tornado by another 20%.
If equipped with Illusion Shoes, ATK +40.
If refine levels of both is 7 or higher, increases the damage of Axe Boomerang by 15%..
If the sum of their refine levels is 18 or higher, ATK + 10%.
If the sum of their refine levels is 22 or higher, increases long ranged physical damage by 10%..
Class: One-handed axe
Weight: 420
Jobs: Merchant Jobs
1х Illusion Pole Axe
The head has a wide blade with three spikes.
A universal weapon that can be used to slice as well as to stab.
Str +3, Int +2, Dex +2.
If refined to +9, reduced the cooldown of Hundred Spears by 1 sec.
If refined to +13, additionally reduced the cooldown of Hundred Spears by 1 sec.
[If equipped with Illusion Shoes]
Atk +40.
If Illusion Pole Axe and Illusion Shoes are refined to +7 or higher, increases the skill damage of Hundred Spears by 20%.
If total refine value is +18 or higher, Atk +10%.
If total refine value is +22 or higher, additionally increases the skill damage of Hundred Spears by 20%.
Class: One-handed spear
Attack: 190
Weight: 150
Jobs: Swordsman Jobs
1х Illusion Huuma Wing Shuriken
Decorated with mysterious symbols.
It is said that it was forged by the Huuma shinobi clan.
Dex +2.
For every refine level, increases the Kunai Splash skill damage by 9%.
[If equipped with Illusion Apple of Archer]
Atk +50.
If Illusion Huuma Wing Shuriken and Illusion Apple of Archer are refined to +7 or higher, increases the Kunai Splash skill damage by 30%.
[If total refine value is +18 or higher]
Ranged physical damage +10%.
[If total refine value is +22 or higher]
Additionally, increases the Kunai Splash skill damage by 20%.
Class: Huuma Shuriken
Attack: 300
Jobs: Ninja Jobs
1х Illusion Iron Driver
Increases the skill damage of Duple Light by 3% per refine rate.
Attack speed +1 per every 2 refine rates.
[If equipped with Illusion Muffler]
Increases attack speed (reduces delay after attack by 10%).
If Illusion Iron Driver and Illusion Muffler are refined to +7 or higher, increases the skill damage of Double Light by 25%.
If total refine value is +18 or higher, critical rate +15.
If total refine value is +22 or higher, critical damage +20%.
Class: Club
Attack: 210
Weight: 200
Jobs: Archbishop Jobs
1х Illusion Fancy Flower
Matk +1%.
For every refine level, increases Matk by 2.
Class: Headgear
Defense: 0
Location: Upper
Weight: 10
Jobs: All
Number of slots: 1
At the Equipment Researcher (/navi alberta 226/28), you can exchange equipment for better gear.
An unusual adventure awaits you: previously harmless teddy bears have come to life and transformed into evil creatures. Save the people of Midgard in the Einbech Mine and solve the mystery behind this strange awakening.
1. Talk to the Coughing Guy in Einbroch (/navi einbroch 149/242) to start the quest.
Light from darkness
Quest NPC: Puppeteer (/navi ein_d02_i 191/192)
Have you already met this monster? It's incredible! Shiny Teddy Bear! So huge! I managed to get to the entrance, but this creature won't let me out! I've been here for several days...
Reward: Illusion Stone x1, 1.500.000 base exp and 1.100.000 profession exp
The thing that should not exist
Quest NPC: Sad Teddy Bear (/navi ein_d02_i 168/206)
A teddy asks to send into the deep those who should not exist there.
Reward: Illusion Stone x1, 1.300.000 base exp and 1.000.000 profession exp
Run!!!!
Quest NPC: Steven (/navi ein_d02_i 170/193)
It is difficult for the puppeteers to get out of here as they are not used to battles. Help them by getting rid of Hardworking Pitmans, Soul Fragments and Haunted Obsidians.
Colorful Teddy Bear Card
MATK +5.
Magic damage inflicted on large enemies +15%.
Hardworking Pitman Card
HIT +10, ATK +5%.
If refine rate is +10, additionally HIT +5.
Soul Fragment Card
Magic damage inflicted on medium-sized enemies +15%.
Haunted Obsidian Card
For every 10 Agility points, Flee +3 and increases attack speed (reduces delay after attack by 1%).
For 120 or higher Agility points, attack speed +1.
Jobs: Garment
Shiny Teddy Bear Card
When using skills, SP consumption +10%.
Holy property damage +3% per refine rate.
In order to summon the MVP Shiny Teddy Bear, you will need to destroy 2,500 Teddy Bears of each colour at the location of the Nasarian Empire.
1х Illusion Counter Dagger
Critical rate +90.
Critical damage +3% per 2 refine rate.
If total refine value is +7 or higher, ATK +5%.
If refined to +9, physical damage inflicted on enemies of any size increases by +20%.
If refined to +11, physical damage inflicted on enemies of any elements increases by +20%.
[If equipped with Illusion Survivor's Manteau]
[If refine level of Illusion Counter Dagger and Illusion Survivor's Manteau is +7 or higher]
Critical damage +15%.
Increases attack speed (additionally reduces delay after attack by 15%).
Enable to use Double Attack (Lv. 4).
Class: Dagger
Attack: 170
Jobs: Mage Jobs, Soul Linker Jobs
1х Illusion Gate Keeper-DD
The features of this material make it possible to avoid severe overheating and deformation of the barrel.
Splash attack, Dex +1.
Increase long ranged physical damage by +5% per 2 refine rate.
If refine rate is +7 or higher, increases attack speed (reduces delay after attack by 15%).
If refine rate is +9 or higher, increases long ranged physical damage by +5%.
If refine rate is +11 or higher, during normal ranged physical attacks grant a certain chance to trigger Spread Shot Lv. 6.
(If user has higher level, that level will be auto-cast instead.)
If equipped with Illusion Hot-blooded Headband, ATK +10.
If refine level of Illusion Gate Keeper-DD and Illusion Headband is +7 or higher, attack speed +2.
If total refine value is +18 or higher, ranged physical damage +10%.
If total refine value is +22 or higher, increases Spread Attack damage by 30%.
Class: Shotgun
Attack: 240
Weight: 130
Jobs: Gunslinger Jobs
1х Illusion Survivor's Staff
Dex +2, Int +2.
MATK +240, Max HP +600.
MATK +1% per 2 refine rate.
If refined to +7, magic damage damage inflicted on small and medium-size monsters increases by +15%.
If refine level is +9, physical and magic damage received from small and medium-size monsters is reduced by 15%.
If refine level is +11, physical and magic damage received from enemies of Water, Wind, Earth and Fire elements is reduced by 15%.
If equipped with Illusion Survivor's Manteau, MATK +50.
[If refine level of Illusion Survivor's Staff and Illusion Survivor's Manteau is +7 or higher]
Water, Wind, Earth and Fire property magic damage increases by +10%.
If total refine value is +18, damage inflicted on enemies of Water, Wind, Earth and Fire elements increases by +15%.
If total refine value is +22, global cool times are reduced by -15%.
Class: Two-handed staff
Attack: 100
Weight: 120
Jobs: Mage Jobs, Acolyte Jobs, Soul Linker Jobs
1х Illusion Boots
For every refine level, increases attack speed (reduces delay after attack by 1%).
For 3 refine levels critical rate +5.
Class: Footwear
Defense: 16
Required Level: 100
Jobs: Swordsman Jobs, Merchant Jobs, Thief Jobs, Archer Jobs, Gunslinger Jobs, Star Gladiator Jobs
1х Illusion Hot-blooded Headband
Str +2.
ATK +10 per every 2 refine rates.
If refined to +7, physical damage inflicted on enemies of Water, Wind, Earth and Neutral elements increases by +10%.
If refined to +9, physical damage inflicted on small and large monsters increases by +15%.
Defense: 3
Jobs: All jobs except Novice
To receive the teddy bear illusion equipment and weapons, contact the Illusion Stone Collector (/navi ein_d02_i 177/158)
P.S. This information is for informational purposes only and may change after the update is released.
Known issues: